Del equipo que re-imaginó The Secret of Monkey Island™ nace Lucidity, un adictivo juego de puzzles y plataformas ambientado en los paisajes surrealistas de los sueños infantiles de Sofi. En este estimulante juego de puzzles, tu tarea es proteger a Sofi a medida que se va adentrando en el extraño nuevo mundo de sus sueños.
Análisis de usuarios: Mayormente positivos (42 análisis) - El 71% de los 42 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 7 oct. 2009

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Del equipo que re-imaginó The Secret of Monkey Island™ nace Lucidity, un adictivo juego de puzzles y plataformas ambientado en los paisajes surrealistas de los sueños infantiles de Sofi. En este estimulante juego de puzzles, tu tarea es proteger a Sofi a medida que se va adentrando en el extraño nuevo mundo de sus sueños. Dotado de impactantes efectos visuales dibujados a mano, una banda sonora original encantadora y una interfaz de plataformas y puzzles única, Lucidity retará tu inteligencia, pondrá a prueba tus reflejos e hipnotizará tus sentidos.

Realiza un viaje a los paisajes surrealistas de los sueños infantiles de Sofi, una niña pequeña llena del deseo persistente de explorar nuevos mundos y superar todos los obstáculos en su camino. Pon a prueba tus habilidades en este adictivo juego de puzzles y plataformas en el que a través de reacciones rápidas y la colocación de piezas de puzzle únicas, creas un camino para ayudar a Sofi a pasar segura por veintisiete paisajes de ensueño visualmente impactantes y dibujados a mano.

  • Una fantasía surrealista - Realiza un viaje fantástico con la pequeña Sofi mientras deriva a un vívido mundo de ensueño donde, animada por las palabras amables de su abuela, aprende a superar sus miedos..

  • Paisajes de ensueño hipnotizantes - Como un cuento para niños con vida propia, piérdete en los paisajes de ensueño hipnotizantes detallados con bello arte contemporáneo dibujado a mano.

  • Banda sonora original encantadora - Con una exuberante banda Sonora original que te sumergirá en el mundo de ensueño de Sofi.

  • Jugabilidad puzzles-plataformas adictiva - Habilidosamente coloca las piezas de puzzle únicas diseñadas para impulsar a Sofi entre plataformas suspendidas, o por encima y debajo de obstáculos, en un intento de mantener su estado de movimiento perpetuo

  • Logros desbloqueables - Colecciona libélulas en tus aventuras para desbloquear niveles adicionales y logros para llegar a lo alto de los marcadores.

    Requisitos del sistema

      • Sistema Operativo: Windows XP o Vista

      • Procesador: Intel Pentium 4 3 GHz o AMD Athlon 64 3000+

      • Memoria: 256 MB RAM, 512 MB para Vista

      • Tarjeta Gráfica: 128 MB con capacidada para Shader Model 2.0

      • DirectX®: 9.0c (Marzo 2009)

      • Disco Duro: 520 MB

      • Sonido: Tarjeta de sonido compatible con DirectX® 9.0c

      • Soporte de Controladores: Mando para Xbox 360

    Análisis útiles de usuarios
    A 8 de 8 personas (100%) les ha sido útil este análisis
    0.8 h registradas
    Publicado el 17 de diciembre de 2015
    Lucidity is basically a platformer with a tetris mechanic, in which you have to cross levels and collect fireflies. You don't control the girl, who's always moving forward--you just lay down pieces to build a path for her. I wouldn't call it a puzzle game, though.

    I'll go straight to pros and cons:

    👍 Graphics are cute.
    👍 Music is pleasant.
    👍 A lot of content. It supposedly has 27 levels, and that's a lot of levels, since they're long and you'll have to repeat them if you want to 100% the game.

    ± It has some back story going on, but it's underdeveloped. The intro didn't make any sense. You're reading stories, then you fall asleep close to your grandma, then you wake up and start running forever after a red firefly that's eaten by a frog.

    👎 The gameplay mechanic falls short and really gets boring after 1 or 2 levels. You basically get a piece, which you put in the environment or save for later (only one), and then you'll get a new one. Pieces are unlimited, so I found that the best way to succeed was laying down tons of pieces without thinking too much about it. And that's where this game lost its potential charm. Basically, doing everything fast pays off more than thinking about what you're doing.
    👎 Beating a level is way too easy, while mastering it (getting all fireflies) is way too repetitive, and sometimes hard, because it's luck-dependent.
    👎 Sometimes you have to replay the whole level just for one firefly you've missed. The bad thing is that she moves at a very slow pace, and you can't fast-forward. It got boring really fast.
    👎 Health system is a bit weird. I couldn't figure out how my health was, some enemies hit you and you're sure they aren't able to, sometimes you think you've been hit because the girl moans when she falls or climbs, so this part is a mess.
    👎 Sometimes it's hard to position a piece when the girl is jumping or falling. It feels a bit awkward.

    Basically, this game is really boring and repetitive. Don't be fooled by the LucasArts hype, or by that line up there in the description, saying "From the team that re-imagined The Secret of Monkey Island™, comes Lucidity, an addictive puzzle platformer set in the surreal childlike dreamscapes of the little girl Sofi". It has nothing to do with Monkey Island, it doesn't feel like a puzzle, and it's really boring, and not one bit addictive. Don't be fooled by the cute graphics. Another reviewer called this game a "polished turd", and they're right.
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    A 2 de 3 personas (67%) les ha sido útil este análisis
    0.3 h registradas
    Publicado el 30 de noviembre de 2013
    Análisis de preestreno
    En un momento donde los juegos indies empezaron a revelarse como la alternativa creativa y barata a los juegos más tradicionales, Lucasarts sacó este juego. Una buena premisa que ha sido torpemente ejecutada llegando a decepcionar.
    ¿Te ha sido útil este análisis? No Divertido
    A 20 de 24 personas (83%) les ha sido útil este análisis
    4.7 h registradas
    Publicado el 3 de diciembre de 2013
    Análisis de preestreno
    [MINOR SPOILERS for the very beginning of the game]

    Lucidity would simply be about grief and loss if it were a book or a movie. The protagonist, Sofi, is a young girl who loses her grandmother and then determinedly journeys to find her while struggeling to come to terms with her death. Lucidity is a not passive linear media, however, but instead is a game, and its specific gameplay is very much about quick thinking and adaptation, as the player is asked to help Sofi navigate constantly changing environments using a continually randomized set of tools.

    These themes from story and gameplay seem to be oddly paired, especially at first. As the game begins, and Sofi starts marching forward on her own, the player is taught how to use certain tools to keep her safe until she reaches the end of the environment. Sofi is not entirely helpless (she’ll climb up small rises with ease), and the game might look much like it belongs in the platformer genre when viewed from a distance, albeit one that plays itself. If left alone, however, Sofi will die, and on later levels, die often, falling victim to giant enemies and treacherous falls. It will be up to you to keep her away from those living dust bunnies and spiky pits by placing things like staircases, fans and slingshots in her path, enabling her to jump and climb past danger.

    Lucasarts described Lucidity as a “challenging puzzler,” and, well, I agree. The puzzle to be solved is fairly straightforward: get Sofi to the end of the level safely, navigating through a sometimes dangerous environment and around always dangerous creatures. I think it is important to point out that this particular puzzler does not derive its challenge from obscure solutions or mind-twisting scenarios; indeed, the game thrives on offering the player a multitude of solutions at any given moment. If the ground is covered in deadly plants, you might slingshot Sofi past them, build stairs to let her climb over them, place a jump pad to let her climb to a higher level of platforms, or bomb the plants out of existence. All of these actions would probably work with some degree of success. The challenge lies in choosing the best solution with the current tools available, and then in implementing the solution before Sofi runs into danger. The time pressure makes the relatively straightforward problem solving thrilling.

    Lucidity deals with is treatment of grief by cleverly separating the bereaved character from the player, casting the player as the one helping the main character through her pain. The player must continually adapt while the playing field and pieces change, as Sofi must learn to adapt to the concept of death. The symbolic journey does falter a bit toward the end as the narrative pulls apart from the gameplay, unfortunately.

    There are a few technical quirks that impact the experience enough that they bear mentioning. Because gameplay essentially involves placing level pieces on a grid, a gamepad offers a smoother experience here compared to a mouse (having a mouse cursor constantly snapping to a grid is an alien and unnerving sensation).
    ¿Te ha sido útil este análisis? No Divertido
    A 10 de 13 personas (77%) les ha sido útil este análisis
    1.9 h registradas
    Publicado el 20 de enero de 2011
    Análisis de preestreno
    Gameplay takes a back seat to the art direction on this beautiful and endearing game. It's a short and somewhat inexpensive game, but I can only recommend this if you really are interested in this game's atmosphere, story and soundtrack. Otherwise it's just a clunky puzzle-platformer on rails.
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    A 5 de 5 personas (100%) les ha sido útil este análisis
    1 persona ha encontrado divertido este análisis
    61.7 h registradas
    Publicado el 5 de febrero de 2011
    Análisis de preestreno
    Lucidity is a short game in which you fate of Sofi; a little girl who is searching for her grandma. Although the game may look like a platformer, it is actually more of a puzzle game as you do not actually control Sofi but place objects in her path which cause her to change her behaviour. This is a very short game - you can easily complete it within a couple of hours - but to get the most out of this game, it is worthwhile 100%ing it by collecting all the fireflies you can. It will only take a few more hours to do so, but the challenge is worth it.
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