From the team that re-imagined The Secret of Monkey Island™, comes Lucidity, an addictive puzzle platformer set in the surreal childlike dreamscapes of the little girl Sofi. In this challenging puzzler, it’s your task to keep Sofi safe as she drifts deeper into the strange new world of her dreams.
ユーザーレビュー: ほぼ好評 (40 件のレビュー)
リリース日: 2009年10月7日
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From the team that re-imagined The Secret of Monkey Island™, comes Lucidity, an addictive puzzle platformer set in the surreal childlike dreamscapes of the little girl Sofi. In this challenging puzzler, it’s your task to keep Sofi safe as she drifts deeper into the strange new world of her dreams. Featuring stunning hand-illustrated visuals, a spell-binding original score and unique puzzle platformer gameplay, Lucidity will challenge your wits, test your reflexes and mesmerize your senses.
Take a trip into the surreal childlike dreamscapes of Sofi, a little girl filled with a persistent desire to explore new worlds and overcome all obstacles in her way. Test your skills in this addictive puzzle platformer where through quick reactions and placement of unique puzzle pieces, you create a path to help Sofi traverse safely through 27 visually stunning, hand-illustrated dreamscapes.
  • A Surreal Fantasy - Take a fantastic journey with little Sofi as she drifts into a vivid dream world where, beckoned by the kind words of her grandmother, she learns to overcome her fears.
  • Mesmerizing Dreamscapes - Like a children’s storybook come to life, get lost in mesmerizing dreamscapes detailed with beautiful hand-drawn contemporary art.
  • Spell-binding Original Score - Featuring a lush original score that will draw you into Sofi’s dream world.
  • Addictive Puzzle-Platformer Gameplay - Skillfully place unique puzzle pieces designed to propel Sofi to and from suspended platforms, or over and under obstacles, in an effort to maintain her state of perpetual motion.
  • Unlockable Steam Achievements - Collect fireflies on your adventures to unlock additional bonus levels and achievements to make it to the top of the leaderboards.

    システム要件

      • OS: Windows XP Service Pack 3 or Vista
      • Processor: Intel Pentium 4 3 GHz or AMD Athlon 64 3000+
      • Memory: 256 MB RAM, 512 MB for Vista
      • Graphics: 128 MB with Shader Model 2.0 capability
      • DirectX®: 9.0c (March 2009)
      • Hard Drive: 520 MB
      • Sound: DirectX® 9.0c compliant sound card
      • Controller support: Xbox 360 controller
    参考になったカスタマーレビュー
    2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
    記録時間: 1.9 時間
    投稿日: 6月26日
    She auto moves right and you place utilities to make her avoid obstacles.

    The gameplay of this game is bearly existent. it is a painfully slow simple game made around what would normally be a half ♥♥♥♥♥ mini game.

    The art and animation would be it's saving grace, but with such limited content in the game there isnt a lot to see.

    Do not buy this game without checking out the a lets play on youtube, you just need to see one level played because they are pretty much all the same
    このレビューは参考になりましたか? はい いいえ 面白い
    1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
    記録時間: 19.2 時間
    投稿日: 2012年7月12日
    今は亡きLucasArtsの作品。トレーラー映像を見て、動く絵本のようなアートワークを第一に楽しみたいと思える人であればおすすめ。

    ゲームとしてはLucasArtsお家芸のpoint-and-click型のアドベンチャーを少しアクションパズル寄りにしたようなもので、主人公ソフィの表情豊かな動きと息遣いをナビゲートして受け止めていくのが本題。アクション的にそこそこ新味はあるけれど発展性が無く、ストレスに感じる部分も多いので、メタスコア59点と今どきのゲームの中にあっては厳しい評価もしょうがない感じ。

    シナリオはお婆さんを探しにソフィが世界を旅するもので、銀河鉄道の夜みたいな幻想感に溢れてる。各ステージ毎にお婆さんから送られてくる絵葉書や、おまけ要素で設定画が見れるなど、やはりアートワークがご褒美なゲーム。

    シナリオクリアまでは3時間ほどのボリューム。やり込むゲームではないけれど各ステージのホタルを全部集めるという要素もあり、よくある水増し要素なんだけれどついつい雰囲気の良さを味わい続けたくてコンプしてしまった。
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    1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
    記録時間: 5.9 時間
    投稿日: 2011年12月5日
    落下してくる足場やジャンプ台、扇風機等などをテトリスのように動かし、自動的に歩き進んで行く少女をゴールまで導くアクションパズルゲーム。道中にはアイテムや敵などがいるので、うまく拾ったりかわしたりして進んでいく必要がある。絵本のようなほのぼのとしたゲーム。
    このレビューは参考になりましたか? はい いいえ 面白い
    19 人中 16 人 (84%) がこのレビューが参考になったと投票しました
    記録時間: 4.7 時間
    投稿日: 2013年12月3日
    リリース前のレビュー
    Lucidity would simply be about grief and loss if it were a book or a movie. The protagonist, Sofi, is a young girl who loses her grandmother and then determinedly journeys to find her while struggeling to come to terms with her death. Lucidity is a not passive linear media, however, but instead is a game, and its specific gameplay is very much about quick thinking and adaptation, as the player is asked to help Sofi navigate constantly changing environments using a continually randomized set of tools.

    These themes from story and gameplay seem to be oddly paired, especially at first. As the game begins, and Sofi starts marching forward on her own, the player is taught how to use certain tools to keep her safe until she reaches the end of the environment. Sofi is not entirely helpless (she’ll climb up small rises with ease), and the game might look much like it belongs in the platformer genre when viewed from a distance, albeit one that plays itself. If left alone, however, Sofi will die, and on later levels, die often, falling victim to giant enemies and treacherous falls. It will be up to you to keep her away from those living dust bunnies and spiky pits by placing things like staircases, fans and slingshots in her path, enabling her to jump and climb past danger.

    Lucasarts described Lucidity as a “challenging puzzler,” and, well, I agree. The puzzle to be solved is fairly straightforward: get Sofi to the end of the level safely, navigating through a sometimes dangerous environment and around always dangerous creatures. I think it is important to point out that this particular puzzler does not derive its challenge from obscure solutions or mind-twisting scenarios; indeed, the game thrives on offering the player a multitude of solutions at any given moment. If the ground is covered in deadly plants, you might slingshot Sofi past them, build stairs to let her climb over them, place a jump pad to let her climb to a higher level of platforms, or bomb the plants out of existence. All of these actions would probably work with some degree of success. The challenge lies in choosing the best solution with the current tools available, and then in implementing the solution before Sofi runs into danger. The time pressure makes the relatively straightforward problem solving thrilling.

    Lucidity deals with is treatment of grief by cleverly separating the bereaved character from the player, casting the player as the one helping the main character through her pain. The player must continually adapt while the playing field and pieces change, as Sofi must learn to adapt to the concept of death. The symbolic journey does falter a bit toward the end as the narrative pulls apart from the gameplay, unfortunately.

    There are a few technical quirks that impact the experience enough that they bear mentioning. Because gameplay essentially involves placing level pieces on a grid, a gamepad offers a smoother experience here compared to a mouse (having a mouse cursor constantly snapping to a grid is an alien and unnerving sensation).
    このレビューは参考になりましたか? はい いいえ 面白い
    13 人中 9 人 (69%) がこのレビューが参考になったと投票しました
    記録時間: 1.9 時間
    投稿日: 2011年12月8日
    Don't bother. I liked the concept, but controls are frustrating. I don't mind failing at puzzle games when I am to blame, but when I constantly feel like I fail because of problems in the programming, then I'm done playing.
    このレビューは参考になりましたか? はい いいえ 面白い