From the team that re-imagined The Secret of Monkey Island™, comes Lucidity, an addictive puzzle platformer set in the surreal childlike dreamscapes of the little girl Sofi. In this challenging puzzler, it’s your task to keep Sofi safe as she drifts deeper into the strange new world of her dreams.
출시 날짜: 2009년 10월 7일
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Lucidity 구매

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From the team that re-imagined The Secret of Monkey Island™, comes Lucidity, an addictive puzzle platformer set in the surreal childlike dreamscapes of the little girl Sofi. In this challenging puzzler, it’s your task to keep Sofi safe as she drifts deeper into the strange new world of her dreams. Featuring stunning hand-illustrated visuals, a spell-binding original score and unique puzzle platformer gameplay, Lucidity will challenge your wits, test your reflexes and mesmerize your senses.

Take a trip into the surreal childlike dreamscapes of Sofi, a little girl filled with a persistent desire to explore new worlds and overcome all obstacles in her way. Test your skills in this addictive puzzle platformer where through quick reactions and placement of unique puzzle pieces, you create a path to help Sofi traverse safely through 27 visually stunning, hand-illustrated dreamscapes.

  • A Surreal Fantasy - Take a fantastic journey with little Sofi as she drifts into a vivid dream world where, beckoned by the kind words of her grandmother, she learns to overcome her fears.
  • Mesmerizing Dreamscapes - Like a children’s storybook come to life, get lost in mesmerizing dreamscapes detailed with beautiful hand-drawn contemporary art.
  • Spell-binding Original Score - Featuring a lush original score that will draw you into Sofi’s dream world.
  • Addictive Puzzle-Platformer Gameplay - Skillfully place unique puzzle pieces designed to propel Sofi to and from suspended platforms, or over and under obstacles, in an effort to maintain her state of perpetual motion.
  • Unlockable Steam Achievements - Collect fireflies on your adventures to unlock additional bonus levels and achievements to make it to the top of the leaderboards.

시스템 요구 사항

    • OS: Windows XP Service Pack 3 or Vista
    • Processor: Intel Pentium 4 3 GHz or AMD Athlon 64 3000+
    • Memory: 256 MB RAM, 512 MB for Vista
    • Graphics: 128 MB with Shader Model 2.0 capability
    • DirectX®: 9.0c (March 2009)
    • Hard Drive: 520 MB
    • Sound: DirectX® 9.0c compliant sound card
    • Controller support: Xbox 360 controller
유용한 고객 평가
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
3.0 시간 기록
I think I deserve some kind of medal or accolade (some free games, perhaps?) for playing this one more than half way through. Honestly, I try to be open-minded, tell myself I'm maybe not PRECISELY the intended target audience, blah-blah-blah, but this game is ultimately just frustration in pixelated form. The premise is to help a little girl skip her merry way through myriad imaginary landscapes, using conjured-up items (such as staircases, slingshots, bombs, etc) to provide her safe passage and remove obstacles and enemies from her path. Easy enough at first, but as it progresses, your chances of making it through seem more and more dependent on the sheer blind luck of what useable imaginary object spawns for you next. I don't think I've ever groaned so many times in my life, and I don't even mean big, expressive, exasperated groans...just very small, non-committal, "Oh God, do I have do this bit AGAIN?" kinds of groans.

Honestly, my main criticism is that I can't quite imagine exactly WHO the "target audience" for this game/product even is, as it's clearly aimed at kids yet surely way too challenging and puzzle-orientated for the average six year-old to successfully negotiate. A game for overgrown, forty year-old, game-addicted losers, perhaps? No, wait, that would mean that YOURS TRULY should have enjoyed it; which frankly, I didn't. This just wasn't much "fun", I'm afraid, and I finally allowed myself to throw in the towel after dying in the exact same spot more than ten times in a row (something I will more than happily tolerate from a really good game, like Limbo or Tales From Space: Mutant Blobs Attack, but not from the mediocre likes of this).

I'm almost tempted to give this a thumbs-up irrespective, in acknowledgement that it's not so much an "incompetent" game, just simply not a game "for me". But I honestly find it hard to believe that ANYONE is gonna get much pleasure from this, no matter what their age (or gender)...which arguably doesn't make it a very successful "game" at all, period. Does it? If I ever have kids, I might force them to play this one for an hour whenever they're naughty. "BEHAVE, OR I'LL MAKE YOU PLAY LUCIDITY FOR AN HOUR!" "NO, DAD, PLEASE...NOT LUCIDITY! PLEASE DAD...I'LL MOW THE LAWN...DO THE DISHES...BATHE THE DOG...BUT NOT LUCIDITY, PLEASE!!"

That oughtta learn 'em.

Verdict: 5/10.
게시 일시: 2014년 9월 19일
이 평가가 유용한가요? 아니요
13명 중 10명(77%)이 이 평가를 유용하다고 평가했습니다.
4.7 시간 기록
Lucidity would simply be about grief and loss if it were a book or a movie. The protagonist, Sofi, is a young girl who loses her grandmother and then determinedly journeys to find her while struggeling to come to terms with her death. Lucidity is a not passive linear media, however, but instead is a game, and its specific gameplay is very much about quick thinking and adaptation, as the player is asked to help Sofi navigate constantly changing environments using a continually randomized set of tools.

These themes from story and gameplay seem to be oddly paired, especially at first. As the game begins, and Sofi starts marching forward on her own, the player is taught how to use certain tools to keep her safe until she reaches the end of the environment. Sofi is not entirely helpless (she’ll climb up small rises with ease), and the game might look much like it belongs in the platformer genre when viewed from a distance, albeit one that plays itself. If left alone, however, Sofi will die, and on later levels, die often, falling victim to giant enemies and treacherous falls. It will be up to you to keep her away from those living dust bunnies and spiky pits by placing things like staircases, fans and slingshots in her path, enabling her to jump and climb past danger.

Lucasarts described Lucidity as a “challenging puzzler,” and, well, I agree. The puzzle to be solved is fairly straightforward: get Sofi to the end of the level safely, navigating through a sometimes dangerous environment and around always dangerous creatures. I think it is important to point out that this particular puzzler does not derive its challenge from obscure solutions or mind-twisting scenarios; indeed, the game thrives on offering the player a multitude of solutions at any given moment. If the ground is covered in deadly plants, you might slingshot Sofi past them, build stairs to let her climb over them, place a jump pad to let her climb to a higher level of platforms, or bomb the plants out of existence. All of these actions would probably work with some degree of success. The challenge lies in choosing the best solution with the current tools available, and then in implementing the solution before Sofi runs into danger. The time pressure makes the relatively straightforward problem solving thrilling.

Lucidity deals with is treatment of grief by cleverly separating the bereaved character from the player, casting the player as the one helping the main character through her pain. The player must continually adapt while the playing field and pieces change, as Sofi must learn to adapt to the concept of death. The symbolic journey does falter a bit toward the end as the narrative pulls apart from the gameplay, unfortunately.

There are a few technical quirks that impact the experience enough that they bear mentioning. Because gameplay essentially involves placing level pieces on a grid, a gamepad offers a smoother experience here compared to a mouse (having a mouse cursor constantly snapping to a grid is an alien and unnerving sensation).
게시 일시: 2013년 12월 3일
이 평가가 유용한가요? 아니요
5명 중 4명(80%)이 이 평가를 유용하다고 평가했습니다.
1.9 시간 기록
Don't bother. I liked the concept, but controls are frustrating. I don't mind failing at puzzle games when I am to blame, but when I constantly feel like I fail because of problems in the programming, then I'm done playing.
게시 일시: 2011년 12월 8일
이 평가가 유용한가요? 아니요
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
61.7 시간 기록
Lucidity is a short game in which you fate of Sofi; a little girl who is searching for her grandma. Although the game may look like a platformer, it is actually more of a puzzle game as you do not actually control Sofi but place objects in her path which cause her to change her behaviour. This is a very short game - you can easily complete it within a couple of hours - but to get the most out of this game, it is worthwhile 100%ing it by collecting all the fireflies you can. It will only take a few more hours to do so, but the challenge is worth it.
게시 일시: 2011년 2월 5일
이 평가가 유용한가요? 아니요
4명 중 3명(75%)이 이 평가를 유용하다고 평가했습니다.
1.9 시간 기록
Gameplay takes a back seat to the art direction on this beautiful and endearing game. It's a short and somewhat inexpensive game, but I can only recommend this if you really are interested in this game's atmosphere, story and soundtrack. Otherwise it's just a clunky puzzle-platformer on rails.
게시 일시: 2011년 1월 20일
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