Da equipe que reimaginou The Secret of Monkey Island™, vem Lucidity, um viciante jogo de quebra-cabeça com plataforma situado nas surreais e infantis paisagens dos sonhos da pequena garota Sofi. Nesse desafiante jogo de quebra-cabeça, a sua missão é manter Sofi segura enquanto ela se aventura no estranho novo mundo de seus sonhos.
Análises de usuários: Neutras (35 análises)
Data de lançamento: 7/out/2009
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Sobre este jogo

Da equipe que reimaginou The Secret of Monkey Island™, vem Lucidity, um viciante jogo de quebra-cabeça com plataforma situado nas surreais e infantis paisagens dos sonhos da pequena garota Sofi. Nesse desafiante jogo de quebra-cabeça, a sua missão é manter Sofi segura enquanto ela se aventura no estranho novo mundo de seus sonhos. Apresentando incríveis visuais ilustrados à mão, uma trilha sonora fascinante e jogabilidade única de quebra-cabeça e plataforma, Lucidity vai desafiar sua inteligência, testar seus reflexos e mesmerizar seus sentidos.

Viaje nas surreais e infantis paisagens dos sonhos de Sofi, uma garotinha com um persistente desejo de explorar novos mundos e superar todos os obstáculos na sua frente. Teste suas habilidades nesse viciante jogo de quebra-cabeça e plataforma onde, com o uso de reações rápidas e o posicionamento de peças de quebra-cabeça únicas, você cria um caminho para ajudar Sofi a atravessar com segurança 27 paisagens de sonhos visualmente impressionantes ilustradas à mão.

  • Uma fantasia surreal - Viaje com a pequena Sofi enquanto ela se aventura no vívido mundo dos sonhos onde, guiada pelas gentis palavras de sua avó, ela aprende a vencer seus medos.
  • Paisagens oníricas mesmerizantes - Como um livro infantil que cria vida, mergulhe em mesmerizantes paisagens detalhadas com lindas peças de arte contemporâneas ilustradas à mão.
  • Trilha sonora fascinante - Apresentando uma rica trilha sonora que vai trazer você para o mundo dos sonhos de Sofi.
  • Viciante jogabilidade de quebra-cabeça com plataforma - Posicione habilidosamente as peças únicas de quebra-cabeça projetadas para jogar Sofi de e para plataformas suspensas ou por cima e por baixo de obstáculos numa tentativa de mantê-la no estado de movimento constante.
  • Conquistas Steam destraváveis - Colecione vaga-lumes nas suas aventuras para destravar níveis bônus adicionais e conquistas para chegar no topo das classificações.

Requisitos de sistema

    • OS: Windows XP Service Pack 3 or Vista
    • Processor: Intel Pentium 4 3 GHz or AMD Athlon 64 3000+
    • Memory: 256 MB RAM, 512 MB for Vista
    • Graphics: 128 MB with Shader Model 2.0 capability
    • DirectX®: 9.0c (March 2009)
    • Hard Drive: 520 MB
    • Sound: DirectX® 9.0c compliant sound card
    • Controller support: Xbox 360 controller
Análises úteis de usuários
2 de 5 pessoas (40%) acharam esta análise útil
3.0 hrs registradas
I think I deserve some kind of medal or accolade (some free games, perhaps?) for playing this one more than half way through. Honestly, I try to be open-minded, tell myself I'm maybe not PRECISELY the intended target audience, blah-blah-blah, but this game is ultimately just frustration in pixelated form. The premise is to help a little girl skip her merry way through myriad imaginary landscapes, using conjured-up items (such as staircases, slingshots, bombs, etc) to provide her safe passage and remove obstacles and enemies from her path. Easy enough at first, but as it progresses, your chances of making it through seem more and more dependent on the sheer blind luck of what useable imaginary object spawns for you next. I don't think I've ever groaned so many times in my life, and I don't even mean big, expressive, exasperated groans...just very small, non-committal, "Oh God, do I have do this bit AGAIN?" kinds of groans.

Honestly, my main criticism is that I can't quite imagine exactly WHO the "target audience" for this game/product even is, as it's clearly aimed at kids yet surely way too challenging and puzzle-orientated for the average six year-old to successfully negotiate. A game for overgrown, forty year-old, game-addicted losers, perhaps? No, wait, that would mean that YOURS TRULY should have enjoyed it; which frankly, I didn't. This just wasn't much "fun", I'm afraid, and I finally allowed myself to throw in the towel after dying in the exact same spot more than ten times in a row (something I will more than happily tolerate from a really good game, like Limbo or Tales From Space: Mutant Blobs Attack, but not from the mediocre likes of this).

I'm almost tempted to give this a thumbs-up irrespective, in acknowledgement that it's not so much an "incompetent" game, just simply not a game "for me". But I honestly find it hard to believe that ANYONE is gonna get much pleasure from this, no matter what their age (or gender)...which arguably doesn't make it a very successful "game" at all, period. Does it? If I ever have kids, I might force them to play this one for an hour whenever they're naughty. "BEHAVE, OR I'LL MAKE YOU PLAY LUCIDITY FOR AN HOUR!" "NO, DAD, PLEASE...NOT LUCIDITY! PLEASE DAD...I'LL MOW THE LAWN...DO THE DISHES...BATHE THE DOG...BUT NOT LUCIDITY, PLEASE!!"

That oughtta learn 'em.

Verdict: 5/10.
Publicada: 19 de setembro
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12 de 15 pessoas (80%) acharam esta análise útil
4.7 hrs registradas
Lucidity would simply be about grief and loss if it were a book or a movie. The protagonist, Sofi, is a young girl who loses her grandmother and then determinedly journeys to find her while struggeling to come to terms with her death. Lucidity is a not passive linear media, however, but instead is a game, and its specific gameplay is very much about quick thinking and adaptation, as the player is asked to help Sofi navigate constantly changing environments using a continually randomized set of tools.

These themes from story and gameplay seem to be oddly paired, especially at first. As the game begins, and Sofi starts marching forward on her own, the player is taught how to use certain tools to keep her safe until she reaches the end of the environment. Sofi is not entirely helpless (she’ll climb up small rises with ease), and the game might look much like it belongs in the platformer genre when viewed from a distance, albeit one that plays itself. If left alone, however, Sofi will die, and on later levels, die often, falling victim to giant enemies and treacherous falls. It will be up to you to keep her away from those living dust bunnies and spiky pits by placing things like staircases, fans and slingshots in her path, enabling her to jump and climb past danger.

Lucasarts described Lucidity as a “challenging puzzler,” and, well, I agree. The puzzle to be solved is fairly straightforward: get Sofi to the end of the level safely, navigating through a sometimes dangerous environment and around always dangerous creatures. I think it is important to point out that this particular puzzler does not derive its challenge from obscure solutions or mind-twisting scenarios; indeed, the game thrives on offering the player a multitude of solutions at any given moment. If the ground is covered in deadly plants, you might slingshot Sofi past them, build stairs to let her climb over them, place a jump pad to let her climb to a higher level of platforms, or bomb the plants out of existence. All of these actions would probably work with some degree of success. The challenge lies in choosing the best solution with the current tools available, and then in implementing the solution before Sofi runs into danger. The time pressure makes the relatively straightforward problem solving thrilling.

Lucidity deals with is treatment of grief by cleverly separating the bereaved character from the player, casting the player as the one helping the main character through her pain. The player must continually adapt while the playing field and pieces change, as Sofi must learn to adapt to the concept of death. The symbolic journey does falter a bit toward the end as the narrative pulls apart from the gameplay, unfortunately.

There are a few technical quirks that impact the experience enough that they bear mentioning. Because gameplay essentially involves placing level pieces on a grid, a gamepad offers a smoother experience here compared to a mouse (having a mouse cursor constantly snapping to a grid is an alien and unnerving sensation).
Publicada: 3 de dezembro de 2013
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4 de 4 pessoas (100%) acharam esta análise útil
61.7 hrs registradas
Lucidity is a short game in which you fate of Sofi; a little girl who is searching for her grandma. Although the game may look like a platformer, it is actually more of a puzzle game as you do not actually control Sofi but place objects in her path which cause her to change her behaviour. This is a very short game - you can easily complete it within a couple of hours - but to get the most out of this game, it is worthwhile 100%ing it by collecting all the fireflies you can. It will only take a few more hours to do so, but the challenge is worth it.
Publicada: 5 de fevereiro de 2011
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5 de 8 pessoas (63%) acharam esta análise útil
1.9 hrs registradas
Don't bother. I liked the concept, but controls are frustrating. I don't mind failing at puzzle games when I am to blame, but when I constantly feel like I fail because of problems in the programming, then I'm done playing.
Publicada: 8 de dezembro de 2011
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1 de 1 pessoas (100%) acharam esta análise útil
0.8 hrs registradas
Kinda-frustrating puzzle platformer where a little girl keeps walking and you throw The Incredible Machine-style props down to assist her. Add in some Rare-level collectable hunting made more irritating by the fact that your props are randomized, and it's a game that's going to be somewhat skill-based but just heavily weighted by the RNG to whether things go smoothly or you pull your hair out for one more damn firefly.
Publicada: 29 de julho de 2012
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