Vom Team, das The Secret of Monkey Island®™, neu erfunden hat, kommt Lucidity, ein süchtig machender Puzzle-Platformer, der Sie in die surreale kindliche Traumwelt des kleinen Mädchens Sofi einführt. In diesem anspruchsvollen Puzzle-Platformer ist es Ihre Aufgabe Sofi zu beschützen, während sie immer tiefer in die unbekannte, neue Welt...
Nutzerreviews: Größtenteils positiv (42 Reviews) - 71% der 42 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 7. Okt. 2009

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Über dieses Spiel

Vom Team, das The Secret of Monkey Island®™, neu erfunden hat, kommt Lucidity, ein süchtig machender Puzzle-Platformer, der Sie in die surreale kindliche Traumwelt des kleinen Mädchens Sofi einführt. In diesem anspruchsvollen Puzzle-Platformer ist es Ihre Aufgabe Sofi zu beschützen, während sie immer tiefer in die unbekannte, neue Welt ihrer Träume eindringt. Mit atemberaubenden handgemalten Illustrationen, fesselnder Musik und einem einzigartigen Puzzle-Platformspiel wird Lucidity Ihren Einfallsreichtum herausfordern, Ihre Reflexe testen und Ihre Sinne berauschen.
Machen Sie einen Ausflug in die surreale kindliche Traumwelt Sofis, einem kleinen Mädchen, das von dem Wunsch getrieben wird, neue Welten zu entdecken und alle Hindernisse auf ihrem Weg zu überstehen. Testen Sie Ihre Fähigkeiten in diesem süchtig machenden Puzzle-Platformer, indem Sie durch schnelle Reaktionen und das Platzieren von einzigartigen Puzzleteilen einen Weg schaffen, der der kleinen Sofi hilft, sicher durch 27 visuell atemberaubende handgemalte Traumlandschaften zu gelangen.
  • Eine surreale Fantasie - Gehen Sie auf eine fantastische Reise mit der kleinen Sofi, die in eine lebhafte Traumwelt eintaucht, in der sie, geführt von den freundlichen Worten ihrer Großmutter, lernt ihre Ängste zu überwinden.
  • Faszinierende Traumlandschaften - Wie in einem lebendig gewordenen Kinderbuch, verlieren Sie sich in faszinierenden Traumlandschaften, versehen mit wunderschöner handgemalter zeitgenössischer Kunst.
  • Fesselnde Musik - Mit einer opulenten Musik, die Sie in Sofis Traumwelt entführen wird
  • Süchtig machendes Puzzle-Platformspiel - Platzieren Sie geschickt die einzigartigen Puzzleteile, die dazu entworfen sind, um die kleine Sofi zu Platformen hin und von ihnen wegzubefördern.
  • Erhältliche Erfolge - Sammeln Sie auf Ihren Abenteuern Glühwürmchen, um Bonuslevel und Erfolge zu erhalten und es bis nach oben auf die Bestenlisten zu schaffen.


      • Betriebssystem: Windows XP Service Pack 3 oder Vista
      • Prozessor: Intel Pentium 4 3 GHz oder AMD Athlon 64 3000+
      • Speicher: 256 MB RAM, 512 MB für Vista
      • Grafik: 128 MB mit Shadermodel 2.0
      • DirectX®: 9.0c (März 2009)
      • Festplatte: 520 MB
      • Sound: DirectX® 9.0c kompatible Soundkarte
      • Controller Unterstützung: Xbox 360 Controller
    Hilfreiche Kundenreviews
    8 von 8 Personen (100%) fanden dieses Review hilfreich
    0.8 Std. insgesamt
    Verfasst: 17. Dezember 2015
    Lucidity is basically a platformer with a tetris mechanic, in which you have to cross levels and collect fireflies. You don't control the girl, who's always moving forward--you just lay down pieces to build a path for her. I wouldn't call it a puzzle game, though.

    I'll go straight to pros and cons:

    👍 Graphics are cute.
    👍 Music is pleasant.
    👍 A lot of content. It supposedly has 27 levels, and that's a lot of levels, since they're long and you'll have to repeat them if you want to 100% the game.

    ± It has some back story going on, but it's underdeveloped. The intro didn't make any sense. You're reading stories, then you fall asleep close to your grandma, then you wake up and start running forever after a red firefly that's eaten by a frog.

    👎 The gameplay mechanic falls short and really gets boring after 1 or 2 levels. You basically get a piece, which you put in the environment or save for later (only one), and then you'll get a new one. Pieces are unlimited, so I found that the best way to succeed was laying down tons of pieces without thinking too much about it. And that's where this game lost its potential charm. Basically, doing everything fast pays off more than thinking about what you're doing.
    👎 Beating a level is way too easy, while mastering it (getting all fireflies) is way too repetitive, and sometimes hard, because it's luck-dependent.
    👎 Sometimes you have to replay the whole level just for one firefly you've missed. The bad thing is that she moves at a very slow pace, and you can't fast-forward. It got boring really fast.
    👎 Health system is a bit weird. I couldn't figure out how my health was, some enemies hit you and you're sure they aren't able to, sometimes you think you've been hit because the girl moans when she falls or climbs, so this part is a mess.
    👎 Sometimes it's hard to position a piece when the girl is jumping or falling. It feels a bit awkward.

    Basically, this game is really boring and repetitive. Don't be fooled by the LucasArts hype, or by that line up there in the description, saying "From the team that re-imagined The Secret of Monkey Island™, comes Lucidity, an addictive puzzle platformer set in the surreal childlike dreamscapes of the little girl Sofi". It has nothing to do with Monkey Island, it doesn't feel like a puzzle, and it's really boring, and not one bit addictive. Don't be fooled by the cute graphics. Another reviewer called this game a "polished turd", and they're right.
    War dieses Review hilfreich? Ja Nein Lustig
    20 von 24 Personen (83%) fanden dieses Review hilfreich
    4.7 Std. insgesamt
    Verfasst: 3. Dezember 2013
    [MINOR SPOILERS for the very beginning of the game]

    Lucidity would simply be about grief and loss if it were a book or a movie. The protagonist, Sofi, is a young girl who loses her grandmother and then determinedly journeys to find her while struggeling to come to terms with her death. Lucidity is a not passive linear media, however, but instead is a game, and its specific gameplay is very much about quick thinking and adaptation, as the player is asked to help Sofi navigate constantly changing environments using a continually randomized set of tools.

    These themes from story and gameplay seem to be oddly paired, especially at first. As the game begins, and Sofi starts marching forward on her own, the player is taught how to use certain tools to keep her safe until she reaches the end of the environment. Sofi is not entirely helpless (she’ll climb up small rises with ease), and the game might look much like it belongs in the platformer genre when viewed from a distance, albeit one that plays itself. If left alone, however, Sofi will die, and on later levels, die often, falling victim to giant enemies and treacherous falls. It will be up to you to keep her away from those living dust bunnies and spiky pits by placing things like staircases, fans and slingshots in her path, enabling her to jump and climb past danger.

    Lucasarts described Lucidity as a “challenging puzzler,” and, well, I agree. The puzzle to be solved is fairly straightforward: get Sofi to the end of the level safely, navigating through a sometimes dangerous environment and around always dangerous creatures. I think it is important to point out that this particular puzzler does not derive its challenge from obscure solutions or mind-twisting scenarios; indeed, the game thrives on offering the player a multitude of solutions at any given moment. If the ground is covered in deadly plants, you might slingshot Sofi past them, build stairs to let her climb over them, place a jump pad to let her climb to a higher level of platforms, or bomb the plants out of existence. All of these actions would probably work with some degree of success. The challenge lies in choosing the best solution with the current tools available, and then in implementing the solution before Sofi runs into danger. The time pressure makes the relatively straightforward problem solving thrilling.

    Lucidity deals with is treatment of grief by cleverly separating the bereaved character from the player, casting the player as the one helping the main character through her pain. The player must continually adapt while the playing field and pieces change, as Sofi must learn to adapt to the concept of death. The symbolic journey does falter a bit toward the end as the narrative pulls apart from the gameplay, unfortunately.

    There are a few technical quirks that impact the experience enough that they bear mentioning. Because gameplay essentially involves placing level pieces on a grid, a gamepad offers a smoother experience here compared to a mouse (having a mouse cursor constantly snapping to a grid is an alien and unnerving sensation).
    War dieses Review hilfreich? Ja Nein Lustig
    10 von 13 Personen (77%) fanden dieses Review hilfreich
    1.9 Std. insgesamt
    Verfasst: 20. Januar 2011
    Gameplay takes a back seat to the art direction on this beautiful and endearing game. It's a short and somewhat inexpensive game, but I can only recommend this if you really are interested in this game's atmosphere, story and soundtrack. Otherwise it's just a clunky puzzle-platformer on rails.
    War dieses Review hilfreich? Ja Nein Lustig
    5 von 5 Personen (100%) fanden dieses Review hilfreich
    1 Person fand dieses Review lustig
    61.7 Std. insgesamt
    Verfasst: 5. Februar 2011
    Lucidity is a short game in which you fate of Sofi; a little girl who is searching for her grandma. Although the game may look like a platformer, it is actually more of a puzzle game as you do not actually control Sofi but place objects in her path which cause her to change her behaviour. This is a very short game - you can easily complete it within a couple of hours - but to get the most out of this game, it is worthwhile 100%ing it by collecting all the fireflies you can. It will only take a few more hours to do so, but the challenge is worth it.
    War dieses Review hilfreich? Ja Nein Lustig
    10 von 15 Personen (67%) fanden dieses Review hilfreich
    1.9 Std. insgesamt
    Verfasst: 8. Dezember 2011
    Don't bother. I liked the concept, but controls are frustrating. I don't mind failing at puzzle games when I am to blame, but when I constantly feel like I fail because of problems in the programming, then I'm done playing.
    War dieses Review hilfreich? Ja Nein Lustig