Hailed as the original FPS-RPG game that spawned countless imitators, Strife: Veteran Edition is a love letter to the classic from 1996.
User reviews:
Very Positive (194 reviews) - 92% of the 194 user reviews for this game are positive.
Release Date: May 31, 1996

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Recent updates View all (4)

May 24

Patch 1.3 is available now!

Hello Everyone.

The 1.3 Patch for Strife: Veteran Edition is available now for Windows, Mac and Linux! It includes the following fixes:

Gameplay bug fixes:

  • Invisibility from Shadow Armor was supposed to be cleared if you died in a fire.
  • Sound priority fix: Stalkers (ceiling spiders) sounded wrong compared to the DOS version and made too many walking sounds.
  • Gib health handling was incorrect, so grenades could not previously gib enemies with the "max gore" option disabled, or with "classic mode" enabled.
  • The Entity final boss can no longer potentially spawn its Sub-entities outside of the map if the player saves and quits and then reloads while it is dying.
  • Rocket pickups (bundle of rockets and box of rockets) were reversed and gave opposite amounts of ammo.
  • Player momentum was treated differently when dying versus the DOS version.
  • Rebels were missing a slight delay in target acquisition when spawning from a teleport beacon versus the DOS version.
  • Reaver shotgun attack did 4x less damage than intended.
  • Boss melee attacks did 25% more damage than intended.
Interface bug fixes:
  • Sign-in and update of Steam services is no longer delayed during movie playback.
  • Two "Refresh..." menu items will no longer spuriously appear when searching for a multiplayer lobby.
  • Capture the Chalice team assignment no longer carries over inconsistently between joining and departing different lobbies.
  • Game should have improved behavior on multi-monitor and high-DPI monitor Windows systems via addition of a "DPI aware" manifest
Gameplay changes:
  • Chalice carriers in Capture the Chalice can no longer use Shadow Armor, and will lose its effects when the chalice is picked up.

We hope you enjoy the update!

Night Dive Studios

9 comments Read more

About This Game

The Original Strife is back!

Hailed as the original FPS-RPG game that spawned countless imitators, Strife: Veteran Edition is a love letter to the classic from 1996.

New Features Include:

  • Support for high resolutions, with proper aspect ratio.
  • OpenGL for video backend to provide portability and support for vertical sync.
  • Dynamic lighting and bloom
  • Widescreen support.
  • Ability to freely rebind all keyboard, mouse, and gamepad inputs.
  • Steam Achievements
  • Steam Trading Cards

Completion of missing and unfinished options in the original game, such as:

  • The planned "Capture the Chalice” multi-player mode.
  • Marking of current objectives on the auto-map.
  • Special HUD for the Torpedo weapon

Immerse yourself in this all-consuming epic quest that for the first time combines riveting role-playing adventure with the spectacular Doom 3D engine! -An evil presence has implanted itself in the fabric of our world. Play the role of spy, assassin, warrior and thief as you are lured into the darkest and most perilous adventure of your life. You´ll have Blackbird on your side - a seductive underground agent that will provide you with clues as you encounter progressively more sinister foes. Be strong, and trust no one.

The elaborate virtual environment offers 28 interconnected levels covering over 200 square miles. Explore medieval towns and industrial complexes filled with pitfalls and perils, ending in a final confrontation that will reveal the planet's darkest secrets.

From the silent but lethal crossbow to the breathtaking flame thrower, you'll toast, mince and vaporize your opponents in your search to control the ultimate weapon of mass destruction- the Sigil.

In your role as resistance fighter, you'll conspire with allies to demolish the fanatical ranks of the order from the inside out. Provides an engaging complex storyline and a multitude of dramatic voice-overs.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP / Vista / 7
    • Processor: 1.0 GHz Processor
    • Memory: 256 MB RAM
    • Graphics: 100% DirectX compatible graphics
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: 100% DirectX compatible onboard / dedicated device
    • OS: Windows 7 and later
    • Processor: 1.5 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 100% DirectX compatible graphics
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: 100% DirectX compatible onboard / dedicated device
    • OS: OS X 10.9
    • Processor: 1.0 GHz Processor
    • Memory: 256 MB RAM
    • Graphics: 3D graphics card or onboard graphics compatible with OpenGL
    • Storage: 500 MB available space
    • Sound Card: 100% CoreAudio compatible card or onboard sound
    • OS: OS X Leopard 10.9 or later
    • Processor: 1.5 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card or onboard graphics compatible with OpenGL
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: 100% CoreAudio compatible card or onboard sound
    • OS: Ubuntu 14.04 LTS
    • Processor: 1.0 GHz Processor
    • Memory: 256 MB RAM
    • Graphics: 3D graphics card or onboard graphics compatible with OpenGL
    • Storage: 500 MB available space
    • Sound Card: Any ALSA supported card on onboard audio
    • OS: Ubuntu 14.04 LTS or newer
    • Processor: 1.5 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card or onboard graphics compatible with OpenGL
    • Storage: 500 MB available space
    • Sound Card: Any ALSA supported card or onboard audio
Customer reviews
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Very Positive (194 reviews)
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160 reviews match the filters above ( Very Positive)
Recently Posted
1.3 hrs
Posted: September 17
Strife: Quest for the Sigil was released in 1996 just before Quake. As the Quake Engine rendered the Doom Engine wholly obselete, Strife was considered unappreciated. Except one thing to keep in mind: It was unappreciated for a REASON. THe story kinda feels wierd and tacked on if you are unfamiliar. The stealth concepts are dated and strange. The two paths normally consist of "Go on" and "Bye!". But that doesn't mean you can't get used to them. As you get familiar with this game it will definitely frow on you. But you may want to get it on sale, just in case...
Helpful? Yes No Funny
Agent Tee
18.3 hrs
Posted: September 8
Great underrated game!

I didn't grow up with doom. I grew up during the Snes / console era so revisiting these old games wasn't such of a nostalgia trip for me. What more do you want? Its basically Doom with a great story, awesome voice acting and some minor RPG elements. Let me run down a few key points to why I think you should play this game...
1. You start out by Shanking gaurds! YEAH! you F--king start by shanking mofo's..
2. The world makes sense.. You start a revolution how? by overthrowing the beauracracy. But you can't with the help with rebels but the rebels won't help you unless you help their leader.. and so forth. Its pretty intricate and makes sense for a game of this era. Every area makes sense. You have a town that leads to a main city. In the city there's a factory with multiple branches.
3.Game is pretty lengthy with large maps. And as mentioned all maps are interconnected which gives the world a believable one.

Some Con's of the games.. (you can't have everything)
Hit detection is pretty awful but you get use to it.
Weapons aren't that great. (you'll rely on only a few weapons as most can render you incapacitate)
GFX hasn't aged well but if you can get past that its a great game.
Maps are large as mentioned but like most Doom games of this era. They're all maze like.
I got lost plenty of times running in circles and because the world is inter-connected allowing for back tracking it increased my play time by a lot..
But who looks at the steam play time anyways? I must of idled a lot and I remember falling asleep a couple times while stuck in the maze like corridors so.. yeah..

overall, this is a must play for all retro FPS fans.
Just a note before you start to get the mods. GZDoom is a good one. I didn't start with the mods so when I tried to activate it, it didn't recognize my save states so I just reverted to regular VE edition and it was still a blast!
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2.7 hrs
Posted: August 14
ShadowCaster first attempted to blend FPS/RPG elements back in 1993, and the following years saw other hybrids such as Hexen, Witchaven, System Shock and CyberMage. Yet, the game most often remembered as “the first FPS/RPG” is Strife.

There’s a reason for that. Even the first minutes of Strife feel very different. You start the game, fight a couple of guards and then, instead of killing demons, you walk into a peaceful town, with various shops, a bar and some interactive NPCs throwing gossip.

You’re then contacted via radio by “Blackbird”, who asks you to join The Front, an underground resistance against the evil theocracy of The Order. This isn’t just some throwaway backstory – you’ll actually go to the rebel’s HQ and work with them.

Your first objective is to take over The Order’s base in town. For that you’ll have to perform a few sabotage missions and trade favors with other NPCs – all of whom have charming voice acting and portraits. Once the base’s defenses are down, you’ll attack it alongside rebel troops, kill the enemy general and move your HQ there! It’s a nice, satisfying pay-off.

After that the town’s gate opens and you’re sent to another location, to further battle the forces of The Order. The world is hub-based, with the maps linking together to form an overworld of sorts you can freely explore, thought the main quest is mostly linear.

Some of your missions can also involve stealth, meaning disguising yourself and only killing enemies with a poisoned crossbow. As your quest advances you’ll uncover more about The Order, learn about the mythic Sigil and experience some great plot twists.

You’ll also gain access to new weapons and upgrades, such as a grenade launcher or increased accuracy stat. Just be sure to carefully manage your money between health kits, armor and ammo.

Finally, while most of the dialog options are illusionary, there’s a choice about half the way into the game that forks the game into two different routes, each with different missions and endings.

Strife was the last game to use the Doom engine, which was already heavily dated. But, while other FPS focused on new 3D graphics, Strife instead presented a new path for the genre, with memorable NPCs, an early open world and a cool, branching story
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8.4 hrs
Posted: August 11
Strife is like a mix of DooM and RPGs.

Its good.
Helpful? Yes No Funny
21.1 hrs
Posted: August 2
I fought for the front and freedom, I moved out. When I returned back to the front, I found a traitor. Guess who. ;)
Helpful? Yes No Funny
8.7 hrs
Posted: July 31
I scip this game in 1996. And I have surprise when bye this now and it is very good.
It is not just stupid shooter, it has RPG and Quest element. And rather good background and story.
If you like Deus Ex, Chronicles of Riddik you can try this.
Helpful? Yes No Funny
28.0 hrs
Posted: July 30
I keep saying DOOM is a great template for shooters. With Heretic, they introduced an inventory system. In Hexen, they made hub worlds. And the Build engine is basically an upgraded DOOM engine with more possibilities for level design with layered floors, destructible scenery and explosions. So what can Strife add to shooters in 1996.

Unlike other shooter which just had a story to add context to what's going on, Strife has a story with characters and pacing. Not a great story but an enjoyable one. One day, a comet crashed into earth and a plague killed a good chuck of the population was wipe out. However, many survivors started to hear a voice and made a religous movement called the Order which enslaved humanity and kill the women and children. Now a rebel force call the Front to take down this evil force, once and for all.

So, yeah. Not special but it works and I even have a theory about one part of the story. One thing I do like is the choice you'll have to make which changes not so much the tone but the structure of the story. One path makes the game shorter by making it, just kill the bosses, the other lets you explore a whole other area.
There aren't that many major outside of Macil and the Oracle but most prominent is your radio partner, Blackbird, who mainly gives you commentary and what and who you should be looking for. I'm not the biggest fan of her but I do enjoy her dark sense of humour.

I want to talk about the weapons first, mainly because I think they're pretty mixed: The knife starts out weak but slowly becomes useful to take out guards later after some upgrades, the cross bow is weak unless you have poison arrows, the rifle is the all-purpose gun, I didn't get much use from the flame thrower, the mauler is a powerful shotgun, the grenade launcher is powerful but hard to aim and the rocket launcher, while a decent weapon, is one of the weakest rocket launchers I've ever used. Then there's the plot important Sigil: very powerful but I don't use that much before I got a new upgrade for it outside of boss fights, then again it uses your health to use and you'll need all the health you can get.

Like Hexen, this game has a hub system where you can explore, and talk to people. That's right. Talk to people. normal people, shopkeepers and even enemy guards who aren't trying to kill you yet. Sure, not everyone has anything interesting to say but it's a nice feature considering the tech. Also you can buy health, ammo and armour at shop scattered around the world and in some area's you can upgrade your accuracy and stamina. Stamina increase your health and how strong your knife is and the accuracy...I don't know, maybe help with aiming, I didn't notice.

While each level does have a different look to it, the colour pallet might make some levels repetitive like the factory section or the fortress and the enemies design are pretty bland and the villagers are just the same guy with different shirts. I will admit I really love the way the whole world is layout. If you put all the maps together, you get an open world that explore but there's properly nothing in it. I still thinks it's cool.

The music is pretty enjoyable but like the music for the town or the power plant and the voice acting is fun in a hammy way. Also, the art for the cut-scenes and character portraits look good, if a bit cartoony but I'm okay with that.

The last "offical" DOOM engine game I'm aware of and definetly worth it. Not my favorite shooter but a top ten contender.
Helpful? Yes No Funny
0.1 hrs
Posted: July 29
Ridiculously ambitious RPG made using the Doom Engine.

It has not aged NEARLY as well as Doom did, but it is extremely neat.
I remember it being fondly remembered in home of the underdogs!
Helpful? Yes No Funny
Pope Desu
0.7 hrs
Posted: July 28
The port to the mac is awful, the hud elements are just complete 1 color blocks that cover most of the screen making the game unplayable. I can't tell if this is just me or if it is like this for every mac player.

edit: I go to find support for this on the website listed for support. And it's just a link to their site advertising their new system shock port.
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Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
8.5 hrs on record
Posted: September 21
This game is absolutely incredible! Thanks to this improved edition a game that is basically running on the ORIGINAL Doom engine looks and plays brilliantly.

There is a huge amount of gameplay and great locations in the game, as well as some great decisions to make along the way.

I really can't recommend this enough!
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Most Helpful Reviews  Overall
179 of 194 people (92%) found this review helpful
1 person found this review funny
2.2 hrs on record
Posted: December 12, 2014
Ahhh Strife! Back in 1996, Rogue Entertainment made it's debut with the most ambitious use of the Doom engine yet. Strife hit the scene as the first true story-driven FPS/RPG hybrid. Using a hub system quite similar to Hexen, Strife also added in NPCs, voiced dialog, and actual conversation choices that affect the outcome of the game. Compared to the mindless run and gun action of previous Doom-based games, this was quite a refreshing change. And now 18 years later Night Dive Studios has taken this amazing classic, and given it the kind of re-release that quite frankly I wish could be done for every Doom-engine game!

Right off the bat when you start up Strife: Veteran Edition you're greeted with a plethora of options, ranging from enhanced music to widescreen views, FOV, bloom, and all the other trimmings. You want delicious crunchy pixels? You got it! Smoothed filtering your kinda thing? It's there too! Night Dive Studios has replaced the "vanilla" doom engine with a massively reworked version of the hit source port Chocolate Doom. Despite the source code for Strife being lost to the ages, they have managed to completely reverse-engineer the game, and bring it perfectly into the modern age.

Everything that made Strife what it is is completely intact here, and it all holds up very well considering the game's age. From the games stealth elements to its vicious deathmatch mode, this package is just dripping with juicy goodness. The original manual, town map, and field guide are all included as .pdf files, and the Roland SC-55 soundtrack is present as ogg files. Speaking of music, if you want to experience the oldschool synthesizer charms of retro Adlib sound, you can turn on OPL3 music in the sound settings.

As if all of the above wasn't good enough, Night Dive has also augmented Strife: Veteran Edition with a set of trading cards, badges and achievements. They are also planning further additions such as a "capture the Chalice" multiplayer mode, and better automapping. If only id Software would hire Night Dive to give Doom, Heretic and Hexen this kind of epic overhaul. Those games sorely need it as the janky Dosbox setup they have on Steam is just not pretty. Strife: Veteran edition is a shining example of what happens with a game company is passionate about both the game at hand, and giving their customers the best experience possible.

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96 of 99 people (97%) found this review helpful
1 person found this review funny
5.2 hrs on record
Posted: December 12, 2014
Strife on steam = instant purchase.
This game blew my mind when it came out, and this port/update is incredible.
the port is well done, I havent had any issues with mouse lag (one of the other reviews mentioned it)
all the extra graphical options are welcome, but to be honest I'm running it without the high quality renderer, because the chunky pixellated style just looks wicked to me.

The gameplay is awesome, and modern FPS games could learn a thing or two about level design and mission structure from strife.

Only an hour or so in, and I've already found a couple secrets I missed when I was a kid!
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62 of 66 people (94%) found this review helpful
1 person found this review funny
21.0 hrs on record
Posted: December 13, 2014
One of THE Best Doom Engine Game EVER!

Strife is incredible. It's EASILY the best game released using Doom Engine. It feels almost like an earlier version of Deus Ex with its post apocalyptic cyberpunk inspired setting that has you running around a city hub taking & completeing jobs for various NPC in the game while finding, earning, & buying upgrades for your character & his arsenal. Its a damn shame it had to drop a month before the likes of Quake. Thanks to this almost no one has ever heard of it, and it was doomed (no pun intended) to launguish in relative obscurity never recieving the recognition it deserved. Believe it or not, this is the game that pioneered interactive AI allies & ingame storytelling in an FPS, things Half-Life was later was credited for. This truly is not only the best Doom Engine Game but also one of the greats forgotten gems of all time.
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65 of 71 people (92%) found this review helpful
4 people found this review funny
4.6 hrs on record
Posted: December 27, 2014
With a source port this awesome there's no excuse to not play Strife. It's kind of like Deus Ex before Deus Ex even existed. What you get with this game is an open world which lets you interact with lots of different NPC's and kill lots of bad guys with rocket launchers and machine guns. The puzzles and design is a bit like Hexen but much less confusing. Easily one of the best shooting games of the 90's and something every FPS fan should play.

Full video review: https://www.youtube.com/watch?v=hu3CGEcRl8U&feature=youtu.be
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55 of 61 people (90%) found this review helpful
1 person found this review funny
6.6 hrs on record
Posted: December 13, 2014
Strife was one of the last games made on the Doom engine, and it really shows off the strength of Carmack's engine really well.

Unlike Doom, in Strife your objective is not to kill everything in sight and find the level exit. The game is built more like an RPG with mission based objectives. You play as a wandering mercenary who joins the resistance toward a corrupt government of cyborgs known as The Order. All of the characters in the game are really memorable and really well voice acted. It also features multiple endings, and overall the story is really engaging. Especially for a game released in 1996 with comic book cutscenes.

Strife also features hub levels like Hexen, where you revisit a central town location regularly to purchase ammunition and health items prior to a mission. The game also takes place in an interconnected world similar to Metroid. Where you can backtrack to prior mission areas if you so desire to uncover secrets you might have missed. Later on in the game the levels get much more sprawling and the level design in general gets more unique.

Strife is one of my favorite fps/rpg games. While it wasn't the first one to try the concept, it was probably the first one to do it really well. It's a very enjoyable and simple game to play and if you're a fan of games like Deus Ex and System Shock I guarantee you'll like it.

This re-release also includes the original WAD files that Strife shipped with back in 1996. So if you're not a fan of this particular port of the game, you can copy those into your favorite Doom source port like gzDoom or Skulltag. Happy hunting.

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46 of 50 people (92%) found this review helpful
3 people found this review funny
14.5 hrs on record
Posted: January 16, 2015
Back in the 90's when First Person Shooters were gaining the most momentum there was an abundance of ingenious and ambitious usages of the legendary Doom engine, and while titles like Quake and Duke Nukem were the most talked about at the time there was one debut title from the great Rogue Entertainment whose mechanics influenced an emergence of now familiar and relied on mechanics. Strife finally marks its comeback in a more modern and accessible package for both fans old and new.

Most importantly, this is an incredibly solid port that is consistent with the quality you'd expect from Night Dive and then some. All modern resolutions are included here as well as graphical improvements in the form of dynamic lighting, bloom, and customizable motion blur. Controls have been tweaked to fit the playstyle of modern shooters, and objectives now glow with a circle on the minimap creating a much smoother and seamless quest hunt. Night Dive Studios has given Strife all of the needed customization to allow players of any background enjoy the game however they please, be it in its original intended form or with all the new bells and whistles.

An extraterrestrial meteorite strikes your planet, unleashing a mysterious virus ravaging the brains of those it infects. Society has been split into two, the infected who have become cruel and barbaric rulers over the uninfected and powerless civilians. You are one of the uninfected who have banded together to create their own rebel community and fight this infected authority that reigns over your lives known only as The Order.

Strife features a large and detailed town hub unlike any FPS before it due to its population of many colorful, grizzled citizens and their connected questlines with fully voiced dialogue trees, the exploration within this community feeling fluid and engaging even after all these years. Here you've got all the staple establishments used throughout the RPG medium. The tavern provides you with side quests to perform for cash as well as tidbits of valuable info that comes at a price, the hospital sells valuable potions to heal during combat, and the weapon and armor shop sell the valuable equipment needed to advance through the harder levels found throughout the world.

Once you've met up with your underground resistance group of rebels the game opens up, as you take quests and carry out important mission from the various NPCs you'll find scattered around the sprawling town. Different strongholds and hidden corridors throughout the outskirts of the town play host to these missions following classic FPS action, and will reward you with scavenged loot and money in the form of quest rewards to purchase new equipment or much needed medical kits before delving into newer, harder territory.

While it certainly isn't the first FPS/RPG hybrid to ever be created, I feel it was the best original attempt to really get it right with a user friendly combination of addictive RPG progression within a fast and furious world of Doom-like violence. Fans of the engine and of the era in general will be drawn to the reminiscent visuals and their application to a unique fantasy world, an extremely pleasant departure from the usual bleak and gray environments we're used to from shooters of that period. The nostalgic Roland powered music is especially delightful here, and takes an extremely adventurous turn in composition.

If you've never played Strife there is no better time to discover and enjoy a legend, and if you're an old fan of Strife this is the perfect excuse to go back and experience it again in its most polished form to date.
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47 of 52 people (90%) found this review helpful
1 person found this review funny
20.7 hrs on record
Posted: December 12, 2014
Strife was originally released in 1996 on a modified doom engine, it was unique for its time because it combined elements of RPGs with dooms run and gun gameplay. The result was a cult classic that has garnered fan projects and restorations, but sadly it was forgotten amongst the other big PC games like Duke Nukem 3D and Quake. Until this re-release I was convinced many forgot about Strife, thankfully I was wrong as the devs who ported this cared very much about the game. Strife: Veteran Edition is thankfully not just Strife shoved in with dosbox, it is an actual port based mainly off of the Chocolate Strife source port. It contains the original IWADs and the ability to play it as it was in 1996. It also adds a large amount of modern new features and customization options. An optional bloom lighting system and motion blur have been added along with objective/damage indicators and weapon recoil. I'd easily recommend this version of Strife to anyone looking for a good action game, its a very unique experience and this port only enhances it.
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35 of 38 people (92%) found this review helpful
2 people found this review funny
12.1 hrs on record
Posted: December 13, 2014
The original version of this game is one of the few first-person shooters I have in its original big box in my classic game collection shelves – and the reason is simple: it's just overwhelmingly good! Why?

Well, the game was way ahead of its time, back in 1996. Just think of it as a mission-based, story-driven "Doom"-clone with an open world. This description still doesn't do the game full justice, but it's a good way to at least categorize it.

I've re-played the original game during the Christmas holidays in 2010 and thoroughly enjoyed every second of it. The comic-style artwork and the voice acting really reminds me of the style of the classic adventure game "Beneath a Steel Sky", the faction of The Order feels like a high-tech version of the Hammers from the "Thief" trilogy (by the way: "Thief 2014" doesn't exist...) and the open world has a very unique feel to it. It offers a nice opportunity to experiment a bit with choices and outcomes. Getting your secret "underground rebellion missions" via in-ear radio feels really immersive, too!

Thankfully, this updated Veteran Edition doesn't change the original too much. Just a very comfortable new Full HD engine with complete mouse look, high quality textures, dynamic lighting and bloom and a rich variety of options to customize the game to your liking. Oh, and Steam achievements, too.

This was an instant buy – and I wholeheartedly recommend this game!
Go buy it. It's WELL worth the asking price!
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35 of 41 people (85%) found this review helpful
1 person found this review funny
13.3 hrs on record
Posted: December 6, 2015
Strife: Quest for Sigil, aka Strife: Trust No One, aka The Original Strife, aka Strife Not MOBA, is a FPS that came out in 1996, developed by Rogue Software. It's known for still using Doom engine, albeit a modified one, and mixing a bit of RPG elements into it, like a next step from Hexen.
It was counted as abandonware as Rogue Software went bankcrut and source code was lost too for a long time. But Night Dive Studio, known for bringing games into legal digital age out of void of rights conspiracies, got contacted by developers and hired two Doom community members who were able to reverse-engineer the game, also basing their work from Chocolate Strife project, which allows you to run Strife without DOSBox or any fancyness. Plus artist. And so in 2014 we got Veteran Edition for Steam, which brings it to modern standarts, uses Steam features and got few more additions.
Thus I conclude my inglorious Wiki research.

Technical-wise, this game should work well, with widescreen-support and many other things. Though I heard some complaints that some fail to run this game. Strange.

Multiplayer is said to be quite early and as you can guess there is not multiplayer community actively playing it. Like, gee, what did you expect, especially when there is Skulltag/Zandronum multiplayer source port for all Doom engine games.

The plot is quite simple in that you are mercenary who was taken for interrogation by the Order, religious dark monarchy which took over the land. And now you shall rebel and search for the Front, the resistance. And then weird stuff. With plotholes.
Setting is awesome, being mix of tech and colorful medivel.
And so you will talk with NPCs, with main ones being awesomely voiced, sometimes choosing an answer, but mostly moving along the linear path. Still fun.

As for the game itself, well, it's a Doom clone mostly. With a bit of RPG and very light weird stealth. Then again, "Doom clone" usually stands as "good game" in my book.

And I have hard time writing anything interesting about action part of a game. It's fine. You got few weapons, inlcuding super-gimmick weapon that zaps your health. There are few types of enemies. You also got interesting weapons, inlcuding mini-bazooka, which isn't as strong as expected but at least it's more accurate than assault rifle in early game, or crossbow with electric bolts which is equal to pistol, or grenade launcher which is powerful as hell, but only if you master it enough not to have it bounce two offset grenades back at you.

And it's mostly unrefined, you mostly will be attacked by hitscan or fast projectiles. So it's not awesome as in Id games, mostly on Build engine games level. At least I wasn't frustrasted here. Mostly because the game be default automatically uses two types of medkits from inventory when you are low on health, so the way it works you pretty much have extended lifebar. And healthkits are very common in this game.

Then there is a bit of erm stealth, as some may note. There are two weapons in the game that will not alert the current sections. Dagger-punch and poison bolt. Punching people into face may take a while and enemies who see you will wake up. On other hand, poison bolt insta-kill organic things, but doesn't harm robots.

And look, it's probably there just to have town sections working, where you aren't supposed to kill anybody. Yep, there is such section, with shopkeepers to buy ammo and health and items from. And so this stealth is weird. You can shoot poison bolt into face of acolyte in front of everybody and no one will care. And most robots will always chase to kill you even if you didn't activate the alarm, while everybody is totally cool with murder robots on the loose. If anything, it feels like you are a sly person who abuses his civilian rights in the world of robot laws. Which would make a pretty interesting game, hm.
No, no level can be stealthed. Only to some point to feel pro about knowing the map. Too many mandatory alarm-activated gates. So back to Doom clone gameplay.

And it has light RPG elements. Mostly that you can talk with some NPCs and buy stuff. And travel to any level you already beat. And town. And you got two stats you can increase by completing missions, sorta: accuaricy and stamina. Accuaricy is about slowly turning your Assault Rifle from shotgun to all-range weapon that runs out of bullets fast. By the way, no, Targeter item doesn't increase it, it just points out how bad it is. Stamina increases your max health and strenght of a punch. So you could stealth those spiders better.
Also, almost no other interesting inventory item, aside from teleporter beacon which sends in weak ally rebels so you could horde bullets from them.

Now, let's talk about excellent Veteran edition. It changed many things, however it has a lot of options you can tweak, to enable motion blur or to make it play and look close to original. It even keeps unaltered original wad files in the folder. It actually looks very good on default setting. Usually Doom engine games look very flat in OpenGL when compared to Software, which avoids flatness by employing fog-like light effect. But thanks to having lightmaps and making light sources to give off OpenGL light, it looks damn excellent.
Plus mouse control.

They also went ahead and removed all the nasty dead ends. In original you could die by choosing dialog option which offends character enough to call infinite spawn of guards, for some reason. Chalice item also was a red herring, which makes it impossible to talk with important NPC who will try to kill you now, probably making your only save slot in original version useless. Dropping item didn't do anything, nope. Now most offending dialog were removed and Chalice just will punish you slightly, but not put you into dead end. I approve.

Did I tell you that this version includes the demo campaign as well? Nope, chalise quest wasn't changed there as it's the only quest and you have to figure out what to do. It's fun and different from full version.

There is extra content too. You now have three medallions to collect in whole game which gives you the berserker powerup, insta-killing things with melee. It was a scrapped thing in original version that you could get by giving yourself through console, cheating. Related to this new quest line of sorts, there was a blue chalice hidden as well which will give you access to totally new secret level where red medallion is waiting for you!

Multiplayer is also supported too. Well, original and Veteran both only have competetive multiplayer of deathmatch. Which probably isn't much good. Like when you try to turn single-player into DM. With levels. And weapon progression. And for some reason developers of Veteran edition decided to make three new levels that play like CTF when you run them. Capture The Chalice, actually. As if they seriously were thinking that more than two people will play this at the same time.

And to be honest, even though I beat this game fully now, I still think of it as "that obscurish Doom family game". It was pretty nice during the first part of a game, when you do preparation to attack the nearby castle by doing quests in a town, with more or less nice level design, ending with a climax battle for a castle with stupid ally rebels.
But after that, it was more of meh experience, being less interesting. With level design of semi-realistical 90s shooters. When mazes don't have abstract flow of id games, just being mazey for sake of it. Like, sewers. Or catacombs. Or generic overcomplex-looking factories. Or my ever hated "grand palaces that are symmetrical for both sides".

Pretty fine 90s Doom clone.
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