Hailed as the original FPS-RPG game that spawned countless imitators, Strife: Veteran Edition is a love letter to the classic from 1996.
User reviews:
Very Positive (204 reviews) - 92% of the 204 user reviews for this game are positive.
Release Date: May 31, 1996

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Recent updates View all (4)

May 24

Patch 1.3 is available now!

Hello Everyone.

The 1.3 Patch for Strife: Veteran Edition is available now for Windows, Mac and Linux! It includes the following fixes:

Gameplay bug fixes:

  • Invisibility from Shadow Armor was supposed to be cleared if you died in a fire.
  • Sound priority fix: Stalkers (ceiling spiders) sounded wrong compared to the DOS version and made too many walking sounds.
  • Gib health handling was incorrect, so grenades could not previously gib enemies with the "max gore" option disabled, or with "classic mode" enabled.
  • The Entity final boss can no longer potentially spawn its Sub-entities outside of the map if the player saves and quits and then reloads while it is dying.
  • Rocket pickups (bundle of rockets and box of rockets) were reversed and gave opposite amounts of ammo.
  • Player momentum was treated differently when dying versus the DOS version.
  • Rebels were missing a slight delay in target acquisition when spawning from a teleport beacon versus the DOS version.
  • Reaver shotgun attack did 4x less damage than intended.
  • Boss melee attacks did 25% more damage than intended.
Interface bug fixes:
  • Sign-in and update of Steam services is no longer delayed during movie playback.
  • Two "Refresh..." menu items will no longer spuriously appear when searching for a multiplayer lobby.
  • Capture the Chalice team assignment no longer carries over inconsistently between joining and departing different lobbies.
  • Game should have improved behavior on multi-monitor and high-DPI monitor Windows systems via addition of a "DPI aware" manifest
Gameplay changes:
  • Chalice carriers in Capture the Chalice can no longer use Shadow Armor, and will lose its effects when the chalice is picked up.

We hope you enjoy the update!

Night Dive Studios

9 comments Read more

About This Game

The Original Strife is back!

Hailed as the original FPS-RPG game that spawned countless imitators, Strife: Veteran Edition is a love letter to the classic from 1996.

New Features Include:

  • Support for high resolutions, with proper aspect ratio.
  • OpenGL for video backend to provide portability and support for vertical sync.
  • Dynamic lighting and bloom
  • Widescreen support.
  • Ability to freely rebind all keyboard, mouse, and gamepad inputs.
  • Steam Achievements
  • Steam Trading Cards

Completion of missing and unfinished options in the original game, such as:

  • The planned "Capture the Chalice” multi-player mode.
  • Marking of current objectives on the auto-map.
  • Special HUD for the Torpedo weapon

Immerse yourself in this all-consuming epic quest that for the first time combines riveting role-playing adventure with the spectacular Doom 3D engine! -An evil presence has implanted itself in the fabric of our world. Play the role of spy, assassin, warrior and thief as you are lured into the darkest and most perilous adventure of your life. You´ll have Blackbird on your side - a seductive underground agent that will provide you with clues as you encounter progressively more sinister foes. Be strong, and trust no one.

The elaborate virtual environment offers 28 interconnected levels covering over 200 square miles. Explore medieval towns and industrial complexes filled with pitfalls and perils, ending in a final confrontation that will reveal the planet's darkest secrets.

From the silent but lethal crossbow to the breathtaking flame thrower, you'll toast, mince and vaporize your opponents in your search to control the ultimate weapon of mass destruction- the Sigil.

In your role as resistance fighter, you'll conspire with allies to demolish the fanatical ranks of the order from the inside out. Provides an engaging complex storyline and a multitude of dramatic voice-overs.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP / Vista / 7
    • Processor: 1.0 GHz Processor
    • Memory: 256 MB RAM
    • Graphics: 100% DirectX compatible graphics
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: 100% DirectX compatible onboard / dedicated device
    • OS: Windows 7 and later
    • Processor: 1.5 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 100% DirectX compatible graphics
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: 100% DirectX compatible onboard / dedicated device
    • OS: OS X 10.9
    • Processor: 1.0 GHz Processor
    • Memory: 256 MB RAM
    • Graphics: 3D graphics card or onboard graphics compatible with OpenGL
    • Storage: 500 MB available space
    • Sound Card: 100% CoreAudio compatible card or onboard sound
    • OS: OS X Leopard 10.9 or later
    • Processor: 1.5 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card or onboard graphics compatible with OpenGL
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: 100% CoreAudio compatible card or onboard sound
    • OS: Ubuntu 14.04 LTS
    • Processor: 1.0 GHz Processor
    • Memory: 256 MB RAM
    • Graphics: 3D graphics card or onboard graphics compatible with OpenGL
    • Storage: 500 MB available space
    • Sound Card: Any ALSA supported card on onboard audio
    • OS: Ubuntu 14.04 LTS or newer
    • Processor: 1.5 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card or onboard graphics compatible with OpenGL
    • Storage: 500 MB available space
    • Sound Card: Any ALSA supported card or onboard audio
Customer reviews
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Very Positive (204 reviews)
Recently Posted
( 14.9 hrs on record )
Posted: June 27
Very good story and immersion. It's been years that I wanted to play this and I finally did until the end! Way more FPS than RPG but I liked good amount of friendly NPCs and stealth sessions. It's pretty much linear but you have decent amount of side quests, non compulsory areas and at least one important fork in the game. Freelook and jumping make this game enjoyable even with the old doom engine. Disable auto aim for better shooting experience.
Helpful? Yes No Funny
( 0.2 hrs on record )
Posted: June 24
Partial Controller Support here means that the controller support has a UI but does not work.
Helpful? Yes No Funny
( 0.4 hrs on record )
Posted: June 24
WELL I tried to get this game to work WIN 7 but only got audio had to reboot every time still nothing ,shame because i like vintage games. i then appied for a refund, hope you have better luck than i did ...
Helpful? Yes No Funny
( 0.5 hrs on record )
Posted: June 23
STRIFE IS MY FAVORITE TF2 YOUTUBER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Helpful? Yes No Funny
Apparently Kid
( 10.7 hrs on record )
Posted: June 21
Cool old-school Doom-like shooter. Crazy big open world hub with no loading times. Good mix of RPG/FPS. Crazy all this game did in 1996, way before Deus Ex. Old shooter problems like big confusing levels with no direction and key hunting or switch finding, leading to a lot of wasted time searching around. Also a lot of backtracking. Still a solid game. 7.5/10.
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( 12.7 hrs on record )
Posted: June 11
I played this game the first time when I was 15 and it was very difficult. I have found the veteran edition 15 years later and it still quite interesting game. This time I have been able to complete it (this time it was much easier).
Helpful? Yes No Funny
Svensk Kermit
( 0.8 hrs on record )
Posted: May 23
a childhood classic brought back from the dead, excellent engine port and smoothe gameplay, its like a combination of system shock and doom, absolutely phenomanal remastering
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( 24.4 hrs on record )
Posted: May 15
Product received for free
There is a term, used for platformers mainly, 'Metroidvania'. It is the result of the games Metroid and Castlevania, that had such impact in the game development, that are used as examples nowadays. Strife is to the FPS-RPG genre what Metroid and Castlevania are to platformers.

It is one of the best titles made on doom engine and it was the first that combined RPG elements to a FPS game, by inserting NPCs, quests and voiced dialogues! A part of gaming history, remade on December 2014, 18 years later than its original release. Strife is a first person shooter with some role playing elements, such as quests, talking with NPCs and some decision making that may, or may not, have direct effect to your gameplay! [spoiler alert: there are 3 endings!]

Truly a hidden gem and a must play for every Doom/Quake/Hexen and even DeusEx (the first) lover. It can be as difficult and demanding as you want it to be with since the Veteran Edition has kept all the features of the Original, difficulty levels included! You can also play the game as its original version (some 'vanilla' bugs are included) or the newer version that has some extras, with or without the newer graphics.

The story goes that after a meteor crashed on the planet and killed thousands, it spread a virus where the affected got mad by hearing a voice and called themselves 'the order'. Those who could not hear the voice where used as slaves or even guinea pigs, as a result a rebel movement is forged, 'the front', to fight the order. You are a mercenary that gets captured by the order and gets involved with the front. The world, while not extremely huge, may still surprise you given that there are a lot hidden items in seemingly empty areas or even hidden rooms, and a lot of different paths or backdoors in the various levels for you to explore! It also requires some thinking in addition of the mindless killing of baddies! For example: a friendly NPC tells me that in X room there are weapons, but the room is locked. The quest continues and after a while I meet an NPC that mentions that he had just finished stocking some weapons. So.... killing the NPC did gave me the key I needed!

The only negatives are, the aiming in regards to different levels (higher/lower) that can be clunky even with the games aim assist, few voice dialogues that do not have subtitle support but are quite easy to understand if you pay attention, and the graphics. Now I did not play this game for its graphics and frankly I like this retro-style a lot more than fully 3D games, but the issue is that on first sight the game is a brick of mud, that once you wash it, the gold sparkles! So sadly, it may not receive the attention it deserves.

I usually don't rate games because I find it hard to evaluate stuff like graphics, however, given that graphics here are not in the question I give this jewel, a solid 10 out of 10 just because it managed to entertain me the entire time I was playing it!


This game was given to me by the steamified group.
For similar reviews and great giveaways feel free to visit http://www.steamified.com
Helpful? Yes No Funny
( 18.9 hrs on record )
Posted: April 30
Deus Ex did it better.

Strife is an FPS with light RPG elements. The meat of the game consists of shooting enemies and switch/key hunting. You also talk to various people and carry an inventory to stash items & gold to buy weapons, armor, and health. Occasionally you can ask these vendors to improve your health and your aim for gold, which also affects your strength with your only melee weapon.

Strife's world is hub based, it's all one very big level connected together. Unlike shooters before it Strife's level progression is closer to what we'd see in only a few short years become the standard in FPS in games like Half-Life. My first major gripe is actually the level design itself. In the early portion of the game the level design is decent. There is good use of colors, textures and there is a general sense of place; unlike the maze or abstract design of games prior. However the more you play Strife the more the game's level design quickly starts to become boring, tedious and uninspired in a lot of places. Lots of maze like halls, boring environments with lazy texturing, and lot of grey, brown, and puke green everywhere you look.

There is also a general lack of conveyance in these levels. Lots of switch hunting, and trying to figure out what these switches did exactly. I got lost sometimes for upwards of 30 minutes. It just all starts to blend together and look the same after running around it for a while and it got on my nerves quickly. The little towns in between missions and the first town you start in are some of the only areas in the game that feel colorful and full of life. It also doesn't help that all of the enemies are generic and uninspired both in their look and their behavior. Generic goons in grey/brown armor & generic grey robots. None of the enemies are fun to fight, and most of them don't have any interesting attacks or quirks about them. The bland enemies start to blend in with the bland environments and it quickly makes for bland gameplay that gets old fast.

Your weapon selection is decent at best. You have some weapons, like the assault rifle which feel and function fine enough. Then you have one of the weakest rocket launchers I've ever used in an FPS game. The grenade launcher does good damage, but it can be hard to aim and often it will bounce off the edge of a wall and come back towards you. The flamethrower is one of the lamest weapons in the game due to its abysmal range, and one of the worst flamethrowers I've seen in a game. The weapons flip flop between being almost useless, to being barely passable, and ALL of them feel weaker than they should be. I also found the story based weapon, the 'Sigil', to be an absolute pain in the ♥♥♥ to use. In the game there are certain bosses that can only be hurt with this weapon, but the catch is it uses your health as its ammo. Not only is it a pain trying to get this weapon to hit your target no matter how good your aim is, but it can create some unfortunate situations with bosses where you're stuck with low health and no health items rendering it unusable and forcing you to backtrack for health.

There are a few useful items available to you in Strife, like an accuracy increaser, partial invisibility, a beacon to call in rebels to fight alongside you, as well as various health and armor pickups that you can use at your will. You'll also be requested to pick up and sometimes even drop story items in certain areas. I had mentioned Strife's dialogue system earlier, there are a small number of times where you will be given a choice that can affect the outcome of the game, and unless you play through multiple times, playing once will not allow you to see everything. However most of the choices don't do anything, and some can cause the player unseen deaths which I feel is just a big "♥♥♥♥ you" to anybody playing for the first time.

The sound design I'd describe as mediocre at best. Every single weapon sounds wimpy, explosions lack punch and bass, and the idle sounds everybody makes was enough to drive me up the wall due to how quickly they loop. It all just starts mixing together in a never-ending orgy of annoying sound pollution and I was tempted to turn my sound off a few times just to kill the noise. The voice acting in Strife is also a mixed bag. Some of it sounds almost professional, and gives the story the sense of urgency it needs, while other times it can be downright cartoony. Adding in this odd mix of humor in the otherwise hopeless world Strife presents to you. The music in Strife keeps up with the game's tradition of sounding lazy and phoned in. Besides a few tracks, like the title screen's, all of the music in Strife is completely forgettable and is something I could hammer out in 30 seconds flat myself. Generic drum beat patterns are all I remember of Strife's music, and that is a major disappointment.

So, that leaves us with the story of Strife. A comet strikes Earth and starts to spread a virus causing many to go insane and hear the voice of a god called 'The Entity'. These people create what is called 'The Order' and take over the world, killing every women and child and forcing men to become slaves. A resistance team is formed underground called 'The Front', and while they have some small victories they are ultimately kept back from doing any real damage by The Order's technological advancements. So you play a wandering mercenary, led to the town you start the game in seeking to join The Front. you team up with them and start taking out strategic areas of importance to The Order and take their land inch by inch. I feel like for 1996, the story to Strife is a great revenge setup and the game tells it to you rather decently throughout as you play and listen to everyone's dialogue. When you take an important area you actually see the rebels there guarding it now, which is a nice touch and gives a feeling of progression for your efforts. On top of some good voice acting you can actually get somewhat invested in this game's plot.

Overall, sad as it is to say however, I find Stife to be extremely flawed. Strife went under the radar upon its release and it wasn't really until certain DOOM source ports finally added support for it that I'd say people even really bothered to acknowledge it much, and honestly I can see why. There are three endings to Strife, but even then the level design across the board is rather boring, the combat is flavorless, the sound design is annoying and music design feeling uninpisred & lazy, overall just makes for a mediocre gameplay experience.

For these reasons, I didn't find myself enjoying Strife. So much so that when I got the bad ending I was perfectly happy with it just because the game was finally over. I can't recommend this one, especially not before I recommend something that came out and did this formula of FPS mixed with RPG elements better like the System Shock games and of course, Deus Ex.

(*NOTE: I want to quickly touch on the fact that this game is not just dumped on DOSBox; but actually runs on its own custom and specially made port running natively on Windows. Getting rid of the DOS-isms while also adding some nice modern gameplay and graphic eye candy choices in the menu, all optional. The port, and this gesture, are welcomed and appreciated greatly! I'm getting quite tired of seeing these older games simply dumped in DOSBox and asking us for $10 to $15. So, to the people behind this source port itself, thank you! It *IS* appreciated and I want to see this done much more often!)
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=(e)= Spat856
( 2.9 hrs on record )
Posted: April 26
The original Strife is great but this Official re-release is just fantastic!!! It's essentially an updated version of Strife that fixes the many bugs and glitches. That's not all this edition did, oh no the reworked engine was created to be completely customizable to your computers needs. whether you want a beautiful shaded environment or to make it look exactly like the original game, this definitely is a must have!

If any of you like FPS that function like Doom, this game is for you. If you like FPS RPGs with a gigantic world to explore, this game is for you.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
173 of 186 people (93%) found this review helpful
1 person found this review funny
2.2 hrs on record
Posted: December 12, 2014
Ahhh Strife! Back in 1996, Rogue Entertainment made it's debut with the most ambitious use of the Doom engine yet. Strife hit the scene as the first true story-driven FPS/RPG hybrid. Using a hub system quite similar to Hexen, Strife also added in NPCs, voiced dialog, and actual conversation choices that affect the outcome of the game. Compared to the mindless run and gun action of previous Doom-based games, this was quite a refreshing change. And now 18 years later Night Dive Studios has taken this amazing classic, and given it the kind of re-release that quite frankly I wish could be done for every Doom-engine game!

Right off the bat when you start up Strife: Veteran Edition you're greeted with a plethora of options, ranging from enhanced music to widescreen views, FOV, bloom, and all the other trimmings. You want delicious crunchy pixels? You got it! Smoothed filtering your kinda thing? It's there too! Night Dive Studios has replaced the "vanilla" doom engine with a massively reworked version of the hit source port Chocolate Doom. Despite the source code for Strife being lost to the ages, they have managed to completely reverse-engineer the game, and bring it perfectly into the modern age.

Everything that made Strife what it is is completely intact here, and it all holds up very well considering the game's age. From the games stealth elements to its vicious deathmatch mode, this package is just dripping with juicy goodness. The original manual, town map, and field guide are all included as .pdf files, and the Roland SC-55 soundtrack is present as ogg files. Speaking of music, if you want to experience the oldschool synthesizer charms of retro Adlib sound, you can turn on OPL3 music in the sound settings.

As if all of the above wasn't good enough, Night Dive has also augmented Strife: Veteran Edition with a set of trading cards, badges and achievements. They are also planning further additions such as a "capture the Chalice" multiplayer mode, and better automapping. If only id Software would hire Night Dive to give Doom, Heretic and Hexen this kind of epic overhaul. Those games sorely need it as the janky Dosbox setup they have on Steam is just not pretty. Strife: Veteran edition is a shining example of what happens with a game company is passionate about both the game at hand, and giving their customers the best experience possible.

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95 of 98 people (97%) found this review helpful
1 person found this review funny
5.2 hrs on record
Posted: December 12, 2014
Strife on steam = instant purchase.
This game blew my mind when it came out, and this port/update is incredible.
the port is well done, I havent had any issues with mouse lag (one of the other reviews mentioned it)
all the extra graphical options are welcome, but to be honest I'm running it without the high quality renderer, because the chunky pixellated style just looks wicked to me.

The gameplay is awesome, and modern FPS games could learn a thing or two about level design and mission structure from strife.

Only an hour or so in, and I've already found a couple secrets I missed when I was a kid!
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61 of 65 people (94%) found this review helpful
1 person found this review funny
21.0 hrs on record
Posted: December 13, 2014
One of THE Best Doom Engine Game EVER!

Strife is incredible. It's EASILY the best game released using Doom Engine. It feels almost like an earlier version of Deus Ex with its post apocalyptic cyberpunk inspired setting that has you running around a city hub taking & completeing jobs for various NPC in the game while finding, earning, & buying upgrades for your character & his arsenal. Its a damn shame it had to drop a month before the likes of Quake. Thanks to this almost no one has ever heard of it, and it was doomed (no pun intended) to launguish in relative obscurity never recieving the recognition it deserved. Believe it or not, this is the game that pioneered interactive AI allies & ingame storytelling in an FPS, things Half-Life was later was credited for. This truly is not only the best Doom Engine Game but also one of the greats forgotten gems of all time.
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63 of 69 people (91%) found this review helpful
4 people found this review funny
4.6 hrs on record
Posted: December 27, 2014
With a source port this awesome there's no excuse to not play Strife. It's kind of like Deus Ex before Deus Ex even existed. What you get with this game is an open world which lets you interact with lots of different NPC's and kill lots of bad guys with rocket launchers and machine guns. The puzzles and design is a bit like Hexen but much less confusing. Easily one of the best shooting games of the 90's and something every FPS fan should play.

Full video review: https://www.youtube.com/watch?v=hu3CGEcRl8U&feature=youtu.be
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54 of 60 people (90%) found this review helpful
1 person found this review funny
6.6 hrs on record
Posted: December 13, 2014
Strife was one of the last games made on the Doom engine, and it really shows off the strength of Carmack's engine really well.

Unlike Doom, in Strife your objective is not to kill everything in sight and find the level exit. The game is built more like an RPG with mission based objectives. You play as a wandering mercenary who joins the resistance toward a corrupt government of cyborgs known as The Order. All of the characters in the game are really memorable and really well voice acted. It also features multiple endings, and overall the story is really engaging. Especially for a game released in 1996 with comic book cutscenes.

Strife also features hub levels like Hexen, where you revisit a central town location regularly to purchase ammunition and health items prior to a mission. The game also takes place in an interconnected world similar to Metroid. Where you can backtrack to prior mission areas if you so desire to uncover secrets you might have missed. Later on in the game the levels get much more sprawling and the level design in general gets more unique.

Strife is one of my favorite fps/rpg games. While it wasn't the first one to try the concept, it was probably the first one to do it really well. It's a very enjoyable and simple game to play and if you're a fan of games like Deus Ex and System Shock I guarantee you'll like it.

This re-release also includes the original WAD files that Strife shipped with back in 1996. So if you're not a fan of this particular port of the game, you can copy those into your favorite Doom source port like gzDoom or Skulltag. Happy hunting.

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46 of 50 people (92%) found this review helpful
3 people found this review funny
14.5 hrs on record
Posted: January 16, 2015
Back in the 90's when First Person Shooters were gaining the most momentum there was an abundance of ingenious and ambitious usages of the legendary Doom engine, and while titles like Quake and Duke Nukem were the most talked about at the time there was one debut title from the great Rogue Entertainment whose mechanics influenced an emergence of now familiar and relied on mechanics. Strife finally marks its comeback in a more modern and accessible package for both fans old and new.

Most importantly, this is an incredibly solid port that is consistent with the quality you'd expect from Night Dive and then some. All modern resolutions are included here as well as graphical improvements in the form of dynamic lighting, bloom, and customizable motion blur. Controls have been tweaked to fit the playstyle of modern shooters, and objectives now glow with a circle on the minimap creating a much smoother and seamless quest hunt. Night Dive Studios has given Strife all of the needed customization to allow players of any background enjoy the game however they please, be it in its original intended form or with all the new bells and whistles.

An extraterrestrial meteorite strikes your planet, unleashing a mysterious virus ravaging the brains of those it infects. Society has been split into two, the infected who have become cruel and barbaric rulers over the uninfected and powerless civilians. You are one of the uninfected who have banded together to create their own rebel community and fight this infected authority that reigns over your lives known only as The Order.

Strife features a large and detailed town hub unlike any FPS before it due to its population of many colorful, grizzled citizens and their connected questlines with fully voiced dialogue trees, the exploration within this community feeling fluid and engaging even after all these years. Here you've got all the staple establishments used throughout the RPG medium. The tavern provides you with side quests to perform for cash as well as tidbits of valuable info that comes at a price, the hospital sells valuable potions to heal during combat, and the weapon and armor shop sell the valuable equipment needed to advance through the harder levels found throughout the world.

Once you've met up with your underground resistance group of rebels the game opens up, as you take quests and carry out important mission from the various NPCs you'll find scattered around the sprawling town. Different strongholds and hidden corridors throughout the outskirts of the town play host to these missions following classic FPS action, and will reward you with scavenged loot and money in the form of quest rewards to purchase new equipment or much needed medical kits before delving into newer, harder territory.

While it certainly isn't the first FPS/RPG hybrid to ever be created, I feel it was the best original attempt to really get it right with a user friendly combination of addictive RPG progression within a fast and furious world of Doom-like violence. Fans of the engine and of the era in general will be drawn to the reminiscent visuals and their application to a unique fantasy world, an extremely pleasant departure from the usual bleak and gray environments we're used to from shooters of that period. The nostalgic Roland powered music is especially delightful here, and takes an extremely adventurous turn in composition.

If you've never played Strife there is no better time to discover and enjoy a legend, and if you're an old fan of Strife this is the perfect excuse to go back and experience it again in its most polished form to date.
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47 of 52 people (90%) found this review helpful
1 person found this review funny
20.7 hrs on record
Posted: December 12, 2014
Strife was originally released in 1996 on a modified doom engine, it was unique for its time because it combined elements of RPGs with dooms run and gun gameplay. The result was a cult classic that has garnered fan projects and restorations, but sadly it was forgotten amongst the other big PC games like Duke Nukem 3D and Quake. Until this re-release I was convinced many forgot about Strife, thankfully I was wrong as the devs who ported this cared very much about the game. Strife: Veteran Edition is thankfully not just Strife shoved in with dosbox, it is an actual port based mainly off of the Chocolate Strife source port. It contains the original IWADs and the ability to play it as it was in 1996. It also adds a large amount of modern new features and customization options. An optional bloom lighting system and motion blur have been added along with objective/damage indicators and weapon recoil. I'd easily recommend this version of Strife to anyone looking for a good action game, its a very unique experience and this port only enhances it.
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35 of 38 people (92%) found this review helpful
2 people found this review funny
12.1 hrs on record
Posted: December 13, 2014
The original version of this game is one of the few first-person shooters I have in its original big box in my classic game collection shelves – and the reason is simple: it's just overwhelmingly good! Why?

Well, the game was way ahead of its time, back in 1996. Just think of it as a mission-based, story-driven "Doom"-clone with an open world. This description still doesn't do the game full justice, but it's a good way to at least categorize it.

I've re-played the original game during the Christmas holidays in 2010 and thoroughly enjoyed every second of it. The comic-style artwork and the voice acting really reminds me of the style of the classic adventure game "Beneath a Steel Sky", the faction of The Order feels like a high-tech version of the Hammers from the "Thief" trilogy (by the way: "Thief 2014" doesn't exist...) and the open world has a very unique feel to it. It offers a nice opportunity to experiment a bit with choices and outcomes. Getting your secret "underground rebellion missions" via in-ear radio feels really immersive, too!

Thankfully, this updated Veteran Edition doesn't change the original too much. Just a very comfortable new Full HD engine with complete mouse look, high quality textures, dynamic lighting and bloom and a rich variety of options to customize the game to your liking. Oh, and Steam achievements, too.

This was an instant buy – and I wholeheartedly recommend this game!
Go buy it. It's WELL worth the asking price!
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35 of 41 people (85%) found this review helpful
1 person found this review funny
13.3 hrs on record
Posted: December 6, 2015
Strife: Quest for Sigil, aka Strife: Trust No One, aka The Original Strife, aka Strife Not MOBA, is a FPS that came out in 1996, developed by Rogue Software. It's known for still using Doom engine, albeit a modified one, and mixing a bit of RPG elements into it, like a next step from Hexen.
It was counted as abandonware as Rogue Software went bankcrut and source code was lost too for a long time. But Night Dive Studio, known for bringing games into legal digital age out of void of rights conspiracies, got contacted by developers and hired two Doom community members who were able to reverse-engineer the game, also basing their work from Chocolate Strife project, which allows you to run Strife without DOSBox or any fancyness. Plus artist. And so in 2014 we got Veteran Edition for Steam, which brings it to modern standarts, uses Steam features and got few more additions.
Thus I conclude my inglorious Wiki research.

Technical-wise, this game should work well, with widescreen-support and many other things. Though I heard some complaints that some fail to run this game. Strange.

Multiplayer is said to be quite early and as you can guess there is not multiplayer community actively playing it. Like, gee, what did you expect, especially when there is Skulltag/Zandronum multiplayer source port for all Doom engine games.

The plot is quite simple in that you are mercenary who was taken for interrogation by the Order, religious dark monarchy which took over the land. And now you shall rebel and search for the Front, the resistance. And then weird stuff. With plotholes.
Setting is awesome, being mix of tech and colorful medivel.
And so you will talk with NPCs, with main ones being awesomely voiced, sometimes choosing an answer, but mostly moving along the linear path. Still fun.

As for the game itself, well, it's a Doom clone mostly. With a bit of RPG and very light weird stealth. Then again, "Doom clone" usually stands as "good game" in my book.

And I have hard time writing anything interesting about action part of a game. It's fine. You got few weapons, inlcuding super-gimmick weapon that zaps your health. There are few types of enemies. You also got interesting weapons, inlcuding mini-bazooka, which isn't as strong as expected but at least it's more accurate than assault rifle in early game, or crossbow with electric bolts which is equal to pistol, or grenade launcher which is powerful as hell, but only if you master it enough not to have it bounce two offset grenades back at you.

And it's mostly unrefined, you mostly will be attacked by hitscan or fast projectiles. So it's not awesome as in Id games, mostly on Build engine games level. At least I wasn't frustrasted here. Mostly because the game be default automatically uses two types of medkits from inventory when you are low on health, so the way it works you pretty much have extended lifebar. And healthkits are very common in this game.

Then there is a bit of erm stealth, as some may note. There are two weapons in the game that will not alert the current sections. Dagger-punch and poison bolt. Punching people into face may take a while and enemies who see you will wake up. On other hand, poison bolt insta-kill organic things, but doesn't harm robots.

And look, it's probably there just to have town sections working, where you aren't supposed to kill anybody. Yep, there is such section, with shopkeepers to buy ammo and health and items from. And so this stealth is weird. You can shoot poison bolt into face of acolyte in front of everybody and no one will care. And most robots will always chase to kill you even if you didn't activate the alarm, while everybody is totally cool with murder robots on the loose. If anything, it feels like you are a sly person who abuses his civilian rights in the world of robot laws. Which would make a pretty interesting game, hm.
No, no level can be stealthed. Only to some point to feel pro about knowing the map. Too many mandatory alarm-activated gates. So back to Doom clone gameplay.

And it has light RPG elements. Mostly that you can talk with some NPCs and buy stuff. And travel to any level you already beat. And town. And you got two stats you can increase by completing missions, sorta: accuaricy and stamina. Accuaricy is about slowly turning your Assault Rifle from shotgun to all-range weapon that runs out of bullets fast. By the way, no, Targeter item doesn't increase it, it just points out how bad it is. Stamina increases your max health and strenght of a punch. So you could stealth those spiders better.
Also, almost no other interesting inventory item, aside from teleporter beacon which sends in weak ally rebels so you could horde bullets from them.

Now, let's talk about excellent Veteran edition. It changed many things, however it has a lot of options you can tweak, to enable motion blur or to make it play and look close to original. It even keeps unaltered original wad files in the folder. It actually looks very good on default setting. Usually Doom engine games look very flat in OpenGL when compared to Software, which avoids flatness by employing fog-like light effect. But thanks to having lightmaps and making light sources to give off OpenGL light, it looks damn excellent.
Plus mouse control.

They also went ahead and removed all the nasty dead ends. In original you could die by choosing dialog option which offends character enough to call infinite spawn of guards, for some reason. Chalice item also was a red herring, which makes it impossible to talk with important NPC who will try to kill you now, probably making your only save slot in original version useless. Dropping item didn't do anything, nope. Now most offending dialog were removed and Chalice just will punish you slightly, but not put you into dead end. I approve.

Did I tell you that this version includes the demo campaign as well? Nope, chalise quest wasn't changed there as it's the only quest and you have to figure out what to do. It's fun and different from full version.

There is extra content too. You now have three medallions to collect in whole game which gives you the berserker powerup, insta-killing things with melee. It was a scrapped thing in original version that you could get by giving yourself through console, cheating. Related to this new quest line of sorts, there was a blue chalice hidden as well which will give you access to totally new secret level where red medallion is waiting for you!

Multiplayer is also supported too. Well, original and Veteran both only have competetive multiplayer of deathmatch. Which probably isn't much good. Like when you try to turn single-player into DM. With levels. And weapon progression. And for some reason developers of Veteran edition decided to make three new levels that play like CTF when you run them. Capture The Chalice, actually. As if they seriously were thinking that more than two people will play this at the same time.

And to be honest, even though I beat this game fully now, I still think of it as "that obscurish Doom family game". It was pretty nice during the first part of a game, when you do preparation to attack the nearby castle by doing quests in a town, with more or less nice level design, ending with a climax battle for a castle with stupid ally rebels.
But after that, it was more of meh experience, being less interesting. With level design of semi-realistical 90s shooters. When mazes don't have abstract flow of id games, just being mazey for sake of it. Like, sewers. Or catacombs. Or generic overcomplex-looking factories. Or my ever hated "grand palaces that are symmetrical for both sides".

Pretty fine 90s Doom clone.
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39 of 48 people (81%) found this review helpful
2 people found this review funny
10.4 hrs on record
Posted: December 14, 2014
Strife is extremely underrated and one of the prime examples of why the 90's was the golden era of gaming, while games today may be more visually advanced, they're pretty much all formulaic, bland, dumbed down and generic clones of each other with no soul or depth except for the very rare exception. How did games devolve from this into brown/gray, linear, cinematic slogfests that play themselves?

Strife is an FPS-RPG hybrid which is said to be one of the original games of the like, set in a world ruled by a tyrannous cult known as The Order in which you play part of a rebellion which plots to overthrow them. The game itself plays like a mixture of DooM and Duke 3D with fast paced combat that relies heavily on maneuverability/skill and the missions in Strife are open ended which allow for a lot of freedom and exploration.

This has got to be one of the best looking games I've ever played to this day, it has tons of rich colours and the textures all fit perfectly with each other instead of the monotonous garbage that passes off for games these days that consist only of disgustingly bland mixtures of brown and gray. The sound is great, the weapons feel heavy and powerful and the game is complimented by what has to be one of the most badass soundtracks in gaming.

Strife is definitely worth the 9.99 asking price (currently 7.49 on sale) given that it is a complete masterpiece in every regard. I wish gaming would return to what made it great in the first place but until then I've got plenty of classics like this to play through again.
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