Hailed as the original FPS-RPG game that spawned countless imitators, Strife: Veteran Edition is a love letter to the classic from 1996.
User reviews:
Overall:
Very Positive (211 reviews) - 91% of the 211 user reviews for this game are positive.
Release Date: May 31, 1996

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Recent updates View all (4)

May 24

Patch 1.3 is available now!

Hello Everyone.

The 1.3 Patch for Strife: Veteran Edition is available now for Windows, Mac and Linux! It includes the following fixes:

Gameplay bug fixes:

  • Invisibility from Shadow Armor was supposed to be cleared if you died in a fire.
  • Sound priority fix: Stalkers (ceiling spiders) sounded wrong compared to the DOS version and made too many walking sounds.
  • Gib health handling was incorrect, so grenades could not previously gib enemies with the "max gore" option disabled, or with "classic mode" enabled.
  • The Entity final boss can no longer potentially spawn its Sub-entities outside of the map if the player saves and quits and then reloads while it is dying.
  • Rocket pickups (bundle of rockets and box of rockets) were reversed and gave opposite amounts of ammo.
  • Player momentum was treated differently when dying versus the DOS version.
  • Rebels were missing a slight delay in target acquisition when spawning from a teleport beacon versus the DOS version.
  • Reaver shotgun attack did 4x less damage than intended.
  • Boss melee attacks did 25% more damage than intended.
Interface bug fixes:
  • Sign-in and update of Steam services is no longer delayed during movie playback.
  • Two "Refresh..." menu items will no longer spuriously appear when searching for a multiplayer lobby.
  • Capture the Chalice team assignment no longer carries over inconsistently between joining and departing different lobbies.
  • Game should have improved behavior on multi-monitor and high-DPI monitor Windows systems via addition of a "DPI aware" manifest
Gameplay changes:
  • Chalice carriers in Capture the Chalice can no longer use Shadow Armor, and will lose its effects when the chalice is picked up.

We hope you enjoy the update!

Daniel,
Night Dive Studios

9 comments Read more

About This Game

The Original Strife is back!


Hailed as the original FPS-RPG game that spawned countless imitators, Strife: Veteran Edition is a love letter to the classic from 1996.

New Features Include:

  • Support for high resolutions, with proper aspect ratio.
  • OpenGL for video backend to provide portability and support for vertical sync.
  • Dynamic lighting and bloom
  • Widescreen support.
  • Ability to freely rebind all keyboard, mouse, and gamepad inputs.
  • Steam Achievements
  • Steam Trading Cards

Completion of missing and unfinished options in the original game, such as:

  • The planned "Capture the Chalice” multi-player mode.
  • Marking of current objectives on the auto-map.
  • Special HUD for the Torpedo weapon



Immerse yourself in this all-consuming epic quest that for the first time combines riveting role-playing adventure with the spectacular Doom 3D engine! -An evil presence has implanted itself in the fabric of our world. Play the role of spy, assassin, warrior and thief as you are lured into the darkest and most perilous adventure of your life. You´ll have Blackbird on your side - a seductive underground agent that will provide you with clues as you encounter progressively more sinister foes. Be strong, and trust no one.

FULLY INTERACTIVE WORLD
The elaborate virtual environment offers 28 interconnected levels covering over 200 square miles. Explore medieval towns and industrial complexes filled with pitfalls and perils, ending in a final confrontation that will reveal the planet's darkest secrets.

AN AWESOME ARSENAL
From the silent but lethal crossbow to the breathtaking flame thrower, you'll toast, mince and vaporize your opponents in your search to control the ultimate weapon of mass destruction- the Sigil.

NAIL-BITING NARRATIVE
In your role as resistance fighter, you'll conspire with allies to demolish the fanatical ranks of the order from the inside out. Provides an engaging complex storyline and a multitude of dramatic voice-overs.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP / Vista / 7
    • Processor: 1.0 GHz Processor
    • Memory: 256 MB RAM
    • Graphics: 100% DirectX compatible graphics
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: 100% DirectX compatible onboard / dedicated device
    Recommended:
    • OS: Windows 7 and later
    • Processor: 1.5 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 100% DirectX compatible graphics
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: 100% DirectX compatible onboard / dedicated device
    Minimum:
    • OS: OS X 10.9
    • Processor: 1.0 GHz Processor
    • Memory: 256 MB RAM
    • Graphics: 3D graphics card or onboard graphics compatible with OpenGL
    • Storage: 500 MB available space
    • Sound Card: 100% CoreAudio compatible card or onboard sound
    Recommended:
    • OS: OS X Leopard 10.9 or later
    • Processor: 1.5 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card or onboard graphics compatible with OpenGL
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: 100% CoreAudio compatible card or onboard sound
    Minimum:
    • OS: Ubuntu 14.04 LTS
    • Processor: 1.0 GHz Processor
    • Memory: 256 MB RAM
    • Graphics: 3D graphics card or onboard graphics compatible with OpenGL
    • Storage: 500 MB available space
    • Sound Card: Any ALSA supported card on onboard audio
    Recommended:
    • OS: Ubuntu 14.04 LTS or newer
    • Processor: 1.5 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card or onboard graphics compatible with OpenGL
    • Storage: 500 MB available space
    • Sound Card: Any ALSA supported card or onboard audio
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (211 reviews)
Recently Posted
Felipepepe
2.7 hrs
Posted: August 14
ShadowCaster first attempted to blend FPS/RPG elements back in 1993, and the following years saw other hybrids such as Hexen, Witchaven, System Shock and CyberMage. Yet, the game most often remembered as “the first FPS/RPG” is Strife.

There’s a reason for that. Even the first minutes of Strife feel very different. You start the game, fight a couple of guards and then, instead of killing demons, you walk into a peaceful town, with various shops, a bar and some interactive NPCs throwing gossip.

You’re then contacted via radio by “Blackbird”, who asks you to join The Front, an underground resistance against the evil theocracy of The Order. This isn’t just some throwaway backstory – you’ll actually go to the rebel’s HQ and work with them.

Your first objective is to take over The Order’s base in town. For that you’ll have to perform a few sabotage missions and trade favors with other NPCs – all of whom have charming voice acting and portraits. Once the base’s defenses are down, you’ll attack it alongside rebel troops, kill the enemy general and move your HQ there! It’s a nice, satisfying pay-off.

After that the town’s gate opens and you’re sent to another location, to further battle the forces of The Order. The world is hub-based, with the maps linking together to form an overworld of sorts you can freely explore, thought the main quest is mostly linear.

Some of your missions can also involve stealth, meaning disguising yourself and only killing enemies with a poisoned crossbow. As your quest advances you’ll uncover more about The Order, learn about the mythic Sigil and experience some great plot twists.

You’ll also gain access to new weapons and upgrades, such as a grenade launcher or increased accuracy stat. Just be sure to carefully manage your money between health kits, armor and ammo.

Finally, while most of the dialog options are illusionary, there’s a choice about half the way into the game that forks the game into two different routes, each with different missions and endings.

Strife was the last game to use the Doom engine, which was already heavily dated. But, while other FPS focused on new 3D graphics, Strife instead presented a new path for the genre, with memorable NPCs, an early open world and a cool, branching story
Helpful? Yes No Funny
ScooT9
8.4 hrs
Posted: August 11
Strife is like a mix of DooM and RPGs.

Its good.
Helpful? Yes No Funny
CringeFace
21.1 hrs
Posted: August 2
I fought for the front and freedom, I moved out. When I returned back to the front, I found a traitor. Guess who. ;)
Helpful? Yes No Funny
vadimtrop
8.7 hrs
Posted: July 31
I scip this game in 1996. And I have surprise when bye this now and it is very good.
It is not just stupid shooter, it has RPG and Quest element. And rather good background and story.
If you like Deus Ex, Chronicles of Riddik you can try this.
Helpful? Yes No Funny
todpolle
28.0 hrs
Posted: July 30
I keep saying DOOM is a great template for shooters. With Heretic, they introduced an inventory system. In Hexen, they made hub worlds. And the Build engine is basically an upgraded DOOM engine with more possibilities for level design with layered floors, destructible scenery and explosions. So what can Strife add to shooters in 1996.

Story:
Unlike other shooter which just had a story to add context to what's going on, Strife has a story with characters and pacing. Not a great story but an enjoyable one. One day, a comet crashed into earth and a plague killed a good chuck of the population was wipe out. However, many survivors started to hear a voice and made a religous movement called the Order which enslaved humanity and kill the women and children. Now a rebel force call the Front to take down this evil force, once and for all.

So, yeah. Not special but it works and I even have a theory about one part of the story. One thing I do like is the choice you'll have to make which changes not so much the tone but the structure of the story. One path makes the game shorter by making it, just kill the bosses, the other lets you explore a whole other area.
There aren't that many major outside of Macil and the Oracle but most prominent is your radio partner, Blackbird, who mainly gives you commentary and what and who you should be looking for. I'm not the biggest fan of her but I do enjoy her dark sense of humour.

Gameplay:
I want to talk about the weapons first, mainly because I think they're pretty mixed: The knife starts out weak but slowly becomes useful to take out guards later after some upgrades, the cross bow is weak unless you have poison arrows, the rifle is the all-purpose gun, I didn't get much use from the flame thrower, the mauler is a powerful shotgun, the grenade launcher is powerful but hard to aim and the rocket launcher, while a decent weapon, is one of the weakest rocket launchers I've ever used. Then there's the plot important Sigil: very powerful but I don't use that much before I got a new upgrade for it outside of boss fights, then again it uses your health to use and you'll need all the health you can get.

Like Hexen, this game has a hub system where you can explore, and talk to people. That's right. Talk to people. normal people, shopkeepers and even enemy guards who aren't trying to kill you yet. Sure, not everyone has anything interesting to say but it's a nice feature considering the tech. Also you can buy health, ammo and armour at shop scattered around the world and in some area's you can upgrade your accuracy and stamina. Stamina increase your health and how strong your knife is and the accuracy...I don't know, maybe help with aiming, I didn't notice.

Presentation:
While each level does have a different look to it, the colour pallet might make some levels repetitive like the factory section or the fortress and the enemies design are pretty bland and the villagers are just the same guy with different shirts. I will admit I really love the way the whole world is layout. If you put all the maps together, you get an open world that explore but there's properly nothing in it. I still thinks it's cool.

The music is pretty enjoyable but like the music for the town or the power plant and the voice acting is fun in a hammy way. Also, the art for the cut-scenes and character portraits look good, if a bit cartoony but I'm okay with that.

Verdict:
The last "offical" DOOM engine game I'm aware of and definetly worth it. Not my favorite shooter but a top ten contender.
8/10
Helpful? Yes No Funny
Luisfius
0.1 hrs
Posted: July 29
Ridiculously ambitious RPG made using the Doom Engine.

It has not aged NEARLY as well as Doom did, but it is extremely neat.
I remember it being fondly remembered in home of the underdogs!
Helpful? Yes No Funny
Meme Triangl Mony Man #RIP heavy
0.3 hrs
Posted: July 28
The port to the mac is awful, the hud elements are just complete 1 color blocks that cover most of the screen making the game unplayable. I can't tell if this is just me or if it is like this for every mac player.

edit: I go to find support for this on the website listed for support. And it's just a link to their site advertising their new system shock port.
Helpful? Yes No Funny
DargonSlayer
7.7 hrs
Posted: July 18
One of the first (and best) FPS/RPG hybrids made. Still stands good on its own even today and overshadowed only by Deus Ex and the System Shock series.
Helpful? Yes No Funny
Fnord
8.0 hrs
Posted: July 13
Reviewing older titles is always tricky. How should you approach them? Should you review them based on how it stacks up against its contemporaries, or should you review it based on how it stacks up against modern titles? Reviewing games you played when you were younger is even harder, nostalgia can make even a kinda bad game seem good. I'm a firm believer in basing my reviews on how good the game is "now" rather than how good it used to be.

Strife is a game I have no nostalgia towards, I had never played it until I got it on steam. It's not even a game I was aware of, apart from recognizing a few still images in the game from screenshots people have posted online in the past.

Strife bills itself as the original FPS-RPG, but the RPG elements are very light. System Shock 1 is more of an RPG than this game, and I would not really call System Shock an RPG either.

Graphics & Sound
Strife is a game from 1996, and from a purely technical standpoint, it does of course not hold up well if compared to any modern game. It uses a modified version of the DOOM engine, that has been upgraded further by fans, which gives it some nice lighting effects, higher resolutions and a few other tweaks, which makes it far better looking than it did at release, but it's still built on old technology.

All items, characters & enemies are 2D sprites. They're nice looking sprites, which makes good use of colours and shapes to give everything its own unique look, which clearly stands out against the background, but they're still just sprites. If you've played any other contemporary shooter, other than Quake, you'll know what to expect. The spritework is quite nice, and the game has a pleasing and consistent art style.

The music is relatively good, but I feel that the limitations of its era holds it back, as it sounds a bit artificial (and not in an intentional way). It's also a bit too noticeable at points, which is not great for background music. Still, I'm glad that it's there. The sound effects are better, and most of the weapons have beefy sound effects, that make them satisfying to use.

The voice acting, and there's a surprising amount of it, is all over the place. Sometimes the voice actors do a really good job, portraying their characters in a believable way, other times they really overact, and it enters parody territory. It does not hold a candle compared to today's big budget productions, many of which hire really good voice actors, but most of the important characters have appropriate voice actors.

Story
The story is a strange mix of sci-fi and fantasy. if you've just looked at the still images that are shown during the game, you could easily mistake this for a generic fantasy CRPG.
A comet struck your planet, and it released a virus that killed a large portion of the population. Many of those infected who did not die from the virus were mutated by it, and started hearing the words of an evil god in their heads. They formed "The order", a religious organization that through superior technology and fanaticism has forced the population into servitude.

You're a mercenary who find yourself at odds with the order. Right at the start of the game you get recruited into a resistance movement, who work to bring down The Order.
For a shooter, the story is surprisingly important in this game. The story is, for the most part, well told, even if it's not always well paced. This is hardly Oscar winning material, but it does a good job at immersing you in the world of Strife, and it remains interesting through the course of the game.

Gameplay
For a game based on the DOOM-engine, strife is surprisingly open. The minute to minute gameplay works like in most other DOOM-engine games, which means that you need to use your high movement speed & ability to strafe in order to avoid damage, while shooting at enemies with a verity of weapons. Like other DOOM-engine games, the game does not expect you to have pixel-perfect precision, but instead the game does most of the aiming for you. This is a bit at odds with the mouse look that they introduced in the Veteran Edition (this was not present in the original), and it can make some combat encounters too easy.

Most levels in this game are at least a bit maze-like, and you need to run around, looking for keys and switches. The level design is good enough most of the time for it to be quite easy to figure out where to go next, but there are a few occasions where a combination of similar-looking textures and confusing level design gets in the way. The sewer section, which happens early in the game, is the worst offender, but there's one more level later on that's rather annoying.

Unlike most DOOM-based games, this game allows for some stealth. There are times when you'll get enemy uniforms, and as long as you don't do anything obviously bad, like shooting a loud weapon or attack someone in front of a bunch of other people, living enemies will let you get by unmolested. You can even take down enemies with your knife or crossbow without raising an alarm. Robots will see right through your disguise though, but even if a robot is shooting at you, enemies around you won't react, it's not until you attack the robot that it will shoot back.

Also unlike most shooters, this game is a semi-open world game. New parts of the map will unlock as you progress through the story, and you can always go back to older ones, and are in fact expected to do so on several occasions. The world is not all that big, and your high movement speed makes this backtracking rather painless, and it does help the world feel more cohesive.

Final thoughts
Strife must have been a really impressive game back when it was first released. These days it's not all that impressive, but it's still a really good game. The fast paced combat is fun and the story is surprisingly interesting through the entire game. It has a few flaws here and there, but nothing that seriously holds the game back, and despite its age, it's still a game worth playing, even for those with no nostalgia towards it. At 8 h its length might surprise people who expect something like DOOM (DOOM was a 4h game on my very first playthrough, on Hurt me Plenty, and DOOM II was also a 4h game, but on Ultra-Violence).
Helpful? Yes No Funny
Halcyon
6.5 hrs
Posted: July 10
A fun old game that was sadly overlooked as it ran on the doom engine. If you are a fan of doom and are looking for something a little different check this one out. It's about as crazy in term of gore and gameplay as it's cousin.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
Recommended
2.7 hrs on record
Posted: August 14
ShadowCaster first attempted to blend FPS/RPG elements back in 1993, and the following years saw other hybrids such as Hexen, Witchaven, System Shock and CyberMage. Yet, the game most often remembered as “the first FPS/RPG” is Strife.

There’s a reason for that. Even the first minutes of Strife feel very different. You start the game, fight a couple of guards and then, instead of killing demons, you walk into a peaceful town, with various shops, a bar and some interactive NPCs throwing gossip.

You’re then contacted via radio by “Blackbird”, who asks you to join The Front, an underground resistance against the evil theocracy of The Order. This isn’t just some throwaway backstory – you’ll actually go to the rebel’s HQ and work with them.

Your first objective is to take over The Order’s base in town. For that you’ll have to perform a few sabotage missions and trade favors with other NPCs – all of whom have charming voice acting and portraits. Once the base’s defenses are down, you’ll attack it alongside rebel troops, kill the enemy general and move your HQ there! It’s a nice, satisfying pay-off.

After that the town’s gate opens and you’re sent to another location, to further battle the forces of The Order. The world is hub-based, with the maps linking together to form an overworld of sorts you can freely explore, thought the main quest is mostly linear.

Some of your missions can also involve stealth, meaning disguising yourself and only killing enemies with a poisoned crossbow. As your quest advances you’ll uncover more about The Order, learn about the mythic Sigil and experience some great plot twists.

You’ll also gain access to new weapons and upgrades, such as a grenade launcher or increased accuracy stat. Just be sure to carefully manage your money between health kits, armor and ammo.

Finally, while most of the dialog options are illusionary, there’s a choice about half the way into the game that forks the game into two different routes, each with different missions and endings.

Strife was the last game to use the Doom engine, which was already heavily dated. But, while other FPS focused on new 3D graphics, Strife instead presented a new path for the genre, with memorable NPCs, an early open world and a cool, branching story
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
0.1 hrs on record
Posted: July 29
Ridiculously ambitious RPG made using the Doom Engine.

It has not aged NEARLY as well as Doom did, but it is extremely neat.
I remember it being fondly remembered in home of the underdogs!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: July 28
The port to the mac is awful, the hud elements are just complete 1 color blocks that cover most of the screen making the game unplayable. I can't tell if this is just me or if it is like this for every mac player.

edit: I go to find support for this on the website listed for support. And it's just a link to their site advertising their new system shock port.
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
Recommended
28.0 hrs on record
Posted: July 30
I keep saying DOOM is a great template for shooters. With Heretic, they introduced an inventory system. In Hexen, they made hub worlds. And the Build engine is basically an upgraded DOOM engine with more possibilities for level design with layered floors, destructible scenery and explosions. So what can Strife add to shooters in 1996.

Story:
Unlike other shooter which just had a story to add context to what's going on, Strife has a story with characters and pacing. Not a great story but an enjoyable one. One day, a comet crashed into earth and a plague killed a good chuck of the population was wipe out. However, many survivors started to hear a voice and made a religous movement called the Order which enslaved humanity and kill the women and children. Now a rebel force call the Front to take down this evil force, once and for all.

So, yeah. Not special but it works and I even have a theory about one part of the story. One thing I do like is the choice you'll have to make which changes not so much the tone but the structure of the story. One path makes the game shorter by making it, just kill the bosses, the other lets you explore a whole other area.
There aren't that many major outside of Macil and the Oracle but most prominent is your radio partner, Blackbird, who mainly gives you commentary and what and who you should be looking for. I'm not the biggest fan of her but I do enjoy her dark sense of humour.

Gameplay:
I want to talk about the weapons first, mainly because I think they're pretty mixed: The knife starts out weak but slowly becomes useful to take out guards later after some upgrades, the cross bow is weak unless you have poison arrows, the rifle is the all-purpose gun, I didn't get much use from the flame thrower, the mauler is a powerful shotgun, the grenade launcher is powerful but hard to aim and the rocket launcher, while a decent weapon, is one of the weakest rocket launchers I've ever used. Then there's the plot important Sigil: very powerful but I don't use that much before I got a new upgrade for it outside of boss fights, then again it uses your health to use and you'll need all the health you can get.

Like Hexen, this game has a hub system where you can explore, and talk to people. That's right. Talk to people. normal people, shopkeepers and even enemy guards who aren't trying to kill you yet. Sure, not everyone has anything interesting to say but it's a nice feature considering the tech. Also you can buy health, ammo and armour at shop scattered around the world and in some area's you can upgrade your accuracy and stamina. Stamina increase your health and how strong your knife is and the accuracy...I don't know, maybe help with aiming, I didn't notice.

Presentation:
While each level does have a different look to it, the colour pallet might make some levels repetitive like the factory section or the fortress and the enemies design are pretty bland and the villagers are just the same guy with different shirts. I will admit I really love the way the whole world is layout. If you put all the maps together, you get an open world that explore but there's properly nothing in it. I still thinks it's cool.

The music is pretty enjoyable but like the music for the town or the power plant and the voice acting is fun in a hammy way. Also, the art for the cut-scenes and character portraits look good, if a bit cartoony but I'm okay with that.

Verdict:
The last "offical" DOOM engine game I'm aware of and definetly worth it. Not my favorite shooter but a top ten contender.
8/10
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Most Helpful Reviews  Overall
175 of 190 people (92%) found this review helpful
1 person found this review funny
Recommended
2.2 hrs on record
Posted: December 12, 2014
Ahhh Strife! Back in 1996, Rogue Entertainment made it's debut with the most ambitious use of the Doom engine yet. Strife hit the scene as the first true story-driven FPS/RPG hybrid. Using a hub system quite similar to Hexen, Strife also added in NPCs, voiced dialog, and actual conversation choices that affect the outcome of the game. Compared to the mindless run and gun action of previous Doom-based games, this was quite a refreshing change. And now 18 years later Night Dive Studios has taken this amazing classic, and given it the kind of re-release that quite frankly I wish could be done for every Doom-engine game!

Right off the bat when you start up Strife: Veteran Edition you're greeted with a plethora of options, ranging from enhanced music to widescreen views, FOV, bloom, and all the other trimmings. You want delicious crunchy pixels? You got it! Smoothed filtering your kinda thing? It's there too! Night Dive Studios has replaced the "vanilla" doom engine with a massively reworked version of the hit source port Chocolate Doom. Despite the source code for Strife being lost to the ages, they have managed to completely reverse-engineer the game, and bring it perfectly into the modern age.

Everything that made Strife what it is is completely intact here, and it all holds up very well considering the game's age. From the games stealth elements to its vicious deathmatch mode, this package is just dripping with juicy goodness. The original manual, town map, and field guide are all included as .pdf files, and the Roland SC-55 soundtrack is present as ogg files. Speaking of music, if you want to experience the oldschool synthesizer charms of retro Adlib sound, you can turn on OPL3 music in the sound settings.

As if all of the above wasn't good enough, Night Dive has also augmented Strife: Veteran Edition with a set of trading cards, badges and achievements. They are also planning further additions such as a "capture the Chalice" multiplayer mode, and better automapping. If only id Software would hire Night Dive to give Doom, Heretic and Hexen this kind of epic overhaul. Those games sorely need it as the janky Dosbox setup they have on Steam is just not pretty. Strife: Veteran edition is a shining example of what happens with a game company is passionate about both the game at hand, and giving their customers the best experience possible.

10/10
Was this review helpful? Yes No Funny
95 of 98 people (97%) found this review helpful
1 person found this review funny
Recommended
5.2 hrs on record
Posted: December 12, 2014
Strife on steam = instant purchase.
This game blew my mind when it came out, and this port/update is incredible.
the port is well done, I havent had any issues with mouse lag (one of the other reviews mentioned it)
all the extra graphical options are welcome, but to be honest I'm running it without the high quality renderer, because the chunky pixellated style just looks wicked to me.

The gameplay is awesome, and modern FPS games could learn a thing or two about level design and mission structure from strife.

Only an hour or so in, and I've already found a couple secrets I missed when I was a kid!
Was this review helpful? Yes No Funny
62 of 66 people (94%) found this review helpful
1 person found this review funny
Recommended
21.0 hrs on record
Posted: December 13, 2014
One of THE Best Doom Engine Game EVER!

Strife is incredible. It's EASILY the best game released using Doom Engine. It feels almost like an earlier version of Deus Ex with its post apocalyptic cyberpunk inspired setting that has you running around a city hub taking & completeing jobs for various NPC in the game while finding, earning, & buying upgrades for your character & his arsenal. Its a damn shame it had to drop a month before the likes of Quake. Thanks to this almost no one has ever heard of it, and it was doomed (no pun intended) to launguish in relative obscurity never recieving the recognition it deserved. Believe it or not, this is the game that pioneered interactive AI allies & ingame storytelling in an FPS, things Half-Life was later was credited for. This truly is not only the best Doom Engine Game but also one of the greats forgotten gems of all time.
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65 of 71 people (92%) found this review helpful
4 people found this review funny
Recommended
4.6 hrs on record
Posted: December 27, 2014
With a source port this awesome there's no excuse to not play Strife. It's kind of like Deus Ex before Deus Ex even existed. What you get with this game is an open world which lets you interact with lots of different NPC's and kill lots of bad guys with rocket launchers and machine guns. The puzzles and design is a bit like Hexen but much less confusing. Easily one of the best shooting games of the 90's and something every FPS fan should play.

Full video review: https://www.youtube.com/watch?v=hu3CGEcRl8U&feature=youtu.be
Was this review helpful? Yes No Funny
54 of 60 people (90%) found this review helpful
1 person found this review funny
Recommended
6.6 hrs on record
Posted: December 13, 2014
Strife was one of the last games made on the Doom engine, and it really shows off the strength of Carmack's engine really well.

Unlike Doom, in Strife your objective is not to kill everything in sight and find the level exit. The game is built more like an RPG with mission based objectives. You play as a wandering mercenary who joins the resistance toward a corrupt government of cyborgs known as The Order. All of the characters in the game are really memorable and really well voice acted. It also features multiple endings, and overall the story is really engaging. Especially for a game released in 1996 with comic book cutscenes.

Strife also features hub levels like Hexen, where you revisit a central town location regularly to purchase ammunition and health items prior to a mission. The game also takes place in an interconnected world similar to Metroid. Where you can backtrack to prior mission areas if you so desire to uncover secrets you might have missed. Later on in the game the levels get much more sprawling and the level design in general gets more unique.

Strife is one of my favorite fps/rpg games. While it wasn't the first one to try the concept, it was probably the first one to do it really well. It's a very enjoyable and simple game to play and if you're a fan of games like Deus Ex and System Shock I guarantee you'll like it.

This re-release also includes the original WAD files that Strife shipped with back in 1996. So if you're not a fan of this particular port of the game, you can copy those into your favorite Doom source port like gzDoom or Skulltag. Happy hunting.

http://steamcommunity.com/sharedfiles/filedetails/?id=355314412
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Recommended
14.5 hrs on record
Posted: January 16, 2015
Back in the 90's when First Person Shooters were gaining the most momentum there was an abundance of ingenious and ambitious usages of the legendary Doom engine, and while titles like Quake and Duke Nukem were the most talked about at the time there was one debut title from the great Rogue Entertainment whose mechanics influenced an emergence of now familiar and relied on mechanics. Strife finally marks its comeback in a more modern and accessible package for both fans old and new.

Most importantly, this is an incredibly solid port that is consistent with the quality you'd expect from Night Dive and then some. All modern resolutions are included here as well as graphical improvements in the form of dynamic lighting, bloom, and customizable motion blur. Controls have been tweaked to fit the playstyle of modern shooters, and objectives now glow with a circle on the minimap creating a much smoother and seamless quest hunt. Night Dive Studios has given Strife all of the needed customization to allow players of any background enjoy the game however they please, be it in its original intended form or with all the new bells and whistles.

An extraterrestrial meteorite strikes your planet, unleashing a mysterious virus ravaging the brains of those it infects. Society has been split into two, the infected who have become cruel and barbaric rulers over the uninfected and powerless civilians. You are one of the uninfected who have banded together to create their own rebel community and fight this infected authority that reigns over your lives known only as The Order.

Strife features a large and detailed town hub unlike any FPS before it due to its population of many colorful, grizzled citizens and their connected questlines with fully voiced dialogue trees, the exploration within this community feeling fluid and engaging even after all these years. Here you've got all the staple establishments used throughout the RPG medium. The tavern provides you with side quests to perform for cash as well as tidbits of valuable info that comes at a price, the hospital sells valuable potions to heal during combat, and the weapon and armor shop sell the valuable equipment needed to advance through the harder levels found throughout the world.

Once you've met up with your underground resistance group of rebels the game opens up, as you take quests and carry out important mission from the various NPCs you'll find scattered around the sprawling town. Different strongholds and hidden corridors throughout the outskirts of the town play host to these missions following classic FPS action, and will reward you with scavenged loot and money in the form of quest rewards to purchase new equipment or much needed medical kits before delving into newer, harder territory.

While it certainly isn't the first FPS/RPG hybrid to ever be created, I feel it was the best original attempt to really get it right with a user friendly combination of addictive RPG progression within a fast and furious world of Doom-like violence. Fans of the engine and of the era in general will be drawn to the reminiscent visuals and their application to a unique fantasy world, an extremely pleasant departure from the usual bleak and gray environments we're used to from shooters of that period. The nostalgic Roland powered music is especially delightful here, and takes an extremely adventurous turn in composition.

tl;dr
If you've never played Strife there is no better time to discover and enjoy a legend, and if you're an old fan of Strife this is the perfect excuse to go back and experience it again in its most polished form to date.
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