One of the most acclaimed adventure games of all time is now back, better than ever. Grim Fandango Remastered has the all the beautiful art and engaging story fans remember, but has also been remastered to look, sound, and control even better than the award-winning original release.
User reviews:
Very Positive (34 reviews) - 85% of the 34 user reviews in the last 30 days are positive.
Very Positive (2,234 reviews) - 88% of the 2,234 user reviews for this game are positive.
Release Date: Jan 26, 2015

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“Time has done little to diminish Grim Fandango’s beauty or relevance. It is an adventure game not to be missed.”
9.3 – IGN

“A hallmark of excellence.”
9.5 – Destructoid

The Making of Grim Fandango Remastered

The makers of Grim Fandango discuss the development of the beloved adventure game and how Double Fine Productions plans to release the original classic to a contemporary audience. Watch The Making of Grim Fandango Here!

About This Game

Something's rotten in the land of the dead, and you're being played for a sucker. Meet Manny Calavera, travel agent at the Department of Death. He sells luxury packages to souls on their four-year journey to eternal rest. But there's trouble in paradise. Help Manny untangle himself from a conspiracy that threatens his very salvation.

One of the most acclaimed adventure games of all time is now back, better than ever. Grim Fandango's epic story of four years in the life (or death) of Manny Calavera, travel agent to the dead, has been remastered to look, sound, and control even better than when it won GameSpot's Game of the Year award upon its original launch. Grim Fandango still stands as a classic of the genre, with unforgettable characters and unique combination of film noir and Mexican folklore.

Remastered version includes

  • Repainted, hi-res character textures
  • New, dynamic lighting
  • Classic score re-recorded with a full live orchestra
  • Over 2 hours of exclusive developer commentary
  • Concept art browser

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista or Later
    • Processor: Intel® Core™ 2 Duo 2.4 GHz, AMD Athlon™ X2 2.8 GHz, or higher
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 4650 / NVIDIA GeForce GT 220 / Intel HD 4000 Graphics, or equivalent
    • Storage: 6000 MB available space
    • Sound Card: Windows Compatible Card
    • Additional Notes: GPU that supports OpenGL 3.3 or higher
    • OS: OS X Mavericks (10.9.x) or later
    • Processor: Intel® Core™ 2 Duo 2.4 GHz, AMD Athlon™ X2 2.8 GHz, or higher
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 4650 / NVIDIA GeForce GT 220 / Intel HD 4000 Graphics, or equivalent
    • Storage: 6000 MB available space
    • Additional Notes: GPU that supports OpenGL 3.3 or higher
    • OS: Ubuntu 14.04 LTS, fully updated
    • Processor: Intel® Core™ 2 Duo 2.4 GHz, AMD Athlon™ X2 2.8 GHz, or higher
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 4650 / NVIDIA GeForce GT 220 / Intel HD 4000 Graphics, or equivalent
    • Storage: 6000 MB available space
    • Additional Notes: GPU that supports OpenGL 3.3 or higher
Customer reviews
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Very Positive (34 reviews)
Very Positive (2,234 reviews)
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Most Helpful Reviews  In the past 30 days
6 of 7 people (86%) found this review helpful
15.1 hrs on record
Posted: September 28
Product received for free
This is a 3D animated Point & Click Adventure with puzzles, minigames and many many cutscenes.


In the late '90s this game won a slew of prestigious awards for its ground-breaking 3D environment and epic storyline. For the next decade, in the days when games were distributed on disks, it was lost to the general public but a small core of avid fans continued to patch it and share it among themselves.

In 2014, after some political manoueuvring, the original developers gained the rights to remake it. The aim was not to make a new game based on the original, but to restore the original using modern techniques without losing any of the original content or style. Much like restoring a vintage Ferrari. They roped in the aforementioned enthusiasts to contribute their code which helped improve things like performance and controls.

If the history of the game interests you then you can learn more from its Wikipedia page and there's also a series of 3 short documentaries available for free on Steam.


You play as Manny Calavera, a travel agent in the the Department Of Death (DOD) in the Land Of the Dead. He sells his clients (the recently departed) journeys to the Ninth Underworld. There are various modes of transport available, depending on their budgets which are based on the virtuosity of their lives. The usual duration of their trip is 4 years, and the game itself plays out over the course of 4 distinct years/scenes. The most prestigious package available to only the purest of souls is the Number Nine express train which takes only 4 days and the 'winners' of this package get golden tickets.

Unfortunately Manny has been down on his luck, only managing to sell the cheapest 4-year packages. In an early scene he sends a client on his way with a walking stick. This poor sales streak has caught the attention of his boss and he's in danger of getting fired, so he poaches a client (Meche Colomar) from his successful rival Domino Hurley. Meche only qualifies for the basic package but Manny's suspicions are aroused when he discovers that Meche has led a pure and virtuous life, and should be rich in this afterlife.

Manny then embarks on an epic quest with his driver/sidekick Glottis (a Demon entity whose sole raison d'etre is to drive) to uncover a sinister criminal conspiracy surrounding the missing NN tickets. He encounters many colourful characters along the way and the story twists and turns like an angry snake as he tries to get to the bottom of the situation, find his client Meche and send her on her way.


You know when you watch a movie in a cinema, it finishes, the credits start rolling and you're long gone by the time it ends? This game has such credits and it shows in the quality of everything. The list of actors alone is a mile long. They hired a full professional orchestra to re-record the music.

There are some very obvious signs that this is an old game. The screen is in 4:3 ratio but instead of black sidebars there's a tasteful ornamental design that changes for each of the 4 scenes. Some of the background art is a tiny bit fuzzy around the edges like in the old days. The 3D characters are low-poly and angular. None of this makes the game inferior in any way, it simply serves to remind you that you're playing a classic.

Apart from a few demons (including Glottis) all the characters are skeletons but they're dressed up to the nines and easily recognisable. There are a huge number of them and they all have a lot to say. Even after they've told you all the necessary information (and dropped an achievement in some cases) you can continue the conversation with them a lot further if you want to, and I always did - the dialogs are endlessly entertaining and often humorous.

There's a Latin feel, the odd Spanish word creeps in, and it seems to be set around the 1940s. Some of the characters are always smoking - Manny does so whenever you stop moving him - I guess it won't harm their health since they're already dead. Scenery artwork is fantastic, there's always something interesting too look at. High quality music changes constantly to suit the mood, sometimes jazzy when in the bars and casino, other times Mexican, big band or other styles. It's certainly a cut above most other games I've played.

For me the enduring images that will stay with me are the little skeletal pigeons trotting around on ledges and the way Manny walks and runs around on short stubby legs, it's so cute and comical. In an early cutscene he returns to his office from a reaping job, all tall and grim looking, folds up his collapsible scythe, removes his long black hooded cloak and steps off his mechanical stilts! Brilliant!


If you've played other P&C games then you'll be familiar with the process of listening to characters, following clues, picking up items and using them on other items to progress the game.

With this genre I can usually follow the story and progress under my own steam for the most part. Occasionally I'll get stuck and have to look up a solution from a guide but 9 times out of 10 I'll think "yeah, I would have worked that out for myself eventually". Not the case here. Quite early on I had to start consulting guides and realised I wouldn't have had a hope in Hell (sorry, couldn't resist) of working it out for myself. I ended up playing almost the entire game by following guides and there were many occasions when I came upon very difficult or downright impossible gameplay events. For example one area (betting window) was hidden offscreen with no mouse hint. I would never have found that.

I'm not pointing this out in a negative way. I understand that some players prefer searching for solutions in 'hard mode'. I made the choice to bypass the difficulty and enjoy the game environment instead that's all. If you decide to play this the hard way, be sure to do regular saves because there's no auto-save.


It's a beast of a game, absolutely huge. It took me 15 hours to race through it with a guide. It would have taken months without. The ambiance and storyline alone were well worth full price to me even without factoring in the gameplay.


47 achievements, many of which won't drop during normal story progression, you have to look for them. Very nice they look on my profile too, even if I did cheat. 15 trading cards and Steam Cloud.


This was one of the first games of its kind and still holds up strongly against modern P&C games. The storyline and characters blow most of them out of the water to this day. You may not fall in love with the game mechanics but you'll be gripped by the unfolding mystery and the many exciting chats with the characters.

This review is part of the Steamified Community Review program. For similar reviews and fantastic giveaways please visit
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1 of 1 people (100%) found this review helpful
12.2 hrs on record
Posted: October 6
Amazing story, great characters, and artfully portrayed settings. The gameplay? Kill me. Well, it's not that bad if you use the gamepad/joystick controls but oh my baby Jesus slapped on griddle if you go the whole game with tank controls your life will be hell. I'm a lover of a classic games but tank controls are frustrating like that jar lid that won't freaking come off. I only did it because I'm an achievement freak (if it's easy enough) and I kept going in circles and stepping back into doors and there was this one elevator door in the second year that made me shred my face because I kept thinking I was playing an RPG with free movement and I wasn't and the elevator cut scene would go on and off while I pounded my arrow keys screaming at Manny to FREAKING MOVE LIKE A NORMAL HUMAN BEING (skeleton) AND NOT A LETHARGIC TWO-LEGGED PONY! *ahem* Sorry. I get emotional over crappy controls. As for the puzzles, some of them are pretty hard. It really took me a while but if you like puzzle games and you want a challenge I definitely reccommend this.


Tank controls have forever and always sucked and we know it.


Capcom and every other company that thought it was a good idea
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1 of 1 people (100%) found this review helpful
21.6 hrs on record
Posted: October 7
As a fan of poin-and-click video games, I just HAD to pick this one up. I never played the original version, so I don't know what changed, but, I couldn't help but enjoy myself once I figured out the first couple of puzzles. The story is pretty good too. You won't be sorry when you pick this one up, trust me!
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1 of 1 people (100%) found this review helpful
7.2 hrs on record
Posted: October 18
Really recommend it but be warned this aint new generation games that does not require much thinking this is a damn pain in the head
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1 of 1 people (100%) found this review helpful
34.5 hrs on record
Posted: October 17
The characters and story are awesome!
A definite must have game if you love Point and Click Adventure Games :)
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1 of 1 people (100%) found this review helpful
1 person found this review funny
10 of 19 people (53%) found this review helpful
3 people found this review funny
Not Recommended
16.5 hrs on record
Posted: September 25
Unfortunately, the fine writing, great music and nice humor can't save this game.

It has those classically insane "Adventure Game Puzzles" where you know what you want to do with object A and B, but you can't make it because you have some ridiculous petty order you have to do it in. Annoying and boring, it halts your progress at every turn.

Same goes for some some achievements; they are "hidden" unless you choose the exact conversation pieces to trigger them, having me look up a guide to get them.

The game, with it's funny twists and turns, is a good experience, but more as a movie/Let's Play instead of a game. I suggest you spend your money on popcorn and watch someone else play it online.
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1 of 3 people (33%) found this review helpful
Not Recommended
9.6 hrs on record
Posted: September 27
I find this game MAGNIFIQUE! So why not recomending it?
Let's start with saying that I never played the original game because of the age. When the Remastered version came out I immediately found it interesting and decided to buy at a special price because I love Point and Click quest games. The game is really high quality, the humour, the dialogues, the story but the gameplay is something INSANE. It's very hard to categorize because of it's uniqueness. Playing this game without guides is a pain in the a**. It's very hard to understand the natural flow of it. You will find yourself many times wondering "wtf I'm supposed to do now?" and soon you'll be reading guides as I did. I haven't finished it because of that. If I purchase a game, I want to enjoy it on my own regardless of the genre. I'm sorry but it's hard to call Grim Fandango an entertaining game. NEVERTHELESS it's a magnificent film.

As someone mentioned, just see the walktrough of it with some snacks.
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Most Helpful Reviews  Overall
601 of 685 people (88%) found this review helpful
31 people found this review funny
16.9 hrs on record
Posted: January 26, 2015
A masterpiece is always a masterpiece! You can hardly make it worse in a re-edition.

And the Remastered edition is actually quite nice - as long as your new PC complies with rather too high Minimum requirements.
The textures of all characters looks fine now, and the game could be actually played with a mouse (although you do get an achievement for beating it the good old way). The developers' commentaries are subtitled, and in all six languages the remake supports.

So, arguably the best adventure game of all times is even better now. And I actually envy those people who have not played 'Grim Fandango' in 1998 - you have a memorable experience awaiting you now.
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305 of 357 people (85%) found this review helpful
18 people found this review funny
14.4 hrs on record
Posted: January 28, 2015
1998 was a pretty significant year for many gamers on many platforms. Half-Life, StarCraft, Thief, Unreal, Descent: Freespace, Heart of Darkness, Metal Gear Solid, Commandos: Behind Enemy Lines, Ocarina of Time, Baldur's Gate, SoulCalibur and Spyro all made their debuts this year, raising the bar for their respective genres. For Linux gamers, Loki Software was founded, and our friends at LinuxGames launched their site.

Today, one title that holds its own amongst these classics was released for Linux. LucasArts' acclaimed film noir styled take on Aztec afterlife and underworld mythology, Grim Fandango, has been released today for Linux, Mac OS and Windows, making the game commercially available for the first time in nearly two decades.

Beyond being published during a cool year, Grim Fandango stands out for its strong characterisation, engaging story and sweet tank controls (people hate this now, but I don't remember anybody at the time thinking it was terrible), and has received widespread recognition as one of the most significant adventure games ever made.

Grim Fandango tells the tale of Manuel Calavera, a travel agent for the Department of Death, who finds himself embroiled in a conspiracy as he attempts to save an innocent traveler from a dangerous journey across the Land of the Dead. Grim Fandango exposes some of the most cinematic storytelling ever realised in a game at the time, and garnered almost immediate recognition from critics.

In addition to being the recipient of numerous awards and being included in a huge number of lists of important/good/noteworthy/loved games since its release, the game has maintained a strong fan base and carved out a special place in the hearts of many players (check out page three of The International House of Mojo's Secret History article on Grim Fandango for a nice collection of fan thoughts - in fact, check it all out, it's a good article), leading to a community developed engine replacement, a graphical modernisation overhaul, fan movies, stop motion reproductions, and more.

Grim Fandango is also often noted for how well its visuals have aged compared to other titles of similar vintage. Rather than striving for realism, Peter Tsaykel and his team worked with the limitations of the technology at the time by creating low polygon characters styled after skeletal calaca figurines (which play a role in the Día de los Muertos celebrations that the game draws upon).

I mean that's actually the genesis of Grim Fandango. 3D art had just started, but a lot of us didn't want to use it because we thought 2D art was so much better-looking at the time. I thought 3D characters in real time looked like a nylon stocking stretched over a bunch of cardboard boxes duck-taped together.

But when I was looking at the Dios de Los Muertos, I noticed they built the skeletons as these solid tube-shaped bodies with the ribcage painted on. And I thought, what does that remind me of? It was like cheap texture mapping. It's made to be mass-produced and built really quickly and so it's perfect for rudimentary 3D engines and stuff. (source)

Grim Fandango Remastered aims to be a work of preservation first and foremost, presenting the game in its original form (that includes its original 4:3 aspect ratio) along with some small enhancements. New dynamic lighting and self-shadowing helps place characters within the game's scenes in ways that were less achievable at the time of the original release, and the game's 3D elements are rendered at native resolution now, giving them a crispness that compensates (and perhaps overcompensates) for the initial version's contrast between low resolution real time characters and higher fidelity pre-rendered backgrounds. There are also some more subtle changes, such as high resolution textures that re-create the original textures' characteristics whilst not being limited to the same colour palette constraints.

The game's award winning soundtrack has been re-recorded by the Melbourne Symphony Orchestra (who also performed Broken Age's score), adding some extra depth to the game's soundscape, and polishing up some rough edges under the direction of the game's original composer, Peter McConnell.

The input system has been given an overhaul, with scene relative movement controls (rather than the beloved tank controls) being the default for keyboard and gamepad play, and a new mouse interface which allows the game to be played as a traditional point and click adventure. This feature comes less than a year after community modder Tobias Pfaff released a point and click interface for Grim Fandango running under ResidualVM (it's worth noting that Tobias was credited as a consultant for Grim Fandango Remastered and spent time in the Double Fine offices assisting with the project).

The game also features developer commentary, a concept art browser and the ability to toggle between old and new rendering modes.

If you're looking for a remake or a reimagining, then Grim Fandango Remastered isn't for you. It's the 1998 experience with a little extra shine, plus some additional insight into its development. Grim Fandango Remastered is now available for Linux on Steam, GOG and the Grim Fandango Remastered website (via Humble widget).

I still play through the game every couple of years, and even with that level of familiarity, I can't help but worry about Meche, grin at Glottis' indomitable spirit, root for Manny, and get swept up in this tale of corruption in the Land of the Dead. Grim Fandango is captivating in ways that few games have been before or since, and Manny's journey unveils a rich world filled with memorable and believable characters whose comings and goings feel like they mean something - their hopes, aspirations, tragedies and victories touch Manny and through him, they touch us.

This is a piece of gaming history and heritage that I'm glad to be able to share with Linux users, and I hope that the remastered edition ensures its longevity and accessibility for a long time to come though both its current availability and by inspiring projects like ResidualVM and Grim Fandango Deluxe to continue and grow.

¡Viva la Revolución!

(I originally published this review on the 27th of January 2015 at
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Recently Posted
0.2 hrs
Posted: October 23
It's too much work and I'm too lazy. Maybe if I knew just the only things I needed to do to know the story I'd have given it another try. It doesn't immerse me from the start and I'm impatient
Helpful? Yes No Funny
7.7 hrs
Posted: October 22
Good game, brings back memories.
Helpful? Yes No Funny
11.0 hrs
Posted: October 22
I mostly play point-and-click adventures or platform puzzle games, so when I was on the search for a follow-up to my favourite Monkey Island, everyone told me I had to play Grim Fandango. At first, I must admit, I didn't like it at all. The graphics seems dated in a bad way, and I found the first few scenes uninspiring.

After following a walkthrough for most of the first chapter, things started to get more interesting and I was able to really get into it. I found myself really rooting for Manny and wanting to help him get to where he needed to be. The puzzles were challenging, the storyline had enough twists and turns to keep me engaged, and the art deco inspired artwork and jazzy soundtrack grew on me. There are some unique devices in this game (I thought sprouting was such a cool visual and cultural quirk) and in the end, I could see why it has become such a classic. I'd definitely recommend it for fans of point-and-click, story-led, character-rich adventure games.
Helpful? Yes No Funny
0.5 hrs
Posted: October 20
Cool story, bro.
Helpful? Yes No Funny
Psycho_Rain {6PM}
0.9 hrs
Posted: October 20
great game but not for me
Helpful? Yes No Funny
12.2 hrs
Posted: October 20
I strongly recommend this game, but play with a walkthrough at hand.

The art style is beautiful, full of gorgeous art deco styling and south american mythology and all sorts of other stuff.

The voice acting is flawless.

The writing is hilarious and very dark. I laughed until I was sick at the conversation with Carla. I still feel bad for Lola. Poor Lola….

There are some flaws, none heinous:
• Some of the puzzles are a bit finicky and weird. I ended up using a walkthrough to get to the end of Year 2 when I found myself stuck in it for long enough that I'd learned to associate Rubacava's background music with shame and frustration.
• There's a certain amount of "hunt the magic pixel" where it's not at all obvious which of the many, many objects in the scene can be interacted with (at all, let alone meaningfully) so you have to wave your mouse around the whole screen to see where the cursor goes into "you can click here" mode.
• There are a couple of objects (fortunately, none important to the plot) that are accidentally placed such that you can't click on them, but you can interact with them using the keyboard controls.
• Moving between scenes is slow, which is irritating if you're trying to play without knowing where to go next; if you are repeatedly going to the same places to try different things, it gets very frustrating to watch Manny ponderously traverse ladders and walkways.
Helpful? Yes No Funny
13.6 hrs
Posted: October 19
Click and point game, that also works with an controller. Kinda fustrating when I got stuck in the game, but really good feeling when I found out how to progress. For me personally this is an 7 / 10 game.
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9.3 hrs
Posted: October 15
Great classic, we're having a lot of fun!
Helpful? Yes No Funny