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Hardcore Platformer, No Jump Button! Help Weldon escape from a mysterious planet called Tinertia. Rocket jump and explode your way through 80 devious levels and 8 epic Bosses.
發售日: 08 月 19 日
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搶先體驗遊戲

立即搶先體驗並開始遊玩;並且一同協助參與開發。

註:這款搶先體驗遊戲可能會隨著開發進度而有重大改變。若目前的遊戲開發情況沒有讓您對該遊戲有興趣,建議您等待本遊戲進一步的開發。了解更多

開發人員的訊息:

為何要使用搶先體驗這種模式?

“Tinertia features a completely new way to platform and we need you to help us make it great! Too easy, too difficult? With unique gameplay we have no other games for comparison. That's why we need the community to help tell us what feels great and what could use some polish.”

這個遊戲的搶先體驗期間將持續多久?

“Tinertia will be updated periodically until released with all 80 levels in early 2015.”

How is the full version planned to differ from the Early Access version?

“The full game will feature 80 levels, 8 bosses, 3 game modes, level challenges, character skins, leaderboards, and a replay and ghost system.”

目前的搶先體驗版本發展情況如何?

“Early Access contains 30 levels with 3 bosses, and all 3 game modes.”

遊戲售價在搶先體驗期間前後會有所變動嗎?

“The Early Access version of the game will be priced the same as the retail version and see no discounts throughout the development cycle.”

在開發遊戲時,您打算如何與社群互動?

“We are asking users stream their play sessions and tweet @CandescentGames so we can evaluate the game design, discuss feedback and watch your insane speed runs!”
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最近更新 檢視全部(2)

Build vEA1.0.4

09 月 12 日

Fixes
- Fixed restart - timer bug found by @Gyozell.

Improvements
- Performance Optimizations to Sewers World.
- Wall slide FX for slime surfaces.
- Added level name display to HUD.
- Added a Restart button to Level Complete state.
- Added a Dash charge indicator to HUD.
- Camera tweaks in Mines.

Tuning
- Detuned difficulty in Mines 06 & 09.
- Detuned Crapacitor difficulty.

Coming Soon
- Slums World
- Factory World

As always, keep sending us feedback :D

0 則回應 繼續閱讀

Build vEA1.0.3 is out!

08 月 25 日

Fixes
- Better Auto-Saving to prevent any loss of saved progress, even if the game crashes or is force quit.

Improvements
- Added V-Sync option.
- Added first iteration of Spanish & Dutch language support.

Tuning
- Minor fixes to Core levels ( W-1 ).
- De-tuned difficulty in select Mines levels ( W-2 ).

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關於此遊戲

Hardcore Platformer. No Jump Button.
Use the right stick or mouse to fire rockets in any direction. Shoot rockets at your feet to blast upwards or shoot to the side to gain speed. Shoot everywhere. All the time. Infinite ammo for the win!

Explode Your Way To Glory
Physics is awesome and so are explosions. Master the controls to manipulate your momentum and go fast! Your speed is only limited by your skill.

Escape From Tinertia
Tinertia is an abandoned planet run by a mysterious AI entity known as the A.R.C. The A.R.C doesn't take kindly to visitors, and it wants you recycled! Use your rockets to overcome deadly obstacles, escape robot bosses, and find your way home.

It’s Hard!
Prepare to die.Repeatedly.But then you’ll get awesome, and that will be awesome.

Features
  • 8 Unique Environments
  • 8 Robo-Bosses
  • 80+ Challenging Levels
  • Speed Run and Rocket Challenges
  • #YOLO Challenge
  • Unlockable Skins
  • Leaderboards and Replay System

Supported Controllers
  • Keyboard and Mouse
  • Xbox 360
  • Playstation Dualshock 3
  • Playstation Dualshock 4
  • Logitech F310

Status
Tinertia isn’t finished yet. We've released our Early Access version with the first three worlds and bosses. We will be updating the game periodically with new levels, features, and bug fixes. Final release is currently scheduled for early 2015.

系統需求 (PC)

    Minimum:
    • OS: Windows 7
    • Processor: 1.7 GHz Intel i3
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000 384 MB
    • Hard Drive: 2 GB available space
    • Additional Notes: Controller or 2 Button Mouse recommended.

系統需求 (MAC)

    Minimum:
    • OS: OS X 10.9.4
    • Processor: 1.7 GHz Intel i3
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000 384 MB
    • Hard Drive: 2 GB available space
    • Additional Notes: Controller or 2 Button Mouse recommended.

Linux 系統需求

    Minimum:
    • Processor: 1.7 GHz Intel i3
    • Memory: 2 GB RAM
    • Graphics: Dedicated Graphics Card
    • Hard Drive: 2 GB available space
    • Additional Notes: Controller or 2 Button Mouse recommended.
具參考價值的客戶評論
26 人之中有 23 人(88%)認為這篇評論有參考價值
16.0 記錄時數
搶先體驗的評論
Surrounded by the metal wastelands of the planet Tinertia you assume the role of a small and scrappy little robot alone and stranded at the Core, armed with nothing but your trusty self-propelling rocket launcher. Only the watchful eye of the rogue A.I. known as A.R.C and his recycled minions stand inbetween you and your freedom. Tinertia features a simple, effective and intuitive Rocketjump oriented platforming mechanic utilizing only twin-stick controls and no jump button. The gameplay itself however is anything but simple pitting you against a harsh dystopic landscape of the most treacherous of hazards and its maze-like passages each protected by deranged titan-like bosses.

Tinertia is exceedingly easy to pick up and play, yet manages to be deceptively difficult enough to keep the most refined platformer fans retrying stages for hours before things really click and gravity-defying skills are fully employed. Remember the excitement of discovering rocket jumping in Quake or the aerial excitement of concussion maps from Team Fortress Classic? If you've ever wanted to see those concepts applied to another genre as badly as I did, this is the game for you.

The gameplay features a concrete combination of the fiendishly difficult and precise platforming of Super Meat Boy with the over-the-top acrobatics and visually stimulating polish of Trials: Evolution, but most importantly retains the strongest element of both; speed-running and record setting. The levels are short and sweet and the physics add a lot of variation to the challenge, making it perfect for pushing yourself to learn the workings of each one inside-and-out in order to shoot for a speedrun of an entire stage. The more you fail the more you learn, and the better you become with an end result of blasting through complex stages with style in record time and feeling great.

Although your ammo is infinite and you're free to blast around the stages willy-nilly, getting a good score depends on keeping under the Par number of rocket boosts allowed. This means that to play competitively you'll need to learn to use each rocket to its full effect and place your shots as accurately as possible. This leads to a very high skill-ceiling and some ridiculous amounts of replayability, in the same way that Trials would keep you repeating the same track over and over in order to smash that last best time.

The game contains 8 variously themed stages all taking place throughout the recycled metal planet, starting you off in the heat of the magma-filled core. These are some of the more simple and enjoyable courses that mostly get you into the motion of placing your rocketjumps accurately and avoiding the burning hot edges of hot obstacles. Ending the first stage is a massive chainsaw-fingered boss, the first of many, pushing from left to right with its threatening arm of blades forcing you to escape at incredible speeds.

The stages are pretty damn difficult at this point, and had me attempting several times before a successful run and never under par time at first. As you delve into the second area, the mines, you're faced with strips of timed lazers which force you to shred through the stages at a consistent speed. This is where things start to take a lot of practice and patience as you learn to cope with the split-second hazards denying you your right to take a moment and breathe.

Tinertia looks and sounds great, with some of slickest visuals around for a platfomer that are even more eye-popping in combination with the fluid and destructive physics filling your screen with bits of particles after each blast. The electronic and ambient soundtrack is also catchy and fits the scrapped metal planet and its aesthetics more than perfectly. Overall what you have is not only the most explosive and fast-paced action around for a platformer, but a complete package with all the audio and visual sugar-coating needed for an awesome experience.

Even with Tinertia in Early Access it's a feature complete game that already includes all of the mechanics and solid gameplay that you can expect on release, with lots of new stages, levels, features and bosses you can look forward to during its early period. With an incredibly novel concept and lasting playability Tinertia is a game I'll continue to come back to over and over.
張貼於:08 月 26 日
這篇評論有參考價值嗎?
13 人之中有 11 人(85%)認為這篇評論有參考價值
49.3 記錄時數
搶先體驗的評論
This game is a really impressive (and difficult!) platformer. It's a beautiful, refreshing take on the genre and it's pretty addictive, even when you die about 100x in a row while people watch your suffering on twitch. Can't wait for the rest of the worlds!
張貼於:08 月 19 日
這篇評論有參考價值嗎?
7 人之中有 6 人(86%)認為這篇評論有參考價值
3.7 記錄時數
搶先體驗的評論
Okay, I'm gonna start off by saying two things;
1) This is only game I've (semi)actively followed since it started in Greenlight because I believed it had potential
2) This game is a ♥♥♥♥♥

Tinertia is, in essence, a pretty little indie platformer, with 2 major attributes. You cannot jump, only rocket-jump; and it is incredibly hard. (Okay, not INCREDIBLY hard, but it is certainly difficult, and as much as you may rage in several levels, the feeling when you finally beat it is awesome.)

Even in the earliest public release, for $15 you certainly get your money's worth even if you aren't the biggest fan of platformers.

TL;DR: Tinertia is awesome, buy it
張貼於:08 月 23 日
這篇評論有參考價值嗎?
16 人之中有 10 人(63%)認為這篇評論有參考價值
1.2 記錄時數
搶先體驗的評論
I've been looking forward to this game since the first day it was put up on Steam Greenlight. In my opinion, I really love this game. Very fun game, I love the rocket jumping, and I think it has a lot of potential.
10/10 gr8 game
張貼於:08 月 19 日
這篇評論有參考價值嗎?
3 人之中有 3 人(100%)認為這篇評論有參考價值
6.3 記錄時數
搶先體驗的評論
Fantastic Indie game, a unique platformer which is as punishing as it is rewarding. I found some levels incredbily difficult while acing others, a nice learning curve and very difficult to master (although using a keyboard+mouse could be contributing to the difficulty, would love to try with a controler). The different enviroments and music make it really exciting to progress as well as the bosses at the end of a chapter. I found most of the levels too challenging to even attempt to get close to par but enjoyed the ride anyway. looking forward to the release of the rest of the content and woud love to find out more about A.R.C and our scrappy little protagonist. In summary can get a little frustrationg after slamming your little robot into the same level a 100 times but is immensely rewarding to finish a level. The music and art is delightful. and so far not at all repetitive, bringing in new elements every chapter. For early access it is very polished and bug-free. 10/10 would recommend to everyone and anyone. Come on chapter 4!
張貼於:09 月 5 日
這篇評論有參考價值嗎?