Hardcore Platforming: No Jump Button! Tinertia is a dynamic action-platformer built on the premise of Quake-like fun, Sonic-like speed, and precision controls…all without a jump button!
Nutzerreviews: Positiv (31 Reviews)
Veröffentlichung: 19. Aug. 2014
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Early Access-Spiel

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Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

“Tinertia features a completely new way to platform and we need you to help us make it great! Too easy, too difficult? With unique gameplay we have no other games for comparison. That's why we need the community to help tell us what feels great and what could use some polish.”

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

“Tinertia will be updated periodically until released with all 80 levels in early 2015.”

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

“The full game will feature 80 levels, 8 bosses, 3 game modes, level challenges, character skins, leaderboards, and a replay and ghost system.”

Was ist der derzeitige Stand der Early Access-Version?

“Early Access contains 30 levels with 3 bosses, and all 3 game modes.”

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

“The Early Access version of the game will be priced the same as the retail version and see no discounts throughout the development cycle.”

Wie werden Sie versuchen, die Community in den Entwicklungsprozess mit einzubeziehen?

“We are asking users stream their play sessions and tweet @CandescentGames so we can evaluate the game design, discuss feedback and watch your insane speed runs!”
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Von Kuratoren empfohlen

"Fine tuned game about rocket jumping and speedrunning. Will be sick when out of early access"

Kürzliche Updates Alle anzeigen (13)

28. Juni

Leaderboard Replays / Ghosts & Leaderboard Reset

We have 2 features coming to Early Access in the following weeks:

  • Ability to watch a Replay of any score on the leaderboards.
  • Ability to show a Ghost of a leaderboard score while playing a level.

Unfortunately, in order to support this, we need to wipe the leaderboard data. We did consider methods of implementing Replays / Ghosts without the wipe. Reseting the data allows us to properly test these features and create a consistent experience for everyone.

The reset will happen in concert with the release of the Ghost features. Ideally it should be a one time thing unless we run in to bugs.

On the upside, how cool would it be to watch the top players fly through levels! As always let us know what you think on the forums.

1 Kommentare Weiterlesen

22. Mai

Build vEA1.3.7 minor fixes.



Fixes

  • Resolved bug with Leaderboard score loading.
  • Minor tweaks to Mines 08, 09 laser timing.

Improvements
  • Added DS4 Wireless support ( using Bluetooth ) on Mac & Linux.

Coming Soon!
  • Factory World
  • Buildings World

1 Kommentare Weiterlesen
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Über dieses Spiel

Hardcore platforming: No Jump Button
Tinertia is rocket-powered platforming geared toward the streaming generation and built on the premise of Quake-like fun, Sonic-like speed, and dynamic, precise controls. Addictive, surprising, and challenging, Tinertia makes gamers laugh while kicking their butt.

Play as Weldon, a small but extraordinary robot equipped with a rocket launcher. Weldon is stranded on a deserted planet and is under attack by the evil ARC. Master rocket-jumping to control your momentum and lift Weldon over deadly obstacles, outrun robo-bosses, and ultimately escape off the planet.

Features
  • Rocket Jumping: Master the physics based gameplay to control the rocket jumps and accelerated speeds in this platformer that uses no jump button and an infinite supply of ammo.
  • Seven Environments: Travel across the highly developed, industrialized planet through shifting camera angles to discover unchartered environments such as Slums, Factory World, Sewers and more. Plus, one bonus world will be discoverable as DLC post launch.
  • Robo-Bosses: Face the deadly bosses at the end of each world for an epic battle.
  • 70+ Challenging Levels: Travel across seven differing environments and more than 70 levels to help Weldon reach the planet’s surface and escape the ARC.
  • Speed Runs and Rocket Challenges (Par): Speed run through each environment to earn rank on leaderboards by completion time.
  • Ghost Runs: Players can select the top/best times for each level and challenge themselves in a variety of ghost runs.
  • #YOLO Challenge: Dodge treacherous obstacles and play through Weldon’s journey with one life to earn a spot on the Tinertia leaderboards.
  • Unlockable Skins: Get Time or Par medals to unlock unique skins such as Junk Weldon, Ninja Weldon, Stunna Weldon and more.
  • Leaderboards and Replay System: Play Speed-Run or YOLO game modes to earn a spot on the Tinertia leaderboards, and watch your epic runs in Replay mode.
  • Replay Camera: Control the angle, zoom, & speed of the camera in Replay mode. Relive close calls and epic moments in slow-mo!

Systemvoraussetzungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: 1.7 GHz Intel i3
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000 384 MB
    • Hard Drive: 2 GB available space
    • Additional Notes: Controller or 2 Button Mouse recommended.
    Minimum:
    • OS: OS X 10.9.4
    • Processor: 1.7 GHz Intel i3
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000 384 MB
    • Hard Drive: 2 GB available space
    • Additional Notes: Controller or 2 Button Mouse recommended.
    Minimum:
    • Processor: 1.7 GHz Intel i3
    • Memory: 2 GB RAM
    • Graphics: Dedicated Graphics Card
    • Hard Drive: 2 GB available space
    • Additional Notes: Controller or 2 Button Mouse recommended.
Hilfreiche Kundenreviews
3 von 3 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
4.1 Std. insgesamt
Verfasst: 4. April
Early Access-Review
Platforming games are an interesting beast. They can be a relaxing and fun game to kick back with after a long day at work, or they can be difficult enough to crush your soul into a fine powder. There are very few games that have what it takes to be both at the same time, but Tinertia is most assuredly one of them. You control a tiny robot who cannot jump. Luckily he comes equipped with a rocket launcher, unlimited ammunition, and the ability to rocketjump without taking damage. You will blast yourself around the various stages, avoiding obstacles on your way to the finish. There are a multitude of action-based puzzles that are sure to wrack your brain, even after solving them your reflexes and speed will still be tested to actually make your way through. In addition, there is a par amount of missiles for each stage as well as a finish-time. If you are compulsive like me, many hours will be spent trying to get all the flashy little medals on the character profile that (currently) nobody else can view. Tinertia is a great likeable game, with very few flaws. It certainly isn’t scared to turn up the heat, and for that I love it immeasurably.

The aesthetic in the game is really something to behold. Levels are broken down into 10 sections but are actually all interconnected, as can be seen when you go to the level selection screen. Each stage also has an extremely unique aesthetic to it. The Core is a giant recycling scrapyard, and the background is alive with hunks of metal being melted down for reuse. The Mines are technologically advanced, but have apparently been abandoned. There are slums and sewers to rocket yourself through, and the levels and backgrounds all seem to embody not only the basic idea for the area, but the lost and forlorn feeling of a little robot left to his own devices on a mostly abandoned planet of trash. The music is great especially for the boss stages, and while most of it is ambient the emotions being portrayed are captured perfectly almost every time. Sound effects serve their purpose for the most part, but when you are trying to perfect a speedrun and resetting the first section of a stage 20 times, eventually the sound of your rocket exploding or a certain laser powering on will work itself into your brain like a splinter. None of the sounds are terrible or overwhelming, just somewhat repetitive. Turning the sound off felt weird, so I attempted to concentrate on the music instead.

The gameplay is just undeniably likeable. Your bashed up little bolt-bucket might have smashed into the same pillar of lava 30 times, but dammit 31 might just be his lucky number! The game is intuitive, and although there are a couple of tutorial points, the game largely lets your experiment and figure out the best course of action for yourself. This is something that should certainly be applauded in the age of tutorials that last until the end of the game. Once you’ve learned the basics, you will begin to apply logic to what you’ve learned and expand. Is simply falling not giving you the speed you need to beat the clock? Blast a rocket into the ceiling and give gravity a hand! The freedom allowed makes for an almost infinite skill-curve. Replaying a level, even after just an hour of practice will probably yield some impressive results. What seemed like an insurmountable task before turns into something relatively routine, something to be conquered beyond any shadow of a doubt. This is a lesson that I’m not sure whether or not the game meant to teach, but it will certainly stick with me in my personal life.

Tinertia presents a great package with very little to nitpick. The story isn’t extremely fleshed out and could do with some more in-game presentation. The repetitive sound of the rocket is probably just me being crazy, but after a couple hours it can really start to drive me bonkers. I did have a little trouble firing my rocket to the bottom-left initially, but this was remedied by a conscious effort to make a full, complete flick of the stick. I would also really like to see a global par/time scoreboard so I can show off my awesome score and rub my friend’s noses in it without needing to take a screenshot. Haha, that’s just a joke. I don’t have any friends. Am I projecting my feelings onto this poor little robot? Maybe I watched Wall-E one time too many. I bet the little guy has a full and happy social life and is just too polite to correct me. Erm, anyways… Big thanks to Candescent Games and Section Games for making an extremely fun platformer that is certainly worth replaying more than a couple times. I look forward to more games of similar quality.

Gameplay:

Controls- 8/10
Fun Factor- 10/10
Difficulty- 10/10
Replayability- 7/10
Innovation- 8/10

Aesthetic:

Graphics- 8/10
Music- 8/10
Sound FX- 3/10
Story/Lore- 1/10
Level Design- 9/10

Final Score: 74/100 for replayability, graphics, and artwork.
Summary: Rocketjumping platformer featuring a very likeable little robot on an abandoned planet. Wall-E? Nope. Even better.

Full text/photo review: http://www.indiegamebundles.com/review-tinertia/
Full video review: https://www.youtube.com/watch?v=Gri8nQ7f1KE
War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
197.7 Std. insgesamt
Verfasst: 9. Mai
Early Access-Review
This is a wonderful game if you like, and rockets, and explosions, and a challenge, and speed running!

Rocket jumping is awesome. Controls are easy. levels are good looking.
War dieses Review hilfreich? Ja Nein Lustig
3 von 4 Personen (75%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
7.6 Std. insgesamt
Verfasst: 5. Januar
Early Access-Review
The game is awesome, but my temper makes me want to suicide.
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100%) fanden dieses Review hilfreich
0.5 Std. insgesamt
Verfasst: 2. April
Early Access-Review
its super meat boy but with rockets instead of jumping
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100%) fanden dieses Review hilfreich
2.4 Std. insgesamt
Verfasst: 11. März
Early Access-Review
Tinertia is an incredibly fun and challenging platformer with no jump button. The rocket jump controls are easy to pick up, but tricky to master. Once you get the hang of the controls, there is nothing more satisfying the doing a "Speed-Run" and beating all your friends best times. Check out Twitch & YouTube for some great gameplay videos. Definitely a fun game with excellent graphics. Absolutely worth the money!

I got to watch some great footage of Tinertia at PAX East at the Twitch booth. This game is an absolute must-have if you love challenging platformers like Super Meat Boy.
War dieses Review hilfreich? Ja Nein Lustig