Hardcore Platforming: No Jump Button! Tinertia is a dynamic action-platformer built on the premise of Quake-like fun, Sonic-like speed, and precision controls…all without a jump button!
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リリース日: 2015年9月3日
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スペシャルプロモーション! 9月10日 に終了

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$14.99
$11.99
 

キュレーターによりおすすめされています

"Fine tuned game about rocket jumping and speedrunning. Really satisfying to learn the levels and master the jumps"

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9月3日

Tinertia Launch Day!

66 levels. 7 bosses. Lots of fist pumping victories.

Check out the launch trailer here.

After a year in early access Tinertia is finally ready for prime time!

We'd like to thank all the players who helped us build this explosive platformer. All the feedback on forums, playtests on twitch, and leaderboard rumbles have helped Tinertia become what it is today.

The game is launched, but we're not finished yet. Expect a few more features to keep Tinertia fresh and better than ever. For now get out there, show the ARC who's boss, and save Weldon!

-Candescent Games

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9月3日

Tinertia is Now Available for 20% OFF!

We are extremely excited to transistion out of Early Acces and letting people get their hands on the full Tinertia expirience which now has all 7 worlds to conquer. For the first week it will be 20% off in celebration so be sure to tell your friends!

Happy Rocket Jumping!

#NoJumpButton

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このゲームについて

Hardcore platforming: No Jump Button
Tinertia is rocket-powered platforming geared toward the streaming generation and built on the premise of Quake-like fun, Sonic-like speed, and dynamic, precise controls. Addictive, surprising, and challenging, Tinertia makes gamers laugh while kicking their butt.

Play as Weldon, a small but extraordinary robot equipped with a rocket launcher. Weldon is stranded on a deserted planet and is under attack by the evil ARC. Master rocket-jumping to control your momentum and lift Weldon over deadly obstacles, outrun robo-bosses, and ultimately escape off the planet.

Features

  • Rocket Jumping: Master the physics based gameplay to control the rocket jumps and accelerated speeds in this platformer that uses no jump button and an infinite supply of ammo.
  • Seven Environments: Travel across the highly developed, industrialized planet through shifting camera angles to discover unchartered environments such as Slums, Factory World, Sewers and more.
  • Robo-Bosses: Face the deadly bosses at the end of each world for an epic battle.
  • 65+ Challenging Levels: Travel across seven differing environments and more than 65 levels to help Weldon reach the planet’s surface and escape the ARC.
  • Speed Runs and Rocket Challenges (Par): Speed run through each environment to earn rank on leaderboards by completion time.
  • Boss Challenge: Take on every single boss faced through Weldon’s journey with only one life to earn a spot on the Tinertia leaderboards.
  • Leaderboards and Replay System: Play Speed-Run or YOLO game modes to earn a spot on the Tinertia leaderboards, and watch your epic runs in Replay mode.
  • Replay Camera: Control the angle, zoom, & speed of the camera in Replay mode. Relive close calls and epic moments in slow-mo!

Coming Soon

  • Ghost Runs: Players can select the top/best times for each level and challenge themselves in a variety of ghost runs.
  • Unlockable Skins: Get Time or Par medals to unlock unique skins such as Junk Weldon, Ninja Weldon, Stunna Weldon and more.

システム要件

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: 1.7 GHz Intel i3
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000 384 MB
    • Hard Drive: 2 GB available space
    • Additional Notes: Controller or 2 Button Mouse recommended.
    Minimum:
    • OS: OS X 10.9.4
    • Processor: 1.7 GHz Intel i3
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000 384 MB
    • Hard Drive: 2 GB available space
    • Additional Notes: Controller or 2 Button Mouse recommended.
    Minimum:
    • Processor: 1.7 GHz Intel i3
    • Memory: 2 GB RAM
    • Graphics: Dedicated Graphics Card
    • Hard Drive: 2 GB available space
    • Additional Notes: Controller or 2 Button Mouse recommended.
参考になったカスタマーレビュー
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 3.1 時間
投稿日: 9月4日
LOVE THIS GAME! It is a gem of the beloved " wonky physics based platformer " in a similar vein to N+, but with a very unique movement system. Easy to pick up, hard to put down is the best way I have to describe this game. The bosses are intense and the soundtrack is also very catchy. If I had to say something the game could improve on, the leaderboards could be easier to browse, but thats about it. I am in love with this game! 10/10 IGN!!!
このレビューは参考になりましたか? はい いいえ 面白い
3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 1.9 時間
投稿日: 9月4日
Full Preview - https://www.youtube.com/watch?v=XMNHKhbf_fM

Tinertia is a fast paced platformer with no traditional jump button, instead you will have to utilize your rocket launcher to get around.

Positives

- Gameplay has a very similair flow to Super Meat Boy
- Speed Run and Precision challenges that change how you play a level drastically
- Bright and Colourful artstyle

Negatives

- You don't actualy fight bosses, rather just run away from them
- Keyboard controls arn't great, much better on gamepad
- More could have been done with the base story
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 0.4 時間
投稿日: 9月3日
Relentlessly difficult. I'd call it harder than super meat boy, but all in all, more creative. And just as fun!

The game takes a different approach to traditional platforming games. Add on to that an adorable robot and you've got yourself a game that's more than worth the price tag.
このレビューは参考になりましたか? はい いいえ 面白い
10 人中 10 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 4.1 時間
投稿日: 4月4日
早期アクセスレビュー
Platforming games are an interesting beast. They can be a relaxing and fun game to kick back with after a long day at work, or they can be difficult enough to crush your soul into a fine powder. There are very few games that have what it takes to be both at the same time, but Tinertia is most assuredly one of them. You control a tiny robot who cannot jump. Luckily he comes equipped with a rocket launcher, unlimited ammunition, and the ability to rocketjump without taking damage. You will blast yourself around the various stages, avoiding obstacles on your way to the finish. There are a multitude of action-based puzzles that are sure to wrack your brain, even after solving them your reflexes and speed will still be tested to actually make your way through. In addition, there is a par amount of missiles for each stage as well as a finish-time. If you are compulsive like me, many hours will be spent trying to get all the flashy little medals on the character profile that (currently) nobody else can view. Tinertia is a great likeable game, with very few flaws. It certainly isn’t scared to turn up the heat, and for that I love it immeasurably.

The aesthetic in the game is really something to behold. Levels are broken down into 10 sections but are actually all interconnected, as can be seen when you go to the level selection screen. Each stage also has an extremely unique aesthetic to it. The Core is a giant recycling scrapyard, and the background is alive with hunks of metal being melted down for reuse. The Mines are technologically advanced, but have apparently been abandoned. There are slums and sewers to rocket yourself through, and the levels and backgrounds all seem to embody not only the basic idea for the area, but the lost and forlorn feeling of a little robot left to his own devices on a mostly abandoned planet of trash. The music is great especially for the boss stages, and while most of it is ambient the emotions being portrayed are captured perfectly almost every time. Sound effects serve their purpose for the most part, but when you are trying to perfect a speedrun and resetting the first section of a stage 20 times, eventually the sound of your rocket exploding or a certain laser powering on will work itself into your brain like a splinter. None of the sounds are terrible or overwhelming, just somewhat repetitive. Turning the sound off felt weird, so I attempted to concentrate on the music instead.

The gameplay is just undeniably likeable. Your bashed up little bolt-bucket might have smashed into the same pillar of lava 30 times, but dammit 31 might just be his lucky number! The game is intuitive, and although there are a couple of tutorial points, the game largely lets your experiment and figure out the best course of action for yourself. This is something that should certainly be applauded in the age of tutorials that last until the end of the game. Once you’ve learned the basics, you will begin to apply logic to what you’ve learned and expand. Is simply falling not giving you the speed you need to beat the clock? Blast a rocket into the ceiling and give gravity a hand! The freedom allowed makes for an almost infinite skill-curve. Replaying a level, even after just an hour of practice will probably yield some impressive results. What seemed like an insurmountable task before turns into something relatively routine, something to be conquered beyond any shadow of a doubt. This is a lesson that I’m not sure whether or not the game meant to teach, but it will certainly stick with me in my personal life.

Tinertia presents a great package with very little to nitpick. The story isn’t extremely fleshed out and could do with some more in-game presentation. The repetitive sound of the rocket is probably just me being crazy, but after a couple hours it can really start to drive me bonkers. I did have a little trouble firing my rocket to the bottom-left initially, but this was remedied by a conscious effort to make a full, complete flick of the stick. I would also really like to see a global par/time scoreboard so I can show off my awesome score and rub my friend’s noses in it without needing to take a screenshot. Haha, that’s just a joke. I don’t have any friends. Am I projecting my feelings onto this poor little robot? Maybe I watched Wall-E one time too many. I bet the little guy has a full and happy social life and is just too polite to correct me. Erm, anyways… Big thanks to Candescent Games and Section Games for making an extremely fun platformer that is certainly worth replaying more than a couple times. I look forward to more games of similar quality.

Gameplay:

Controls- 8/10
Fun Factor- 10/10
Difficulty- 10/10
Replayability- 7/10
Innovation- 8/10

Aesthetic:

Graphics- 8/10
Music- 8/10
Sound FX- 3/10
Story/Lore- 1/10
Level Design- 9/10

Final Score: 74/100 for replayability, graphics, and artwork.
Summary: Rocketjumping platformer featuring a very likeable little robot on an abandoned planet. Wall-E? Nope. Even better.

Full text/photo review: http://www.indiegamebundles.com/review-tinertia/
Full video review: https://www.youtube.com/watch?v=Gri8nQ7f1KE
このレビューは参考になりましたか? はい いいえ 面白い
6 人中 5 人 (83%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 259.2 時間
投稿日: 5月9日
早期アクセスレビュー
This is a wonderful game if you like, and rockets, and explosions, and a challenge, and speed running!

Rocket jumping is awesome. Controls are easy. levels are good looking.
このレビューは参考になりましたか? はい いいえ 面白い