Hardcore Platforming: No Jump Button! Tinertia is a dynamic action-platformer built on the premise of Quake-like fun, Sonic-like speed, and precision controls…all without a jump button!
사용자 평가: 긍정적 (평가 33 개)
출시 날짜: 2014년 8월

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알림: 앞서 해보는 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

왜 앞서 해보나요?

“Tinertia features a completely new way to platform and we need you to help us make it great! Too easy, too difficult? With unique gameplay we have no other games for comparison. That's why we need the community to help tell us what feels great and what could use some polish.”

이 게임은 언제까지 앞서 해볼 수 있나요?

“Tinertia will be updated periodically until released with all 80 levels in early 2015.”

정식 버전은 앞서 해보는 것과 어떻게 달라지나요?

“The full game will feature 80 levels, 8 bosses, 3 game modes, level challenges, character skins, leaderboards, and a replay and ghost system.”

지금 앞서 해보기 버전은 어떤 상태인가요?

“Early Access contains 30 levels with 3 bosses, and all 3 game modes.”

앞서 해보는 동안, 또는 앞서 해본 이후 게임 가격이 다르게 매겨지나요?

“The Early Access version of the game will be priced the same as the retail version and see no discounts throughout the development cycle.”

개발 과정에 어떻게 커뮤니티를 참여시킬 건가요?

“We are asking users stream their play sessions and tweet @CandescentGames so we can evaluate the game design, discuss feedback and watch your insane speed runs!”
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Tinertia 구매

 

큐레이터의 추천

"Fine tuned game about rocket jumping and speedrunning. Really satisfying to learn the levels and master the jumps"

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2015년 7월 14일

EA 1.4.4 Factory World Update Now Live



This update brings you the new Factory World, a revised #YOLO mode that features Bosses, a leaderboard wipe, and alterations to Core and Mines worlds. Check out our dev blog for more info.

댓글 2 개 더 읽어보기

2015년 7월 6일

Build EA1.4.2 Leaderboard Replays & fixes

With this build we bring you iteration 1 of leaderboard Replays! You can now watch a replay of a Leaderboard entry.

NOTE: We have not reset the leaderboards yet; Our goal is to test this feature before pulling the trigger on reset. Only scores posted after this update will have replay data.

Fixes
EA1.4.2 also contains many requested fixes and improvements, including some difficulty curve adjustments.

Next Update
Factory World and Boss are headed your way in the next update ( next week ).

As always, let us know what you think of the Replay system and fixes!

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게임에 대해

Hardcore platforming: No Jump Button
Tinertia is rocket-powered platforming geared toward the streaming generation and built on the premise of Quake-like fun, Sonic-like speed, and dynamic, precise controls. Addictive, surprising, and challenging, Tinertia makes gamers laugh while kicking their butt.

Play as Weldon, a small but extraordinary robot equipped with a rocket launcher. Weldon is stranded on a deserted planet and is under attack by the evil ARC. Master rocket-jumping to control your momentum and lift Weldon over deadly obstacles, outrun robo-bosses, and ultimately escape off the planet.

Features

  • Rocket Jumping: Master the physics based gameplay to control the rocket jumps and accelerated speeds in this platformer that uses no jump button and an infinite supply of ammo.
  • Seven Environments: Travel across the highly developed, industrialized planet through shifting camera angles to discover unchartered environments such as Slums, Factory World, Sewers and more.
  • Robo-Bosses: Face the deadly bosses at the end of each world for an epic battle.
  • 65+ Challenging Levels: Travel across seven differing environments and more than 65 levels to help Weldon reach the planet’s surface and escape the ARC.
  • Speed Runs and Rocket Challenges (Par): Speed run through each environment to earn rank on leaderboards by completion time.
  • Boss Challenge: Take on every single boss faced through Weldon’s journey with only one life to earn a spot on the Tinertia leaderboards.
  • Leaderboards and Replay System: Play Speed-Run or YOLO game modes to earn a spot on the Tinertia leaderboards, and watch your epic runs in Replay mode.
  • Replay Camera: Control the angle, zoom, & speed of the camera in Replay mode. Relive close calls and epic moments in slow-mo!

Coming Soon

  • Ghost Runs: Players can select the top/best times for each level and challenge themselves in a variety of ghost runs.
  • Unlockable Skins: Get Time or Par medals to unlock unique skins such as Junk Weldon, Ninja Weldon, Stunna Weldon and more.

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: 1.7 GHz Intel i3
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000 384 MB
    • Hard Drive: 2 GB available space
    • Additional Notes: Controller or 2 Button Mouse recommended.
    Minimum:
    • OS: OS X 10.9.4
    • Processor: 1.7 GHz Intel i3
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000 384 MB
    • Hard Drive: 2 GB available space
    • Additional Notes: Controller or 2 Button Mouse recommended.
    Minimum:
    • Processor: 1.7 GHz Intel i3
    • Memory: 2 GB RAM
    • Graphics: Dedicated Graphics Card
    • Hard Drive: 2 GB available space
    • Additional Notes: Controller or 2 Button Mouse recommended.
유용한 고객 평가
5명 중 5명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
4.1 시간 기록
게시 일시: 2015년 4월 4일
앞서 해보기 평가
Platforming games are an interesting beast. They can be a relaxing and fun game to kick back with after a long day at work, or they can be difficult enough to crush your soul into a fine powder. There are very few games that have what it takes to be both at the same time, but Tinertia is most assuredly one of them. You control a tiny robot who cannot jump. Luckily he comes equipped with a rocket launcher, unlimited ammunition, and the ability to rocketjump without taking damage. You will blast yourself around the various stages, avoiding obstacles on your way to the finish. There are a multitude of action-based puzzles that are sure to wrack your brain, even after solving them your reflexes and speed will still be tested to actually make your way through. In addition, there is a par amount of missiles for each stage as well as a finish-time. If you are compulsive like me, many hours will be spent trying to get all the flashy little medals on the character profile that (currently) nobody else can view. Tinertia is a great likeable game, with very few flaws. It certainly isn’t scared to turn up the heat, and for that I love it immeasurably.

The aesthetic in the game is really something to behold. Levels are broken down into 10 sections but are actually all interconnected, as can be seen when you go to the level selection screen. Each stage also has an extremely unique aesthetic to it. The Core is a giant recycling scrapyard, and the background is alive with hunks of metal being melted down for reuse. The Mines are technologically advanced, but have apparently been abandoned. There are slums and sewers to rocket yourself through, and the levels and backgrounds all seem to embody not only the basic idea for the area, but the lost and forlorn feeling of a little robot left to his own devices on a mostly abandoned planet of trash. The music is great especially for the boss stages, and while most of it is ambient the emotions being portrayed are captured perfectly almost every time. Sound effects serve their purpose for the most part, but when you are trying to perfect a speedrun and resetting the first section of a stage 20 times, eventually the sound of your rocket exploding or a certain laser powering on will work itself into your brain like a splinter. None of the sounds are terrible or overwhelming, just somewhat repetitive. Turning the sound off felt weird, so I attempted to concentrate on the music instead.

The gameplay is just undeniably likeable. Your bashed up little bolt-bucket might have smashed into the same pillar of lava 30 times, but dammit 31 might just be his lucky number! The game is intuitive, and although there are a couple of tutorial points, the game largely lets your experiment and figure out the best course of action for yourself. This is something that should certainly be applauded in the age of tutorials that last until the end of the game. Once you’ve learned the basics, you will begin to apply logic to what you’ve learned and expand. Is simply falling not giving you the speed you need to beat the clock? Blast a rocket into the ceiling and give gravity a hand! The freedom allowed makes for an almost infinite skill-curve. Replaying a level, even after just an hour of practice will probably yield some impressive results. What seemed like an insurmountable task before turns into something relatively routine, something to be conquered beyond any shadow of a doubt. This is a lesson that I’m not sure whether or not the game meant to teach, but it will certainly stick with me in my personal life.

Tinertia presents a great package with very little to nitpick. The story isn’t extremely fleshed out and could do with some more in-game presentation. The repetitive sound of the rocket is probably just me being crazy, but after a couple hours it can really start to drive me bonkers. I did have a little trouble firing my rocket to the bottom-left initially, but this was remedied by a conscious effort to make a full, complete flick of the stick. I would also really like to see a global par/time scoreboard so I can show off my awesome score and rub my friend’s noses in it without needing to take a screenshot. Haha, that’s just a joke. I don’t have any friends. Am I projecting my feelings onto this poor little robot? Maybe I watched Wall-E one time too many. I bet the little guy has a full and happy social life and is just too polite to correct me. Erm, anyways… Big thanks to Candescent Games and Section Games for making an extremely fun platformer that is certainly worth replaying more than a couple times. I look forward to more games of similar quality.

Gameplay:

Controls- 8/10
Fun Factor- 10/10
Difficulty- 10/10
Replayability- 7/10
Innovation- 8/10

Aesthetic:

Graphics- 8/10
Music- 8/10
Sound FX- 3/10
Story/Lore- 1/10
Level Design- 9/10

Final Score: 74/100 for replayability, graphics, and artwork.
Summary: Rocketjumping platformer featuring a very likeable little robot on an abandoned planet. Wall-E? Nope. Even better.

Full text/photo review: http://www.indiegamebundles.com/review-tinertia/
Full video review: https://www.youtube.com/watch?v=Gri8nQ7f1KE
이 평가가 유용한가요? 아니요 재미있음
3명 중 3명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
243.5 시간 기록
게시 일시: 2015년 5월 9일
앞서 해보기 평가
This is a wonderful game if you like, and rockets, and explosions, and a challenge, and speed running!

Rocket jumping is awesome. Controls are easy. levels are good looking.
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
0.5 시간 기록
게시 일시: 2015년 4월 2일
앞서 해보기 평가
its super meat boy but with rockets instead of jumping
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1명 중 1명(100%)이 이 평가가 유용하다고 함
3.3 시간 기록
게시 일시: 2015년 3월 11일
앞서 해보기 평가
Tinertia is an incredibly fun and challenging platformer with no jump button. The rocket jump controls are easy to pick up, but tricky to master. Once you get the hang of the controls, there is nothing more satisfying the doing a "Speed-Run" and beating all your friends best times. Check out Twitch & YouTube for some great gameplay videos. Definitely a fun game with excellent graphics. Absolutely worth the money!

I got to watch some great footage of Tinertia at PAX East at the Twitch booth. This game is an absolute must-have if you love challenging platformers like Super Meat Boy.
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33명 중 27명(82%)이 이 평가가 유용하다고 함
16.0 시간 기록
게시 일시: 2014년 8월 26일
앞서 해보기 평가
Surrounded by the metal wastelands of the planet Tinertia you assume the role of a small and scrappy little robot alone and stranded at the Core, armed with nothing but your trusty self-propelling rocket launcher. Only the watchful eye of the rogue A.I. known as A.R.C and his recycled minions stand inbetween you and your freedom. Tinertia features a simple, effective and intuitive Rocketjump oriented platforming mechanic utilizing only twin-stick controls and no jump button. The gameplay itself however is anything but simple pitting you against a harsh dystopic landscape of the most treacherous of hazards and its maze-like passages each protected by deranged titan-like bosses.

Tinertia is exceedingly easy to pick up and play, yet manages to be deceptively difficult enough to keep the most refined platformer fans retrying stages for hours before things really click and gravity-defying skills are fully employed. Remember the excitement of discovering rocket jumping in Quake or the aerial excitement of concussion maps from Team Fortress Classic? If you've ever wanted to see those concepts applied to another genre as badly as I did, this is the game for you.

The gameplay features a concrete combination of the fiendishly difficult and precise platforming of Super Meat Boy with the over-the-top acrobatics and visually stimulating polish of Trials: Evolution, but most importantly retains the strongest element of both; speed-running and record setting. The levels are short and sweet and the physics add a lot of variation to the challenge, making it perfect for pushing yourself to learn the workings of each one inside-and-out in order to shoot for a speedrun of an entire stage. The more you fail the more you learn, and the better you become with an end result of blasting through complex stages with style in record time and feeling great.

Although your ammo is infinite and you're free to blast around the stages willy-nilly, getting a good score depends on keeping under the Par number of rocket boosts allowed. This means that to play competitively you'll need to learn to use each rocket to its full effect and place your shots as accurately as possible. This leads to a very high skill-ceiling and some ridiculous amounts of replayability, in the same way that Trials would keep you repeating the same track over and over in order to smash that last best time.

The game contains 8 variously themed stages all taking place throughout the recycled metal planet, starting you off in the heat of the magma-filled core. These are some of the more simple and enjoyable courses that mostly get you into the motion of placing your rocketjumps accurately and avoiding the burning hot edges of hot obstacles. Ending the first stage is a massive chainsaw-fingered boss, the first of many, pushing from left to right with its threatening arm of blades forcing you to escape at incredible speeds.

The stages are pretty damn difficult at this point, and had me attempting several times before a successful run and never under par time at first. As you delve into the second area, the mines, you're faced with strips of timed lazers which force you to shred through the stages at a consistent speed. This is where things start to take a lot of practice and patience as you learn to cope with the split-second hazards denying you your right to take a moment and breathe.

Tinertia looks and sounds great, with some of slickest visuals around for a platfomer that are even more eye-popping in combination with the fluid and destructive physics filling your screen with bits of particles after each blast. The electronic and ambient soundtrack is also catchy and fits the scrapped metal planet and its aesthetics more than perfectly. Overall what you have is not only the most explosive and fast-paced action around for a platformer, but a complete package with all the audio and visual sugar-coating needed for an awesome experience.

Even with Tinertia in Early Access it's a feature complete game that already includes all of the mechanics and solid gameplay that you can expect on release, with lots of new stages, levels, features and bosses you can look forward to during its early period. With an incredibly novel concept and lasting playability Tinertia is a game I'll continue to come back to over and over.
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