Action Platformer: No Jump Button! Tinertia is an action-platformer built on the premise of Quake-like rocket jumping, Sonic-like speed, and precision controls…all without a jump button!
Erg positief (72 recensies) - 94% van de 72 gebruikersrecensies voor deze game is positief.
Releasedatum: 3 sep 2015

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Recente updates Alles weergeven (23)

22 februari

Version 1.1.1 Time & Par Medals

This update brings new tuning on the Time and Par medals, along with some minor bug fixes and optimizations:

  • Adjusted the Time and Par medals to be a bit more reasonable!
  • Eliminated the chug at the end of a level when the game saves scores and replays.

0 opmerkingen Meer informatie

4 februari

New Input System v1.0.9

After many questions & requests for Win10 native Xbox One controller support, it's finally here!

With this update we ripped out our old Input system in favor of a new one. Tinertia now has native support for more controllers, allows plugging-in controllers at runtime and Rumble for XInput controllers!

Here's the new list of supported Controllers:

  • Sony DualShock 4 (Wired & Bluetooth)
  • Sony DualShock 3 (Wired & Bluetooth)
  • Sony DualShock 2 (My-Power CO., LTD Adapter)
  • Sony DualShock 2 (Insten Adapter)
  • Microsoft XBox One Controller
  • Microsoft XBox 360 Controller
  • Logitech F710 (X mode & D mode)
  • Logitech F310 (X mode & D mode)
  • Logitech RumblePad 2 USB
  • GameCube Controller (Mayflash 2-port USB adapter, Mayflash 2-port adapter for WiiU & PC, Mayflash 4-port adapter for WiiU & PC)
  • WiiU Pro Controller (Mayflash Wireless USB adapter)
  • Mad Catz C.T.R.L.R
  • Mad Catz Micro C.T.R.L.R
  • SteelSeries FREE
  • SteelSeries Stratus XL
  • Thrustmaster Score-A

Even if your controller is not on the list odds are it will still work great. In case it doesn't let us know on the Controller Support Thread.

4 opmerkingen Meer informatie

Over dit spel

Action Platformer: No Jump Button

Tinertia places you on an unknown planet in the role of Weldon, a small but extraordinary robot. While on a mission to survey the planet, Weldon is entrapped by an evil entity identified only as the ARC. Stranded on this eerie and hostile world, Weldon must mount a heroic escape in order to survive!

Equipped with a trusty rocket launcher arm, you must master the skill of rocket-jumping to traverse expansive maze-like environments. Tinertia’s platforming mechanics are entirely physics-based, giving you immense freedom of movement. There’s no top speed and you can keep adding to your momentum. Launch yourself over deadly obstacles, take on bossy robots, and ultimately escape off the planet — Weldon’s survival depends on it!


    • Rocket Jumping: Master the physics of rocket-jumping to traverse intricate 3D environments. Connect your rockets to add momentum in any direction. There's no speed limit!
    • Seven Environments: Journey from the molten core of the planet all the way to outer space. Travel across seven vibrant worlds, through 65+ levels with epic backdrops, shifting camera angles, and unique play mechanics.
    • Robo-Bosses: Face-off with seven epic boss battles for the ultimate test of your rocket-jumping skills.
    • Leaderboards: Tinertia saves your best times and scores on global leaderboards. Compete with your friends for level times, or take on the best in the world for any game mode.
    • Replay System: Every leaderboard score has a replay. Watch any run while changing the camera angle, zoom, or playback speed. Relive close calls and epic moments in slow-mo!
    • Boss Rush Mode: Take on each boss in Weldon’s escape, with only one life, to earn a spot on the leaderboards.
    • Speed Run Mode: Run a World from start to boss-battle to compete on the speed-run leaderboards.


Mac OS X
SteamOS + Linux
    • Besturingssysteem: Windows 7
    • Processor: 1.7 GHz Intel i3
    • Geheugen: 2 GB RAM
    • Grafische kaart: Intel HD Graphics 3000 384 MB
    • Opslagruimte: 2 GB beschikbare ruimte
    • Aanvullende opmerkingen: Controller or 2 Button Mouse recommended.
    • Besturingssysteem: OS X 10.9.4
    • Processor: 1.7 GHz Intel i3
    • Geheugen: 2 GB RAM
    • Grafische kaart: Intel HD Graphics 3000 384 MB
    • Opslagruimte: 2 GB beschikbare ruimte
    • Aanvullende opmerkingen: Controller or 2 Button Mouse recommended.
    • Processor: 1.7 GHz Intel i3
    • Geheugen: 2 GB RAM
    • Grafische kaart: Dedicated Graphics Card
    • Opslagruimte: 2 GB beschikbare ruimte
    • Aanvullende opmerkingen: Controller or 2 Button Mouse recommended.
Nuttige klantrecensies
5 van de 6 mensen (83%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
8.2 uur in totaal
Geplaatst: 28 november 2015

Excellent platformer, but perhaps a bit too fast paced. 9/10


Very solid platform game.
Like super meat boy, but with rocket prepulsion instead of jumping.
The game has 2 seperate leaderboards for every level and every chapter.
One leaderboard for speedrunning, and another for fewest rockets fired.
Viewable replays for the leaderboard


The game is a bit too fast paced

For example, for any of you that have played Super meat boy or even CS:GO, imagine if those games were played at 2x the current speed. Sure it would make the game much harder, but it would also make alot of things way more inconsistent because humans arent physically capable of reacting that fast with precision.

....but............It could just me being bad and finding excuses XD
Was deze recensie nuttig? Ja Nee Grappig
3 van de 3 mensen (100%) vonden deze recensie nuttig
11.5 uur in totaal
Geplaatst: 27 januari
Tinertia is a Quake meets Super Meat Boy 2.5D precision platformer with short levels in which you will die repeatedly and a sky high skill ceiling. Almost everything about it is fantastic from the deep movement mechanics to the clever level design, pleasant aesthetics, and music that does a great job of keeping you engrossed as you're replaying the same levels again and again. It's brilliant. This is one of the best games in my sizable Steam library and one of the few that I can actually recommend picking up at full price.

Even once you've managed to get through the levels, which past the first world is quite a task in its own right, there's secondary goals to finish within a certain amount of time / rockets used (thankfully both don't have to be done on the same run) which add a great deal of replayability, and you can compete against other players' best runs with both friend and global leaderboards. The variety of gimmicks is great too, you aren't just running through the same design tropes world after world. It's not for the faint of heart, but if you're into repeating an area until you get every movement exactly right ala Super Meat Boy or Hotline Miami then this is going to be a perfect fit for your collection.

I do have a few issues with the game but they're all fairly minor. Menu navigation is clunky unless you're using a controller (inexplicably, since this was originally designed for keyboard and mouse). Antialiasing is FXAA only and it definitely reduces the aesthetic quality of the game, though it still looks very nice overall. You can supersample it if you have the GPU power without breaking anything in the game, but that shouldn't be the only option for proper AA. Vsync causes massive performance problems, though in a game like this I'm not sure why you'd be using it anyway. It's recommended using driver forced vsync rather than the in game option but I haven't actually tried this to see if it works any better. Other than that, the graphics options given are respectable, offering you the ability to turn on or off ambient occlusion occlusion and depth of field, as well as a generic 'quality' selector which gives you six options from 'lowest' to 'ultra' (points for granularity). It's never specifically stated what each of these different qualities entails, but since the game's rendering adjusts in real time as you change it, you can pretty well see what happens by looking in the background of the menu. Even on lowest, the game still looks quite nice, and my GTX 760 keeps up with ultra just fine, no glaring performance issues outside of the mentioned problem with vsync.

I think the progression system could be improved. The game is strictly linear and doesn't give you any way to bypass a level if you get stuck on a particularly tough one. A mouse sensitivity slider would be a welcome addition, as would the option to rebind keys which is completely absent for both keyboard / mouse and gamepad. And the current gamepad setup makes pulling off advanced jumping techniques that require rapidly firing off a series of rockets almost impossible. Tinertia really needs an alternate control scheme allowing you to aim with right stick and fire rockets with the trigger button, rather than having them fire on movement of the right stick, as is currently the only option. This would facilitate much more precise control and closer parity to playing with a mouse. Gamepad may never be the first choice for serious players, but that doesn't that it shouldn't be the best experience it could possibly be for those who want to use it.

Overall, though, I can't praise this game enough. It's highly polished and just feels great to play. You can definitely tell that there was a lot of love that went into this project, and I hope that they will have a chance to make a sequel or campaign DLC. I'm surprised that it isn't getting more hype than I've seen thus far, especially as one of the rare early access projects that hasn't turned into a grand disappointment. If you're at all into speedrunning or enjoy challenging platformers, Tinertia is a must have.
Was deze recensie nuttig? Ja Nee Grappig
2 van de 2 mensen (100%) vonden deze recensie nuttig
5.5 uur in totaal
Geplaatst: 3 januari
Really fun platformer. Using rockets to jump/boost you through the level forces your brain to adjust to the non-traditional movement mechanics. Because of this, it can be rather challenging, but not in a frustrating way.

Each level has different properties that force you to adapt what you learned in previous levels in novel ways. If you ever get stuck on a level, it's really easy to go look at the top 20 run times and see a replay of how other people completed the level. They're pretty crafty!

This game is quite difficult, but don't let that disuade you. Tinertia is surprisingly addictive.

My only complaint is that using an analog stick (notably on my 360 controller, but I'm sure it's a universal issue) can make it somewhat difficult to precisely shoot the rockets. That is to say, sometimes you go higher or lower than you intend because you were slightly off by so many degrees. This may be solved by increasing the dead zone on the controller (which is an option they included in the game). Regardless, it's not a huge issue, and has not negatively impacted my experience of Tinertia.

If you're still thinking about whether you want to invest in this game or not, DO IT! It's definitely worth it!
Was deze recensie nuttig? Ja Nee Grappig
3 van de 4 mensen (75%) vonden deze recensie nuttig
8.6 uur in totaal
Geplaatst: 28 november 2015
God! I freaking love this game! Swear to jesus, spent about 3 hours mastering the final boss, and I got 21 on the world leader board for both rocket par and time.
If you're into games with solid or unique movement (quake, tribes feel, etc.) this game was built for you. Great price for a fantastic platformer.

-One quick reccomendation-
Not sure if the devs read what people say here, but I wanted to comment really quickly on one of the levels in metropolis. In fact, it was the very last level. Anyways. In the last level, you first have climb whilst avoiding yellow bullets that shoot down the sides of the walls you are supposed to use. This is all fine and good, and I really enjoyed beating that part, however, directly after that, you jump to the left and you have to do the same thing, but this time, the platforms are falling. All of that is ok too, except for one thing. On the section where the platforms are falling, I felt like it was a bit random whether I succeeded or not. This is due to the fact that I could not see the yellow bullet things being shot down before I had to jump of the falling platforms. This made it impossible for me to time when I needed to jump onto the falling platforms to continue the level. And since I couldn't time it, I just kept playing till I got lucky. Other people might not have the same patience :P. It's a pretty simple fix, just move the camera to the left a bit during that section or something to that effect.
Was deze recensie nuttig? Ja Nee Grappig
3 van de 4 mensen (75%) vonden deze recensie nuttig
118.7 uur in totaal
Geplaatst: 2 januari
Tinertia is a 2D platformer with rocket jumping mechanics. You have access to a inifinite rocket launcher and one airdash, which resets everytime you touch the ground. Those sets of mechanics create a really dinamic and fast paced experience, it also adds a huge layer of depth and therefore a high skill ceiling.

You play throught a set of 6 worlds, with most of them having 10 levels each. You could compare it to Super Meat Boy for example. The levels are generally short and reward with you badges depending on your completion. All levels have a time badge (self explanatory) and missiles badge (you can only use a certain number of rockets). They both create different ways to play through the levels and a good deal of replayability, the missiles badges in particular turns the levels in a sort of "puzzles".

The controls are really precise, I played it with a keyboard and had no problems with it. Everything responds incredibly well as long you understand the physics of the game. There is no way to remap them, but they suit the game. There's gamepad support, and that seems to be prefered way to play, so should work just as well.

The music is also really solid. I didn't quite like 2 tracks but everything else was really enjoyable.

Finally, the graphics are really nicely done. Other than the death animations when falling out of levels (which you likely won't experience because of the quick resets), everything is great.

Easiest way to say it, is that if you enjoy platformers, this is a easy choice even at full price. You can easily get around 20-40 hours of gameplay if you are going to get all the achievements, more time or so if you get invested in to the leaderboards. If you are not huge on platformers, you probably will not get as much replay value out of it, but It's still a really solid purchase for a really fun and unique 8-10 hours, definitely get it on sale in this case.

Was deze recensie nuttig? Ja Nee Grappig