Vertical Drop Heroes is a procedural platformer RPG hybrid with roguelike elements, where your hero adventures through randomly generated stages. Armed with a variety of skills and traits, you must use your cunning and reflexes to survive the dangers of each stage, until you face the final boss and uncover the truth behind the game!
Análisis de usuarios: Muy positivos (142 análisis)
Fecha de lanzamiento: 25 de jul. 2014

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Recomendado por mentores

"A vertical roguelike game with good swift combat and random objectives."
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Actualizaciones recientes Ver todos (4)

26 de enero

New Update for Vertical Drop Heroes HD!

A new update for Vertical Drop Heroes HD is now available, which should eliminate the loop_missiles crashes, as well as other minor bug fixes.

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11 de diciembre de 2014

Demo for Vertical Drop Heroes HD now Available!

If you'd like to try the game before you buy, the free demo for Vertical Drop Heroes HD is now available for download! Just hit the "Download Demo" button, and you'll be able to play through the first two levels of the game, for free!

Let your friends know!

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Críticas

“If you're looking for a fun and slightly different type of RPG that you can easily play in spurts, definitely give this one a go.”
95/100 – GamingNexus

“It is perfect for gamers who are into roguelike games and who also like platformers and RPGs. And of course, fans of Nerdook would certainly appreciate and enjoy this updated classic.”
8/10 – ThatVideoGameBlog

“Dropping random heroes through strange 2D worlds until they meet their untimely, permanent deaths has never felt so exhilarating… Fun gameplay, lots of reasons to replay, great value!”
8/10 – GamesInAsia

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Vertical Drop Heroes is a procedural platformer RPG hybrid with roguelike elements, where your hero adventures through randomly generated stages. Armed with a variety of skills and traits, you must use your cunning and reflexes to survive the dangers of each stage, until you face the final boss and uncover the truth behind the game!



FEATURES

- Randomly generated stages, enemies and bosses, resulting in a very replayable game
- Artwork, coding and animation done by one person (me) in that unique Nerdook style
- Split screen, local co-op, as well as local network coop!
- Destructible terrain and multiple uses for each skill gives you plenty of options to approach the different situations generated
- Tons of skills, abilities, traits and powers that you can unlock in the game, creating a different hero each time
- Unique combat system where proper planning is more important than quick reflexes
- Persistent upgrades allow you to carry forward progress between games, with a choice between increasingly expensive persistent upgrades or generally cheaper temporary upgrades
- Every enemy and boss has been designed to provide challenge and variety



BACKGROUND
This is a HD remake of GIGANTIC proportions for Vertical Drop Heroes, the original webgame with over 2 million plays... from Nerdook, a one-man developer with a portfolio of games that has accumulated more than 50 million plays worldwide! Bigger and better in every way, Vertical Drop Heroes HD revamps the entire game into an epic, randomly generated platformer RPG!

Requisitos del sistema

Windows
Mac OS X
    Minimum:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: Processor 2 GHz (Dual Core)
    • Memory: 256 MB RAM
    • Graphics: OpenGL 2.1 compatible 3D graphics card with 256 MB VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 40 MB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • Additional Notes: Support for Xbox controllers
    Recommended:
    • OS: Windows Vista / 7 / 8
    • Processor: Processor 2 GHz (Dual Core)
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1 compatible 3D graphics card with 512 MB VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 40 MB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • Additional Notes: Support for Xbox controllers
    Minimum:
    • OS: OS X 10.7.0 or later
    • Processor: Processor: 2 Ghz Intel Core 2 Duo
    • Memory: 256 MB RAM
    • Graphics: OpenGL 2.1 compatible graphics card with 256 MB VRAM
    • Hard Drive: 40 MB available space
    • Sound Card: OpenAL-compatible sound card
    Recommended:
    • OS: OS X 10.7.0 or later
    • Processor: Processor: 2 Ghz Intel Core 2 Duo
    • Memory: 256 MB RAM
    • Graphics: OpenGL 2.1 compatible graphics card with 256 MB VRAM
    • Hard Drive: 40 MB available space
    • Sound Card: OpenAL-compatible sound card
Análisis útiles de usuarios
A 3 de 4 personas (75%) les ha sido útil este análisis
4.2 h registradas
Publicado: 1 de noviembre de 2014
Vertical Drop Heroes HD es un juego casual para matar un par de horas ,y después se hace extremadamente pesado y monótono.

El planteamiento es sencillo : Debes avanzar a través de 10 niveles de forma vertical (empiezas arriba del todo y debes ir bajando) que se generan aleatoriamente , mientras derrotas monstruos ,recoges oro y llaves para abrir tesoros y rescatar a aliados que te ayudan durante ese nivel. Al morir tu personaje ,debes elegir otro (normalmente con diferentes características) y empezar de nuevo usando el oro que te haya sobrado para comprar mejoras.
Tiene algunas similitudes con Rogue Legacy ,pero no se acerca a su calidad.

Empezamos el juego con la posibilidad de elegir entre 3 personajes,los cuales son idénticos en habilidades ,pues hay que ir jugando y desbloqueandolas en mitad de la partida usando dinero (en NPC's que aparecen aleatoriamente por los niveles) , para que al reiniciar la partida tengamos la posibilidad de variar un poco. Ésto hace que los primeros minutos (incluso horas) sean bastante más aburridos de lo que el juego puede llegar a ofrecer.
Además cuando compras un par de habilidades sólo ,descubres que todos los personajes de futuras partidas usarán sí o sí dichas habilidades (en lugar de no usar nada) , por lo que ,si compras un par de habilidades que te quitan % de vida total a cambio de algún bonus , la siguiente vez que juegues por obligación tendrás que usar esas habilidades juntas (Recomendación : Comprar todas las nuevas habilidades posibles sean cuales sean siempre que puedas para obtener mayor variedad a lo hora de elegir un nuevo personaje).
Antes de iniciar la aventura,también podemos gastar dinero en comprar "mejoras" para futuros personajes,pero éstas se reducen a :
1- Hacer más daño por ataque
2- Tener más puntos de vida máximos
3- Mayor efectividad en las "esferas de la paz" (explicado luego)

Los niveles son relativamente sencillos,siempre que comprendas cómo funcionan los combates (después lo explico) ,y que pierdas el tiempo matando a todo lo que veas para ganar experiencia ,ya que en caso contrario,en niveles avanzados será casi imposible derrotar a los enemigos.
También existe la posibilidad de avanzar por los niveles sin matar a enemigos ,ya que hasta que no derrotas a alguien ,puedes recoger esferas de la paz que otorgan un poco de experiencia y oro ,pero que no es una cantidad comparable a la obtenida matando enemigos ,así que para maximizar experiencia/oro ,lo mejor es avanzar por el nivel pacíficamente (es complicado esquivar enemigos en niveles avanzados) , y después retroceder al principio del nivel para matar/recoger todo.

Al ser verticales los niveles ,para volver arriba es necesario usar unos "portales" (indicados con una flecha azul) , y ésto provoca inconvenientes más adelante cuando aparecen enemigos que son capaces de destruir el terreno,incluyendo los portales ,que te impiden volver en caso de que te dejaras algún cofre o similar ,lo que incita a volver atrás siempre que te dejes lo más mínimo (en lugar de acabar previamente un nivel,pues tiende a haber un portal al final de cada nivel) ,por si se acaba destruyendo ,lo que genera a su vez una mayor pérdida de tiempo para el jugador.

El mayor problema del juego está en el combate en sí : La mayoría de personajes que usas tienen armas cuerpo a cuerpo,que si spameas el botón de ataque las usan muy rápido, PERO los golpes son efectivos sólo a cada segundo aproximadamente (es decir,una vez golpeas a alguien,hasta pasado un segundo no puedes hacer daño a nadie más,aunque tu personaje sí puede hacer la animación de ataque).
En cambio los personajes con armas a distancia ,sí pueden golpear sin esta restricción ,pero deben recoger del suelo la munición que gastan (al menos así ocurre con el arco) , porque si no ,te acabas quedando sin munición y el personaje no puede hacer nada para atacar (más allá de las habilidades especiales,que no son suficientes a menos que estés ya cerca de terminar el nivel)

También puedes rescatar NPC's (todos requieren de una llave pues están en una celda) que te ayuden en combate ,pero su inteligencia artifical es tan estúpida como la de los enemigos ,e incluso pudiendose teleportar por la pantalla, se quedan fácilmente atascados en lugares absurdos,o caen en la misma trampa de pinchos una y otra vez hasta que mueren. Cuando hacen bien su trabajo y junto con tu ayuda ,son relativamente útiles.

Al final de cada nivel hay un jefe ,que siempre es el mismo dependiendo del nivel en el que te encuentres,y a pesar de tener mucha vida , hacer mucho daño y tener alguna habilidad mágica,no suponen mayor problema si usas tus propias hablidades especiales en él.

La música es extremadamente repetitiva y "sin loop" (cuando acaba un tema,no se oye nada durante unos segundos,y vuelve a empezar el mismo tema otra vez). A cada 2 niveles hay una melodía nueva,pero siempre la estarás escuchando lo mismo una y otra vez.

Existen portales (se deben ir desbloqueando) para empezar la partida directamente en cierto nivel ,pero al hacer esto,el juego te otorga un nivel de experiencia en tu personaje que es insuficiente para jugar correctamente, por lo que es recomendable empezar siempre la partida desde el principio y "grindear" todo para ir con "sobre nivel" y así no morir de un golpe al enfrentarte a un jefe.

Resumiendo ,y como comenté al principio ,es un juego entretenido para jugar un par de horas (aunque no pasarás del nivel 5) . De ahí en adelante es extremadamente tedioso ,y no compensa la habilidad del jugador en absoluto , permitiéndote ganar sólo cuando has muerto muchas veces,recolectado mucho oro,y empleado ese oro en comprar mejoras que te permitan aguantar cada vez un poco más.
No pagues más de 2€ por él.
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A 15 de 17 personas (88%) les ha sido útil este análisis
2.4 h registradas
Publicado: 28 de octubre de 2014
4/5 stars. Vertical Drop Heroes HD is like Rogue Legacy "lite"...in a very good way.
Most of my playtime with Vertical Drop Heroes HD has been with the GOG (DRM-free + original VDH) version. So my Steam stats don't reflect my total experience with this game.

PROS:
+Pick up and play accessiblity.
+Easy to learn, difficult to master.
+Fast arcadey action.
+Stages are randomly generated, assuring replay value.
+Unlocked abilities can be used with future characters, but characters can only carry 2 unlocked abilities with them at a time. This allows for very customizable gameplay, while keeping it challenging.
+Gamepad support: Xinput (360, or Logitech F series set to "X").
+Modest hardware requirements; most PCs built in the past 8 years should run VDH-HD.

CONS:
-No Linux support at the time of this review. But, given VDH-HD uses OpenGL, Linux users may be able to run it via Wine.
-No Direct Input (Logitech and generic) controller support...yet.
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A 13 de 14 personas (93%) les ha sido útil este análisis
8.1 h registradas
Publicado: 3 de noviembre de 2014
Vertical Drop Heroes HD is a fun little game, good for playing in short sessions. It's like a lite version of Rogue Legacy + Spelunky. It's a good introduction for anyone who wants to start playing roguelike-like games, because it's not so hard as others in this genre.
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A 10 de 10 personas (100%) les ha sido útil este análisis
37.8 h registradas
Publicado: 16 de octubre de 2014
This was an impulse/curiosity purchase and ends up being a game I play most often...and I have a lot of games! It's fun, it is challenging, but not to the point of discouraging or losing enjoyment, and it has the feel of new-and-different on every playthrough. Levels are also varied and add to the freshness of each play. There is a load of variety in weaponry and special abilities, more special weapons and abilities you can work toward, and there is a rougue-like feel throughout. If you are thinking about getting this, it's a safe bet you'll have fun with it, and can either play for a short term or long. I've put a good amount of time into this game...I suppose I like having fun, then! All in all a very pleasant surprise.
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A 8 de 8 personas (100%) les ha sido útil este análisis
19.0 h registradas
Publicado: 26 de octubre de 2014
Just to relive the nostalgia, I had to go back and play the original Vertical Drop Heroes on Kongregate. This truly does its predecessor justice, giving that fantastic risk-reward system and adding so much more to it. There are some aspects of the game that are easy to exploit (using Confusion on the Worm boss makes the fight ever-so easy, especially when I know recharges are around the corner), but even with that, the game provides a good challenge and requires you to put both your platforming skills and rogue-like decision making skills to the test. I especially like the addition of the pacifist system. Normally the choice of "To fight or not to fight" comes down to whether or not you can gain more than you lose, but in this case with many fights being winnable without much or any loss, a reward for avoiding the easy massacres is tempting and very worth it. The story itself is also simple but very befitting; so often do games tell of the great hero that overcame evil with the dozens of game-overs in between never even being acknowleged. Knowing that each failed attempt is simply another step in the story makes me even more anxious for the next attempt.

I look forward to seeing what comes out of Nerdook Productions next. Even if it's another remake of an old Flash game, I know it will be as good-- if not better than-- the original.
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A 7 de 8 personas (88%) les ha sido útil este análisis
11.5 h registradas
Publicado: 1 de noviembre de 2014
Vertical Drop Heroes HD is pretty neat, you have to make it from the top of a level to the bottom of a level and get out the exit, to make it to the next level ala Spelunky, with a lot more combat involved. Although a lot of it can be avoided and there are achievements for getting through levels without killing things so it's more a playstyle choice.

It is a roguelike so you get to unlock new classes and perks, you can purchase persistent upgrades with currency collected throughout each level/from killed npcs; also you can levelup your character (start each game at level 1) which increases numbers (damage, hit points).
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A 7 de 8 personas (88%) les ha sido útil este análisis
3.9 h registradas
Publicado: 1 de noviembre de 2014
Paid as much as I would for a decent cheese burger and it was a fun game to play for a few hours. Not terribly long, moderate replay value, and like Rogue Legacy, you spawn as a new hero with new abilities, but I didn't die enough to fully enjoy that mechanic.

7.5/10 would play a game simular.
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A 5 de 6 personas (83%) les ha sido útil este análisis
3.2 h registradas
Publicado: 1 de octubre de 2014
very good game gets addictive extremly fast and for an indie game very well polished all round a good game
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A 7 de 11 personas (64%) les ha sido útil este análisis
3.5 h registradas
Publicado: 27 de noviembre de 2014
[Summary] (Summary first for clarity and people who don't want to read a lot)
Over all a quite bad game. It would be ok as a flash game to kill an hour or two but not worth buying. The only redeeming quality is the local co-op, but the game still has fundamental issues with their design.

[Combat]
Very repetative and dull combat. Hitting someone isn't an issue of hitting them with you weapon but more of them being in front of you when you strike (as in the weapon never connects). Every battle is composed of hitting the opponent then stepping back quickly so you can go in and stab them again (with slight variation if you still have your spell left to use).

[Store system]
You can buy two things that makes you stronger. More damage and more health. You can also purchase an upgrade for the passive coins on the maps (they are worth experience and gold, they disappear when an enemy is killed).

Spread out through the map are merchants selling a single ability each. These will then be shuffled into your random spells for your new generations. Most of these purchases are regretted as there is no way to confirm if an ability is good until you purchase it and use it.

The store system is over all very underwhelming and it feels like the store system was added last minute to balance the fact that levels only get harder because the monsters have more health and hit harder.

[Level design]
Throw in random blocks in a maze where you navigate to the bottom where the boss is. Add prisoners (that help you if you let them out) and treasures. Plus a quest per level that is either find Y of X or kill Z and come back to me. The map is not designed so that you can travel upwards, to combat this there are teleporters that bring your to the beginning spread out across the map.

You start from level 1 and progress upwards. Some levels have the ability to pay gold so that you can teleport there instantly (for a negligible price) in new generations. Monster design is pretty limited, the higher level the map is the harder the monsters hit. They look different and sometimes they might be ranged but all in all this doesn't change much.

[Stability]
Crashed only once every 30-45 minutes and never in a way that progress was lost. Starting the game is quick and easy through Steam Big Picture Mode so this was more of a nuisance than a problem.
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A 2 de 2 personas (100%) les ha sido útil este análisis
11.6 h registradas
Publicado: 18 de septiembre de 2014
So addictive. Very much like Rogue Legacy, though the upgrade system is a little different. Very replayable, very fun, hacky-slashy goodness in short levels with a boss on each floor. Great fun!
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A 2 de 2 personas (100%) les ha sido útil este análisis
2.8 h registradas
Publicado: 10 de noviembre de 2014
Let me tell you this: This 43MB small game is addicting as heck. I actually only started it up because I made a typo in the library searchbar. Then I went on and played it for a long time straight. Really great game with cute graphics and a memorable gameplay. One of the best rogue-style games out there!
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A 2 de 2 personas (100%) les ha sido útil este análisis
1.5 h registradas
Publicado: 30 de diciembre de 2014
Randomly generated levels that is fun as you die and progress at the same time.

It's 1 life per game though, so your characters are always different but you get stronger everytime you progress in your previous life.

Great little game to waste time when downloading something.

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A 2 de 2 personas (100%) les ha sido útil este análisis
3.6 h registradas
Publicado: 6 de enero
Way back when, I used to use Kongregate for my casual gamery fun, and the No.1 dude we all waited for to bring out a new game was Nerdook. That dude made the tightest games, every single one was super fun and interesting, and had a cool idea or mechanic behind it all. Imagine my surprise when I boot up this game I got as a freebee and see that familiar Nerdook logo pop up.

This game is a treat. Super simple gameplay that's hella accessable for anyone to just dive into, excellent single player AND multiplayer, sweet and smooth graphics and a brilliant soundtrack? Nerdook never lost his touch at all. Totally worth picking up, Vertical Drop Heroes is amazeballs for pick up and play fun.
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A 2 de 2 personas (100%) les ha sido útil este análisis
4.5 h registradas
Publicado: 12 de enero
The Roguelike is one of the most obscurely defined game genres, so I'm not sure this is technically one.
It's definitely a game I enjoy a lot though.

Nerdook Productions, generally better known for their in-browser flash games has delivered a solid game somewhat comparable to Rogue Legacy.
The player chooses one of three heroes with various traits, spells and weapons assigned randomly and sets off to conquer a dungeon that is about a dozen floors deep.

As the name implies though, each 'floor' is already quite deep, as the entire game is very much a descent through a random environment (seen from the side in colourful 2D graphics). The width of your screen is always the width of the level. You will fight your way down each floor to the bottom where a sealed portal lies. To unlock the seal you must defeat the boss or unlock it using 5 keys (which you also expend to open locked trapdoors earlier in the level and treasure chests) or, if the situation or an aspect of your character allow for it, destroy the wall surrounding the portal.

As you defeat enemies you gain experience and gold, the experience goes directly to your current character to empower him/her, the gold is primarily used between runs to get better base stats and upgrades as well as at merchants you encounter randomly on some floors that will sell you new weapons, traits and spells.

The whole thing wraps up nicely with a satisfying and challenging final boss.
One of the main things that sets this game apart from similar games (or specifically Rogue Legacy) is that not killing enemies is a viable alternative. Until you've killed your first enemy on each floor you'll be able to see and pick up pacifist sigils that are dotted around the level. Picking these up will grant experience and gold, same as killing enemies. It's not always a viable option (sometimes you'll really need to dispatch enemies in your path), but it's nice that there's an incentive to change things up every now and then and not kill everything in sight.

I've compared this game several times now to Rogue Legacy, which might not be entirely fair.
The question is, though, does this game offer anything that Rogue Legacy doesn't?
It does, and it's a game I recommend. However, if you've not yet played Rogue Legacy I couldn't recommend this more, so I would suggest playing that first.
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A 1 de 1 personas (100%) les ha sido útil este análisis
5.0 h registradas
Publicado: 5 de febrero
Legit game. Tough and simple. Less cutomization than rogue legacy and less rushy than magicte, yet really similar to both games. Its also the same genre (upgrade in death)

main differences, here you can only upgrade health and damage. However.. you buy traits (and you have 2) and spells(also 2) in maps for new heroes. You also buy access to portals so you can jump right into map x (there are 10 maps ?). Spells are charge based and not mana.

The game is really simple. maps are short and you can only go down. sometimes you miss blocks (or destroy them) and you cant go up unless you get a teleporter. Anyway. maps are short and intense. Easy to die but its also easy to learn and truly grasp the game.

Careful when buying spells and traits, you dont pick them and some are better than others.
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A 1 de 1 personas (100%) les ha sido útil este análisis
2.1 h registradas
Publicado: 27 de enero
Anyone who liked Rouge Legecy should pick this game up. That is all.
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A 1 de 1 personas (100%) les ha sido útil este análisis
2.1 h registradas
Publicado: 18 de febrero
游戏打击感不错,根本停不下来,
带接近敌人自动攻击,
游戏音乐完美符合,
解锁可以获得新的可随机的技能,特性,或者新的职业,
适合轻松闲暇时间玩一玩,平均每次半个小时吧,
个别职业还是有些挑战性的,
爽快感十足。
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A 2 de 3 personas (67%) les ha sido útil este análisis
7.7 h registradas
Publicado: 28 de diciembre de 2014
I had an addiction. It was called Spelunky. This game helped me get over that addiction.
2/10
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A 3 de 5 personas (60%) les ha sido útil este análisis
3.5 h registradas
Publicado: 11 de octubre de 2014
Great little roguelike. Very simple, randomly generated characters and worlds make it interesting each time you play. Combat starts off easy, but turns into a very tough, but rewarding system. 9/10 will be playing a lot more.
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A 2 de 4 personas (50%) les ha sido útil este análisis
4.8 h registradas
Publicado: 31 de octubre de 2014
Vertical Drop Heroes is a game that you can sink hours into and never fully finish it. As a rogue platformer, it isn't the best, but it is amazing. But combine it with a permadeth RPG type game and it's a cross between Risk of Rain and going down. Just down.


No seriously. You'll be going down the whole game. Just down. Vertically. Down.
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