Vertical Drop Heroes is a procedural platformer RPG hybrid with roguelike elements, where your hero adventures through randomly generated stages. Armed with a variety of skills and traits, you must use your cunning and reflexes to survive the dangers of each stage, until you face the final boss and uncover the truth behind the game!
Évaluations des utilisateurs : Très positive (214 évaluation(s))
Date de parution: 25 juil 2014

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Recommandé par les curateurs

"A vertical roguelike game with good swift combat and random objectives."
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Mises à jour récentes Tout voir (5)

19 mars

Game Update: Vertical Drop Heroes v1.0.3d Now Available!

Hello everyone! I've uploaded an update for Vertical Drop Heroes, bringing it to version 1.0.3d. Here are the list of changes in this version:

- Added the Inheritance System: the descendant of your previous hero will always appear in the lineup, until you quit the game. If you rolled a hero that you like, this is a good way to retry the same build without having to rely on random rerolls!
- Enemy descriptions added for every enemy in the game, to give players a better idea of what each enemy does
- 6 new music tracks, so each level now has its own unique level music
- A new (optional) miniboss, the Demonic Rogue, will randomly appear on some levels. Does not activate until injured, and has one random hero ability. Drops a gem and 4 keys when defeated

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26 janvier

New Update for Vertical Drop Heroes HD!

A new update for Vertical Drop Heroes HD is now available, which should eliminate the loop_missiles crashes, as well as other minor bug fixes.

2 commentaires Lire la suite

Articles

“If you're looking for a fun and slightly different type of RPG that you can easily play in spurts, definitely give this one a go.”
95/100 – GamingNexus

“It is perfect for gamers who are into roguelike games and who also like platformers and RPGs. And of course, fans of Nerdook would certainly appreciate and enjoy this updated classic.”
8/10 – ThatVideoGameBlog

“Dropping random heroes through strange 2D worlds until they meet their untimely, permanent deaths has never felt so exhilarating… Fun gameplay, lots of reasons to replay, great value!”
8/10 – GamesInAsia

À propos de ce jeu



Vertical Drop Heroes is a procedural platformer RPG hybrid with roguelike elements, where your hero adventures through randomly generated stages. Armed with a variety of skills and traits, you must use your cunning and reflexes to survive the dangers of each stage, until you face the final boss and uncover the truth behind the game!



FEATURES

- Randomly generated stages, enemies and bosses, resulting in a very replayable game
- Artwork, coding and animation done by one person (me) in that unique Nerdook style
- Split screen, local co-op, as well as local network coop!
- Destructible terrain and multiple uses for each skill gives you plenty of options to approach the different situations generated
- Tons of skills, abilities, traits and powers that you can unlock in the game, creating a different hero each time
- Unique combat system where proper planning is more important than quick reflexes
- Persistent upgrades allow you to carry forward progress between games, with a choice between increasingly expensive persistent upgrades or generally cheaper temporary upgrades
- Every enemy and boss has been designed to provide challenge and variety



BACKGROUND
This is a HD remake of GIGANTIC proportions for Vertical Drop Heroes, the original webgame with over 2 million plays... from Nerdook, a one-man developer with a portfolio of games that has accumulated more than 50 million plays worldwide! Bigger and better in every way, Vertical Drop Heroes HD revamps the entire game into an epic, randomly generated platformer RPG!

Configuration requise

Windows
Mac OS X
    Minimum:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: Processor 2 GHz (Dual Core)
    • Memory: 256 MB RAM
    • Graphics: OpenGL 2.1 compatible 3D graphics card with 256 MB VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 40 MB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • Additional Notes: Support for Xbox controllers
    Recommended:
    • OS: Windows Vista / 7 / 8
    • Processor: Processor 2 GHz (Dual Core)
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1 compatible 3D graphics card with 512 MB VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 40 MB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • Additional Notes: Support for Xbox controllers
    Minimum:
    • OS: OS X 10.7.0 or later
    • Processor: Processor: 2 Ghz Intel Core 2 Duo
    • Memory: 256 MB RAM
    • Graphics: OpenGL 2.1 compatible graphics card with 256 MB VRAM
    • Hard Drive: 40 MB available space
    • Sound Card: OpenAL-compatible sound card
    Recommended:
    • OS: OS X 10.7.0 or later
    • Processor: Processor: 2 Ghz Intel Core 2 Duo
    • Memory: 256 MB RAM
    • Graphics: OpenGL 2.1 compatible graphics card with 256 MB VRAM
    • Hard Drive: 40 MB available space
    • Sound Card: OpenAL-compatible sound card
Évaluations intéressantes des utilisateurs
7 personne(s) sur 8 (88%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
8.6 heures en tout
Posté le : 10 novembre 2014
Le problème de VDH, c'est pas sa technique. Après tout, sa framerate tournant autour des 30 fps ne le rend pas injouable, il bénéficie d'un mode plein écran et tourne sous résolution native. Les graphismes sont mignons et les animations rigides mais le tout n'est pas déplaisant. Mais plutôt qu'il cherche à nous insuffler un sentiment de haine profonde, d'irritation et de malaise.

En effet, si je peux déjà mentionner le fait qu'il crash quand ça lui chante, généralement après une fin de partie (alors oui, vous avez la possibilité de copier/coller un crash report, mais le forum sature sous les comptes-rendus des utilisateurs désarmés), on a aussi pu s'essayer sur le multi avec un ami. Après un passage sur nos routeurs respectifs pour portforwarder l'affaire, là, le drame : lag frôlant le ridicule et le niveau qui n'apparait pas, seulement pour l'hôte.

Alors bon, admettons que vous soyez du genre à jouer solo et que vous pouvez passer outre un éventuel crash, il va falloir affronter la difficile frustration inhérente à l'équilibrage affreux du jeu. Schéma classique : on descend les deux-trois premiers niveaux puis on s'arrache les cheveux devant des choix audacieux de notre ami le développeur. Comme cette distribution de couloirs d'une case de hauteur vous obligeant à toucher une ou plusieurs fois la surface épineuse d'un bloc (en général mortelle avant les premiers passages aux PNJ, octroyant des bonus de stats contre des sous). Ou comme cette cuvette, dont malgré la génération aléatoire des niveaux, il m'a été impossible de sortir, dénué de capacités adéquates - et pas de bol, j'avais privilégié le héros spé Flèches/Sanctuaire, lourdaud avec son petit bouclier, et complètement inapte en matière de mobilité/destruction de décor.

Alors on met ses petits sous de côté et on améliore de façon frivole les caractéristiques de nos futurs héros randomisés. Les paliers étant fixes mais les tarifs croissants, on se retrouve à 600 pièces - 2 sessions de 20 minutes chacune, et ce, dans la douleur - le gain de 7 PV maximum. L'excuse du dev', voyez, c'est que le processus n'a pas de limite. Génial ! Il est donc possible de finir grosbill et de rouler sur le jeu au bout d'un moment vous allez me dire ? Alors je vais vous répondre par la pratique : j'ai plus de 8 heures de jeu et j'avoue sincèrement être fatigué de grinder l'acquisition de stats et pouvoirs toujours plus coûteux pour espérer gagner de faibles avantages sur les boss dans les derniers niveaux 8 et 9, qui me foutent encore de grosses baffes ; et qu'il m'est impossible de kiter au corps-à-corps (ils renvoient automatiquement les coups). Et n'espérez pas les classes à distance salvatrices, l'archer devant récupérer son minable lot de 9 flèches en allant devoir traverser le boss alors que notre classe possède un malus en HP, ni l'adepte de l'arbalète ayant un carquois en édition limitée et devant faire des bisous au grand méchant quand il a épuisé 24 carreaux sur les 75 ennemis qui l'ont précédé.

#Discussions_QuoteBlock_Author
"Et la possibilité, contre une monnaie sonnante et trébuchante, d'activer des téléporteurs, ça évite de se retaper les premiers stages à chaque session pourtant non ?"
Hélas, le jeu nous attribue un niveau automatique en fonction du stage choisi, et bien en deçà du niveau réel obtensible en général une fois arrivé au même niveau. On se retrouve donc plus faible et fragile que lors d'un run de A à Z. En outre, on doit débourser presque une centaine de pièces pour se téléporter dans les derniers niveaux, ce qui rend l'expérience encore plus frustrante, puisqu'on atterrira en plus dénué d'une bonne base de clefs facilitant habituellement la progression. Les clefs récoltées pendant une session permettent en effet de libérer des otages supportant l'effort de guerre, d'ouvrir des coffres pour récolter de précieux sous et potions, voire de libérer le portail sans devoir tuer le boss (en échange de 5 clefs). Une fortune pour l'usage d'un téléporteur qui nous enverra tout nu ou presque sur l'infernal boss du stage n°8, youpi.

#Discussions_QuoteBlock_Author
"Passons l'usage des téléporteurs, il existe tout de même la possibilité de traverser la session en mode pacifiste ?"
En effet, il est possible de récolter des orbes flottantes réparties un peu partout, et ce, tant que l'on ne tue pas directement un ennemi. Sauf qu'elles rapportent bien moins d'XP qu'un comportement belliqueux. Et que s'il est possible de passer les boss en troquant l'accès à la sortie contre 5 clefs, il n'est pas possible de le faire contre le boss final. Et je vous invite à tester cette douloureuse expérience, avec quelques niveaux de moins sur le boss final et son petit héros équipé d'une dague (pratique pour les exécutions et l'infiltration) mais attribué d'un malus de 2/3 sur sa quantité d'HP. Haha, j'oubliais, il est possible de booster d'un ridicule point d'XP le bonus des orbes contre des quantités cosmiques de pièces après une dizaine d'améliorations.

En somme un équilibrage et une notion de grind terriblement mal conçus et éprouvants. Ah, comme le code du jeu. Tiens, tiens ...
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
10.6 heures en tout
Posté le : 31 décembre 2014
Du contenu, de la bonne musique, un gameplay simple et addictif entâché, comme souvent dans les rogue-like, par un équilibre de m_erde, juste écoeurant.
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10 personne(s) sur 11 (91%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2.4 heures en tout
Posté le : 19 mars
I really like this game. It's 2nd up-down- scrolling action game. There are many characters, items, monsters, skills, quests and NPC. I never get bored.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
4.5 heures en tout
Posté le : 12 janvier
The Roguelike is one of the most obscurely defined game genres, so I'm not sure this is technically one.
It's definitely a game I enjoy a lot though.

Nerdook Productions, generally better known for their in-browser flash games has delivered a solid game somewhat comparable to Rogue Legacy.
The player chooses one of three heroes with various traits, spells and weapons assigned randomly and sets off to conquer a dungeon that is about a dozen floors deep.

As the name implies though, each 'floor' is already quite deep, as the entire game is very much a descent through a random environment (seen from the side in colourful 2D graphics). The width of your screen is always the width of the level. You will fight your way down each floor to the bottom where a sealed portal lies. To unlock the seal you must defeat the boss or unlock it using 5 keys (which you also expend to open locked trapdoors earlier in the level and treasure chests) or, if the situation or an aspect of your character allow for it, destroy the wall surrounding the portal.

As you defeat enemies you gain experience and gold, the experience goes directly to your current character to empower him/her, the gold is primarily used between runs to get better base stats and upgrades as well as at merchants you encounter randomly on some floors that will sell you new weapons, traits and spells.

The whole thing wraps up nicely with a satisfying and challenging final boss.
One of the main things that sets this game apart from similar games (or specifically Rogue Legacy) is that not killing enemies is a viable alternative. Until you've killed your first enemy on each floor you'll be able to see and pick up pacifist sigils that are dotted around the level. Picking these up will grant experience and gold, same as killing enemies. It's not always a viable option (sometimes you'll really need to dispatch enemies in your path), but it's nice that there's an incentive to change things up every now and then and not kill everything in sight.

I've compared this game several times now to Rogue Legacy, which might not be entirely fair.
The question is, though, does this game offer anything that Rogue Legacy doesn't?
It does, and it's a game I recommend. However, if you've not yet played Rogue Legacy I couldn't recommend this more, so I would suggest playing that first.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
5.0 heures en tout
Posté le : 5 février
Legit game. Tough and simple. Less cutomization than rogue legacy and less rushy than magicte, yet really similar to both games. Its also the same genre (upgrade in death)

main differences, here you can only upgrade health and damage. However.. you buy traits (and you have 2) and spells(also 2) in maps for new heroes. You also buy access to portals so you can jump right into map x (there are 10 maps ?). Spells are charge based and not mana.

The game is really simple. maps are short and you can only go down. sometimes you miss blocks (or destroy them) and you cant go up unless you get a teleporter. Anyway. maps are short and intense. Easy to die but its also easy to learn and truly grasp the game.

Careful when buying spells and traits, you dont pick them and some are better than others.
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
38.8 heures en tout
Posté le : 22 mars
Fun game that's along the lines of Rogue Legacy, but not as difficult/grindy.

It's currently in the Humble Weekly Bundle, I recommend picking it up.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
1.5 heures en tout
Posté le : 30 décembre 2014
Randomly generated levels that is fun as you die and progress at the same time.

It's 1 life per game though, so your characters are always different but you get stronger everytime you progress in your previous life.

Great little game to waste time when downloading something.

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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
2.1 heures en tout
Posté le : 27 janvier
Anyone who liked Rouge Legecy should pick this game up. That is all.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2.8 heures en tout
Posté le : 10 novembre 2014
Let me tell you this: This 43MB small game is addicting as heck. I actually only started it up because I made a typo in the library searchbar. Then I went on and played it for a long time straight. Really great game with cute graphics and a memorable gameplay. One of the best rogue-style games out there!
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
11.2 heures en tout
Posté le : 19 avril
Great little game. It's a rogue-like, action type of game. Very addictive and perfect for playing in short bursts. The best way to describe the game is to compare it to Rogue Legacy. If you like that game, you will more than likely enjoy this as well. Thumbs up on this one.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2.9 heures en tout
Posté le : 4 avril
Got this on sale for $2.49. Gamers who ignore the "PC Master Race", have no idea what they are missing...

This game is indeed a winner. Tried it out for a quick few min. Turned out to be 1.5hrs

Much has already been said, so, I will say the one thing that stood out to me....

Videos, make this game look Frantic & Chaotic. I was pleasently suprised, to find out it plays at a far more reasonable pace, than it appears. It's not a FREAK OUT AND BOUNCE ALL OVER THE PLACE SLASHING LIKE CRAZY game. You think about which way to go, which key to use, which block to break, which enemy to go after. It's neat, and somewhat difficult to explain.

The whole DIE & START OVER thing, sounds awful, but its not. Once you realize, getting as far as you can, in each run, IS the game itself, you won't mind. If you kept going, it would actually hurt the game. Each time you start, little, progressive possitive changes in your Character, make each run different. You suddenly can wizz past parts that were tough, go after that extra prisoner, snatch that extra key, and.....aaaaaaaaaand.... MAKE IT TO THE NEXT LEVER! Wooot!!

Give it a try. It may be a love it or hate it kinda game, but, looking at the 95% positive rating (out of 12500+ reviews!), Odds swing in your favor.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
15.8 heures en tout
Posté le : 24 avril
Nerdook does good work. Fun little game, picked it up for a song in a humble bundle. Reasonably easy to 100%, recommend.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
3.6 heures en tout
Posté le : 6 janvier
Way back when, I used to use Kongregate for my casual gamery fun, and the No.1 dude we all waited for to bring out a new game was Nerdook. That dude made the tightest games, every single one was super fun and interesting, and had a cool idea or mechanic behind it all. Imagine my surprise when I boot up this game I got as a freebee and see that familiar Nerdook logo pop up.

This game is a treat. Super simple gameplay that's hella accessable for anyone to just dive into, excellent single player AND multiplayer, sweet and smooth graphics and a brilliant soundtrack? Nerdook never lost his touch at all. Totally worth picking up, Vertical Drop Heroes is amazeballs for pick up and play fun.
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4 personne(s) sur 6 (67%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
7.7 heures en tout
Posté le : 28 décembre 2014
I had an addiction. It was called Spelunky. This game helped me get over that addiction.
2/10
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3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2.1 heures en tout
Posté le : 18 février
游戏打击感不错,根本停不下来,
带接近敌人自动攻击,
游戏音乐完美符合,
解锁可以获得新的可随机的技能,特性,或者新的职业,
适合轻松闲暇时间玩一玩,平均每次半个小时吧,
个别职业还是有些挑战性的,
爽快感十足。
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2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
7.9 heures en tout
Posté le : 6 novembre 2014
Addictive roguelike game with nice cartoon graphics and simple mechanics. You must progress through procedural levels going from top to bottom to finally fight with a final boss, while collecting resources for improving your heroes. Be careful, as it has permadeath, and you must choose a new hero whenever you die!
A nice point is that it contains a coop mode that can also be played with friends locally using split screen :)
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
5.8 heures en tout
Posté le : 6 novembre 2014
Sure, Vertical Drop Heroes seems a bit similar to Spelunky on the surface. You are collecting tressure while dropping farther and farther into darkness. The game adds a numbe of wrinkles that differentiate it from Spelunky though. The difficulty curve is a bit less frustrating. The game has you level up while your playing and each time you level up you get more and more powerful until you are one shotting enemies... until you aren't, in which case the game gets challenging again. I find this much more pleasant than the cruelty of being killed by a neon green snake.

Using your recovered loot, you can permanetly upgrade your health and weapon damage which further changes the difficulty curve. You can also purchase portals to individual levels so that you can go straight to them. Some of the weapons you get are very fun. A spear does knockback damage, there is a buckler which will cause you block most attacks. There is a sword called a reaver that heals you as you damage others. These extra weapons add a lot of dimension to the game.

Overall, I have played this game for 4 hours, which is more than I have played any other roguelike and I forsee myself playing it for at least a few more hours. Definitely buy.
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12 personne(s) sur 24 (50%) ont trouvé cette évaluation utile
3.5 heures en tout
Posté le : 27 novembre 2014
[Summary] (Summary first for clarity and people who don't want to read a lot)
Over all a quite bad game. It would be ok as a flash game to kill an hour or two but not worth buying. The only redeeming quality is the local co-op, but the game still has fundamental issues with their design.

[Combat]
Very repetative and dull combat. Hitting someone isn't an issue of hitting them with you weapon but more of them being in front of you when you strike (as in the weapon never connects). Every battle is composed of hitting the opponent then stepping back quickly so you can go in and stab them again (with slight variation if you still have your spell left to use).

[Store system]
You can buy two things that makes you stronger. More damage and more health. You can also purchase an upgrade for the passive coins on the maps (they are worth experience and gold, they disappear when an enemy is killed).

Spread out through the map are merchants selling a single ability each. These will then be shuffled into your random spells for your new generations. Most of these purchases are regretted as there is no way to confirm if an ability is good until you purchase it and use it.

The store system is over all very underwhelming and it feels like the store system was added last minute to balance the fact that levels only get harder because the monsters have more health and hit harder.

[Level design]
Throw in random blocks in a maze where you navigate to the bottom where the boss is. Add prisoners (that help you if you let them out) and treasures. Plus a quest per level that is either find Y of X or kill Z and come back to me. The map is not designed so that you can travel upwards, to combat this there are teleporters that bring your to the beginning spread out across the map.

You start from level 1 and progress upwards. Some levels have the ability to pay gold so that you can teleport there instantly (for a negligible price) in new generations. Monster design is pretty limited, the higher level the map is the harder the monsters hit. They look different and sometimes they might be ranged but all in all this doesn't change much.

[Stability]
Crashed only once every 30-45 minutes and never in a way that progress was lost. Starting the game is quick and easy through Steam Big Picture Mode so this was more of a nuisance than a problem.
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2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
25.3 heures en tout
Posté le : 24 novembre 2014
Too many crashes to call this game good, frustrating when crash occurs on last level (happens to me 5 times).
Moreover, some not cool bugs (e.g. spikes sometimes can kill you even if you touch the square with spikes from below).
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
3.2 heures en tout
Posté le : 26 avril
I bought this game as part of the Humble Bundle, and it piqued my interest. I figured it would be a fun game to play with others, so I ended up buying it for my wife too... that was a mistake.

For one, the "Local Network" multiplayer option is unreliable. It seems as if at any hint of a network error, the game drops all connections and kills the server. Very frustrating if you make it far in a run. Furthermore, I ran into numerous bugs that crashed my client (problem 1) that meant that the server (my wife's machine) would quit too (problem 2). Combined with the constant lag, LAN multiplayer was simply unplayable. I know it was not my connection because other games work fine over LAN (e.g. Terraria).

Another gripe I have with this game is that it seems as if it were designed for multiplayer, but it handles it so poorly. Split screen is hardly any better than LAN, as the screen is split vertically into THREE chunks (one for the stats), which means you get much skinnier screens to play on, and have to potentially look on the other side of the monitor to gauge your stats... this wouldn't be so much of an issue if it were easy to discern what was going on. Instead, there are so many strange user interface choices that finding your character can be a hassle. All characters (be they your hero, any ally, an enemy, a clone, an NPC, etc.) all have the same color health bar, so in fights it's easy to get lost.

The poor user experience choices don't stop there. If playing with another person and they die, you have to complete the level before they are resurrected. If they died at the beginning, that means your ally cannot join for potentially a long time... not exactly "fun." On top of that, there is no option to "restart game", so you either have to suicide or exit + recreate the LAN/split game to continue. It's just such a pain to play with all these (intentional) decisions and (unintended) bugs.

This is a fun game with a lot of potential, but it clearly was designed from a gameplay standpoint to be played with multiple people, but from a UI standpoint of being played with one (or even fewer). I'd love to see an update, but I doubt it will come. I feel like Vertical Drop Heroes was a poor port, and could have been great with some more time.
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