Vertical Drop Heroes is a procedural platformer RPG hybrid with roguelike elements, where your hero adventures through randomly generated stages. Armed with a variety of skills and traits, you must use your cunning and reflexes to survive the dangers of each stage, until you face the final boss and uncover the truth behind the game!
Évaluations des utilisateurs : Très positive (108 évaluation(s))
Date de parution: 25 juil 2014
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Recommandé par les curateurs

"A vertical roguelike game with good swift combat and random objectives."
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Mises à jour récentes Tout voir (3)

11 décembre

Demo for Vertical Drop Heroes HD now Available!

If you'd like to try the game before you buy, the free demo for Vertical Drop Heroes HD is now available for download! Just hit the "Download Demo" button, and you'll be able to play through the first two levels of the game, for free!

Let your friends know!

4 commentaires Lire la suite

15 octobre

Game Update: Vertical Drop Heroes v1.0.3c Now Available!

Hello everyone! I've uploaded an update for Vertical Drop Heroes, bringing it to version 1.0.3c. Here are the list of

changes in this version:

- MAJOR revamp to the multiplayer code: now supports Mac network multiplayer as well! I've migrated the netcode from TCP to a hybrid mix of UDP and TCP, so multiplayer games should be a lot smoother now. You can even play cross platform between PC and Macs!

- Fixed a few multiplayer bugs: water and tiles should update properly on the client now, and the camera should adjust correctly for the client at the end of each level.

- Bloodlust no longer reduces your health over time.

- Taking health potions in multiplayer no longer crashes the game if one of the players is dead.

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Articles

“If you're looking for a fun and slightly different type of RPG that you can easily play in spurts, definitely give this one a go.”
95/100 – GamingNexus

“It is perfect for gamers who are into roguelike games and who also like platformers and RPGs. And of course, fans of Nerdook would certainly appreciate and enjoy this updated classic.”
8/10 – ThatVideoGameBlog

“Dropping random heroes through strange 2D worlds until they meet their untimely, permanent deaths has never felt so exhilarating… Fun gameplay, lots of reasons to replay, great value!”
8/10 – GamesInAsia

À propos de ce jeu



Vertical Drop Heroes is a procedural platformer RPG hybrid with roguelike elements, where your hero adventures through randomly generated stages. Armed with a variety of skills and traits, you must use your cunning and reflexes to survive the dangers of each stage, until you face the final boss and uncover the truth behind the game!



FEATURES

- Randomly generated stages, enemies and bosses, resulting in a very replayable game
- Artwork, coding and animation done by one person (me) in that unique Nerdook style
- Split screen, local co-op, as well as local network coop!
- Destructible terrain and multiple uses for each skill gives you plenty of options to approach the different situations generated
- Tons of skills, abilities, traits and powers that you can unlock in the game, creating a different hero each time
- Unique combat system where proper planning is more important than quick reflexes
- Persistent upgrades allow you to carry forward progress between games, with a choice between increasingly expensive persistent upgrades or generally cheaper temporary upgrades
- Every enemy and boss has been designed to provide challenge and variety



BACKGROUND
This is a HD remake of GIGANTIC proportions for Vertical Drop Heroes, the original webgame with over 2 million plays... from Nerdook, a one-man developer with a portfolio of games that has accumulated more than 50 million plays worldwide! Bigger and better in every way, Vertical Drop Heroes HD revamps the entire game into an epic, randomly generated platformer RPG!

Configuration requise

Windows
Mac OS X
    Minimum:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: Processor 2 GHz (Dual Core)
    • Memory: 256 MB RAM
    • Graphics: OpenGL 2.1 compatible 3D graphics card with 256 MB VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 40 MB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • Additional Notes: Support for Xbox controllers
    Recommended:
    • OS: Windows Vista / 7 / 8
    • Processor: Processor 2 GHz (Dual Core)
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1 compatible 3D graphics card with 512 MB VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 40 MB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • Additional Notes: Support for Xbox controllers
    Minimum:
    • OS: OS X 10.7.0 or later
    • Processor: Processor: 2 Ghz Intel Core 2 Duo
    • Memory: 256 MB RAM
    • Graphics: OpenGL 2.1 compatible graphics card with 256 MB VRAM
    • Hard Drive: 40 MB available space
    • Sound Card: OpenAL-compatible sound card
    Recommended:
    • OS: OS X 10.7.0 or later
    • Processor: Processor: 2 Ghz Intel Core 2 Duo
    • Memory: 256 MB RAM
    • Graphics: OpenGL 2.1 compatible graphics card with 256 MB VRAM
    • Hard Drive: 40 MB available space
    • Sound Card: OpenAL-compatible sound card
Évaluations intéressantes des utilisateurs
2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
8.6 heures en tout
Posté le : 10 novembre
Le problème de VDH, c'est pas sa technique. Après tout, sa framerate tournant autour des 30 fps ne le rend pas injouable, il bénéficie d'un mode plein écran et tourne sous résolution native. Les graphismes sont mignons et les animations rigides mais le tout n'est pas déplaisant. Mais plutôt qu'il cherche à nous insuffler un sentiment de haine profonde, d'irritation et de malaise.

En effet, si je peux déjà mentionner le fait qu'il crash quand ça lui chante, généralement après une fin de partie (alors oui, vous avez la possibilité de copier/coller un crash report, mais le forum sature sous les comptes-rendus des utilisateurs désarmés), on a aussi pu s'essayer sur le multi avec un ami. Après un passage sur nos routeurs respectifs pour portforwarder l'affaire, là, le drame : lag frôlant le ridicule et le niveau qui n'apparait pas, seulement pour l'hôte.

Alors bon, admettons que vous soyez du genre à jouer solo et que vous pouvez passer outre un éventuel crash, il va falloir affronter la difficile frustration inhérente à l'équilibrage affreux du jeu. Schéma classique : on descend les deux-trois premiers niveaux puis on s'arrache les cheveux devant des choix audacieux de notre ami le développeur. Comme cette distribution de couloirs d'une case de hauteur vous obligeant à toucher une ou plusieurs fois la surface épineuse d'un bloc (en général mortelle avant les premiers passages aux PNJ, octroyant des bonus de stats contre des sous). Ou comme cette cuvette, dont malgré la génération aléatoire des niveaux, il m'a été impossible de sortir, dénué de capacités adéquates - et pas de bol, j'avais privilégié le héros spé Flèches/Sanctuaire, lourdaud avec son petit bouclier, et complètement inapte en matière de mobilité/destruction de décor.

Alors on met ses petits sous de côté et on améliore de façon frivole les caractéristiques de nos futurs héros randomisés. Les paliers étant fixes mais les tarifs croissants, on se retrouve à 600 pièces - 2 sessions de 20 minutes chacune, et ce, dans la douleur - le gain de 7 PV maximum. L'excuse du dev', voyez, c'est que le processus n'a pas de limite. Génial ! Il est donc possible de finir grosbill et de rouler sur le jeu au bout d'un moment vous allez me dire ? Alors je vais vous répondre par la pratique : j'ai plus de 8 heures de jeu et j'avoue sincèrement être fatigué de grinder l'acquisition de stats et pouvoirs toujours plus coûteux pour espérer gagner de faibles avantages sur les boss dans les derniers niveaux 8 et 9, qui me foutent encore de grosses baffes ; et qu'il m'est impossible de kiter au corps-à-corps (ils renvoient automatiquement les coups). Et n'espérez pas les classes à distance salvatrices, l'archer devant récupérer son minable lot de 9 flèches en allant devoir traverser le boss alors que notre classe possède un malus en HP, ni l'adepte de l'arbalète ayant un carquois en édition limitée et devant faire des bisous au grand méchant quand il a épuisé 24 carreaux sur les 75 ennemis qui l'ont précédé.

#Discussions_QuoteBlock_Author
"Et la possibilité, contre une monnaie sonnante et trébuchante, d'activer des téléporteurs, ça évite de se retaper les premiers stages à chaque session pourtant non ?"
Hélas, le jeu nous attribue un niveau automatique en fonction du stage choisi, et bien en deçà du niveau réel obtensible en général une fois arrivé au même niveau. On se retrouve donc plus faible et fragile que lors d'un run de A à Z. En outre, on doit débourser presque une centaine de pièces pour se téléporter dans les derniers niveaux, ce qui rend l'expérience encore plus frustrante, puisqu'on atterrira en plus dénué d'une bonne base de clefs facilitant habituellement la progression. Les clefs récoltées pendant une session permettent en effet de libérer des otages supportant l'effort de guerre, d'ouvrir des coffres pour récolter de précieux sous et potions, voire de libérer le portail sans devoir tuer le boss (en échange de 5 clefs). Une fortune pour l'usage d'un téléporteur qui nous enverra tout nu ou presque sur l'infernal boss du stage n°8, youpi.

#Discussions_QuoteBlock_Author
"Passons l'usage des téléporteurs, il existe tout de même la possibilité de traverser la session en mode pacifiste ?"
En effet, il est possible de récolter des orbes flottantes réparties un peu partout, et ce, tant que l'on ne tue pas directement un ennemi. Sauf qu'elles rapportent bien moins d'XP qu'un comportement belliqueux. Et que s'il est possible de passer les boss en troquant l'accès à la sortie contre 5 clefs, il n'est pas possible de le faire contre le boss final. Et je vous invite à tester cette douloureuse expérience, avec quelques niveaux de moins sur le boss final et son petit héros équipé d'une dague (pratique pour les exécutions et l'infiltration) mais attribué d'un malus de 2/3 sur sa quantité d'HP. Haha, j'oubliais, il est possible de booster d'un ridicule point d'XP le bonus des orbes contre des quantités cosmiques de pièces après une dizaine d'améliorations.

En somme un équilibrage et une notion de grind terriblement mal conçus et éprouvants. Ah, comme le code du jeu. Tiens, tiens ...
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33 personne(s) sur 42 (79%) ont trouvé cette évaluation utile
1.2 heures en tout
Posté le : 26 juillet
Huh, I didn't expect Vertical Drop Heroes HD to be a rather intricate Rogue Legacy-style game where you can choose between heroes with different abilities and level stats up permanently, I thought it would be something simpler.

Don't know about the longevity yet (haven't unlocked the more difficult New Game+) but compared to Legacy I prefer the short levels with a mini-boss at the bottom instead of having to grind a while before getting somehwere. Here there's instant gratification including temporary level ups you lose after dying and permanent upgrades that are purchasable in the levels and in the hub with gold (which you only lose between runs when rerolling the heroes offered). Keys are important as well as they're used for multiple purposes like opening chests, removing obstacles, freeing computer controlled helpers or even bypassing a mini-boss with five keys. And there's more, for example short quests that get you XP, water that flows around when blocks are destroyed, the possibility to warp back to the top and lots of tombstones which e.g. spawn artifacts but also enemies when activated. Enemy variety is high, graphics are good enough for a 5-7€ game and the artstyle reminds me of Scribblenauts (in a good way).

Almost forgot another nice touch, you can play as 'pacifist' and gain more XP by picking up symbols that disappear after killing one enemy (kills by ai companions don't count). Also levels have modifiers, enemies with less HP but more damage, two bosses instead of one etc.

A few cons: No online coop, only local and LAN. Sometimes enemies spawn right into me and when the health is low can lead to an unavoidable death. Or there's a bunch cuddled together and it's impossible to fight them without losing a lot of health (but avoiding those mobs is an option most of the time, plus health gets restored when leveling up which happens frequently). Lastly the controller config needs work due to a few inconsistencies and bugs and button icons would've been appreciated. Overall the controls are fine though, very responsive.

So thumbs up from me so far, a pleasant surprise.

PS If someone cares for that kind of stuff the achievements are done right here, reasonably difficult and going for them will teach you some of the game's mechanics.
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25 personne(s) sur 34 (74%) ont trouvé cette évaluation utile
41.4 heures en tout
Posté le : 25 juillet
Highly addictive Rogue-like game, the gameplay is really fun and a lot similar to Rogue Legacy but instead of side-scrolling you slide down till you reach the bottom of the level where you fight a boss then you can proceed to the next stage.
at the start of each playthrough you have a choice between 3 randomly generated characters with different attributes, choose what best suits your type of playing and proceed, you character starts at level 1 everytime but there are upgrades you can buy before starting the game with the money you collected from your previous runs, you can even buy level ups to your character and skip stages with that money.
the game is really fun and addictive, the soundtrack is good and the graphics aren't bad at all, and like all Rogue-like games, if you like it you will end up spending tens of hours in this game and you will never regret spending your money on it.
highly recommended of course.
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18 personne(s) sur 23 (78%) ont trouvé cette évaluation utile
6.0 heures en tout
Posté le : 30 juillet
+ Replayabilty
+ Unlockables
+ Random characters + perks similar to Rogue Legacy
+ Mini side missions
+ Destructible terrain

- Movement feels a bit slow sometimes, not sure if it's the gameplay or the framerate
- Becomes a bit too hectic in the later levels

[Rating: 82/100]
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11 personne(s) sur 12 (92%) ont trouvé cette évaluation utile
8.1 heures en tout
Posté le : 3 novembre
Vertical Drop Heroes HD is a fun little game, good for playing in short sessions. It's like a lite version of Rogue Legacy + Spelunky. It's a good introduction for anyone who wants to start playing roguelike-like games, because it's not so hard as others in this genre.
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13 personne(s) sur 16 (81%) ont trouvé cette évaluation utile
3.3 heures en tout
Posté le : 26 juillet
Very lovely casual, yet addictive RPG that rely on simple mechanics with engaging randomly generated levels + characters. Well worth the asking price!

Characters are generated randomly before each run, with random assortment of skills and traits. There's a nice touch with the hub world (a but empty but nifty)

Graphics are simple and clean, with each monster bearing it's own personality. But don't admire them for too long, you'll be cutting them down left, right and centre!

Music is simple, changes every few levels. The first song in the early levels remind me of Maplestory, which is quite nice~

If in doubt, try out the flash version that's available online free to play, its obviously less polished than the current version, but gives enough away to help decide whether to buy or not. Hopefully there will be new additional content in the future! <3
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16 personne(s) sur 22 (73%) ont trouvé cette évaluation utile
7.3 heures en tout
Posté le : 26 juillet
Vertical Drop Heroes HD is a platform action game with RPG and rogue-like features. The story explains that a great hero will enter the portal at the Temple of Knowledge and fight their way through strange lands in search of the Holy Sanctuary that holds a great secret. There are many attempts by heroes to complete this challenge and you play as them.

https://www.youtube.com/watch?v=Osu9OwdSiCM
With each restart of the game, you will be given a choice from three random heroes to play as. The heroes stats are randomly generated from what has been unlocked. If you are not happy with the choice you can regenerate another three for a small amount of coin. The main stats generated at random are health, damage (dmg) and what traits, abilities and powers the heroes have.

There are 20 traits, 15 abilities, 15 powers and 16 weapons to unlock, mainly from merchants found in game and paid for with coins that you collect. These unlocks are persistent and are used in further replays. Your character has two traits and these include extra health, double jump and automatic coin collecting. Abilities include casting fireballs and lightning, to calling heroes to assist and creating traps. The powers include Dwarf Turrets and Sandstorms through to health regeneration for your character. The variety gives you a great degree of randomness when the characters are generated. This initially starts of with similar characters as nothing has been unlocked but as you progress and unlock more, the variety increases.

The game is split over ten stages of varying themes such as forests, caves, and lava filled volcanoes. The aim is to reach the bottom of the procedurally generated stage by making your way downwards via platforms, enemies and other obstacles. You have two options to complete a level; all out attack or pacifist. Pacifist is enabled by default, you must not kill any enemies. This may sound strange as you level up by killing enemies, instead you collect hearts which reward you with XP and gold. If you kill an enemy then the pacifist mode is disabled and it is business as usual; killing enemies for XP and gold.

As you make your way down each stage you come across hazards such as water, lava, spikes and guard posts which spawn more enemies if touched. There are a good variety of enemies, usually designed around the stage theme. They can also have different abilities and traits which can change with each playthrough such as the ability for all enemies to fly. This also extends to the bosses at the bottom of each stage, including a devastating gun toting boss who destroys everything on screen! You will also come across Shrines which are often helpful giving you a chance for attacks such as lightning strikes or rewards such as coins or keys in return for a small payment or spawning some enemies. There are also chests which are unlocked with keys and reward you with health and coins. Finally, there are cages which when unlocked, release a hero who will help you in your journey.

Vertical Drop Heroes HD manages to get the gameplay spot on in my opinion. Personally, I like to play a stage as a pacifist for as long as possible and if/when it goes wrong, start attacking. The stage design usually allow you to do this and it is great fun spending a little time working out the best routes to avoid enemies as much as possible. As you progress through the game, the new unlocks play an important role and greatly improve your chances to complete the levels as you intend to.

The ten stages may sound short, but after the first couple they increase in difficulty. You can choose to start from the first stage or if you have unlocked a later stage you can skip straight to that. A New Game+ mode is available after you complete the game and offers a harder challenge. It is very addictive, your characters death is usually welcome as it means you get to experience new characters with new stats to learn and play with. I have played the game for several hours over the past few days and it is perfect for quick ten to fifteen pick up and play or longer sessions. Priced at only $5.00 (homepage price), Vertical Drop Heroes HD is great value for money and comes highly recommended!

Gameplay - 9/10 - Addictive gameplay that keeps you coming back for one more go. Procedural generation and upgrades to keep the game feeling fresh every playthrough.
Graphics - 8.5/10 - Nice cartoon style graphics and designs. Slightly annoying tooltips get in the way of the action occasionally.
Sounds - 8/10 - A good selection of music which changes across the levels and work well with the themes.
Final Score - 8.5/10

Originally posted on gamergeddon.com.
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10 personne(s) sur 11 (91%) ont trouvé cette évaluation utile
2.4 heures en tout
Posté le : 28 octobre
4/5 stars. Vertical Drop Heroes HD is like Rogue Legacy "lite"...in a very good way.
Most of my playtime with Vertical Drop Heroes HD has been with the GOG (DRM-free + original VDH) version. So my Steam stats don't reflect my total experience with this game.

PROS:
+Pick up and play accessiblity.
+Easy to learn, difficult to master.
+Fast arcadey action.
+Stages are randomly generated, assuring replay value.
+Unlocked abilities can be used with future characters, but characters can only carry 2 unlocked abilities with them at a time. This allows for very customizable gameplay, while keeping it challenging.
+Gamepad support: Xinput (360, or Logitech F series set to "X").
+Modest hardware requirements; most PCs built in the past 8 years should run VDH-HD.

CONS:
-No Linux support at the time of this review. But, given VDH-HD uses OpenGL, Linux users may be able to run it via Wine.
-No Direct Input (Logitech and generic) controller support...yet.
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7 personne(s) sur 7 (100%) ont trouvé cette évaluation utile
8.3 heures en tout
Posté le : 1 août
Definitely a must buy for all Rogue and Spelunky lovers.

You start with a hero and fight your way to the next level. On your way you can collect coins, free heroes to help you, activate shrines and unlock a lot of abilities and passives.
After your hero dies, it starts all over. The ability to upgrade the stats of further heroes (permanently) makes the game addicting and replayable though.

Even if you beat the game, there will be a new mode, where you get three times the amount of your abilities and the mobs are much stronger. Fight your way down and beat the high-score of everyone!
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6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
36.6 heures en tout
Posté le : 16 octobre
This was an impulse/curiosity purchase and ends up being a game I play most often...and I have a lot of games! It's fun, it is challenging, but not to the point of discouraging or losing enjoyment, and it has the feel of new-and-different on every playthrough. Levels are also varied and add to the freshness of each play. There is a load of variety in weaponry and special abilities, more special weapons and abilities you can work toward, and there is a rougue-like feel throughout. If you are thinking about getting this, it's a safe bet you'll have fun with it, and can either play for a short term or long. I've put a good amount of time into this game...I suppose I like having fun, then! All in all a very pleasant surprise.
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17 personne(s) sur 27 (63%) ont trouvé cette évaluation utile
5.5 heures en tout
Posté le : 28 juillet
Vertical Drop Heroes HD is an amazing Rogue-like platformer with progression ( upgrades ) .
no this is not a flash game.

It starts off, with normal spells and weapons and characters, but the more you play, the more upgrades you unlock and spells/weapons/traits.... etc.

With Singleplayer, Local (Splitscreen) and Online Coop.

A lot compared this to Rogue-legacy but you should understand they're wrong, they are not the same in gameplay, just in the aspects of upgrading the (Next) character after dying, to progress more into the game.
if i were to compare it, i would say its more like spelunky mixed with Maple story.

The game has a great level design and artwork, its really colorful and refreshing and somewhat addictive you just cant stop looking at it, i really love this style.
The game soundtracks are good the animations are great, the concept of the game is brilliant.

Randomized levels and characters and the ability to (Re-roll) to get a set of 3 other different characters to choose from,
Either ranged or melee + shield or a huge axe, and man more, each with a certain Ability, Skill, Trait, Weapon, Attributes, so the games price is very reasonable and a good deal.

A very huge selection of awesome Spells and abilities, From (Shadow = invisibility ) to Dragon summoning! You can summon a dragon to fight for you how awesome is that !, i really mean it a huge selection of spells to unlock.

The gameplay is basically on the game's title, you keep going down, and each level has a (SideTasks) that either gives you Exp or Gold or DMG or whatever, and asks to ( kill XX monsters or find secret item and other more ) they are fun to do and benefiting.
At the end of each level, you will find a Guardian which is basically a boss, need to kill it to progress to next level, At each level they get harder and harder.
you also have the ability to (start from level 2 .. 3 .. etc ) (Like spelunky) so you dont always have to restart from level 1.

With the more you progress in the game the harder the enemies get and the boss fights gets crazier!.
The Game is pretty challenging on its on way.
Make no mistakes the singleplayer is 100% done and perfect, and the multiplayer is basically 2 players adventure, or you can also Do a local SplitScreen.

"Note that this game has a very great replay value so its not a One gameplay thing."

Once you finish the game you can unlock NewGame+ (NG+) That has its leaderboard, and extremely harder than the original game and you get to keep your progress and upgrades.

If you are an Expert with platformers, it would take you 3 to 4 hours to finish this game, and to unlock all the abilities and upgrades another 10+ hours to add so thats really great.

The Good thing about Multiplayer is that the enemies are harder and gives more experience, so its harder to play with a friend which is good : ).

i LOVE gamemaker studio games they are simply amazing this is my 2nd most favorite game created in it, Valdis being my first, And i diffidently recommend this game to Rogue-like platformer player out there. 10/10

it is sad some voted this down because they heard its like rogue legacy and got disappointed.... so they felt mad and failed to see what a beautiful game it is on its own.
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
6.4 heures en tout
Posté le : 10 août
Disposable Heroes HD: The Legend of Ferretbearer, and Pinecloak, and Skybane, etc.

VDH is like a crash test facility for fantasy themed champions. The player will spend their time trying to find the perfect hero to use as a protagonist (after generations of disappointments), able enough to complete the 10-level quest by which so many predecessors have inevitably failed.
Approaches to play-style can differ from chaotic to tactical; the path of progressive pacifism is possible, though most will prefer to engage with blade, bolt or blast (amongst other things).
It is simple to grasp, though many heroes will meet their doom early. Fortunately, no effort (death) goes unrewarded as resources (as well as abilities) stockpile, which means it is not nearly as frustrating as it should be.
Skill acquisition is indefinite, meaning earned abilities become inherent, allowing for a more expansive genotype, and thus is an inspiration to continue despite the permadeath nature of the game.
The only notable grievance comes within a poorly designed HUD, which can hinder co-op interactions, making for a slightly cramped feel to split screen mode.
'Falling to progress' is a significant enough change logistically to alter the feel of the game from similar titles, and works to enhance the fast paced direction that the game embodies.
VDH is fun without the demand of time input, and although it isn't one you would likely spend hours on, you'll come back to it often; the epitome of the casual indie.

- MénageGameTrois
, J.
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
19.0 heures en tout
Posté le : 26 octobre
Just to relive the nostalgia, I had to go back and play the original Vertical Drop Heroes on Kongregate. This truly does its predecessor justice, giving that fantastic risk-reward system and adding so much more to it. There are some aspects of the game that are easy to exploit (using Confusion on the Worm boss makes the fight ever-so easy, especially when I know recharges are around the corner), but even with that, the game provides a good challenge and requires you to put both your platforming skills and rogue-like decision making skills to the test. I especially like the addition of the pacifist system. Normally the choice of "To fight or not to fight" comes down to whether or not you can gain more than you lose, but in this case with many fights being winnable without much or any loss, a reward for avoiding the easy massacres is tempting and very worth it. The story itself is also simple but very befitting; so often do games tell of the great hero that overcame evil with the dozens of game-overs in between never even being acknowleged. Knowing that each failed attempt is simply another step in the story makes me even more anxious for the next attempt.

I look forward to seeing what comes out of Nerdook Productions next. Even if it's another remake of an old Flash game, I know it will be as good-- if not better than-- the original.
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8 personne(s) sur 11 (73%) ont trouvé cette évaluation utile
14.5 heures en tout
Posté le : 27 juillet
1] Good Parts & Info
In Vertical Drop Heroes HD, your goal is like the title suggests to get to the bottom of a total of 10 random levels which are procedurally generated and at the end of each level there's a boss (You have the option of skipping the boss if you have enough keys to the next area though) There's also a New Game+ mode where the levels, enemies and bosses etc. are randomized and you compete for the highest score.

Weapons are quite similar except for the Infinity Blade but it's no fun or easy to use in my opinion - I mean there's glass cannon and there's stupid glass cannon and IB is defintely the latter. I keep only using the bone dagger basically since at least you're doing some tactics (the weapon does more damage from behind the enemy) whether you want to or not. And personally I always try to go for back kills anyways due to the hitboxes. (read about the hitboxes at the end of this review)

Choose from one of three different heroes à la Rogue Legacy each with their own two sets of abilities, stats, weapons. You can be everything from a dual blade rogue to a powerful mage shooting lightning and whatnot. What I also find great is that there's a type of double jump incorporated so when you fall or walk off a ledge you can jump once again in mid-air. Allowing for some interesting tactics and paths.

Apart from challenges in the game and achievements which also work as a little guide for weapon unlocking. There's coins, keys, chests, small quests, upgrades and effects that are both temporary or permanent for future characters, which you can also buy from shops and shrines. There's also certain shrines that will allow you to buy shortcuts to the level you're in. Which is both good and bad naturally.

The game controls really well with my 360 controller and all your gold carries over when you continue after dying. Though you get a minus 5 gold when you reroll at the character screen. Graphically it's very Battleblock Theater and Scribblenauts-ish and I think it's a very fitting and welcome artstyle. The soundtrack is also fantastic in my opinion and far from repetetive. Definitely worth the pricetag.

2] Bad parts and wanted changes
After a couple of more hours there are some annoyances, the first being that button mashing and rushing is basically a no-no especially in NG+ which so far feels very luck based. And since there's a timer on normal and NG+ it'd be fun to speedrun but I'm not sure if this is worth it sort of.

Bosses are quite dull with predictable with very similar attack patterns. So you end up with the exacty same tactic everytime, either spam all your magic/refill magic at the shrine near the boss and spam it again. Or hide under him and hit him once, back away quickly, rinse and repeat.

I also don't like the hit boxes at all, no matter what weapon you have you're better of hitting them from behind carefully. After spending quite a lot of time grinding both HP and Strength powerups I kind of feel that they do little difference. I just end up with personal favorite Magic powerups and the Gifted trait and hope for the best basically. Even at level 25 in HP upgrades you can still die very quickly.

Finally, it's not a huge deal breaker but it can sometimes become a bit too chaotic where you can't see your character with all the bombs, exploding blocks, enemies, projectiles etc.

All in all I think with some balancing, nerfing (for once) it could be even better. Still highly recommended.
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
2.4 heures en tout
Posté le : 29 juillet
Yeah, this game is a coffe-break title, like Rogue Legacy you can do one run in a matter of minutes (because you die)... but then you see how addicting this game is and sucks you in. Beware, this game is an addiction starter!
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
2.2 heures en tout
Posté le : 29 août
Below you'll find both a video and written impression on the game.
https://www.youtube.com/watch?v=sn83ZgzEoE8
Vertical Drop Heroes take the traditional rogue-like/lite and turn it on it's side. Instead of scrolling left or right, your hero will be going straight down! This twist offers some interesting strategies, for example, planning where to drop down will be important. Since you can't go back up with out a special block, you could miss important loot if you went down the wrong path. The game does have a passive progression system, comparable to Rogue Legacy. You earn money to buy either in dungeon help, new abilities to randomly gain later, or save it up to earn permanent stat upgrades back at home base. It also plays like a standard Rogue-like/lite. Out side of the dropping down aspect, for any one who is experienced with this genre, this will feel very familiar (this can be taken as either a good or a bad, depending on what you're looking for).

The most addictive aspect of the game is certainly it's plethora of modular upgrades, giving players near endless combinations of characters and dungeons to crawl...er... fall through.

Though the game is quite fun and addictive, it's not with out it's flaws. The combat is very basic, simply mashing the attack near enemies or use 1 of the 2 specials your toon gets generated with. I'm also not really a huge fan of the visuals. This is a personal critique, as some will find it quite charming, but for me, it just doesn't float my boat.

Overall, The game doesn't do too much to evolve the genre, but what it does, it does it well. Vertical Drop Heroes is a fair price rogue-like/lite that's addictive and enjoyable.

Pros:
- Tons of unlocks
- Great use of modular toon creation
- Highly addictive
- Fair price

Cons:
- Not a fan of the visuals (Subjective)
- Combat overly basic
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5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
11.5 heures en tout
Posté le : 1 novembre
Vertical Drop Heroes HD is pretty neat, you have to make it from the top of a level to the bottom of a level and get out the exit, to make it to the next level ala Spelunky, with a lot more combat involved. Although a lot of it can be avoided and there are achievements for getting through levels without killing things so it's more a playstyle choice.

It is a roguelike so you get to unlock new classes and perks, you can purchase persistent upgrades with currency collected throughout each level/from killed npcs; also you can levelup your character (start each game at level 1) which increases numbers (damage, hit points).
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5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
3.9 heures en tout
Posté le : 1 novembre
Paid as much as I would for a decent cheese burger and it was a fun game to play for a few hours. Not terribly long, moderate replay value, and like Rogue Legacy, you spawn as a new hero with new abilities, but I didn't die enough to fully enjoy that mechanic.

7.5/10 would play a game simular.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
6.4 heures en tout
Posté le : 27 juillet
In two hours I haven't reached the midpoint of this game yet but am accustomed to the games systems enough to tell you what I think.

Vertical Drop Heroes is very similar to Rogue Legacy improving in some areas and failing in some others.

First of all the basic attack is defaulted to 'automatic'. This means that you will hit enemies when you are close enough to do that. In addition to this you have two skills that depend on which skills you have already unlocked through playing. You pick from 3 slightly different characters that are randomly given some stats (i.e. damage +50%, health -25%), skills (i.e. magic bolt, arrows, daggers) and weapons (i.e. sword, spear, bow).

Your task is to descent down the "dungeon", kill a boss at the end of each level (or unlock the door to the next level by other means) and move to the next level. Enemies and bosses get tougher of course and you will die a lot during the process.

When you die you will start from the "village" where you can purchase persistend upgrades for your future characters like more health, damage or better rewards from collecting pasifist-items that dissappear from the level if you kill any creatures yourself (activated shrines or allies don't count).

I haven't tried the co-op at all so I can't tell if the game is more fun like that but usually more the merrier.

Pros:
-Cute (though mobilelike) graphics
-Co-op
-Easy to pick up and play couple of characters
-Great distraction in between other games or activities

Cons:
-Basic attack feels awful
-Some cheap deaths (first time you see a boss and it one-shots you)
-Movement isn't as sharp as I hoped for
-The upgrades in the village don't feel fun or meaningful enough

I give the game 7/10 and probably 8/10 with co-op included. Comment here if you have tried it out.
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
5.2 heures en tout
Posté le : 28 juillet
If what you're used to is the flash game, you'll find a lot of things different here. I was surprised, but I also ended up liking what I found. It's a much more complex game now, while still keeping the fun and speed of the original.

The big difference is the relationship between your character and the trapped heroes. Freeing a hero from their cage doesn't transform your player character into that hero, but instead releases the hero into the game world to fight alongside you as a friendly NPC. Luckily, your player character is no longer the powerless vanilla jump-man from the original either. In a system that, yes, is a lot like Rogue Legacy's, you start each game choosing from a trio of characters generated with different statistics, traits and equipment. You can unlock new character options through achievements and in-game merchants.

My main complaint about this new system is that the AI heroes can sometimes be quite unhelpful, particularly the paladin breaking blocks you'd rather leave intact and the archer, who lacks mobility-based powers, getting stuck and being unable to contribute to the battle. AI heroes can also trigger alarms, though this never felt too obtrusive or unfair.
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