Habitat is a physics-based space survival game where you build, fly, and fight with stations you assemble out of space debris. Upgrade and arm your creations with weapons and structures you find in orbit, fly and explore using rocket physics, and do battle with deadly enemies to save humanity.
Release Date: Jul 8, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Habitat is an Early Access title. We chose Early Access so we can test key game features in order to fine tune the gameplay experience in the final months of development. It is still under heavy development with new features being added on a regular basis. Please expect there to be bugs, locked off content, missing features and other possibly serious game breaking issues.”

Approximately how long will this game be in Early Access?

“We expect to be in Early Access for several months.”

How is the full version planned to differ from the Early Access version?

“The full version of the game will get all the features we implement through this Alpha and potentially more. We will update everyone as we get closer. Customers of the Early Access version will get the full version of Habitat.”

What is the current state of the Early Access version?

“Alpha build that supports 70% of game features in a sandbox environment. The build is fully playable and gamers will get a good taste of the key game mechanics that the game is being built on.”

Will the game be priced differently during and after Early Access?

“Yes, we plan on raising the price slightly as we add more features and functionality to the game.”

How are you planning on involving the Community in your development process?

“Community feedback will be taken on board during the final months of development to mold the final game features and to make sure the final game delivers a solid and polished product.”
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Recent updates View all (15)

March 17

Habitat v0.6 is Now Live!

Commanders - presenting Habitat v0.6! We know it’s been a while coming - here's what's available in the latest version:

New Features

NOTE: Many aspects of the game have changed. Not all of the new systems are present in the Tutorials. Read about the details below to familiarize yourself with the changes.
NOTE: Saved game data file formats have changed from v0.5. Your previous save games are not guaranteed to work with v0.6. If you wish to remove or edit them, they are plaintext JSON files here:
PC: Users\<You>\AppData\LocalLow\4gency\Habitat_EarlyAccess_\HabitatSaves
MAC: <Your User Folder>/Library/Caches/unity.4gency.Habitat (Early Access)/HabitatSaves
LINUX: Home/.config/unity3d/4gency/Habitat_EarlyAccess_/HabitatSaves


Three Levels - Earth, The Moon, and Mars

As a preview of the game’s multi-level campaign mode we’ve introduced three levels you can now jump among via Gateways. Each level has a different backdrop, size, hazards and specific space junk types. Each map also has a city that you can interact with.

Earth - the starting level, small size in order for Commanders to get familiarized to the environment. Light on hazards, but the space junk types are, in general, whatever the Union of Orbital Constructors could send your way on short notice!

The Moon - an industrial way station out of the local inner half of the system. Heavily populated with asteroids towed in for mining operations. Heavy scatterings of industrial equipment great for wreaking havoc.

Mars - something has gone wrong here. Nanomachines from terraforming operations have been running amok, spawning copies of famous relics and destroying any ships that approach. *Enter zone with extreme caution.*

As we go, we'll add more levels that you can jump between, and the final version of the game will feature each location prominently as part of a connected campaign. Get familiarized with each location early!

Elemental Damage System - Fire, Ice, Electricity and EMP

As part of branching out Habitat’s combat and crisis system, player and enemy habitats and their components can now take - and dish out - elemental damage of multiple kinds.

Fire - nuclear heat from stars, burning hydrazine, local fusion cores gone runaway.
  • Does 10 damage per second to whatever it's on (more if it has a weakness to fire)
  • Has 5% chance of spreading to another connected node every second
  • Can be extinguished by freezing
  • Causes fuel consumers to consume fuel 2x faster if on fire
  • Can be extinguished by engineer repair
  • Burns out if not fully lit, but does not go away once lit - has to be put out by engineers or freezing
  • Chance of spreading to other nodes if colliding with them

Freezing - endothermic nanomachine reactions that draw away heat at a dangerous speed.
  • Causes physical damage to be 2x more deadly to a frozen node
  • Any booster or weapon that does Fire status effect is inoperative (the fuel freezes)
  • Fuel producers affected by freezing produce no fuel while frozen
  • Extinguishes fire
  • Can be extinguished by fire
  • Can be extinguished by engineer repair
  • Goes away on its own eventually

Electrical Overload - high-voltage bleed of current causes systems to go haywire.
  • Turns on activate-able nodes including turrets, booster rockets, and more
  • Rotates turrets around automatically
  • Electrocutes any engineer that tries to tether to the affected node (engineers won't auto-tether to these nodes, they know better)
  • Any electrical consumer consumes 2x if electrified
  • Can be extinguished by EMP
  • Extinguishes EMP
  • Goes away on its own eventually
  • Chance of spreading to other nodes if colliding with them

Electro-Magnetic Pulse - all circuits burned out, leaving systems dead and vulnerable.
  • Deactivates any node that it hits for a period of time. Can't use the node.
  • Electrical producers produce nothing while affected by EMP
  • Can be extinguished by Electricity
  • Extinguishes Electricity effect
  • Goes away on its own eventually

Look for the multi-colored nebulas as you explore; be careful about flying through them or sending in your engineers.

Some more notes on elemental damage:
  • All nodes have resistance values to each type. Greater than 0% is shielding, causing effects to accrue slower and drain faster, less than 0% is weakness which causes effects to accrue faster and drain slower.
  • Elements have opposites. Ice and Fire cancel each other out, and Electricity and EMP cancel each other out.
  • You might notice a biohazard symbol in the interface suggesting a fifth element. The International Prosperity Coalition assures us there are no biohazards in orbit. Absolutely none. So the very fact there’s a biohazard symbol for a type of space plague or infection is completely irrelevant and ridiculous. Pay it no attention.
  • Elemental nebulas aren’t the only way to take and give out damage. Some weapons deal elemental damage too, and as we build out the combo system non-elemental weapons can be upgraded to do elemental damage.
  • Be careful about putting objects behind operating booster rockets. You may end up with explosive results!
  • There’ll be more facets and functions to the elemental damage system as we go, including potential benefits to offset the costs. We want this system to really make a difference in combat and exploration!

Keeping it Snappy - Physics Tweaks!
We’ve been monitoring acceleration and speed values on your flying creations, Commander. We felt like giving you a boost.
  • Engineers move and drag items faster
  • Less drag and higher acceleration on habitats and booster rockets
  • Stronger physics joint connections holding your habitat together
  • Engineers may still die in the process of flying with your station, but they should no longer create an “immovable wall” that blocks you from moving if you hit them.

Watch the Roadmap!

Remember, we are tracking features and taking feedback on our Habitat Roadmap powered by Trello. Check it out here:

https://trello.com/b/HBFLCdhi/habitat

We hope you enjoy the new features! Keep on spacing!

- The Team at 4gency

4 comments Read more

March 2

Update Details

We’re still working on our next update, but I did want to share some of the details about what exactly we are working on for you folks!



It’s now time to go out further in space with brand new sectors for you to explore. You now have the Moon sector and the Mars sector for you to visit, explore, and gather resources and space junk. All sectors will now also have hazards, encounters, and interactable objects for you to check out.



Also new to this update will be status effects – such as fire, ice, electricity, and EMP. These status effects change the way you deal with items and the dangers of space. Is that piece of junk electric? Well how about hitting it with your cannon that has an EMP status on it! Each status has a counter and each status can make things act different! (T-Rex head breathing frost?) All of the junk in game now have status resistances too!



We’re also fixing small bugs and adding more polish to the overall quality of the game. We're hopeful we can finish this update soon and get it in your hands!



--4gency

3 comments Read more
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About This Game

Habitat is a physics-based space survival game where you build, fly, and fight with stations you assemble out of space debris. Upgrade and arm your creations with weapons and structures you find in orbit, fly and explore using rocket physics, and do battle with deadly enemies to save humanity.

Leading your team of engineers, you will have to build and fly your space stations in a zero gravity setting, mastering physics driven flight simulation to explore the space around you. In order to thrive and grow you have to manage your population and their environment. In the event of a threat get creative and turn your space stations into deadly weapons using pieces of debris you pick up such as rockets, lasers and particle accelerators to fight and ultimately survive against attacks from the enemy. This is a space survival game where crisis is guaranteed and your only chance for survival is to be creative and decisive in the face of disaster.

Key Alpha Features


HABITAT EARLY ACCESS BUILD. Please note this is an early development build and is not representative of the final game. Remember to check the announcements for more updates as we routinely add features!

These are the features you can expect to experience in this early build:
  • Explore a procedurally-generated orbital playing field with a dozen space junkyards to raid
  • Manage a team of engineers to build, rearrange and repair your habitats
  • Assemble your habitats to any size, using 40 different types of items and dynamic connectors
  • Combine or split apart your habitats at any time, have as many habitats as you want
  • Fly your habitats with rocket physics, using boosters and steerable thrusters
  • Experiment with unique weapons including lasers, grappling hooks and particle accelerators
  • Destroy and salvage enemy space stations, and take on nano-machine hunters to survive

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: 2 GHz processor
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000, Nvidia GeForce GT8600 or equivalent
    • DirectX: Version 9.0c
    Recommended:
    • OS: Windows 7
    • Processor: 3 GHz processor
    • Memory: 3 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX or higher
    • DirectX: Version 9.0c
    Minimum:
    • OS: Mac OS X 10.6
    • Processor: 2 GHz processor
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000, Nvidia GeForce GT8600 or equivalent
    Recommended:
    • OS: Mac OS X 10.6
    • Processor: 3 GHz processor
    • Memory: 4 GB RAM
    • Graphics: Intel Iris (Iris Pro) or ATI™ Radeon™ HD 6XXX or higher or NVidia 6xx series or higher
    Minimum:
    • OS: Ubuntu 12.04 LTS, 32-bit (Linux machine configuration not supported)
    • Processor: Dual-core 2 GHz
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000, Nvidia GeForce GT8600 or equivalent, supporting Shader Model 3 equivalent
    Recommended:
    • OS: Ubuntu 12.04 LTS, 32-bit (Linux machine configuration not supported)
    • Processor: Dual-core 3 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX or higher
Helpful customer reviews
32 of 37 people (86%) found this review helpful
3.2 hrs on record
Posted: December 18, 2014
Early Access Review
Habitat is a bizarre and lovely experience. At first it seems very simple, but a few minutes in and the depth of the experience is unavoidable. This sandbox spacestation construction set is very slow paced but so obviously full of potential. Be warned, if you are not a patient person, don't bother with this title. On the other hand, if you have a little patients, and are the type of person to delve into a sandbox and make your own fun, you'll love this game.

Essentially, you fly around a 2D section of space collecting garbage and attaching it to your space station. The junk you find will range anywhere from burger joints to old retired satilites. Within moments of firing up the game I had already attached an old sherman tank to the front of my station. What's better is that this junk isn't just garbage, they are upgrades. I could use the tank to fire cannon balls at other debre floating through space, for fun and also to clear a path. Later, I found a lunar lander and tossed it on the back of my station and used it's engines for some extra speed.

Many elements of Habitat remind me of RTS games. You have resources that must be collected/generated, such as Omni (money), Electricity (power), and Fuel (more different power), and the amounts you generate depend on how you've built up your station and what junk you've attached to it. So, rather than sending some peons to go gather coal, I attached a solar array to the back of my station so that I generated more electricity.

Part of the strategy involved in this title is balancing your ship build. If you have too much weight/mass on one side or the other, the ship will fly crooked. This ultimately lead to constant corrections by firing my boosters on one side of the ship in bursts while the other side remained at full blast. I realized later that I could actually adjust the individual output of each of my boosters so that all the engines could be left on simultaniously and the station would still fly straight, that is until I added more junk!

Did I mention you can also control where the power in your station is distributed? There are three catagories, Weapons, Boosters, and Power. More energy in weapons... actually, I haven't tried that, so I don't know what it does, but more power in the Boosters makes you go faster, and more power in Power, gives a bonus to your resource generation.

It is a unique experience and a lot of fun, but it definitely takes some time to get used to, and it takes even more time to accomplish anything! As of this writing, the game is still in early release, so hopfully the pacing is tweaked a little before release, but even if not, I still wouldn't pass it up. Good game, great experience, and I'm looking forward to watching this one come along as it gets closer to release and beyond.

TL;DR?

If you're patient and enjoy playing in a silly space sandbox full of junk and potential, then this game is definitely for you. If you're not a patient gamer, and/or sandboxes and making a bit of your own fun aren't your thing, then give this one a pass.
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22 of 30 people (73%) found this review helpful
1 person found this review funny
6.8 hrs on record
Posted: November 27, 2014
Early Access Review
Finally you installed the rocket launcher,hoping it will protect you.You boosted the engines. It was all going well until a activated booster broke from you connectors.It started spinning and ends up embedded in your habitat,still activated.You try every possible way to get that rogue booster out of your habitat but it was to no avail.You just sat there watching the booster propelled your habitat to its doom.....
Was this review helpful? Yes No Funny
30 of 45 people (67%) found this review helpful
1 person found this review funny
5.6 hrs on record
Posted: January 2
Early Access Review
The game is not without fun and I did enjoy it for a while but I found that there was no real purpose to ship building beyond small weapons platforms.

Currently not enough depth to it but it is an early access game and I will check in now and then to see how it is going
So please consider my Not recommended as possibly changeable.

I hope to change my opinion in the future.
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13 of 15 people (87%) found this review helpful
4.0 hrs on record
Posted: December 5, 2014
Early Access Review
Light-hearted sandbox space game that doesn't take itself too seriously. It's been on early access for a while and recently has gone from feeling less like a tech demo and more like a sandbox game. If you like sandbox games and have ever wanted to construct your own space station or lumbering orbital combat ships, you'll really enjoy this one.

The developers have been making big improvements at a pretty rapid pace, too.
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7 of 8 people (88%) found this review helpful
7.6 hrs on record
Posted: December 12, 2014
Early Access Review
Habitat is a beautiful game. Considering this is being Early Access game, it is still improving, but each revision offers quite of bit improvements over last. If you have dreamed of creating your own space station to fly around with, this is the game for you. Just don't expect your station to be typical!

Workshop feature allows you to create your own object using your favorite 3D editors. As far as items you can create with it, it's still bit limited, I personally can't wait for more capability for Workshop items -- I would want my own booster! :-)

As the Linux user, I find the game very stable, and works well across different class of devices; from my good i7 machine to more capability limited laptop.
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6 of 7 people (86%) found this review helpful
26.2 hrs on record
Posted: December 11, 2014
Early Access Review
It took me a bit to get the physics and start understanding all the pieces of space junk and their powers, but after that, it became addicting. If I didn't have other commitments I'd be playing it every day - there's a never-ending sense of creativity to this game like Legos or Spore.
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7 of 9 people (78%) found this review helpful
3.8 hrs on record
Posted: December 1, 2014
Early Access Review
Incredible gameplay! There are many surprises but the challenges you face trigger the engineering mindset to figure something out with what is available to you. The physics are quite wonderful and challenging as it should be. You quickly learn how to control your stations and habitats in space. Sure I got frustrated when met with some particular objectives but it urged me to learn how to control my situation and ultimately gain wonderful insight on how to deal with physics. Highly recommended for any space enthusiast. I am proud to be part of the 509th!
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7 of 9 people (78%) found this review helpful
0.6 hrs on record
Posted: December 11, 2014
Early Access Review
Still very early in development, can't wait to see what they have in store for a campaign or challenges or new features.
Made terrible spaceship out of random space junk, crashed into asteroids and died almost immediately.
Still need some help to understand the controls but that will probably be worked out with a tutorial eventually.
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4 of 5 people (80%) found this review helpful
3.4 hrs on record
Posted: December 12, 2014
Early Access Review
A pretty unique concept for a game - got to love that these days.

I found the learning curve a little high but persevere and you will be rewarded with a ton of fun. Lots of great humor in the space junk too.

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4 of 5 people (80%) found this review helpful
0.9 hrs on record
Posted: December 13, 2014
Early Access Review
Habitat is pretty fun. I'm really liking the setup and how it's playing right now. Right now, it's a pretty fun sandbox with lots of room for experimentation. I'm looking real forward to what you guys have in store to finish it!
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4 of 5 people (80%) found this review helpful
1.2 hrs on record
Posted: December 18, 2014
Early Access Review
Habitat is a really zen game, while also being incredibly absurd. If you like attaching hamburgers to your space station while a statue of liberty is right next to it, bolted on, and you have as many rocket launchers as you can find in space... you'll probably like this game.

It is a very slow game, though, at least to start with so be prepared for that. It was very relaxing to slowly build up my floating junk heap though.
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5 of 7 people (71%) found this review helpful
1.0 hrs on record
Posted: December 11, 2014
Early Access Review
Goofy and with some crazy physics, I love this game. It's one of my son's favorites.
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24 of 45 people (53%) found this review helpful
1 person found this review funny
1.6 hrs on record
Posted: February 17
Early Access Review
This game has single handedly stopped me from buying early access games. I picked this up 8 months ago when it was first released and it was unplayable. I wanted to love it, so I decided to leave it alone and give the developers more time. 8 months later it is still no where near completion. There have been some improvments to the UI and there are starting quests which help but there is still no purpose, it takes eons to move your ship and god forbid your ship is slightly off balanced from the random crap they provide because you will have to constantly turn on and off one engine to compensate for the imbalance. Overall it's not even worth $1 at this point. See you in another 8 months when it will hopefully be nearing alpha stages.
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1 of 1 people (100%) found this review helpful
2.0 hrs on record
Posted: December 13, 2014
Early Access Review
Fantastic! Supported it early and can't wait until they finish releasing it.
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1 of 1 people (100%) found this review helpful
0.6 hrs on record
Posted: December 14, 2014
Early Access Review
Interesting concept that plays on some of my biggest dreams from childhood - exploring space in my own ship, collecting space junk and making cool things from it. The gameplay starts off a little slow, but that's to be expected when you're colonizing space and wading through centuries of junk.

Overall, I'm very impressed with the game as-is, and would consider it a complete sandbox. I'm excited to see what the future brings for Habitat. I did not have any issues or bugs while playing, and in-game tutorials and hints were measured but informative. My only issue with the game is that on creation of a new game, you are plopped right into the mix with no warning or opening. That's an opinion thing, though. I like a little more exposition in my games.
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1 of 1 people (100%) found this review helpful
0.2 hrs on record
Posted: December 17, 2014
Early Access Review
Saw this game more than a year ago at GDC and loved it even then. Awesome fun and a great game to pick up and put down when you have an interrupt-driven kind of life. :)
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1 of 1 people (100%) found this review helpful
2.6 hrs on record
Posted: December 17, 2014
Early Access Review
Habitat, is somewhat hard to explain. Sandbox meets space battles is the best one could do. The game requires alot more thought than I originally imagined. It seems simple in concept, grabbing random space debris to make a ship, then you find yourself attacked with calculations and math theory just to get your ship flying straight, Sure you can get by with guessing and such, but for the engineer wanna be, you have power levels to control, and energy to creation/expenditure manage, andmultiple ships. This game is very indepth, and with the updates this game continues to get better. I see great things for this game.

Now, don't take this review as the game is extremely stellar either (See what I did there :) ) There is a fwe things still needing some work, this game is in early access, so keep that in mind. You will find somethings hard to click on, I'd say this is the worst part in the game so far (Which is rather a small thing, you have to rotate the camera a little bit sometimes) and the movement can feel a little slow at times.

For a note on the best things in the game, the quests are decent challenge for starting off, and progress to mroe difficult, the tutorial is done well, and the enjoyment of finding new objects and figuring out hwo they work, with the ocassional item damaging your ship cause you didn't think it through very much is humorous.
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2 of 3 people (67%) found this review helpful
1 person found this review funny
3.8 hrs on record
Posted: March 17
Early Access Review
For an early acess game it's pretty good. the only problem is the gameplay, it should be more exciting than traveling to places. On the other hand you can attack enemy ships and stuff but you have to travel to a location to take on the missin and then travel again to get to the enemy. You can build multible ships which is cool and toggle between them. theres a few bugs, like my engineers dying from lack of living space when i have 4 living towers, but not many major game breaking bugs. Since they are updating it I feel like it was worth my 15$ now and will be worth it later. All i have to say is DO IT..... FOR THE BURGERS.
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3 of 5 people (60%) found this review helpful
0.1 hrs on record
Posted: December 11, 2014
Early Access Review
Habitat is a fun game with in-depth buildings and endless strategies! Playing this game made time fly as I upgraded my units and felt like I had built an empire, would recommend this to all types of players from casual to serious, it’s fun on all levels!
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3 of 5 people (60%) found this review helpful
0.1 hrs on record
Posted: December 11, 2014
Early Access Review
Really fun playground!
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