It was only a matter of time until those damn machines realized their full potential. Until they realized that they didn’t need us. We dug this hole. Now our choice is to either fight our way out of it, or to lay in it.
Habitat is an Early Access single player, and soon to be multiplayer, space survival game with an emphasis on strategy and a bit of action sprinkled on top. Brought to us by developer 4Gency and its publisher Versus Evil, the main idea behind this game is that you’ve been given the task of constructing and maintaining an orbital base for humanity out of the thousands of years of space junk that now surrounds the planet. Why, you may ask? At some point in the future, humanity builds nanomachines, which then turn on us. They’ve managed to nearly take over the entire planet, forcing humanity out into space. If that weren’t enough, they’re smart enough to send out little clouds of nanomachines into space to come and wipe the rest of us out.
As mentioned before, this is primarily a strategy-survival kind of game. When you first start, you’re dropped off with your Habitat in a procedurally-generated sandbox full of scrap goods to use. You might find small things like a random burger shop floating around, or even the head of the Statue of Liberty (complete with fully-functional laser blasting powers!) that you can junction to your ship and use as a weapon. By junctioning this junk, you are able to provide your ship with more resources and weaponry, which you will need if humanity is to survive. In addition to adding things to your ship, you must manage your team of engineers, who are the ones who actually go out and drag and attach the various items to your ship, as well as keep maintenance.
In terms of enemies you face, there’s currently not much. You have the hunter clouds that the nanomachines send, and other enemy habitats. Hunter clouds originate from the nanomachines down on Earth, and as far as I can tell, the machines just fart them out into space to kill you. They’re pretty relentless, too. Enemy habitats function similarly to you, but instead of cramming the first piece of junk they see onto their space station, they come pre-built and ready to mess up the first person that floats their way. Like I said before, 4Gency confirmed that they would be adding multiplayer later on down the development road, so it will be interesting to see how terrible other players are at controlling their habitats compared to me.
One of the main problems that I ran into while playing was the lack of an in-game tutorial, so that those of us with a smaller attention span are forced to actually learn exactly through gameplay what it is they’re supposed to be doing. As of this moment, the only explanation you get is a “How To Play” option on the main menu, which just flat-out tells you through text what you are able to do. Personally, I learn gameplay mechanics better when I’m taught them during the course of the game. Another issue I had was aiming. Currently, if you have all your weapons on say, one side of your ship for some reason, and the enemy comes the opposite side, you’ll need to slowly spin your ship all the way around to face them, and then carefully line up your shot before you can begin firing. Even then, you probably won’t hit them because even after you disable your ship thrusters, your ship will continue spinning due to the fact that you’re floating around in space. It would be great if there were some way to ease up the whole process.
All that aside visually the game looks good enough. The models and textures look nice, and it seems to be decently optimized, so performance shouldn’t be too much of an issue. The music is rather soothing, and the rest of the sound in general is pretty good in quality. Overall, Habitat is something that has a bit of potential as long as the developers continue working on it. You can currently find Habitat for sale on Steam for $14.99.http://wtbfun.com/habitat-an-early-look/