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Habitat is a successfully funded Kickstarter game from indie developer 4gency. It is a real-time, physics-driven orbital strategy game where you build, fly, and fight with the unique space stations that you create out of space debris orbiting earth. In its simplest terms it is a strategic space survival game.
Fecha de lanzamiento: 8 de Jul, 2014
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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado puede o no cambiar significativamente en el curso de su desarrollo. Si no te entusiasma jugarlo en su estado actual, entonces puede que quieras esperar hasta que el juego avance más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué acceso anticipado?

“Habitat is an Early Access title. We chose Early Access so we can test key game features in order to fine tune the gameplay experience in the final months of development. It is still under heavy development with new features being added on a regular basis. Please expect there to be bugs, locked off content, missing features and other possibly serious game breaking issues.”

¿Cuánto tiempo va a estar este juego en acceso anticipado?

“We expect to be in Early Access for several months.”

¿Cuán diferente será la versión completa de la versión de acceso anticipado?

“The full version of the game will get all the features we implement through this Alpha and potentially more. We will update everyone as we get closer. Customers of the Early Access version will get the full version of Habitat.”

¿Cuál es el estado actual de la versión de acceso anticipado?

“Alpha build that supports 70% of game features in a sandbox environment. The build is fully playable and gamers will get a good taste of the key game mechanics that the game is being built on.”

¿Variará el precio del juego durante durante el periodo previo y posterior al acceso anticipado?

“Yes, we plan on raising the price slightly as we add more features and functionality to the game.”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“Community feedback will be taken on board during the final months of development to mold the final game features and to make sure the final game delivers a solid and polished product.”
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Comprar Habitat

¡OFERTA DE LA SEMANA! Finaliza el 22 de Septiembre

-40%
$14.99
$8.99

Comprar Habitat 2-Pack

¡OFERTA DE LA SEMANA! Finaliza el 22 de Septiembre

-40%
$19.99
$11.99

Actualizaciones recientes Ver todos (7)

Steam Workshop Now Live

15 de Septiembre

Howdy Folks!

We're pleased to bring you V1 of our Steam Workshop integration.

Junk Workshop featuring Steam Workshop - creating your own space junk for use in-game is a reality! Import your own FBX models with PNG textures, set mass and health properties, then share with others using Steam Workshop. Easily subscribe and download custom space junk from other Steam community members for endless customization!

For details on using Junk Workshop, read our Official Guide!

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Habitat v0.25 Update is Live

15 de Septiembre

Major New Features
* Junk Workshop featuring Steam Workshop - creating your own space junk for use in-game is a reality! Import your own FBX models with PNG textures, set mass and health properties, then share with others using Steam Workshop. Easily subscribe and download custom space junk from other Steam community members for endless customization!

For details on using Junk Workshop, read our Official Guide!

Smaller Features and Improvements
* Updates to construction interface: can now “break” away from grid without right-click, only showing weld nodes when valid to connect.
* New button to enter HAL, just above the New Engineer button.
* More graphically responsive buttons, main menu, hover states.
* A number of graphical updates. Nebulas, screen shake, shiny metal, new lasers, maybe a little lens flare…
* Additional explosion and combat sounds.
* New musical theme used in HAL and Junk Workshop, music now crossfading

New Space Junk
* Impossible Booster - makes more energy than it uses. How can this be?
* Get four more space junk types (Limo, Shake, Fries, UFO) through our Steam Workshop page.

Bugs Fixed
* Can now build engineers from HQ even if it’s not connected to other items.
* Short range weapons - saw, drill, T-Rex - given more health.
* A number of small scaling changes on booster rockets.
* Limits set on # of engineers and connectors.
* No longer able to get into bad state when moving in and out of HAL.

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Ver todas las discusiones

Informa de errores y deja opiniones sobre este juego en los foros de discusión.

Acerca del juego

Habitat is a successfully funded Kickstarter game from indie developer 4gency. It is a strategic space survival game where you have to build and manage the future homes of humanity from orbital debris that you find in space junkyards surrounding Earth’s orbit.

Leading your team of engineers, you will have to build and fly your space stations in a zero gravity setting, mastering physics driven flight simulation to explore the space around you. In order to thrive and grow you have to manage your population and their environment. In the event of a threat get creative and turn your space stations into deadly weapons using pieces of debris you pick up such as rockets, lasers and particle accelerators to fight and ultimately survive against attacks from the enemy. This is a space survival game where crisis is guaranteed and your only chance for survival is to be creative and decisive in the face of disaster.

Key Alpha Features


HABITAT EARLY ACCESS BUILD. Please note this is an early development build and is not representative of the final game.

These are the features you can expect to experience in this early build:
  • Explore a procedurally-generated orbital playing field with a dozen space junkyards to raid
  • Manage a team of engineers to build, rearrange and repair your habitats
  • Assemble your habitats to any size, using 40 different types of items and dynamic connectors
  • Combine or split apart your habitats at any time, have as many habitats as you want
  • Fly your habitats with rocket physics, using boosters and steerable thrusters
  • Experiment with unique weapons including lasers, grappling hooks and particle accelerators
  • Destroy and salvage enemy space stations, and take on nano-machine hunters to survive

Requisitos del sistema (PC)

    Minimum:
    • OS: Windows 7
    • Processor: 2 GHz processor
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000, Nvidia GeForce GT8600 or equivalent
    • DirectX: Version 9.0c
    Recommended:
    • OS: Windows 7
    • Processor: 3 GHz processor
    • Memory: 3 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX or higher
    • DirectX: Version 9.0c

Requisitos del sistema (MAC)

    Minimum:
    • OS: Mac OS X 10.6
    • Processor: 2 GHz processor
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000, Nvidia GeForce GT8600 or equivalent
    Recommended:
    • OS: Mac OS X 10.6
    • Processor: 3 GHz processor
    • Memory: 4 GB RAM
    • Graphics: Intel Iris (Iris Pro) or ATI™ Radeon™ HD 6XXX or higher or NVidia 6xx series or higher

Requisitos del sistema (Linux)

    Minimum:
    • OS: Ubuntu 12.04 LTS, 32-bit (Linux machine configuration not supported)
    • Processor: Dual-core 2 GHz
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000, Nvidia GeForce GT8600 or equivalent, supporting Shader Model 3 equivalent
    Recommended:
    • OS: Ubuntu 12.04 LTS, 32-bit (Linux machine configuration not supported)
    • Processor: Dual-core 3 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX or higher
Análisis útiles de usuarios
A 57 de 87 personas (66%) les ha sido útil este análisis
1.5 h registradas
Análisis de acceso anticipado
This has the potential to be a pretty jolly KSP.
I guess Unity must make it really easy to connect things to each other with intergalactic space ropes, or else there wouldn't be a bazillion people making games like this.
Unfortunately this one too so far suffers from the fact that the performance of the default objects Unity provides you with is rather absymal by the time you hook up dozens of moving objects together. If the developer(s) can fix this, this could become something great. If they can't, it'll just be unplayable crap until we get single-threaded supercomputers in the year 2192.

Really good for a first release, but see above caveat.
Publicado: 9 de Julio
¿Te ha sido útil este análisis? No
A 93 de 150 personas (62%) les ha sido útil este análisis
19.1 h registradas
Análisis de acceso anticipado
*NOTE: This is an Early Access review meaning it will be a lot shorter than a normal review but will still explain what I thought about it. A full review will be published once Habitat has released. By the way, I have a lot more hours than it says, it just wouldn't calculate any of the time for me while it wasn't on the Steam Store.

Habitat is a real-time, physics-driven orbital strategy game where you build, fly, and fight with the unique space stations that you create out of space debris orbiting earth. In its simplest terms it is a strategic space survival game. It is being developed by 4gency and being published by Versus Evil. It's available on Steam's Early Access - as stated above - for $14.99.

Habitat was one of my most anticipated indie games of 2014 when I first saw the Kickstarter. From then I followed it to where it is today. I was able to have a review copy to review. Saying that, there were of course some bugs that have been squashed out, but none of the bugs prevent it from being playable.

Habitat feels like a space sandbox where you can literally make whatever you want with the space debris orbiting around Earth. That includes thrusters, boosters, dinosaur heads, Statue of Liberty heads, anything that's there you can add. This gives players total freedom on what they want their ship to look like. For me; I put the dinosaur head on the top of my rocket ship, with boosters on either side and a controllable booster near the top.

The controls are very easy to learn and do not feel clunky. Graphics are alright, but nothing spectacular, as they aren't the focus of this game. The focus is to have fun building a space ship that YOU made as well as fighting various enemies in the game. Can't wait to see what some of the people's ships look like as well as hoping for Steam Workshop!

9/10 - Brilliant!
Publicado: 8 de Julio
¿Te ha sido útil este análisis? No
A 88 de 149 personas (59%) les ha sido útil este análisis
0.8 h registradas
Análisis de acceso anticipado
This game is good fun for about half an hour - you can build a wacky ship and mess around with fun weapons but that's more or less it. The flight is really difficult, though made a little easier by proper booster placement and hotkey assignment. Maybe some kind of inertial dampening block would be handy to stabilise your ship. (Edit - an "emergency full stop" isn't really inertial dampening...)

As far as the combat goes, you clumsily maneuver yourself into a position where you MIGHT be able to attack a station and then fire your lasers - the station is dead more or less immediately without putting up a fight. You then realise your next target isn't that far away, were it not for the difficulty in getting that short distance - you will spin all the way around at least 2 or 3 times. Once you're there, same story. There isn't much incentive to build beyond your initial working ship - maybe an engineer limit based on habitat pods would be more of an incentive.

Oh yes, the ship will also bump into nothing, causing a change in trajectory, when you had only just got it pointing the way you wanted.

Don't get me wrong, it's fun and it has a fair amount of potential but at £11 the price is much too high for a game which offers little at this stage and has no save feature.
Publicado: 17 de Julio
¿Te ha sido útil este análisis? No
A 24 de 34 personas (71%) les ha sido útil este análisis
5.6 h registradas
Análisis de acceso anticipado
This game is great BUT it has just been released as Early Access. A major problem at this moment is the lack of ability to save (there isn't any) The game itself is quiet fun. Combine space debris together to make a working space station capable of destroying enemy stations. Wide variety of weapons was a nice touch, laser/rockets/tanks/cannons etc.

The controls were fun after getting use to them. WASD moves the cam and boosters are used to move the station. Clicking (or hotkeying) to activate items (like booster rockets or weapons) adds to your control over the surroundings. Ontop of that you have manual thrusters you can control with the arrow keys. The combination is very tricky to get use to but as I said, once I got use to them it was fun.

Overall I would have to recommend this game because it is very fun and will surely be made even better as the early release goes forward.
Publicado: 13 de Julio
¿Te ha sido útil este análisis? No
A 18 de 31 personas (58%) les ha sido útil este análisis
1.3 h registradas
Análisis de acceso anticipado
First touch v. 0.1. I tested game, succeeded in all objectives and tried different things. Game play is ok. Controls are working just fine while sometimes focusing targets in your own habitat is difficult. May be a l2p issue. There is content kinda poorly yet but I bet there is going to be lots more. First rogue station suprised me truly but fighting is executed nicely.

I recommend this game for everyone whos into scifi or survival simulation in space. First opinion of the game is 4/5 for now.
- Twitch highlight from the game: http://www.twitch.tv/veresticus/c/4633549 No casting - just game music and gameplay.
Publicado: 10 de Julio
¿Te ha sido útil este análisis? No