Habitat is a physics-based space survival game where you build, fly, and fight with stations you assemble out of space debris. Upgrade and arm your creations with weapons and structures you find in orbit, fly and explore using rocket physics, and do battle with deadly enemies to save humanity.
Recenzje użytkowników: Mieszane (139)
Data wydania: 8 Lip, 2014

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Gra z wczesnym dostępem

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Uwaga: Ta dostępna w formie Wczesnego dostępu gra nie jest ukończona i może się zmienić do momentu wydania. Jeśli nie ekscytuje cię myśl o zagraniu w nią w jej obecnym stanie, sugerujemy zaczekać, aż prace nad nią zostaną ukończone. Dowiedz się więcej

Od twórców:

Dlaczego wczesny dostęp?

“Habitat is an Early Access title. We chose Early Access so we can test key game features in order to fine tune the gameplay experience in the final months of development. It is still under heavy development with new features being added on a regular basis. Please expect there to be bugs, locked off content, missing features and other possibly serious game breaking issues.”

Ile mniej więcej czasu trwa faza Wczesnego dostępu?

“We expect to be in Early Access for several months.”

Czym różni się zaplanowana pełna wersja od tej z Wczesnego Dostępu?

“The full version of the game will get all the features we implement through this Alpha and potentially more. We will update everyone as we get closer. Customers of the Early Access version will get the full version of Habitat.”

Jaki jest obecny stan wersji z Wczesnego Dostępu?

“Alpha build that supports 70% of game features in a sandbox environment. The build is fully playable and gamers will get a good taste of the key game mechanics that the game is being built on.”

Czy cena gry ulegnie zmianie podczas i po Wczesnym Dostępie?

“Yes, we plan on raising the price slightly as we add more features and functionality to the game.”

Jak zamierzacie włączyć społeczność w wasz proces tworzenia?

“Community feedback will be taken on board during the final months of development to mold the final game features and to make sure the final game delivers a solid and polished product.”
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23 kwietnia

Update coming soon!

Good day Engineers!

Our next Habitat update is coming up very soon! We’re introducing some new gameplay mechanics and challenges in this latest update:

Factions: Nanos and Pirates
Just two of several factions that you’ll encounter, Pirates and Nanos are both dangerous to you, but also to one another. Watch out for Pirate salvage attacks, and Nano constructors that generate new hunters!

Engineer Combat and Enemy Engineers
Prepare for combat on a whole new level - engineer armies are now fielded by all factions, and can fight with one another using physics-based stun pistols that pack a wallop and send targets flying - sometimes right into a fire nebula. Ouch!

New Space Hazards
Gravity wells, fusion cores, and tachyon belts join the nebulas as dangerous - and potentially useful - hazards that inhabit the game world. Each one has unique properties, each one can be a game-changer in combat.

And More…

Highly stable joint connectors make your creations much steadier, omni thrusters make a triumphant return, making it easy to get underway or escape trouble, and a new pack of space junk salvaged from experimental stations gives you even more opportunities to build and explore! As always, we’ve continued bug fixing and general improvements too!

All this will be headed your way very soon in Habitat v0.7. Stay tuned, and keep on spacin’!

- The Habitat Team

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17 marca

Habitat v0.6 is Now Live!

Commanders - presenting Habitat v0.6! We know it’s been a while coming - here's what's available in the latest version:

New Features

NOTE: Many aspects of the game have changed. Not all of the new systems are present in the Tutorials. Read about the details below to familiarize yourself with the changes.
NOTE: Saved game data file formats have changed from v0.5. Your previous save games are not guaranteed to work with v0.6. If you wish to remove or edit them, they are plaintext JSON files here:
PC: Users\<You>\AppData\LocalLow\4gency\Habitat_EarlyAccess_\HabitatSaves
MAC: <Your User Folder>/Library/Caches/unity.4gency.Habitat (Early Access)/HabitatSaves
LINUX: Home/.config/unity3d/4gency/Habitat_EarlyAccess_/HabitatSaves


Three Levels - Earth, The Moon, and Mars

As a preview of the game’s multi-level campaign mode we’ve introduced three levels you can now jump among via Gateways. Each level has a different backdrop, size, hazards and specific space junk types. Each map also has a city that you can interact with.

Earth - the starting level, small size in order for Commanders to get familiarized to the environment. Light on hazards, but the space junk types are, in general, whatever the Union of Orbital Constructors could send your way on short notice!

The Moon - an industrial way station out of the local inner half of the system. Heavily populated with asteroids towed in for mining operations. Heavy scatterings of industrial equipment great for wreaking havoc.

Mars - something has gone wrong here. Nanomachines from terraforming operations have been running amok, spawning copies of famous relics and destroying any ships that approach. *Enter zone with extreme caution.*

As we go, we'll add more levels that you can jump between, and the final version of the game will feature each location prominently as part of a connected campaign. Get familiarized with each location early!

Elemental Damage System - Fire, Ice, Electricity and EMP

As part of branching out Habitat’s combat and crisis system, player and enemy habitats and their components can now take - and dish out - elemental damage of multiple kinds.

Fire - nuclear heat from stars, burning hydrazine, local fusion cores gone runaway.
  • Does 10 damage per second to whatever it's on (more if it has a weakness to fire)
  • Has 5% chance of spreading to another connected node every second
  • Can be extinguished by freezing
  • Causes fuel consumers to consume fuel 2x faster if on fire
  • Can be extinguished by engineer repair
  • Burns out if not fully lit, but does not go away once lit - has to be put out by engineers or freezing
  • Chance of spreading to other nodes if colliding with them

Freezing - endothermic nanomachine reactions that draw away heat at a dangerous speed.
  • Causes physical damage to be 2x more deadly to a frozen node
  • Any booster or weapon that does Fire status effect is inoperative (the fuel freezes)
  • Fuel producers affected by freezing produce no fuel while frozen
  • Extinguishes fire
  • Can be extinguished by fire
  • Can be extinguished by engineer repair
  • Goes away on its own eventually

Electrical Overload - high-voltage bleed of current causes systems to go haywire.
  • Turns on activate-able nodes including turrets, booster rockets, and more
  • Rotates turrets around automatically
  • Electrocutes any engineer that tries to tether to the affected node (engineers won't auto-tether to these nodes, they know better)
  • Any electrical consumer consumes 2x if electrified
  • Can be extinguished by EMP
  • Extinguishes EMP
  • Goes away on its own eventually
  • Chance of spreading to other nodes if colliding with them

Electro-Magnetic Pulse - all circuits burned out, leaving systems dead and vulnerable.
  • Deactivates any node that it hits for a period of time. Can't use the node.
  • Electrical producers produce nothing while affected by EMP
  • Can be extinguished by Electricity
  • Extinguishes Electricity effect
  • Goes away on its own eventually

Look for the multi-colored nebulas as you explore; be careful about flying through them or sending in your engineers.

Some more notes on elemental damage:
  • All nodes have resistance values to each type. Greater than 0% is shielding, causing effects to accrue slower and drain faster, less than 0% is weakness which causes effects to accrue faster and drain slower.
  • Elements have opposites. Ice and Fire cancel each other out, and Electricity and EMP cancel each other out.
  • You might notice a biohazard symbol in the interface suggesting a fifth element. The International Prosperity Coalition assures us there are no biohazards in orbit. Absolutely none. So the very fact there’s a biohazard symbol for a type of space plague or infection is completely irrelevant and ridiculous. Pay it no attention.
  • Elemental nebulas aren’t the only way to take and give out damage. Some weapons deal elemental damage too, and as we build out the combo system non-elemental weapons can be upgraded to do elemental damage.
  • Be careful about putting objects behind operating booster rockets. You may end up with explosive results!
  • There’ll be more facets and functions to the elemental damage system as we go, including potential benefits to offset the costs. We want this system to really make a difference in combat and exploration!

Keeping it Snappy - Physics Tweaks!
We’ve been monitoring acceleration and speed values on your flying creations, Commander. We felt like giving you a boost.
  • Engineers move and drag items faster
  • Less drag and higher acceleration on habitats and booster rockets
  • Stronger physics joint connections holding your habitat together
  • Engineers may still die in the process of flying with your station, but they should no longer create an “immovable wall” that blocks you from moving if you hit them.

Watch the Roadmap!

Remember, we are tracking features and taking feedback on our Habitat Roadmap powered by Trello. Check it out here:

https://trello.com/b/HBFLCdhi/habitat

We hope you enjoy the new features! Keep on spacing!

- The Team at 4gency

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O tej grze

Habitat is a physics-based space survival game where you build, fly, and fight with stations you assemble out of space debris. Upgrade and arm your creations with weapons and structures you find in orbit, fly and explore using rocket physics, and do battle with deadly enemies to save humanity.

Leading your team of engineers, you will have to build and fly your space stations in a zero gravity setting, mastering physics driven flight simulation to explore the space around you. In order to thrive and grow you have to manage your population and their environment. In the event of a threat get creative and turn your space stations into deadly weapons using pieces of debris you pick up such as rockets, lasers and particle accelerators to fight and ultimately survive against attacks from the enemy. This is a space survival game where crisis is guaranteed and your only chance for survival is to be creative and decisive in the face of disaster.

Key Alpha Features


HABITAT EARLY ACCESS BUILD. Please note this is an early development build and is not representative of the final game. Remember to check the announcements for more updates as we routinely add features!

These are the features you can expect to experience in this early build:
  • Explore a procedurally-generated orbital playing field with a dozen space junkyards to raid
  • Manage a team of engineers to build, rearrange and repair your habitats
  • Assemble your habitats to any size, using 40 different types of items and dynamic connectors
  • Combine or split apart your habitats at any time, have as many habitats as you want
  • Fly your habitats with rocket physics, using boosters and steerable thrusters
  • Experiment with unique weapons including lasers, grappling hooks and particle accelerators
  • Destroy and salvage enemy space stations, and take on nano-machine hunters to survive

Wymagania systemowe

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: 2 GHz processor
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000, Nvidia GeForce GT8600 or equivalent
    • DirectX: Version 9.0c
    Recommended:
    • OS: Windows 7
    • Processor: 3 GHz processor
    • Memory: 3 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX or higher
    • DirectX: Version 9.0c
    Minimum:
    • OS: Mac OS X 10.6
    • Processor: 2 GHz processor
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000, Nvidia GeForce GT8600 or equivalent
    Recommended:
    • OS: Mac OS X 10.6
    • Processor: 3 GHz processor
    • Memory: 4 GB RAM
    • Graphics: Intel Iris (Iris Pro) or ATI™ Radeon™ HD 6XXX or higher or NVidia 6xx series or higher
    Minimum:
    • OS: Ubuntu 12.04 LTS, 32-bit (Linux machine configuration not supported)
    • Processor: Dual-core 2 GHz
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000, Nvidia GeForce GT8600 or equivalent, supporting Shader Model 3 equivalent
    Recommended:
    • OS: Ubuntu 12.04 LTS, 32-bit (Linux machine configuration not supported)
    • Processor: Dual-core 3 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX or higher
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