Habitat is a physics-based space game where you build, fly, and fight with whatever you can find out in space. Upgrade and arm your creations with weapons and structures you find in orbit, fly and explore using rocket physics.Battle deadly enemies in Campaign Mode to save humanity or explore Sandbox Mode for true creative control.
Nutzerreviews:
Insgesamt:
Ausgeglichen (172 Reviews) - 57 % der 172 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 26. Jan. 2016

Melden Sie sich an, um dieses Produkt zu Ihrer Wunschliste hinzuzufügen oder als "Nicht interessiert" zu markieren.

Habitat kaufen

 

Kürzliche Updates Alle anzeigen (20)

26. Januar

Habitat 1.0 has Launched!

Valiant Commanders of the 509th, it’s Launch Day! We’re proud to bring you Version 1.0 of Habitat for PC, Mac and Linux on Steam.



The 1.0 release of Habitat on Steam for PC, Mac, and Linux marks our graduation out of Early Access and into full release. We've been so grateful for your feedback on the Forums, for your emails, for your questions and comments to us on Twitter, and we believe you're going to love the features and improvements we're bringing to 1.0, because they're driven by you!
What all have we done over the past year in Early Access? Here’s a short list of all things we’ve accomplished in that time, and remember...this is only the short version!

  • New Missions
  • A Revamped Campaign Mode
  • True Open Sandbox
  • Brand New and Updated UI
  • Citizens in Space
  • Updated Navigation and Improved Controls
  • Factions
  • Combat Updates including Engineer on Engineer Combat
  • Elemental Damage
  • New Locations (Earth/Moon/Mars)
  • Combat Log and Engineer Camera
  • Resource Production Info and Tracking
  • Lots of new Junk to play with

Habitat V1.0 includes a lot of bug fixes from 0.9 as we worked to get ready for launch. Version 1.0 will also see the removal of Steam Workshop for the time being as we work to address some issues and bugs surrounding that. However, we have Steam trading cards and some new achievements available for folks.

What’s New in v1.0?
  • Deep performance improvements, especially during combat with multiple ships
  • Level spawn improvements to avoid collisions at startup
  • Addition of enemy search and fight radius - when in doubt, run away!
  • Mission balance and tweaking including increased artifact health
  • Weapon adjustments and improvements for better balance
  • Fixes to save games to support multiple habitats, engineers and hotkeys
  • Tweaks to connectors and connection modes for stability
  • Enabled Sandbox item placement during boss battles
  • Added new achievements for game progress
  • Added nano-machine hunters to Mars, changed connector killer to engineer killer

Please take a look and enjoy Habitat 1.0. Thank you all for the support you have given us along the way.

--4gency

9 Kommentare Weiterlesen

Über dieses Spiel

Earth is doomed and our only hope is getting a survivable habitat up in space using whatever resources are scattered in orbit. You’re left with debris, junk, and other oddities to use for humanity’s survival. Build, upgrade, and control the Habitats that you create as you see fit. The main Campaign will take you through narrative-driven missions while Sandbox mode will give you a blank slate and pure creative control to build and explore at your leisure.

Leading your team of engineers, you will have to build and fly your space stations in a zero gravity setting. Learn to scavenge and thrive with whatever you find floating around in space, or go on the hunt to take what you need from other factions trying to survive. In the event of a threat, get creative and turn your space stations into deadly weapons using pieces of debris you pick up such as rockets, lasers and particle accelerators, to fight with. Crisis is guaranteed; your only chance of survival is to get creative and to be decisive in the face of disaster.

Features


  • You are in control: build a fleet of Habitats or combine them all into one massive Habitat.
  • Explore procedurally generated space around the Earth, the Moon, and Mars
  • Experiment with various space debris such as leftover weaponry and unusual space junk, and hunt for rare pieces of debris to help build and expand your Habitat including a militarized T-Rex Head complete with flame thrower!
  • Physics based gameplay using weight, thrust, and zero gravity.
  • Embark on Campaign missions and lead your engineers and citizens to safety.
  • Get creative in Sandbox Mode. Build and experiment at your leisure.
  • Hundreds of building blocks for you to create and customize whatever you can think of.
  • Help humanity thrive in space, with civilian rescue, engineer combat, and even space zombies!
  • Fight with the elements - manage fires, ice storms, electrical and EMP bursts
  • Soundtrack by Alexander Brandon (Deus Ex)

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Betriebssystem: Windows 7
    • Prozessor: 2 GHz processor
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: Intel HD3000, Nvidia GeForce GT8600 or equivalent
    • DirectX: Version 9.0c
    Empfohlen:
    • Betriebssystem: Windows 7
    • Prozessor: 3 GHz processor
    • Arbeitsspeicher: 3 GB RAM
    • Grafik: NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX or higher
    • DirectX: Version 9.0c
    Minimum:
    • Betriebssystem: Mac OS X 10.6
    • Prozessor: 2 GHz processor
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: Intel HD3000, Nvidia GeForce GT8600 or equivalent
    Empfohlen:
    • Betriebssystem: Mac OS X 10.6
    • Prozessor: 3 GHz processor
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: Intel Iris (Iris Pro) or ATI™ Radeon™ HD 6XXX or higher or NVidia 6xx series or higher
    Minimum:
    • Betriebssystem: Ubuntu 12.04 LTS, 32-bit (Linux machine configuration not supported)
    • Prozessor: Dual-core 2 GHz
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: Intel HD3000, Nvidia GeForce GT8600 or equivalent, supporting Shader Model 3 equivalent
    Empfohlen:
    • Betriebssystem: Ubuntu 12.04 LTS, 32-bit (Linux machine configuration not supported)
    • Prozessor: Dual-core 3 GHz
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX or higher
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Insgesamt:
Ausgeglichen (172 Reviews)
Kürzlich verfasst
CajunInABox
( 0.2 Std. insgesamt )
Verfasst: 17. April
Going to have to give this a thumbs down. I couldn't complete the advanced tutorial because I couldn't move a piece of space junk with 15 engineers, and I still couldn't even select half of them because they just sat clipped inside the main ship.
Hilfreich? Ja Nein Lustig
w00ty
( 3.8 Std. insgesamt )
Verfasst: 16. März
it's nothing like it was originally intended. click to make the station move. wow that's really intelligent
Hilfreich? Ja Nein Lustig
mikevagoisawesome
( 15.1 Std. insgesamt )
Verfasst: 11. März
This is close to being a terrific game. The general idea — welding together random space junk to make a funky spaceship — is a lot of fun. But the controls are rough — you can add lots of faster engines, but you have to turn each of them on and off individually, so it makes steering and controlling your speed difficult. And when enemies attack, they don't fly in from outer space, they just appear — often in the middle of your ship! I can fight off pirates when they pull up alongside me; it's a different story when they materialize inside my ship, wiping out half of it before I can make a move. Worst of all, there's no clear way of saving the game, so you lose progress constantly. All of these issues taken together suck the fun out of what would otherwise be a terrific game.
Hilfreich? Ja Nein Lustig
BoomSticks
( 1.1 Std. insgesamt )
Verfasst: 1. März
The only way i can describe this game is... "Wtf?"

Dont buy this...
Hilfreich? Ja Nein Lustig
ChevyAndVW
( 10.6 Std. insgesamt )
Verfasst: 13. Februar
Very fun!
super addicting!
endless possibilities!
Devs put alot into this and such a great job. hopfuly more to come.
Hilfreich? Ja Nein Lustig
tat2edcoure
( 278.2 Std. insgesamt )
Verfasst: 7. Februar
bla bla bla bla its a game!If you try and pick appart things in video games IDC how great the game is your always going to find something to ♥♥♥♥♥ about!!So to all those people who write reviews as if they are getting paid to be a game tester lighten up!this is by far one of the most fun rts games I have had the plusure of playing in a long time,so enjoy it if not then buy it pick it apart and be misirable LMAO!!!!!!
Hilfreich? Ja Nein Lustig
Troll-Cat
( 3.2 Std. insgesamt )
Verfasst: 4. Februar
Hard to play, controls awkward, learning aids are useless, flying the ship is stupid, and I only got to level one before I gave up
Hilfreich? Ja Nein Lustig
Bugz
( 2.0 Std. insgesamt )
Verfasst: 1. Februar
A year later (after my purchase) and the "full release" is upon us; but despite improvements it feels like nothing has changed, aside from features that I'm not sure anyone really asked for (More engineer micromanagement? An engineer camera?). It technically works, but still feels broken and unfinished.

Even after improvements to the controls and tutorial, what systems there are in the game seem obtuse, and controlling your crafts is still too finicky and unpredictable to take seriously or strategically, and too slow and management-intensive to be silly and fun. The constant building of your ship is equally too detail and control heavy to be light and easy, while the constant RE-building of your ship quickly saps at any enjoyment from the design and strategic planning (struts are not fun!). Thankfully many of the tasks for the engineers are automated to some degree, but ordering them to do anything specific becomes an exercise in frustrating hunt-and-click vs the camera.

It might still be worth it to pick up (on a heavily discounted sale) and play around with in the sandbox, but the campaign is a farce. Which, considering the tone of the game and what little I was able to glean of the 'story' in-game, could actually be intentional in some brilliant meta-design by the creators, but I very much doubt that. One can only hope that this game's developers will continue to support their game and all the promise the idea had, and perhaps reevaluate some of their design decisions.


I'm incredibly bummed I can't get a refund for this. I guess this is my own personal lesson on supporting Early Access games on faith and interest in a concept.
Hilfreich? Ja Nein Lustig
HotCheeseBalls
( 1.4 Std. insgesamt )
Vorveröffentlichungsreview
Verfasst: 27. Januar
Good
Hilfreich? Ja Nein Lustig
nephilimnexus
( 10.7 Std. insgesamt )
Vorveröffentlichungsreview
Verfasst: 27. Januar
I really wanted to like this game, but I couldn't. It suffers from the sadly all-too-common problem of being unable to decide if it wants to be serious or funny, and in trying to do both it fails to do either. The plot is so thin that, if it is ever discovered, will revolutionalize the world of particle physics.

Glueing random stuff together to make funky spaceships seems like a winning formula and it would be if it meant anything, but it doesn't. The glue is a system of support beams to make sure that nothing ever actually touches, so your dreams of a hodge-podge junk ship quickly dillute into a flying, 3D flowchart.

The missions, combat, and trivial amount of other gameplay elements cannot hope to hide that they were all added as an afterthought to the main game, and the main game is a one-trick pony. A gimmick. A novel idea, sure, and one that is being used in other games out there. But it is still just a gimmick, and gimmicks do not make for good gameplay cores.

So what is there besides attaching random modules to a space station, flying it around and doing a few random things to advance the "story?" Well, let's list them all:

So now that we're done with that list, I will conclude by saying that if this is what a "complete" game feels like then I give up. This would make a fine Smartphone distraction to goof around with while sipping a beer and waiting for your date to arrive and probably worth the $5 you paid for it, in such a context. In the context of a PC game in the 21st century? Let me put it this way: If a good PC game is like an order of nachos deluxe with all the toppings, this is game is a few saltine crackers with some cheeze whiz on top. Not bad as a snack, but not very filling, and certainly not a real meal.
Hilfreich? Ja Nein Lustig
Player_1
( 0.7 Std. insgesamt )
Verfasst: 26. Januar
Looks fun, sucks ♥♥♥. 3 / 10
Hilfreich? Ja Nein Lustig
Telfram
( 1.6 Std. insgesamt )
Verfasst: 26. Januar
Too much shooting and clumsy control's, to little base building. A slapdash approch to building up your base/ship. If you are looking for a spacebase building/sim, this is'nt it.
If you want an spacebase arcade shooter, then it might fit the bill.
Hilfreich? Ja Nein Lustig
That_Guy2287
( 2.6 Std. insgesamt )
Early Access-Review
Verfasst: 23. Januar
extremely underwhelming
Hilfreich? Ja Nein Lustig
Galacon | The Doctor
( 2.5 Std. insgesamt )
Early Access-Review
Verfasst: 14. Januar
The game dont play anymore i want a refund
Hilfreich? Ja Nein Lustig
Devren
( 11.7 Std. insgesamt )
Early Access-Review
Verfasst: 9. Januar
This is a fun game but you may want to wait a little longer for it to improve.
I'm going to reccomend this game as I love the potential and its somewhat fun right now.
But I would probably say hold out a bit longer.
Hilfreich? Ja Nein Lustig
Abecedarius Rex
( 2.9 Std. insgesamt )
Vorveröffentlichungsreview
Verfasst: 14. Dezember 2015
UPDATE:
Lots of improvements have gone into this game. It's fun, but my main critique would be how tedious it is managing and flying your ship. Guess I was hoping for something simpler?


ORIGINAL POST:
Too buggy. Game feels clunky. Cannot recommend in current state.
Hilfreich? Ja Nein Lustig
MellonWolf
( 0.8 Std. insgesamt )
Early Access-Review
Verfasst: 4. November 2015
not a helpfull review. but its how i feel about the game.
Hilfreich? Ja Nein Lustig
Name Lips
( 0.4 Std. insgesamt )
Early Access-Review
Verfasst: 3. November 2015
Somehow this game is everything it said it would be, and yet not what I expected. That's probably my own issue, so take this review with a grain of salt. I like base-building games, and I thought this would be more "base-buildy" and less "fly around and shooty"
Hilfreich? Ja Nein Lustig
Agoraphobe
( 6.1 Std. insgesamt )
Early Access-Review
Verfasst: 26. Oktober 2015
Big changes in the last update in gameplay and UI has made the game far more playable and enjoyable. If these are matched in the future then this game is a little gem in the making.
Hilfreich? Ja Nein Lustig
goddling
( 3.2 Std. insgesamt )
Early Access-Review
Verfasst: 20. Oktober 2015
No updates that seem to fix anything but ones that break a lot.
No real communication from the devs of update cycle.
No reason to pay for this.
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 90 Tagen
25 von 28 Personen (89 %) fanden dieses Review hilfreich
Nicht empfohlen
15.1 Std. insgesamt
Verfasst: 11. März
This is close to being a terrific game. The general idea — welding together random space junk to make a funky spaceship — is a lot of fun. But the controls are rough — you can add lots of faster engines, but you have to turn each of them on and off individually, so it makes steering and controlling your speed difficult. And when enemies attack, they don't fly in from outer space, they just appear — often in the middle of your ship! I can fight off pirates when they pull up alongside me; it's a different story when they materialize inside my ship, wiping out half of it before I can make a move. Worst of all, there's no clear way of saving the game, so you lose progress constantly. All of these issues taken together suck the fun out of what would otherwise be a terrific game.
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 180 Tagen
43 von 54 Personen (80 %) fanden dieses Review hilfreich
21 Personen fanden dieses Review lustig
Nicht empfohlen
10.7 Std. insgesamt
Vorveröffentlichungsreview
Verfasst: 27. Januar
I really wanted to like this game, but I couldn't. It suffers from the sadly all-too-common problem of being unable to decide if it wants to be serious or funny, and in trying to do both it fails to do either. The plot is so thin that, if it is ever discovered, will revolutionalize the world of particle physics.

Glueing random stuff together to make funky spaceships seems like a winning formula and it would be if it meant anything, but it doesn't. The glue is a system of support beams to make sure that nothing ever actually touches, so your dreams of a hodge-podge junk ship quickly dillute into a flying, 3D flowchart.

The missions, combat, and trivial amount of other gameplay elements cannot hope to hide that they were all added as an afterthought to the main game, and the main game is a one-trick pony. A gimmick. A novel idea, sure, and one that is being used in other games out there. But it is still just a gimmick, and gimmicks do not make for good gameplay cores.

So what is there besides attaching random modules to a space station, flying it around and doing a few random things to advance the "story?" Well, let's list them all:

So now that we're done with that list, I will conclude by saying that if this is what a "complete" game feels like then I give up. This would make a fine Smartphone distraction to goof around with while sipping a beer and waiting for your date to arrive and probably worth the $5 you paid for it, in such a context. In the context of a PC game in the 21st century? Let me put it this way: If a good PC game is like an order of nachos deluxe with all the toppings, this is game is a few saltine crackers with some cheeze whiz on top. Not bad as a snack, but not very filling, and certainly not a real meal.
War dieses Review hilfreich? Ja Nein Lustig
17 von 20 Personen (85 %) fanden dieses Review hilfreich
Nicht empfohlen
2.0 Std. insgesamt
Verfasst: 1. Februar
A year later (after my purchase) and the "full release" is upon us; but despite improvements it feels like nothing has changed, aside from features that I'm not sure anyone really asked for (More engineer micromanagement? An engineer camera?). It technically works, but still feels broken and unfinished.

Even after improvements to the controls and tutorial, what systems there are in the game seem obtuse, and controlling your crafts is still too finicky and unpredictable to take seriously or strategically, and too slow and management-intensive to be silly and fun. The constant building of your ship is equally too detail and control heavy to be light and easy, while the constant RE-building of your ship quickly saps at any enjoyment from the design and strategic planning (struts are not fun!). Thankfully many of the tasks for the engineers are automated to some degree, but ordering them to do anything specific becomes an exercise in frustrating hunt-and-click vs the camera.

It might still be worth it to pick up (on a heavily discounted sale) and play around with in the sandbox, but the campaign is a farce. Which, considering the tone of the game and what little I was able to glean of the 'story' in-game, could actually be intentional in some brilliant meta-design by the creators, but I very much doubt that. One can only hope that this game's developers will continue to support their game and all the promise the idea had, and perhaps reevaluate some of their design decisions.


I'm incredibly bummed I can't get a refund for this. I guess this is my own personal lesson on supporting Early Access games on faith and interest in a concept.
War dieses Review hilfreich? Ja Nein Lustig
12 von 19 Personen (63 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Empfohlen
11.7 Std. insgesamt
Early Access-Review
Verfasst: 9. Januar
This is a fun game but you may want to wait a little longer for it to improve.
I'm going to reccomend this game as I love the potential and its somewhat fun right now.
But I would probably say hold out a bit longer.
War dieses Review hilfreich? Ja Nein Lustig
6 von 8 Personen (75 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Nicht empfohlen
3.2 Std. insgesamt
Verfasst: 4. Februar
Hard to play, controls awkward, learning aids are useless, flying the ship is stupid, and I only got to level one before I gave up
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
51 von 59 Personen (86 %) fanden dieses Review hilfreich
Empfohlen
1.0 Std. insgesamt
Early Access-Review
Verfasst: 9. Juli 2014
https://www.youtube.com/watch?v=ncrLtm0ljkY
Was ist Habitat? VÖ 09.07.2014
Überraschung, die Menschheit hat es mal wieder geschafft und hat sich selbst vor den Abgrund gestellt. Dennoch stirbt die Hoffnung bekantlich zuletzt und diese Hoffnung bist du mit einem haufen Schrott im Orbit des Planeten. Hier hast du nur eine Mission -> Habitate zum überleben der Menschheit bauen und das aus.. Tja.. Halt so allem was hier oben rumfliegt, wie auch immer es hierhin gekommen ist.

Wie spielt sich Habitat
Anfänglich erreichen wir den Orbit mit unserem Raumschiff und müssen fortan, mit süßen kleinen Technikern, weitere Teile an unser Raumschiff anbringen. Hier gibt es ziemlich sinnige Sachen wie Booster, Laser, Truster, die wir alle im zugemüllten Orbit finden können. Aber auch Riesenräder, alte Panzer, Wahrzeichen mit Lasern am Kopf und sonstige irrsinnige Sachen. Sobald diese mit unserem Raumschiff verbunden sind können wir diese, unter einsatz von Resourcen, aktivieren und für die Bewegung, oder den Kampf nutzen.

Ja, es gibt auch Kämpfe in Habitat, denn das ehemalige orbitale Verteidigungssystem ist nun gegen uns und Wolken voller Nanobots verfolgen uns bei unserer Mission. Diese wollen natürlich nicht dass wir die Menschheit retten und zerstören unsere mühsam zusammen gesammelten Habitatteile.

Was ist aktuell in Early Access?
Habitat ist ein Early Access Titel der wirklich in einer frühen Alpha startet. So ist die aktuelle Version eher eine reine Techdemo, ohne wirkliche Missionsinhalte, aber einen schönen Einblick auf die grundlegende Funktionalität des Gameplays. Wir können sogesehen endlos Habitate im Orbit aufbauen, Nanowolken bekämpfen und Verteidigungsstationen sprengen. Das motiviert aktuell kurzzeitig, aber für langfristigen Spaß beinhaltet der Titel noch zu wenig.
Deshalb ist Early Acces in dem Fall echt noch eine Unterstützung der Entwickler und ein mögliches Mitwirken an dem Spiel.

Fazit?
Habitat ist erfrischend ein wenig anders als manch anderes Strategiespielchen. Die Early Access Ansätze sind nett und vermitteln schon gut worauf es irgendwann mal hinaus laufen soll. Sorge macht mir das aktuell noch recht träge Spielgefühl beim Kampf und der Bewegung des Raumschiffes. Ohne Frage führt eine realistische Physik im Weltall gerne zu ungewollten und lustigen Unfällen, aber dann baue ich keinen automatischen Stop/Stabilisator mit dem drücken einer Taste ein. Dem auch noch egal ist wie groß oder schnell mein Pott gerade ist. Ich denke aber dass solche Gameplayentscheidungen noch mit Patches geglättet werden und so kann ich Habitat bedingt empfehlen. In der Hoffnung dass das Missionsdesign später mehr beinhaltelt als Resourcen sammeln, Gegner zerstören und Teile zusammen fügen.
War dieses Review hilfreich? Ja Nein Lustig
15 von 19 Personen (79 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Nicht empfohlen
4.5 Std. insgesamt
Early Access-Review
Verfasst: 9. Oktober 2014
(Es handelt sich hier um eine Review zu version 0.30)
https://www.youtube.com/watch?v=lD1jCSfZfTA
Mahlzeit!
Wir haben hier einen weiteres Weltraum-Steckspiel welches sehr viel Spaß verspricht.
Man baut sich Raumstationen aus herumfliegenden Müll zusammen und attackiert damit dann andere Raumstationen. Das klingt in der Theorie noch ganz witzig, in der momentanen Spielversion wird das ganze allerdings ziemlich schnell öde, nämlich dann wenn man mal alles ausprobiert hat. Bei mir ist jetzt, nach aktuell 3.5 Stunden, erstmal die Luft raus. Wenn bei den nächsten Updates allerdings wieder neue Features hinzukommen (und soviel traue ich den Entwicklern da), werd ich mir das ganze wieder anschauen.

Das Spiel hat ne ganze Menge Potenzial. Für Potenzial kann ich allerdings keine Empfehlung an jemandem geben der JETZT wissen möchte ob er mit dem Spiel Spaß haben wird.

Deswegen gibt es zunächst den Daumen nach unten.

Danke für die Aufmerksamkeit.
War dieses Review hilfreich? Ja Nein Lustig
2 von 4 Personen (50 %) fanden dieses Review hilfreich
Empfohlen
0.9 Std. insgesamt
Early Access-Review
Verfasst: 17. Juli 2014
The idea is awesome! It could be something really cool. I have played only minutes but i can tell you some things. First: whenever i fix something on my spaceplane it starts spinning uncontrollable. i need to hit space like 10 times which cost imense amount of ressources. This cant be planned like that. Second: Could you make a hotkey sothat we can toggle a option sothat new parts will be mounted in a 90°/0° angle? This could be really useful. Besides that i will play about another hour but then wait for the update. Lookingforward to what this game will become. ATM i need to say 15€ is pretty much for a game with only 500mb. The idea cant be worth that much Its a alpha i know. But this is really not much.
War dieses Review hilfreich? Ja Nein Lustig
23 von 107 Personen (21 %) fanden dieses Review hilfreich
Nicht empfohlen
1.0 Std. insgesamt
Early Access-Review
Verfasst: 17. Juli 2014
Ich kann nicht glauben das ich 15€ für dieses "Spiel" ausgegeben habe. Letztlich ist es nicht mehr als eine kleine Demo, zumindest fühlt es sich nicht nach mehr an! Speichern? Fehlanzeige! Jedes mal fängt man neu an. Eine Raumstation aus "Müll" zusammenbauen? Nette Idee, aber was soll ich mit der Station anfangen? Man bekommt am Anfang des Spiels 4 Aufgaben zu erfüllen - nein, nicht zufallsgeneriert, jedes mal die selben. Sammle Ressourcen, Verbinde Teile, Rekrutiere Ingenieure (wo kommen die eigentlich her? Aus dem Nichts?) und zerstöre 5 Gegner. Das wars! Nachdem man das erreicht hat.....nichts neues. Ich kann weiter aufbauen? Und wofür? Wieso fliegen haufenweise Riesenräder, Busse und was weiß ich nicht alles durchs Weltall?

Das Spiel ist 15€ nicht wert. Eigentlich ist es wirklich nur als Demoversion tauglich, wenn das Endspiel noch mehr tiefe bieten würde. so ist man nach nichtmals einer Stunde durch und hat nichts davon. Finger weg!
War dieses Review hilfreich? Ja Nein Lustig
169 von 261 Personen (65 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Nicht empfohlen
0.9 Std. insgesamt
Early Access-Review
Verfasst: 17. Juli 2014
This game is good fun for about half an hour - you can build a wacky ship and mess around with fun weapons but that's more or less it. The flight is really difficult, though made a little easier by proper booster placement and hotkey assignment. Maybe some kind of inertial dampening block would be handy to stabilise your ship. (Edit - an "emergency full stop" isn't really inertial dampening...)

As far as the combat goes, you clumsily maneuver yourself into a position where you MIGHT be able to attack a station and then fire your lasers - the station is dead more or less immediately without putting up a fight. You then realise your next target isn't that far away, were it not for the difficulty in getting that short distance - you will spin all the way around at least 2 or 3 times. Once you're there, same story. There isn't much incentive to build beyond your initial working ship - maybe an engineer limit based on habitat pods would be more of an incentive.

Oh yes, the ship will also bump into nothing, causing a change in trajectory, when you had only just got it pointing the way you wanted.

Don't get me wrong, it's fun and it has a fair amount of potential but at £11 the price is much too high for a game which offers little at this stage and has no save feature.

EDIT: It's worth pointing out that by now this review is fairly old and the game will continue to develop with time. I had felt that at the time my review was fair but should have been taken with a pinch of salt because I am more than aware of how games in alpha are. It is also worth keeping in mind that with early access the old "alpha/beta" defining lines are somewhat blurred and "it's an alpha" is not a blanket excuse for exclusion of basic features. This game is fun, keep an eye on it - but be aware of the limits of early development.
War dieses Review hilfreich? Ja Nein Lustig
43 von 55 Personen (78 %) fanden dieses Review hilfreich
Empfohlen
3.2 Std. insgesamt
Early Access-Review
Verfasst: 18. Dezember 2014
Habitat is a bizarre and lovely experience. At first it seems very simple, but a few minutes in and the depth of the experience is unavoidable. This sandbox spacestation construction set is very slow paced but so obviously full of potential. Be warned, if you are not a patient person, don't bother with this title. On the other hand, if you have a little patients, and are the type of person to delve into a sandbox and make your own fun, you'll love this game.

Essentially, you fly around a 2D section of space collecting garbage and attaching it to your space station. The junk you find will range anywhere from burger joints to old retired satilites. Within moments of firing up the game I had already attached an old sherman tank to the front of my station. What's better is that this junk isn't just garbage, they are upgrades. I could use the tank to fire cannon balls at other debre floating through space, for fun and also to clear a path. Later, I found a lunar lander and tossed it on the back of my station and used it's engines for some extra speed.

Many elements of Habitat remind me of RTS games. You have resources that must be collected/generated, such as Omni (money), Electricity (power), and Fuel (more different power), and the amounts you generate depend on how you've built up your station and what junk you've attached to it. So, rather than sending some peons to go gather coal, I attached a solar array to the back of my station so that I generated more electricity.

Part of the strategy involved in this title is balancing your ship build. If you have too much weight/mass on one side or the other, the ship will fly crooked. This ultimately lead to constant corrections by firing my boosters on one side of the ship in bursts while the other side remained at full blast. I realized later that I could actually adjust the individual output of each of my boosters so that all the engines could be left on simultaniously and the station would still fly straight, that is until I added more junk!

Did I mention you can also control where the power in your station is distributed? There are three catagories, Weapons, Boosters, and Power. More energy in weapons... actually, I haven't tried that, so I don't know what it does, but more power in the Boosters makes you go faster, and more power in Power, gives a bonus to your resource generation.

It is a unique experience and a lot of fun, but it definitely takes some time to get used to, and it takes even more time to accomplish anything! As of this writing, the game is still in early release, so hopfully the pacing is tweaked a little before release, but even if not, I still wouldn't pass it up. Good game, great experience, and I'm looking forward to watching this one come along as it gets closer to release and beyond.

TL;DR?

If you're patient and enjoy playing in a silly space sandbox full of junk and potential, then this game is definitely for you. If you're not a patient gamer, and/or sandboxes and making a bit of your own fun aren't your thing, then give this one a pass.
War dieses Review hilfreich? Ja Nein Lustig
55 von 75 Personen (73 %) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
Nicht empfohlen
7.3 Std. insgesamt
Early Access-Review
Verfasst: 2. Januar 2015
The game is not without fun and I did enjoy it for a while but I found that there was no real purpose to ship building beyond small weapons platforms.

Currently not enough depth to it but it is an early access game and I will check in now and then to see how it is going
So please consider my Not recommended as possibly changeable.

I hope to change my opinion in the future.
War dieses Review hilfreich? Ja Nein Lustig
50 von 68 Personen (74 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Empfohlen
6.1 Std. insgesamt
Early Access-Review
Verfasst: 26. Oktober 2015
Big changes in the last update in gameplay and UI has made the game far more playable and enjoyable. If these are matched in the future then this game is a little gem in the making.
War dieses Review hilfreich? Ja Nein Lustig
68 von 107 Personen (64 %) fanden dieses Review hilfreich
15 Personen fanden dieses Review lustig
Nicht empfohlen
0.4 Std. insgesamt
Early Access-Review
Verfasst: 3. November 2015
Somehow this game is everything it said it would be, and yet not what I expected. That's probably my own issue, so take this review with a grain of salt. I like base-building games, and I thought this would be more "base-buildy" and less "fly around and shooty"
War dieses Review hilfreich? Ja Nein Lustig
27 von 36 Personen (75 %) fanden dieses Review hilfreich
Nicht empfohlen
13.2 Std. insgesamt
Early Access-Review
Verfasst: 10. April 2015
I wish i could reccomend this game I really do. After playing for a while i have noticed serious gamebreaking bugs. my ships break everytime i go to lunar orbit and ship parts constantly break off for no reason when first placed as well as the worst one which does not allow me to recruit engineers but wastes the resources and stunts all my ships stats so no matter what i add on it never changes. i have tried unistalling it and starting new saves but the bugs persist. I will continue to play this game but can't recommend it at this stage in development.
War dieses Review hilfreich? Ja Nein Lustig
102 von 172 Personen (59 %) fanden dieses Review hilfreich
Empfohlen
19.1 Std. insgesamt
Early Access-Review
Verfasst: 8. Juli 2014
*NOTE: This is an Early Access review meaning it will be a lot shorter than a normal review but will still explain what I thought about it. A full review will be published once Habitat has released. By the way, I have a lot more hours than it says, it just wouldn't calculate any of the time for me while it wasn't on the Steam Store.

Habitat is a real-time, physics-driven orbital strategy game where you build, fly, and fight with the unique space stations that you create out of space debris orbiting earth. In its simplest terms it is a strategic space survival game. It is being developed by 4gency and being published by Versus Evil. It's available on Steam's Early Access - as stated above - for $14.99.

Habitat was one of my most anticipated indie games of 2014 when I first saw the Kickstarter. From then I followed it to where it is today. I was able to have a review copy to review. Saying that, there were of course some bugs that have been squashed out, but none of the bugs prevent it from being playable.

Habitat feels like a space sandbox where you can literally make whatever you want with the space debris orbiting around Earth. That includes thrusters, boosters, dinosaur heads, Statue of Liberty heads, anything that's there you can add. This gives players total freedom on what they want their ship to look like. For me; I put the dinosaur head on the top of my rocket ship, with boosters on either side and a controllable booster near the top.

The controls are very easy to learn and do not feel clunky. Graphics are alright, but nothing spectacular, as they aren't the focus of this game. The focus is to have fun building a space ship that YOU made as well as fighting various enemies in the game. Can't wait to see what some of the people's ships look like as well as hoping for Steam Workshop!

9/10 - Brilliant!
War dieses Review hilfreich? Ja Nein Lustig
29 von 44 Personen (66 %) fanden dieses Review hilfreich
Nicht empfohlen
2.0 Std. insgesamt
Early Access-Review
Verfasst: 30. September 2014
I think some may misunderstand what this game really is. A quick and dirty description of it would be an arcade game. The game is not intended to be a long term play and you will restart the game multiple times just trying to figure out what everything does. It isn't super intuitive which in the beginning will lead you to believe you can accomplish a number of things which will then result in you blowing up your station just because you didn't know you couldn't do that. That kind of learning process is getting more and more common in games though (not happy about that really). It is a good 5-60 min game that will entertain. My rating of this game is a $4.99 game that could be worth $9.99 to someone that really likes the game. Just remember that at $9.99 that's a roll of quarters at an arcade (i'm showing my age here). Personally, i'd spend a roll of quarters on a different game.
War dieses Review hilfreich? Ja Nein Lustig
35 von 55 Personen (64 %) fanden dieses Review hilfreich
4 Personen fanden dieses Review lustig
Nicht empfohlen
0.4 Std. insgesamt
Early Access-Review
Verfasst: 7. Juni 2015
As it is I can't recommend it.

This will probably change as the game progresses.

This game has issues... beginning with the tutorial.
In the first mission I managed to put the two parts right next to each other ... only one block apart ... too bad that they are bigger than one block .... and so they generated phantom forces making the ship spin out of control.

Yeah it is bad in a tutorial* ... but in the real game is devastating.

*= which has also the issue that it only shows the buttons that you are allowed to use instead of graying them out. That lead (in my case) to a total confusing start in the real game.

Same in the 2nd tutorial ... it is a bit awkward to be shown rockets on the side and later not to know that isn't possible ... and the unlink function is disabled (aka. completely missing).

There is also the issue of the camera angle ... everything in this game with this gameplay screams "I am meant to play top down" but the camera won't let you (probably a objection from the artist: "but think about all those great 3D models") ... leaving your ship in the way all the time.

The other not great thing is that ship parts towed by your crew can be towed through your ship ... which should be changed in later versions so that is moved under or above your ship. ... That shouldn't be too hard.

The game ends up starting throwing you unprepared in middle of literally one million things from what are more than enough enemies.

The circumstance that you have to do one million things and that there is no way to slow it down seems to me as preperation for making it multiplayer. But multiplayer can lead to all sorts of problems in this kind of game.

So what I am missing is a third part of the tutorial in which is everything present, but no enemies ... so that you really can learn how to build and how to use the UI.

Or at least an easy mode for the game ... a "slow" start (in which you won't encounter enemies for at least a while after starting the game) would also do.

War dieses Review hilfreich? Ja Nein Lustig
41 von 67 Personen (61 %) fanden dieses Review hilfreich
6 Personen fanden dieses Review lustig
Nicht empfohlen
2.1 Std. insgesamt
Early Access-Review
Verfasst: 17. Februar 2015
This game has single handedly stopped me from buying early access games. I picked this up 8 months ago when it was first released and it was unplayable. I wanted to love it, so I decided to leave it alone and give the developers more time. 8 months later it is still no where near completion. There have been some improvments to the UI and there are starting quests which help but there is still no purpose, it takes eons to move your ship and god forbid your ship is slightly off balanced from the random crap they provide because you will have to constantly turn on and off one engine to compensate for the imbalance. Overall it's not even worth $1 at this point. See you in another 8 months when it will hopefully be nearing alpha stages.
War dieses Review hilfreich? Ja Nein Lustig
24 von 36 Personen (67 %) fanden dieses Review hilfreich
22 Personen fanden dieses Review lustig
Empfohlen
6.8 Std. insgesamt
Early Access-Review
Verfasst: 27. November 2014
Finally you installed the rocket launcher,hoping it will protect you.You boosted the engines. It was all going well until a activated booster broke from you connectors.It started spinning and ends up embedded in your habitat,still activated.You try every possible way to get that rogue booster out of your habitat but it was to no avail.You just sat there watching the booster propelled your habitat to its doom.....
War dieses Review hilfreich? Ja Nein Lustig