Ballistic Overkill is a fast paced PvP shooter. Easy pick up and play, no complicated setups or rules: it’s kill or be killed! Select a class with unique skills and arsenal to play. No wimpy classes. In Ballistic, everyone is a killer!
User reviews:
Recent:
Mostly Positive (61 reviews) - 72% of the 61 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (576 reviews) - 72% of the 576 user reviews for this game are positive.
Release Date: Oct 8, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Ballistic has been in development for quite some time, and has been in the hands of players for well over a year in it’s F2P form. With our Steam release, we are focusing on making the best game experience in the form of a full retail game, cutting out unnecessary features and remaking some important parts. We at Aquiris believe that our players will be the best guides towards the best game. We are remaking game balance, networking, UI, and HUD, and you will be able to help define the game as we enter our early access program. Nothing is set in stone and a lot will change. We are thrilled to offer you the opportunity to be part of it.

Join our active players community and take part in the development while we complete and evolve the game:

Approximately how long will this game be in Early Access?

“We are rebuilding a complete game by removing all F2P aspects of it. That means we are starting off to a great start, since we have a ton of content to build upon. Our main goal with our Early Access is to make Ballistic Overkill a unique and fun game to play. We want to reach the end of the year with our new Art Direction and complete the UI overhaul we’ve been working on. We also want to get a couple more classes and maps in as well as a gamemode revision: We want our matches to have rounds and add a harcore variant where players don’t respawn. Beyond this plan for the end of the year, we’ll continue working towards all features on the roadmap, at which point we’ll consider the game ready for release. We expect to be in early access from 6 to 12 months depending on how much support we get for the game.”

How is the full version planned to differ from the Early Access version?

“We envision the game as “done” when: all classes and all maps from the previous versions have been revisited and updated. When we are all happy with the overall game balance. When we have revised all gameplay modes to have rounds in matches. Once we support competitive game modes where you don’t respawn between matches. Once we have implemented, tested and have a fully working Juggernauts game mode. Finally, once the game has had a complete art direction update, has a new UI experience and offers players with modern kick-ass features and basic clan support. If you check out our public task list (linked below) you’ll see that all features under our development roadmap are what we consider to the full game. Beyond that, you’ll quickly realize that we’ll continue with the development of Ballistic Overkill after our official Early Access is over. We have great plans for the game, including a host of new game modes, new classes, mod support and Steam Workshop integration. We want to offer our players with the opportunity to create content for our game. Since the game is made using the Unity 3D engine, you’ll be learning a professional game development tool in the process. All we need is your support <3

What is the current state of the Early Access version?

“The game is in a very advanced stage and we’ll release content as it gets rebalanced and reworked. The game will open Early Access with:
  • 3 full classes (Vanguard, Berserker and Wraith) with their full arsenal of weapons and skills.
  • 24 unique weapons (5 ARs, 5 SMGs, 4 Shotguns, 4 Sniper rifles and 6 sidearms)
  • 3 maps (Overhead, Sunnsquare Mall and Corporate Park)
  • 3 Game modes (Free-for-all, Team Deathmatch and King of the Hill)
  • Ability to create public and private rooms and invite your friends to your games.
  • Placeholder UI and HUD

Will the game be priced differently during and after Early Access?

“Yes, its cheaper now, and you’ll get some exclusive vanity items that will never be available again for participating and contributing with our early access. Because you are awesome.”

How are you planning on involving the Community in your development process?

“We have an active involvement on the forums, aside of our always present Community Manager and Game Master, our designers, developers and artists participate in discussions and we maintain a public task board where anyone can vote for what features they want to be in the game sooner. We are a small team of really passionate people and we’ll be in there not only to collect feedback but to share our experiences with you.

Join our active players community and take part in the development while we complete and evolve the game:
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Recent updates View all (30)

May 23

Patch 1.1.6 - Linux support

Hey guys! Today we're launching a new update to Ballistic Overkill. This one is mostly focused on Linux support. The importance of this, and the reason why we choose to make this a priority, is that most dedicated servers run on linux. As far as we tested, linux players can play with mac and windows users without issues (yay!). This is an important step forward for betters servers in the future. In addition, we've also solved a few issues and made some small balance changes. You can check all of the changes below.

Main Improvements
  • Linux compatibility added in both client and server side
    • Ballistic Overkill is now 100% compatible with Linux. You can play normally and even create dedicated servers. Welcome Linux users!
    • Having Linux support will make the creation of dedicated servers significantly easier in the future, be it via official or third party servers.
  • Recoil System Overhaul
    • In order to fix a very old bug in the recoil of automatic weapons, the recoil system was reworked. The bug in question made so automatic weapons would swing down when you stopped firing. While good for burst fire, that kind of mechanic was unintuitive and annoying for regular automatic fire. This is now fixed
    • Recoil reduction skills were also fixed, and now work as intended. Until now, Recoil reduction was working only for regular recoil, ignoring up recoil (which is the most relevant part of our recoil system).

Fixes

  • Aiming Sensitivity Slider now affects only scoped weapons
  • Shotguns FOV change when returning from aiming smoothed out

Balance Changes

  • All shotguns range increased
  • Switchblade damage reduced slightly

9 comments Read more

May 10

Patch 1.1.5 - Balance Changes and Damage Numbers

Berserker
Berserker became a bit overshadowed by the other classes in the last update with the removal of his map invisibility while sprinting. In this update, we’re also removing his extra speed trait, but in return, we’re adding a new trait.
  • Class Traits and Skills
    • Trait - Extra Sprinting Speed removed
    • New Trait - Endurance
      • 30% damage reduction while sprinting
  • Weapon Distribution
    • Tormentor added as a secondary weapon
      • A fast shotgun, similar to Terminator and Bonebreaker
  • Weapon Balance
    • Anakonda and Gremlin recoil reduced

Grenadier
Until now, it was almost impossible to land a perfect shot with Grenade Launchers. We want GLs to be rewarding. With a slightly lower damage decay, it should be a bit easier to land great shots. To compensate, GLs max damage was reduced slightly.
  • Weapon Balance
    • Grenade Launchers max damage and damage decay decreased
    • Destructor projectiles now explode on any hit
    • Terminator recoil increased

Tank
Tank just arrived in the last patch and, while we feel he’s mostly in a good spot, his LMGs have been underperforming. We made a few changes to improve diversity and effectiveness.
  • Class Traits and Skills
    • Skills - Blitzkrieg and Unstoppable Force
      • Fixed bugs related to both of this skills. They now work as intended and are much more effective.
  • Weapon Balance
    • All LMGs headshot damage increased
    • Brute accuracy and damage increased, but rate of fire decreased
    • Chainsaw accuracy increased slightly
    • Bruiser rate of fire and accuracy increased, but damage decreased

Shadow
Shadow is overall in a pretty good spot. However, we feel that, outside of the great movement speed and backstabs, Swords are not that much of a threat. To fix that, the damage of all Swords was increased as well as the damage bonus from Swiftblade.
  • Class Traits and Skills
    • Skill - Swiftblade
      • Melee damage bonus increased from 15% to 20%
  • Weapon Balance
    • All Swords damage increased

Fixes and Changes
  • Performance stats added to the Home Screen
    • From now on, you look at some stats and check your performance at the Home Screen in the Main Menu. This screen is not final, so let us know what stats you’d like to see in the future.
  • Damage Numbers added
    • While definitely not in it’s final form yet, damage numbers are back! Keeping track of damage dealt will be way easier.
  • All weapons (except Sniper Rifles and Pistols) headshot damage increased
  • All shotguns range increased slightly
  • In-game chat messages not deleting fixed
    • Sometimes, if players talk non-stop or spam the in-game chat, the game would slow down and cause frame drops. That was due to a bug in which messages weren’t being deleted as they should. This is now fixed and shouldn’t happen anymore.
  • Weapon icons on kill width to height ratio fixed
  • In-game settings menu removed temporarily
    • This menu became bugged in the last update with the addition of new features to the outside game settings. This menu will return with the new HUD in the future, but for now, you can only change your settings outside of a match.

11 comments Read more
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About This Game

Ballistic Overkill is a fast paced PvP shooter. Easy pick up and play, no complicated setups or rules: it’s kill or be killed!



A new form of energy was discovered 15 years ago. Clean, safe and abundant, it changed the course of civilization. It’s 2035 and a secret war surfaces for the first time as megacorporations fight for the control of the energy, hiring armies of highly skilled mercenary soldiers!

Game features

Select a role from one of the unique game characters, each with their own skill tree and weapon arsenal. On the full game you’ll be able to level up to unlock additional loadouts and weapon skins to show off your experience with it. Mercenaries are designed to compliment each other’s skills, but each is fully capable of delivering insane frags on the battlefield: no wimpy support classes, in Ballistic everyone is a killer!

Early Access Classes

  • The Vanguard– a master of field survival, capable of sustaining himself from for long killing sprees without ever returning to base.
  • The Berserker – a deadly close combat specialist with vicious skills that enable him to engage his prey on his own terms.
  • The Wraith – a master infiltrator that rarely misses their mark with the deadliest sniper rifles that can turn invisible with limited mobility.

Future Classes

  • The Tank – a towering machine-gun totting bulwark of a mercenary, draw all the attention to you and live through it to tell your story.
  • The Grenadier – the bane of the campers and master of ordnance, carrying enough grenades to gib out entire teams.
  • The Shadow – master of speed and stealth, the silent blade can easily dodge bullets and make your enemies cry in frustration whenever you get them from behind.
  • The Engineer – with his powerful exoskeleton, the engineer can carry the heaviest weaponry and a drone that can deploy as a guardian turret.
  • The Medic – with his next-gen field medical gauntlet, the medic can boost nearby teammates and quickly revive them amidst a firefight.
  • The Huntress – the master of stealth and silent kills, the huntress utilizes a custom-fitted arsenal of bows and arrows to stalk and take down their prey undetected.

Fully loaded arsenal


Starting with an arsenal of 24 unique weapons on our Early Access, we’ll quickly expand ranging from state of the art modern assault rifles, light machine guns, sub-machine guns, machine-pistols, shotguns, sniper rifles and sidearms to more specialized ones like grenade launchers and ninja swords. There is ever a new way to kill your enemies in Ballistic.

Tactical skills


Each character has two unique skill-trees designed to allow you great strategic and tactical advantages over your opponents: each has many options so make sure to try and come up with a build that fits your playstyle: Do you prefer to run and gun with extra damage for sprinting? Or take a more strategic approach and reveal enemies on the minimap for you and your friends?

Unique locations


Each level is crafted to deliver a unique atmosphere and allowing four gameplay modes. Starting from the 3 maps available at the start of the Early Access, we already have 9 maps to be released.

Early Access maps

  • Corporate park: a large map set in between two corporate towers that enables very strategic gameplay routes.
  • Sunnsquare Mall: a multi-layered level where firefights can occur from every direction set in a luxurious downtown mall.
  • Overhead: a compact warehouse filled with containers and moving platforms sets the tone for intense close-combat firefights.
  • Hollow: a close-quarters focused map set in the bowels of a secret facility under construction.
  • Nox Museum: a mix of long and multi-layered corridors and close quarters adjacent rooms makes this contemporary art museum an exciting battleground.

Future maps

  • Hakim Library: a large arena with long-range fire lines surrounded by corridors and stairs set in a stylish library atop a skyscraper.
  • Wonderdome: a sniper-friendly map set in the “outdoors” of a research facility greenhouse.
  • Citadel: an underground data center that offers many different interconnected areas with many horizontal action battlefields.
  • Blackfield Hospital: a harrowing abandoned mental hospital in the heart of a metropolis that hides secrets that could change everything.

Game Universe


A new form of energy was discovered 15 years ago. Clean, safe and abundant, it changed the course of civilization. It’s 2035 and a secret war surfaces for the first time...

It happened faster than anyone could have predicted. Scientists found a bacterial moss living in the most extreme and remote places of the world that could do a strange form of photosynthesis, releasing Hydrogen in gaseous form as a byproduct. By means of artificial cultivation in large scale, H2 burning would fuel the world into a new era of clean energy with pure water as a byproduct. Seeing how their grasp on power would soon end, oil mega-corporations seized what control they had on global politics and made sure that this breakthrough be maintained under tight control.

The MFA has claimed a monopoly on this technology, regulating distribution, production and further research, claiming that this is the best way to provide everyone with access to it. Many other private parties do not agree with the terms of this monopoly, their opinion that only the free market can truly defend people's interest without the rampant corruption that runs in political organizations.

The war begun when mysterious mercenary strikes were launched on several MFA facilities across the globe, all related with MFA governmental activities. The MFA itself doesn’t want much information about their actions being divulged, so decided to fight back hiring their own mercenary forces who could neutralize the threat as soon as possible. These mercenaries are highly trained mysterious fighters from across the globe. They have no loyalty but to their current contract, no interests but to accomplish their missions as both sides are fighting this war in secrecy from the public attention.

Long term development


Ballistic has been in the making for a few years. What started out as a purely F2P browser game developed for a publisher has evolved to be our passionate self-published game. After bringing it to the market with a publishing partner, we are now assuming full control of the product, and we feel there is an audience that will enjoy the game with no microtransactions and a complete overhaul. We have worked hard on the foundation of Ballistic Overkill and will start as an Early Access game so our player community can give us feedback from the very start, helping us shape what this new Ballistic will be.

The game will receive constant updates and extra content. You can expect new weapon packs, characters, game modes and levels that are already in the works as well as weapon and character skin vanity DLC to show-off on the battlefield. You can check our plans and track our development on our forums and public task board, voting on what features you want in the game first. We hope you like it and take your time to participate in the game’s development, it is being made by us for you, so help us make it even better! We are committed to bringing this vision to reality and your support is very much appreciated. See you in-game!

About us

AQUIRIS is an independent game studio based in the city of Porto Alegre, southern Brazil. We started 7 years ago doing casual games and work for hire, we did everything from web games, to mobile, to PC. In 2010 we started the development of Ballistic, our most ambitious game to date. Now we bring you the best version of Ballistic ever, filled with the experience we had so far, the game we want to play!




Join our active players community and take part in the development while we complete and evolve the game:

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or newer
    • Processor: Dual Core Processor with 1.5 Ghz
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000 or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 7 or newer
    • Processor: Intel Core 2 Duo 2.0 Ghz or better
    • Memory: 2 GB RAM
    • Graphics: GeForce 6000 Series or Better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Minimum:
    • OS: Mountain Lion
    • Processor: Dual Core Processor with 1.5 Ghz
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000 or better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Recommended:
    • OS: Mountain Lion
    • Processor: Intel Core 2 Duo 2.0 GHZ or better
    • Memory: 2 GB RAM
    • Graphics: GeForce 6000 Series or Better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Minimum:
    • OS: Linux Ubuntu 12.04 or newer
    • Processor: Dual Core Processor with 1.5 Ghz
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000 or better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Recommended:
    • OS: Linux Ubuntu 12.04 or newer
    • Processor: Intel Core 2 Duo 2.0 Ghz or better
    • Memory: 2 GB RAM
    • Graphics: GeForce 6000 Series or Better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (61 reviews)
Overall:
Mostly Positive (576 reviews)
Recently Posted
nr12
( 1.4 hrs on record )
Early Access Review
Posted: May 22
Game has potential, but is ruined by players camping in spawn where it's a safe area.
Helpful? Yes No Funny
Spifferino
( 8.3 hrs on record )
Early Access Review
Posted: May 21
If TF2 and CS:GO had a baby, it would be this game.

This is honestly just a fun ♥♥♥♥ing shooter. It's insane, busy, fast paced, and action packed. Now, normally I don't like fast paced shooters, mostly because I can't keep up and I don't have enough time to play the way I want, but this is totally different. It does fast paced in a way that's fun, and tactical. Each class has it's own unique set of weapons, and there are classes that fight and go against other classes. For example, if you've got an army of people holding a certain area, and you want to counter that, there's a class with auto-pistols, and you can turn invisible to easily run past enemy lines. The only real downside to this game is that it can be hard to find a server sometimes, as it's all player hosted, no dedicated servers. I'd also love to see weapon customization, weapon skins, and more player customization in this game. Not to mention, a campaign. I LOVE to see a campaign for this game, and learn about the lore.

In short:

Should you get this game? ♥♥♥♥. Yes.

Is this a fun game? Damn right it is.

Is this a balanced game? For the most part, yes.

Is it 100% solid, and complete? No, there's plenty of room to improve, and there's plenty that can be added, but even with that being said, it's still a wonderful game.
Helpful? Yes No Funny
StoneyJames
( 2.2 hrs on record )
Early Access Review
Posted: May 20
i just purchased this game and must say its great .... when you can get an online match fantastic gameplay awesome soldiers like ninjas etc guys buy this game and fill up these servers this game deserves more love its fantastic goooo buy it now and add me up lets get some filled lobbies going catch you soon SJ
Helpful? Yes No Funny
Glittersfall
( 108.0 hrs on record )
Early Access Review
Posted: May 18
Great and addicting game to play!
With lots of characters and nice graphic.
Just couldn't wait for more upcoming updates.
Helpful? Yes No Funny
Iron Maiden
( 284.7 hrs on record )
Early Access Review
Posted: May 17
Hi Ballistic team, is very nice to play game but i have some suggestion. I play game also on fb2 and I can said that it will be good to have again class and box. Also can u include votes like what we have on fb2 and can u disable radar in game . Will be more interesting if other players can't se other on the map's it will be like surprise factor.
Helpful? Yes No Funny
XxHyperSmokexX
( 5.2 hrs on record )
Early Access Review
Posted: May 14
I LOVED this game when it was on Facebook. Don't get me wrong. This is a great game, but I liked it better when we had to EARN our perks and guns instead of having everything handed to us..
Helpful? Yes No Funny
VenoM
( 14.5 hrs on record )
Early Access Review
Posted: May 13
Before getting into the review, not that this was written on May 13th of 2016. By the time you read this, many of the problems I lay out here will most likely be fixed.

Ballistic Overkill is a run-and-gun type FPS, with little focus on objectives or team play. If you are interested in a game with complex strategy and cooperation, this is not what you are looking for. The game is made to be a very simple and easy shooter to pick up, and it does that really well. Although the game excels at what it is aimed at, there are multiple issues, that if fixed, would make the game much more enjoyable. However, I'll talk about the positives of this game first.

-Graphics: For an eight dollar shooter, this game is absolutely beautiful. As many of you know, this game was the best-looking browser game out there. In Overkill, they have further improved the graphics, making it look even better. All of the maps are very bright, making it easy to spot out opponents and have an easy time making it around the map. The textures are very good, but the game has a cartoony graphics stlye at the same time. The lighting is also very good, with cool reflections and a warm glow. Also, the FOV slider is an amazing touch, and I absolutely love how the game looks when it is set to max.

-Optimization: On both of my systems, I have had absolutely no issues with framerate. The game runs perfectly, and I have never had to deal with stuttering, freezing, or frame drops. The game runs very smoothly for how good it looks.

-Classes: This game has multiple classes to choose from, each suited for a unique playing style. It includes everything from a sniper to a ninja to a grenadier. All of the classes can also be further customized by choosing skills that are uniqe to each class. Every class also has skills by default. For example, one class might have 20% extra sprint speed, while another would have 15% reduced recoil. As I said, you can also add customizable skills from the character customization menu.

-Developers: I am presently surprised by how the developers respond to issues in this game compared to the browser version. They even have a webpage where users can submit propsed changes that can be voted on by others and given feedback. So far, many problems the community complained about have been fixed.

-Community: This is where Overkill has a definite advantage over the browser version. Unlike the browser version, that chat isn't a constant spamming of "lixo" "noob" "omg why" and similar comments. Also, nearly all of the players have respect for one another and don't use rude tactics (nade spamming, blatant spawn camping, etc.)

-Balance: This is arguably the largest problem with the browser version. There, snipers had crosshairs with perfect accuracy, there were LMG's with no recoil and a three shot kill, and it took hours upon hours of grinding to earn guns that would enable you to compete with more experienced players. This game gets rid of that system entirely, and instead lets you choose any gun in the game from the very start. This makes the game much more focused on skill, rather than who had the most overpowered gun. Snipers and other overpowered weapons have been severely nerfed, and the guns are fairly balanced. Also, they got rid of the gun tier system, so choosing any gun won't put you at a severe advantage or disadvantage.

Now to some problems. Again, many of these issues will have been fixed by the time you read this review.

-Playerbase: There are simply not enough people playing the game at one time to make it perfectly enjoyable. Oftentimes, there is no server that has a full fifteen or sixteen players. When there is one, it is often very far away from you, and you get pings in the hundreds or even thousands.

-Guns: For a simple run-and-gun shooter like this, good-feeling guns are essential. Currently, that is not the case, at least with most weapons. The main problem is that most simply don't have enough recoil, and it ends up feeling like a laser gun from CoD except with bullets. This is something that is being improved on right now though, so it shouldn't be a problem for long.

-Connection/Ping: This is very related to my point about the playerbase. Because there is nearly no one playing, the closest server to you might have you playing on 200, 500, 1000 ping. This is very annoying, as playing on 1000 ping is nearly impossible. At the moment, adding an offline bots mode would be an amazing alternative.

-Lack of dedicated servers: Again, this is directly connected with the ping issue. Once they get servers up, it will make the game a lot more fun.

-Grenadiers: This is something that many will disagree on, but I am one of the people who hate the grenadier class. In my opinion, it takes away from the skill in the game and discourages aim and technique. Many grenadiers will sit right outside of their spawn and spam a common entrance. This disrupts the flow of the game and often replaces true gun battles, which is very annoying. The way grenades work in this game makes them a replacement for gun battles in so many cases, just because they are so good. Many players that are using weapons will simply back off and throw a nade at you becuase it has such a good chance of killing you.

In conclusion, Ballistic Overkill is a simple but good shooter that needs basic improvements to become great.

Helpful? Yes No Funny
BanterXtreme
( 11.2 hrs on record )
Early Access Review
Posted: May 11
Awesome!!!
Great graphics and addictive gameplay! Would definatly recommend it!
Helpful? Yes No Funny
Mr. Humza™
( 46.2 hrs on record )
Early Access Review
Posted: May 8
It's good game, with good sense of fps..


but it will be better if they made it like the f2p ver.

nevertheless job well done,
Helpful? Yes No Funny
KNARF
( 0.2 hrs on record )
Early Access Review
Posted: May 6
no players online at all
Helpful? Yes No Funny
Eiggy
( 4.6 hrs on record )
Early Access Review
Posted: May 6
A complete waste of time and money. Way to go guys. You took what was a great game and turned it into what can only be described as terriable. Shame on you
Helpful? Yes No Funny
RPRACCOONTV
( 2.1 hrs on record )
Early Access Review
Posted: May 4
It's basically Black Ops 2--- but both visually immersive, battlefield style when you get killed, which is great.



oh yea and with 90 cases of steriods.
Helpful? Yes No Funny
Coco Tapioca
( 2.3 hrs on record )
Early Access Review
Posted: April 28
I have 111 minutes on this game and have only been able to play maybe 2 or 3 successful matches with no problems. Nearly unplayable for me.
Helpful? Yes No Funny
_SYN3RGY_
( 162.6 hrs on record )
Early Access Review
Posted: April 28
futuristic version of Insurgency
Good game, worth every penny.
and more than that, a Developer team who listern to the community and make the dreams possible.
Way to Go Ballistic!

Pros-
*Very Neat Graphics
*Lots, Lots of content for a early access alpha game.
*Unique Class system makes it more cool
*Cool Charecter physics. you can see a corpase on a street light sometimes... " sometimes "
*very Good Community supporting devs who listern to the Community.
*Good Supportive community.

Cons-
*Lagg. Due to servers are hosted by players, getting an asian server is hard. mainly because its early acess and there are not much players at the moment.
*Low pLayer base - proably because the devs havn't advertised the game yet.
Other than those cons, i dont find anything.

100% recomended game.
Good luck, Have fun!
Helpful? Yes No Funny
Edennnn
( 2.7 hrs on record )
Early Access Review
Posted: April 27
One of the sickest fps games ive played in awhile, especially for sniping. Potentially could become a COD killer if it gets further in development and adds a leveling and progression system, along with attachments and new gun sounds.
Helpful? Yes No Funny
Ice Bear
( 0.5 hrs on record )
Early Access Review
Posted: April 26
The game is pretty good, the problem is the are no players.
Try to search the game on steam charts.
Helpful? Yes No Funny
PersianCat
( 2.5 hrs on record )
Early Access Review
Posted: April 18
PS : Early Acsess review.

By a Mac User perspective this game is really good optimised!
Even though it's early acsess, it has some great potential to become something really great!
But even though it is early acsess, it impressed me with some balanced and fast PVP which was really enjoyable!

And I can see this become more competetive with a Ranked mode!
Even though it is not much now, it is still really enjoyable!
Helpful? Yes No Funny
TyroneTheCalzone {MT's are evil}
( 5.8 hrs on record )
Early Access Review
Posted: April 18
This is a great,arcade style shooter there is some balancing issues but overall its an enjoyable game that runs perfect (250 fps on max gtx 980ti i7). Plus they promised to never have any kind of microtransactions which is great! I do recommend this game only cons would be balancing,lack of servers so higher ping,and lack of players.
Helpful? Yes No Funny
THE DINKSTER
( 9.0 hrs on record )
Early Access Review
Posted: April 17
very good game, good maps, lots of updates, always adding new items. this game needs more players very good game 10/10.
Helpful? Yes No Funny
VeryfamusTemmie!
( 3.2 hrs on record )
Early Access Review
Posted: April 14
Being high experienced in the browser based version, I love this game. I would say if you are willing to spend money in order to try out this game and give some suggestions, by all means... go for it. But remember after all, this game IS still early access. Do not buy this game to play it and give it a bad review because it is buggy. There have been few so far that have actually bought it and are willing to try it out and give itty bitty suggestions here and there. The developers are kind people and let the community know what they have been improving upon, how things are going, how it's coming along, and so on and so forth.

Please no hate comments. They are great people and don't deserve it. They are trying their hardest to make progress as quickly as possible. I respect them for what they have accomplished so far. You guys are doing great, keep it up.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
6 of 6 people (100%) found this review helpful
Recommended
162.6 hrs on record
Early Access Review
Posted: April 28
futuristic version of Insurgency
Good game, worth every penny.
and more than that, a Developer team who listern to the community and make the dreams possible.
Way to Go Ballistic!

Pros-
*Very Neat Graphics
*Lots, Lots of content for a early access alpha game.
*Unique Class system makes it more cool
*Cool Charecter physics. you can see a corpase on a street light sometimes... " sometimes "
*very Good Community supporting devs who listern to the Community.
*Good Supportive community.

Cons-
*Lagg. Due to servers are hosted by players, getting an asian server is hard. mainly because its early acess and there are not much players at the moment.
*Low pLayer base - proably because the devs havn't advertised the game yet.
Other than those cons, i dont find anything.

100% recomended game.
Good luck, Have fun!
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5 of 5 people (100%) found this review helpful
1 person found this review funny
Recommended
14.5 hrs on record
Early Access Review
Posted: May 13
Before getting into the review, not that this was written on May 13th of 2016. By the time you read this, many of the problems I lay out here will most likely be fixed.

Ballistic Overkill is a run-and-gun type FPS, with little focus on objectives or team play. If you are interested in a game with complex strategy and cooperation, this is not what you are looking for. The game is made to be a very simple and easy shooter to pick up, and it does that really well. Although the game excels at what it is aimed at, there are multiple issues, that if fixed, would make the game much more enjoyable. However, I'll talk about the positives of this game first.

-Graphics: For an eight dollar shooter, this game is absolutely beautiful. As many of you know, this game was the best-looking browser game out there. In Overkill, they have further improved the graphics, making it look even better. All of the maps are very bright, making it easy to spot out opponents and have an easy time making it around the map. The textures are very good, but the game has a cartoony graphics stlye at the same time. The lighting is also very good, with cool reflections and a warm glow. Also, the FOV slider is an amazing touch, and I absolutely love how the game looks when it is set to max.

-Optimization: On both of my systems, I have had absolutely no issues with framerate. The game runs perfectly, and I have never had to deal with stuttering, freezing, or frame drops. The game runs very smoothly for how good it looks.

-Classes: This game has multiple classes to choose from, each suited for a unique playing style. It includes everything from a sniper to a ninja to a grenadier. All of the classes can also be further customized by choosing skills that are uniqe to each class. Every class also has skills by default. For example, one class might have 20% extra sprint speed, while another would have 15% reduced recoil. As I said, you can also add customizable skills from the character customization menu.

-Developers: I am presently surprised by how the developers respond to issues in this game compared to the browser version. They even have a webpage where users can submit propsed changes that can be voted on by others and given feedback. So far, many problems the community complained about have been fixed.

-Community: This is where Overkill has a definite advantage over the browser version. Unlike the browser version, that chat isn't a constant spamming of "lixo" "noob" "omg why" and similar comments. Also, nearly all of the players have respect for one another and don't use rude tactics (nade spamming, blatant spawn camping, etc.)

-Balance: This is arguably the largest problem with the browser version. There, snipers had crosshairs with perfect accuracy, there were LMG's with no recoil and a three shot kill, and it took hours upon hours of grinding to earn guns that would enable you to compete with more experienced players. This game gets rid of that system entirely, and instead lets you choose any gun in the game from the very start. This makes the game much more focused on skill, rather than who had the most overpowered gun. Snipers and other overpowered weapons have been severely nerfed, and the guns are fairly balanced. Also, they got rid of the gun tier system, so choosing any gun won't put you at a severe advantage or disadvantage.

Now to some problems. Again, many of these issues will have been fixed by the time you read this review.

-Playerbase: There are simply not enough people playing the game at one time to make it perfectly enjoyable. Oftentimes, there is no server that has a full fifteen or sixteen players. When there is one, it is often very far away from you, and you get pings in the hundreds or even thousands.

-Guns: For a simple run-and-gun shooter like this, good-feeling guns are essential. Currently, that is not the case, at least with most weapons. The main problem is that most simply don't have enough recoil, and it ends up feeling like a laser gun from CoD except with bullets. This is something that is being improved on right now though, so it shouldn't be a problem for long.

-Connection/Ping: This is very related to my point about the playerbase. Because there is nearly no one playing, the closest server to you might have you playing on 200, 500, 1000 ping. This is very annoying, as playing on 1000 ping is nearly impossible. At the moment, adding an offline bots mode would be an amazing alternative.

-Lack of dedicated servers: Again, this is directly connected with the ping issue. Once they get servers up, it will make the game a lot more fun.

-Grenadiers: This is something that many will disagree on, but I am one of the people who hate the grenadier class. In my opinion, it takes away from the skill in the game and discourages aim and technique. Many grenadiers will sit right outside of their spawn and spam a common entrance. This disrupts the flow of the game and often replaces true gun battles, which is very annoying. The way grenades work in this game makes them a replacement for gun battles in so many cases, just because they are so good. Many players that are using weapons will simply back off and throw a nade at you becuase it has such a good chance of killing you.

In conclusion, Ballistic Overkill is a simple but good shooter that needs basic improvements to become great.

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5 of 5 people (100%) found this review helpful
Recommended
2.7 hrs on record
Early Access Review
Posted: April 27
One of the sickest fps games ive played in awhile, especially for sniping. Potentially could become a COD killer if it gets further in development and adds a leveling and progression system, along with attachments and new gun sounds.
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2 of 2 people (100%) found this review helpful
2 people found this review funny
Recommended
2.1 hrs on record
Early Access Review
Posted: May 4
It's basically Black Ops 2--- but both visually immersive, battlefield style when you get killed, which is great.



oh yea and with 90 cases of steriods.
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3 of 4 people (75%) found this review helpful
Recommended
46.2 hrs on record
Early Access Review
Posted: May 8
It's good game, with good sense of fps..


but it will be better if they made it like the f2p ver.

nevertheless job well done,
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1 of 1 people (100%) found this review helpful
Recommended
11.2 hrs on record
Early Access Review
Posted: May 11
Awesome!!!
Great graphics and addictive gameplay! Would definatly recommend it!
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1 of 1 people (100%) found this review helpful
Recommended
8.3 hrs on record
Early Access Review
Posted: May 21
If TF2 and CS:GO had a baby, it would be this game.

This is honestly just a fun ♥♥♥♥ing shooter. It's insane, busy, fast paced, and action packed. Now, normally I don't like fast paced shooters, mostly because I can't keep up and I don't have enough time to play the way I want, but this is totally different. It does fast paced in a way that's fun, and tactical. Each class has it's own unique set of weapons, and there are classes that fight and go against other classes. For example, if you've got an army of people holding a certain area, and you want to counter that, there's a class with auto-pistols, and you can turn invisible to easily run past enemy lines. The only real downside to this game is that it can be hard to find a server sometimes, as it's all player hosted, no dedicated servers. I'd also love to see weapon customization, weapon skins, and more player customization in this game. Not to mention, a campaign. I LOVE to see a campaign for this game, and learn about the lore.

In short:

Should you get this game? ♥♥♥♥. Yes.

Is this a fun game? Damn right it is.

Is this a balanced game? For the most part, yes.

Is it 100% solid, and complete? No, there's plenty of room to improve, and there's plenty that can be added, but even with that being said, it's still a wonderful game.
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1 of 1 people (100%) found this review helpful
Recommended
2.2 hrs on record
Early Access Review
Posted: May 20
i just purchased this game and must say its great .... when you can get an online match fantastic gameplay awesome soldiers like ninjas etc guys buy this game and fill up these servers this game deserves more love its fantastic goooo buy it now and add me up lets get some filled lobbies going catch you soon SJ
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1 of 1 people (100%) found this review helpful
Recommended
108.0 hrs on record
Early Access Review
Posted: May 18
Great and addicting game to play!
With lots of characters and nice graphic.
Just couldn't wait for more upcoming updates.
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Most Helpful Reviews  In the past 90 days
10 of 10 people (100%) found this review helpful
2 people found this review funny
Recommended
8.6 hrs on record
Early Access Review
Posted: April 7
There was once a browser game called Ballistic, and it was absolutely phenomenal for a browser game. I know it doesn't sound impressive to be the best browser game around, but it was really good. Probably better than many of the games currently on Steam, but that isn't exactly an achievement either. I logged many hours in that game (I know, what a casual scrub) until Aquiris, the developer, took down the browser game and put a more polished version on Steam.

This game brings back so many memories and nostalgia, yet the game feels somewhat different. It's like Aquiris kept all the parts of Ballistic that I liked, but removed the bad parts. It keeps most of the game mechanics, so on the most basic gameplay level, it feels the same. I was always a fan of how while anyone can pick up this game and have a good time, the skill ceiling is also very high, and it's possible to become very good at this game. There are classes, and each has unique weapons and skills. Players can gain an edge by playing to the advantages and disadvantages of a certain class. It is easy to pick up a class, but it is much harder to truly master it, just like in the old game. Even the best players can always improve, making for a game that can be very competitive if that is your thing. This competitive nature is further reinforced by the fact that all weapons and skills are available immediately for all players, and that Aquiris has removed the microtransactions and pay-to-win aspect that haunted the original game. Immediately, new players are presented with a level playing field, and do not have to deal with more experienced enemies toting massively overpowered weapons.

This game isn't 100% perfect, and there are some balance issues. Just like the original game, spawn camping is a major issue, and it is sometimes impossible to get out of spawn without being killed by the entire enemy team waiting to kill you. Thankfully, a small area of spawn is protected, but Aquiris should really do more about it. In addition, some weapons are ridiculously unbalanced, such as the grenade launcher. It doesn't really take skill to get kills: just spam grenades in the general direction of the enemy and profit. It should really be nerfed so that it rewards practice and skill.

Despite a few issues, Ballistic Overkill is a very enjoyable but difficult game. Unfortunately, not many people play this game. There are usually a few populated servers with some very dedicated players. Sadly, this game is far too overlooked. It deserves more players.
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8 of 8 people (100%) found this review helpful
1 person found this review funny
Recommended
3.4 hrs on record
Early Access Review
Posted: March 21
Great Game
Pro: lots of classes
Loads of guns
Lots of maps
Well balanced
Good Ui

Cons: Not a lot of people Not devs fault
Grenade spam
Some maps its easy to camp there spawn
Needs more modes


What they need to add: ( I think ) Some way to customize your weapons.
More Modes Add lvling up and when they do Make it so you dont unlock all weapons at start.
Add Like killstreaks Or something for getting a lot of kills With no death.

I think this is a good game as long as they add some kind of lvl thing but you start at lvl 1 So i think they will in update.

7/10
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4 of 4 people (100%) found this review helpful
Recommended
3.2 hrs on record
Early Access Review
Posted: April 14
Being high experienced in the browser based version, I love this game. I would say if you are willing to spend money in order to try out this game and give some suggestions, by all means... go for it. But remember after all, this game IS still early access. Do not buy this game to play it and give it a bad review because it is buggy. There have been few so far that have actually bought it and are willing to try it out and give itty bitty suggestions here and there. The developers are kind people and let the community know what they have been improving upon, how things are going, how it's coming along, and so on and so forth.

Please no hate comments. They are great people and don't deserve it. They are trying their hardest to make progress as quickly as possible. I respect them for what they have accomplished so far. You guys are doing great, keep it up.
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5 of 6 people (83%) found this review helpful
1 person found this review funny
Recommended
4.2 hrs on record
Early Access Review
Posted: February 28
As you may see from my Library I'm really into FPSs, and I do like trying new games out.

Ballistic Overkill is an AMAZING game. The type of fun I didn't get from games in a whle. It's a super-fast (slower than UT) FPS, where you can choose classes and shoot at the opposing team.

The mechanics are there, the game is really fluid, the only downside is that, as with other new FPS, people just don't play this as much you'd want them to - everyone's obsessed with CS and COD -, and you'll possibly end up playing the same people for 2 hours.

But that's not really the Devs or the game's fault. It is a really good game, it just lacks the popularity to make it a great game.

7.5/10

Would definitly pay 7 more bucks to keep on playing this game.
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5 of 7 people (71%) found this review helpful
Recommended
4.4 hrs on record
Early Access Review
Posted: March 27
My Review:
So as a massive fan of the original Browser Game, i was quite dissapointed when i learned that this game costed 7 USD. However, now that i've finally purchased the game, i love it. Its well worth the $7 because this game is no longer Pay To Win. You start with all classes (2 still haven't been added yet) and all of the weapons are available immeadietly. This means no more long, painful grinds to get 1 class or gun then find out you need to pay IRL money to keep the gun. Though it may seems dead at times, when you find a match (i reccomend quick match because that puts you in matches with other players) you're gonna have a lot of fun. All classes are quite balanced and each one is a signifigant threat to another. There really is no OP or UP class/weapon, as everything has it's own unique advantage. This game is WELL worth the $7 because those $7 is less than buying all of the stuff in the browser game would've cost BY A LONG SHOT.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
6.9 hrs on record
Early Access Review
Posted: March 23
This game improve a lot since they have tons of update but the main problem is... there's just a few of player in the server, and the PING is the main problem causing player to play under high latency in different server like Europe, SEA, US. I hope they will fix the server problem to let all the player around the world to connect and enjoy this best FPS game!
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2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
2.5 hrs on record
Early Access Review
Posted: April 18
PS : Early Acsess review.

By a Mac User perspective this game is really good optimised!
Even though it's early acsess, it has some great potential to become something really great!
But even though it is early acsess, it impressed me with some balanced and fast PVP which was really enjoyable!

And I can see this become more competetive with a Ranked mode!
Even though it is not much now, it is still really enjoyable!
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1 of 1 people (100%) found this review helpful
Recommended
5.8 hrs on record
Early Access Review
Posted: April 18
This is a great,arcade style shooter there is some balancing issues but overall its an enjoyable game that runs perfect (250 fps on max gtx 980ti i7). Plus they promised to never have any kind of microtransactions which is great! I do recommend this game only cons would be balancing,lack of servers so higher ping,and lack of players.
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2 of 3 people (67%) found this review helpful
2 people found this review funny
Recommended
0.5 hrs on record
Early Access Review
Posted: April 3
No one plays this game
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1 of 2 people (50%) found this review helpful
Recommended
20.4 hrs on record
Early Access Review
Posted: April 9
LOVE it
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Most Helpful Reviews  In the past 180 days
34 of 43 people (79%) found this review helpful
2 people found this review funny
Not Recommended
79.3 hrs on record
Early Access Review
Posted: January 18
don't get me wrong, its a good game. but honestly, i dont recommend you buy it. great graphics, gameplay is smooth (when you have good internet connection), bullet physics one of the best ive seen, great community. however, when you play this now on steam, there's hardly anyone playing it anymore. this used to be a free to play game, when unity pulled out, this game was then introduced to here with a price. all the loyal players then were outraged and only a few bought the game. but again, hope this game becomes popular again and bring back the good ol' days when this was so badass.

- Ozai14 / OzaiXIV
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