Ballistic Overkill is a fast paced PvP shooter. Easy pick up and play, no complicated setups or rules: it’s kill or be killed! Select a class with unique skills and arsenal to play. No wimpy classes. In Ballistic, everyone is a killer!
User reviews: Mostly Positive (288 reviews) - 73% of the 288 user reviews for this game are positive.
Release Date: Oct 8, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Ballistic has been in development for quite some time, and has been in the hands of players for well over a year in it’s F2P form. With our Steam release, we are focusing on making the best game experience in the form of a full retail game, cutting out unnecessary features and remaking some important parts. We at Aquiris believe that our players will be the best guides towards the best game. We are remaking game balance, networking, UI, and HUD, and you will be able to help define the game as we enter our early access program. Nothing is set in stone and a lot will change. We are thrilled to offer you the opportunity to be part of it.

Join our active players community and take part in the development while we complete and evolve the game:

Approximately how long will this game be in Early Access?

“We are rebuilding a complete game by removing all F2P aspects of it. That means we are starting off to a great start, since we have a ton of content to build upon. Our main goal with our Early Access is to make Ballistic Overkill a unique and fun game to play. We want to reach the end of the year with our new Art Direction and complete the UI overhaul we’ve been working on. We also want to get a couple more classes and maps in as well as a gamemode revision: We want our matches to have rounds and add a harcore variant where players don’t respawn. Beyond this plan for the end of the year, we’ll continue working towards all features on the roadmap, at which point we’ll consider the game ready for release. We expect to be in early access from 6 to 12 months depending on how much support we get for the game.”

How is the full version planned to differ from the Early Access version?

“We envision the game as “done” when: all classes and all maps from the previous versions have been revisited and updated. When we are all happy with the overall game balance. When we have revised all gameplay modes to have rounds in matches. Once we support competitive game modes where you don’t respawn between matches. Once we have implemented, tested and have a fully working Juggernauts game mode. Finally, once the game has had a complete art direction update, has a new UI experience and offers players with modern kick-ass features and basic clan support. If you check out our public task list (linked below) you’ll see that all features under our development roadmap are what we consider to the full game. Beyond that, you’ll quickly realize that we’ll continue with the development of Ballistic Overkill after our official Early Access is over. We have great plans for the game, including a host of new game modes, new classes, mod support and Steam Workshop integration. We want to offer our players with the opportunity to create content for our game. Since the game is made using the Unity 3D engine, you’ll be learning a professional game development tool in the process. All we need is your support <3

What is the current state of the Early Access version?

“The game is in a very advanced stage and we’ll release content as it gets rebalanced and reworked. The game will open Early Access with:
  • 3 full classes (Vanguard, Berserker and Wraith) with their full arsenal of weapons and skills.
  • 24 unique weapons (5 ARs, 5 SMGs, 4 Shotguns, 4 Sniper rifles and 6 sidearms)
  • 3 maps (Overhead, Sunnsquare Mall and Corporate Park)
  • 3 Game modes (Free-for-all, Team Deathmatch and King of the Hill)
  • Ability to create public and private rooms and invite your friends to your games.
  • Placeholder UI and HUD

Will the game be priced differently during and after Early Access?

“Yes, its cheaper now, and you’ll get some exclusive vanity items that will never be available again for participating and contributing with our early access. Because you are awesome.”

How are you planning on involving the Community in your development process?

“We have an active involvement on the forums, aside of our always present Community Manager and Game Master, our designers, developers and artists participate in discussions and we maintain a public task board where anyone can vote for what features they want to be in the game sooner. We are a small team of really passionate people and we’ll be in there not only to collect feedback but to share our experiences with you.

Join our active players community and take part in the development while we complete and evolve the game:
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Recent updates View all (19)

November 27

Citadel is coming! New Map & Bugfixes

Hello Everyone!

From now on, you'll be able to play with your friends in the Citadel map! The map has been fully ported to Unity 5 and looks better than ever!

We've also fixed some issues regarding the altering of .dat files.

We want to thank everyone for their patience, enthusiasm and trust in our team.

Game Update & Improvements

  • Play on Citadel! New map updated to Unity 5 looking better than ever!

  • Fixed issue that allowed users to alter .dat files.

1 comments Read more

November 16

Overhead Revision, Bug Fixes & The Beggining of Something Great!

Hello Everyone!

We’ve done a major revision on the Spawn Points of both teams in the map Overhead! This was long asked by our community and a major complaint regarding that particular map. Hope you guys like the changes as much as we do! Looking foward to hearing from you!

Also, in this update, there is something very special happening outside the spotlight. We’ve included in the build a base-code layer to allow us to launch the dedicated servers system in the future! So be assured that we’re working hard on it and we’ll have more info to share on that soon!

As always, we want to thank everyone for their patience, enthusiasm and trust in our team.

Game Update & Improvements

  • Overhead Spawn Point Revision. Those campers won’t get you now!
  • Basic layer of code included in the build to allow us to implement the dedicated servers feature.

  • Fixed a bug that altered Berserker’s True Grit skill behaviour.

12 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

About This Game

Ballistic Overkill is a fast paced PvP shooter. Easy pick up and play, no complicated setups or rules: it’s kill or be killed!

A new form of energy was discovered 15 years ago. Clean, safe and abundant, it changed the course of civilization. It’s 2035 and a secret war surfaces for the first time as megacorporations fight for the control of the energy, hiring armies of highly skilled mercenary soldiers!

Game features

Select a role from one of the unique game characters, each with their own skill tree and weapon arsenal. On the full game you’ll be able to level up to unlock additional loadouts and weapon skins to show off your experience with it. Mercenaries are designed to compliment each other’s skills, but each is fully capable of delivering insane frags on the battlefield: no wimpy support classes, in Ballistic everyone is a killer!

Early Access Classes

  • The Vanguard– a master of field survival, capable of sustaining himself from for long killing sprees without ever returning to base.
  • The Berserker – a deadly close combat specialist with vicious skills that enable him to engage his prey on his own terms.
  • The Wraith – a master infiltrator that rarely misses their mark with the deadliest sniper rifles that can turn invisible with limited mobility.

Future Classes

  • The Tank – a towering machine-gun totting bulwark of a mercenary, draw all the attention to you and live through it to tell your story.
  • The Grenadier – the bane of the campers and master of ordnance, carrying enough grenades to gib out entire teams.
  • The Shadow – master of speed and stealth, the silent blade can easily dodge bullets and make your enemies cry in frustration whenever you get them from behind.
  • The Engineer – with his powerful exoskeleton, the engineer can carry the heaviest weaponry and a drone that can deploy as a guardian turret.
  • The Medic – with his next-gen field medical gauntlet, the medic can boost nearby teammates and quickly revive them amidst a firefight.
  • The Huntress – the master of stealth and silent kills, the huntress utilizes a custom-fitted arsenal of bows and arrows to stalk and take down their prey undetected.

Fully loaded arsenal

Starting with an arsenal of 24 unique weapons on our Early Access, we’ll quickly expand ranging from state of the art modern assault rifles, light machine guns, sub-machine guns, machine-pistols, shotguns, sniper rifles and sidearms to more specialized ones like grenade launchers and ninja swords. There is ever a new way to kill your enemies in Ballistic.

Tactical skills

Each character has two unique skill-trees designed to allow you great strategic and tactical advantages over your opponents: each has many options so make sure to try and come up with a build that fits your playstyle: Do you prefer to run and gun with extra damage for sprinting? Or take a more strategic approach and reveal enemies on the minimap for you and your friends?

Unique locations

Each level is crafted to deliver a unique atmosphere and allowing four gameplay modes. Starting from the 3 maps available at the start of the Early Access, we already have 9 maps to be released.

Early Access maps

  • Corporate park: a large map set in between two corporate towers that enables very strategic gameplay routes.
  • Sunnsquare Mall: a multi-layered level where firefights can occur from every direction set in a luxurious downtown mall.
  • Overhead: a compact warehouse filled with containers and moving platforms sets the tone for intense close-combat firefights.
  • Hollow: a close-quarters focused map set in the bowels of a secret facility under construction.
  • Nox Museum: a mix of long and multi-layered corridors and close quarters adjacent rooms makes this contemporary art museum an exciting battleground.

Future maps

  • Hakim Library: a large arena with long-range fire lines surrounded by corridors and stairs set in a stylish library atop a skyscraper.
  • Wonderdome: a sniper-friendly map set in the “outdoors” of a research facility greenhouse.
  • Citadel: an underground data center that offers many different interconnected areas with many horizontal action battlefields.
  • Blackfield Hospital: a harrowing abandoned mental hospital in the heart of a metropolis that hides secrets that could change everything.

Game Universe

A new form of energy was discovered 15 years ago. Clean, safe and abundant, it changed the course of civilization. It’s 2035 and a secret war surfaces for the first time...

It happened faster than anyone could have predicted. Scientists found a bacterial moss living in the most extreme and remote places of the world that could do a strange form of photosynthesis, releasing Hydrogen in gaseous form as a byproduct. By means of artificial cultivation in large scale, H2 burning would fuel the world into a new era of clean energy with pure water as a byproduct. Seeing how their grasp on power would soon end, oil mega-corporations seized what control they had on global politics and made sure that this breakthrough be maintained under tight control.

The MFA has claimed a monopoly on this technology, regulating distribution, production and further research, claiming that this is the best way to provide everyone with access to it. Many other private parties do not agree with the terms of this monopoly, their opinion that only the free market can truly defend people's interest without the rampant corruption that runs in political organizations.

The war begun when mysterious mercenary strikes were launched on several MFA facilities across the globe, all related with MFA governmental activities. The MFA itself doesn’t want much information about their actions being divulged, so decided to fight back hiring their own mercenary forces who could neutralize the threat as soon as possible. These mercenaries are highly trained mysterious fighters from across the globe. They have no loyalty but to their current contract, no interests but to accomplish their missions as both sides are fighting this war in secrecy from the public attention.

Long term development

Ballistic has been in the making for a few years. What started out as a purely F2P browser game developed for a publisher has evolved to be our passionate self-published game. After bringing it to the market with a publishing partner, we are now assuming full control of the product, and we feel there is an audience that will enjoy the game with no microtransactions and a complete overhaul. We have worked hard on the foundation of Ballistic Overkill and will start as an Early Access game so our player community can give us feedback from the very start, helping us shape what this new Ballistic will be.

The game will receive constant updates and extra content. You can expect new weapon packs, characters, game modes and levels that are already in the works as well as weapon and character skin vanity DLC to show-off on the battlefield. You can check our plans and track our development on our forums and public task board, voting on what features you want in the game first. We hope you like it and take your time to participate in the game’s development, it is being made by us for you, so help us make it even better! We are committed to bringing this vision to reality and your support is very much appreciated. See you in-game!

About us

AQUIRIS is an independent game studio based in the city of Porto Alegre, southern Brazil. We started 7 years ago doing casual games and work for hire, we did everything from web games, to mobile, to PC. In 2010 we started the development of Ballistic, our most ambitious game to date. Now we bring you the best version of Ballistic ever, filled with the experience we had so far, the game we want to play!

Join our active players community and take part in the development while we complete and evolve the game:

System Requirements

Mac OS X
    • OS: Windows 7 or newer
    • Processor: Dual Core Processor with 1.5 Ghz
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000 or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • OS: Windows 7 or newer
    • Processor: Intel Core 2 Duo 2.0 Ghz or better
    • Memory: 2 GB RAM
    • Graphics: GeForce 6000 Series or Better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • OS: Mountain Lion
    • Processor: Dual Core Processor with 1.5 Ghz
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000 or better
    • Storage: 1 GB available space
    • OS: Mountain Lion
    • Processor: Intel Core 2 Duo 2.0 GHZ or better
    • Memory: 2 GB RAM
    • Graphics: GeForce 6000 Series or Better
    • Storage: 1 GB available space
Helpful customer reviews
37 of 42 people (88%) found this review helpful
5 people found this review funny
5.5 hrs on record
Posted: November 8
Early Access Review
Something other than COD but still fast paced and challenging.
Was this review helpful? Yes No Funny
14 of 21 people (67%) found this review helpful
0.2 hrs on record
Posted: November 12
Early Access Review
I remember time when this available on Kongregate and Rumble Games.
Game rolled smoothly, looked astonishingly good for a browser shooter and it was pretty enjoyable.
I'm just asking why all of that was scrapped? It was a complete game, sure it had it's flaws (hackers, p2w etc.) but still it was a ton of fun to play.
I know this is a Early Access game, but it could have been more.
A game I knew.
Was this review helpful? Yes No Funny
6 of 9 people (67%) found this review helpful
1 person found this review funny
2.8 hrs on record
Posted: November 23
Early Access Review
Cool game, fun to play!

No levels but its in development so yeah

Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
10.4 hrs on record
Posted: November 23
Early Access Review
Game is still in early acess, give it some time and it can improve but right now I constantly get connection lost message,and some people leave their own server on purpose because they don't want a person to join, this is why I hate dedicated servers anyways so if they remove dedicated servers it would be much better....
Was this review helpful? Yes No Funny
30 of 37 people (81%) found this review helpful
4 people found this review funny
1.0 hrs on record
Posted: October 9
Early Access Review
Okay, let's start off this review.

Ballistic overkill was overhyped by myself and many other players for the release of this early access - beta. It has three classes to choose from and a wide weapon selection from each as well as three different weapon slots to select and "Switch em up" while in game. There is so many changes from the original ballistic game we all came to love and know - but that doesn't mean the game will be changed too much for the worst.

The pros:
- Lovely visuals
- Customization of settings
- Variety of weapons
- Excellent developer support
- Balanced maps
- Ability to create your own match, open or private

The cons:
- Laggy servers
- Connectivity issues
- OP grenades
- Enemy team has the ability to kill in spawn (Even with the separate team guards)
- Matches (especially King of the hill) do not seem long enough
- No exp earned at the end of a match - Reason I put this, we're testing a game, you'd want us to be able to rank up and test out all the bugs from each rank up.

All of the cons are an easy fix through a few or several updates. As this is only early access, we can expect the game to go far in the future. I'm looking forward to the turn out of this game.
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