Ballistic Overkill is a fast paced PvP shooter. Easy pick up and play, no complicated setups or rules: it’s kill or be killed! Select a class with unique skills and arsenal to play. No wimpy classes. In Ballistic, everyone is a killer!
User reviews:
Recent:
Mixed (32 reviews) - 65% of the 32 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (725 reviews) - 71% of the 725 user reviews for this game are positive.
Release Date: Oct 8, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Ballistic has been in development for quite some time, and has been in the hands of players for well over a year in it’s F2P form. With our Steam release, we are focusing on making the best game experience in the form of a full retail game, cutting out unnecessary features and remaking some important parts. We at Aquiris believe that our players will be the best guides towards the best game. We are remaking game balance, networking, UI, and HUD, and you will be able to help define the game as we enter our early access program. Nothing is set in stone and a lot will change. We are thrilled to offer you the opportunity to be part of it.

Join our active players community and take part in the development while we complete and evolve the game:

Approximately how long will this game be in Early Access?

“We are rebuilding a complete game by removing all F2P aspects of it. That means we are starting off to a great start, since we have a ton of content to build upon. Our main goal with our Early Access is to make Ballistic Overkill a unique and fun game to play. We want to reach the end of the year with our new Art Direction and complete the UI overhaul we’ve been working on. We also want to get a couple more classes and maps in as well as a gamemode revision: We want our matches to have rounds and add a harcore variant where players don’t respawn. Beyond this plan for the end of the year, we’ll continue working towards all features on the roadmap, at which point we’ll consider the game ready for release. We expect to be in early access from 6 to 12 months depending on how much support we get for the game.”

How is the full version planned to differ from the Early Access version?

“We envision the game as “done” when: all classes and all maps from the previous versions have been revisited and updated. When we are all happy with the overall game balance. When we have revised all gameplay modes to have rounds in matches. Once we support competitive game modes where you don’t respawn between matches. Once we have implemented, tested and have a fully working Juggernauts game mode. Finally, once the game has had a complete art direction update, has a new UI experience and offers players with modern kick-ass features and basic clan support. If you check out our public task list (linked below) you’ll see that all features under our development roadmap are what we consider to the full game. Beyond that, you’ll quickly realize that we’ll continue with the development of Ballistic Overkill after our official Early Access is over. We have great plans for the game, including a host of new game modes, new classes, mod support and Steam Workshop integration. We want to offer our players with the opportunity to create content for our game. Since the game is made using the Unity 3D engine, you’ll be learning a professional game development tool in the process. All we need is your support <3

What is the current state of the Early Access version?

“The game is in a very advanced stage and we’ll release content as it gets rebalanced and reworked. The game will open Early Access with:
  • 3 full classes (Vanguard, Berserker and Wraith) with their full arsenal of weapons and skills.
  • 24 unique weapons (5 ARs, 5 SMGs, 4 Shotguns, 4 Sniper rifles and 6 sidearms)
  • 3 maps (Overhead, Sunnsquare Mall and Corporate Park)
  • 3 Game modes (Free-for-all, Team Deathmatch and King of the Hill)
  • Ability to create public and private rooms and invite your friends to your games.
  • Placeholder UI and HUD

Will the game be priced differently during and after Early Access?

“Yes, its cheaper now, and you’ll get some exclusive vanity items that will never be available again for participating and contributing with our early access. Because you are awesome.”

How are you planning on involving the Community in your development process?

“We have an active involvement on the forums, aside of our always present Community Manager and Game Master, our designers, developers and artists participate in discussions and we maintain a public task board where anyone can vote for what features they want to be in the game sooner. We are a small team of really passionate people and we’ll be in there not only to collect feedback but to share our experiences with you.

Join our active players community and take part in the development while we complete and evolve the game:
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Recent updates View all (36)

August 25

UI Flow Chart - Devlog



Hello, everyone!

As we mentioned in the last patch notes, we're now implementing the new in-game UI into Ballistic and also working on Marksman class for the next update. The 1.2.0 update will still take a while to arrive, so today we'd like to share further information about this update and future plans.


You can check the new UI Flow Chart here.
*Please keep in mind that these are mock-ups

This is an initial version of how the game's UI flow should look like. As you can see, a lot of screens are already in-game, but there are a lot of new ones coming soon, such as the respawn, settings, scoreboard and specially progression!

This flowchart already gives you an idea of how things gonna work. You have a character progression bar that will unlock skills, weapons and loadouts (all of which are currently pre unlocked in-game). Skins will be droppable items, in a similar fashion to TF2, Dota2 and CS:GO. The progression and skin systems will come in later patches and will not be part of the 1.2.0 update.

Thanks everyone for your patience and support. We hope this little development update left you excited for our next steps in Ballistic Overkill!

20 comments Read more

August 4

Patch 1.1.9 - Game Mode Improvements

Hello, guys! Today’s update is about improvements to game modes, a few class balance changes and some cool new weapons! We hope you enjoy it!

We’d also like to share with that we’ve started to implement the new in-game UI! This means our dev build will be a little unstable for a while and the next update (if it includes the new UI) will take some time to arrive. We’d appreciate your feedback on this update. Have fun!


Main Improvements

    Health Pick-ups position changes in:
    • Hakim Library
    • Hollow
    • Overhead
    • Sunnsquare Mall
    Secondary Weapon System reworked
    • Now every class has only one list of weapons instead of one list for primaries and one for secondaries
    • Any weapon can be equipped either as a primary or as a secondary
    • The same weapon can’t be equipped in both slots
    Smart Server for Free for All
    • Maps are separated in sizes (small, standard and large)
    • The server now analyses the amount of players in a match and only picks maps of the allowed sizes
    • This system is only valid for Free for All and doesn’t affect any other game modes
    Chat system reworked
    • Press Enter to open chat
    • Press TAB or Insert to change between channels (all and team)
    • Press Enter again to send message

Berserker
    Class Traits and Skills
    • Skill - Hit and Run
      • Berserker gains +30% +35% accuracy while moving and +10%+5% movement speed at all times.
    Weapon Balance
    • Cobra and Mohawk added
    • Blister removed
    • Anakonda, Thumper and Tormentor reload time decreased
    • Tormentor range increased slightly

Vanguard
    Weapon Balance
    • Switchblade and Agent added
    • Switchblade
      • Damage reduced
      • Recoil increased slightly
      • Clip size reduced from 16 to 10
      • Headshot damage reduced from 200% to 175%

Wraith
    Weapon Balance
    • Curator, Firebrand and Persuader added
    • Persuader
      • Damage increased
      • Recoil and reload time reduced
    • Twister recoil reduced

Shadow
    Overall Changes
    • All speed modifiers from Shadow skills removed. Skills affected have been modified.
    • Shadow invisible sounds volume reduced
    • Teammate Shadows don’t make any sound when sprinting. If you hear a Shadow, you can be sure it’s an enemy!
    • Shadow can switch weapons without breaking invisibility
    Class Traits and Skills
    • Skill - Ninja reworked
      • Shadow invisibility sounds volume reduced by 75%.
    • Skill - Fast as Lightning
      • Speed bonus removed
      • Rate of Fire increased from 16% to 18%
    Weapon Balance
    • Ghost, Constrictor, Blister and Tornado added
    • Persuader and Switchblade removed

Grenadier
    Class Traits and Skills
    • Skill - Last Laugh
      • Speed bonus decreased from 35% to 25%
      • Speed bonus duration increased from 3 to 4s

Tank
    Class Traits and Skills
    • Skill - Last Stand
      • Tank now always equips Blackhawk when in last stand
    Weapon Balance
    • Demon, Ranger, Violator and Rampart added
    • Rhino and Agent removed
    • Bruiser and Brute recoil reduced

Fixes
  • Small Health Pick-up cooldown increased from 6 to 8
  • Large Health Pick-up cooldown increased from 15 to 16
  • Pick-ups cooldown being reset when a player joins the match fixed
  • Large Health being picked up randomly in Blackfield fixed
  • If Shadow has a Katana equipped, its melee attack will always use the Katana
  • Secondary functions time to shoot reduced
    • The time for secondary functions to activate has been drastically reduced, being as close to instant as possible.
  • Head hitbox increased for all characters
  • Shadow ragdoll remaining invisible while dead fixed
  • Weapon comparison improved

14 comments Read more
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About This Game

Ballistic Overkill is a fast paced PvP shooter. Easy pick up and play, no complicated setups or rules: it’s kill or be killed!



A new form of energy was discovered 15 years ago. Clean, safe and abundant, it changed the course of civilization. It’s 2035 and a secret war surfaces for the first time as megacorporations fight for the control of the energy, hiring armies of highly skilled mercenary soldiers!

Game features

Select a role from one of the unique game characters, each with their own skill tree and weapon arsenal. On the full game you’ll be able to level up to unlock additional loadouts and weapon skins to show off your experience with it. Mercenaries are designed to compliment each other’s skills, but each is fully capable of delivering insane frags on the battlefield: no wimpy support classes, in Ballistic everyone is a killer!

Early Access Classes

  • The Vanguard– a master of field survival, capable of sustaining himself from for long killing sprees without ever returning to base.
  • The Berserker – a deadly close combat specialist with vicious skills that enable him to engage his prey on his own terms.
  • The Wraith – a master infiltrator that rarely misses their mark with the deadliest sniper rifles that can turn invisible with limited mobility.

Future Classes

  • The Tank – a towering machine-gun totting bulwark of a mercenary, draw all the attention to you and live through it to tell your story.
  • The Grenadier – the bane of the campers and master of ordnance, carrying enough grenades to gib out entire teams.
  • The Shadow – master of speed and stealth, the silent blade can easily dodge bullets and make your enemies cry in frustration whenever you get them from behind.
  • The Engineer – with his powerful exoskeleton, the engineer can carry the heaviest weaponry and a drone that can deploy as a guardian turret.
  • The Medic – with his next-gen field medical gauntlet, the medic can boost nearby teammates and quickly revive them amidst a firefight.
  • The Huntress – the master of stealth and silent kills, the huntress utilizes a custom-fitted arsenal of bows and arrows to stalk and take down their prey undetected.

Fully loaded arsenal


Starting with an arsenal of 24 unique weapons on our Early Access, we’ll quickly expand ranging from state of the art modern assault rifles, light machine guns, sub-machine guns, machine-pistols, shotguns, sniper rifles and sidearms to more specialized ones like grenade launchers and ninja swords. There is ever a new way to kill your enemies in Ballistic.

Tactical skills


Each character has two unique skill-trees designed to allow you great strategic and tactical advantages over your opponents: each has many options so make sure to try and come up with a build that fits your playstyle: Do you prefer to run and gun with extra damage for sprinting? Or take a more strategic approach and reveal enemies on the minimap for you and your friends?

Unique locations


Each level is crafted to deliver a unique atmosphere and allowing four gameplay modes. Starting from the 3 maps available at the start of the Early Access, we already have 9 maps to be released.

Early Access maps

  • Corporate park: a large map set in between two corporate towers that enables very strategic gameplay routes.
  • Sunnsquare Mall: a multi-layered level where firefights can occur from every direction set in a luxurious downtown mall.
  • Overhead: a compact warehouse filled with containers and moving platforms sets the tone for intense close-combat firefights.
  • Hollow: a close-quarters focused map set in the bowels of a secret facility under construction.
  • Nox Museum: a mix of long and multi-layered corridors and close quarters adjacent rooms makes this contemporary art museum an exciting battleground.

Future maps

  • Hakim Library: a large arena with long-range fire lines surrounded by corridors and stairs set in a stylish library atop a skyscraper.
  • Wonderdome: a sniper-friendly map set in the “outdoors” of a research facility greenhouse.
  • Citadel: an underground data center that offers many different interconnected areas with many horizontal action battlefields.
  • Blackfield Hospital: a harrowing abandoned mental hospital in the heart of a metropolis that hides secrets that could change everything.

Game Universe


A new form of energy was discovered 15 years ago. Clean, safe and abundant, it changed the course of civilization. It’s 2035 and a secret war surfaces for the first time...

It happened faster than anyone could have predicted. Scientists found a bacterial moss living in the most extreme and remote places of the world that could do a strange form of photosynthesis, releasing Hydrogen in gaseous form as a byproduct. By means of artificial cultivation in large scale, H2 burning would fuel the world into a new era of clean energy with pure water as a byproduct. Seeing how their grasp on power would soon end, oil mega-corporations seized what control they had on global politics and made sure that this breakthrough be maintained under tight control.

The MFA has claimed a monopoly on this technology, regulating distribution, production and further research, claiming that this is the best way to provide everyone with access to it. Many other private parties do not agree with the terms of this monopoly, their opinion that only the free market can truly defend people's interest without the rampant corruption that runs in political organizations.

The war begun when mysterious mercenary strikes were launched on several MFA facilities across the globe, all related with MFA governmental activities. The MFA itself doesn’t want much information about their actions being divulged, so decided to fight back hiring their own mercenary forces who could neutralize the threat as soon as possible. These mercenaries are highly trained mysterious fighters from across the globe. They have no loyalty but to their current contract, no interests but to accomplish their missions as both sides are fighting this war in secrecy from the public attention.

Long term development


Ballistic has been in the making for a few years. What started out as a purely F2P browser game developed for a publisher has evolved to be our passionate self-published game. After bringing it to the market with a publishing partner, we are now assuming full control of the product, and we feel there is an audience that will enjoy the game with no microtransactions and a complete overhaul. We have worked hard on the foundation of Ballistic Overkill and will start as an Early Access game so our player community can give us feedback from the very start, helping us shape what this new Ballistic will be.

The game will receive constant updates and extra content. You can expect new weapon packs, characters, game modes and levels that are already in the works as well as weapon and character skin vanity DLC to show-off on the battlefield. You can check our plans and track our development on our forums and public task board, voting on what features you want in the game first. We hope you like it and take your time to participate in the game’s development, it is being made by us for you, so help us make it even better! We are committed to bringing this vision to reality and your support is very much appreciated. See you in-game!

About us

AQUIRIS is an independent game studio based in the city of Porto Alegre, southern Brazil. We started 7 years ago doing casual games and work for hire, we did everything from web games, to mobile, to PC. In 2010 we started the development of Ballistic, our most ambitious game to date. Now we bring you the best version of Ballistic ever, filled with the experience we had so far, the game we want to play!




Join our active players community and take part in the development while we complete and evolve the game:

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or newer
    • Processor: Dual Core Processor with 1.5 Ghz
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000 or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 7 or newer
    • Processor: Intel Core 2 Duo 2.0 Ghz or better
    • Memory: 2 GB RAM
    • Graphics: GeForce 6000 Series or Better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Minimum:
    • OS: Mountain Lion
    • Processor: Dual Core Processor with 1.5 Ghz
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000 or better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Recommended:
    • OS: Mountain Lion
    • Processor: Intel Core 2 Duo 2.0 GHZ or better
    • Memory: 2 GB RAM
    • Graphics: GeForce 6000 Series or Better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Minimum:
    • OS: Linux Ubuntu 12.04 or newer
    • Processor: Dual Core Processor with 1.5 Ghz
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000 or better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Recommended:
    • OS: Linux Ubuntu 12.04 or newer
    • Processor: Intel Core 2 Duo 2.0 Ghz or better
    • Memory: 2 GB RAM
    • Graphics: GeForce 6000 Series or Better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Mixed (32 reviews)
Overall:
Mostly Positive (725 reviews)
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329 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Recommended
54.9 hrs on record
Early Access Review
Posted: September 12
/Overview

Ballistic Overkill is a game, that has been there for a while. First it started off as a free-to-play browser game, and at the beginning was ♥♥♥♥♥♥ and laggy and did look bad like all of them. Eventually it began to look better and feel better, until it was _the_ best browser game ever. Super good graphics, nice feel, interesting guns. Now its back in that beta (early access), becouse dews decided to get rid off their publisher and make the game paid in steam, to make it not pay to win and much cooler and so much more better. In my opinion, its totally worth it to buy Ballistic Overkill right now. Yes it has bugs and stuff, but its getting better and better all the time. I believe, that eventially it will be one of the top 10 FPS ever made. PS: skins and new HUD coming in next update ;).

/What is good

-Graphics are super good, if compared to how good pc performance it needs. If u have ♥♥♥♥♥♥ laptop, turn settings low and get good fps, when u have basic good gaming rig, the high settings truly are beatiful.

-Gameplay is superb. Even more important than graphics, is the gameplay. Ballistic Overkill has lovely fast based feel in it. Weapons are balanced. U can choose from sword to grenade launcher, depending on your class. And u have plenty of classes to choose from; shadow to wraith they all have their cons and pros.

-OVERKILL! Weapon Equipment system lets you to pick up any weapon for that class either secondary or primary. For example, shotgun and assault riffle, sniper riffle and smg, lmg and assault riffle. It creates super nice feel of freedom

-Devs are really working hard for this, Unity is not easy to use (I know from my own experience).
They also have Gamemaster (name: GM Ballistic Overkill) on facebook, whos in several groups and u can always connect him if you have found new bug or just need to ask something.

-Community is good, everybody is friendly and helpful ^^. There always fits in some salty players tho. There also are clans, bigger and smaller, where u can really easily find friends to play with.

-No hackers. Seriosly, not even single one.

/What is bad

-It's still early access, so there is bugs and problems
-There could really be more players, but usually there is server that you can join in.

DROP IN LIKE IF U FOUND THIS REVIEW ANY GOOD OR HELPFUL, IT MEANS A LOT :)
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
5.2 hrs on record
Early Access Review
Posted: September 11
one of the best mac osx fps out love it keep up the good work
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
1 person found this review funny
Recommended
125.5 hrs on record
Early Access Review
Posted: September 3
Ballistic Overkill is a very amazing game. You should buy it
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
1.4 hrs on record
Early Access Review
Posted: September 16
Nice game Just Update Update Update...
Was this review helpful? Yes No Funny
5 of 12 people (42%) found this review helpful
Not Recommended
19.5 hrs on record
Early Access Review
Posted: September 6
I played it almost every day when it was on kongregate and it was a great game but now its not even worth downloading if it was free.
Was this review helpful? Yes No Funny
2 of 7 people (29%) found this review helpful
Not Recommended
6.3 hrs on record
Early Access Review
Posted: September 1
I'm only giving this game a thumbs down because right now it is really hard to play. I like it, but it's hard to play.
1-AUTOBALLANCE! There is no autoballance at ALL. All matches end with one team clubbing the other into there spawn. This is no fun, especially because all of the team that's getting clubbed switches to the team that's clubbing because they can DO THAT. I rage quit last time because of how unballanced the game is.
2-Map size to players; The maps are small and they hold 12 players. That's too many! Try 8.
3-Lack of players. This game needs to go free to play for like a month to get a healthy playerbase. I always end up on some south american server with 200 ping.
4-Lack of content. This completely connects to the previous reason. More, bigger maps please! The maps look like they were made for a mobile game.
Overall, I think this game has potential but it needs more work! I want my 7 bucks back.
Was this review helpful? Yes No Funny
1 of 7 people (14%) found this review helpful
Not Recommended
4.3 hrs on record
Early Access Review
Posted: September 5
I feel empty... Maybe I missed something, if yes, let me know and I will change my rating!
I can't see competitive here... (I was rank 400 and under when I was playing this game on facebook)
You don't buy guns... (Can equip anything you like)
Don't see boxes...
Please, correct me if I am wrong! Thank you!
Was this review helpful? Yes No Funny
1 of 9 people (11%) found this review helpful
Not Recommended
0.4 hrs on record
Early Access Review
Posted: September 5
about the positive reviews: I don't know what is evreyone on these days,but i come from a generation of people that actually cares about a product, and this piece of garbage is trying the same thing out of nothing, if you played TimeSplitters in the past you would notice the pace of the game, yes a console fps that was actually fun, coming from the times of Golden Eye, welcome to ♥♥♥♥ing 1996 again.

1.-Perks cannot be upgraded
2.-Played for 30 min, never lost a single game with 40-2.
3.- WHY IS NOBODY COMPLANING?
4.-Maps are complete and utterly trash
5.- I have fun if thers someone to actually rage to and get gud and better.
6.-WHY IS NOBODY COMPLAINING?
7.-Sniper rifle is irrelevant
8.-NOT ENOUGH PLAYERS
9.- NOT ENOUGH DEPTH.


GOOD

1.-The pace is good, but maps have no relevancy towards gameplay
2.-weapon models are good...i guess.
3.-Polished gameplay
4.-NOBODY IS COMPLAINING ABOUT ANYTHING.
5.-Quickmatch works
6.-servers work
7.NetCode works
8.-is not P2W.

This game has so much potential to be its own thing, and I hope devs are actually aiming for that, but right now, its just another well polished unity FPS game brought from facebook,nothing else.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
44 of 53 people (83%) found this review helpful
10 people found this review funny
Recommended
5.5 hrs on record
Early Access Review
Posted: November 8, 2015
Something other than COD but still fast paced and challenging.
Was this review helpful? Yes No Funny
50 of 63 people (79%) found this review helpful
2 people found this review funny
Not Recommended
144.4 hrs on record
Early Access Review
Posted: January 18
don't get me wrong, its a good game. but honestly, i dont recommend you buy it. great graphics, gameplay is smooth (when you have good internet connection), bullet physics one of the best ive seen, great community. however, when you play this now on steam, there's hardly anyone playing it anymore. this used to be a free to play game, when unity pulled out, this game was then introduced to here with a price. all the loyal players then were outraged and only a few bought the game. but again, hope this game becomes popular again and bring back the good ol' days when this was so badass.

- Ozai14 / OzaiXIV
Was this review helpful? Yes No Funny
Recently Posted
🅽🅾🆇
20.5 hrs
Early Access Review
Posted: September 22
Product received for free
In my eyes, one of the best FPS atm!
Helpful? Yes No Funny
🅽 🆅 🅸 🅳 🅸 🅰
26.5 hrs
Early Access Review
Posted: September 20
One of the best FPS!
Helpful? Yes No Funny
 apple juice 
0.5 hrs
Early Access Review
Posted: September 11
Back in 2014 this game was the ♥♥♥♥ on kongregate because it wasn't P2W and classes were balanced

But it seems the developers only give a ♥♥♥♥ about money so they made it super pay to win and just crap to play
Helpful? Yes No Funny
Terror13
44.9 hrs
Early Access Review
Posted: September 6
This game bring me Steam. Love it
Helpful? Yes No Funny