Ballistic Overkill is a fast paced PvP shooter. Easy pick up and play, no complicated setups or rules: it’s kill or be killed! Select a class with unique skills and arsenal to play. No wimpy classes. In Ballistic, everyone is a killer!
User reviews:
Recent:
Mostly Positive (71 reviews) - 71% of the 71 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (680 reviews) - 72% of the 680 user reviews for this game are positive.
Release Date: Oct 8, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Ballistic has been in development for quite some time, and has been in the hands of players for well over a year in it’s F2P form. With our Steam release, we are focusing on making the best game experience in the form of a full retail game, cutting out unnecessary features and remaking some important parts. We at Aquiris believe that our players will be the best guides towards the best game. We are remaking game balance, networking, UI, and HUD, and you will be able to help define the game as we enter our early access program. Nothing is set in stone and a lot will change. We are thrilled to offer you the opportunity to be part of it.

Join our active players community and take part in the development while we complete and evolve the game:

Approximately how long will this game be in Early Access?

“We are rebuilding a complete game by removing all F2P aspects of it. That means we are starting off to a great start, since we have a ton of content to build upon. Our main goal with our Early Access is to make Ballistic Overkill a unique and fun game to play. We want to reach the end of the year with our new Art Direction and complete the UI overhaul we’ve been working on. We also want to get a couple more classes and maps in as well as a gamemode revision: We want our matches to have rounds and add a harcore variant where players don’t respawn. Beyond this plan for the end of the year, we’ll continue working towards all features on the roadmap, at which point we’ll consider the game ready for release. We expect to be in early access from 6 to 12 months depending on how much support we get for the game.”

How is the full version planned to differ from the Early Access version?

“We envision the game as “done” when: all classes and all maps from the previous versions have been revisited and updated. When we are all happy with the overall game balance. When we have revised all gameplay modes to have rounds in matches. Once we support competitive game modes where you don’t respawn between matches. Once we have implemented, tested and have a fully working Juggernauts game mode. Finally, once the game has had a complete art direction update, has a new UI experience and offers players with modern kick-ass features and basic clan support. If you check out our public task list (linked below) you’ll see that all features under our development roadmap are what we consider to the full game. Beyond that, you’ll quickly realize that we’ll continue with the development of Ballistic Overkill after our official Early Access is over. We have great plans for the game, including a host of new game modes, new classes, mod support and Steam Workshop integration. We want to offer our players with the opportunity to create content for our game. Since the game is made using the Unity 3D engine, you’ll be learning a professional game development tool in the process. All we need is your support <3

What is the current state of the Early Access version?

“The game is in a very advanced stage and we’ll release content as it gets rebalanced and reworked. The game will open Early Access with:
  • 3 full classes (Vanguard, Berserker and Wraith) with their full arsenal of weapons and skills.
  • 24 unique weapons (5 ARs, 5 SMGs, 4 Shotguns, 4 Sniper rifles and 6 sidearms)
  • 3 maps (Overhead, Sunnsquare Mall and Corporate Park)
  • 3 Game modes (Free-for-all, Team Deathmatch and King of the Hill)
  • Ability to create public and private rooms and invite your friends to your games.
  • Placeholder UI and HUD

Will the game be priced differently during and after Early Access?

“Yes, its cheaper now, and you’ll get some exclusive vanity items that will never be available again for participating and contributing with our early access. Because you are awesome.”

How are you planning on involving the Community in your development process?

“We have an active involvement on the forums, aside of our always present Community Manager and Game Master, our designers, developers and artists participate in discussions and we maintain a public task board where anyone can vote for what features they want to be in the game sooner. We are a small team of really passionate people and we’ll be in there not only to collect feedback but to share our experiences with you.

Join our active players community and take part in the development while we complete and evolve the game:
Read more

Buy Ballistic Overkill

 

Recent updates View all (33)

July 19

Patch Feedback and Fixes

Hey guys! Firstly I'd like to thank you for all the feedback we've been receiving on this patch. It's really appreciated. This was a huge one for us and we're glad to see things are (mostly) working as intended. We'll keep working on it and fix problems as fast as we can. Thank you!

First a couple of fixes that we already made:

  • Team Deathmatch score system was broken in the first minutes of the patch. This is now fixed and should work as intended.
  • Capture point was ending REALLY fast for the first few hours of the patch. We also fixed that and it should be a better experience.

    *In both cases, if you are still having problems, try closing the game and letting Steam update the game (it's a really small one, so it should be almost instant).

There are a few things that we forgot to say in the patch notes and I would like to adress them now. So here we go:
  • Grenades now regenerates automaticaly every 30 seconds, except for Grenadier, which regenerates every 8 seconds. This will be shown in the new UI when it hits.
  • Chat changing and mute
    • The option to mute chat is now working
    • When in game, you can press Esc to open the in-game menu. In the top left corner, there's a speech bubble that represents your chat mute options.
    • If the chat below is not showing, it means that you have chat muted and won't be able to see and/or post on chat.
    • To change your chat settings simple click on the speech bubble.
    • Once you see the chat in the in-game menu, you should be able to go back to the game and chat normally
    • Weapon Secondary function default button is now E instead of V

    Finally, we're already aware of a few bugs and will fix it in the next update. Those are:
    • Some Vanguard weapons are available as both primary and secondary because of the default loadouts
    • The weapon stats UI is not updated for a few weapons

    On top of those and some other fixes and balance changes, our focus is to improve some game modes to make them a better experience overall. That's our main goal for the next update.

    Once again, thank you for the feedback. If you have further bug reports or opinions about the update, feel free to share it on this post, on the Steam Forums or on the Aquiris Forums.
    Thank you!

    16 comments Read more

    July 18

    Patch 1.1.8 - Health Pick-ups and Ammo changes

    Hey guys! Firstly, we’re sorry about the delays on this update. We changed several things internally that could potentially break the game, so we had to take some extra time to test things out. Even with our efforts, though, you guys will most likely find bugs that slip through. If that’s the case, you can report bugs either here on steam or in our community forums. With that said, let's get to the good part.


    Main Improvements
    • Health Packs
      • Health stations are gone. Instead, we now have health packs scattered around the stages. When you pass through a health pack (if you’re not full health) you’ll pick it up and heal yourself instantly. The amount healed depends on the kind of health pack (big or small). After being pick-up, there will be a 10 seconds cooldown until the next pack appears in that station.
    • Infinite Reserve Ammo
      • You’ll still need to reload your gun constantly, but your reserve ammo will never end. That change was made for two reasons. The first is that we believe that most players didn’t need to worry about ammo anyway. There was plenty of reserve ammo and you recovered ammo when healing yourself in the health station. Only in very specific cases players would be without ammo. The second reason is that without healing stations, there’s no way to recover ammo anymore. We didn’t like the idea of ammo packs because we already have health packs. Having this extra kind of pack could cause clutter in small stages.
    • Weapon secondary function reworked
      • Weapon secondary functions are now called weapon skills. Pressing the weapon skill button now changes the weapon, shoots and then changes back to the original weapon. In addition, weapon skills don’t spend any ammo. To compensate for that, weapon skills have a cooldown of 6 seconds. In the current version, there’s no UI to inform if the skill is on cooldown or not, but that will certainly be featured in the new UI.
      • The default button for weapon skills was changed to E (was V)
    • Map Voting System Changed
      • Now players can choose between 4 random maps, with each map representing a different game mode.
    • Some shotguns right button is now a melee attack shortcut
      • We feel that leaving the right mouse button with a “less than ideal” function is not the way to go. Aiming with shotguns added no extra precision, so it was mostly useless. A melee strike is more fitting to the close quarters, run and gun style of most shotguns. We intend to make more of this kind of changes in the future, reinforcing the playstyle and differences of each gun.
      • Shotguns included in the change: Anakonda, Thumper, Bonebreaker, Terminator, Mammoth and Rhino.
      • The other shotguns now receive a small precision boost while aiming.
    • Shotguns rebalance
      • All Shotguns rate of fire and damage decreased. Range and recoil increased.
      • The idea here is to make each shotgun shot more effective, while also not making shotguns overpowered.

    Berserker
    • Class Traits and Skills
      • Skill - Hide in Plain Sight
        • While selected, Berserker loses his damage resistance trait.
      • Skill - Reliable Firearms
        • Renamed to Shotgun Expert
          • Berserker gains +2 +4 meters to the range of all weapons and +25% 15% reload speed.
    • Weapon Balance
      • Gremlin removed
      • Thumper added
      • Anakonda reload time decreased
      • Anakonda reload can’t be interrupted by shooting anymore

    Vanguard
    • Class Traits and Skills
      • Skill - Scavenger
        • Ammo recovery removed because it isn’t necessary anymore. To compensate, the damage resistance was buffed to 12% 10%
    • Weapon Balance
      • Piledriver and Jackhammer are now primary weapons
      • Coyote and Stalker are now secondary weapons
      • Stalker accuracy while aiming increased slightly
      • Gremlin added as a secondary weapon
        • Damage, clip size and rate of fire reduced
        • Gremlin is now automatic
      • Heavy Metal clip size reduced and damage reduced slightly
      • Bonebreaker is now automatic

    Wraith
    • Weapon Balance
      • Magistrate (220 to 200) damage reduced
      • Interdiction rate of fire decreased slightly
      • Judge damage increased (100 to 120)
      • Deadeye, Magistrate and Interdiction accuracy while hip-firing reduced
      • Judge and Warden accuracy while hip-firing increased
      • Agitator accuracy reduced slightly and recoil increased slightly
      • Twister recoil reduced slightly
      • Machete clip size reduced and damage reduced slightly

    Shadow
    • Weapon Balance
      • Switchblade clip size reduced and damage reduced slightly
      • Persuader clip size reduced and damage reduced slightly
      • All swords strike angle reduced slightly

    Grenadier
    • Class Traits and Skills
      • Skill - Launcher Specialist
        • Grenadier gains +25% reload speed and +10% explosive range.
      • Skill - Pyromaniac
          Grenadier gains +15% explosive damage and +10% damage resistance.
    • Weapon Balance
      • Decimator clip size and reload time reduced. Damage increased slightly.
      • One Shot and Terminator are now automatic
      • Viper recoil reduced

    Tank
    • Weapon Balance
      • All LMGs clip size reduced
      • Agent damage reduced
      • Rhino and Mammoth range increased, but damage decreased
      • Rhino is now automatic
      • Rhino reload time increased

    Fixes
    • Settings not saving bug fixed
    • Several shortcuts added to the Soldiers Screen
      • You can now quickly select a class and loadout by pressing W, S, Up Arrow, Down Arrow, 1, 2 and 3. The numbers change the loadout, while the other shortcuts change the current class.
      • You can now quickly join the selected Server by pressing “Enter” in the Server Browser Menu.
    • Mouse wheel now changes weapons
    • Pressing the sprint button will immediately end crouch when using crouch on toggle
    • Damage numbers from shotgun shots now add up into one number
    • Tank’s Last Stand kill being stolen or denied by other players fixed
    • Grenade throw animation time decreased
    • Grenade explosion volume decay increased

    12 comments Read more
    See all discussions

    Report bugs and leave feedback for this game on the discussion boards

    About This Game

    Ballistic Overkill is a fast paced PvP shooter. Easy pick up and play, no complicated setups or rules: it’s kill or be killed!



    A new form of energy was discovered 15 years ago. Clean, safe and abundant, it changed the course of civilization. It’s 2035 and a secret war surfaces for the first time as megacorporations fight for the control of the energy, hiring armies of highly skilled mercenary soldiers!

    Game features

    Select a role from one of the unique game characters, each with their own skill tree and weapon arsenal. On the full game you’ll be able to level up to unlock additional loadouts and weapon skins to show off your experience with it. Mercenaries are designed to compliment each other’s skills, but each is fully capable of delivering insane frags on the battlefield: no wimpy support classes, in Ballistic everyone is a killer!

    Early Access Classes

    • The Vanguard– a master of field survival, capable of sustaining himself from for long killing sprees without ever returning to base.
    • The Berserker – a deadly close combat specialist with vicious skills that enable him to engage his prey on his own terms.
    • The Wraith – a master infiltrator that rarely misses their mark with the deadliest sniper rifles that can turn invisible with limited mobility.

    Future Classes

    • The Tank – a towering machine-gun totting bulwark of a mercenary, draw all the attention to you and live through it to tell your story.
    • The Grenadier – the bane of the campers and master of ordnance, carrying enough grenades to gib out entire teams.
    • The Shadow – master of speed and stealth, the silent blade can easily dodge bullets and make your enemies cry in frustration whenever you get them from behind.
    • The Engineer – with his powerful exoskeleton, the engineer can carry the heaviest weaponry and a drone that can deploy as a guardian turret.
    • The Medic – with his next-gen field medical gauntlet, the medic can boost nearby teammates and quickly revive them amidst a firefight.
    • The Huntress – the master of stealth and silent kills, the huntress utilizes a custom-fitted arsenal of bows and arrows to stalk and take down their prey undetected.

    Fully loaded arsenal


    Starting with an arsenal of 24 unique weapons on our Early Access, we’ll quickly expand ranging from state of the art modern assault rifles, light machine guns, sub-machine guns, machine-pistols, shotguns, sniper rifles and sidearms to more specialized ones like grenade launchers and ninja swords. There is ever a new way to kill your enemies in Ballistic.

    Tactical skills


    Each character has two unique skill-trees designed to allow you great strategic and tactical advantages over your opponents: each has many options so make sure to try and come up with a build that fits your playstyle: Do you prefer to run and gun with extra damage for sprinting? Or take a more strategic approach and reveal enemies on the minimap for you and your friends?

    Unique locations


    Each level is crafted to deliver a unique atmosphere and allowing four gameplay modes. Starting from the 3 maps available at the start of the Early Access, we already have 9 maps to be released.

    Early Access maps

    • Corporate park: a large map set in between two corporate towers that enables very strategic gameplay routes.
    • Sunnsquare Mall: a multi-layered level where firefights can occur from every direction set in a luxurious downtown mall.
    • Overhead: a compact warehouse filled with containers and moving platforms sets the tone for intense close-combat firefights.
    • Hollow: a close-quarters focused map set in the bowels of a secret facility under construction.
    • Nox Museum: a mix of long and multi-layered corridors and close quarters adjacent rooms makes this contemporary art museum an exciting battleground.

    Future maps

    • Hakim Library: a large arena with long-range fire lines surrounded by corridors and stairs set in a stylish library atop a skyscraper.
    • Wonderdome: a sniper-friendly map set in the “outdoors” of a research facility greenhouse.
    • Citadel: an underground data center that offers many different interconnected areas with many horizontal action battlefields.
    • Blackfield Hospital: a harrowing abandoned mental hospital in the heart of a metropolis that hides secrets that could change everything.

    Game Universe


    A new form of energy was discovered 15 years ago. Clean, safe and abundant, it changed the course of civilization. It’s 2035 and a secret war surfaces for the first time...

    It happened faster than anyone could have predicted. Scientists found a bacterial moss living in the most extreme and remote places of the world that could do a strange form of photosynthesis, releasing Hydrogen in gaseous form as a byproduct. By means of artificial cultivation in large scale, H2 burning would fuel the world into a new era of clean energy with pure water as a byproduct. Seeing how their grasp on power would soon end, oil mega-corporations seized what control they had on global politics and made sure that this breakthrough be maintained under tight control.

    The MFA has claimed a monopoly on this technology, regulating distribution, production and further research, claiming that this is the best way to provide everyone with access to it. Many other private parties do not agree with the terms of this monopoly, their opinion that only the free market can truly defend people's interest without the rampant corruption that runs in political organizations.

    The war begun when mysterious mercenary strikes were launched on several MFA facilities across the globe, all related with MFA governmental activities. The MFA itself doesn’t want much information about their actions being divulged, so decided to fight back hiring their own mercenary forces who could neutralize the threat as soon as possible. These mercenaries are highly trained mysterious fighters from across the globe. They have no loyalty but to their current contract, no interests but to accomplish their missions as both sides are fighting this war in secrecy from the public attention.

    Long term development


    Ballistic has been in the making for a few years. What started out as a purely F2P browser game developed for a publisher has evolved to be our passionate self-published game. After bringing it to the market with a publishing partner, we are now assuming full control of the product, and we feel there is an audience that will enjoy the game with no microtransactions and a complete overhaul. We have worked hard on the foundation of Ballistic Overkill and will start as an Early Access game so our player community can give us feedback from the very start, helping us shape what this new Ballistic will be.

    The game will receive constant updates and extra content. You can expect new weapon packs, characters, game modes and levels that are already in the works as well as weapon and character skin vanity DLC to show-off on the battlefield. You can check our plans and track our development on our forums and public task board, voting on what features you want in the game first. We hope you like it and take your time to participate in the game’s development, it is being made by us for you, so help us make it even better! We are committed to bringing this vision to reality and your support is very much appreciated. See you in-game!

    About us

    AQUIRIS is an independent game studio based in the city of Porto Alegre, southern Brazil. We started 7 years ago doing casual games and work for hire, we did everything from web games, to mobile, to PC. In 2010 we started the development of Ballistic, our most ambitious game to date. Now we bring you the best version of Ballistic ever, filled with the experience we had so far, the game we want to play!




    Join our active players community and take part in the development while we complete and evolve the game:

    System Requirements

    Windows
    Mac OS X
    SteamOS + Linux
      Minimum:
      • OS: Windows 7 or newer
      • Processor: Dual Core Processor with 1.5 Ghz
      • Memory: 2 GB RAM
      • Graphics: Intel HD Graphics 4000 or better
      • DirectX: Version 9.0c
      • Network: Broadband Internet connection
      • Storage: 1 GB available space
      Recommended:
      • OS: Windows 7 or newer
      • Processor: Intel Core 2 Duo 2.0 Ghz or better
      • Memory: 2 GB RAM
      • Graphics: GeForce 6000 Series or Better
      • DirectX: Version 9.0c
      • Network: Broadband Internet connection
      • Storage: 1 GB available space
      Minimum:
      • OS: Mountain Lion
      • Processor: Dual Core Processor with 1.5 Ghz
      • Memory: 2 GB RAM
      • Graphics: Intel HD Graphics 4000 or better
      • Network: Broadband Internet connection
      • Storage: 1 GB available space
      Recommended:
      • OS: Mountain Lion
      • Processor: Intel Core 2 Duo 2.0 GHZ or better
      • Memory: 2 GB RAM
      • Graphics: GeForce 6000 Series or Better
      • Network: Broadband Internet connection
      • Storage: 1 GB available space
      Minimum:
      • OS: Linux Ubuntu 12.04 or newer
      • Processor: Dual Core Processor with 1.5 Ghz
      • Memory: 2 GB RAM
      • Graphics: Intel HD Graphics 4000 or better
      • Network: Broadband Internet connection
      • Storage: 1 GB available space
      Recommended:
      • OS: Linux Ubuntu 12.04 or newer
      • Processor: Intel Core 2 Duo 2.0 Ghz or better
      • Memory: 2 GB RAM
      • Graphics: GeForce 6000 Series or Better
      • Network: Broadband Internet connection
      • Storage: 1 GB available space
    Customer reviews
    Customer Review system updated! Learn more
    Recent:
    Mostly Positive (71 reviews)
    Overall:
    Mostly Positive (680 reviews)
    Recently Posted
    kaitlynb97
    ( 43.8 hrs on record )
    Early Access Review
    Posted: July 23
    I loved this game in the beginning when my sister had suggested it. But this new update is really weird and I really don't wanna play it anymore. I liked the game better before they had updated it.
    Helpful? Yes No Funny
    TriggerBoi
    ( 4.4 hrs on record )
    Early Access Review
    Posted: July 21
    Terrible, so many issues that they don't fix.
    Helpful? Yes No Funny
    ✪Branx
    ( 3.4 hrs on record )
    Early Access Review
    Posted: July 20
    Y played this on facebook, 2012-2013... And now its on steam, this game is ♥♥♥♥ing awesome. Hope more people join the game.

    Why are you reading this? JUST BUY IT AND ENJOY!
    Helpful? Yes No Funny
    Agent Orange
    ( 2.8 hrs on record )
    Early Access Review
    Posted: July 20
    it's when you finally give Call of Duty about 14 pounds of steriods that it should deserve on a daily basis.

    Also, with the camera falling over and seeing your hands when you die really adds to the immersion, which is good in my opinion.

    there is lots to be done but this is a good start.
    Helpful? Yes No Funny
    STEEWEY
    ( 2.1 hrs on record )
    Early Access Review
    Posted: July 20
    Not fun.
    Helpful? Yes No Funny
    Bisneto
    ( 9.0 hrs on record )
    Early Access Review
    Posted: July 19
    Que jogo bom em, falando a verdade eu não vou reembolsar, recomendo pra todos, é tipo um COD, "TIPO" pra pc fraco pq eu rodei no High no meu pc de i3 1.4GHz, 4GB de RAM e uma placa Intel HD Graphics 3000, tem muitas armas gráficos considerados bons, então se você curte FPS frenético, compra ele, mas tem um problema, os servers não são tão lotados assim mas tem um numero de pessoas que é bem alto, e o ping é bom, então eu recomendo.
    Helpful? Yes No Funny
    noahgoo
    ( 0.4 hrs on record )
    Early Access Review
    Posted: July 18
    Literally no one plays ever.
    Helpful? Yes No Funny
    Luis97
    ( 8.6 hrs on record )
    Early Access Review
    Posted: July 17
    Recomendado.
    Helpful? Yes No Funny
    ☆Trap$h0t☆-STAY WOKE
    ( 9.7 hrs on record )
    Early Access Review
    Posted: July 14
    "OH WTF" *GETS KNIFED IN BACK
    Helpful? Yes No Funny
    (BMM) pjcold716
    ( 0.7 hrs on record )
    Early Access Review
    Posted: July 13
    Be a way better game if I could use my Controller. Paease put this in a update. Thank you
    Helpful? Yes No Funny
    Most Helpful Reviews  In the past 30 days
    12 of 13 people (92%) found this review helpful
    1 person found this review funny
    Recommended
    6.3 hrs on record
    Early Access Review
    Posted: June 25
    Off the top it runs great on Linux!

    Now for the critique:
    The first major thing that I ran into is that the sound is just flat, there are sounds but it all strangly feels like the same sounds in some way and not enough pop from some weapons or even moving/jumping about to give me that "unf" feel.

    I'm a CS:GO junkie so I'm most likely always going to feel as if the game-feel isn't quite tight enough but it's not completely sloppy. On that note I'd also like to say that I'm not looking for a CS:GO clone, by all means a semi-tactical fps that feels more like COD or even Alliance of Valiant Arms, I'm all for.
    I highly encourage that some on the team go play some other F2P FPS games and "borrow" ideas from some, AVA is for sure one that has a couple of things that would do well here.

    Looking at your Early access sum-up I can see that the UI is being re-worked, but before that I was madly clicking around trying to change class setups, it would be nice to either-grey it out for now or some little pop-up letting me know this section isn't fully working yet.

    The loadouts REALLY need mouse-over help windows on what the skills do as I still don't fully know what the Berserker class does.

    I beg you, let me access settings while in-game to tweak mouse, keyboard or FOV adjustments.

    Any chance to give access to the console for minor tweaks?

    Final note! I have a very hard rule about never buying Early Access/Kickstarter, after being burned so many times. As this is a good Linux FPS and you're steping away from the F2P model I'm throwing my hope and money your way.
    Was this review helpful? Yes No Funny
    14 of 21 people (67%) found this review helpful
    Not Recommended
    1.7 hrs on record
    Early Access Review
    Posted: June 25
    I would love this game but the tank class is super overpowered along with the ninja and grenade class. i can barly make it though a match without raging. I really hope the devs balance out these classes or take them out.
    Was this review helpful? Yes No Funny
    5 of 5 people (100%) found this review helpful
    1 person found this review funny
    Recommended
    394.0 hrs on record
    Early Access Review
    Posted: June 28
    I played f2p version too.and no one can deny f2p version was far better.i tried too many games after quiting web version and found nothing better than Ballistic.
    but be patient.game is very funny in compare to start.im sure BO will be better than f2p version at future
    Also its just 6.99$ u wont waste your money.its pretty chip price for a game like this
    Just buy it and play.enjoy.this is unique game u cant find a same kind
    Was this review helpful? Yes No Funny
    5 of 5 people (100%) found this review helpful
    Recommended
    58.5 hrs on record
    Early Access Review
    Posted: July 3
    Basically the illegitimate lovechild of Call of Duty and Team Fortress 2.

    Jokes aside, it really is somewhere in the middle between the toon artstyle and diverse classes and loadouts of TF2, and Call of Duty's fast-paced, more realistic style.

    Regarding the game's history as a F2P browser shooter, it's come a long way. The devs have moved away from the F2P model to the traditional model of buying the game once and unlocking everything. This allows the game to be much more balanced, and doesn't encourage paywalls and Pay-to-Win balancing like a F2P model often tends to do.

    Pros:
    • Cheap (as of the time of me writing this)
    • Decently diverse loadout customization (I only say decent due to some instances still left where there are strictly better loadout choices, but the skill system helps cover for this)
    • Currently has 6 unique classes, with 3 more planned (both the current and future classes are truly unique as well, for the most part. There are some obvious comparisons to be made to games like TF2, but overall this game distinguishes itself quite nicely)
    • Great-looking graphics that are deceptively easy to run at full capacity
    • Devs that are transparent, and actually involve the community in the development process during Easy Access (you can check out their public task board (which they've linked in the game description) to see what is being worked on or comment on their update changelogs on Steam, and they will actually listen and respond to comments from both sources)

    Cons:
    • Small playerbase (mainly due to the game not being very well-known)
    • Not all the maps are are balanced, and some enable spawncamping (Sunnsquare Mall is one of the worst examples of this)
    • Can feel a bit too fast-paced when first starting out

    Overall, if you're looking for something new to try in the class-based shooter genre, Ballistic Overkill is well worth the $6.99 price tag. The balance isn't perfect yet and the community is small, but this game has loads of potential if the FPS community at large is willing to give it a chance.
    Was this review helpful? Yes No Funny
    4 of 4 people (100%) found this review helpful
    Recommended
    32.5 hrs on record
    Early Access Review
    Posted: July 9
    Product received for free
    I love this game and i think is starting to reach its former glory. I hope they add the leveling system back and a few concepts of the lockbox. I'm glad they have it so everyone has access to all the same weapons so no one can complain that one version of a gun is over powered. I do hope you bring back the personal, weapon, knife, and grenade skins back throught the lock box. Last please dont make it so you have to rent weapons again because that was one of the downsides to the old ballistic. I love where you are going and i will be here to support my favorite fps ever. Keep up the good work.
    Was this review helpful? Yes No Funny
    4 of 4 people (100%) found this review helpful
    Recommended
    9.5 hrs on record
    Early Access Review
    Posted: July 11
    Really nice run and gun game. 10/10. Pretty graphics nice gameplay.
    The only annoying thing is: The tank is still alive after kill for 5 seconds on the ground. It's a skill! Firts I was thinking it's a bug...
    Battlefield thried to do that in hardline tho with the medic. Adding the siringe to the bedic. One that he can use on hinself after he got killed. It was the most annoying thing and did get removed in the final product. I hope that this skill will get removed tho!
    And the major point: It runs on linux!
    Was this review helpful? Yes No Funny
    5 of 6 people (83%) found this review helpful
    Recommended
    4.7 hrs on record
    Early Access Review
    Posted: July 5
    Nice game
    Was this review helpful? Yes No Funny
    2 of 2 people (100%) found this review helpful
    Recommended
    6.2 hrs on record
    Early Access Review
    Posted: July 5
    ITs really fun I played it a long ♥♥♥ time ago when it was free on Kongregate and it was really fun.
    Was this review helpful? Yes No Funny
    2 of 2 people (100%) found this review helpful
    Recommended
    3.4 hrs on record
    Early Access Review
    Posted: July 20
    Y played this on facebook, 2012-2013... And now its on steam, this game is ♥♥♥♥ing awesome. Hope more people join the game.

    Why are you reading this? JUST BUY IT AND ENJOY!
    Was this review helpful? Yes No Funny
    1 of 1 people (100%) found this review helpful
    2 people found this review funny
    Recommended
    6.9 hrs on record
    Early Access Review
    Posted: June 28
    It's entertaining.
    Was this review helpful? Yes No Funny