Ballistic Overkill is a fast paced PvP shooter. Easy pick up and play, no complicated setups or rules: it’s kill or be killed! Select a class with unique skills and arsenal to play. No wimpy classes. In Ballistic, everyone is a killer!
User reviews:
Mixed (39 reviews) - 69% of the 39 user reviews in the last 30 days are positive.
Mostly Positive (759 reviews) - 72% of the 759 user reviews for this game are positive.
Release Date: Oct 8, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Ballistic has been in development for quite some time, and has been in the hands of players for well over a year in it’s F2P form. With our Steam release, we are focusing on making the best game experience in the form of a full retail game, cutting out unnecessary features and remaking some important parts. We at Aquiris believe that our players will be the best guides towards the best game. We are remaking game balance, networking, UI, and HUD, and you will be able to help define the game as we enter our early access program. Nothing is set in stone and a lot will change. We are thrilled to offer you the opportunity to be part of it.

Join our active players community and take part in the development while we complete and evolve the game:

Approximately how long will this game be in Early Access?

“We are rebuilding a complete game by removing all F2P aspects of it. That means we are starting off to a great start, since we have a ton of content to build upon. Our main goal with our Early Access is to make Ballistic Overkill a unique and fun game to play. We want to reach the end of the year with our new Art Direction and complete the UI overhaul we’ve been working on. We also want to get a couple more classes and maps in as well as a gamemode revision: We want our matches to have rounds and add a harcore variant where players don’t respawn. Beyond this plan for the end of the year, we’ll continue working towards all features on the roadmap, at which point we’ll consider the game ready for release. We expect to be in early access from 6 to 12 months depending on how much support we get for the game.”

How is the full version planned to differ from the Early Access version?

“We envision the game as “done” when: all classes and all maps from the previous versions have been revisited and updated. When we are all happy with the overall game balance. When we have revised all gameplay modes to have rounds in matches. Once we support competitive game modes where you don’t respawn between matches. Once we have implemented, tested and have a fully working Juggernauts game mode. Finally, once the game has had a complete art direction update, has a new UI experience and offers players with modern kick-ass features and basic clan support. If you check out our public task list (linked below) you’ll see that all features under our development roadmap are what we consider to the full game. Beyond that, you’ll quickly realize that we’ll continue with the development of Ballistic Overkill after our official Early Access is over. We have great plans for the game, including a host of new game modes, new classes, mod support and Steam Workshop integration. We want to offer our players with the opportunity to create content for our game. Since the game is made using the Unity 3D engine, you’ll be learning a professional game development tool in the process. All we need is your support <3

What is the current state of the Early Access version?

“The game is in a very advanced stage and we’ll release content as it gets rebalanced and reworked. The game will open Early Access with:
  • 3 full classes (Vanguard, Berserker and Wraith) with their full arsenal of weapons and skills.
  • 24 unique weapons (5 ARs, 5 SMGs, 4 Shotguns, 4 Sniper rifles and 6 sidearms)
  • 3 maps (Overhead, Sunnsquare Mall and Corporate Park)
  • 3 Game modes (Free-for-all, Team Deathmatch and King of the Hill)
  • Ability to create public and private rooms and invite your friends to your games.
  • Placeholder UI and HUD

Will the game be priced differently during and after Early Access?

“Yes, its cheaper now, and you’ll get some exclusive vanity items that will never be available again for participating and contributing with our early access. Because you are awesome.”

How are you planning on involving the Community in your development process?

“We have an active involvement on the forums, aside of our always present Community Manager and Game Master, our designers, developers and artists participate in discussions and we maintain a public task board where anyone can vote for what features they want to be in the game sooner. We are a small team of really passionate people and we’ll be in there not only to collect feedback but to share our experiences with you.

Join our active players community and take part in the development while we complete and evolve the game:
Read more

Buy Ballistic Overkill


Recent updates View all (37)

October 13

Dev Log 2 - Progression and Drop Systems

Hello everyone!

First of all, thank you very much for your feedback from our last update. We’re very happy to know that, overall, you enjoyed this update! Rest assured we’re working to fix its small issues and working on more exciting updates!

In this devlog we’d like to share further information about the update 1.3, which will contain Ballistic Overkill’s progression system and first drop season!

Progression System:

  • After the update, all of your characters will be level 1.
    At level 1, every character will have only 2 weapons, 2 skills and one loadout.
  • You will gain XP after every match to level up and unlock more weapons, skills and loadouts.
  • You will also have an account level which will be represented by a portrait according to you level.

Drop System:
  • You will have a chance of dropping lockboxes containing weapon skins after every match played.
  • There’s a weekly limit to how many items you can drop per account
  • Weapon skins have different rarities and different boxes have different drop tables
  • All skins are permanent and you will be able to sell, trade or buy skins from other players on Steam’s marketplace.
  • We plan for 1.3 to have our first drop season containing exclusive skins for our early access players. Items from this season will never drop again.
  • After the game’s launch we’ll have more drop seasons containing more weapon skins and new drop tables.

This update is planned for the end of october ~ early november.
We might have a small fixes and balance patch before it.

Thanks again for participating in the early access and see you in the battlefield!

38 comments Read more

September 30

Patch 1.2 - New UI and Marksman

Hey guys! Patch 1.2 is finally here! Yay!
As you know, this update is mainly focused on the new UI and the Marksman, but there were also a lot of balance changes in all classes. With so many core changes, issues and glitches are expected. So please, make sure to properly report them to us! We hope you enjoy this new ingame look. You can check details below. See you ingame!

Main Improvements
  • New UI
    • Better crosshairs
    • Much improved TAB screen
    • All resolutions support
    • Settings ingame
    • And much more!
  • Marksman Added
    • Assault and sniper rifles specialist
    • Skills focused on survivability and enemy detection
  • King of the Hill rework
    • KOTH points are now impossible to capture. Instead, KOTH now rewards players for staying on the point. The longer you stay on it, the better.
    • The team that has more players on the point gains more points per second. You can easily tell which team has more players by the color of the point and the indicator on the top of the screen.
    • KOTH points area increased in most maps

  • Overall Changes
    • All skills and trait reworked
    • Health increased from 180 to 200
  • Class Traits and Skills
    • Berserker traits and skills have been completely reworked. Our main goal is to make him more unique, giving him his own playstyle. You can see more detailed skill descriptions ingame
    • Trait - Fury Mode: for 6 seconds after killing an enemy Berserker gains 30% damage resistance.
  • Weapon Balance
    • Whirlwind and Quickfix mobility increased
    • Whirlwind damage and reload speed increased
    • Quickfix clip size increased
    • Maelstrom recoil and mobility decreased
    • Dirk mobility increased and aiming precision increased slightly
    • Supernova reload time and damage increased slightly
    • Tormentor mobility aiming increased

  • Overall Changes
    • Health increased from 200 to 250
    • All weapons damage reduced
    • Mobility decreased
  • Class Traits and Skills
    • Skill - Weapons Expert
      • Accuracy and recoil reduction increased from 25% to 35%
    • Skill - Action Hero
      • Vanguard gains +25% headshot damage, +25% damage resistance against explosions and +15% headshot damage resistance.
    • Skill - Scavenger
      • When walking over a dead body, Vanguard recovers +1 grenade and immediately fills 100% of his weapon clip.
  • Weapon Balance
    • Widower
      • Recoil reduced slightly
      • Reload speed increased
      • Mobility decreased
    • Executioner mobility increased and headshot damage decreased
    • Agent and Switchblade damage reduced slightly
    • Agent headshot multiplier reduced
    • Switchblade mobility increased
    • Coyote secondary function range reduced

  • Class Traits and Skills
    • Trait
      • Added the ability to never appear in the enemy radar.
    • Skill - Lethal removed
    • Skill - Critical Hit added
      • While invisible, Wraith gains +25% damage.
    • Skill - Lone Hunter
      • Buffed from minimum of 20 meters to 10 meters to activate the buff
    • Skill - Cold Blooded
      • Wraith’s invisibility can activate while walking and isn’t broken by reloading and switching weapons.

  • Weapon Balance
    • Curator, Deadeye and Judge mobility increased
    • Deadeye and Judge rate of fire, reload speed and scope speed increased
    • Interdiction, Warden, Judge and Deadeye damage increased slightly

  • Overall Changes
    • Health reduced from 160 to 150
    • Mobility increased slightly
  • Class Traits and Skills
    • Skill - Assassin
      • Accuracy, reload speed and recoil reduction increased to 25% each
    • Skill - Ninja
      • Shadow makes no invisibility sounds
    • Skill - Vampire
      • Shadow recovers +100% of his health when killing an enemy with a melee attack.
  • Weapon Balance
    • Swords damage and mobility increased
    • Dual Machine Pistols clip size increased and range increased slightly

  • Overall Changes
    • Health increased from 170 to 200
  • Class Traits and Skills
    • Skill - Pyromaniac removed
    • Skill - Strategist added
      • While the grenade is on cooldown, Grenadier gains +10% damage resistance. While it’s not, Grenadier regenerates +1.5% of max health per second.
    • Skill - Grenade Master
      • Grenadier throws 2 grenades instead of 1, but increases the grenade cooldown by 4 seconds.
    • Skill - Restraint
      • Explosive range reduction reduced from 75% to 50%.
  • Weapon Balance
    • Rhino range and mobility increased slightly
    • Rattlesnake, Viper and Serpent
      • Range decreased
      • Reload speed increased
      • Damage increased
    • Tempest mobility reduced. Clip size and accuracy increased.
    • Sawblade clip size reduced and reload speed increased.
    • Oni mobility increased
    • Decimator is now automatic
    • Decimator explosion radius, rate of fire and damage reduced

  • Overall Changes
    • All LMGs mobility reduced
    • All Assault Rifles damage reduced
  • Class Traits and Skills
    • Skill - Toughness removed
    • Skill - Effectiveness added
      • Tank gains +25% accuracy and +25% reload speed.
    • Skill - Provoke
      • When hit, Tank gains +15% damage for 5 seconds. Being hit while under the effect of Provoke refreshes the duration.
    • Skill - Blitzkrieg
      • While shooting, Tank gains +15% damage resistance.
  • Weapon Balance
    • Mammoth and Blackhawk mobility increased
    • Prybar, Demon and Bruiser damage reduced
    • Chainsaw and Brute
      • Range reduced
      • Accuracy reduced
      • Damage increased
    • Ranger accuracy reduced and mobility increased
    • Commando accuracy reduced


  • Grenade and Shotgun secondary functions reworked
    • Instead of instantly, the secondary functions required a left click to be activated.
    • Once activated, the weapon goes back to normal and the cooldown timer starts.
  • Invisibility breaking when passing through small “bumps” fixed
  • Maelstrom aim decal changed
  • Grenade Launcher secondary function damage reduced
  • Some animation loop fixes

Known Bugs

This segment lists a few bugs which we are already aware of and will fix as soon as possible.
  • Sometimes when creating a match, players trying to join in become stuck in lobby
    • This is a bug caused by the unification of the lobby and match system. We’re currently investigating the cause. For the time being, even though it is possible to create and play matches normally, we suggest playing on the dedicated servers. On those servers, this kind of bug is impossible.
  • Intruder 3rd person sounds aren’t silenced
    • One of the Marksman’s weapons, the Intruder, has normal sound for other players. This doesn’t affect it’s silenced ability (shooting won’t reveal you on the map).

26 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Ballistic Overkill is a fast paced PvP shooter. Easy pick up and play, no complicated setups or rules: it’s kill or be killed!

A new form of energy was discovered 15 years ago. Clean, safe and abundant, it changed the course of civilization. It’s 2035 and a secret war surfaces for the first time as megacorporations fight for the control of the energy, hiring armies of highly skilled mercenary soldiers!

Game features

Select a role from one of the unique game characters, each with their own skill tree and weapon arsenal. On the full game you’ll be able to level up to unlock additional loadouts and weapon skins to show off your experience with it. Mercenaries are designed to compliment each other’s skills, but each is fully capable of delivering insane frags on the battlefield: no wimpy support classes, in Ballistic everyone is a killer!

Early Access Classes

  • The Vanguard– a master of field survival, capable of sustaining himself from for long killing sprees without ever returning to base.
  • The Berserker – a deadly close combat specialist with vicious skills that enable him to engage his prey on his own terms.
  • The Wraith – a master infiltrator that rarely misses their mark with the deadliest sniper rifles that can turn invisible with limited mobility.

Future Classes

  • The Tank – a towering machine-gun totting bulwark of a mercenary, draw all the attention to you and live through it to tell your story.
  • The Grenadier – the bane of the campers and master of ordnance, carrying enough grenades to gib out entire teams.
  • The Shadow – master of speed and stealth, the silent blade can easily dodge bullets and make your enemies cry in frustration whenever you get them from behind.
  • The Engineer – with his powerful exoskeleton, the engineer can carry the heaviest weaponry and a drone that can deploy as a guardian turret.
  • The Medic – with his next-gen field medical gauntlet, the medic can boost nearby teammates and quickly revive them amidst a firefight.
  • The Huntress – the master of stealth and silent kills, the huntress utilizes a custom-fitted arsenal of bows and arrows to stalk and take down their prey undetected.

Fully loaded arsenal

Starting with an arsenal of 24 unique weapons on our Early Access, we’ll quickly expand ranging from state of the art modern assault rifles, light machine guns, sub-machine guns, machine-pistols, shotguns, sniper rifles and sidearms to more specialized ones like grenade launchers and ninja swords. There is ever a new way to kill your enemies in Ballistic.

Tactical skills

Each character has two unique skill-trees designed to allow you great strategic and tactical advantages over your opponents: each has many options so make sure to try and come up with a build that fits your playstyle: Do you prefer to run and gun with extra damage for sprinting? Or take a more strategic approach and reveal enemies on the minimap for you and your friends?

Unique locations

Each level is crafted to deliver a unique atmosphere and allowing four gameplay modes. Starting from the 3 maps available at the start of the Early Access, we already have 9 maps to be released.

Early Access maps

  • Corporate park: a large map set in between two corporate towers that enables very strategic gameplay routes.
  • Sunnsquare Mall: a multi-layered level where firefights can occur from every direction set in a luxurious downtown mall.
  • Overhead: a compact warehouse filled with containers and moving platforms sets the tone for intense close-combat firefights.
  • Hollow: a close-quarters focused map set in the bowels of a secret facility under construction.
  • Nox Museum: a mix of long and multi-layered corridors and close quarters adjacent rooms makes this contemporary art museum an exciting battleground.

Future maps

  • Hakim Library: a large arena with long-range fire lines surrounded by corridors and stairs set in a stylish library atop a skyscraper.
  • Wonderdome: a sniper-friendly map set in the “outdoors” of a research facility greenhouse.
  • Citadel: an underground data center that offers many different interconnected areas with many horizontal action battlefields.
  • Blackfield Hospital: a harrowing abandoned mental hospital in the heart of a metropolis that hides secrets that could change everything.

Game Universe

A new form of energy was discovered 15 years ago. Clean, safe and abundant, it changed the course of civilization. It’s 2035 and a secret war surfaces for the first time...

It happened faster than anyone could have predicted. Scientists found a bacterial moss living in the most extreme and remote places of the world that could do a strange form of photosynthesis, releasing Hydrogen in gaseous form as a byproduct. By means of artificial cultivation in large scale, H2 burning would fuel the world into a new era of clean energy with pure water as a byproduct. Seeing how their grasp on power would soon end, oil mega-corporations seized what control they had on global politics and made sure that this breakthrough be maintained under tight control.

The MFA has claimed a monopoly on this technology, regulating distribution, production and further research, claiming that this is the best way to provide everyone with access to it. Many other private parties do not agree with the terms of this monopoly, their opinion that only the free market can truly defend people's interest without the rampant corruption that runs in political organizations.

The war begun when mysterious mercenary strikes were launched on several MFA facilities across the globe, all related with MFA governmental activities. The MFA itself doesn’t want much information about their actions being divulged, so decided to fight back hiring their own mercenary forces who could neutralize the threat as soon as possible. These mercenaries are highly trained mysterious fighters from across the globe. They have no loyalty but to their current contract, no interests but to accomplish their missions as both sides are fighting this war in secrecy from the public attention.

Long term development

Ballistic has been in the making for a few years. What started out as a purely F2P browser game developed for a publisher has evolved to be our passionate self-published game. After bringing it to the market with a publishing partner, we are now assuming full control of the product, and we feel there is an audience that will enjoy the game with no microtransactions and a complete overhaul. We have worked hard on the foundation of Ballistic Overkill and will start as an Early Access game so our player community can give us feedback from the very start, helping us shape what this new Ballistic will be.

The game will receive constant updates and extra content. You can expect new weapon packs, characters, game modes and levels that are already in the works as well as weapon and character skin vanity DLC to show-off on the battlefield. You can check our plans and track our development on our forums and public task board, voting on what features you want in the game first. We hope you like it and take your time to participate in the game’s development, it is being made by us for you, so help us make it even better! We are committed to bringing this vision to reality and your support is very much appreciated. See you in-game!

About us

AQUIRIS is an independent game studio based in the city of Porto Alegre, southern Brazil. We started 7 years ago doing casual games and work for hire, we did everything from web games, to mobile, to PC. In 2010 we started the development of Ballistic, our most ambitious game to date. Now we bring you the best version of Ballistic ever, filled with the experience we had so far, the game we want to play!

Join our active players community and take part in the development while we complete and evolve the game:

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 or newer
    • Processor: Dual Core Processor with 1.5 Ghz
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000 or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • OS: Windows 7 or newer
    • Processor: Intel Core 2 Duo 2.0 Ghz or better
    • Memory: 2 GB RAM
    • Graphics: GeForce 6000 Series or Better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • OS: Mountain Lion
    • Processor: Dual Core Processor with 1.5 Ghz
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000 or better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • OS: Mountain Lion
    • Processor: Intel Core 2 Duo 2.0 GHZ or better
    • Memory: 2 GB RAM
    • Graphics: GeForce 6000 Series or Better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • OS: Linux Ubuntu 12.04 or newer
    • Processor: Dual Core Processor with 1.5 Ghz
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000 or better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • OS: Linux Ubuntu 12.04 or newer
    • Processor: Intel Core 2 Duo 2.0 Ghz or better
    • Memory: 2 GB RAM
    • Graphics: GeForce 6000 Series or Better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (39 reviews)
Mostly Positive (759 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
344 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
8.5 hrs on record
Early Access Review
Posted: October 13
This truly is a hidden gem.

It incorporates class based game-play into normally non-class-based gamemodes, and it's awesome.

Of course, there are some rocky parts, but it is early access, after all!

I would recommend to anyone who enjoys FPS's at all.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
4.9 hrs on record
Early Access Review
Posted: October 8
I've played this game for 200 hours when it was on Steam. I love it. 10/10 would get called a hacker for using shadow again.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
41.7 hrs on record
Early Access Review
Posted: October 19
Product received for free
OMG,if you don't know,this one is a must try,simple but fun.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1.8 hrs on record
Early Access Review
Posted: October 2
Os desenvolvedores estão de parabéns! Jogo rodando liso com 60fps numa placa intel hd 4600 (qualidade média). Jogo fluido, movimentação rápida, armas variadas e bons gráficos (o som do jogo também merece elogio). Gostei dos menus do jogo, visualmente agradável mas sem ser confuso. E parabéns por terem disponibilizado o game para Linux, o que não é comum hoje em dia. Continuem com o bom trabalho =)

The developers deserve a congratulations! The game is running just fine at 60fps on an intel hd 4600 (medium quality). Fluid gameplay, fast movement, good weapon variety and nice graphics (the games sound deserves some compliments as well). I liked the in-game menus, they're visualy pleasing without being to confusing. And congradulations for offering the game on Linux, which isn't common nowadays. Keep up the good work =)
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
5.2 hrs on record
Early Access Review
Posted: October 2
i pretty like it its pretty cool game you shoud buy it
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
21.0 hrs on record
Early Access Review
Posted: October 23
Early-ACCESS Review what a GEM of a FPS Game.
This is a pure and simple FPS Game that goes back to it's roots of the FPS Genre.
Casule players can easly pick up and play without having a learning curve to adjust too
The pace of the game is fast, not as fast as with the Quake's and Unreal games, but diffidently alot faster than the C.O.D and Battlefields series.

This is a very good Arcade Lone-Wolf Close Quarter Combat in your face style_ground pounder action game. PVP skill vs PVP skill
If your a tactical fps player-it is not for you. (Insurgency, AA: proving grounds, ARMA)
If your a realistic gameplay fps player-it is not for you. (BF: series, C.O.D series)
If your a teamwork fps player- it is optional for you
If your a arena / arcader fps player- then this game is for you

Pro: Early-ACCESS
1. Very lightweight game around 2 GB so far.
2. There is a FREE Dedicated Server to host your matches online or maybe host a LAN Party
3. Hardware requirements are low enough for aging systems to play on.
4. Spawn area protection from spawn campers, this is a nice touch which gives the teams a small barrier for them to regroup and plan out the next move.
5. The Color pallet for this game is awesome, they are bright, shinny, and they just pop on the screen
6. The graphics, textures, model scaling are done well. No need to have high graphics to have fun.
7. The maps are mirror design which is fine, but what is important is that they are not a cheap blocky level design
8. The game is no pay-to-win
9. Hit register is very good on servers that are close to your area.

Cons: Early-ACCESS
1. Sound in general needs a little work, example: the players footsteps could be soften when walking. As it stands, it sounds like another player is in the area.
2. A time limit to be in safe area, "afk" example: a player could kill only once and then hide in the safe area until the timer runs out. Automatic win
3. No in-game voting or kicking undesirable players out of the room: example to have_
A. Players who starts a server / or create a match should be able to have the option to kick players out of the room instantly.
B. Players who join a game that didn't start nor create a match have the option of vote kicking and the player that started the server or created the match is immune to their kick.
4. No in-game auto balancing, "Match Team KDR" to balance the matches
5. No in-game control menu while in active game match
6. No in-game reporting of hackers
7. No support of submitting evidence of hackers, glitchers or exploiters.

The game still has alot of work to be done and I hope they stick with it.

I give this game a thumbs up.
Is it worth the price, yes you will get your money's worth out of it.
Was this review helpful? Yes No Funny
1 of 4 people (25%) found this review helpful
Not Recommended
1.9 hrs on record
Early Access Review
Posted: October 9
I played this game for over a year when it was free and decided to buy it since i loved it back then. Long story short, this version is dissapointing. The first major problem i encountered was the lack of players. Get ready to play the same people over and over again if they are even online. Another thing was that although i think moving towards a more "complete" game that doesn't require pay-to-win schemes is a good thing, the way the devs went about it removed any sense of prgression a player might have had before. There are no more weapons or armor to unlock (via lockboxes) because everything is handed to the player all at once. I've played very little of this version so far so my opinion may change but right now it feels like an empty husk of what the game used to be.
Was this review helpful? Yes No Funny
1 of 4 people (25%) found this review helpful
1 person found this review funny
Not Recommended
4.8 hrs on record
Early Access Review
Posted: October 12
balistic WAS great on fb, it has a long way to go here on steam and im not sure if it will make it all the way
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
53 of 67 people (79%) found this review helpful
2 people found this review funny
Not Recommended
219.5 hrs on record
Early Access Review
Posted: January 18
don't get me wrong, its a good game. but honestly, i dont recommend you buy it. great graphics, gameplay is smooth (when you have good internet connection), bullet physics one of the best ive seen, great community. however, when you play this now on steam, there's hardly anyone playing it anymore. this used to be a free to play game, when unity pulled out, this game was then introduced to here with a price. all the loyal players then were outraged and only a few bought the game. but again, hope this game becomes popular again and bring back the good ol' days when this was so badass.

- Ozai14 / OzaiXIV
Was this review helpful? Yes No Funny
46 of 57 people (81%) found this review helpful
10 people found this review funny
5.5 hrs on record
Early Access Review
Posted: November 8, 2015
Something other than COD but still fast paced and challenging.
Was this review helpful? Yes No Funny
Recently Posted
0.4 hrs
Early Access Review
Posted: October 23
I played this game on Facebook ... later the game has moved on Steam ... after a year I thought I'd buy this game and program guides like the good old days ... really good game with very large potencial recommend to anyone :)
Helpful? Yes No Funny
68.2 hrs
Early Access Review
Posted: October 22
I rate this
Helpful? Yes No Funny
6.4 hrs
Early Access Review
Posted: October 20
To be honest, this game is very, very different from the browser version, it feels like a totally different game. I personally like the browser version better because it's really simple and everyone can enjoy it (since its free). Overkill is heading for competitive and strange gameplay (it becomes really hard to kill someone if you are not focusing) rather than the ballistic we knew.
(Some classes have insane mobility, shotgun is nerfed ;/, getting a kill gets a lot harder, a bit latecy - or a lot, depends, and sometimes you really don't understand why the dev change the game this way)

Don't get me wrong, it's a good game. But it still has a long way to go.
(PS: Getting into a game isn't really that hard, you can join a full room *maybe a visual bug*)
Helpful? Yes No Funny
Freestyle Goalkeeper
39.0 hrs
Early Access Review
Posted: October 20
Product received for free
It's like CS:GO & CoD had a baby...
Helpful? Yes No Funny
18.3 hrs
Early Access Review
Posted: October 14
I played this game on Facebook when it was 'Ballistic' and I loved it, and now the graphics have been amped up, the UI has been improved, and the performance is better. It is definately worth putting time into, and it extremely fun. I absolutely reccomdend this to fans of CQB styled FPS players.
Helpful? Yes No Funny