Ballistic Overkill is a fast paced PvP shooter. Easy pick up and play, no complicated setups or rules: it’s kill or be killed! Select a class with unique skills and arsenal to play. No wimpy classes. In Ballistic, everyone is a killer!
User reviews: Mostly Positive (436 reviews) - 71% of the 436 user reviews for this game are positive.
Release Date: Oct 8, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Ballistic has been in development for quite some time, and has been in the hands of players for well over a year in it’s F2P form. With our Steam release, we are focusing on making the best game experience in the form of a full retail game, cutting out unnecessary features and remaking some important parts. We at Aquiris believe that our players will be the best guides towards the best game. We are remaking game balance, networking, UI, and HUD, and you will be able to help define the game as we enter our early access program. Nothing is set in stone and a lot will change. We are thrilled to offer you the opportunity to be part of it.

Join our active players community and take part in the development while we complete and evolve the game:

Approximately how long will this game be in Early Access?

“We are rebuilding a complete game by removing all F2P aspects of it. That means we are starting off to a great start, since we have a ton of content to build upon. Our main goal with our Early Access is to make Ballistic Overkill a unique and fun game to play. We want to reach the end of the year with our new Art Direction and complete the UI overhaul we’ve been working on. We also want to get a couple more classes and maps in as well as a gamemode revision: We want our matches to have rounds and add a harcore variant where players don’t respawn. Beyond this plan for the end of the year, we’ll continue working towards all features on the roadmap, at which point we’ll consider the game ready for release. We expect to be in early access from 6 to 12 months depending on how much support we get for the game.”

How is the full version planned to differ from the Early Access version?

“We envision the game as “done” when: all classes and all maps from the previous versions have been revisited and updated. When we are all happy with the overall game balance. When we have revised all gameplay modes to have rounds in matches. Once we support competitive game modes where you don’t respawn between matches. Once we have implemented, tested and have a fully working Juggernauts game mode. Finally, once the game has had a complete art direction update, has a new UI experience and offers players with modern kick-ass features and basic clan support. If you check out our public task list (linked below) you’ll see that all features under our development roadmap are what we consider to the full game. Beyond that, you’ll quickly realize that we’ll continue with the development of Ballistic Overkill after our official Early Access is over. We have great plans for the game, including a host of new game modes, new classes, mod support and Steam Workshop integration. We want to offer our players with the opportunity to create content for our game. Since the game is made using the Unity 3D engine, you’ll be learning a professional game development tool in the process. All we need is your support <3

What is the current state of the Early Access version?

“The game is in a very advanced stage and we’ll release content as it gets rebalanced and reworked. The game will open Early Access with:
  • 3 full classes (Vanguard, Berserker and Wraith) with their full arsenal of weapons and skills.
  • 24 unique weapons (5 ARs, 5 SMGs, 4 Shotguns, 4 Sniper rifles and 6 sidearms)
  • 3 maps (Overhead, Sunnsquare Mall and Corporate Park)
  • 3 Game modes (Free-for-all, Team Deathmatch and King of the Hill)
  • Ability to create public and private rooms and invite your friends to your games.
  • Placeholder UI and HUD

Will the game be priced differently during and after Early Access?

“Yes, its cheaper now, and you’ll get some exclusive vanity items that will never be available again for participating and contributing with our early access. Because you are awesome.”

How are you planning on involving the Community in your development process?

“We have an active involvement on the forums, aside of our always present Community Manager and Game Master, our designers, developers and artists participate in discussions and we maintain a public task board where anyone can vote for what features they want to be in the game sooner. We are a small team of really passionate people and we’ll be in there not only to collect feedback but to share our experiences with you.

Join our active players community and take part in the development while we complete and evolve the game:
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Recent updates View all (24)

January 18

NEW Year, Skill System and Classes!

Hello, guys!

How’s everyone new year? Hope you’re all doing well!

As you can see, we’re back from holidays and ready to roll! This year, however, we’re focusing on bigger updates, like the new UI update from December. To be more specific, right now we’re working on a brand new skill tree system that will replace the current one. This new system should simplify things both for new players and veterans, giving them more clear and substantial skills options. This also means we’re working to bring the other classes back to the game! You can read more about this new system on our forums:

So, you’ll probably no longer see one update every week, but rest assured we’re still working very hard to make Ballistic Overkill the best game for you! Also, we’re still very active around both Aquiris, Steam forums and social media, so keep sending us bug reports, suggestions and general feedback, it helps a lot!

Thanks everyone for your support and have a wonderful year!

17 comments Read more

December 22, 2015

1.1.1 Update! The one about fixes, balance and a huge thank you!

Hello, guys!

As we bring you this last update of 2015, we’d like to go back and think about how exciting this year has been for all of us here at Aquiris Game Studio. We’re really happy with how things are coming along with Ballistic Overkill and we want to thank you all for your support, enthusiasm and feedback during these first 3 months of Early Access development.

We accomplished our main goals for this year, having implemented the Dedicated Servers feature and part of the New UI in the game, but we still have a lot of ground to cover in 2016. Our plans are to tackle classes, skill tree rework and a new HUD early next year, so stay tuned to our Trello boards and forums!

And now for the release notes!

  • Fixed Steam invites
  • Fixed Server Browser map images
  • Fixed Server Browser ping information (and ping sorting)
  • Fixed glass particles
  • Fixed Piledriver’s animation
  • Fixed Hidra’s reload SFX

    Weapon Balance
  • Reduced AR and SMG headshot damage
  • Reduced Shotguns headshot damage considerably

    Again, thank you all for the amazing support! Our team wishes you happy holidays and a wonderful new year, see you again in 2016!

7 comments Read more
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About This Game

Ballistic Overkill is a fast paced PvP shooter. Easy pick up and play, no complicated setups or rules: it’s kill or be killed!

A new form of energy was discovered 15 years ago. Clean, safe and abundant, it changed the course of civilization. It’s 2035 and a secret war surfaces for the first time as megacorporations fight for the control of the energy, hiring armies of highly skilled mercenary soldiers!

Game features

Select a role from one of the unique game characters, each with their own skill tree and weapon arsenal. On the full game you’ll be able to level up to unlock additional loadouts and weapon skins to show off your experience with it. Mercenaries are designed to compliment each other’s skills, but each is fully capable of delivering insane frags on the battlefield: no wimpy support classes, in Ballistic everyone is a killer!

Early Access Classes

  • The Vanguard– a master of field survival, capable of sustaining himself from for long killing sprees without ever returning to base.
  • The Berserker – a deadly close combat specialist with vicious skills that enable him to engage his prey on his own terms.
  • The Wraith – a master infiltrator that rarely misses their mark with the deadliest sniper rifles that can turn invisible with limited mobility.

Future Classes

  • The Tank – a towering machine-gun totting bulwark of a mercenary, draw all the attention to you and live through it to tell your story.
  • The Grenadier – the bane of the campers and master of ordnance, carrying enough grenades to gib out entire teams.
  • The Shadow – master of speed and stealth, the silent blade can easily dodge bullets and make your enemies cry in frustration whenever you get them from behind.
  • The Engineer – with his powerful exoskeleton, the engineer can carry the heaviest weaponry and a drone that can deploy as a guardian turret.
  • The Medic – with his next-gen field medical gauntlet, the medic can boost nearby teammates and quickly revive them amidst a firefight.
  • The Huntress – the master of stealth and silent kills, the huntress utilizes a custom-fitted arsenal of bows and arrows to stalk and take down their prey undetected.

Fully loaded arsenal

Starting with an arsenal of 24 unique weapons on our Early Access, we’ll quickly expand ranging from state of the art modern assault rifles, light machine guns, sub-machine guns, machine-pistols, shotguns, sniper rifles and sidearms to more specialized ones like grenade launchers and ninja swords. There is ever a new way to kill your enemies in Ballistic.

Tactical skills

Each character has two unique skill-trees designed to allow you great strategic and tactical advantages over your opponents: each has many options so make sure to try and come up with a build that fits your playstyle: Do you prefer to run and gun with extra damage for sprinting? Or take a more strategic approach and reveal enemies on the minimap for you and your friends?

Unique locations

Each level is crafted to deliver a unique atmosphere and allowing four gameplay modes. Starting from the 3 maps available at the start of the Early Access, we already have 9 maps to be released.

Early Access maps

  • Corporate park: a large map set in between two corporate towers that enables very strategic gameplay routes.
  • Sunnsquare Mall: a multi-layered level where firefights can occur from every direction set in a luxurious downtown mall.
  • Overhead: a compact warehouse filled with containers and moving platforms sets the tone for intense close-combat firefights.
  • Hollow: a close-quarters focused map set in the bowels of a secret facility under construction.
  • Nox Museum: a mix of long and multi-layered corridors and close quarters adjacent rooms makes this contemporary art museum an exciting battleground.

Future maps

  • Hakim Library: a large arena with long-range fire lines surrounded by corridors and stairs set in a stylish library atop a skyscraper.
  • Wonderdome: a sniper-friendly map set in the “outdoors” of a research facility greenhouse.
  • Citadel: an underground data center that offers many different interconnected areas with many horizontal action battlefields.
  • Blackfield Hospital: a harrowing abandoned mental hospital in the heart of a metropolis that hides secrets that could change everything.

Game Universe

A new form of energy was discovered 15 years ago. Clean, safe and abundant, it changed the course of civilization. It’s 2035 and a secret war surfaces for the first time...

It happened faster than anyone could have predicted. Scientists found a bacterial moss living in the most extreme and remote places of the world that could do a strange form of photosynthesis, releasing Hydrogen in gaseous form as a byproduct. By means of artificial cultivation in large scale, H2 burning would fuel the world into a new era of clean energy with pure water as a byproduct. Seeing how their grasp on power would soon end, oil mega-corporations seized what control they had on global politics and made sure that this breakthrough be maintained under tight control.

The MFA has claimed a monopoly on this technology, regulating distribution, production and further research, claiming that this is the best way to provide everyone with access to it. Many other private parties do not agree with the terms of this monopoly, their opinion that only the free market can truly defend people's interest without the rampant corruption that runs in political organizations.

The war begun when mysterious mercenary strikes were launched on several MFA facilities across the globe, all related with MFA governmental activities. The MFA itself doesn’t want much information about their actions being divulged, so decided to fight back hiring their own mercenary forces who could neutralize the threat as soon as possible. These mercenaries are highly trained mysterious fighters from across the globe. They have no loyalty but to their current contract, no interests but to accomplish their missions as both sides are fighting this war in secrecy from the public attention.

Long term development

Ballistic has been in the making for a few years. What started out as a purely F2P browser game developed for a publisher has evolved to be our passionate self-published game. After bringing it to the market with a publishing partner, we are now assuming full control of the product, and we feel there is an audience that will enjoy the game with no microtransactions and a complete overhaul. We have worked hard on the foundation of Ballistic Overkill and will start as an Early Access game so our player community can give us feedback from the very start, helping us shape what this new Ballistic will be.

The game will receive constant updates and extra content. You can expect new weapon packs, characters, game modes and levels that are already in the works as well as weapon and character skin vanity DLC to show-off on the battlefield. You can check our plans and track our development on our forums and public task board, voting on what features you want in the game first. We hope you like it and take your time to participate in the game’s development, it is being made by us for you, so help us make it even better! We are committed to bringing this vision to reality and your support is very much appreciated. See you in-game!

About us

AQUIRIS is an independent game studio based in the city of Porto Alegre, southern Brazil. We started 7 years ago doing casual games and work for hire, we did everything from web games, to mobile, to PC. In 2010 we started the development of Ballistic, our most ambitious game to date. Now we bring you the best version of Ballistic ever, filled with the experience we had so far, the game we want to play!

Join our active players community and take part in the development while we complete and evolve the game:

System Requirements

Mac OS X
    • OS: Windows 7 or newer
    • Processor: Dual Core Processor with 1.5 Ghz
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000 or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • OS: Windows 7 or newer
    • Processor: Intel Core 2 Duo 2.0 Ghz or better
    • Memory: 2 GB RAM
    • Graphics: GeForce 6000 Series or Better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • OS: Mountain Lion
    • Processor: Dual Core Processor with 1.5 Ghz
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000 or better
    • Storage: 1 GB available space
    • OS: Mountain Lion
    • Processor: Intel Core 2 Duo 2.0 GHZ or better
    • Memory: 2 GB RAM
    • Graphics: GeForce 6000 Series or Better
    • Storage: 1 GB available space
Helpful customer reviews
21 of 25 people (84%) found this review helpful
1 person found this review funny
19.5 hrs on record
Posted: January 18
Early Access Review
don't get me wrong, its a good game. but honestly, i dont recommend you buy it. great graphics, gameplay is smooth (when you have good internet connection), bullet physics one of the best ive seen, great community. however, when you play this now on steam, there's hardly anyone playing it anymore. this used to be a free to play game, when unity pulled out, this game was then introduced to here with a price. all the loyal players then were outraged and only a few bought the game. but again, hope this game becomes popular again and bring back the good ol' days when this was so badass.

- Ozai14 / OzaiXIV
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
2 people found this review funny
3.9 hrs on record
Posted: January 19
Early Access Review
I Played This Game In Facebook. Now Im Playing It On Steam! This Game Is Like Halo And Call Of Duty, I Know The Facebook Version Of This Is The Beta/Alpha. There Are More Class Will Come We Know That The Developers Will Do Their Best For This Game To Be Number 1 I Know Its Hard To Trust That This Game Will Be The Number 1 FPS Game But I Believe That The Developers Will Do Their Best For This Game!


>Free Guns
>Casual FPS Shooter
>Runs Well
>Ability To Create Class
>Cheap Price For The Amount Of Content You Get


>GREETINGS PEOPLE! We Need Some Recruits That Will Join The War Because We Need More Players To Play With! We Need More People To Make Room For Everyone! So What Are You Waiting For!? Steal Your Mom's Wallet And Buy This Game! (Just Kidding Don't Steal Your Mom's Wallet)
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
2.6 hrs on record
Posted: February 2
Early Access Review
Please try it... its good. Cant wait until more maps and official servers release
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1.4 hrs on record
Posted: January 31
Early Access Review
Very good game.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
9.3 hrs on record
Posted: January 30
Early Access Review
Awesome game. Really cool now we got the clans. Keep up the work!
Was this review helpful? Yes No Funny