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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Your support, feedback and enthusiasm is really appreciated by everyone on the team.
We are currently working on a hotfix for the server issues, frozen HUD and PING display. A new Unity Engine patch also solved some graphic bugs and will allow you to alt-tab without crashing the game as well as fix tons of minor UI bugs.
There is no ETA to the hotfix yet, but we are investigating the ton of data we got from your first matches. We'll are working straight on it untill we can push it to live. This sort of mass feedback is something our indy team can onlçy address with your help, so thanks a lot!
Other than that we are also thiking of the next major release... we want to add one new class with its full arsenal – either the Tank, Shadow or Grenadier – that also means a new weapon category for you guys to test. A new map will most likely be ready and another host of improvements. I don't know if we'll have the new user interface yet but we want to! Make sure you vote on the things you want in the game on our public task list!
We'll have more info after we get these severe bugs squashed, thanks once more for your support!
- Aquiris team
- Public test lists: https://trello.com/b/Sw21AFJx
- Aquiris Forums: http://forum.aquiris.com.br/index.php
Ballistic Overkill Early Access is now Open. We are happy to start this Early Access and are looking forward to your feedback to help us build a great shooter.
We are aware of a number of Issues already, especially the hardships of finding a valid lobby to play in. We'll work on hotfixes for these features and push a new game build as soon as we have a solution for that in place.
One of the first things we’d love to get feedback from you is exactly that: testing stability and the game flow, make sure that you can find matches through the Quick Match, invite Steam friends to your matches, finish and replay matches, create your room and join existing rooms, etc.
Our second goal (if everything works fine) is to get your feedback on the competitive aspect of the game. Weapon balance and level design are areas that we very much need your help to properly test and perfect, as well as character and skill balance. We want to introduce in-match rounds in the near future to allow you guys to play several times before tallying up the score. Our new balance for the King of the Hill mode represents the competitive and team-based approach we want for the game: capturing and keeping control of the central location is key to winning a match and teams should work together to secure the area.
We are confident that the current release offers you with plenty of features to explore and a lot of game to play. Here is what you will find in the first release:
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