Ballistic Overkill is a fast paced PvP shooter. Select one of 7 classes, each with their own skills and weapons. Make multiple loadouts with each, creating different builds within the same character. No wimpy support classes, in Ballistic everyone is a killer!
User reviews:
Mostly Positive (321 reviews) - 73% of the 321 user reviews in the last 30 days are positive.
Very Positive (3,074 reviews) - 81% of the 3,074 user reviews for this game are positive.
Release Date: Mar 28, 2017

Sign in to add this item to your wishlist, follow it, or mark it as not interested


Recent updates View all (55)

May 16

1.3.6 - Playing with friends

The first post-game launch update arrives with lots of improvements on the match selection system and server configuration, making life easier for those who want to play with friends and create teams.

This is the first of many planned updates that will enhance the experience of creating teams and interacting with other players. We keep, as always, doing game balancing, bug fixing and content additions alongside these main improvements.

Find Your Friends on Home Screen
This new feature allows you to see, on the game home screen, which of your friends are playing Ballistic Overkill, allowing you to immediately join to the same server that they are playing. This feature will be the foundation of the clan system, that will be available in the future. In order to make this system the best possible, we rewrote a considerable part of the code that connects players into matches, you can learn more about these changes below.

New Queue System
It is now possible to enter in any server you want, even if that server is full. Doing so will make you a spectator in your friend’s match until a vacant position on your team becomes available. This way, newcomers will enter in a queue, joining the match in an organized way. It will be much easier to organize teams then.

Game lobby screen and private matches no longer exist, players can now organize their teams from inside a match. We still offer the ability to create password-protected servers for those who want to play with big groups of friends.

Team Selection
Players are asked to choose a team before their first spawn instead of being automatically placed in the team with less members. We still enforce a minimal difference in team sizes to avoid unbalanced teams. When this happens, you have to wait in the queue until the teams are balanced again. Different from what happened before, however, you will never be blocked from changing teams (with the only excepting of when the match is nearing its end). This change is crucial for the new game modes that are coming.

Spectator Mode Changes
Spectator Mode was remade to let both players and spectators join matches by the same method. Spectator mode is more accessible from the respawn screen, behaving as if it were a soldier class. You can join a match as a spectator at any time, but if you want to join a team to play you’ll be placed in a queue just the same.

Teammate Outlines
We changed characters outlines to allow players to see their teammates through walls, encouraging even better teamplay.

Gold Badges
All classes with level 100 or more will have a golden badge instead of a silver one. Be extra careful when finding one of these in the enemy team!

New Weapon: Sledgehammer
The tank can now unlock a brand new weapon, one that greatly helps him in close quarters combat.The Sledgehammer is a melee weapon with a slow fire-rate, but massive damage. Unaware Shadows may have an unpleasant surprise when getting close to a Tank.

New Melee Animations
Melee weapons received new animations for sequential attacks.

New Weapon Stats Screen
The weapon Information Screen on the Soldiers Tab was redesigned to make it easier to find your available skins to equip.

New Antialiasing Modes
We’re aiming to give more flexibility on game graphics configuration options. Advanced users who want to can now access them through a text file in the Ballistic Overkill installation folder. On top of an improved version for the standard FXAA, we added the possibility of switching to MSAA, of 2x, 4x or 8x. It's possible to combine both modes, for those who want to take the game graphics to the next level:


See the comparison:

Custom Server Commands
We added a few commands to help those who create their own servers manage them with ease. If you are a server host you can type these in the chat anytime during a match.
  • ./list
    Lists in numeric order, all players in the match.

  • ./kick [player number from the list]
    Kicks the player identified by that number.

  • ./blacklist [player number from the list]
    Permanently kick and ban the player identified by that number in this server.

  • ./prioritylist [player number from the list]
    Includes the player in the priority list. This will give him priority in any future queue in this server.

To manage banned and priorized players in your servers, you can always manually edit the file BallisticConfiguration.serverdata in the custom server folder.

Vulkan and Metal Support
Linux and MacOS users can celebrate! It is now possible to choose the Ballistic Overkill graphic API through a launch command in Steam properties. Vulkan API is relatively new and may have some bugs. The available APIs are:


You can check out which graphic API is running by looking at the bottom left corner in the home screen, next to the game’s version.

Balance Changes

Melee Weapon Changes
One thing that made melee weapons tough to get right was their ability to kill anyone instantly with a backstab. This was done automatically, regardless of the weapon damage or the target’s health.

We’re changing this system to allows us to balance the backstab itself via a multiplier so we can have more variance to it. On top of that, we changed the valid angle of attack of melee weapons by reducing it across the board to avoid situations where hits seemed unfair or too easy to aim.

  • Backstab Multiplier added
    • Melee weapons won’t kill instantly on backstabs. Backstabs are now considered critical hits (similar to a headshot from a regular weapon). This means that each weapon has it’s own multiplier, allowing for extra variety in that weapon class.
    • You can check the actual values of Backstab Multipliers in the character sections below.
  • Melee Strike angle reduced slightly on all melee weapons

We felt that Tank needed an extra option of “fast moving sidearm”. The current only weapon that fits this description is the Blackhawk. We hope that Tanks who want to be a swifter than normal will find the Sledgehammer as a suitable choice. It allows the Tank to serve Shadow some of that sweet melee action he seems to love.
  • Weapons
    • Sledgehammer added
  • Unlocks
    • Sledgehammer added as the new level 2 unlock
      • All other weapons pushed up in the progression
    • Rampart and Brigand unlock position switched
    • Raging Bull and Last Stand unlock position switched
  • Skills
    • Raging Bull damage reduction increased from 30% to 50%

Shadow has been very dominant in the current meta. More specifically, a certain kind of Shadow... We hope some of the changes introduced will help players counter this strategy, while still keeping it a viable choice.
  • Weapons
    • Xian
      • 150% Backstab Damage Multiplier added instead of an instakill.
    • Ninjaken
      • Attack Speed increased from 100 to 120
      • 200% Backstab Multiplier added instead of an instakill.
    • Shinobi
      • Movement speed reduced
      • 50% Backstab Multiplier added instead of an instakill.
    • Unlocks
      • Vampire and Shadow Walker unlock position switched

Marksman received the current version of Awareness as an extra trait while the skill itself was buffed. We hope this helps differentiate the class from others, while also making the skill itself more reliable.
  • Skills
    • Trait buffed
      • All enemies are revealed on the map for 1 second every 5 seconds. This ability reveals even invisible opponents.
    • Awareness
      • Time to activate reduced from 5 to 2 seconds.

Bug Fixes and Improvements
  • Fixed a bug that eventually freezes the free camera from the Spectator Mode.
  • Fixed a series of validation errors on weapons skins.
  • Reduced the overall memory usage.
  • Hungarian language added.
  • Fixed a bug that made the camera shake in a wrong intensity when the player gets hit by certain weapons.
  • Fixed an audio bug that tied voice commands volume to general sound effects volume
  • Fixed a problem that makes the Reset Statistics Button reset achievements too.
  • Fixed a bug that makes the glass breaking noises too loud.
  • Fixed a bug on Lone Wolf skill (Wraith) that allows allies positions to interfere with the skill’s effect.


88 comments Read more

March 27

1.3.5 - Official Release

Hello everyone! We are proud to announce that tomorrow Ballistic Overkill will no longer be in Early Access!

Which doesn't mean the game will no longer be updated and improved. There are major upcoming features still in development. We see this more as a great opportunity to promote the game and increase our community. This update is also packed with new content.

First Blood Season
The very first season of Ballistic Overkill. It features more than 180 weapon skins, now divided in 5 rarity tiers: common, advanced, special, elite and legendary. Remember, from now on each new season brings entirely new drops and replaces the previous season ones, know the value of the skins in your inventory as they won't be dropping again in future seasons.

Players will also be rewarded with 4 new accessories based on their weapon skin collection. By the way, it is now possible to inspect unlocked accessories in your inventory screen. This will help you to decide which ones you want to pursue.

Shadow Female Skin
You are wrong if you think first person shooters are only for dudes. The girls on our community will have nice female characters to play as well, starting with the shadow class. Skins for other classes will come in the future.

Costume Skins as DLCs
8 more exclusive character costumes are now available to purchase as DLCs. They don't just alter character models as some of them also change the entire voice pack. Time to show off to your friends!

Balance Changes

Grenadier's GL's have a mechanic that makes projectiles consider your movement direction to influence their trajectory. While some players use this to their advantage to hit targets, we’re experimenting turning it off to check how it affects players overall experience, if it improves or not. We’ll keep a close look on this change. We also increased the number of bullets per shot on all shotguns to make their damage feel more consistent, while maintaining their original DPS almost the same.
  • Grenade Launchers
    • Removed character movement influence on projectile direction
  • Shotguns
    • Increased number of bullets per shot
    • Reduced damage per bullet (max damage per shot either remains the same or is slightly higher)

The last patch reduced the clip size of all Vanguard’s ARs to balance out his power, but we feel Executioner was hurt too much from that nerf, so we’re reverting it.
  • Executioner
    • Clip size increased from 25 to 30

This patch, Lone Hunter is seeing a reload speed buff to match with the other skills’ power. His pistols are also getting quality of life buffs to become more viable.
  • Skill - Lone Hunter buffed
    • Reload speed increased from 20% to 30%
  • Weapon - Persuader and Machete are now automatic
    • Recoil reduced slightly
    • This is a quality of life change. Overall balance remains the same

Assassin and Fast as Lightning were modified so Shadow’s skills feel they have more specific purposes. Shinobi is getting a small nerf that highlights its purpose as a slow, but very powerful sword.
  • Skill - Assassin modified
    • While moving, Shadow gains +50% accuracy and +50% recoil reduction.
  • Skill - Fast as Lightning modified
    • Shadow gains +10% rate of fire and +25% reload speed.
  • Weapon - Shinobi
    • Attack speed (rate of fire) decreased slightly

A vast part of the community agrees Tank’s close range LMGs are weaker than they should be, so we’re tunning them up.
  • Weapon - Brute
    • Accuracy, damage and reload speed increased
    • Range increased slightly
  • Weapon - Chainsaw
    • Damage increased
    • Range increased slightly

Bug Fixes
  • Silenced and unsilenced weapon tags revised.
  • Fixed an issue with not being able to disassemble some weapon skins.
  • In-game chat improvements.
  • Fixed melee attacks ignoring damage reduction.
  • Fixed camouflage bugs when changing the game quality during a match.
  • Fixed "This is Ballistic" achievement award detection.


123 comments Read more

About This Game

  • "It's insane, fast paced, and action packed in a way that's fun, and tactical." Spifferino, Steam User
  • "Can be enjoyed by both casual and competitive gamers." Skyrunes, Steam User
  • "I've really enjoyed playing this game through different versions to watch it evolve and once it's finished it's going to be a really fantastic game." Liamdawe, Gaming on Linux

Ballistic Overkill is a fast paced PvP shooter. Easy pick up and play, no complicated setups or rules: it’s kill or be killed!
  • Over 80 weapons
  • 7 Classes
  • 10 Maps
  • 4 Game Modes
  • Steam Market integration


Select one of 7 classes, each with their own skills and weapons. Make multiple loadouts with each, creating different builds within the same character. No wimpy support classes, in Ballistic everyone is a killer!
  • Berserker – deadly close combat rushdown expert
  • Vanguard – master of field survival and assault specialist
  • Wraith – infiltrator and ranged assassin
  • Shadow – master of speed and stealth assassinations
  • Grenadier – bane of the campers and explosions maniac
  • Tank – towering machine-gun toting survival expert
  • Marksman – perceptive and adaptable intelligence specialist

Steam Market

With over 80 weapons ingame, there's ever a new way to kill your enemies in Ballistic. But even better, all weapons have droppable skins that you can trade and/or sell through the Steam Market system. Every couple of months, the drop Season changes, allowing players to drop different skins and seek different accessories.
  • Class based lockboxes
  • 2-4 drops per week
  • No keys required to open lockboxes
  • 5 different item rarities: common, advanced, special, elite and legendary
  • Collect skins to gain access to special season based accessories

Maps and Modes

From parks, to malls, to abandoned hospitals and factories, Ballistic covers a wide variety of locations in its 10 maps. Some are large and some are small, but all of them have personality and something that makes it unique. All maps have multiple game modes available, including:
  • Team Deathmatch
  • Free for All
  • Capture Point
  • King of the Hill

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 or newer
    • Processor: Intel Core 2 Duo 2.0 GHz or better
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000 or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Windows 7 or newer
    • Processor: Intel Core i5 2.5 GHz or better
    • Memory: 4 GB RAM
    • Graphics: GeForce 8000 Series or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • OS: Mountain Lion
    • Processor: Intel Core 2 Duo 2.0 GHZ or better
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000 or better
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Mountain Lion
    • Processor: Intel Core i5 2.5 GHz or better
    • Memory: 4 GB RAM
    • Graphics: GeForce 8000 Series or better
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • OS: Linux Ubuntu 12.04 or newer
    • Processor: Intel Core 2 Duo 2.0 GHZ or better
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000 or better
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Linux Ubuntu 12.04 or newer
    • Processor: Intel Core i5 2.5 GHz or better
    • Memory: 4 GB RAM
    • Graphics: GeForce 8000 Series or better
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
Customer reviews Learn More
Mostly Positive (321 reviews)
Very Positive (3,074 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
893 reviews match the filters above ( Mostly Positive)
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...