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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
As we mentioned in the last patch notes, we're now implementing the new in-game UI into Ballistic and also working on Marksman class for the next update. The 1.2.0 update will still take a while to arrive, so today we'd like to share further information about this update and future plans.
You can check the new UI Flow Chart here.
*Please keep in mind that these are mock-ups
This is an initial version of how the game's UI flow should look like. As you can see, a lot of screens are already in-game, but there are a lot of new ones coming soon, such as the respawn, settings, scoreboard and specially progression!
This flowchart already gives you an idea of how things gonna work. You have a character progression bar that will unlock skills, weapons and loadouts (all of which are currently pre unlocked in-game). Skins will be droppable items, in a similar fashion to TF2, Dota2 and CS:GO. The progression and skin systems will come in later patches and will not be part of the 1.2.0 update.
Thanks everyone for your patience and support. We hope this little development update left you excited for our next steps in Ballistic Overkill!
Hello, guys! Today’s update is about improvements to game modes, a few class balance changes and some cool new weapons! We hope you enjoy it!
We’d also like to share with that we’ve started to implement the new in-game UI! This means our dev build will be a little unstable for a while and the next update (if it includes the new UI) will take some time to arrive. We’d appreciate your feedback on this update. Have fun!
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