Automation is a car company tycoon game in which you design and build cars from scratch. It is you who designs everything from the very core that is the engine, over the chassis, to the suspension and the car's looks. Several games have tried this before... but were able to merely scratch the surface.
Análisis de usuarios:
Mayormente positivos (17 análisis) - El 70% de los 17 análisis de los usuarios en los últimos 30 días son positivos.
Muy positivos (679 análisis) - El 83% de los 679 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 12 mar. 2015

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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado no está terminado y puede o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué acceso anticipado?

“We held back on launching Automation into Early Access until the game had a solid, fleshed-out core which the main tycoon part of the game will be based on. We also wanted to make sure we can offer enough content and polish to warrant presenting and selling the game to a larger audience.

Previously we offered an early access version of the game via our website, but this sales platform and distribution channel has been outgrown by the steadily increasing interest in the game, becoming complicated to manage for a small team like ours.

Finally launching the game on Steam Early Access makes possible to speed up development with any additional income, allowing for quicker content addition (car bodies, engines, etc.) than otherwise possible. It also allows us to get additional manpower to the team to tackle the huge job of game balancing and AI programming.

Last but not least, with the major milestones of completing the car designer and engine designer under our belt, the implementation of multiplayer features means using the Steam API for network communications, saving us a lot of double work associated with developing our own networking code first.”

¿Cuánto tiempo va a estar este juego en acceso anticipado aproximadamente?

“Completing the game and adding all content promised will likely take anywhere between one to two years. This may seem like a lot, but a complex game like Automation takes a small team a long time to make to the standard we do. Rest assured that we are confident of finishing all the promised features of Automation, even if it may take quite some time.

We're not known for being good with estimates, but always deliver and are good at avoiding feature creep. Our development process focuses on milestone builds that introduce new features every ~3-4 months and are both beta-tested and reasonably polished-up. Any major problems with these milestones are addressed quickly in hotfixes before we move on to the next milestone.

Quick Facts About Development:
  • Fully independent developer
  • Small 5-person team
  • 3 years of full-time development so far
  • First public demo released April 2012
  • Funded by preorders, 14000 sales before Steam Early Access
  • Modular development approach: 3 main parts, 2 are feature complete
  • Major updates every ~3-4 months
  • Focus on transparency, community contact and open discussion
  • Frequent YouTube & Facebook development updates

¿Cuán diferente será la versión completa de la versión de acceso anticipado?

“In Early Access our efforts go towards adding more detail to the tycoon and management part of the game. Once the campaign mode is fully playable, more content is added (engine types, car bodies, scenarios, multiplayer modes) and the game is polished up and balanced before it being considered complete.

Since Mid 2015, a portion of our team has been focused on porting Automation over to Unreal Engine 4, and the next major update release will be on Unreal, giving huge improvements in graphical quality, performance, UI design and general playablity, as well as giving us the developers the tools to develop Automation better, faster, and maintain it far into the future.”

¿Cuál es el estado actual de la versión de acceso anticipado?

“The current Early Access version of the game has the following, fully functional and playable, yet content incomplete features:
  • Car Designer
  • Engine Designer
  • "Lite Campaign" simple Tycoon mode.
  • Car/Engine Sandbox Mode
  • 60+ Scenarios and Tutorials
  • 35+ Base Car Bodies
  • Tons of in-game videos and descriptions

    Please Note: The current Steam Early Access launch version contains a simplified "Lite Campiagn" version of the Tycoon gameplay. Future updates will add more detail and complexity to these aspects of the game.

¿Variará el precio del juego durante el periodo previo y posterior al acceso anticipado?

“Yes, by buying into Early Access you save around 15% and get the warm feeling you are helping a niche independent game dev.”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“We already do, we have a great active forum community, and we have an amazing core testing team recruited from the testers. If this really is the game you always dreamed of, you can help us make it.”
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26 de mayo

Automation UE4 Open Beta (Release 1)

B170527 (Hotfix 1) Released! See details below.

Some Background: Why Port?
After a long wait since the last big update, it is time to give you a peek into the new Unreal Engine 4 version of Automation. Work on the port started about two years ago, shortly after the game released on Steam Early Access. Work on the port was done in parallel to updates to the Kee Engine version of Automation.

The past 6 months for the first time our whole team has been focussing on the UE4 version, and what we release today is a rebuilt version of Automation - more or less from scratch - in the new game engine. Still very much incomplete, buggy, and with limited content, but ready to be tried out by those brave, curious, or foolish enough to opt into the open beta. While nowhere near the level of polish we’re aiming for, it hopefully already now is apparent that this port will be more than just a port. Actually, it is a necessity.

Not only does the port to UE4 give us the opportunity to significantly improve the UI and UI feedback delivered by the game, it also allowed us to fundamentally change how the game works beneath the surface. Poor data-level code design decisions from the ancient past were remedied in this process, which allows for better game performance on one hand, but more importantly for us to even be able to continue development towards the grand campaign without constantly fighting these old flaws and making the coming complex calculations take ages. Our old engine sure did not age well graphically either, so this should be a much needed facelift.

All graphical assets in this version are either completely new or significantly reworked, including but not limited to a new dyno room, car room, engine art, and car bodies. The variety of the latter is rather limited in this first open beta release, but we will add more completed content as we move through this open beta phase until all previously available car bodies once again are in the game.

What is in This Update?
Currently only the car and engine designer tools are available to be tried out, i.e. the classic core of the game. For a rundown of what is available, still broken, or just incomplete, please take a look at the info video going over the first open beta release version.
Due to the limitations of these first versions, and the fundamental incompatibility of savegames between old and new Automation, we provide a launcher selection of what version to play:
a) The clunky old one with campaign, workshop mods, etc.
b) The shiny new one with all its incompleteness and... bugs

During the open beta phase, there will be 1-2 bugfix and polishing updates each week. Once we’ve reached a point where only minor issues and some polishing remains to be done, the open beta ends and the update is put on the main public branch. The launcher will continue to feature both old and new Automation until the new version has all the features of the old one at least, probably for longer.

How To Get The Update?
For now this update is available to everyone who owns the game and opts into the open beta. To do so you need to:

1) Right-click Automation in your Steam Library. Select Properties.
2) Navigate to the “Betas” tab on top, then select “openbeta -”. No password needed.
3) Let Steam update the game, then launch with the launcher option.
4) In the lower right of the launcher you see the “Play Open Beta” button.

In these early stages of the open beta where there still are so many obvious bugs around, we’re mainly interested in general feedback from you the players. There probably are around 200+ reasonably easy to spot bugs in this version still, out of which a big portion sits on our ToDo list already. This means for the first few updates to come we don’t need much help finding bugs, they are all over us anyway. On the other hand, if you experience hard crashes, that’s a different story and you should definitely write about that in the dedicated bug posting thread, here:

Anyway, we hope you’ll enjoy this first glimpse into the open beta, as rough as it still is.

B170527 (Hotfix 1):
  • Fixed instance of game not loading (black screen forever), due to non-standard characters in usernames. Please try launching the game again.
  • Fixed instance of crash related to fixture placement, rendering texture out of range.

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23 de mayo

Little Dev Update: 24. May 2017

We're now getting very close to the target May 26th release of the first open beta version of the UE4 port. While we did say that something major could throw sticks into our spokes, which unfortunately happened, we're sticking to the date.

There is a lot more polishing and bugfixing to be done, but we think that this build will be playable enough for those daring individuals willing to opt into the open beta to try out the new shiny game engine.

During the open beta phase, there will be 1-2 bugfix and polishing updates each week, also adding to the limited pool of car bodies available to start with. More info on how we will proceed through this open beta phase to the main release will of course follow. Check out the current Little Dev Update video to see what the dev-only version looks like at the moment:
Also, there will be more information coming on how to join the open beta once it goes live. An overview video on what is in this very first release will come with the initial release, including info on what still is broken or incomplete, and what we're going to fix next.

Thank you all for your patience during this longer-than-usual development cycle for this update.

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Current Release Status

The current release contains the Car and Engine design aspects of Automation along with a simplified "Lite Campaign" version of the Tycoon gameplay. Future updates over the next 12 months will focus on adding more detail to this side of the game, as well finishing our work porting Automation over to Unreal Engine 4, giving major improvements in graphical quality, performance, playability and UI Design.

Read the Early Access description for a full overview of what is finished so far, and check out out for regular development news updates -

Acerca de este juego

**NEW UPDATE**The "Lite Campaign" simple Tycoon mode has now been released!

Automation will allow the player to become an armchair CEO - to build their own car company from the ground up. Create and run anything from a boutique supercar manufacturer to a mass-market multinational mogul. With powerful tools like the Engine Designer, the player can create cars and their engines in mind-boggling detail.

The grand campaign will start in the year 1946 and run until 2020, with the main goal being to build a successful, renowned car company from scratch. All types of car manufacturers can be led to success if managed properly; building the right image over the years is key. The player’s tasks are to design engines and cars, to manage factories, production, Research and Development, as well as advertising campaigns. In game, time advances at the pace the player chooses and pauses automatically for events and occurrences.

Automation is comprised of three major game components - the Engine Designer, the Car Designer and the Company Manager. These components are naturally strung together by the game’s goals, made to be user-friendly and intuitive to use. A multitude of tutorial missions, videos, and descriptive texts help car novices become experts. Almost infinite options give the player all the creative freedom to create unique cars with vastly different engines.


  • Extremely Deep, Technical, Creative – Experience unheard-of creative freedom in a highly technical, realistic gameplay experience revolving around building a car company from scratch. Go ahead and build your dream-car company!
  • Dynamic World Markets – Master realistically modeled dynamic markets, distribution, and demand. Try to cater to the needs of over 40 different target groups and their needs, or find your safe-haven niche in a cutthroat economic environment.
  • Flexible Car Designer – Design the cars you would have in your garage. Choose from diverse chassis types and materials, engine placements and drivetrain setups, gearboxes, suspensions, brakes, tyres, and finish off you design with fully customisable body types, looks and styles.
  • Highly Detailed Engine Designer – Delve into endless possibilities combining different 4-stroke petrol engine configurations, internals, head types, forced induction systems, fuel systems, headers and mufflers. All based on different 4-stroke petrol engine configurations: Inline 3, 4, 5, 6, V6, 8, 10, 12, 16, Boxer 4, 6.
  • Dynamic Engine Sounds - Turn up the volume and blast out the awesome fully adaptive, unique engine sounds that directly reflect your design choices.
  • Grand Campaign, Scenarios, Sandbox – Aim to dominate the world markets with your superior design skills in the grand campaign, play a quick scenario challenge, or just tinker away in sandbox mode to create the most insane engines ever.
  • Complex, yet Easy to Learn – While the game is highly technical, it is made easy to learn by means of well-illustrated in-game tutorial videos, detailed descriptive texts, as well as a multitude of tutorial scenarios.
  • Network Play – Play cooperatively with your friends or take your intuition for the perfect car design and challenge up to 7 human competitors in epic, multi-session network games.
  • Community – Join one of the most awesome and helpful communities out there, share stories about your exploits, talk to like-minded people, discuss your IRL car projects and engage in community challenges.

***IMPORTANT NOTE:*** The current version contains a simplified "Lite Campaign" version of the Tycoon aspects. More detailed Tycoon gameplay will be the focus of future major updates. Please read the Early Access description above for an overview of what is done so far. We are also in the process of porting the game to Unreal Engine 4, and you can expect major improvements in performance, UI design, visual quality, and stability in the next major update.

Requisitos del sistema

    • SO: Windows Vista, 7, 8
    • Procesador: Dual Core
    • Memoria: 1 GB de RAM
    • Gráficos: Support Pixel Shader 3.0
    • DirectX: Versión 9.0c
    • Almacenamiento: 3 GB de espacio disponible
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