Automation is a car company tycoon game in which you design and build cars from scratch. It is you who designs everything from the very core that is the engine, over the chassis, to the suspension and the car's looks. Several games have tried this before... but were able to merely scratch the surface.
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Fecha de lanzamiento: 12 MAR 2015

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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado no está terminado y puede o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué acceso anticipado?

“We held back on launching Automation into Early Access until the game had a solid, fleshed-out core which the main tycoon part of the game will be based on. We also wanted to make sure we can offer enough content and polish to warrant presenting and selling the game to a larger audience.

Previously we offered an early access version of the game via our website, but this sales platform and distribution channel has been outgrown by the steadily increasing interest in the game, becoming complicated to manage for a small team like ours.

Finally launching the game on Steam Early Access makes possible to speed up development with any additional income, allowing for quicker content addition (car bodies, engines, etc.) than otherwise possible. It also allows us to get additional manpower to the team to tackle the huge job of game balancing and AI programming.

Last but not least, with the major milestones of completing the car designer and engine designer under our belt, the implementation of multiplayer features means using the Steam API for network communications, saving us a lot of double work associated with developing our own networking code first.”

¿Cuánto tiempo va a estar este juego en acceso anticipado aproximadamente?

“Completing the game and adding all content promised will likely take anywhere between one to two years. This may seem like a lot, but a complex game like Automation takes a small team a long time to make to the standard we do. Rest assured that we are confident of finishing all the promised features of Automation, even if it may take quite some time.

We're not known for being good with estimates, but always deliver and are good at avoiding feature creep. Our development process focuses on milestone builds that introduce new features every ~3-4 months and are both beta-tested and reasonably polished-up. Any major problems with these milestones are addressed quickly in hotfixes before we move on to the next milestone.



Quick Facts About Development:
  • Fully independent developer
  • Small 5-person team
  • 3 years of full-time development so far
  • First public demo released April 2012
  • Funded by preorders, 14000 sales before Steam Early Access
  • Modular development approach: 3 main parts, 2 are feature complete
  • Major updates every ~3-4 months
  • Focus on transparency, community contact and open discussion
  • Frequent YouTube & Facebook development updates

¿Cuán diferente será la versión completa de la versión de acceso anticipado?

“In Early Access our efforts go towards adding more detail to the tycoon and management part of the game. Once the campaign mode is fully playable, more content is added (engine types, car bodies, scenarios, multiplayer modes) and the game is polished up and balanced before it being considered complete.

Since Mid 2015, a portion of our team has been focused on porting Automation over to Unreal Engine 4, and the next major update release will be on Unreal, giving huge improvements in graphical quality, performance, UI design and general playablity, as well as giving us the developers the tools to develop Automation better, faster, and maintain it far into the future.”

¿Cuál es el estado actual de la versión de acceso anticipado?

“The current Early Access version of the game has the following, fully functional and playable, yet content incomplete features:
  • Car Designer
  • Engine Designer
  • "Lite Campaign" simple Tycoon mode.
  • Car/Engine Sandbox Mode
  • 60+ Scenarios and Tutorials
  • 35+ Base Car Bodies
  • Tons of in-game videos and descriptions


    Please Note: The current Steam Early Access launch version contains a simplified "Lite Campiagn" version of the Tycoon gameplay. Future updates will add more detail and complexity to these aspects of the game.

¿Variará el precio del juego durante el periodo previo y posterior al acceso anticipado?

“Yes, by buying into Early Access you save around 15% and get the warm feeling you are helping a niche independent game dev.”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“We already do, we have a great active forum community, and we have an amazing core testing team recruited from the testers. If this really is the game you always dreamed of, you can help us make it.”
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Comprar Automation - The Car Company Tycoon Game

 

Actualizaciones recientes Ver todos (109)

12 julio

UE4 Version First Public Release

Finally the time has come for the first Unreal Engine 4 based version of Automation to go live on the public branch. After some very busy six weeks in open beta, which started out pretty rough, we’re now in a place where we consider this version polished enough for most people to have a look at it. A big thank you to everyone who actively contributed and helped us by giving feedback, posting bug reports and sending crash logs.



From the release candidate crash reports we see that there still are two quite significant issues, one in which fixture placement or adjustment acts out and crash the game and another one where the graphics card device connection is lost. Both of these issues will be investigated and addressed in the coming updates.

As this marks a big milestone, we feel it is appropriate to again mention some of the important background info why we decided to port the game to UE4 in the first place and where this is headed.

Some Background: Why Port?
Work on the port started about two years ago, shortly after the game released on Steam Early Access. For a long time work on the port was done in parallel to continued updates to the Kee Engine version of Automation.

The past 7 months for the first time our whole team has been focussing on the UE4 version, and what we release today is a rebuilt version of Automation - more or less from scratch - in the new game engine. Still very much incomplete with limited content, and for now just a sandbox with no “game”. We hope that already now in this incomplete form it is apparent that this port is going to be more than just a port. Actually, it is a necessity.



Not only does the port to UE4 give us the opportunity to significantly improve the UI and UI feedback delivered by the game, it also allowed us to fundamentally change how the game works beneath the surface. Poor data-level code design decisions from the ancient past were remedied in this process, which allows for better game performance on one hand, but more importantly for us to even be able to continue development towards the grand campaign without constantly fighting these old flaws and making the coming complex calculations take ages. Our old engine sure did not age well graphically either, so this is a much needed facelift.

All graphical assets in this version are either completely new or significantly reworked, including but not limited to a new dyno room, car room, engine art, and car bodies. The variety of the latter is rather limited still, but we will add more car bodies on a regular basis until we have the full selection again and more.

What is in This Update?
Currently only the car and engine designer tools are available to be tried out, i.e. the classic core of the game. Due to the complete rewrite of all relevant data structures, savegames, cars, and engines are not compatible between the UE4 version and “old Automation”. This does not mean your cars are lost though, you can still launch the old version from the game launcher without complications and continue playing the Lite Campaign V2 or browse your massive car and engine selections.



What Comes Next?
Work on the scenarios already has started and that is what is going to be added back into the game next. Considering how old the basic engine tutorial scenarios are (5 years *cough*) it is time to revamp them and smoothen out the rather jagged learning curve of the game by revamping and expanding these scenarios to better prepare players for the campaign. Furthermore, thanks to the new UI design both engine and car scenarios can be improved. We also have a new game mode in store for you which long-term followers of Automation may remember: real-time randomized challenge scenarios!

Once scenarios are implemented, we’re focusing on making the all new UI for the Lite Campaign V3 implementation, including an improved flow and overview of your designs, productions, and engineering tasks.



Thank You!
Not only do we want to thank you for your continued support of Automation, but also for your patience. It is a massive project for a 6-person team and development seems slow as a consequence of that, but we are and always have been 100% dedicated to making the best possible product in the long run and will continue to work our little butts off for that goal.

Enjoy the first UE4 Automation release version.
Cheers!

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6 julio

Automation UE4 Open Beta (RC 3)

In this newest release candidate version we have added a lot more error logging that will help track down any remaining issues. So we have a task for everyone trying it out: break it. Break it as much as you can and submit your error reports that now will be even more useful as they contain a whole new type of error we couldn't track before, which might be causing many of the remaining issues.



We've added a lot more into this RC3, too: more bodies, improvements to the UI, general fixes, and more polish overall. Have a look below to see what has changed.

B170707 Improvements

  • Improved engine testing page UI layout and functionality
  • Added more error logging to track down remaining crashes
  • Added 12 more car bodies and variants
  • Added greenscreen photoscene
  • Updated to latest versions of all texts / translations

B170707 Fixes
  • Fixed UI formatting on test track page
  • Fixed issue where the year was set to 2017 making new engine
  • Fixed (potentially) turbos always glowing on specific graphics settings
  • Fixed issue with behavior of top bar year controls in engine designer
  • Fixed and updated credits page
  • Fixed various car body issues
  • Fixed weight balance display on design overview tab
  • Fixed chassis tab issues with some tooltip coloring
  • Fixed wheel profile height not being given in steps of 5
  • Fixed the one and only badge fixture
  • Fixed stat coloring in sidebar for economy using mpg or km/L
  • Fixed default chassis track width
  • Fixed carbs loading incorrectly when used with turbos
  • Fixed wheels tab to be front / rear instead of rear / front
  • Fixed solid axle rear hovering above the ground
  • Fixed cloned trims not having a thumbnail
  • Fixed trim car bodies not auto-adjusting their height when selected
  • Fixed bug with engine reliability calculations
  • Fixed UI issue with backing out of a fixture family
  • Temporarily disabled unused buttons on details stats page

In case you missed the latest Little Dev Update, here is a little overview of what is coming up:
https://youtu.be/y1L6XkMLcew
Cheers!

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Current Release Status

The current release contains the Car and Engine design aspects of Automation along with a simplified "Lite Campaign" version of the Tycoon gameplay. Future updates over the next 12 months will focus on adding more detail to this side of the game, as well finishing our work porting Automation over to Unreal Engine 4, giving major improvements in graphical quality, performance, playability and UI Design.

Read the Early Access description for a full overview of what is finished so far, and check out out http://www.youtube.com/user/AutomationGame for regular development news updates -

Acerca de este juego

**NEW UPDATE**The "Lite Campaign" simple Tycoon mode has now been released!



Automation will allow the player to become an armchair CEO - to build their own car company from the ground up. Create and run anything from a boutique supercar manufacturer to a mass-market multinational mogul. With powerful tools like the Engine Designer, the player can create cars and their engines in mind-boggling detail.

The grand campaign will start in the year 1946 and run until 2020, with the main goal being to build a successful, renowned car company from scratch. All types of car manufacturers can be led to success if managed properly; building the right image over the years is key. The player’s tasks are to design engines and cars, to manage factories, production, Research and Development, as well as advertising campaigns. In game, time advances at the pace the player chooses and pauses automatically for events and occurrences.

Automation is comprised of three major game components - the Engine Designer, the Car Designer and the Company Manager. These components are naturally strung together by the game’s goals, made to be user-friendly and intuitive to use. A multitude of tutorial missions, videos, and descriptive texts help car novices become experts. Almost infinite options give the player all the creative freedom to create unique cars with vastly different engines.

KEY PLANNED FEATURES FOR THE COMPLETED GAME:

  • Extremely Deep, Technical, Creative – Experience unheard-of creative freedom in a highly technical, realistic gameplay experience revolving around building a car company from scratch. Go ahead and build your dream-car company!
  • Dynamic World Markets – Master realistically modeled dynamic markets, distribution, and demand. Try to cater to the needs of over 40 different target groups and their needs, or find your safe-haven niche in a cutthroat economic environment.
  • Flexible Car Designer – Design the cars you would have in your garage. Choose from diverse chassis types and materials, engine placements and drivetrain setups, gearboxes, suspensions, brakes, tyres, and finish off you design with fully customisable body types, looks and styles.
  • Highly Detailed Engine Designer – Delve into endless possibilities combining different 4-stroke petrol engine configurations, internals, head types, forced induction systems, fuel systems, headers and mufflers. All based on different 4-stroke petrol engine configurations: Inline 3, 4, 5, 6, V6, 8, 10, 12, 16, Boxer 4, 6.
  • Dynamic Engine Sounds - Turn up the volume and blast out the awesome fully adaptive, unique engine sounds that directly reflect your design choices.
  • Grand Campaign, Scenarios, Sandbox – Aim to dominate the world markets with your superior design skills in the grand campaign, play a quick scenario challenge, or just tinker away in sandbox mode to create the most insane engines ever.
  • Complex, yet Easy to Learn – While the game is highly technical, it is made easy to learn by means of well-illustrated in-game tutorial videos, detailed descriptive texts, as well as a multitude of tutorial scenarios.
  • Network Play – Play cooperatively with your friends or take your intuition for the perfect car design and challenge up to 7 human competitors in epic, multi-session network games.
  • Community – Join one of the most awesome and helpful communities out there, share stories about your exploits, talk to like-minded people, discuss your IRL car projects and engage in community challenges.

***IMPORTANT NOTE:*** The current version contains a simplified "Lite Campaign" version of the Tycoon aspects. More detailed Tycoon gameplay will be the focus of future major updates. Please read the Early Access description above for an overview of what is done so far. We are also in the process of porting the game to Unreal Engine 4, and you can expect major improvements in performance, UI design, visual quality, and stability in the next major update.

Requisitos del sistema

    Mínimo:
    • SO: Windows 7, 8, 10 - 64 bit
    • Procesador: Dual Core
    • Memoria: 3 GB de RAM
    • Gráficos: Support Shader Model 4.0 (Intel HD3000 Integrated, Geforce 8 Series, Radeon 2000 Series)
    • DirectX: Versión 10
    • Almacenamiento: 3 GB de espacio disponible
    • Notas adicionales: Requirements for Ultra Low Settings. Framerate may be poor in some situations.
    Recomendado:
    • SO: Windows 10 64 Bit
    • Procesador: Recent Intel i5/i7 or AMD 6 core or better
    • Memoria: 16 GB de RAM
    • Gráficos: AMD 290x or nVidia 970GTX or Better
    • DirectX: Versión 11
    • Notas adicionales: System requirements for good frame rate Epic Settings. Solid State Drive highly recommended for best loading performance

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