Automation is a car company tycoon game in which you design and build cars from scratch. It is you who designs everything from the very core that is the engine, over the chassis, to the suspension and the car's looks. Several games have tried this before... but were able to merely scratch the surface.
Nylige anmeldelser:
Hovedsagelig positive (17) - 76% af de 17 brugeranmeldelser, fra de seneste 30 dage, er positive.
Alle anmeldelser:
Hovedsagelig positive (840) - 79% af de 840 brugeranmeldelser for dette spil er positive.
12. mar 2015

Log på for at føje dette emne til din ønskeliste, følge det eller markere som ikke interesseret

Spil med tidlig adgang

Få adgang med det samme og begynd at spille. Tag del i dette spil idet det udvikles.

Bemærk: Dette spil med tidlig adgang er ikke færdigt og ændrer sig måske mere. Hvis du ikke er begejstret for at spille dette spil i dets nuværende tilstand, bør du vente for at se, om spillet skrider frem længere inde i udviklingen. Lær mere

Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“We held back on launching Automation into Early Access until the game had a solid, fleshed-out core which the main tycoon part of the game will be based on. We also wanted to make sure we can offer enough content and polish to warrant presenting and selling the game to a larger audience.

Previously we offered an early access version of the game via our website, but this sales platform and distribution channel has been outgrown by the steadily increasing interest in the game, becoming complicated to manage for a small team like ours.

Finally launching the game on Steam Early Access makes possible to speed up development with any additional income, allowing for quicker content addition (car bodies, engines, etc.) than otherwise possible. It also allows us to get additional manpower to the team to tackle the huge job of game balancing and AI programming.

Last but not least, with the major milestones of completing the car designer and engine designer under our belt, the implementation of multiplayer features means using the Steam API for network communications, saving us a lot of double work associated with developing our own networking code first.”

Hvor lang tid vil dette spil være i tidlig adgang?

“Completing the game and adding all content promised will likely take anywhere between one to two years. This may seem like a lot, but a complex game like Automation takes a small team a long time to make to the standard we do. Rest assured that we are confident of finishing all the promised features of Automation, even if it may take quite some time.

We're not known for being good with estimates, but always deliver and are good at avoiding feature creep. Our development process focuses on milestone builds that introduce new features every ~3-4 months and are both beta-tested and reasonably polished-up. Any major problems with these milestones are addressed quickly in hotfixes before we move on to the next milestone.

Quick Facts About Development:
  • Fully independent developer
  • Small 6-person team
  • 4 years of full-time development so far
  • First public demo released April 2012
  • Funded by preorders, 14000 sales before Steam Early Access
  • Modular development approach: 3 main parts, 2 are feature complete
  • Major updates every ~3-4 months
  • Focus on transparency, community contact and open discussion
  • Frequent YouTube & Facebook development updates

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“In Early Access our efforts go towards adding more detail to the tycoon and management part of the game. Once the campaign mode is fully playable, more content is added (engine types, car bodies, scenarios, multiplayer modes) and the game is polished up and balanced before it being considered complete.

Since Mid 2015, a portion of our team has been focused on porting Automation over to Unreal Engine 4, and the current Open Beta is on Unreal, giving huge improvements in graphical quality, performance, UI design and general playablity, as well as giving us the developers the tools to develop Automation better, faster, and maintain it far into the future.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“The current Early Access version of the game has the following, fully functional and playable, yet content incomplete features:
  • Car Designer
  • Engine Designer
  • "Lite Campaign" simple Tycoon mode.
  • Car/Engine Sandbox Mode
  • 60+ Scenarios and Tutorials
  • 35+ Base Car Bodies
  • Tons of in-game videos and descriptions

    Please Note: The current Steam Early Access launch version contains a simplified "Lite Campiagn" version of the Tycoon gameplay. Future updates will add more detail and complexity to these aspects of the game.

Ændrer spillets pris sig under og efter tidlig adgang?

“Yes, by buying into Early Access you save around 15% and get the warm feeling you are helping a niche independent game dev.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“We already do, we have a great active forum community, and we have an amazing core testing team recruited from the testers. If this really is the game you always dreamed of, you can help us make it.”
Læs mere

Køb Automation - The Car Company Tycoon Game

Indhold, der kan downloades til dette spil


Seneste opdateringer Vis alle (140)

14. marts

Big Update: Car Designer Revamp, Public Release

After a long open beta phase with a total of eight big updates since early January, we’ve now reached the point where the Car Designer Revamp is ready to be signed off as done. Thanks to all of you who provided feedback and bug reports during this period!

The Car Designer Revamp means a complete overhaul of many of the core game mechanics, determining the car stats. The biggest changes were made to the previously pretty shallow secondary stats like Practicality, Utility, and Offroad, which received a complete rewrite and a lot more detail. In many aspects the game has been made more realistic by adding more dependencies that require you to make hard choices when it comes to your car designs.

One of the main examples of this is the all new suspension tuning which now majorly impacts the main stats, and not only when it is spine-crushing. The UI and user feedback has been improved across the board. Via the new warning and suggestion system we now give you more info on what potential areas for improvement could be. The various demographics have become a bit more picky, too! No longer will you be able to successfully sell one trick ponies to people and get away with it.

Many have asked us why we needed to do the Car Designer Revamp instead of focusing on the implementation of campaign. The answer to that is the need for significant structural changes to how cars are handled in game to even make possible a properly functioning campaign with facelifts, the reusing of engines, and particularly a competent AI opponent!

The now implemented car building AI allows us to quickly generate new competitors that automatically adapt to balance changes and within minutes builds a whole set with 2000 competitor cars over the game years. Contrast that with many weeks of work by our testers to hand craft a single set of competitors that with the next balance change becomes more or less obsolete. Without car building AI, there would be no possibility for a dynamic campaign. With this update we now have a solid foundation to implement the campaign.
The first vestiges of the upcoming Lite Campaign V3 can be seen in the new Project Manager feature we recently added. It shows the basic structure of how cars and engines are managed in the campaign and allows for the creation of facelifts and reusing of engines in completely separate car models and facelifts. Yes, you will be able to build 2015 versions of your favorite 1974 design and put it into your latest line up… or just use the original from 74, not recommended though.

Please note that due to the massive changes to the car calculations and car data structures, unfortunately, your old cars from the previous public “default” branch release version will not be compatible with this new version! Your cars you built during the open beta will work fine though.

We hope you will enjoy this big update, we sure look forward to seeing all the fancy creations you will be able to make and set in scene in the massively upgraded photo mode. Don’t forget to share your pretties!

Next up is 100% focus on the campaign. Engineering is up first, factories and production, sales and distribution thereafter. On the engine side Boxer 4 and Boxer 6 engines will most likely make it into the campaign update, which many are looking forward to as well. If necessary, of course we’re going to fix any significant problems popping up with hotfixes the coming days.

42 kommentarer Læs mere

14. marts

Car Designer Revamp Open Beta (RC 1)

This is the first release candidate for the Car Designer Revamp. If no bigger issues pop up we will push this version to become the new default branch version which everyone gets. Please have a go at it and see if there are any issues you see and report them in the bug posting thread here on our Steam forums or our Automation discourse forums.

As you see below, there are plenty of fixes and some more nice additions to this version, well worth checking out!

B180314 Features / Improvements
  • Implemented car leveling function for uneven terrain in photo scene
  • Added fog option to the photo scene
  • Added game options button to photo manager
  • Added mouse wheel support to photo scene UI
  • Implemented 1k / 4k photo mode options
  • Rebalanced cross ply tires vs. radials
  • Added back in turbo race intake option
  • Rebalanced direct injection service costs
  • Improved fixture highlighting, differentiating between hover-over and selected
  • Added data to previously empty data fields in the engine project manager
  • Linked top field in sidebar demographics field to trim target demographic
  • Updated launcher layout

B180314 General Fixes
  • Fixed engine dyno mistakenly graph scaling for drivetrain power losses
  • Fixed wheels and pistons blinking at certain viewing angles
  • Fixed body morphing not affecting car stats unless the car is reloaded
  • Fixed model and family year controls to not go below facelift year
  • Fixed new car having a previously loaded car's warnings
  • Fixed Top End quality slider not affecting engineering or production units
  • Fixed issue with disappearing chrome texture and taillight glass materials
  • Fixed issue with rim morphs for super wide and narrow tires
  • Fixed "Estimated Top Speed" always being set to 100 during design
  • Fixed not being able to rename variant/trims from project manager
  • Fixed changing fixture layers resetting cardinal lock state
  • Fixed timeline not cleaning up unlocked panels from previous cars / engines
  • Fixed strange behavior of variant capacity slider when incrementing
  • Fixed inconsistency with car name designing a new car after loading existing trim
  • Fixed not being able to get rid of comparison car after clicking sidebar demographic
  • Fixed various chassis related texts not showing up correctly
  • Fixed various small graphical issues with the project manager UI
  • Fixed MFI throttle per cylinder spawning double intakes
  • Fixed plenty of car morph and body issues
  • Fixed buttons not locking correctly when locking fixtures
  • Fixed fixture layer numbering
  • Fixed delete facelift button not updating UI
  • Fixed tire text suddenly becoming unreadable when moving too far away

We’ll be closely monitoring crash logs and the forums bug threads to see if this version is as ready as it gets or needs some more hotfixes in the coming days before it is ready.

15 kommentarer Læs mere
Se alle diskussioner

Rapporter fejl og giv feedback til dette spil på spillets diskussionsside

Current Release Status

The current release contains the Car and Engine design aspects of Automation along with a simplified "Lite Campaign" version of the Tycoon gameplay. As well as an Open Beta of the Car and Engine design aspects of Automation built in Unreal Engine 4, giving major improvements in graphical quality, performance, playability and UI Design.

Currently we're hard at work on a new, improved, Unreal Engine based Campaign mode, coming soon!

Read the Early Access description for a full overview of what is finished so far, and check out out for regular development news updates -

Om dette spil

**NEW UPDATE**The "Lite Campaign" simple Tycoon mode has now been released, along with an Open Beta of the much improved Unreal Engine based Car and Engine designers.

Automation will allow the player to become an armchair CEO - to build their own car company from the ground up. Create and run anything from a boutique supercar manufacturer to a mass-market multinational mogul. With powerful tools like the Engine Designer, the player can create cars and their engines in mind-boggling detail.

The grand campaign will start in the year 1946 and run until 2020, with the main goal being to build a successful, renowned car company from scratch. All types of car manufacturers can be led to success if managed properly; building the right image over the years is key. The player’s tasks are to design engines and cars, to manage factories, production, Research and Development, as well as advertising campaigns. In game, time advances at the pace the player chooses and pauses automatically for events and occurrences.

Automation is comprised of three major game components - the Engine Designer, the Car Designer and the Company Manager. These components are naturally strung together by the game’s goals, made to be user-friendly and intuitive to use. A multitude of tutorial missions, videos, and descriptive texts help car novices become experts. Almost infinite options give the player all the creative freedom to create unique cars with vastly different engines.


  • Extremely Deep, Technical, Creative – Experience unheard-of creative freedom in a highly technical, realistic gameplay experience revolving around building a car company from scratch. Go ahead and build your dream-car company!
  • Dynamic World Markets – Master realistically modeled dynamic markets, distribution, and demand. Try to cater to the needs of over 40 different target groups and their needs, or find your safe-haven niche in a cutthroat economic environment.
  • Flexible Car Designer – Design the cars you would have in your garage. Choose from diverse chassis types and materials, engine placements and drivetrain setups, gearboxes, suspensions, brakes, tyres, and finish off you design with fully customisable body types, looks and styles.
  • Highly Detailed Engine Designer – Delve into endless possibilities combining different 4-stroke petrol engine configurations, internals, head types, forced induction systems, fuel systems, headers and mufflers. All based on different 4-stroke petrol engine configurations: Inline 3, 4, 5, 6, V6, 8, 10, 12, 16, Boxer 4, 6.
  • Dynamic Engine Sounds - Turn up the volume and blast out the awesome fully adaptive, unique engine sounds that directly reflect your design choices.
  • Grand Campaign, Scenarios, Sandbox – Aim to dominate the world markets with your superior design skills in the grand campaign, play a quick scenario challenge, or just tinker away in sandbox mode to create the most insane engines ever.
  • Complex, yet Easy to Learn – While the game is highly technical, it is made easy to learn by means of well-illustrated in-game tutorial videos, detailed descriptive texts, as well as a multitude of tutorial scenarios.
  • Network Play – Play cooperatively with your friends or take your intuition for the perfect car design and challenge up to 7 human competitors in epic, multi-session network games.
  • Community – Join one of the most awesome and helpful communities out there, share stories about your exploits, talk to like-minded people, discuss your IRL car projects and engage in community challenges.

***IMPORTANT NOTE:*** The current version contains a simplified "Lite Campaign" version of the Tycoon aspects. More detailed Tycoon gameplay will be the focus of future major updates. Please read the Early Access description above for an overview of what is done so far. The current Open Beta is also an almost complete remake of the game in Unreal Engine 4, for a huge improvement in visuals, performance and usability. Currently the Lite Campaign is only available in the non Beta version, but we're hard at work making a new improved Campaign mode.


    • Styresystem: Windows 7, 8, 10 - 64 bit
    • Processor: Dual Core
    • Hukommelse: 3 GB RAM
    • Grafik: Support Shader Model 4.0 (Intel HD3000 Integrated, Geforce 8 Series, Radeon 2000 Series)
    • DirectX: Version 10
    • Diskplads: 3 GB tilgængelig plads
    • Yderligere bemærkninger: Requirements for Ultra Low Settings. Framerate may be poor in some situations.
    • Styresystem: Windows 10 64 Bit
    • Processor: Recent Intel i5/i7 or AMD 6 core or better
    • Hukommelse: 16 GB RAM
    • Grafik: AMD 290x or nVidia 970GTX or Better
    • DirectX: Version 11
    • Yderligere bemærkninger: System requirements for good frame rate Epic Settings. Solid State Drive highly recommended for best loading performance

Hvad kuratorer siger

24 kuratorer har anmeldt dette produkt. Klik her for at se dem.
Stort antal anmeldelser registreret:
Ekskludér  eller  Vis kun



For at se anmeldelser i et datointerval bedes du klikke og trække for at markere på grafen ovenfor, eller klikke på en specifik bjælke.

Vis graf

Vis som:
Anmeldelsesbeta NYT!
Når slået til, vil anmeldelser blive sorteret efter den nye hjælpsomhedsscore. Lær mere om det i blogindlægget.
Vis graf
Skjul graf
Beta for anmeldelseshjælpsomhed slået til
Der er ingen anmeldelser, der passer med de valgte filtre ovenfor
Tilpas filtrene ovenfor for at se andre anmeldelser
Indlæser anmeldelser...