Automation is a car company tycoon game in which you design and build cars from scratch. It is you who designs everything from the very core that is the engine, over the chassis, to the suspension and the car's looks. Several games have tried this before... but were able to merely scratch the surface.
Valutazione degli utenti:
Recenti:
Molto positiva (21 recensioni) - 85% delle 21 recensioni degli utenti pubblicate negli ultimi 30 giorni sono positive.
Complessivamente:
Molto positiva (783 recensioni) - 783 recensioni degli utenti (86%) per questo gioco sono positive.
Data di rilascio: 12 mar 2015

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Gioco con accesso anticipato

Ottieni l'accesso anticipato ed inizia a giocare ora; prendi parte a questo gioco mentre viene sviluppato.

Nota: i giochi in accesso anticipato non sono completi e potrebbero venire modificati in futuro, oppure rimanere incompleti. Se non vuoi giocare a questo gioco nel suo stato attuale, ti conviene aspettare per vedere se verrà sviluppato ulteriormente. Altre informazioni

Cosa dicono gli sviluppatori:

Perché l'accesso è anticipato?

“We held back on launching Automation into Early Access until the game had a solid, fleshed-out core which the main tycoon part of the game will be based on. We also wanted to make sure we can offer enough content and polish to warrant presenting and selling the game to a larger audience.

Previously we offered an early access version of the game via our website, but this sales platform and distribution channel has been outgrown by the steadily increasing interest in the game, becoming complicated to manage for a small team like ours.

Finally launching the game on Steam Early Access makes possible to speed up development with any additional income, allowing for quicker content addition (car bodies, engines, etc.) than otherwise possible. It also allows us to get additional manpower to the team to tackle the huge job of game balancing and AI programming.

Last but not least, with the major milestones of completing the car designer and engine designer under our belt, the implementation of multiplayer features means using the Steam API for network communications, saving us a lot of double work associated with developing our own networking code first.”

Per quanto tempo rimarrà in accesso anticipato questo gioco?

“Completing the game and adding all content promised will likely take anywhere between one to two years. This may seem like a lot, but a complex game like Automation takes a small team a long time to make to the standard we do. Rest assured that we are confident of finishing all the promised features of Automation, even if it may take quite some time.

We're not known for being good with estimates, but always deliver and are good at avoiding feature creep. Our development process focuses on milestone builds that introduce new features every ~3-4 months and are both beta-tested and reasonably polished-up. Any major problems with these milestones are addressed quickly in hotfixes before we move on to the next milestone.



Quick Facts About Development:
  • Fully independent developer
  • Small 5-person team
  • 3 years of full-time development so far
  • First public demo released April 2012
  • Funded by preorders, 14000 sales before Steam Early Access
  • Modular development approach: 3 main parts, 2 are feature complete
  • Major updates every ~3-4 months
  • Focus on transparency, community contact and open discussion
  • Frequent YouTube & Facebook development updates

Quali saranno le differenze fra la versione completa e quella ad accesso anticipato?

“In Early Access our efforts go towards adding more detail to the tycoon and management part of the game. Once the campaign mode is fully playable, more content is added (engine types, car bodies, scenarios, multiplayer modes) and the game is polished up and balanced before it being considered complete.

Since Mid 2015, a portion of our team has been focused on porting Automation over to Unreal Engine 4, and the next major update release will be on Unreal, giving huge improvements in graphical quality, performance, UI design and general playablity, as well as giving us the developers the tools to develop Automation better, faster, and maintain it far into the future.”

Qual è lo stato attuale della versione in accesso anticipato?

“The current Early Access version of the game has the following, fully functional and playable, yet content incomplete features:
  • Car Designer
  • Engine Designer
  • "Lite Campaign" simple Tycoon mode.
  • Car/Engine Sandbox Mode
  • 60+ Scenarios and Tutorials
  • 35+ Base Car Bodies
  • Tons of in-game videos and descriptions


    Please Note: The current Steam Early Access launch version contains a simplified "Lite Campiagn" version of the Tycoon gameplay. Future updates will add more detail and complexity to these aspects of the game.

Il prezzo del gioco varierà durante e dopo l'accesso anticipato?

“Yes, by buying into Early Access you save around 15% and get the warm feeling you are helping a niche independent game dev.”

Come pensate di coinvolgere la Comunità durante il processo di sviluppo?

“We already do, we have a great active forum community, and we have an amazing core testing team recruited from the testers. If this really is the game you always dreamed of, you can help us make it.”
Altre informazioni
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Acquista Automation - The Car Company Tycoon Game

 

Aggiornamenti recenti Mostra tutto (93)

19 gennaio

Little Dev Update: 20. January 2017

We've started into the New Year finishing up the port of the engine designer over to UE4 and are mostly done with this aspect now apart from a few quirks and bugs that need to be ironed out.



A day or two ago, focus shifted to the car designer and us porting over and piecing together its various components. While it is extremely rough and mostly non-functional at this very early stage, this Little Dev Update shows you where we are at with the car designer.

https://youtu.be/TOtRWv0Mi4U
Also, the video shows you some more of what is in store when it comes to how car bodies are selected, paint colors, and fixtures. Have a look!

Cheers!

18 commenti Altre informazioni

25 dicembre 2016

Little Dev Update: 25. December 2016

Another busy and successful year in the development of Automation is drawing to a close.

With the addition of engineering, factory, and market mechanics, the groundworks for the long awaited tycoon part were laid out this year, all leading up to the major milestone we hit around two months ago: the first playable version of the campaign mode in form of the Lite Campaign Mode V1 and later V2. During all of that time about half of the team (i.e. 2.5 people) spent working on the port of Automation to Unreal Engine 4, paving the way to the next big update including the full port to UE4 a few months down the line.



Work on the engine designer in the new UE4 version has progressed well and here we'd like to show you the latest additions and changes to the game:

https://youtu.be/wPSjy8ONroA
In case you want to have a good laugh and/or flashback from days long gone after watching the latest LDU, I recommend checking out the following classic, showing the full extent of what Automation was back in early 2011:

Automation in 2011
https://youtu.be/YdwZmwAMFNk
We would like to thank you all for your continued support of Automation, without you none of this would have been possible.

Merry Christmas and a Happy New Year!
Cheers!

67 commenti Altre informazioni
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Current Release Status

The current release contains the Car and Engine design aspects of Automation along with a simplified "Lite Campaign" version of the Tycoon gameplay. Future updates over the next 12 months will focus on adding more detail to this side of the game, as well finishing our work porting Automation over to Unreal Engine 4, giving major improvements in graphical quality, performance, playability and UI Design.

Read the Early Access description for a full overview of what is finished so far, and check out out http://www.youtube.com/user/AutomationGame for regular development news updates -

Informazioni sul gioco

**NEW UPDATE**The "Lite Campaign" simple Tycoon mode has now been released!



Automation will allow the player to become an armchair CEO - to build their own car company from the ground up. Create and run anything from a boutique supercar manufacturer to a mass-market multinational mogul. With powerful tools like the Engine Designer, the player can create cars and their engines in mind-boggling detail.

The grand campaign will start in the year 1946 and run until 2020, with the main goal being to build a successful, renowned car company from scratch. All types of car manufacturers can be led to success if managed properly; building the right image over the years is key. The player’s tasks are to design engines and cars, to manage factories, production, Research and Development, as well as advertising campaigns. In game, time advances at the pace the player chooses and pauses automatically for events and occurrences.

Automation is comprised of three major game components - the Engine Designer, the Car Designer and the Company Manager. These components are naturally strung together by the game’s goals, made to be user-friendly and intuitive to use. A multitude of tutorial missions, videos, and descriptive texts help car novices become experts. Almost infinite options give the player all the creative freedom to create unique cars with vastly different engines.

KEY PLANNED FEATURES FOR THE COMPLETED GAME:

  • Extremely Deep, Technical, Creative – Experience unheard-of creative freedom in a highly technical, realistic gameplay experience revolving around building a car company from scratch. Go ahead and build your dream-car company!
  • Dynamic World Markets – Master realistically modeled dynamic markets, distribution, and demand. Try to cater to the needs of over 40 different target groups and their needs, or find your safe-haven niche in a cutthroat economic environment.
  • Flexible Car Designer – Design the cars you would have in your garage. Choose from diverse chassis types and materials, engine placements and drivetrain setups, gearboxes, suspensions, brakes, tyres, and finish off you design with fully customisable body types, looks and styles.
  • Highly Detailed Engine Designer – Delve into endless possibilities combining different 4-stroke petrol engine configurations, internals, head types, forced induction systems, fuel systems, headers and mufflers. All based on different 4-stroke petrol engine configurations: Inline 3, 4, 5, 6, V6, 8, 10, 12, 16, Boxer 4, 6.
  • Dynamic Engine Sounds - Turn up the volume and blast out the awesome fully adaptive, unique engine sounds that directly reflect your design choices.
  • Grand Campaign, Scenarios, Sandbox – Aim to dominate the world markets with your superior design skills in the grand campaign, play a quick scenario challenge, or just tinker away in sandbox mode to create the most insane engines ever.
  • Complex, yet Easy to Learn – While the game is highly technical, it is made easy to learn by means of well-illustrated in-game tutorial videos, detailed descriptive texts, as well as a multitude of tutorial scenarios.
  • Network Play – Play cooperatively with your friends or take your intuition for the perfect car design and challenge up to 7 human competitors in epic, multi-session network games.
  • Community – Join one of the most awesome and helpful communities out there, share stories about your exploits, talk to like-minded people, discuss your IRL car projects and engage in community challenges.

***IMPORTANT NOTE:*** The current version contains a simplified "Lite Campaign" version of the Tycoon aspects. More detailed Tycoon gameplay will be the focus of future major updates. Please read the Early Access description above for an overview of what is done so far. We are also in the process of porting the game to Unreal Engine 4, and you can expect major improvements in performance, UI design, visual quality, and stability in the next major update.

Requisiti di sistema

    Minimi:
    • Sistema operativo: Windows Vista, 7, 8
    • Processore: Dual Core
    • Memoria: 1 GB di RAM
    • Scheda video: Support Pixel Shader 3.0
    • DirectX: Versione 9.0c
    • Memoria: 3 GB di spazio disponibile
Recensioni dei giocatori Per saperne di più
Recenti:
Molto positiva (21 recensioni)
Complessivamente:
Molto positiva (783 recensioni)
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