Automation is a car company tycoon game in which you design and build cars from scratch. It is you who designs everything from the very core that is the engine, over the chassis, to the suspension and the car's looks. Several games have tried this before... but were able to merely scratch the surface.
Nutzerreviews:
Kürzlich:
Ausgeglichen (18 Reviews) - 61% der 18 Nutzerreviews der letzten 30 Tage sind positiv.
Insgesamt:
Sehr positiv (729 Reviews) - 82 % der 729 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 12. März 2015

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Early Access-Spiel

Erhalten Sie sofortigen Zugang und bringen Sie sich in die Entwicklung ein.

Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

“We held back on launching Automation into Early Access until the game had a solid, fleshed-out core which the main tycoon part of the game will be based on. We also wanted to make sure we can offer enough content and polish to warrant presenting and selling the game to a larger audience.

Previously we offered an early access version of the game via our website, but this sales platform and distribution channel has been outgrown by the steadily increasing interest in the game, becoming complicated to manage for a small team like ours.

Finally launching the game on Steam Early Access makes possible to speed up development with any additional income, allowing for quicker content addition (car bodies, engines, etc.) than otherwise possible. It also allows us to get additional manpower to the team to tackle the huge job of game balancing and AI programming.

Last but not least, with the major milestones of completing the car designer and engine designer under our belt, the implementation of multiplayer features means using the Steam API for network communications, saving us a lot of double work associated with developing our own networking code first.”

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

“Completing the game and adding all content promised will likely take anywhere between one to two years. This may seem like a lot, but a complex game like Automation takes a small team a long time to make to the standard we do. Rest assured that we are confident of finishing all the promised features of Automation, even if it may take quite some time.

We're not known for being good with estimates, but always deliver and are good at avoiding feature creep. Our development process focuses on milestone builds that introduce new features every ~3-4 months and are both beta-tested and reasonably polished-up. Any major problems with these milestones are addressed quickly in hotfixes before we move on to the next milestone.



Quick Facts About Development:
  • Fully independent developer
  • Small 5-person team
  • 3 years of full-time development so far
  • First public demo released April 2012
  • Funded by preorders, 14000 sales before Steam Early Access
  • Modular development approach: 3 main parts, 2 are feature complete
  • Major updates every ~3-4 months
  • Focus on transparency, community contact and open discussion
  • Frequent YouTube & Facebook development updates

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

“In Early Access our efforts go towards adding more detail to the tycoon and management part of the game. Once the campaign mode is fully playable, more content is added (engine types, car bodies, scenarios, multiplayer modes) and the game is polished up and balanced before it being considered complete.

Since Mid 2015, a portion of our team has been focused on porting Automation over to Unreal Engine 4, and the next major update release will be on Unreal, giving huge improvements in graphical quality, performance, UI design and general playablity, as well as giving us the developers the tools to develop Automation better, faster, and maintain it far into the future.”

Was ist der derzeitige Stand der Early Access-Version?

“The current Early Access version of the game has the following, fully functional and playable, yet content incomplete features:
  • Car Designer
  • Engine Designer
  • "Lite Campaign" simple Tycoon mode.
  • Car/Engine Sandbox Mode
  • 60+ Scenarios and Tutorials
  • 35+ Base Car Bodies
  • Tons of in-game videos and descriptions


    Please Note: The current Steam Early Access launch version contains a simplified "Lite Campiagn" version of the Tycoon gameplay. Future updates will add more detail and complexity to these aspects of the game.

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

“Yes, by buying into Early Access you save around 15% and get the warm feeling you are helping a niche independent game dev.”

Wie werden Sie versuchen, die Community in den Entwicklungsprozess mit einzubeziehen?

“We already do, we have a great active forum community, and we have an amazing core testing team recruited from the testers. If this really is the game you always dreamed of, you can help us make it.”
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Automation - The Car Company Tycoon Game kaufen

 

Kürzliche Updates Alle anzeigen (111)

7. August

Translations & Development Updates

Development Progress
We’re making good progress on our way to the next big update, which will be featuring the engine scenarios, the new engine design challenge mode, and plenty of new content. It looks like we’ll be able to bump up the number of car bodies from the current ~40 to about 160 with that, add back in mechanical injection systems, and improve many other aspects.

In case you missed them, here are the recent Little Dev Updates, one from today and one from last week:

https://youtu.be/0L_LF7DpqH0
https://youtu.be/IPsbMPTTMII
Also, if you want to take a closer look at the engine designer scenario challenge mode and how it plays, have a look at this video:

https://youtu.be/o0pcn5bAKGU
From the looks of it, we’ll get ready to push this update to open beta in the next few weeks. Before we can do that we need to rebalance the engine designer scenarios and tutorials. So far that is going well!

Translations
Automation does have loads of text in descriptions, tooltips, etc. At this point the translations of the main languages are incomplete - that would be German, French, Spanish, and Polish. We would like that to change so that players from those countries not quite as well-versed in English can enjoy the game fully, too.

This is where you come in. The existing translations are crowd sourced, but for the first time we now have a proper platform to use in order to facilitate the translation process in a user friendly way. For that, we have chosen crowdin, and would like to invite you to join the translation process if you’re up for it and help bring Automation to a wider audience! Please check out the accompanying video for more details:

https://youtu.be/VLwjQPLCKz4
Lots of videos today… that was the last one though! We’ll keep you updated on the progress towards the next update.
Cheers!
18 Kommentare Weiterlesen

20. Juli

Little Dev Update: 21. July 2017

We're currently working on bringing back scenarios and specifically tutorial scenarios. The latter will be a lot more refined and expanded to smoothen out the learning curve of the game.



A scenario creator and a random scenario generator are on their way, too! Have a look at the latest Little Dev Update to see what's going on in development.

https://youtu.be/4bca53k0PQI
Cheers!
27 Kommentare Weiterlesen
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Current Release Status

The current release contains the Car and Engine design aspects of Automation along with a simplified "Lite Campaign" version of the Tycoon gameplay. Future updates over the next 12 months will focus on adding more detail to this side of the game, as well finishing our work porting Automation over to Unreal Engine 4, giving major improvements in graphical quality, performance, playability and UI Design.

Read the Early Access description for a full overview of what is finished so far, and check out out http://www.youtube.com/user/AutomationGame for regular development news updates -

Über dieses Spiel

**NEW UPDATE**The "Lite Campaign" simple Tycoon mode has now been released!



Automation will allow the player to become an armchair CEO - to build their own car company from the ground up. Create and run anything from a boutique supercar manufacturer to a mass-market multinational mogul. With powerful tools like the Engine Designer, the player can create cars and their engines in mind-boggling detail.

The grand campaign will start in the year 1946 and run until 2020, with the main goal being to build a successful, renowned car company from scratch. All types of car manufacturers can be led to success if managed properly; building the right image over the years is key. The player’s tasks are to design engines and cars, to manage factories, production, Research and Development, as well as advertising campaigns. In game, time advances at the pace the player chooses and pauses automatically for events and occurrences.

Automation is comprised of three major game components - the Engine Designer, the Car Designer and the Company Manager. These components are naturally strung together by the game’s goals, made to be user-friendly and intuitive to use. A multitude of tutorial missions, videos, and descriptive texts help car novices become experts. Almost infinite options give the player all the creative freedom to create unique cars with vastly different engines.

KEY PLANNED FEATURES FOR THE COMPLETED GAME:

  • Extremely Deep, Technical, Creative – Experience unheard-of creative freedom in a highly technical, realistic gameplay experience revolving around building a car company from scratch. Go ahead and build your dream-car company!
  • Dynamic World Markets – Master realistically modeled dynamic markets, distribution, and demand. Try to cater to the needs of over 40 different target groups and their needs, or find your safe-haven niche in a cutthroat economic environment.
  • Flexible Car Designer – Design the cars you would have in your garage. Choose from diverse chassis types and materials, engine placements and drivetrain setups, gearboxes, suspensions, brakes, tyres, and finish off you design with fully customisable body types, looks and styles.
  • Highly Detailed Engine Designer – Delve into endless possibilities combining different 4-stroke petrol engine configurations, internals, head types, forced induction systems, fuel systems, headers and mufflers. All based on different 4-stroke petrol engine configurations: Inline 3, 4, 5, 6, V6, 8, 10, 12, 16, Boxer 4, 6.
  • Dynamic Engine Sounds - Turn up the volume and blast out the awesome fully adaptive, unique engine sounds that directly reflect your design choices.
  • Grand Campaign, Scenarios, Sandbox – Aim to dominate the world markets with your superior design skills in the grand campaign, play a quick scenario challenge, or just tinker away in sandbox mode to create the most insane engines ever.
  • Complex, yet Easy to Learn – While the game is highly technical, it is made easy to learn by means of well-illustrated in-game tutorial videos, detailed descriptive texts, as well as a multitude of tutorial scenarios.
  • Network Play – Play cooperatively with your friends or take your intuition for the perfect car design and challenge up to 7 human competitors in epic, multi-session network games.
  • Community – Join one of the most awesome and helpful communities out there, share stories about your exploits, talk to like-minded people, discuss your IRL car projects and engage in community challenges.

***IMPORTANT NOTE:*** The current version contains a simplified "Lite Campaign" version of the Tycoon aspects. More detailed Tycoon gameplay will be the focus of future major updates. Please read the Early Access description above for an overview of what is done so far. We are also in the process of porting the game to Unreal Engine 4, and you can expect major improvements in performance, UI design, visual quality, and stability in the next major update.

Systemanforderungen

    Minimum:
    • Betriebssystem: Windows 7, 8, 10 - 64 bit
    • Prozessor: Dual Core
    • Arbeitsspeicher: 3 GB RAM
    • Grafik: Support Shader Model 4.0 (Intel HD3000 Integrated, Geforce 8 Series, Radeon 2000 Series)
    • DirectX: Version 10
    • Speicherplatz: 3 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Requirements for Ultra Low Settings. Framerate may be poor in some situations.
    Empfohlen:
    • Betriebssystem: Windows 10 64 Bit
    • Prozessor: Recent Intel i5/i7 or AMD 6 core or better
    • Arbeitsspeicher: 16 GB RAM
    • Grafik: AMD 290x or nVidia 970GTX or Better
    • DirectX: Version 11
    • Zusätzliche Anmerkungen: System requirements for good frame rate Epic Settings. Solid State Drive highly recommended for best loading performance

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