Automation is a car company tycoon game in which you design and build cars from scratch. It is you who designs everything from the very core that is the engine, over the chassis, to the suspension and the car's looks. Several games have tried this before... but were able to merely scratch the surface.
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Дата выхода:
12 мар. 2015

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Игра в раннем доступе

Приобретите игру и начните играть — примите участие в ее развитии

Примечание: Данная игра в раннем доступе находится на стадии разработки. Она может измениться в будущем, а может остаться в текущем состоянии, так что, если вам не по вкусу то, что игра может предложить сейчас, рекомендуем дождаться её дальнейшего развития. Узнать больше

Сообщение от разработчиков

Почему ранний доступ?

“We held back on launching Automation into Early Access until the game had a solid, fleshed-out core which the main tycoon part of the game will be based on. We also wanted to make sure we can offer enough content and polish to warrant presenting and selling the game to a larger audience.

Previously we offered an early access version of the game via our website, but this sales platform and distribution channel has been outgrown by the steadily increasing interest in the game, becoming complicated to manage for a small team like ours.

Finally launching the game on Steam Early Access makes possible to speed up development with any additional income, allowing for quicker content addition (car bodies, engines, etc.) than otherwise possible. It also allows us to get additional manpower to the team to tackle the huge job of game balancing and AI programming.

Last but not least, with the major milestones of completing the car designer and engine designer under our belt, the implementation of multiplayer features means using the Steam API for network communications, saving us a lot of double work associated with developing our own networking code first.”

Сколько примерно эта игра будет в раннем доступе?

“Completing the game and adding all content promised will likely take anywhere between one to two years. This may seem like a lot, but a complex game like Automation takes a small team a long time to make to the standard we do. Rest assured that we are confident of finishing all the promised features of Automation, even if it may take quite some time.

We're not known for being good with estimates, but always deliver and are good at avoiding feature creep. Our development process focuses on milestone builds that introduce new features every ~3-4 months and are both beta-tested and reasonably polished-up. Any major problems with these milestones are addressed quickly in hotfixes before we move on to the next milestone.

Quick Facts About Development:
  • Fully independent developer
  • Small 5-person team
  • 3 years of full-time development so far
  • First public demo released April 2012
  • Funded by preorders, 14000 sales before Steam Early Access
  • Modular development approach: 3 main parts, 2 are feature complete
  • Major updates every ~3-4 months
  • Focus on transparency, community contact and open discussion
  • Frequent YouTube & Facebook development updates

Чем планируемая полная версия будет отличаться от версии в раннем доступе?

“In Early Access our efforts go towards adding more detail to the tycoon and management part of the game. Once the campaign mode is fully playable, more content is added (engine types, car bodies, scenarios, multiplayer modes) and the game is polished up and balanced before it being considered complete.

Since Mid 2015, a portion of our team has been focused on porting Automation over to Unreal Engine 4, and the next major update release will be on Unreal, giving huge improvements in graphical quality, performance, UI design and general playablity, as well as giving us the developers the tools to develop Automation better, faster, and maintain it far into the future.”

Каково текущее состояние версии в раннем доступе?

“The current Early Access version of the game has the following, fully functional and playable, yet content incomplete features:
  • Car Designer
  • Engine Designer
  • "Lite Campaign" simple Tycoon mode.
  • Car/Engine Sandbox Mode
  • 60+ Scenarios and Tutorials
  • 35+ Base Car Bodies
  • Tons of in-game videos and descriptions

    Please Note: The current Steam Early Access launch version contains a simplified "Lite Campiagn" version of the Tycoon gameplay. Future updates will add more detail and complexity to these aspects of the game.

Будет ли разница в цене до и после раннего доступа?

“Yes, by buying into Early Access you save around 15% and get the warm feeling you are helping a niche independent game dev.”

Как вы планируете вовлекать сообщество в развитие игры?

“We already do, we have a great active forum community, and we have an amazing core testing team recruited from the testers. If this really is the game you always dreamed of, you can help us make it.”
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Купить Automation - The Car Company Tycoon Game

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Недавние обновления Просмотреть все (132)

11 января

Car Designer Revamp Open Beta (R3)

With everyone back in the office we’ve made good progress this week so far, and here is another update for you with plenty of additions and changes.

One thing that needs to be pointed out is that we are aware that some people are getting a lot of crashes, which was mentioned before and was the reason for the additional logging turned on over last weekend. Looking at the crashlog this is basically the only crash our players get nowadays, which is great… and bad because it is a rather deep-rooted issue in the garbage collection of UE4, dirty business!

Totally not a turbine car, by Vri404

The difficult part about it is mostly that no computer in the office can get to crash the game in that way, which makes the rate of iteration very slow to solve the issue. Fortunately, we have a few very helpful Automationeers helping us out, so here a little shout-out to you, cheers! To all you who get lots of crashes: We’re working on it, hang in there. :)

B180111 Additions & Tweaks
  • Implemented new layout for car's final testing pages, still WIP
  • Implemented more in-depth brake & pad effects on stats and costs (need tweaks)
  • Implemented spring stiffness effect for Offroad stat
  • Added seating layout picture adapting to coupes and deactivating buttons
  • Reworked how optimizing steering behavior works
  • Re-implemented aero setting for wing and lip angles
  • Added new dynamic response / agility calculation and progression
  • Revised bottom out calculations and stat effects
  • Tweaked top speed factor in drivability to be more lenient
  • Tweaked several of the new warnings and when they come on
  • Toned down comfort penalty for convertibles
  • Preliminary implementation of a towing stat, needs tweaking
B180111 General Fixes
  • Fixed car import function (again!)
  • Fixed sport suspension preset's damper settings
  • Fixed Utility becoming "NaN" for very slow cars
  • Fixed various tooltips and display values
  • Fixed layout and functionality of Speed Limiter, now works with mph
  • Fixed engine size arrows hiding in the engine
  • Fixed number of seats display on design tab in final testing page
  • Fixed clicking of demographics in side panel for stat comparison
  • Fixed issue with seat rows not updating when switching car body
  • Fixed very slow cars with knocking engines getting super fuel economy
Slowly but surely this new revamp balance is coming together really well, and what a difference it makes, cheers!
Комментариев: 22 Подробнее

5 января

Car Designer Revamp Open Beta (R2)

B180108 Quickfix We've deactivated the extra logging again. Thanks for sending your error reports! The stutters should now be gone again.

We’re back in office after the New Year and back here for you with an update. This first update to the open beta of the Car Designer Revamp update includes many fixes and improvements to the new calculations, fixes bugs, and adds a temporary change to the crash logging runtime, for the random crash we are working with Epic to solve.

Beautifully set in scene by R-dJ

This will have a noticeable performance impact while this logging is activated, so please bear with us and submit the logs of the random crashes you encounter via BugSplat. This will help us to get to the root of the issue. The extra logging causes the game to stutter/hang for a short moment every 10 or so seconds, which is a little annoying, so don’t be in a hurry while you’re playing.

Here is the changelog for B180106
  • Fixed car import always failing
  • Changes to crash logging routines
  • Implemented first draft of a speed limiter
  • Fixed single row vehicles having negative passenger volumes
  • Tweaked mid engine placement for better engine bay space
  • Fixed problem with wheelspin becoming "NaN" for high overdrive
  • Fixed "None" option in entertainment giving a "Nan" material cost
  • Various fixes to UI, display texts / strings
  • Tweaked countless dependencies and calculations in main and secondary stats

Next week our team will be at full strength again after the holidays and you can expect frequent updates to come out.

Hope you all had great holidays.
Комментариев: 25 Подробнее
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Current Release Status

The current release contains the Car and Engine design aspects of Automation along with a simplified "Lite Campaign" version of the Tycoon gameplay. Future updates over the next 12 months will focus on adding more detail to this side of the game, as well finishing our work porting Automation over to Unreal Engine 4, giving major improvements in graphical quality, performance, playability and UI Design.

Read the Early Access description for a full overview of what is finished so far, and check out out for regular development news updates -

Об этой игре

**NEW UPDATE**The "Lite Campaign" simple Tycoon mode has now been released!

Automation will allow the player to become an armchair CEO - to build their own car company from the ground up. Create and run anything from a boutique supercar manufacturer to a mass-market multinational mogul. With powerful tools like the Engine Designer, the player can create cars and their engines in mind-boggling detail.

The grand campaign will start in the year 1946 and run until 2020, with the main goal being to build a successful, renowned car company from scratch. All types of car manufacturers can be led to success if managed properly; building the right image over the years is key. The player’s tasks are to design engines and cars, to manage factories, production, Research and Development, as well as advertising campaigns. In game, time advances at the pace the player chooses and pauses automatically for events and occurrences.

Automation is comprised of three major game components - the Engine Designer, the Car Designer and the Company Manager. These components are naturally strung together by the game’s goals, made to be user-friendly and intuitive to use. A multitude of tutorial missions, videos, and descriptive texts help car novices become experts. Almost infinite options give the player all the creative freedom to create unique cars with vastly different engines.


  • Extremely Deep, Technical, Creative – Experience unheard-of creative freedom in a highly technical, realistic gameplay experience revolving around building a car company from scratch. Go ahead and build your dream-car company!
  • Dynamic World Markets – Master realistically modeled dynamic markets, distribution, and demand. Try to cater to the needs of over 40 different target groups and their needs, or find your safe-haven niche in a cutthroat economic environment.
  • Flexible Car Designer – Design the cars you would have in your garage. Choose from diverse chassis types and materials, engine placements and drivetrain setups, gearboxes, suspensions, brakes, tyres, and finish off you design with fully customisable body types, looks and styles.
  • Highly Detailed Engine Designer – Delve into endless possibilities combining different 4-stroke petrol engine configurations, internals, head types, forced induction systems, fuel systems, headers and mufflers. All based on different 4-stroke petrol engine configurations: Inline 3, 4, 5, 6, V6, 8, 10, 12, 16, Boxer 4, 6.
  • Dynamic Engine Sounds - Turn up the volume and blast out the awesome fully adaptive, unique engine sounds that directly reflect your design choices.
  • Grand Campaign, Scenarios, Sandbox – Aim to dominate the world markets with your superior design skills in the grand campaign, play a quick scenario challenge, or just tinker away in sandbox mode to create the most insane engines ever.
  • Complex, yet Easy to Learn – While the game is highly technical, it is made easy to learn by means of well-illustrated in-game tutorial videos, detailed descriptive texts, as well as a multitude of tutorial scenarios.
  • Network Play – Play cooperatively with your friends or take your intuition for the perfect car design and challenge up to 7 human competitors in epic, multi-session network games.
  • Community – Join one of the most awesome and helpful communities out there, share stories about your exploits, talk to like-minded people, discuss your IRL car projects and engage in community challenges.

***IMPORTANT NOTE:*** The current version contains a simplified "Lite Campaign" version of the Tycoon aspects. More detailed Tycoon gameplay will be the focus of future major updates. Please read the Early Access description above for an overview of what is done so far. We are also in the process of porting the game to Unreal Engine 4, and you can expect major improvements in performance, UI design, visual quality, and stability in the next major update.

Системные требования

    • ОС: Windows 7, 8, 10 - 64 bit
    • Процессор: Dual Core
    • Оперативная память: 3 GB ОЗУ
    • Видеокарта: Support Shader Model 4.0 (Intel HD3000 Integrated, Geforce 8 Series, Radeon 2000 Series)
    • DirectX: Версии 10
    • Место на диске: 3 GB
    • Дополнительно: Requirements for Ultra Low Settings. Framerate may be poor in some situations.
    • ОС: Windows 10 64 Bit
    • Процессор: Recent Intel i5/i7 or AMD 6 core or better
    • Оперативная память: 16 GB ОЗУ
    • Видеокарта: AMD 290x or nVidia 970GTX or Better
    • DirectX: Версии 11
    • Дополнительно: System requirements for good frame rate Epic Settings. Solid State Drive highly recommended for best loading performance
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