UFO: Aftermath is a 3D isometric, tactical strategy game with a rich and compelling sci fi story.
Gebruikersrecensies: Grotendeels positief (27 recensies)
Releasedatum: 3 okt 2003

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Bevat 8 items: Parkan 2, Space Rangers HD: A War Apart, Star Wolves, Star Wolves 2, Star Wolves 3: Civil War, The Tomorrow War, UFO: Aftermath, UFO: Aftershock

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“"It may be a little tough for folks new to the genre as the tutorial is a little sketchy but the manual does offer quite a bit of help. If you're looking for a good squad based, tactical strategy game UFO: Aftermath is definitely worth playing."”
8.0/10 – Worth playing

“"While Aftermath isn't a bad game, and certainly has some wonderful and fun ideas, it just doesn't compare to other squad based tactical games I've played lately like "Silent Storm" (turn-based) or "Commandos 3" (real-time)."”
7.5/10 – IGN

Over dit spel

UFO: Aftermath is a 3D isometric, tactical strategy game with a rich and compelling sci fi story.

Combining a global strategy with small squad tactical combat, the challenge offered is to fight against an alien invasion. Featuring run time generated tactical missions with innovative simultaneous combat action; the genre is also enhanced with strong RPG elements, offering a quite unique mix of strategic ideas.

RPG - Your soldiers will improve as they gain more experience. Their skills are derived from these statistics, and each point that you put into any one of these attributes will have a noticeable effect on that soldier’s skills. These attributes are: Strength, Agility, Dexterity, Willpower, Intelligence, and Perception

Strategy - You must manage your bases, interceptions, and squads. Territory is equal to power in the game - the more you control, the better your interceptor coverage. Also, the faster you research, the better things could be.

Tactics - Fighting on the ground against aliens and mutants for the control of territories. Once you control a territory, you can decide what type of base you want there: Research, Military, Manufacture or Biomass repulsion.

Combat - Unique combat system features all of the best elements of both turn-based and real-time combat systems. You give orders while the game is paused to avoid the frantic rush of a real time system. While in pause you can give your troops very detailed orders taking as much time as you like. Once you are finished you simply start the game and continue playing. Once the game is underway you can pause the game at any point to update or change your orders and the game will automatically pause when important events occur, so that you may modify your plans accordingly. This combat is combining the finely grained tactics of a turn-based game with the realism of a real time system.

Key features:

  • Randomly generated tactical missions - each playing field will be unique meaning no two games are the same
  • Intricate, rich and frightening alien setting displayed in full 3D
  • Over 100 varied mission objectives
  • 70 plus unique weapons


    • OS: Windows XP/Vista/7/8
    • Processor: Pentium III 500 MHz
    • Memory: 128 MB RAM
    • Graphics: 32 MB GeForce2
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX certified sound card
    • OS: Windows XP/Vista/7/8
    • Processor: Pentium IV 2 GHz or Athlon 2 GHz
    • Memory: 256 MB RAM
    • Graphics: 64 MB GeForce 4 MX / ATI Radeon 9300
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX certified sound card
Nuttige klantrecensies
7 van de 7 mensen (100%) vonden deze recensie nuttig
90.7 uur in totaal
Geplaatst: 20 november 2014
I just completed the game. Holy crap was that fun!! This game is like crack!

Controls take a bit to get used to, but once you have, they're not an issue. Only one bug I found, and that's when one of your party sees a reticulan/bad guy, the movement orders you've given up to that point can be reset if you accidentally click the next destination point right as the enemy is sighted. This won't even occur to you until you get a few rifleman with super-heroic speed that you use for ambushes anyway. If you even do.

Vagrant, infinitesimal issues that take nothing away from the game. This is finished and polished. Worth twice the price at least, IMO. It's not real time strategy, the game pauses each time something comes up so you can take your time to think about what to do. This, of coarse extends the life of your hardware because you won't snap under the pressure and lay waste to your game room, lol. The gameplay seems simplistic on the surface, but quicly gets very very hard and you HAVE to think up actual tactics and strategies to progress. Sometimes blitzkrieg is called for, sometimes the only way not to get wiped out is to back up against a wall, put your heavy hitters at the back and your riflemen/(handgun?)men in front on one knee and just wait for the enemy to come. (I didn't do this until late in the game unfortunately, keeping your medic in the center of your group helps ALOT when YOU'RE being blitzkrieged.)


I'm not sure what impresses me the most about this game, but the ballance is definitely a contender. I can't say enough just how well thought out this game is. You can't seem to research stuff fast enough, you can't seem to develope new technologies fast enough, you can never manufacture armor or weapons in time for missions that can't wait around.. You have the delegate, you have to plan, you have to crunch numbers, you have to take humiliating losses here and there, you have to give 100% But, somehow, you always JUST BARELY have what you need to get the job done. Ballance. MASTERFUL ballance.

So, in summary, if you're a bargain hunter and/or a supporter of indi games (I'm a hardcore one, myself ` La Résistance indépendant!!!) but try to get quality when you can - this is a game for you. Well, if you dig strategy games that is. This isn't so much of a veg out genere. Don't wait for it to go on sale either. It's only $7 last I looked. And hopefully if the people who made it continue to make a living doing so (they've CERTAINLY earned it), they'll crank out more great games!!

{To the Devs:} THANK YOU!! Bombtastic game!!
Was deze recensie nuttig? Ja Nee Grappig
15 van de 26 mensen (58%) vonden deze recensie nuttig
7.4 uur in totaal
Geplaatst: 10 oktober 2014
This game is actually really really good. Despite it's age, it has really stood the test of time. A lot of games could learn from its example, but then again, we're living in the age of "Depression Quest".

Was deze recensie nuttig? Ja Nee Grappig
21 van de 22 mensen (95%) vonden deze recensie nuttig
6.2 uur in totaal
Geplaatst: 25 april 2014
I must admit, I've loved this game for years and when I saw it on Steam the other day it was an instant purchase. The game is dated, and a little tricky to get use to but still plays great. It does have a 4:3 resolution, so on a widescreen monitor it stretches in fullscreen, but you can play windowed to fix this.

The 3 UFO games, all thankfully on Steam are all great, if your into Xcom or the older X-com games, you will likely enjoy this game.
Was deze recensie nuttig? Ja Nee Grappig
14 van de 15 mensen (93%) vonden deze recensie nuttig
0.2 uur in totaal
Geplaatst: 26 april 2014
It's about time this game came to Steam!
This game is a worthy successfor to the original x-com, and is one of the high-water marks for the genre. It takes all of the core ideas of the original x-com (many of which were sadly cut from Enemy Unknown) and adds a lot of meat to them. The "geopshere" world map phase of the game is particularly excellent. The aliens have a plan, and it's up to you to not only figure out what it is, but how to stop it.
One of the greatest improvements is that the game is "pause and play." You can pause the game at any time (and the game will automatically pause when certain events occur, like spotting an enemy), and issue orders to your squad. Every action has a timer associated with it to tell you how long it will take to complete, rather than having action points and a "you go, I go" turn-based system. Things make a lot more sense as a result, and you can plan tactics without enemies taking their turn to run across gaps or cross the map without you being able to do anything about it since it's not your turn.
It also lets you have multiple soldiers moving at the same time, and group-select and move orders, which means that the squad sizes and maps can be *far* larger without the game slowing to a crawl as you move an entire team one at a time down a hallway or street.
The one thing I really miss that was in the original xcom which is missing from UFO: Aftermath is the environmental destruction and the interesting tactical options it provided. Also, this game was significantly superior to its own sequels.
Was deze recensie nuttig? Ja Nee Grappig
28 van de 45 mensen (62%) vonden deze recensie nuttig
0.2 uur in totaal
Geplaatst: 23 april 2014
i recommend this game for every x-com gamer.i love it! only problem is i cant have full screen :(
Was deze recensie nuttig? Ja Nee Grappig
10 van de 13 mensen (77%) vonden deze recensie nuttig
0.5 uur in totaal
Geplaatst: 26 april 2014
UFO Aftermath is the first of three in the series of this new style of play. Rather than the turn based combat previously seen in the likes of UFO: Enemy Unknown/Terror from the Deep etc. This is now a live RTS sytle of game often been used in more newer games such as Jagged Alliance. The combat has some cool little feature such as squad members automatically peaking around corners, and that eary feeling of trying to find that last alien.

The tutorial sets the seen, of a lonely guy called Malcolm and his trusty shotgun. After the tutorial he and one other are trust into being in charged of combating this alian threat. As the team expands, so does the technology based, from simple kevlar sytle armour to power suits. From earth based weapons to the use of alien ones or just weilding miniguns! Bewarned that this is a game best played cautiously as combat is now quick and easy, and there can be a learning curve when facing various new aliens.

The game follows a story line unlike its predecessors where the objective was getting to the enemy base. The story is basic, but there. The aliens are not your typical sectoid look with a large variety of some quite difficult species to bring down.

A great new feature is the training of soldiers, though there is no determined way of controlling how stats increase, you can now train soldiers in certain specialities which align to their favoured skill. This adds another form of creating a more specialised and team with a personal touch.

On the series I personally do prefer Aftershock, where you can read my next review on why!
Was deze recensie nuttig? Ja Nee Grappig
6 van de 8 mensen (75%) vonden deze recensie nuttig
26.2 uur in totaal
Geplaatst: 27 april 2014
Really nice game that filled the gaping hole left after the various X-com failures after TFTD. Now, of course, we have a new "true" X-com game, but this little gem is still worth playing I think. It's not really turn-based like the older games (rather it uses a hybrid system with pausing) and it lacks some stuff in the micromanaging departement (like the ability to have and equip multiple ships to take care of multiple missions, etc) but it's still a bunch of fun.

Like others have mentioned, it runs at a 4:3 resolution (1024x768) which means it stretches on most modern monitors. I was able to make my monitor not stretch it using the monitor's own menus. Great success! Now I can play fullscreen without stretching!

Another little trick: Not sure if it's been documented, but I find scrolling in battle using Alt+Shift+mouse movement much easier and quicker than using the arrow keys. I just hate that "camera inertia" of the arrow keys and the slowness of using the screen borders. So Alt+Shift works for me.
Was deze recensie nuttig? Ja Nee Grappig
4 van de 6 mensen (67%) vonden deze recensie nuttig
72.6 uur in totaal
Geplaatst: 11 juli 2014
Worth a play if you enjoy this genre.

Tip: Turn off all the camera switching in the tactical tab or you will pull your hair out.
Was deze recensie nuttig? Ja Nee Grappig
7 van de 21 mensen (33%) vonden deze recensie nuttig
22.9 uur in totaal
Geplaatst: 26 mei 2014
This game is fun for a little while, once you get past the awful voice acting, boring gray color scheme, and terrible controls.
My favorite part of the game is the "delegate" option, which lets you delegate some missions you don't want to do to the local armed forces. Consider it a "skip this mission" button. The game would be enjoyable, but then things suddenly go horribly, horribly wrong...

That little while ends when the game starts throwing aliens with mega green armor at you. On top of that, the aliens get rocket launchers, yellow death beams which drop you faster than you can say "Well, time to reload a save," psi guns that incapacitate or possess your troops even if they have heroic willpower and psi-helmets, and these blue alien grenade launchers which do rapid-fire, mega-splash damage and can wipe out your entire squad in four shots.

All the enemies in this game are somewhat creative but almost all are colored the same, dull, dusty gray. There's an enemy in the game that looks like a giant larva which zaps your troops with a physically harmless purple beam which has a good chance of stunning them for an incredibly long time. Just one of these creatures can stunlock your entire squad permanently because they're also rapid fire, then you have to reload a save.

I tried save-scumming my way through this game on easy mode, and I couldn't do it. I tried waiting in a corner and luring the enemies to get killed when they round the corner, and it still was insanely difficult. I had elite troops with high stats in all fields, with the best equipment I could get, and I still wound up reloading saves constantly, and still not being able to beat the campeign. The difficulty curve of this game is so strong, sudden, steep, and unforgivingly hard that it breaks the game into a near-unplayable state. My guess is that the developers decided to make the game more challenging not by adding new situations and tactics but by just making all the enemies stronger.

In a nutshell, this game is just so ridiculously hard that it's not worth buying.
Was deze recensie nuttig? Ja Nee Grappig
4 van de 16 mensen (25%) vonden deze recensie nuttig
0.3 uur in totaal
Geplaatst: 6 augustus 2014
Perturbed, indeed.

Had such fond memories of playing this for hours upon hours...
But the game is broken: doesn't support modern resolutions, suffers from obsolete coding, horribly-low fps during animations, frequent freezing...

Steam should not offer this for sale.

Was deze recensie nuttig? Ja Nee Grappig
4 van de 27 mensen (15%) vonden deze recensie nuttig
17.0 uur in totaal
Geplaatst: 2 mei 2014
the ♥♥♥♥♥♥♥ instruction manual is in russian! you cant complete missions since you cant enter a base since you cant read the ♥♥♥♥ing instruction manual. i knew this was a ♥♥♥♥ rendition of xcom but it still should frickin work. theres nowhere to look up references, no intertnet assistance except how to cheat, and steram sold me a flawed game with an instructtion manual in a foreign language.
Was deze recensie nuttig? Ja Nee Grappig
66.5 uur in totaal
Geplaatst: 2 december 2014
Great game for x-com fan.

I enjoy when soldier shoots from cover :)
And there is a lot of weapons and aliens.
Was deze recensie nuttig? Ja Nee Grappig
1.0 uur in totaal
Geplaatst: 7 december 2014
dont get me wrong i have alway love the ufo trilogy since my i was about 16-17 years old the reason is i find its quit an interesting series of stories that are uniqe what i dont like however is the fact that with all three the slightest mistake put you at the losing end and forces you to start all over again still at least its good exercise for the brain and once you get into them you cant stop playing

i realy do love these games there so addictive and the story not that bad either.

NOTE: ufo online and ufo extraterestrial both are not related way shape or form to the ufo trilogy games

for these reasons and note i will repeat this reveiw with ufo aftershock and ufo afterlight my persoal rating for all three games combined 8/10
Was deze recensie nuttig? Ja Nee Grappig
0.3 uur in totaal
Geplaatst: 7 december 2014
Russian manual and not good for wide screens.
Was deze recensie nuttig? Ja Nee Grappig
20.4 uur in totaal
Geplaatst: 13 december 2014
More rage from a UFO/X-Com game 20/10
Was deze recensie nuttig? Ja Nee Grappig
244.8 uur in totaal
Geplaatst: 20 januari
Upon conclusion of several campaigns in this game, the ending is not fair and your whole "aftermath" experiance is disgusting null and void. Game operates and behaves just fine, however, you'll need a lot of luck winning this game due to it's shortsighted finishing setup battle.
Was deze recensie nuttig? Ja Nee Grappig