UFO: Aftermath is a 3D isometric, tactical strategy game with a rich and compelling sci fi story.
Data de lançamento: 3 Out, 2003
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$4.99

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Inclui 8 itens: Star Wolves 3: Civil War, Star Wolves, Star Wolves 2, Space Rangers HD: A War Apart, Parkan 2, The Tomorrow War, UFO: Aftershock, UFO: Aftermath

Análises

“"It may be a little tough for folks new to the genre as the tutorial is a little sketchy but the manual does offer quite a bit of help. If you're looking for a good squad based, tactical strategy game UFO: Aftermath is definitely worth playing."”
8.0/10 – Worth playing

“"While Aftermath isn't a bad game, and certainly has some wonderful and fun ideas, it just doesn't compare to other squad based tactical games I've played lately like "Silent Storm" (turn-based) or "Commandos 3" (real-time)."”
7.5/10 – IGN

Acerca do Jogo

UFO: Aftermath is a 3D isometric, tactical strategy game with a rich and compelling sci fi story.

Combining a global strategy with small squad tactical combat, the challenge offered is to fight against an alien invasion. Featuring run time generated tactical missions with innovative simultaneous combat action; the genre is also enhanced with strong RPG elements, offering a quite unique mix of strategic ideas.

RPG - Your soldiers will improve as they gain more experience. Their skills are derived from these statistics, and each point that you put into any one of these attributes will have a noticeable effect on that soldier’s skills. These attributes are: Strength, Agility, Dexterity, Willpower, Intelligence, and Perception

Strategy - You must manage your bases, interceptions, and squads. Territory is equal to power in the game - the more you control, the better your interceptor coverage. Also, the faster you research, the better things could be.

Tactics - Fighting on the ground against aliens and mutants for the control of territories. Once you control a territory, you can decide what type of base you want there: Research, Military, Manufacture or Biomass repulsion.

Combat - Unique combat system features all of the best elements of both turn-based and real-time combat systems. You give orders while the game is paused to avoid the frantic rush of a real time system. While in pause you can give your troops very detailed orders taking as much time as you like. Once you are finished you simply start the game and continue playing. Once the game is underway you can pause the game at any point to update or change your orders and the game will automatically pause when important events occur, so that you may modify your plans accordingly. This combat is combining the finely grained tactics of a turn-based game with the realism of a real time system.

Key features:

  • Randomly generated tactical missions - each playing field will be unique meaning no two games are the same
  • Intricate, rich and frightening alien setting displayed in full 3D
  • Over 100 varied mission objectives
  • 70 plus unique weapons

Requisitos do Sistema

    Minimum:
    • OS: Windows XP/Vista/7/8
    • Processor: Pentium III 500 MHz
    • Memory: 128 MB RAM
    • Graphics: 32 MB GeForce2
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX certified sound card
    Recommended:
    • OS: Windows XP/Vista/7/8
    • Processor: Pentium IV 2 GHz or Athlon 2 GHz
    • Memory: 256 MB RAM
    • Graphics: 64 MB GeForce 4 MX / ATI Radeon 9300
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX certified sound card
Análises úteis de clientes
17 de 18 pessoas (94%) acharam esta análise útil
6.2 hrs em registo
I must admit, I've loved this game for years and when I saw it on Steam the other day it was an instant purchase. The game is dated, and a little tricky to get use to but still plays great. It does have a 4:3 resolution, so on a widescreen monitor it stretches in fullscreen, but you can play windowed to fix this.

The 3 UFO games, all thankfully on Steam are all great, if your into Xcom or the older X-com games, you will likely enjoy this game.
Publicada: 25 Abril
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10 de 10 pessoas (100%) acharam esta análise útil
0.2 hrs em registo
It's about time this game came to Steam!
This game is a worthy successfor to the original x-com, and is one of the high-water marks for the genre. It takes all of the core ideas of the original x-com (many of which were sadly cut from Enemy Unknown) and adds a lot of meat to them. The "geopshere" world map phase of the game is particularly excellent. The aliens have a plan, and it's up to you to not only figure out what it is, but how to stop it.
One of the greatest improvements is that the game is "pause and play." You can pause the game at any time (and the game will automatically pause when certain events occur, like spotting an enemy), and issue orders to your squad. Every action has a timer associated with it to tell you how long it will take to complete, rather than having action points and a "you go, I go" turn-based system. Things make a lot more sense as a result, and you can plan tactics without enemies taking their turn to run across gaps or cross the map without you being able to do anything about it since it's not your turn.
It also lets you have multiple soldiers moving at the same time, and group-select and move orders, which means that the squad sizes and maps can be *far* larger without the game slowing to a crawl as you move an entire team one at a time down a hallway or street.
The one thing I really miss that was in the original xcom which is missing from UFO: Aftermath is the environmental destruction and the interesting tactical options it provided. Also, this game was significantly superior to its own sequels.
Publicada: 26 Abril
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27 de 43 pessoas (63%) acharam esta análise útil
0.2 hrs em registo
i recommend this game for every x-com gamer.i love it! only problem is i cant have full screen :(
Publicada: 23 Abril
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10 de 12 pessoas (83%) acharam esta análise útil
0.5 hrs em registo
UFO Aftermath is the first of three in the series of this new style of play. Rather than the turn based combat previously seen in the likes of UFO: Enemy Unknown/Terror from the Deep etc. This is now a live RTS sytle of game often been used in more newer games such as Jagged Alliance. The combat has some cool little feature such as squad members automatically peaking around corners, and that eary feeling of trying to find that last alien.

The tutorial sets the seen, of a lonely guy called Malcolm and his trusty shotgun. After the tutorial he and one other are trust into being in charged of combating this alian threat. As the team expands, so does the technology based, from simple kevlar sytle armour to power suits. From earth based weapons to the use of alien ones or just weilding miniguns! Bewarned that this is a game best played cautiously as combat is now quick and easy, and there can be a learning curve when facing various new aliens.

The game follows a story line unlike its predecessors where the objective was getting to the enemy base. The story is basic, but there. The aliens are not your typical sectoid look with a large variety of some quite difficult species to bring down.

A great new feature is the training of soldiers, though there is no determined way of controlling how stats increase, you can now train soldiers in certain specialities which align to their favoured skill. This adds another form of creating a more specialised and team with a personal touch.

On the series I personally do prefer Aftershock, where you can read my next review on why!
Publicada: 26 Abril
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6 de 7 pessoas (86%) acharam esta análise útil
26.2 hrs em registo
Really nice game that filled the gaping hole left after the various X-com failures after TFTD. Now, of course, we have a new "true" X-com game, but this little gem is still worth playing I think. It's not really turn-based like the older games (rather it uses a hybrid system with pausing) and it lacks some stuff in the micromanaging departement (like the ability to have and equip multiple ships to take care of multiple missions, etc) but it's still a bunch of fun.

Like others have mentioned, it runs at a 4:3 resolution (1024x768) which means it stretches on most modern monitors. I was able to make my monitor not stretch it using the monitor's own menus. Great success! Now I can play fullscreen without stretching!

Another little trick: Not sure if it's been documented, but I find scrolling in battle using Alt+Shift+mouse movement much easier and quicker than using the arrow keys. I just hate that "camera inertia" of the arrow keys and the slowness of using the screen borders. So Alt+Shift works for me.
Publicada: 27 Abril
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