688(I) Hunter/Killer, 역대 PC 게임 중 가장 현실적인 잠수함 시뮬레이션 게임입니다. 잠수함 탐지기 및 무기 제어 시스템을 마스터하고, 실제 상황에 대처하는 방법을 익히고, 최신 무기를 잠수함에 장착하십시오. 그리고 훈련을 통해 배운 기술을 발휘하여 임무를 완수하고 부하들을 진정한 잠수함 승무원으로 만드십시오. 실제적인 시뮬레이션: 미국 해군의 잠수함 시뮬레이터를 디자인하는 국방부 하청업체인 Sonalysts에서 개발 12개가 넘는 세부적인 작동 스테이션: 잠수함 탐지기, 방화, 조타 장치, 목표물 이동 분석 등 잠수함 전투의 모든 측면 통제 현실과 똑같은 지형: 실제 위성 지형...
사용자 평가: 대체로 긍정적 (평가 32 개) - 이 게임에 대한 사용자 평가 32개 중 78% 가 긍정적입니다.
출시 날짜: 1997년 7월 4일

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688(I) Hunter/Killer 구매

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이 게임이 포함된 패키지

Classic Naval Combat Pack 구매

3 가지 포함된 항목들: 688(I) Hunter/Killer, Fleet Command, Sub Command

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Complete Naval Combat Pack 구매

4 가지 포함된 항목들: 688(I) Hunter/Killer, Dangerous Waters, Fleet Command, Sub Command

LUNAR NEW YEAR SALE! Offer ends in

 

게임에 대해

688(I) Hunter/Killer, 역대 PC 게임 중 가장 현실적인 잠수함 시뮬레이션 게임입니다. 잠수함 탐지기 및 무기 제어 시스템을 마스터하고, 실제 상황에 대처하는 방법을 익히고, 최신 무기를 잠수함에 장착하십시오. 그리고 훈련을 통해 배운 기술을 발휘하여 임무를 완수하고 부하들을 진정한 잠수함 승무원으로 만드십시오.
  • 실제적인 시뮬레이션: 미국 해군의 잠수함 시뮬레이터를 디자인하는 국방부 하청업체인 Sonalysts에서 개발
  • 12개가 넘는 세부적인 작동 스테이션: 잠수함 탐지기, 방화, 조타 장치, 목표물 이동 분석 등 잠수함 전투의 모든 측면 통제
  • 현실과 똑같은 지형: 실제 위성 지형 데이터를 기반으로 하는 지구 전체의 수심 및 수밀도
  • 현실적인 상황: 세부적인 훈련 및 싱글 미션 그리고 현실의 정치적 상황에 맞게 구현된 전체 캠페인
  • 멀티플레이어 전투: 인터넷 또는 LAN을 통한 최대 8명의 플레이어 간 전투
  • 풀 3D 기술: 풀 3D 기술로 인해 여러 가지 카메라 시점과 20개가 넘는 다양한 해군 무기 플랫폼의 정확한 3D 모델이 가능함
  • 완전한 통제: 승무원 훈련, 무기 적재 등 잠수함의 모든 자원 관리

시스템 요구 사항

    권장: Windows 2000/XP, Pentium III, 256MB RAM, 1.5G 하드 드라이브 공간, 32MB 비디오 카드(Nvidia Geforce 또는 ATI Radeon) DirectX 8.1 호환 사운드 카드
유용한 고객 평가
15명 중 14명(93%)이 이 평가가 유용하다고 함
5.4 시간 기록
게시 일시: 2015년 8월 17일
This is more of an educational program than a video game.

I know what you're going to say next: "Educational? You mean I have to learn stuff? I don't want that. I just want to jump into an FPS and play deathmatch with my buds".

If that is your mindset then I'm afraid this game is not for you.

What you have here is a highly detailed technical simulation of a modern-day fast attack submarine. When I say "modern" I mean 1997, but I don't think they've changed much since then. And don't let the original release date throw you off; this "game" is much more sophisticated than any games made today. And for 1997 it's a virtual milestone. The development company (Sonalysts) actually specializes in combat sims and they have worked closely with the U.S. Navy in producing training programs. They have developed other sub sims, which are also on Steam. The point being: they know their stuff!

If you want something with more visual flair then I would highly suggest any WW2 sub sim, especially any of the Silent Hunter games. As a matter-of-fact they are a must for anyone wanting to break into this genre. They will provide a basic understanding of how submarines work, and you won't be banging yourself over the head for making small mistakes. They are incredibly fun, and easy to jump in and learn too. Those will actually make learning the Sonalysts sims that much easier to comprehend. I'm no expert, however, and I only write this review as a student trying to help other students learn. WW2 sub sims have taught me a lot on a subject that, until a few months ago, I knew absolutely nothing about. Now I'm reading books on the subject and technical manuals as well.

Of course this is not something for everyone. It's very technical and there are no in-game tutorials to help you out. Even die-hard sub sim fans may be intimidated by the complicated interface. You won't find any hand-holding here, and you won't see much in the way of visual representation. When you're in a real submarine you are actually swimming blind, and this game captures that as accurately as it can. Luckily it comes with quite a lengthy manual so you better study that hard before playing. I'm still new to sub sims myself, but I'm moving at such a fast rate and I'm trying to learn as much as I can. I've downloaded the game's manual to an e-reader to study while I'm offline and it's very insightful.

This game is for those players who want to take sub simulation to the next level. But does a learning curve mean that the game is not fun? Of course not, but the education is part of the reward.
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
17.1 시간 기록
게시 일시: 2015년 12월 12일
I have been waiting to play this game for the last 10 years. I one time played this game when I was about 10. I didn't know how to play or what to do. Now finally I can play this game on my computer again. It is just as I remembered, a hard core submarine simulator. Very accurate to how to actually use sonar and ship manuvers. I have had my navy friends help me in this game learn how to use the sonar and launch torpedoes. This is a great game and a lot of fun. You just have to be patient and willing to learn to be good. Great game 9/10
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
21.2 시간 기록
게시 일시: 2015년 8월 30일
This is a very relaxing game that you can just switch on in the background while you're going through some boring documents, etc... just switching back to the game every 10-15 minutes or so to make sure everything's going good with your sub.
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39명 중 36명(92%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
59.1 시간 기록
게시 일시: 2014년 3월 31일
At first I really wasnt sure if this was going to be a big waste of time and money but to my surprise
it can deliver a really entertaining time killer.

THE GOOD

1: very realistic .. well at least to a civilian.
2: complex game mechaincs to those of us who dont like our games dumbed down.
3: strong sense of acomplishment when missions are completed
4: good variety of operations consisting of single missions, campaign and training.
5: A good challenge but far from impossible once youve learned your submarine skills.
6: Lots of replay value.
7: non linear game play do it your own style quiet or loud just be aware of critical objectives you are rewarded or punished based off your operating decisions.

THE BAD

1: No real training or explaining on how to actually operate ANYTHING ON YOUR SUB!
making life very difficult in the beginning. BTW I hope you learned how to use sonar and stealth tactics for a submarine in high school otherwise its very touch and go for the first 5 hours.
2: A hard sell for full price 20 dollars based off its a 1997 game best to find it on sale.
FINAL

I give this game a 7.0

A great simulator , if you can take the time experiment and read all the manuals and figuar out how a nuclear sub actually works you will find this game has a surprisingly high fun factor even for a 1997 game.
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19명 중 18명(95%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
17.6 시간 기록
게시 일시: 2014년 9월 23일
A classic in the genre. The missions may be canned - with no random variation aside from random box patrols and units reacting to you - but the sim gameplay itself is great. When it came out, it pretty much blew the competition out of the water. You know, just like the ships in the game itself.

The graphics and presentation are still good and realistic for a 1997 game; although obviously dated it has a certain charm. Just wait until it's on sale so you actually get decent value, and yes, it does go on sale. Kudos to Valve and Sonalysts for having it on Steam in the first place, too.


Gameplay consists of navigating your vessel, an improved Los-Angeles class submarine, and completing objectives such as sinking enemy ships and laying mines.

To get a general idea of what it's like, this is a boat that sails under the water. Your primary means of figuring out where the Hell you are involves bouncing sound waves off everything - which is called sonar as it sounds cool - because you sure as scheiße don't have any windows. You may feel that this isn't as easy as navigating in a regular boat (well, regular boat simulator anyway) and you'd be right.

And that's just basic sailing. When you're facing enemy vessels, it can get pretty tense. Overall, when you learn enough to get the hang of it, 688(I) can make for a good challenge. You can also upgrade your sub and your crew between missions with earned points, and change your weapons loadout while in port.

I have not played far enough into the campaign missions yet to really judge the plot or tone of the game. Suffice to say however, 688(I) Hunter-Killer is a hardcore military simulation. You don't play this just for the story. From what I've gathered so far, it's strait-laced enough that you'll probably feel like an actual Navy officer - any moral objections you may encounter will have to come from your own self. There is the option of ending your mission at any point, which if you haven't completed many objectives will get you chewed out. You cannot, however, talk back or go AWOL.


The submarine controls themselves are sensibly laid out and pretty easy to use once you know how. Of course, this game made the Guinness Book of World Records 1999-2000 as 'Most Intellectually Challenging PC Game', and while I probably wouldn't call it the hardest game in existence anymore, I'd say the difficulty still holds up. It's certainly far from impossible and pretty fun to learn the ship's systems, but operating them under pressure is another thing. Having the assistants enabled helps.

You unfortunately cannot access any proper tutorials in-game. There are tutorial missions available to play, short tutorial videos in the game directory accessible from the splash screen and a comprehensive PDF manual is included. You will need to read the manual - I recommend putting it on a tablet to consult while underway.

All that said, 688(I) was released in 1997. It may not run that well on modern systems, even if it runs well on mine (Windows 10 64-bit). The naval combat packs it comes in are rather pricey, too; you should wait for a sale.


The Steam version of 688(i) is the latest patched version, 1.08, initially a re-release of the game in 2006. Random fun fact: this game used to be published by EA.

This game's music is of special mention. It's around 8 or so MIDI tracks, and it's the sort of techno-suspense stuff you might hear from a more subdued Tom Clancy film. You can download it here and get some of the songs from the game remixes in MP3 format from here. They're very good and very appropriate.

You can also watch the special promo/press kit/B roll video they release here. Pretty fascinating glimpse into development, plus some gameplay on a period computer that's laughably slow compared to today.
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