688(I) Hunter/Killer, nooit eerder is er zo'n realistische onderzeeërsimulatie ontwikkeld voor de pc. Leer de sonar en de wapensystemen kennen, leer realistische aanvalstactieken te ontwikkelen en rust je duikboot uit met de allernieuwste geavanceerde wapens.
Gebruikersrecensies: Positief (26 recensies)
Releasedatum: 4 jul 1997
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688(I) Hunter/Killer kopen

Pakketten die deze game bevatten

Classic Naval Combat Pack kopen

Bevat 3 items: 688(I) Hunter/Killer, Fleet Command, Sub Command

Complete Naval Combat Pack kopen

Bevat 4 items: 688(I) Hunter/Killer, Dangerous Waters, Fleet Command, Sub Command

 

Over dit spel

688(I) Hunter/Killer, nooit eerder is er zo'n realistische onderzeeërsimulatie ontwikkeld voor de pc. Leer de sonar en de wapensystemen kennen, leer realistische aanvalstactieken te ontwikkelen en rust je duikboot uit met de allernieuwste geavanceerde wapens. Gooi vervolgens al je vaardigheden in de strijd om je missie te voltooien en je dolfijnen te verdienen, zodat je een echte onderzeestrijder wordt.
  • Een buitengewoon authentieke simulatie: ontwikkeld door Sonalysts, een defensieleverancier die duikbootsimulators bouwt voor de Amerikaanse marine
  • Meer dan 12 gedetailleerde werkstations: je wordt geconfronteerd met alle aspecten van de onderwateroorlog, zoals de sonarinstallatie, de vuurleiding en de analyse van de bewegingen van roer en doelwit.
  • Realistisch wereldbeeld: diepte en dichtheid van het water van de oceaan zijn voor de gehele aardbol gebaseerd op actuele topografische gegevens die via de satelliet zijn doorgegeven.
  • Levensechte situaties: onderga specifieke training en voer afzonderlijk missies uit, evenals een volledige operatie die is gebaseerd op politieke analyse van werkelijke situaties.
  • Strijd tegen meerdere spelers: zoek en vernietig maximaal acht spelers via internet of LAN
  • Complete 3D-technologie: de 3D-technologie maakt verschillende camerabeelden mogelijk en nauwkeurige 3D-modellen van meer dan 20 verschillende wapenplatforms voor maritiem gebruik.
  • Volledig gezag: commandeer de bemanning van je onderzeeboot, drill ze en laat ze de wapens gereedmaken

Systeemeisen

    Aanbevolen: Windows 2000/XP, Pentium III, 256 MB RAM, 1,5 GB ruimte op de vaste schijf, videokaart van 32 MB (NVIDIA Geforce of ATI Radeon), geluidskaart die compatibel is met DirectX 8.1
Nuttige klantrecensies
10 van de 11 mensen (91%) vonden deze recensie nuttig
28.9 uur in totaal
Geplaatst: 7 april
It lacks an in depth tutorial and there's not much to be found online regarding gameplay mechanics. Once you get the hang of it, it gets fun. Expect to spend 10 hours or so getting the hang of it, if not more. This game is fairly bug-free. It has a campaign which is 'ok'. The campaign debriefings are intentionally cheesy, I think it sort of loses some realism there but it's also a bit funny, so it's a wash. It could stand to use some extra features that were included with the sequel, Sub Command, but I wouldn't recommend that one due to the overwhelming bugs.
Was deze recensie nuttig? Ja Nee Grappig
3 van de 3 mensen (100%) vonden deze recensie nuttig
5.4 uur in totaal
Geplaatst: 17 augustus
This is more of an educational program than a video game.

I know what you're going to say next: "Educational? You mean I have to learn stuff? I don't want that. I just want to jump into an FPS and play deathmatch with my buds".

If that is your mindset then I'm afraid this game is not for you.

What you have here is a highly detailed technical simulation of a modern-day fast attack submarine. When I say "modern" I mean 1997, but I don't think they've changed much since then. And don't let the original release date throw you off; this "game" is much more sophisticated than any games made today. And for 1997 it's a virtual milestone. The development company (Sonalysts) actually specializes in combat sims and they have worked closely with the U.S. Navy in producing training programs. They have developed other sub sims, which are also on Steam. The point being: they know their stuff!

If you want something with more visual flair then I would highly suggest any WW2 sub sim, especially any of the Silent Hunter games. As a matter-of-fact they are a must for anyone wanting to break into this genre. They will provide a basic understanding of how submarines work, and you won't be banging yourself over the head for making small mistakes. They are incredibly fun, and easy to jump in and learn too. Those will actually make learning the Sonalysts sims that much easier to comprehend. I'm no expert, however, and I only write this review as a student trying to help other students learn. WW2 sub sims have taught me a lot on a subject that, until a few months ago, I knew absolutely nothing about. Now I'm reading books on the subject and technical manuals as well.

Of course this is not something for everyone. It's very technical and there are no in-game tutorials to help you out. Even die-hard sub sim fans may be intimidated by the complicated interface. You won't find any hand-holding here, and you won't see much in the way of visual representation. When you're in a real submarine you are actually swimming blind, and this game captures that as accurately as it can. Luckily it comes with quite a lengthy manual so you better study that hard before playing. I'm still new to sub sims myself, but I'm moving at such a fast rate and I'm trying to learn as much as I can. I've downloaded the game's manual to an e-reader to study while I'm offline and it's very insightful.

This game is for those players who want to take sub simulation to the next level. But does a learning curve mean that the game is not fun? Of course not, but the education is part of the reward.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
82.6 uur in totaal
Geplaatst: 3 augustus
Like.
Was deze recensie nuttig? Ja Nee Grappig
34 van de 37 mensen (92%) vonden deze recensie nuttig
59.1 uur in totaal
Geplaatst: 31 maart 2014
At first I really wasnt sure if this was going to be a big waste of time and money but to my surprise
it can deliver a really entertaining time killer.

THE GOOD

1: very realistic .. well at least to a civilian.
2: complex game mechaincs to those of us who dont like our games dumbed down.
3: strong sense of acomplishment when missions are completed
4: good variety of operations consisting of single missions, campaign and training.
5: A good challenge but far from impossible once youve learned your submarine skills.
6: Lots of replay value.
7: non linear game play do it your own style quiet or loud just be aware of critical objectives you are rewarded or punished based off your operating decisions.

THE BAD

1: No real training or explaining on how to actually operate ANYTHING ON YOUR SUB!
making life very difficult in the beginning. BTW I hope you learned how to use sonar and stealth tactics for a submarine in high school otherwise its very touch and go for the first 5 hours.
2: A hard sell for full price 20 dollars based off its a 1997 game best to find it on sale.
FINAL

I give this game a 7.0

A great simulator , if you can take the time experiment and read all the manuals and figuar out how a nuclear sub actually works you will find this game has a surprisingly high fun factor even for a 1997 game.
Was deze recensie nuttig? Ja Nee Grappig
15 van de 16 mensen (94%) vonden deze recensie nuttig
16.5 uur in totaal
Geplaatst: 23 september 2014
A classic in the genre. The missions may be canned - with no random variation aside from units reacting to you - but the sim gameplay itself is great. When it came out, it pretty much blew the competition out of the water, just like the ships in the game itself.

The graphics and presentation are still good and realistic for a 1997 game; although obviously dated it has a certain charm. Just wait until it's on sale so you actually get decent value, and yes, it does go on sale. Kudos to Valve and Sonalysts for having it on Steam.


Gameplay consists of navigating your vessel, an improved Los-Angeles class submarine, and achieving objectives with it such as sinking enemy ships and laying mines.

To get a general idea of what it's like, this is a boat that sails under the water. Your primary means of figuring out where the hell you are involves bouncing sound waves off everything - which is called sonar as it sounds cool - because you sure as scheiße don't have any windows. You may feel that this isn't as easy as driving a regular boat (well, regular boat simulator anyway) and you'd be right.

And that's just basic sailing. When you're facing enemy vessels, it can get pretty tense. Overall, it can make for a decent challenge. You can also upgrade your sub and your crew between missions with earned points, and change your weapons loadout while in port.

I have not played far enough into the campaign missions to really judge the plot or tone of the game. Suffice to say, 688(i) Hunter-Killer is a hardcore military simulation. You don't play this just for the story. From what I've gathered so far, it's strait-laced enough that you'll probably feel like an actual Navy officer - any moral objections you may encounter will have to come from your own self. There is the option of ending your mission at any point, which if you haven't completed many objectives will get you chewed out. You cannot, however, talk back or go AWOL.


The submarine controls themselves are sensibly laid out and pretty easy to use once you know how. Of course, this game made the Guinness Book of World Records 1999-2000 as 'Most Intellectually Challenging PC Game', and while I probably wouldn't call it the hardest game in existence anymore, the difficulty still certainly holds up. Having the assistants enabled helps.

You unfortunately cannot access any proper tutorials in-game. There are tutorial missions available to play, short tutorial videos in the game directory accessible from the splash screen and a comprehensive PDF manual included, though. The manual is good and the game is great once you've learned some and start getting the hang of it.

That said, it is a 1997 game. It may not run that well on modern systems, even if it runs well on mine. The naval combat packs it comes in are rather pricey, too; you should wait for a sale.


The Steam version of 688(i) is the latest patched version, 1.08, initially a re-release of the game in 2006. Random fun fact: this game used to be published by EA.

This game's music is of special mention. It's around 8 or so MIDI tracks, and it's the sort of techno-suspense stuff you might hear from a more subdued Tom Clancy film. You can download it here and get some of the songs from the game remixes in MP3 format from here. They're very good and very appropriate.

You can also watch the special promo/press kit/B roll video they release here. Pretty fascinating glimpse into development, plus some gameplay on a period computer that's laughably slow compared to today.
Was deze recensie nuttig? Ja Nee Grappig