688(I) Hunter/Killer 是前所未有的最真实的 PC 潜艇模拟游戏。 掌握声纳和武器控制系统,学习开拓真实的目标环境和为您的舰队配备最先进最高级的武器。 然后充分发挥您的才能,完成各种任务,让您的水手成为真正的潜艇战士。 逼真的模拟场面:由为美国海军设计潜艇模拟器的布防专家 Sonalysts 开发。 超过 12 种细致入微的操作站:全面控制潜艇对战中的各个方面,包括声纳装备、火力控制、掌舵和目标运动分析 现实世界地形:根据卫星地形数据绘制的全球海底深度和海水密度 逼真的场景:详细的训练和单机任务,再加上以现实世界政局分析为基础的全面战役 多玩家对战:通过互联网或 LAN 与多达 8 位玩家队战 完全的 3D 技术:完全的 3D 技术带来多镜头视角和超过...
用户评测: 多半好评 (32 篇评测) - 32 篇用户评测中有 78% 为好评。
发行日期: 1997年7月4日

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关于这款游戏

688(I) Hunter/Killer 是前所未有的最真实的 PC 潜艇模拟游戏。 掌握声纳和武器控制系统,学习开拓真实的目标环境和为您的舰队配备最先进最高级的武器。 然后充分发挥您的才能,完成各种任务,让您的水手成为真正的潜艇战士。
  • 逼真的模拟场面:由为美国海军设计潜艇模拟器的布防专家 Sonalysts 开发。
  • 超过 12 种细致入微的操作站:全面控制潜艇对战中的各个方面,包括声纳装备、火力控制、掌舵和目标运动分析
  • 现实世界地形:根据卫星地形数据绘制的全球海底深度和海水密度
  • 逼真的场景:详细的训练和单机任务,再加上以现实世界政局分析为基础的全面战役
  • 多玩家对战:通过互联网或 LAN 与多达 8 位玩家队战
  • 完全的 3D 技术:完全的 3D 技术带来多镜头视角和超过 20 种各式海军武器平台的精确 3D 建模
  • 全面控制:管理潜艇的所有资源,包括船员训练和武器装卸

系统需求

    建议配置: Windows 2000/XP,Pentium III,256MB RAM,1.5G 硬盘空间,32MB 显卡(Nvidia Geforce 或 ATI Radeon)DirectX 8.1 兼容声卡
有价值的用户评测
15 人中有 14 人(93%)觉得这篇评测有价值
5.4 小时(记录在案的)
发布于:2015年8月17日
This is more of an educational program than a video game.

I know what you're going to say next: "Educational? You mean I have to learn stuff? I don't want that. I just want to jump into an FPS and play deathmatch with my buds".

If that is your mindset then I'm afraid this game is not for you.

What you have here is a highly detailed technical simulation of a modern-day fast attack submarine. When I say "modern" I mean 1997, but I don't think they've changed much since then. And don't let the original release date throw you off; this "game" is much more sophisticated than any games made today. And for 1997 it's a virtual milestone. The development company (Sonalysts) actually specializes in combat sims and they have worked closely with the U.S. Navy in producing training programs. They have developed other sub sims, which are also on Steam. The point being: they know their stuff!

If you want something with more visual flair then I would highly suggest any WW2 sub sim, especially any of the Silent Hunter games. As a matter-of-fact they are a must for anyone wanting to break into this genre. They will provide a basic understanding of how submarines work, and you won't be banging yourself over the head for making small mistakes. They are incredibly fun, and easy to jump in and learn too. Those will actually make learning the Sonalysts sims that much easier to comprehend. I'm no expert, however, and I only write this review as a student trying to help other students learn. WW2 sub sims have taught me a lot on a subject that, until a few months ago, I knew absolutely nothing about. Now I'm reading books on the subject and technical manuals as well.

Of course this is not something for everyone. It's very technical and there are no in-game tutorials to help you out. Even die-hard sub sim fans may be intimidated by the complicated interface. You won't find any hand-holding here, and you won't see much in the way of visual representation. When you're in a real submarine you are actually swimming blind, and this game captures that as accurately as it can. Luckily it comes with quite a lengthy manual so you better study that hard before playing. I'm still new to sub sims myself, but I'm moving at such a fast rate and I'm trying to learn as much as I can. I've downloaded the game's manual to an e-reader to study while I'm offline and it's very insightful.

This game is for those players who want to take sub simulation to the next level. But does a learning curve mean that the game is not fun? Of course not, but the education is part of the reward.
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
17.1 小时(记录在案的)
发布于:2015年12月12日
I have been waiting to play this game for the last 10 years. I one time played this game when I was about 10. I didn't know how to play or what to do. Now finally I can play this game on my computer again. It is just as I remembered, a hard core submarine simulator. Very accurate to how to actually use sonar and ship manuvers. I have had my navy friends help me in this game learn how to use the sonar and launch torpedoes. This is a great game and a lot of fun. You just have to be patient and willing to learn to be good. Great game 9/10
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
21.2 小时(记录在案的)
发布于:2015年8月30日
This is a very relaxing game that you can just switch on in the background while you're going through some boring documents, etc... just switching back to the game every 10-15 minutes or so to make sure everything's going good with your sub.
这篇评测是否有价值? 欢乐
39 人中有 36 人(92%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
59.1 小时(记录在案的)
发布于:2014年3月31日
At first I really wasnt sure if this was going to be a big waste of time and money but to my surprise
it can deliver a really entertaining time killer.

THE GOOD

1: very realistic .. well at least to a civilian.
2: complex game mechaincs to those of us who dont like our games dumbed down.
3: strong sense of acomplishment when missions are completed
4: good variety of operations consisting of single missions, campaign and training.
5: A good challenge but far from impossible once youve learned your submarine skills.
6: Lots of replay value.
7: non linear game play do it your own style quiet or loud just be aware of critical objectives you are rewarded or punished based off your operating decisions.

THE BAD

1: No real training or explaining on how to actually operate ANYTHING ON YOUR SUB!
making life very difficult in the beginning. BTW I hope you learned how to use sonar and stealth tactics for a submarine in high school otherwise its very touch and go for the first 5 hours.
2: A hard sell for full price 20 dollars based off its a 1997 game best to find it on sale.
FINAL

I give this game a 7.0

A great simulator , if you can take the time experiment and read all the manuals and figuar out how a nuclear sub actually works you will find this game has a surprisingly high fun factor even for a 1997 game.
这篇评测是否有价值? 欢乐
19 人中有 18 人(95%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
17.6 小时(记录在案的)
发布于:2014年9月23日
A classic in the genre. The missions may be canned - with no random variation aside from random box patrols and units reacting to you - but the sim gameplay itself is great. When it came out, it pretty much blew the competition out of the water. You know, just like the ships in the game itself.

The graphics and presentation are still good and realistic for a 1997 game; although obviously dated it has a certain charm. Just wait until it's on sale so you actually get decent value, and yes, it does go on sale. Kudos to Valve and Sonalysts for having it on Steam in the first place, too.


Gameplay consists of navigating your vessel, an improved Los-Angeles class submarine, and completing objectives such as sinking enemy ships and laying mines.

To get a general idea of what it's like, this is a boat that sails under the water. Your primary means of figuring out where the Hell you are involves bouncing sound waves off everything - which is called sonar as it sounds cool - because you sure as scheiße don't have any windows. You may feel that this isn't as easy as navigating in a regular boat (well, regular boat simulator anyway) and you'd be right.

And that's just basic sailing. When you're facing enemy vessels, it can get pretty tense. Overall, when you learn enough to get the hang of it, 688(I) can make for a good challenge. You can also upgrade your sub and your crew between missions with earned points, and change your weapons loadout while in port.

I have not played far enough into the campaign missions yet to really judge the plot or tone of the game. Suffice to say however, 688(I) Hunter-Killer is a hardcore military simulation. You don't play this just for the story. From what I've gathered so far, it's strait-laced enough that you'll probably feel like an actual Navy officer - any moral objections you may encounter will have to come from your own self. There is the option of ending your mission at any point, which if you haven't completed many objectives will get you chewed out. You cannot, however, talk back or go AWOL.


The submarine controls themselves are sensibly laid out and pretty easy to use once you know how. Of course, this game made the Guinness Book of World Records 1999-2000 as 'Most Intellectually Challenging PC Game', and while I probably wouldn't call it the hardest game in existence anymore, I'd say the difficulty still holds up. It's certainly far from impossible and pretty fun to learn the ship's systems, but operating them under pressure is another thing. Having the assistants enabled helps.

You unfortunately cannot access any proper tutorials in-game. There are tutorial missions available to play, short tutorial videos in the game directory accessible from the splash screen and a comprehensive PDF manual is included. You will need to read the manual - I recommend putting it on a tablet to consult while underway.

All that said, 688(I) was released in 1997. It may not run that well on modern systems, even if it runs well on mine (Windows 10 64-bit). The naval combat packs it comes in are rather pricey, too; you should wait for a sale.


The Steam version of 688(i) is the latest patched version, 1.08, initially a re-release of the game in 2006. Random fun fact: this game used to be published by EA.

This game's music is of special mention. It's around 8 or so MIDI tracks, and it's the sort of techno-suspense stuff you might hear from a more subdued Tom Clancy film. You can download it here and get some of the songs from the game remixes in MP3 format from here. They're very good and very appropriate.

You can also watch the special promo/press kit/B roll video they release here. Pretty fascinating glimpse into development, plus some gameplay on a period computer that's laughably slow compared to today.
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