688 (I) Hunter / Killer, a simulação mais realista de submarino já desenvolvida para PC. Domine os sistemas de controle de sonares e de armas, aprenda a desenvolver situações de alvos reais e equipe seu barco com as mais recentes e avançadas armas.
Análises de usuários: Positivas (26 análises)
Data de lançamento: 4/jul/1997
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Comprar 688(I) Hunter/Killer

Pacotes que incluem este jogo

Comprar Classic Naval Combat Pack

Inclui 3 itens: 688(I) Hunter/Killer, Fleet Command, Sub Command

Comprar Complete Naval Combat Pack

Inclui 4 itens: 688(I) Hunter/Killer, Dangerous Waters, Fleet Command, Sub Command

 

Sobre este jogo

688 (I) Hunter / Killer, a simulação mais realista de submarino já desenvolvida para PC. Domine os sistemas de controle de sonares e de armas, aprenda a desenvolver situações de alvos reais e equipe seu barco com as mais recentes e avançadas armas. Em seguida, use suas habilidades para cumprir seu dever e ganhar reputação para se tornar um verdadeiro submarinista.
  • Uma verdadeiramente autêntica simulação:
    Desenvolvido pela Sonalysts, uma empresa de defesa que projeta simuladores de submarinos para a Marinha dos EUA
  • Mais de 12 detalhadas estações de operação:Controle todos os aspectos da guerra submarina, incluindo o conjunto de sonares, controle de disparos e análise do movimento do leme e de alvos.
  • Terreno baseado no mundo real: Profundidade do oceano e densidade da água de todo o globo são baseadas em dados topográficos reais por satélite
  • Situações da vida real: Conduza missões detalhadas de treinamento e de modo para um jogados, além de uma campanha completa baseada na análise política de situações do mundo real
  • Guerra Multijogador: Localize e destrua até 8 jogadores através via Internet ou LAN
  • Tecnologia 3D completa: A tecnologia 3D permite uma visão completa e precisa de múltiplas câmeras de modelos 3D de mais de 20 diferentes plataformas navais.
  • Controle completo:Gerencie todos os recursos de seu submarino, incluindo tripulantes treinamento e armas e carregamentos.

Requisitos de sistema

    Recommended: Windows 2000/XP, Pentium III, 256MB RAM, 1.5G Hard drive space, 32MB video card (Nvidia Geforce or ATI Radeon) DirectX 8.1 compatible sound card
Análises úteis de usuários
10 de 11 pessoas (91%) acharam esta análise útil
28.9 hrs registradas
Publicada: 7 de abril
It lacks an in depth tutorial and there's not much to be found online regarding gameplay mechanics. Once you get the hang of it, it gets fun. Expect to spend 10 hours or so getting the hang of it, if not more. This game is fairly bug-free. It has a campaign which is 'ok'. The campaign debriefings are intentionally cheesy, I think it sort of loses some realism there but it's also a bit funny, so it's a wash. It could stand to use some extra features that were included with the sequel, Sub Command, but I wouldn't recommend that one due to the overwhelming bugs.
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3 de 3 pessoas (100%) acharam esta análise útil
5.4 hrs registradas
Publicada: 17 de agosto
This is more of an educational program than a video game.

I know what you're going to say next: "Educational? You mean I have to learn stuff? I don't want that. I just want to jump into an FPS and play deathmatch with my buds".

If that is your mindset then I'm afraid this game is not for you.

What you have here is a highly detailed technical simulation of a modern-day fast attack submarine. When I say "modern" I mean 1997, but I don't think they've changed much since then. And don't let the original release date throw you off; this "game" is much more sophisticated than any games made today. And for 1997 it's a virtual milestone. The development company (Sonalysts) actually specializes in combat sims and they have worked closely with the U.S. Navy in producing training programs. They have developed other sub sims, which are also on Steam. The point being: they know their stuff!

If you want something with more visual flair then I would highly suggest any WW2 sub sim, especially any of the Silent Hunter games. As a matter-of-fact they are a must for anyone wanting to break into this genre. They will provide a basic understanding of how submarines work, and you won't be banging yourself over the head for making small mistakes. They are incredibly fun, and easy to jump in and learn too. Those will actually make learning the Sonalysts sims that much easier to comprehend. I'm no expert, however, and I only write this review as a student trying to help other students learn. WW2 sub sims have taught me a lot on a subject that, until a few months ago, I knew absolutely nothing about. Now I'm reading books on the subject and technical manuals as well.

Of course this is not something for everyone. It's very technical and there are no in-game tutorials to help you out. Even die-hard sub sim fans may be intimidated by the complicated interface. You won't find any hand-holding here, and you won't see much in the way of visual representation. When you're in a real submarine you are actually swimming blind, and this game captures that as accurately as it can. Luckily it comes with quite a lengthy manual so you better study that hard before playing. I'm still new to sub sims myself, but I'm moving at such a fast rate and I'm trying to learn as much as I can. I've downloaded the game's manual to an e-reader to study while I'm offline and it's very insightful.

This game is for those players who want to take sub simulation to the next level. But does a learning curve mean that the game is not fun? Of course not, but the education is part of the reward.
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1 de 1 pessoas (100%) acharam esta análise útil
82.6 hrs registradas
Publicada: 3 de agosto
Like.
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34 de 37 pessoas (92%) acharam esta análise útil
59.1 hrs registradas
Publicada: 31 de março de 2014
At first I really wasnt sure if this was going to be a big waste of time and money but to my surprise
it can deliver a really entertaining time killer.

THE GOOD

1: very realistic .. well at least to a civilian.
2: complex game mechaincs to those of us who dont like our games dumbed down.
3: strong sense of acomplishment when missions are completed
4: good variety of operations consisting of single missions, campaign and training.
5: A good challenge but far from impossible once youve learned your submarine skills.
6: Lots of replay value.
7: non linear game play do it your own style quiet or loud just be aware of critical objectives you are rewarded or punished based off your operating decisions.

THE BAD

1: No real training or explaining on how to actually operate ANYTHING ON YOUR SUB!
making life very difficult in the beginning. BTW I hope you learned how to use sonar and stealth tactics for a submarine in high school otherwise its very touch and go for the first 5 hours.
2: A hard sell for full price 20 dollars based off its a 1997 game best to find it on sale.
FINAL

I give this game a 7.0

A great simulator , if you can take the time experiment and read all the manuals and figuar out how a nuclear sub actually works you will find this game has a surprisingly high fun factor even for a 1997 game.
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15 de 16 pessoas (94%) acharam esta análise útil
16.5 hrs registradas
Publicada: 23 de setembro de 2014
A classic in the genre. The missions may be canned - with no random variation aside from units reacting to you - but the sim gameplay itself is great. When it came out, it pretty much blew the competition out of the water, just like the ships in the game itself.

The graphics and presentation are still good and realistic for a 1997 game; although obviously dated it has a certain charm. Just wait until it's on sale so you actually get decent value, and yes, it does go on sale. Kudos to Valve and Sonalysts for having it on Steam.


Gameplay consists of navigating your vessel, an improved Los-Angeles class submarine, and achieving objectives with it such as sinking enemy ships and laying mines.

To get a general idea of what it's like, this is a boat that sails under the water. Your primary means of figuring out where the hell you are involves bouncing sound waves off everything - which is called sonar as it sounds cool - because you sure as scheiße don't have any windows. You may feel that this isn't as easy as driving a regular boat (well, regular boat simulator anyway) and you'd be right.

And that's just basic sailing. When you're facing enemy vessels, it can get pretty tense. Overall, it can make for a decent challenge. You can also upgrade your sub and your crew between missions with earned points, and change your weapons loadout while in port.

I have not played far enough into the campaign missions to really judge the plot or tone of the game. Suffice to say, 688(i) Hunter-Killer is a hardcore military simulation. You don't play this just for the story. From what I've gathered so far, it's strait-laced enough that you'll probably feel like an actual Navy officer - any moral objections you may encounter will have to come from your own self. There is the option of ending your mission at any point, which if you haven't completed many objectives will get you chewed out. You cannot, however, talk back or go AWOL.


The submarine controls themselves are sensibly laid out and pretty easy to use once you know how. Of course, this game made the Guinness Book of World Records 1999-2000 as 'Most Intellectually Challenging PC Game', and while I probably wouldn't call it the hardest game in existence anymore, the difficulty still certainly holds up. Having the assistants enabled helps.

You unfortunately cannot access any proper tutorials in-game. There are tutorial missions available to play, short tutorial videos in the game directory accessible from the splash screen and a comprehensive PDF manual included, though. The manual is good and the game is great once you've learned some and start getting the hang of it.

That said, it is a 1997 game. It may not run that well on modern systems, even if it runs well on mine. The naval combat packs it comes in are rather pricey, too; you should wait for a sale.


The Steam version of 688(i) is the latest patched version, 1.08, initially a re-release of the game in 2006. Random fun fact: this game used to be published by EA.

This game's music is of special mention. It's around 8 or so MIDI tracks, and it's the sort of techno-suspense stuff you might hear from a more subdued Tom Clancy film. You can download it here and get some of the songs from the game remixes in MP3 format from here. They're very good and very appropriate.

You can also watch the special promo/press kit/B roll video they release here. Pretty fascinating glimpse into development, plus some gameplay on a period computer that's laughably slow compared to today.
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