688(I) Hunter/Killer, die realistischste U-Boot-Simulation, die es je für den PC gab. Beherrschen Sie die Sonar- und Waffensteuerungssysteme, führen Sie echte Zielsituationen herbei, und statten Sie Ihr U-Boot mit modernsten Waffen aus.
Nutzerreviews: Größtenteils positiv (29 Reviews) - 75% der 29 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 4. Juli 1997

Melden Sie sich an, um dieses Produkt zu Ihrer Wunschliste hinzuzufügen oder als "Nicht interessiert" zu markieren.

688(I) Hunter/Killer kaufen

HERBST-SALE! Angebot endet am 1. Dezember


Pakete, die dieses Spiel enthalten

Classic Naval Combat Pack kaufen

Enthält 3 Artikel: 688(I) Hunter/Killer, Fleet Command, Sub Command

HERBST-SALE! Angebot endet am 1. Dezember

Complete Naval Combat Pack kaufen

Enthält 4 Artikel: 688(I) Hunter/Killer, Dangerous Waters, Fleet Command, Sub Command

HERBST-SALE! Angebot endet am 1. Dezember


Über dieses Spiel

688(I) Hunter/Killer, die realistischste U-Boot-Simulation, die es je für den PC gab. Beherrschen Sie die Sonar- und Waffensteuerungssysteme, führen Sie echte Zielsituationen herbei, und statten Sie Ihr U-Boot mit modernsten Waffen aus. Nutzen Sie Ihre Fähigkeiten, um die Einsatz-Kampagne abzuschließen, und verdienen Sie sich Ihre Delphine, um ein echter U-Boot-Kapitän zu werden.
  • Eine wirklich authentische Simulation: Entwickelt von Sonalysts, einem Partner des US-Verteidigungsministeriums, der U-Boot-Simulatoren für die US Navy herstellt
  • Über zwölf Betriebsstationen: Kontrollieren Sie alle Aspekte der Untersee-Kriegsführung, inklusive Sonar, Brandschutz, Ruder und Zielbewegungsanalyse
  • Wirklichkeitsgetreue Umgebung: Meerestiefe und Wasserdichte für die ganze Erde basieren auf authentischen topografischen Satellitendaten
  • Reale Situationen: Führen Sie ausführliche Übungen und Einzelmissionen sowie eine komplette, auf authentischen politischen Analysen basierende Kampagne durch
  • Multiplayer-Kriegsführung: Suchen und zerstören Sie bis zu acht gegnerische Spieler über Internet oder LAN
  • Umfassende 3D-Technologie: Umfassende 3D-Technologie ermöglicht mehrere Kameraansichten und genaue 3D-Modelle von über 20 unterschiedlichen Marinewaffenplattformen
  • Vollständige Kontrolle: Verwalten Sie alle Ressourcen Ihres U-Boots, inklusive Besatzungstraining und Waffenladungen


    Empfohlen: Windows 2000/XP, Pentium III, 256 MB RAM, 1,5 GB Festplattenspeicher, Grafikkarte mit 32 MB (Nvidia Geforce oder ATI Radeon), mit DirectX 8.1 kompatible Soundkarte
Hilfreiche Kundenreviews
10 von 11 Personen (91%) fanden dieses Review hilfreich
5.4 Std. insgesamt
Verfasst: 17. August
This is more of an educational program than a video game.

I know what you're going to say next: "Educational? You mean I have to learn stuff? I don't want that. I just want to jump into an FPS and play deathmatch with my buds".

If that is your mindset then I'm afraid this game is not for you.

What you have here is a highly detailed technical simulation of a modern-day fast attack submarine. When I say "modern" I mean 1997, but I don't think they've changed much since then. And don't let the original release date throw you off; this "game" is much more sophisticated than any games made today. And for 1997 it's a virtual milestone. The development company (Sonalysts) actually specializes in combat sims and they have worked closely with the U.S. Navy in producing training programs. They have developed other sub sims, which are also on Steam. The point being: they know their stuff!

If you want something with more visual flair then I would highly suggest any WW2 sub sim, especially any of the Silent Hunter games. As a matter-of-fact they are a must for anyone wanting to break into this genre. They will provide a basic understanding of how submarines work, and you won't be banging yourself over the head for making small mistakes. They are incredibly fun, and easy to jump in and learn too. Those will actually make learning the Sonalysts sims that much easier to comprehend. I'm no expert, however, and I only write this review as a student trying to help other students learn. WW2 sub sims have taught me a lot on a subject that, until a few months ago, I knew absolutely nothing about. Now I'm reading books on the subject and technical manuals as well.

Of course this is not something for everyone. It's very technical and there are no in-game tutorials to help you out. Even die-hard sub sim fans may be intimidated by the complicated interface. You won't find any hand-holding here, and you won't see much in the way of visual representation. When you're in a real submarine you are actually swimming blind, and this game captures that as accurately as it can. Luckily it comes with quite a lengthy manual so you better study that hard before playing. I'm still new to sub sims myself, but I'm moving at such a fast rate and I'm trying to learn as much as I can. I've downloaded the game's manual to an e-reader to study while I'm offline and it's very insightful.

This game is for those players who want to take sub simulation to the next level. But does a learning curve mean that the game is not fun? Of course not, but the education is part of the reward.
War dieses Review hilfreich? Ja Nein Lustig
3 von 3 Personen (100%) fanden dieses Review hilfreich
59.5 Std. insgesamt
Verfasst: 1. Mai
Die besten und realistischen Uboot Simulation Spiele mit Sub Command und vor allem Dangerous Waters.
Das Spiel ist so Komplex,aber wer sich da reingebissen hat,dann machts unheimlich Spass.
Grafik natürlich nebensache.Selbst Silent Hunter 3 kann da nicht mithalten,obwohl ich alle Teile von der reihe auch habe.
War dieses Review hilfreich? Ja Nein Lustig
5 von 30 Personen (17%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
8.4 Std. insgesamt
Verfasst: 25. Dezember 2013
Dieses Spiel ist so dermaßen Komplex, dass ich eine Stunde gebraucht habe um die Funktionen der ganzen Schalter des U-Boots zu verstehen.
Alles natürlich auf Englisch und unverständlich für unwissende des Fachgebiets. Also wenn ihr wirklick wirklich wirklich ein U-Boot fan seid. Dann lasst es trotzdem sein. Es ist einfach nicht spaßig und dauert ewig von A nach B zu fahren, auch wenn man die Zeit schneller laufen lassen kann.

War dieses Review hilfreich? Ja Nein Lustig
36 von 39 Personen (92%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
59.1 Std. insgesamt
Verfasst: 31. März 2014
At first I really wasnt sure if this was going to be a big waste of time and money but to my surprise
it can deliver a really entertaining time killer.


1: very realistic .. well at least to a civilian.
2: complex game mechaincs to those of us who dont like our games dumbed down.
3: strong sense of acomplishment when missions are completed
4: good variety of operations consisting of single missions, campaign and training.
5: A good challenge but far from impossible once youve learned your submarine skills.
6: Lots of replay value.
7: non linear game play do it your own style quiet or loud just be aware of critical objectives you are rewarded or punished based off your operating decisions.


1: No real training or explaining on how to actually operate ANYTHING ON YOUR SUB!
making life very difficult in the beginning. BTW I hope you learned how to use sonar and stealth tactics for a submarine in high school otherwise its very touch and go for the first 5 hours.
2: A hard sell for full price 20 dollars based off its a 1997 game best to find it on sale.

I give this game a 7.0

A great simulator , if you can take the time experiment and read all the manuals and figuar out how a nuclear sub actually works you will find this game has a surprisingly high fun factor even for a 1997 game.
War dieses Review hilfreich? Ja Nein Lustig
17 von 18 Personen (94%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
17.6 Std. insgesamt
Verfasst: 23. September 2014
A classic in the genre. The missions may be canned - with no random variation aside from random box patrols and units reacting to you - but the sim gameplay itself is great. When it came out, it pretty much blew the competition out of the water. You know, just like the ships in the game itself.

The graphics and presentation are still good and realistic for a 1997 game; although obviously dated it has a certain charm. Just wait until it's on sale so you actually get decent value, and yes, it does go on sale. Kudos to Valve and Sonalysts for having it on Steam in the first place, too.

Gameplay consists of navigating your vessel, an improved Los-Angeles class submarine, and completing objectives such as sinking enemy ships and laying mines.

To get a general idea of what it's like, this is a boat that sails under the water. Your primary means of figuring out where the Hell you are involves bouncing sound waves off everything - which is called sonar as it sounds cool - because you sure as scheiße don't have any windows. You may feel that this isn't as easy as navigating in a regular boat (well, regular boat simulator anyway) and you'd be right.

And that's just basic sailing. When you're facing enemy vessels, it can get pretty tense. Overall, when you learn enough to get the hang of it, 688(I) can make for a good challenge. You can also upgrade your sub and your crew between missions with earned points, and change your weapons loadout while in port.

I have not played far enough into the campaign missions yet to really judge the plot or tone of the game. Suffice to say, 688(I) Hunter-Killer is a hardcore military simulation. You don't play this just for the story. From what I've gathered so far, it's strait-laced enough that you'll probably feel like an actual Navy officer - any moral objections you may encounter will have to come from your own self. There is the option of ending your mission at any point, which if you haven't completed many objectives will get you chewed out. You cannot, however, talk back or go AWOL.

The submarine controls themselves are sensibly laid out and pretty easy to use once you know how. Of course, this game made the Guinness Book of World Records 1999-2000 as 'Most Intellectually Challenging PC Game', and while I probably wouldn't call it the hardest game in existence anymore, I'd say the difficulty still holds up. It's certainly far from impossible and pretty fun to learn the ship's systems, but operating them under pressure is another thing. Having the assistants enabled helps.

You unfortunately cannot access any proper tutorials in-game. There are tutorial missions available to play, short tutorial videos in the game directory accessible from the splash screen and a comprehensive PDF manual is included. You will need to read the manual - I recommend putting it on a tablet to consult while underway.

All that said, 688(I) was released in 1997. It may not run that well on modern systems, even if it runs well on mine (Windows 10 64-bit). The naval combat packs it comes in are rather pricey, too; you should wait for a sale.

The Steam version of 688(i) is the latest patched version, 1.08, initially a re-release of the game in 2006. Random fun fact: this game used to be published by EA.

This game's music is of special mention. It's around 8 or so MIDI tracks, and it's the sort of techno-suspense stuff you might hear from a more subdued Tom Clancy film. You can download it here and get some of the songs from the game remixes in MP3 format from here. They're very good and very appropriate.

You can also watch the special promo/press kit/B roll video they release here. Pretty fascinating glimpse into development, plus some gameplay on a period computer that's laughably slow compared to today.
War dieses Review hilfreich? Ja Nein Lustig