Gang Beasts is a silly local multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments.
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Çoğunlukla Olumlu (3,662 inceleme) - Bu oyun için yazılan 3,662 adet kullanıcı incelemesinden %78 kadarı olumlu.
Çıkış Tarihi: 29 Ağu 2014

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Erken Erişim Oyunu

Hemen erişim sağlayın ve oynamaya başlayın; oyun gelişirken siz de içinde olun.

Not: Erken Erişim aşamasında olan bu oyun geliştirme boyunca önemli ölçüde değişebilir ya da değişmeyebilir. Eğer oyunu bu aşamada oynamak için can atmıyorsanız o zaman oyunun geliştirilme sürecinde ilerlemesini beklemek isteyebilirsiniz. Daha fazla bilgi edinin

Geliştirici ürün hakkında ne diyor:

Neden Erken Erişim?

“We are making Gang Beasts available through Steam Early Access to fund development of the full game and build a community that is directly involved in informing and supporting the production of the game.”

Bu oyun ne kadar süre için Erken Erişim'de olacak?

“We have not set a release date for the full version of Gang Beasts, we plan to make new content, stages, character body shapes and sizes, and game modes for each Early Access release, we will review significant updates and plan for a specific full release date when the number of stages, character types, game modes, character customisations, and other content to be included in the game is finished.”

Erken Erişim versiyonunun tam versiyonundan ne kadar farklı olması planlanıyor?

“The full game will play similarly to the Early Access versions but with a full character customisation system, new stages and environments, additional character body shapes and sizes, a single player and 2 to 4 player co-op story mode (with multistage sub-boss and end boss fights), complex AI enemies, numerous game and tournament modes, and various mini-games to play.”

Erken Erişim sürümünün şu anki durumu nedir?

“The current Early Access version of the game is a local multiplayer game with limited support for solo play (a full single player and 2 to 4 player co-op story mode is planned), there are 8 playable stages in the current version with support for 2 - 8 player gang fights.”

Erken Erişim sırasında ve sonrasında oyunun fiyatı değişecek mi?

“The Early Access price is the same price we plan for the full game (excluding discounts and promotions).”

Topluluğu, geliştirme sürecine nasıl dahil etmeyi düşünüyorsunuz?

“We want the Early Access community to inform the development of the game, specifically we want to have ongoing dialogues with the community about the game to help us identify and prioritise the key features, content, and modifications that need to be added or made and to make sure Gang Beasts as fun as it can be.”
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Gang Beasts Satın Alın

 

Son güncellemeler Tümünü görüntüle (20)

29 Nisan

Patch notes for the Gang Beasts 0.3.4 “unstable” build and participation information on the Gang Beasts Online Multiplayer Beta

Information on participating in the Gang Beasts Online Multiplayer Beta

The signup process for participating in the Gang Beasts online multiplayer beta is open.

To manage the distribution of Steam keys for the online beta we are using the distribute() build distribution service from Vlambeer, distribute() is designed for the distribution of keys to press (please ignore Press references when submitting key requests).

Please note that the initial online multiplayer beta only supports Windows operating systems and is currently limited to three stages ('grind', 'subway', and 'trucks'), the next batch of stages that are being optimised for inclusion in the online multiplayer are 'buoy', 'gymnasium', 'ring', and 'elevators'.

The process for submitting a key requests for the Gang Beasts online multiplayer beta through distribute() has five stages, the process is:

Open the URL https://dodistribute.com/access/knof3oKvFd/ in a browser

In the ‘Log in with your e-mail address:’ section (outlined with a red box in the screen capture immediately below this sentence) enter the email address you want the beta key(s) to be sent to



Check the email account you submitted for an email from noreply@dodistribute.com with the subject line “distribute() | Confirm your request” and follow the instructions for confirming the request.

To confirm the request paste the 16 character code from the last sentence of the email in to text field labelled ‘Code:’ (outlined with a red box in the screen capture immediately below this sentence) and left click on the ‘confirm request’ button or left click on the long URL on the second to last line of the email.



Confirming the request will open the main distribute() key request page, from this page specify the number of keys you want to request and select the ‘PC (Steam)’ setting (outlined with a red box in the screen capture below).

Please note the maximum number of keys that can be approved per request is four.

In the ‘Or add your own publishing platform:’ section enter a your Steam username in ’Name:’ text field (outlined with a yellow box in the third screen capture at the end of this post) and left click the ‘request’ button to submit the request.



Please note that the online multiplayer beta keys will be sent out in batches, the first batches of keys will be sent out by email from next week with subsequent batches of keys being sent out more frequently as server capacity scales.

Patch notes for the Gang Beasts 0.3.4 “unstable” build

Please note there is no "stable" alpha build released with this post

The list of modifications and fixes made in the 0.3.3 "unstable" alpha build are:
  • fixed a number of missing/corrupt navMeshes
  • fixed an issue that could prevent front and rear sliding states from triggering
  • fixed an issue that made characters stay in the ‘headbutt’ state when headbutting
  • fixed an issue relating to AI not identifying a navMesh agent
  • fixed an issue with spawned AI entering kill volumes
  • fixed an issue with the water system that rendered water with zero polygons on specific systems
  • modified enemy / object targeting hierarchies to prioritise objects in front of targeted characters
  • modified stamina to reduce at a slower rate when characters are moving
  • modified the climbing system to make climbing less difficult
  • modified the colour palette on the ‘trucks’ stage
  • modified the dropkick and diving states to use a minimal assistive targeting (to make targeting enemies / objects with dropkicks and diving less erratic)
Information on switching to / from "stable" and “unstable” branches

To download 'unstable' alpha build ‘unstable’ branch on Steam right-click on the ‘Gang Beasts’ game name on the Steam library page and select 'Properties' from the dialogue window that opens, from this window select the 'BETAS' tab and then the 'unstable' option from the dropdown menu (the menu labelled 'Select the beta you would like to opt into:’. To revert back to the last 'stable' branch select 'NONE- Opt out of all beta programs' from the same menu. 

For reference switching between 'unstable' and 'stable' branches of the game forces the selected build to download to the Steam client (replacing the previously selected build).

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17 Nisan

Patch notes for the Gang Beasts 0.3.3 “unstable” build and information on the Gang Beasts Online Multiplayer Beta



Since the last Early Access build was published in January we have been working with Coatsink to prepare the infrastructure for a public beta of online multiplayer support for Gang Beasts and are now at a stage of development where we can make a selection of the most optimised stages available to play in an online multiplayer beta for play testing and stress testing.

The online multiplayer beta will be made available through Steam as a separate build from the current ‘stable’ and ‘unstable’ alpha builds, this is necessary to preserve access to the current ‘unstable’ and ‘stable’ alpha builds (while the stages not currently included in the online beta are optimised for online multiplayer) and to give the Early Access community a specific forum for posting online specific questions, bug reports and feedback to.

Information on the three stages that are playable in the initial online beta will be posted on Steam this month (as a Steam announcement) with specific instructions on the process for participating in the online beta and information on the next batch of stages that are currently being optimised for online multiplayer. The first batches of online beta keys will be sent out by email this month with subsequent batches of keys being sent out frequently as server capacity is scaled.

The online multiplayer beta will be merged with the ’unstable’ alpha branch at a later date (when the key work on stress testing and bug fixing the networking implementation has ended and server capacity is scaled to support the full Gang Beasts Early Access community).

Whilst testing and scaling the capacity of the online beta over the next 3-4 months we will continue to push new content, optimisations, and polish to the ‘unstable’ branch, starting with the 0.3.3 ‘unstable’ alpha build published with the post.

Please post feedback and information on game bugs on the 0.3.3 "unstable" alpha build thread if you have issues specific to this build.

Please note there is no "stable" alpha build released with this post

The list of modifications and fixes made in the 0.3.3 "unstable" alpha build are:

  • added four AI character voice sets
  • added four character voice sets
  • added setting to the Input menu for enabling / disabling XInput on Windows systems (the game has to be restarted before the XInput setting is executed) *
  • added additional VO to current voice sets
  • added additional wooden foot fall SFX on ‘wheel’ stage
  • added ambience to ‘towers’ stage
  • added B side music on ‘billboard’ stage
  • added box burning SFX on ‘incinerator’ stage
  • added collision triggers and SFX for doors, railings, and pipes on ‘chutes’ stage
  • added collision triggers and SFX for girders on ‘girders’ stage
  • added collision triggers and SFX for metal structures and railings on ‘subway’ stage
  • added collision triggers and SFX for metal structures on ‘billboard’ stage
  • added collision triggers and SFX for metal structures on ‘gondola’ stage
  • added collision triggers and SFX for metal structures on ‘wheel’ stage
  • added collision triggers and SFX for railings and doors on ‘grind’ stage
  • added collision triggers and SFX for railings and stairs on ’towers’ stage
  • added collision triggers and SFX for shutters, stairs, ducts, and railings on ‘incinerator’
  • added collision triggers and SFX for stairs, floors, and railings on ‘fans’ stage
  • added conveyor SFX on ‘incinerator’ stage
  • added grind mechanism SFX volume modifier when characters are in close proximity to grind wheels on ‘grind’ stage
  • added large fan mechanism SFX on ‘fans’ stage
  • added rope SFX on ‘ring’ stage
  • added script to nullify collision triggers on ropes on ‘ring’ stage
  • added small fan mechanism and evacuation SFX on ‘fans’ stage
  • added soft foot fall and metal foot fall SFX on ‘blimp’ stage
  • added subway train SFX on ‘subway’ stage
  • added wheel mechanism SFX on ‘wheel’ stage
  • added wooden foot fall and wood break SFX on ‘girders’ stage
  • fixed significant memory leak from the buoyancy simulation used on characters (and the buoy and ice fragments on the ‘buoy’ stage)
  • fixed an issue that could stop music from playing on the ‘buoy’ stage
  • fixed an issue that stopped menu items from being selectable with the cursor keys on the volume settings screen
  • fixed an issue where the character system could spam errors if a navmesh is not found
  • fixed an issue with volume settings not modifying the volume on the menu screens
  • modified / increased cable collision SFX levels on ‘gondola’ stage
  • modified / increased character concussion sound levels
  • modified / lowered floor board SFX levels on ‘wheel’ stage
  • modified / lowered foot fall SFX on ‘ring’ stage
  • modified / lowered individual grinder wheel SFX levels
  • modified / lowered warp sound levels
  • modified / lowered wood SFX levels on ‘gondola’ stage
  • modified ambience on ‘billboard’ stage
  • modified and optimised geometry, textures, and scripts in the ‘trucks’ stage
  • modified and optimised geometry, textures, and scripts in the ’subway’ stage
  • modified and optimised geometry, textures, water, and buoyancy simulations in the ‘buoy’ stage
  • modified debug spawning to include a larger character body and other functions **
  • modified enemy AI to jump obstacles in some contexts
  • modified fan blade SFX on ‘fans’ stage
  • modified fan particle effects on ‘fans’ stage
  • modified kill volumes and fog height in ‘chutes’ stage
  • modified lighting / bloom parameters in the ‘ring’ stage
  • modified spatial distance of cooling tower SFX on ’towers’ stage
  • modified the current ‘join’ screen to make the UI less complex
  • modified the local multiplayer camera settings on the ‘wheel’ stage to track player characters more consistently
  • modified triggering sequence for water splash SFX on ‘wheel’ stage
  • replaced character feet scraping SFX on ‘trucks’
  • replaced wood foot fall SFX with metal foot fall SFX on ‘elevators’
  • restored timestep modified keys ’-‘ (deincrement timestep) and ‘=‘ (increment timestep)
* for reference enabling XInput support limits the number of concurrent XInput devices (Xbox 360 controllers and other XInput compatible controllers) to four, disabling XInput forces Xbox 360 controllers and other XInput devices to use Direct or Raw input (bypassing XInput’s four device limitation (making it possible to play with 5-8 concurrent Xbox 360 / XInput controllers), for reference disabling XInput prevents both Xbox 360 controller triggers from registering concurrently on Windows systems.

** for reference the key mappings are:
  • keys 1-8 spawn objects
  • keys 1-8 with the shift modifier key pressed spawns the default character body and binds control to the corresponding player number
  • key 9 with the shift modifier key pressed spawns the default character as an enemy AI
  • keys 1-8 with the control modifier key pressed spawns a larger character body and binds control to the corresponding player number
  • key 9 with the control modifier key pressed spawns the default character as an enemy AI
Information on switching to / from "stable" and “unstable” branches

To download 'unstable' alpha build of Gang Beasts right-click on the game name on the Steam library page and select 'Properties' from the dialogue window that opens, from this window select the 'BETAS' tab then the 'unstable' option from the dropdown menu (the menu labelled 'Select the beta you would like to opt into:' (to revert back to the last 'stable' branch select 'NONE- Opt out of all beta programs' from the same menu).

For reference switching between 'unstable' and 'stable' branches of the game can force the selected build to download to the Steam client.

Gang Beasts is an Early Access game that is currently in uninterrupted development, the 0.1.x and 0.2.x builds have bugs, partially implemented gameplay content and mechanics (please see the Steam Early Access FAQ for more information).

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İncelemeler

“I once had a persistent pugilist clutching my eyeball as she hung over the edge of a fatal drop, refusing to relinquish the ocular grip and admit defeat.”
Rock, Paper, Shotgun

“Gang Beasts is a brilliant, drunken multiplayer brawler.”
Eurogamer

“Gang Beasts – probably the funniest fighting game ever made”
Guardian Online

Bu Oyun Hakkında

Gang Beasts is a silly local multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments.

Watch in horror and amusement as gangs of floppy antagonists grab, push, pull, and shove their enemies from permanently suspended window-cleaning scaffolds, unattended ferris wheels, and commercial haulage trucks.

Gasp with shock and delight at the spectacle of stupidly pugnacious thugs punching, kicking, and throwing their foes into unspecified hazardous machinery, flaming incinerator pits, and the paths of moving trains.

Sistem Gereksinimleri

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • İşletim Sistemi: Windows Vista
    • İşlemci: Core 2 Duo
    • Bellek: 3 GB RAM
    • Ekran Kartı: SM3 512MB VRAM
    • Depolama: 2 GB kullanılabilir alan
    Önerilen:
    • İşletim Sistemi: Windows 7
    • İşlemci: Core i3
    • Bellek: 4 GB RAM
    • Ekran Kartı: SM4 1GB VRAM
    • Depolama: 2 GB kullanılabilir alan
    Minimum:
    • İşletim Sistemi: Snow Leopard
    • İşlemci: Dual Core Intel
    • Bellek: 3 GB RAM
    • Ekran Kartı: SM3 512MB VRAM
    • Depolama: 2 GB kullanılabilir alan
    Önerilen:
    • İşletim Sistemi: Mountain Lion
    • İşlemci: Core i3
    • Bellek: 4 GB RAM
    • Ekran Kartı: SM4 1GB VRAM
    • Depolama: 2 GB kullanılabilir alan
    Minimum:
    • İşletim Sistemi: Linux (Most Linux distributions should work)
    • İşlemci: Core 2 Duo
    • Bellek: 3 GB RAM
    • Ekran Kartı: SM3 512MB VRAM
    • Depolama: 2 GB kullanılabilir alan
    Önerilen:
    • İşletim Sistemi: Ubuntu 14.04
    • İşlemci: Core i3
    • Bellek: 4 GB RAM
    • Ekran Kartı: SM4 1GB VRAM
    • Depolama: 2 GB kullanılabilir alan
Yararlı müşteri incelemeleri
69 kişiden 61 tanesi (88%) bu incelemeyi yararlı buldu
7 kişi bu incelemeyi komik buldu
kayıtlarda 4.2 saat
Yayınlanma: 5 Nisan
Erken Erişim İncelemesi
Disclaimer - I have been gifted a free key for this game for review purposes, however, my review will be kept as truthful as possible since I am meant to help developers and buyers/gamers.
Gang Beasts review:

Overall description
Gang Beasts is an arcade beat-em-up game which is largely based around physics and not exactly meant to be taken seriously. You play as a jelly man/jelly baby, fighting other jellies in a bunch of different scenarios such as on trucks on a highway, or even on a giant bong. The default controls were quite ‘meh’, so I advise them to be changed. There’s a ton of different levels, such as Gondola most of which have their own unique ways of dying/other actions, such as Gondola allows you to knock your opponents off their elevator by you yourself using your head to bash their connector wires, and make them, yourself and their gondola fall to a miserable death. You can change largely how your character looks, be a bear, a blue bear, a red bear, other creatures. The main menu is empty, it only has ‘settings’ and ‘play’ options in the main menu. Not really that great. It could go whit a level editor, full on character customisation (maybe saving presets?).

Gameplay
Fun, addictive, intriguing, button mash to win. You can just simply bash your head against your opponent and win 8/10 times. Then kick their KO’d body into a river of their own blood. It’s hilarious what you can do, pick up a literal giant of a jelly (2.5x the size of your jelly) and just throw them out of the ring. Sadly enough, there’s no level editor as of now, so you can’t make a death circus, however, you can still laugh at the AI or your friends. Spawn mega-AI jellies, or bring your friends along to play a LAN match or few. Sadly it’s only LAN multiplayer, no servers, so again, a downside (but who needs friends anyway right?).

Pros and cons
Pros:
Fun combos to pull off
A ton of levels
Singleplayer and multiplayer
Support for multiple controllers
Amazing physics

Cons:
The singleplayer is boring
If you are playing by yourself, you will need to use a cheat to spawn in more enemies
Not many game-modes
I have been gifted the key by the kind developers of the game. They make my review about games like this possible.

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Bu inceleme yararlı oldu mu? Evet Hayır Komik
55 kişiden 48 tanesi (87%) bu incelemeyi yararlı buldu
4 kişi bu incelemeyi komik buldu
kayıtlarda 0.3 saat
Yayınlanma: 4 Nisan
Erken Erişim İncelemesi
well gang beasts have the power in their hands, if they implement multiplayer features instead of co-op, this game.... can be the funniest game on steam

EDIT: 02/05/2016 "ITS OFFICIAL" gang beasts are going to multiplayer!!!!
Bu inceleme yararlı oldu mu? Evet Hayır Komik
33 kişiden 28 tanesi (85%) bu incelemeyi yararlı buldu
3 kişi bu incelemeyi komik buldu
kayıtlarda 10.9 saat
Yayınlanma: 3 Nisan
Erken Erişim İncelemesi
I want more maps on waves!!!!
Bu inceleme yararlı oldu mu? Evet Hayır Komik
29 kişiden 25 tanesi (86%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 0.6 saat
Yayınlanma: 3 Nisan
Erken Erişim İncelemesi
all thats needed is online play and its perfect
Bu inceleme yararlı oldu mu? Evet Hayır Komik
9 kişiden 9 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 12.7 saat
Yayınlanma: 26 Nisan
Erken Erişim İncelemesi
I bought this game on release . I love this game it is so fun to play with friend . And now they have announced that Multiplayer (Online) is gonna be added soon . This game is gonna be even better to play with other people . I would recommend buying this game if you want to play this game with friend and have gamepads (controllers) . Sometime it takes long before they release a update but they don't have a big team but when the updates release they are awesome .
The movement in the game is good and it is so fun .
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