Gang Beasts is a silly local multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments.
用户评测: 特别好评 (716 篇评测)
发行日期: 2014年8月29日

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抢先体验游戏

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注意:该抢先体验的游戏内容在开发进程中也许会发生大幅度的变化。如果您目前不是特别想玩这款游戏,那么您可以等待一段时间,直到游戏得到进一步开发。了解更多

开发者的话:

抢先体验有何好处?

“We are making Gang Beasts available through Steam Early Access to fund development of the full game and build a community that is directly involved in informing and supporting the production of the game.”

这款游戏的抢先体验时期将持续多久?

“We have not set a release date for the full version of Gang Beasts, we plan to make new content, stages, character body shapes and sizes, and game modes for each Early Access release, we will review significant updates and plan for a specific full release date when the number of stages, character types, game modes, character customisations, and other content to be included in the game is finished.”

计划中的完整版本和抢先体验版本到底有多少不同?

“The full game will play similarly to the Early Access versions but with a full character customisation system, new stages and environments, additional character body shapes and sizes, a single player and 2 to 4 player co-op story mode (with multistage sub-boss and end boss fights), complex AI enemies, numerous game and tournament modes, and various mini-games to play.”

抢先体验版本的现状如何?

“The current Early Access version of the game is a local multiplayer game with limited support for solo play (a full single player and 2 to 4 player co-op story mode is planned), there are 8 playable stages in the current version with support for 2 - 8 player gang fights.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“The Early Access price is the same price we plan for the full game (excluding discounts and promotions).”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“We want the Early Access community to inform the development of the game, specifically we want to have ongoing dialogues with the community about the game to help us identify and prioritise the key features, content, and modifications that need to be added or made and to make sure Gang Beasts as fun as it can be.”
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""Pick him up! Throw him in the dumpster! Throw him in the dumpster! ... And now I'm unconscious.""
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9月17日

Beef City News

The information in this post has taken longer to collate (and confirm) than expected but we wanted to address the most frequent questions we’ve seen on the Steam forums, Facebook, Twitter, IndieDB and in email since we released the first alpha builds on Early Access.

Thank You
Thank you for supporting the development of Gang Beasts by buying the Early Access version, we would not be in a position to continue the full time development of the game without your support. Thank you also to the people that have played and promoted the pre-alpha prototype builds that can be downloaded from IndieDB.

Early Access
We submitted Gang Beasts to Early Access to fund the development of the full game and to continue the development of the game in a public context that gives players of the game the scope to inform and give feedback on the development and plans for the game.

Double Fine
The publishing agreement we have with Double Fine gives us a glut of practical advice, and access to technical support and the other key resources that we identified as necessary to make the full version of Gang Beasts (without the pressure to compromise or modify key game mechanics or content). We are working with Double Fine to identify and solve specific issues with the current version of the game and to move to a more standardised development schedule with additional support and resources for testing, localisation processes, and other practical tasks.

Pricing
The Early Access price for Gang Beasts was informed by a review of the pricing for other Early Access games and conversations we had with other developers; the price is based on the level of content, number of game modes, variety of customisations, and number and variety of stages that are currently planned for the full version of the game (Steam users that support the development of Gang Beasts on Early Access automatically own the full version of the game when it is released).

We have not set a date for the release of the full version but there will be many content updates and key technical improvements to the game whilst in Early Access.

The Pre-alpha builds
We submitted the first pre-alpha build of Gang Beasts to IndieDB on 14 February 2014, the pre-alpha version of the game is currently similar to the Early Access build (with some key differences) but the pre-alpha build was not a stable platform for the development of the full game, this is partially due to the high number of forces that acted on the previous versions of the game characters (to structure the various character movements) but also because a significant percentage of the scripts and assets for the game were tests or temporary solutions.

Significant sections of the game, the game characters, and assets have been refactored or rebuilt for the Early Access build (to make a stable platform for making and testing new content), we have made a number of minor updates to the Early Access build (current version is 0.1.4) and are now working to fix more involved bugs and issues such as the current lack of custom input support and adding support for explicit controller pairing.

Characters
The Early Access builds of Gang Beasts have a rebuilt and optimised version of the Gang Beasts characters, the modifications were necessary to reduce the number of concurrent forces acting on them to prepare for the implementation of climbing, straddling, kicking, elbowing, and walking on inclines, stairs, and other undulating or uneven surfaces, we will continue to make modifications to the new versions of the characters to conform their movement more closely with the character movement in the 0.0.3 pre-alpha build, adding new contextual moves when needed. There will be additional body shapes / sizes to play as in coming builds.

Customisations
We plan to have a full character customisation system with a scheme for sharing customisations with others, we have reviewed various potential implementations but currently plan to continuing making and adding customisations to the Early Access builds before committing to a specific customisation system (see below for pre-viz of one of the gang customisations, for the Meat Factory district that we’re currently working on).

Follow this link for more concept art

Stages
We are working on a number of stages currently and plan to include several new stages in the next content release, the stages that are close to being releasable are a stage with a pair of suspended shipping containers, a cooling tower, and a revised version of the ‘Street’ stage (from the 0.0.2 pre-alpha builds), other stages that are currently in development are an industrial freezer room, a pedestrian foot bridge, an industrial storage facility, and a city park (to replace the ‘Sandbox’ stage from the pre-alpha builds).

Game Modes
We have plans for numerous game modes and mini-games, including boss fights (play as a boss vs friends), waves, vandalism (damage the vehicle), team and tournament modes, hat fights, and a single and co-op story mode with enemy AI and boss fights. We are working to modify the previous AI from the pre-alpha builds to work with the new version of the character and expect to include support for AI enemies in at least some of the stages in the next content release.

Input
We are working to add a custom GUI for the custom input mapping, this will allow multiple players to play on a single keyboard (we don't suggest playing with multiple players on the same keyboard unless you have anti-key ghosting hardware as standard keyboards are limited to approx. 6 concurrent registered key presses).

The current (and previous) Early Access builds have an issue with indexing input devices with some configurations, this is because there is no unique ID associated with each connected input device i.e. the order of the list of connected input devices reported by the system is arbitrary (and can potentially include other devices), the solution we are working on forces players to explicitly associate their device with a character i.e. the first player to press ‘Jump’ is player 1, the second is player 2 etc. similar to the character selection screen in Mario Kart, Bomberman, and other multiplayer games.

Optimisation
We have been working to port Gang Beasts to Unity 5 (Gang Beasts is made with the Unity game engine) for the last week, the performance improvements in testing have been are significant. We are continuing to work on optimisations for the current and coming stages but have moved from Unity 4.5 to Unity 5 for the next significant release (the first content release on Early Access) as we expect this to make Gang Beasts substantially more performant on most systems (see the YouTube video here for a comparison). We can’t currently give an estimation for when this content release will be submitted to Steam but it is a key priority.

Networking
We have listed Gang Beasts on Steam as an exclusively local multiplayer game to avoid confusion. We have had many requests for online support and want to have support for online modes but we can’t commit to adding support until we have implemented a stable, tested, and working solution (and have secured the various resources necessary to support it). We are working with Multiplay to identify potential schemes for an online implementation.

Support
If you have support issues with the current build, please email support@boneloafery.com, this helps us to prioritise support for specific issues. If you have graphical or performance issues please include information about the operating system, manufacturer, and system specification.

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评测

“I once had a persistent pugilist clutching my eyeball as she hung over the edge of a fatal drop, refusing to relinquish the ocular grip and admit defeat.”
Rock, Paper, Shotgun

“Gang Beasts is a brilliant, drunken multiplayer brawler.”
Eurogamer

“Gang Beasts – probably the funniest fighting game ever made”
Guardian Online

关于这款游戏

Gang Beasts is a silly local multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments.

Watch in horror and amusement as gangs of floppy antagonists grab, push, pull, and shove their enemies from permanently suspended window-cleaning scaffolds, unattended ferris wheels, and commercial haulage trucks.

Gasp with shock and delight at the spectacle of stupidly pugnacious thugs punching, kicking, and throwing their foes into unspecified hazardous machinery, flaming incinerator pits, and the paths of moving trains.

系统需求

PC
Mac
Linux
    Minimum:
    • OS: Windows Vista
    • Processor: Core 2 Duo
    • Memory: 3 GB RAM
    • Graphics: SM3 512MB VRAM
    • Hard Drive: 800 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • Hard Drive: 800 MB available space
    Minimum:
    • OS: Snow Leopard
    • Processor: Dual Core Intel
    • Memory: 3 GB RAM
    • Graphics: SM3 512MB VRAM
    • Hard Drive: 800 MB available space
    Recommended:
    • OS: Mountain Lion
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • Hard Drive: 800 MB available space
    Minimum:
    • OS: Linux (Most Linux distributions should work)
    • Processor: Core 2 Duo
    • Memory: 3 GB RAM
    • Graphics: SM3 512MB VRAM
    • Hard Drive: 800 MB available space
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • Hard Drive: 800 MB available space
有价值的用户评测
5 人中有 5 人(100%)觉得这篇评测有价值
0.7 小时(记录在案的)
抢先体验时期的评测
和好基友一起玩简直欢乐
发布于:9月7日
这篇评测是否有价值?
3 人中有 3 人(100%)觉得这篇评测有价值
1.7 小时(记录在案的)
抢先体验时期的评测
一款不错的单机多人游戏,非常适合家人朋友聚会时玩,画面简单明快轻松并且笑点爆棚。不足之处在于仅支持键盘(1人)及XboxPC控制器(若干),游戏目前版本无AI,地图略少,以及不便宜的价格。除去以上依然值得推荐,也很有潜力,打折时可以考虑收了。
发布于:9月10日
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
5.5 小时(记录在案的)
抢先体验时期的评测
游戏本身以及游戏性都不错,很有潜力,基本上已经可以预见将来的发展方向了,局域网亦或者有在线模式,简单粗暴的游戏方式也很有趣,期待接下来的发展
发布于:9月20日
这篇评测是否有价值?
545 人中有 467 人(86%)觉得这篇评测有价值
28.4 小时(记录在案的)
抢先体验时期的评测
Gang Beasts is one the best local multiplayer experiences available, no question. I have played this countless hours leading up to this Early Access release and I am thorougly excited about the new features and goofiness that awaits.

There is something incredibly appealing about watching plasticine-looking somewhat drunk people punch each other in the face and throw each other into dangerous situations.

If you're having some friends over for a gathering, grab some controllers and play this gem. I have not heard this much screaming since the original Smash Brothers.

We will continue to make this our end of week game in our studio, good job Boneloaf. All the best. Looking forward to every moment that Gang Beasts has to offer.

*EDIT To clarify my 'countless hours' into the game. There has been an earlier copy available for months that I have been playing obsessively with work mates and friends. The Steam copy has lots of new features and tweaks that make it far superior to the old 0.0.1 - 0.0.3 version that were previously available.
发布于:8月29日
这篇评测是否有价值?
224 人中有 191 人(85%)觉得这篇评测有价值
9.0 小时(记录在案的)
抢先体验时期的评测
I heard about this game two days ago. That night I downloaded it. Today I bought it and had some friends over. It is hands down one of the best party/local multiplayer games I have ever played. We played for three hours straight, and we only stopped because they had to leave.

Highly recommended.
发布于:8月29日
这篇评测是否有价值?