Gang Beasts is a silly local multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments.
用户评测: 特别好评 (2,070 篇评测)
发行日期: 2014年8月29日

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抢先体验游戏

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开发者的话:

为何要采用抢先体验这种模式?

“We are making Gang Beasts available through Steam Early Access to fund development of the full game and build a community that is directly involved in informing and supporting the production of the game.”

这款游戏的抢先体验状态大约持续多久?

“We have not set a release date for the full version of Gang Beasts, we plan to make new content, stages, character body shapes and sizes, and game modes for each Early Access release, we will review significant updates and plan for a specific full release date when the number of stages, character types, game modes, character customisations, and other content to be included in the game is finished.”

计划中的完整版本和抢先体验版本到底有多少不同?

“The full game will play similarly to the Early Access versions but with a full character customisation system, new stages and environments, additional character body shapes and sizes, a single player and 2 to 4 player co-op story mode (with multistage sub-boss and end boss fights), complex AI enemies, numerous game and tournament modes, and various mini-games to play.”

抢先体验版本的现状如何?

“The current Early Access version of the game is a local multiplayer game with limited support for solo play (a full single player and 2 to 4 player co-op story mode is planned), there are 8 playable stages in the current version with support for 2 - 8 player gang fights.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“The Early Access price is the same price we plan for the full game (excluding discounts and promotions).”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“We want the Early Access community to inform the development of the game, specifically we want to have ongoing dialogues with the community about the game to help us identify and prioritise the key features, content, and modifications that need to be added or made and to make sure Gang Beasts as fun as it can be.”
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由鉴赏家推荐

"We love this easy-to-play local co-op action! It's absolutely hilarious, too. Chaotic physics in trap-filled levels means every level has new weirdness!"
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8月29日

Information on the next "unstable" alpha (build 0.2.6)

We are close to finishing the various modifications and prototype content for the 0.2.6 "unstable" build and expect to publish this work within the next two weeks, we currently expect this to be the last "unstable" build before we can make the Unity 5 port of the game the default version of Gang Beasts on Early Access (the 0.1.5a Unity 4 alpha build will be made available for download through the Steam client "BETAS" tab as a legacy build for making comparisons of gameplay, performance, stability and content with the Unity 5 builds).

http://youtube.com/watch?v=c8xwXkrNfEM
In the last two months we have continued to work on optimisations, new game modes, the character customisation system, character customisations, modifications to current stages, and prototypes for a number of new stages.

http://youtube.com/watch?v=lJ833OuAlKw
Work on the character customisation system is at a stage that supports making functional examples of the UI and customisation process and the work on new characters, games modes, modified stages, and stage prototypes is now sufficient to give information on the specific functionality and content we expect to make available in the builds coming in September and October.

http://youtube.com/watch?v=uSnqSTm7ecs
The information in this post will summarise the work that has been done on some of the new character customisations, the character customisation system, modified stages, and the new stage prototypes (“billboard”, “blimp”, and “girders”). Specific information about the current stages, new stage prototypes, and the planned escalations for specific stages will be posted as a series of individual threads in the Early Access forums closer to the release of the next build.

Character Customisations

For several months we have been working with SuperGenius Studios to implement the full character customisation system for the game and to make a series of new playable characters to populate and test the character system, the work on the first prototype of the customisation system is close to finished and we currently expect to make a version of this prototype available for testing in an “unstable” build later this month (see the YouTube links above for examples of a recent iteration of the character system).

The character system supports a number of slots for different accessories (hats, capes, hair, shirts, skirts etc.), the prototype version of the system has support for handling overlapping geometry, specifically when the geometry of a model or asset passes through the geometry of a second model asset the system indentifies and removes intersecting and occulded geometry where needed (for reference this functionality is not fully working in the linked video).

The current implementation of the system is functional but needs additional work and testing before it can be published in a build, we currently expect to make this functionality available in September. The full system will support the saving and sharing of preset customisations when finished.

Customisations

We have worked with SuperGenius on a number of new character sets, some sets have been made specifically to use to populate Beef City with pedestrians and AI enemies (for the Streets of Rage, Final Fight, Double Dragon influenced story mode), others have been made to give more scope for customisation (for testing the customisation system).



Game Modes

The logic for the Gang Beasts variations on “King of the Hill” and “Capture the Flag” game modes has been implemented but the specific map locations (KOTH) and flags (CTF) need to be added for each stage, we plan to make a playable prototypes of these game modes available in a coming build for testing and will make more information about the new game modes soon.

Modified Stages

We have finished work on the geometry for the modified versions of the “incinerator”, “subway” , “vents”, we are working to make these modified stages to the next build which barring significant issue should be published to Steam within the next two weeks.



Work on the modified "buoy" and "ring" stages is also close to finished.

More information on the rationale and mechanics of the modified stages will be posted in the Early Access forums when the modified stages are released in the next build.

Prototype Stages

We have prototyped a number of new stages for the game, three of these stages, “billboard”, “blimp”, “girder”, and "gymnasium" are at a stage where they can be play tested and will be included as prototypes in the next “unstable” build. The “billboard” stage prototype is a neglected roadside billboard with breakable panels and front and rear platforms (a modified version of this stage will have breakable railings, lighting, flooring, and a static ladder), the “blimp” stage is a floating dirigible passing through a series of high buildings, the “girders” stage is an aborted high-rise building development with breakable flooring and suspended girders, the "gymnasium" stage is one of a series of stages that are planned to approximate the mechanics and gameplay of the "sandbox" stage from the pre-alpha builds.



We will make information on the other stage that we are prototyping over the coming weeks. Information on the mechanics of the modified stages will be posted in the Early Access forums when the modified stages are released in the next build.

Unstable Builds

Since getting access to the Unity 5 beta in mid-September 2014 we have prioritised porting Gang Beasts to Unity 5 to exploit the significantly improved physics performance, and other graphics, lighting, audio, and engine improvements, it has been difficult and protracted process that has forced us to fully remake the procedural character animation system and modify the structures and parameters for the numerous stages that were playable in the previous 0.1.x Unity 4.5 builds.

The first prototype of the Unity 5 port of Gang Beasts was made available through Steam as a second optional “Beta” build in April, this was necessary to give access to iterations of the Unity 5 port without removing access to the older 0.1.5a "stable” alpha build (made with Unity 4.5 and PhysX 2.8.3), when the modified “incinerator”, “subway” , and “vents” stages are released in the next public alpha build (build 0.2.6) the “unstable” Unity 5 build will have content parity with the older “stable” Unity 4 build.

If no significant issues are identified with the public 0.2.6 build it will become the default version of Gang Beasts on Steam Early Accesss (replacing the 0.1.5a Unity 5 build) in September.

There are still a number of key optimisations that can be made to the Unity 5 builds but the 0.2.x Unity 5 builds are demonstrably more performant than the 0.1.x Unity 4 builds in most contexts. For information on the performance of PhysX 3.3 relative to PhysX 2.8.x see the High-performance Physics In Unity 5 post on the Unity Technology blog.

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7月3日

Patch notes for the Gang Beasts 0.2.5b "unstable" alpha build

The 0.2.5b build released with this post is a bug fix patch for the recent 0.2.5 "unstable" alpha build, and the audio issue introduced in the 0.2.5a build.

The list of modifications and fixes made in this build is:

  • fixed an issue that made audio play +20db louder that maximum if volume was set to 100%
  • fixed stability issue when objects are spawned inside or collide with the support cables on the "elevator" stage (cables now snap instead of becoming erratic)
  • modified colliders on the handles of the elevator roof hatch to allow players to pass them (without stopping)
  • fixed audio samples on the "buoy", "elevators", "grind", "subway", "trucks", and "wheel" stage that could play when audio is muted
  • modified the doors of the "chute" stage to stop characters from passing through them
Information on switching to / from "stable" and 'unstable' branches

To download 'unstable' alpha build of Gang Beasts right-click on the game name on the Steam library page and select 'Properties' from the dialogue window that opens, from this window select the 'BETAS' tab then the 'unstable' option from the dropdown menu (the menu labelled 'Select the beta you would like to opt into:' (to revert back to the last 'stable' branch select 'NONE- Opt out of all beta programs' from the same menu).

For reference switching between 'unstable' and 'stable' branches of the game can force the selected build to download to the Steam client.

Gang Beasts is an Early Access game that is currently in uninterrupted development, the 0.1.x and 0.2.x builds have bugs, partially implemented gameplay content and mechanics (please see the Steam Early Access FAQ at http://store.steampowered.com/earlyaccessfaq for more information).

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评测

“I once had a persistent pugilist clutching my eyeball as she hung over the edge of a fatal drop, refusing to relinquish the ocular grip and admit defeat.”
Rock, Paper, Shotgun

“Gang Beasts is a brilliant, drunken multiplayer brawler.”
Eurogamer

“Gang Beasts – probably the funniest fighting game ever made”
Guardian Online

关于这款游戏

Gang Beasts is a silly local multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments.

Watch in horror and amusement as gangs of floppy antagonists grab, push, pull, and shove their enemies from permanently suspended window-cleaning scaffolds, unattended ferris wheels, and commercial haulage trucks.

Gasp with shock and delight at the spectacle of stupidly pugnacious thugs punching, kicking, and throwing their foes into unspecified hazardous machinery, flaming incinerator pits, and the paths of moving trains.

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista
    • Processor: Core 2 Duo
    • Memory: 3 GB RAM
    • Graphics: SM3 512MB VRAM
    • Hard Drive: 800 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • Hard Drive: 800 MB available space
    Minimum:
    • OS: Snow Leopard
    • Processor: Dual Core Intel
    • Memory: 3 GB RAM
    • Graphics: SM3 512MB VRAM
    • Hard Drive: 800 MB available space
    Recommended:
    • OS: Mountain Lion
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • Hard Drive: 800 MB available space
    Minimum:
    • OS: Linux (Most Linux distributions should work)
    • Processor: Core 2 Duo
    • Memory: 3 GB RAM
    • Graphics: SM3 512MB VRAM
    • Hard Drive: 800 MB available space
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • Hard Drive: 800 MB available space
有价值的用户评测
1 人中有 1 人(100%)觉得这篇评测有价值
1.7 小时(记录在案的)
发布于:8月23日
抢先体验版本评测
别的 不想说,快点出联机吧,不然这游戏基本失去了它应该有的乐趣,难道总是一堆基友挤在一台电脑游戏吗?
这篇评测是否有价值? 欢乐
45 人中有 40 人(89%)觉得这篇评测有价值
17.1 小时(记录在案的)
发布于:8月6日
抢先体验版本评测
this game is amazing trust me

dont buy if you dont have friends to play with
这篇评测是否有价值? 欢乐
32 人中有 28 人(88%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1.4 小时(记录在案的)
发布于:8月18日
抢先体验版本评测
needs online multiplayer 9/10
这篇评测是否有价值? 欢乐
11 人中有 10 人(91%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
4.1 小时(记录在案的)
发布于:8月10日
抢先体验版本评测
EARLY ACCESS REVIEW
0.2.5b build

Gang Beasts is at its best as a novelty party game. With the right group of friends this physics-based jelly people wrestling is a blast. Check out some videos of it on youtube. If you laugh your head off and are desperate to play it with friends then get it. The fighting is brilliant, and experimenting with all the different combinations of wobbly break dance fighting will earn some big laughs, and plenty of happy shouting when you throw your mate into the grinder and watch him attempt a fruitless escape.

Its a bit content-light right now, but there is plenty of fun to be had, and there is loads of stuff on the way.

On to the negative. Its not a game with a great deal of replay value unless you can organise three player matches.
Single player gets boring quickly after you've seen all there is to see. You will get a lot of laughs, and certain levels will have earned a soft spot in your heart, but right now there isn't much to do past the first 45 minutes of play.

Presumably, this replay factor will improve once story mode and more game modes are implemented, but right now its not a game solo fighters will want to spend $20 on.

However if you have a couple of mates keen to play this with you then get on board. At 40% off its a blast and well worth the money. It even has the potential to replace Smash Bros as your go to fighting game with friends.
这篇评测是否有价值? 欢乐
9 人中有 7 人(78%)觉得这篇评测有价值
2.7 小时(记录在案的)
发布于:8月19日
抢先体验版本评测
This game is so fun for parties. If you like to invite people over just to play games, then this game's for you. 10/10
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