Gang Beasts is a silly local multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments.
Användarrecensioner: Väldigt positivt (1,692 recensioner)
Utgivningsdatum: 29 aug, 2014

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Early Access-spel

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Vad utvecklarna har att säga:

Varför Early Access?

“We are making Gang Beasts available through Steam Early Access to fund development of the full game and build a community that is directly involved in informing and supporting the production of the game.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“We have not set a release date for the full version of Gang Beasts, we plan to make new content, stages, character body shapes and sizes, and game modes for each Early Access release, we will review significant updates and plan for a specific full release date when the number of stages, character types, game modes, character customisations, and other content to be included in the game is finished.”

Hur är det tänkt att den fulla versionen ska skilja sig från versionen med Early Access?

“The full game will play similarly to the Early Access versions but with a full character customisation system, new stages and environments, additional character body shapes and sizes, a single player and 2 to 4 player co-op story mode (with multistage sub-boss and end boss fights), complex AI enemies, numerous game and tournament modes, and various mini-games to play.”

Hur är det nuvarande läget i versionen med Early Access?

“The current Early Access version of the game is a local multiplayer game with limited support for solo play (a full single player and 2 to 4 player co-op story mode is planned), there are 8 playable stages in the current version with support for 2 - 8 player gang fights.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“The Early Access price is the same price we plan for the full game (excluding discounts and promotions).”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“We want the Early Access community to inform the development of the game, specifically we want to have ongoing dialogues with the community about the game to help us identify and prioritise the key features, content, and modifications that need to be added or made and to make sure Gang Beasts as fun as it can be.”
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Rekommenderat av kuratorer

"We love this easy-to-play local co-op action! It's absolutely hilarious, too. Chaotic physics in trap-filled levels means every level has new weirdness!"
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8 maj

Patch notes for the Gang Beasts 0.2.4 'unstable' alpha build

We have made a number of significant modifications and fixes for the 0.2.4 build over the last three weeks, specifically fixing the joint instability (that made character, wire, and rope physics erratic or rigid, and stages built with configurable joints that break without the fixes to joint stability). There is still a small number of modifications that need to be made to the 'trucks', 'wheel', 'buoy', and 'vents' stages to make them playable but expect to restore some or all of the 0.1.5a stages omitted from the 0.1.5a build in the next 'unstable' build later this month (build 0.2.5).

The 0.2.4 build has a new 'random' mode, restores the 'endless' mode from previous builds, and a glut of new audio and music including new music for the 'ring', 'gondola', 'incinerator', and 'subway stages.

We are continuing to work on new stages and character costumes, we posted some tests on the Boneloaf and Gang Beasts Vine, Twitter, and YouTube accounts in the last hour (see Vine, Twitter, and YouTube).

List of additions, modifications, and fixes made in the 0.2.4 'unstable' build.
  • added an 'endless' mode to the 'versus' game mode
  • added a 'random' stage selection mode to the 'versus' game mode (stages can now be set to load in random sequence)
  • added audio samples that trigger when characters lose i.e. characters vocalise their malcontent when removed from the mêlée
  • added laughter audio sample sets that trigger when a character (or characters) are expelled from the mêlée
  • added a basic animation to make characters jiggle when laughing
  • added contextual concussion audio sample sets (that trigger when a character is concussed)
  • added a contextual impact sound (that triggers when a character takes a concussive blow)
  • added contextual object and rope breaking sound sets
  • added contextual character vocalisations (that trigger when characters are in close proximity to breaking objects)
  • added individual volume settings for 'music', 'interface', 'vocals', 'physics', 'ambience', and the 'master' volume level (removed the music on/off setting from the settings menu)
  • added per character footfall audio sample sets
  • added a Cat Kigurumi costume
  • modified head and body samples to make them more impactful
  • modified the music playback system to transitions music tracks when a character (or characters) are removed from the mêlée (currently only implemented for the 'containers','subway' and 'incinerator' stages)
  • modified the 'prototype' prefix in the 'prototypes' menu to explicitly reference the specific prototype category (e.g. 'game mode', 'stage' etc.) in preparation for adding new game modes, stages, and game mechanics
  • modified the wires in the 'gondola' stage to make them breakable and more supple
  • modified the wires on the 'containers' stage joint type to make them more stable
  • modified the the tie and fez character assets to make them less erratic
  • modified the forces acting on characters to make specific character movement less rigid
  • modified the thresholds for damage and concussions to make immediate concussions less frequent
  • fixed an issue that triggered playback of incorrect collision sounds for specific body parts (for example a characters head colliding with an object or surface could trigger sets of sound recordings made for body part collisions)
  • fixed an issue that incorrectly played 3D sounds in 2D space
  • fixed an issue that triggered cascades of infectious laughter between characters
  • fixed an issue with joint axes that could make character ropes and physics simulations erratic
  • fixed a series of issues that could stop game modes from processing stage transitions
  • fixed an issue that could make set costumes to have the invalid colour sets
Summary of pending modifications / fixes immediately planned for the next 'unstable' build (build 0.2.5)

General

geometry and pitch of grab targets (used to assist with climbing) need to be standardised
general UV and baking issues need to be fixed for multiple scenes

Ring

rope implementation needs modifying to remove / minimise breaks in rope surface

Gondola

gondola platforms need to be set to a position further from the building

Grind

railing geometry needs need modifing and made breakable
collider geometry for grind wheels need modifying

Incinerator

railing geometry need modifying and made breakable
conveyor implementation need modifying
glass panes need to be made breakable
colours need modifying (to approximate previous versions of the stage)
scene needs populating with shelving and small physics objects (as per previous versions of the stage)

Subway

elevators need to be made functional
escalator models need adding and configuring
widths of train tracks need to be narrowed (and sleeper geometry needs adding)

Trucks

stage needs adding to 'versus' mode
scene needs populating with stable versions of trucks

Wheel

stage needs adding to 'versus' mode

Buoy

stage needs adding to 'versus' mode
buoyancy needs making less erratic

Vents

stage needs adding to 'versus' mode
railing geometry needs modified

Race

modified course with scaled apparatus and modified weights needs adding
modified ropes implementation needs adding (to make ropes more supple)
'sound stage' scene and associated assets needs adding
ball pit needs adding
win scenario needs modifying to wait for all competitor to finish before ending
start positions need standardising

Break

joint implementation for car structure needs modifying (to make specific joints break when specific car body parts have sufficient levels of damage)
other breakable objects

'waves'

'billboard' model needs adding and configuring
system for movable gondola supports needs implementing

Information on switching to / from 'stable' and 'unstable' branches

To download 'unstable' alpha build of Gang Beasts right-click on the game name on the Steam library page and select 'Properties' from the dialogue window that opens, from this window select the 'BETAS' tab then the 'unstable' option from the dropdown menu (the menu labelled 'Select the beta you would like to opt into:' (to revert back to the last 'stable' branch select 'NONE- Opt out of all beta programs' from the same menu).

For reference switching between 'unstable' and 'stable' branches of the game can force the selected build to download to the Steam client.

Gang Beasts is an Early Access game that is currently in uninterrupted development, the 0.1.x and 0.2.x builds have bugs, partially implemented gameplay content and mechanics (please see the Steam Early Access FAQ at for more information).

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9 april

Patch notes for the Gang Beasts 0.2.3 'unstable' alpha build

List of fixes / modifications in the 0.2.3 build
  • fixed camera smoothing issue when camera starts / stops tracking specific characters (or objects)
  • add Early Access / 'unstable' build warning and build number to game menu
  • modified sun direction to remove shadow acne on some levels
  • moved trains closer to platform to force train path to collide with players on or in proximity to train tracks
  • built navmeshes for 'containers', 'gondola', 'grind', 'incinerator', 'ring', and 'subway' stages
  • modified fourth wall in 'containers', 'gondola', 'grind', 'incinerator', 'ring', and 'subway' stages to ignore raycasts (to avoid conflicts with spawning objects / characters)
  • modified in-game UI to ignore raycasts (to avoid conflicts with spawning objects / characters)
  • moved the environment debug mode key from the ‘F12’ key to the 'backspace' key (to avoid conflicts with the Steam screenshot key)
We have also restored the mouse cursor debug spawning with 2 new objects and 2 spawnable forces:
  1. push volume
  2. pull volume
  3. small ball
  4. ball
  5. box
  6. dumpster
  7. boneloaf
  8. enemy AI
  9. large enemy AI
Information on switching to / from 'stable' and 'unstable' branches

To download 'unstable' alpha build of Gang Beasts right-click on the game name on the Steam library page and select 'Properties' from the dialogue window that opens, from this window select the 'BETAS' tab then the 'unstable' option from the dropdown menu (the menu labelled 'Select the beta you would like to opt into:' (to revert back to the last 'stable' branch select 'NONE- Opt out of all beta programs' from the same menu).

For reference switching between 'unstable' and 'stable' branches of the game can force the selected build to download to the Steam client.

Gang Beasts is an Early Access game that is currently in uninterrupted development, the 0.1.x and 0.2.x builds have bugs, partially implemented gameplay content and mechanics (please see the Steam Early Access FAQ at for more information).

42 kommentarer Läs mer
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Recensioner

“I once had a persistent pugilist clutching my eyeball as she hung over the edge of a fatal drop, refusing to relinquish the ocular grip and admit defeat.”
Rock, Paper, Shotgun

“Gang Beasts is a brilliant, drunken multiplayer brawler.”
Eurogamer

“Gang Beasts – probably the funniest fighting game ever made”
Guardian Online

Om detta spel

Gang Beasts is a silly local multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments.

Watch in horror and amusement as gangs of floppy antagonists grab, push, pull, and shove their enemies from permanently suspended window-cleaning scaffolds, unattended ferris wheels, and commercial haulage trucks.

Gasp with shock and delight at the spectacle of stupidly pugnacious thugs punching, kicking, and throwing their foes into unspecified hazardous machinery, flaming incinerator pits, and the paths of moving trains.

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista
    • Processor: Core 2 Duo
    • Memory: 3 GB RAM
    • Graphics: SM3 512MB VRAM
    • Hard Drive: 800 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • Hard Drive: 800 MB available space
    Minimum:
    • OS: Snow Leopard
    • Processor: Dual Core Intel
    • Memory: 3 GB RAM
    • Graphics: SM3 512MB VRAM
    • Hard Drive: 800 MB available space
    Recommended:
    • OS: Mountain Lion
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • Hard Drive: 800 MB available space
    Minimum:
    • OS: Linux (Most Linux distributions should work)
    • Processor: Core 2 Duo
    • Memory: 3 GB RAM
    • Graphics: SM3 512MB VRAM
    • Hard Drive: 800 MB available space
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • Hard Drive: 800 MB available space
Hjälpsamma kundrecensioner
10 av 13 personer (77%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
4.2 timmar totalt
Upplagd: 10 maj
Early Access-recension
The combat is funny, the maps are funny too, this game is generally just funny, still its a hassle for people with ps3 remotes to do all of the ds3 stuff to get it working, mabye an online multiplayer version in the future?
Var denna recension hjälpsam? Ja Nej Rolig
3 av 3 personer (100%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
5.8 timmar totalt
Upplagd: 10 maj
Early Access-recension
This is a great game for its alpha stage.
Pros
1. Fun and appealing graphics
2. Great feel and game mechanics
3. Simple but fun
Cons
1. Somewhat buggy
2. No online gameplay (hopefully changes)
3. Only one gametype
4. Not enough levels.
Overall I give this game a 6 out of 10.
Var denna recension hjälpsam? Ja Nej Rolig
2 av 2 personer (100%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
10.7 timmar totalt
Upplagd: 23 maj
Early Access-recension
Friendship Destroyer Simulator 2015
Var denna recension hjälpsam? Ja Nej Rolig
6 av 10 personer (60%) fann denna recension hjälpsam
4.2 timmar totalt
Upplagd: 15 maj
Early Access-recension
Fun, but overpriced and updates way too slowly over the months, do NOT buy early access games, they are evil and people should learn to vote with their wallets.


Fun, don't buy it...yet :>
Var denna recension hjälpsam? Ja Nej Rolig
4 av 7 personer (57%) fann denna recension hjälpsam
4 tyckte att den här recensionen var rolig
10.3 timmar totalt
Upplagd: 10 maj
Early Access-recension
Played with my younger brother in the ring. Suddenly i did a RKO out of nowhere.

10/10 would RKO again.
Var denna recension hjälpsam? Ja Nej Rolig
5 av 10 personer (50%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
10.0 timmar totalt
Upplagd: 8 maj
Early Access-recension
fun to play and i love it :V
Var denna recension hjälpsam? Ja Nej Rolig
1 av 2 personer (50%) fann denna recension hjälpsam
11.5 timmar totalt
Upplagd: 31 december, 2014
Early Access-recension
It just a game where you f**k up your friends and if you dont have any friends get some. 11/10
Var denna recension hjälpsam? Ja Nej Rolig
298 av 335 personer (89%) fann denna recension hjälpsam
0.5 timmar totalt
Upplagd: 31 mars
Early Access-recension
Needs online multiplayer.
Var denna recension hjälpsam? Ja Nej Rolig
113 av 121 personer (93%) fann denna recension hjälpsam
2 tyckte att den här recensionen var rolig
9.7 timmar totalt
Upplagd: 18 januari
Early Access-recension
Folks, I don't want to repeat a lot of what people have said on here. All I can say is, my 11 year old daughter and I have the most fun playing this game together. We are almost constantly laughing. The constant action and nearness to "danger" keep us on the edge of our seats, and we laugh all the way down.

I've seen in on a big screen in front of several hundred people, and I've played it on my home PC. It is just plain fun.
Var denna recension hjälpsam? Ja Nej Rolig
223 av 282 personer (79%) fann denna recension hjälpsam
3 tyckte att den här recensionen var rolig
4.6 timmar totalt
Upplagd: 28 mars
Early Access-recension
Girlfriend threw me off a truck.. So I threw her off a roof.
But then I had noone to play with. :(

10/10 would throw again~~
Var denna recension hjälpsam? Ja Nej Rolig
127 av 150 personer (85%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
17.4 timmar totalt
Upplagd: 24 januari
Early Access-recension
needs online multiplayer
Var denna recension hjälpsam? Ja Nej Rolig
194 av 246 personer (79%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
0.1 timmar totalt
Upplagd: 7 februari
Early Access-recension
What i did when i just got the game a few minutes ago
1 went to find a cpu option
2 there wasnt a option for cpus
3 the game is multiplayer only
4 i have no friends
5 I feel a little upset downloading it with knowing you can only play with friends
Var denna recension hjälpsam? Ja Nej Rolig
110 av 131 personer (84%) fann denna recension hjälpsam
2 tyckte att den här recensionen var rolig
4.3 timmar totalt
Upplagd: 1 februari
Early Access-recension
beat up your friends
note: requires friends to play
Var denna recension hjälpsam? Ja Nej Rolig
94 av 109 personer (86%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
21.1 timmar totalt
Upplagd: 21 december, 2014
Early Access-recension
Like many people, I thought that $20 bucks was going to be pricey for this game. Honestly, it's the best $20 I have ever spent on a game. I'm also excited that the game is still in development, because every once in a while we get new levels, new features, and new options. It keeps getting better. In one play session, we had to stop playing because we all had headaches from laughing so hard.

10/10, would throw my friends into a fan again.
Var denna recension hjälpsam? Ja Nej Rolig
111 av 137 personer (81%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
4.0 timmar totalt
Upplagd: 24 januari
Early Access-recension
You play a drunken potato person, you beat up other drunken potato people.
Var denna recension hjälpsam? Ja Nej Rolig
112 av 146 personer (77%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
23.3 timmar totalt
Upplagd: 1 april
Early Access-recension
EARLY ACCESS REVIEW WITH AN EMPHASIS ON THAT TOPIC

Do i love this game? YES! It is hands down the funnest experience with friends i have ever had while gaming.
If you want some of the best local multiplayer druken brawling jello fighting gaming experience look no further, buy now.
(This game does not have online or lan multiplayer, only local, so dont get upset for buying it and not having it)
There isn't much to say about this game other than it is amazing, just watch a youtube play of it and you will instantly know if it is for you or not.

Not since super smash bros for the 64 have I stayed up so late into the night guffawing with friends. So it's simple, dont expect online, look up a youtube video, and decide if you like the idea. If you find your self laughing during any of it, you will find it hysterical among friends. Anybody I have shown this game to loves it. Even the people who profess hatred to any type of time consumption used by video games are dying of laughter when I get them to play this.

So thats that, on it's own merit as a standalone game right now it is amazing.

But... if you want to be a part of the development process called early access avoid entirely.

These developer have a nasty habit of not comunicating anything. And they only do so when they feel the torches and pitchforks rustling. I know according to early access policy devs can no longer make promises about content or delivery, but even before that policy change these devs followed through with nothing. Here is a list of promised or assurances since december that have fallen through.

"we expect the release to be this year but wanted to make a post to give information on the development road map for next year and information on our plans for sharing more frequent information about the development of the game following the Unity 5 release."- Dec, 6th 2014


That was last year, 4 months ago, never released.


"We have also taken on additional freelance support to help with some development and non-development tasks (support, press, events, merchandising, legal etc.) to minimise interruptions and give the time to fully engage with Early Access." - Dec, 6th 2014

I haven't seen a dev on the forums since october (correct me if you personally have) This is the biggest lie since there has been absolute zero communication with the community since then. Last I personally heard from a dev was 6 month ago when I submitted a bug about the mouse cursor during gameplay.
(and remember col. popcorn is not a dev even though he sounds affirmative like one)


"There will be limited new content in the 0.1.6 release (similar to previous releases) but his will be followed by more significant content updates starting from January next year, we have setup a development log at beefcity.info to share frequent update information and other general development content (pre-viz images, play testing footage, technology tests etc.), the key content from theses posts will also be shared in weekly posts on Steam."- Dec, 6th 2014


Didn't happen, that website is the same as it was when created 4 months ago, and no weekly updates on steam even once since then.


"We will continue to work on the Unity 5 port over the Christmas holiday to try to get it released as soon as we can."- Dec, 24th 2014


This sounds extremly similar to the update the just fell through for March 31st


"but we are now in a position to announce 31st March as the release date for the public build of the Unity 5 version of Gang Beasts (for reference the build number will be 0.2.0)." - Mar, 20th 2015

They skipped over update 1.6, it never happened. And as of April 1st still no updates as was promised.


"We will make additional posts with more specific information about the new game modes, stages, character moves, and other improvements coming in the 0.2.0 build before the March 31st release date." - Mar, 20th 2015


They never released any new infomation leading up to the update that still has yet to be released on the 1st of April.



Now again, I love this game and would recommend it whole heartedly with a thumbs up if it wasnt for the point that it was in early access. And because it is in Early Access I have to look at it that way. Don't say my review wasnt helpful just because you love this game and I gave it a thumbs down, because I love it too. If the devs were to release it now for 20 bucks as a finished product I would still love it, pay full price, and be perfectly content with what was supplied. It would be fully recommended by me and recieve a thumbs up.

But it's not fully released, and it is Early Access, so I will review it with that in mind, And as far as Early Access goes this game is broken, at least as far as how Early Access is supposed to work. The devs do not communicate, they break promises, and we are left in the dark. Over a 7 month period we have recieved a couple of costumes and 2 levels. and that was all within the first 4 months. Having bought this game on its release date in August I had hoped to be a part of the communication between the devs and the community. But that has ceased to exist.

It's not to say the devs are not working hard porting over Unity 5, because i know it has been done. But that was only after searching and scrounging for information from vauge places all over the web. But with early access, the devs have put up an iron curtain, nothing gets in, and nothing gets out. And after 7 months of dealing with it, it gets real old.

And bringing this all back to today, the latest release was supposed to be on March 31st. But that came and went and the only update about it on twitter has been that they wouldnt be able to reach that release window as promised, but that they would keep working on building the release. I know the update will eventually come out, but it sure feels like I'm in an manipulative relationship, being told one thing but constantly being delivered another.
Var denna recension hjälpsam? Ja Nej Rolig
86 av 109 personer (79%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
12.4 timmar totalt
Upplagd: 2 december, 2014
Early Access-recension
At first, I thought that this game wasn't really worth $20.00, but after playing it, I regret nothing!
I would love to see a skydiving level with random debris falling with the player.
Var denna recension hjälpsam? Ja Nej Rolig
62 av 77 personer (81%) fann denna recension hjälpsam
4 tyckte att den här recensionen var rolig
0.3 timmar totalt
Upplagd: 31 mars
Early Access-recension
Awesome game. But would like some online play.
Var denna recension hjälpsam? Ja Nej Rolig
55 av 66 personer (83%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
1.2 timmar totalt
Upplagd: 30 december, 2014
Early Access-recension
Spent an hour throwing my wife
  • Into Giant meat grinders
  • Into Incinerators
  • Into Huge vents
  • In front of subways
  • In front of trucks
  • Down skyscrapers

11/10 would throw again!

https://www.youtube.com/watch?v=AnS5gJ9KXXk
Var denna recension hjälpsam? Ja Nej Rolig
49 av 58 personer (84%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
11.7 timmar totalt
Upplagd: 20 mars
Early Access-recension
Introduction
Gang Beasts is a local co-op party game published by Double Fine. As of now the game is in early access without a set date for a full release, but the devs have said they want to add more customizations, more maps, and more game modes. (Most of my cons should be fixed with a full release) Gang Beast is a fun comedic beat’em up that will have you and all of your friends laughing/ having a good time. Although this game is tons of fun now, I can’t deny that this game does not have very many stages, only one game mode, no online modes, and not very many customizing options, but looking through the devs plans for the future most of these problems will be fixed.
Pros

  • Tons of fun
  • Unique gameplay
  • Updates to come
  • Good ragdoll physics
  • Varied stages
  • Comedic


Cons

  • Not very many stages
  • Only one mode
  • Not very many customizations (besides costumes)


Conclusion

Gang Beasts is a blast of a game to play with friends, and you will have a great time, no doubt at all. Unfortunately, Gang Beasts is still far away from a full release. It still needs more stages, game modes, and online gameplay. I would completely recommend you to pick this up if you ever plan to have friends over. I’m sure you will have a blast.

-HiPFiRED


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Var denna recension hjälpsam? Ja Nej Rolig