Gang Beasts is a silly multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurd hazardous environments. Support for online multiplayer game modes is in beta with online multiplayer support for 9 of the 16 local stages in the current stable Early Access build.
Évaluations des utilisateurs :
Récentes :
plutôt positives (296 évaluation(s)) - 70% des 296 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
plutôt positives (9,916 évaluation(s)) - 74% des 9,916 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 29 août 2014

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Jeu en accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : ce jeu en Accès anticipé peut changer ou ne pas changer de façon significative. Si vous n'êtes pas enthousiasmé de jouer à ce jeu dans son état actuel, vous devriez peut-être attendre que le jeu se développe davantage. En savoir plus

Ce que les développeurs ont à dire :

Pourquoi l'Accès anticipé ?

“We are making Gang Beasts available through Steam Early Access to fund development of the full game and build a community that is directly involved in informing and supporting the production of the game.”

Pendant environ combien de temps ce jeu sera en Accès anticipé ?

“We have not set a release date for the full game as Gang Beasts is the first commercial game we have worked on and estimating the work necessary for specific content and features is difficult. We will post information on the full release date when the game systems, stages, character costumes, game modes, and other content has been extensively tested and made stable.”

Comment sera la version finale de la version en Accès anticipé ?

“The full game will play similarly to the Early Access builds but with a full character customisation system, new stages and environments, additional character customisations, AI enemies, and other game mode to play.”

Quel est l'état actuel de la version en Accès anticipé ?

“The current Early Access version of the game supports local and online multiplayer modes but has with limited support for solo play (without other local or online players), there are 16 playable stages in the current version with support for 2 - 8 player fights.”

Le jeu sera-t-il tarifé différemment pendant et après l'Accès anticipé ?

“The Early Access price is the same price we plan for the full game (excluding discounts and promotions).”

Comment comptez-vous impliquer la Communauté dans le processus de développement ?

“We want the Early Access community to inform the development of the game, specifically we want to have ongoing dialogues with the community about the game to help us identify and prioritise the key features, content, and modifications that need to be added or made and to make sure Gang Beasts as fun as it can be.”
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Mises à jour récentes Tout voir (35)

24 mai

Information on server configuration modifications to address issues with physics stability

In the last month we have been finishing work on optimising the current public stages and testing fixes for issues introduced in the transition from Unity 5.4 to Unity 5.6, we have identified a potential solution for the current character distorting / freezing and other physics stability issues and have made successful tests with a patched server configuration. We plan to patch public servers over the next hour. Please post information if you still see distorting / freezing issues or missing geometry when playing online following the server update to help us identify if the patch is not working as expected. [1]

Server availability and stability will fluctuate for the next hour as servers are patched

Other than work on optimising the current local and online stages (this work is necessary for improving physics stability and standardising collision detections), we have also been working on games modes, a full replacement for the current UI implementation, physics and server stability, standardisation of costume and prop parameters (for existing and new objects), configuring the Unity post processing stack, localisations, and improvements to matchmaking and networking. We expect to publish multiple builds demonstrating this work in June and July with a series of posts giving specific information on the full release content for the game and current plans for post launch content.

[1] For reference there is no build published with this post; in tests we have recorded a small number of distorting / freezing issues in local games but instances were significantly less frequent than online games, we will monitor server stability and prioritise publishing modified client builds (with additional optimisations and fixes) when the solution for the distorting / freezing issue has been demonstrated as working.

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19 avril

Patch notes for the Gang Beasts 0.5.6 beta

For the last month we have been working with Coatsink to move Gang Beasts to Unity 5.6 [1] to exploit performance improvements and make use of the expanded NavMesh, lighting, text rendering (TextMesh Pro), particle, post, camera, and debugging tools. The work to move to Unity 5.6 is done and most stability and rendering issues associated with moving to the current Unity 5.6 release have been identified and fixed.

Testing for the 0.5.6 beta build (published with this post) has ended, please flag any issues with Boneloaf support (support@boneloaf.co).

The 0.5.6 Early Access beta build has online support for the elevators stage, modified and optimised geometry for the subway and elevators stages, and a series of other optimisations, fixes, and modifications to UI, networking, and character and costume stability. The 0.5.6 beta also has a modified win state for the melee game mode and a provisional scheme for removing idle players from official servers (see the changelog section of this post for information).

In the last month we have also been working with partners to finish the optimisation of stage geometry and physics simulations, expand enemy AI abilities and pathfinding, setup game modes, debug new costume parts, fix camera issues, and rebuild and optimise menu and in-game UI (some of the optimisation work is exposed in the 0.5.6 beta but work on game modes, AI enemies, costume parts, menus and UI, and camera and post effects can’t be exposed for playtesting until a later build). [2]

The list of modifications and fixes made in this beta build are:
  • fixed an issue with character postures on the costume customisation screen
  • fixed stage specific issues with baking lights and re-baked light maps for some stages
  • implemented a scheme for removing idle players from official servers (the current server session will end and show the message “You were kicked due to inactivity” if inputs are not frequently sent to each player) [3]
  • implemented online support for elevators stage
  • modified formatting for UI text and modals for legibility
  • modified server disconnection messaging to give more information
  • modified the default win state for the melee games on official servers to two round wins per stage (to give players that lose the first round a round to fight in before the stage can cycle (spectating players can join from the next round or the next stage if the stage has ended) [4]
  • modified Steam API authentication messaging (Failed Platform Entitlement) with summary information and instructions
  • modified Steam ID names to not scale with distance in non-VR games
  • modified the stair light fixture on subway to support swinging from it
  • optimised the geometry for subway and elevators stages (made less significant optimisations to geometry for other stages)
  • renamed “survival” game mode to “melee” [5]
[1] we expect to make the full release build of Gang Beasts with Unity 5.6 later this year when the full set of launch content (game modes, stages, and costume sets) are fully tested and playable

[2] we have also been working on minimising and removing exploits and deviations in local multiplayer and online multiplayer game modes, please flag exploits and other issues in the comments

[3] this implementation will be reviewed and modified if removing idle players is exploited or otherwise compromises gameplay)

[4] similar to Street Fighter if World Warrior’s were gangs from Beef City and had mass brawls not tournaments

[5] for reference “melee”, “football”, “waves”, and “sandbox” are the four game modes planned for the full release of the game (other game modes will be added in a series of free post launch updates)

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Articles

“I once had a persistent pugilist clutching my eyeball as she hung over the edge of a fatal drop, refusing to relinquish the ocular grip and admit defeat.”
Rock, Paper, Shotgun

“Gang Beasts is a brilliant, drunken multiplayer brawler.”
Eurogamer

“Gang Beasts – probably the funniest fighting game ever made”
Guardian Online

À propos de ce jeu

Gang Beasts is a silly multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments.

Watch in horror and amusement as gangs of gummy miscreants fight to grab, push, pull, and force their enemies from suspended window cleaning scaffolds, neglected funfair attractions, and commercial haulage trucks.

Gasp with shock and delight at the spectacle of farcically pugnacious thugs punching, kicking, and throwing their foes into unspecified hazardous machinery, flaming incinerator pits, and the path of moving trains.

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimale :
    • Système d'exploitation : Windows Vista
    • Processeur : Core 2 Duo
    • Mémoire vive : 3 GB de mémoire
    • Graphiques : SM3 512MB VRAM
    • Réseau : Connexion internet haut débit
    • Espace disque : 2 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Windows 10
    • Processeur : Core i3
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : SM4 1GB VRAM
    • Réseau : Connexion internet haut débit
    • Espace disque : 2 GB d'espace disque disponible
    Minimale :
    • Système d'exploitation : Snow Leopard
    • Processeur : Dual Core Intel
    • Mémoire vive : 3 GB de mémoire
    • Graphiques : SM3 512MB VRAM
    • Réseau : Connexion internet haut débit
    • Espace disque : 2 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : macOS Sierra
    • Processeur : Core i3
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : SM4 1GB VRAM
    • Réseau : Connexion internet haut débit
    • Espace disque : 2 GB d'espace disque disponible
    Minimale :
    • Système d'exploitation : Linux (Most Linux distributions should work)
    • Processeur : Core 2 Duo
    • Mémoire vive : 3 GB de mémoire
    • Graphiques : SM3 512MB VRAM
    • Réseau : Connexion internet haut débit
    • Espace disque : 2 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Ubuntu 16.10
    • Processeur : Core i3
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : SM4 1GB VRAM
    • Réseau : Connexion internet haut débit
    • Espace disque : 2 GB d'espace disque disponible
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Récentes :
plutôt positives (296 évaluation(s))
Globales :
plutôt positives (9,916 évaluation(s))
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