Gang Beasts is a silly local multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments.
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Data lansării: 29 aug., 2014

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Joc cu acces timpuriu

Primește imediat acces și implică-te în testarea jocului pe măsură ce este dezvoltat.

Notă: Acest joc aflat în Acces Timpuriu se poate schimba sau nu pe viitor. Dacă nu ești dornic să-l joci aşa cum este el acum, atunci ar trebui să aștepți ca să vezi dacă jocul va ajunge într-un stadiu mai avansat al dezvoltării. Află mai multe

Ce au de spus producătorii:

De ce Acces Timpuriu ?

“We are making Gang Beasts available through Steam Early Access to fund development of the full game and build a community that is directly involved in informing and supporting the production of the game.”

Aproximativ cât timp se va afla acest joc în Acces Timpuriu?

“We have not set a release date for the full version of Gang Beasts, we plan to make new content, stages, character body shapes and sizes, and game modes for each Early Access release, we will review significant updates and plan for a specific full release date when the number of stages, character types, game modes, character customisations, and other content to be included in the game is finished.”

Ce diferenţe vor fi între versiunea completă, finală şi cea aflată în Acces Timpuriu?

“The full game will play similarly to the Early Access versions but with a full character customisation system, new stages and environments, additional character body shapes and sizes, a single player and 2 to 4 player co-op story mode (with multistage sub-boss and end boss fights), complex AI enemies, numerous game and tournament modes, and various mini-games to play.”

Care este starea actuală a versiunii aflate în Acces Timpuriu?

“The current Early Access version of the game is a local multiplayer game with limited support for solo play (a full single player and 2 to 4 player co-op story mode is planned), there are 8 playable stages in the current version with support for 2 - 8 player gang fights.”

Va avea jocul aflat în Acces Timpuriu un preţ diferit faţă de versiunea finală?

“The Early Access price is the same price we plan for the full game (excluding discounts and promotions).”

Cum doreşti să implici comunitatea în procesul tău de dezvoltare?

“We want the Early Access community to inform the development of the game, specifically we want to have ongoing dialogues with the community about the game to help us identify and prioritise the key features, content, and modifications that need to be added or made and to make sure Gang Beasts as fun as it can be.”
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Cumpără Gang Beasts

 

Recomandat de Curatori

"We love this easy-to-play local co-op action! It's absolutely hilarious, too. Chaotic physics in trap-filled levels means every level has new weirdness!"
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Actualizări recente Afișează tot - (10)

8 mai

Patch notes for the Gang Beasts 0.2.4 'unstable' alpha build

We have made a number of significant modifications and fixes for the 0.2.4 build over the last three weeks, specifically fixing the joint instability (that made character, wire, and rope physics erratic or rigid, and stages built with configurable joints that break without the fixes to joint stability). There is still a small number of modifications that need to be made to the 'trucks', 'wheel', 'buoy', and 'vents' stages to make them playable but expect to restore some or all of the 0.1.5a stages omitted from the 0.1.5a build in the next 'unstable' build later this month (build 0.2.5).

The 0.2.4 build has a new 'random' mode, restores the 'endless' mode from previous builds, and a glut of new audio and music including new music for the 'ring', 'gondola', 'incinerator', and 'subway stages.

We are continuing to work on new stages and character costumes, we posted some tests on the Boneloaf and Gang Beasts Vine, Twitter, and YouTube accounts in the last hour (see Vine, Twitter, and YouTube).

List of additions, modifications, and fixes made in the 0.2.4 'unstable' build.
  • added an 'endless' mode to the 'versus' game mode
  • added a 'random' stage selection mode to the 'versus' game mode (stages can now be set to load in random sequence)
  • added audio samples that trigger when characters lose i.e. characters vocalise their malcontent when removed from the mêlée
  • added laughter audio sample sets that trigger when a character (or characters) are expelled from the mêlée
  • added a basic animation to make characters jiggle when laughing
  • added contextual concussion audio sample sets (that trigger when a character is concussed)
  • added a contextual impact sound (that triggers when a character takes a concussive blow)
  • added contextual object and rope breaking sound sets
  • added contextual character vocalisations (that trigger when characters are in close proximity to breaking objects)
  • added individual volume settings for 'music', 'interface', 'vocals', 'physics', 'ambience', and the 'master' volume level (removed the music on/off setting from the settings menu)
  • added per character footfall audio sample sets
  • added a Cat Kigurumi costume
  • modified head and body samples to make them more impactful
  • modified the music playback system to transitions music tracks when a character (or characters) are removed from the mêlée (currently only implemented for the 'containers','subway' and 'incinerator' stages)
  • modified the 'prototype' prefix in the 'prototypes' menu to explicitly reference the specific prototype category (e.g. 'game mode', 'stage' etc.) in preparation for adding new game modes, stages, and game mechanics
  • modified the wires in the 'gondola' stage to make them breakable and more supple
  • modified the wires on the 'containers' stage joint type to make them more stable
  • modified the the tie and fez character assets to make them less erratic
  • modified the forces acting on characters to make specific character movement less rigid
  • modified the thresholds for damage and concussions to make immediate concussions less frequent
  • fixed an issue that triggered playback of incorrect collision sounds for specific body parts (for example a characters head colliding with an object or surface could trigger sets of sound recordings made for body part collisions)
  • fixed an issue that incorrectly played 3D sounds in 2D space
  • fixed an issue that triggered cascades of infectious laughter between characters
  • fixed an issue with joint axes that could make character ropes and physics simulations erratic
  • fixed a series of issues that could stop game modes from processing stage transitions
  • fixed an issue that could make set costumes to have the invalid colour sets
Summary of pending modifications / fixes immediately planned for the next 'unstable' build (build 0.2.5)

General

geometry and pitch of grab targets (used to assist with climbing) need to be standardised
general UV and baking issues need to be fixed for multiple scenes

Ring

rope implementation needs modifying to remove / minimise breaks in rope surface

Gondola

gondola platforms need to be set to a position further from the building

Grind

railing geometry needs need modifing and made breakable
collider geometry for grind wheels need modifying

Incinerator

railing geometry need modifying and made breakable
conveyor implementation need modifying
glass panes need to be made breakable
colours need modifying (to approximate previous versions of the stage)
scene needs populating with shelving and small physics objects (as per previous versions of the stage)

Subway

elevators need to be made functional
escalator models need adding and configuring
widths of train tracks need to be narrowed (and sleeper geometry needs adding)

Trucks

stage needs adding to 'versus' mode
scene needs populating with stable versions of trucks

Wheel

stage needs adding to 'versus' mode

Buoy

stage needs adding to 'versus' mode
buoyancy needs making less erratic

Vents

stage needs adding to 'versus' mode
railing geometry needs modified

Race

modified course with scaled apparatus and modified weights needs adding
modified ropes implementation needs adding (to make ropes more supple)
'sound stage' scene and associated assets needs adding
ball pit needs adding
win scenario needs modifying to wait for all competitor to finish before ending
start positions need standardising

Break

joint implementation for car structure needs modifying (to make specific joints break when specific car body parts have sufficient levels of damage)
other breakable objects

'waves'

'billboard' model needs adding and configuring
system for movable gondola supports needs implementing

Information on switching to / from 'stable' and 'unstable' branches

To download 'unstable' alpha build of Gang Beasts right-click on the game name on the Steam library page and select 'Properties' from the dialogue window that opens, from this window select the 'BETAS' tab then the 'unstable' option from the dropdown menu (the menu labelled 'Select the beta you would like to opt into:' (to revert back to the last 'stable' branch select 'NONE- Opt out of all beta programs' from the same menu).

For reference switching between 'unstable' and 'stable' branches of the game can force the selected build to download to the Steam client.

Gang Beasts is an Early Access game that is currently in uninterrupted development, the 0.1.x and 0.2.x builds have bugs, partially implemented gameplay content and mechanics (please see the Steam Early Access FAQ at for more information).

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9 aprilie

Patch notes for the Gang Beasts 0.2.3 'unstable' alpha build

List of fixes / modifications in the 0.2.3 build
  • fixed camera smoothing issue when camera starts / stops tracking specific characters (or objects)
  • add Early Access / 'unstable' build warning and build number to game menu
  • modified sun direction to remove shadow acne on some levels
  • moved trains closer to platform to force train path to collide with players on or in proximity to train tracks
  • built navmeshes for 'containers', 'gondola', 'grind', 'incinerator', 'ring', and 'subway' stages
  • modified fourth wall in 'containers', 'gondola', 'grind', 'incinerator', 'ring', and 'subway' stages to ignore raycasts (to avoid conflicts with spawning objects / characters)
  • modified in-game UI to ignore raycasts (to avoid conflicts with spawning objects / characters)
  • moved the environment debug mode key from the ‘F12’ key to the 'backspace' key (to avoid conflicts with the Steam screenshot key)
We have also restored the mouse cursor debug spawning with 2 new objects and 2 spawnable forces:
  1. push volume
  2. pull volume
  3. small ball
  4. ball
  5. box
  6. dumpster
  7. boneloaf
  8. enemy AI
  9. large enemy AI
Information on switching to / from 'stable' and 'unstable' branches

To download 'unstable' alpha build of Gang Beasts right-click on the game name on the Steam library page and select 'Properties' from the dialogue window that opens, from this window select the 'BETAS' tab then the 'unstable' option from the dropdown menu (the menu labelled 'Select the beta you would like to opt into:' (to revert back to the last 'stable' branch select 'NONE- Opt out of all beta programs' from the same menu).

For reference switching between 'unstable' and 'stable' branches of the game can force the selected build to download to the Steam client.

Gang Beasts is an Early Access game that is currently in uninterrupted development, the 0.1.x and 0.2.x builds have bugs, partially implemented gameplay content and mechanics (please see the Steam Early Access FAQ at for more information).

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Ce spun criticii

“I once had a persistent pugilist clutching my eyeball as she hung over the edge of a fatal drop, refusing to relinquish the ocular grip and admit defeat.”
Rock, Paper, Shotgun

“Gang Beasts is a brilliant, drunken multiplayer brawler.”
Eurogamer

“Gang Beasts – probably the funniest fighting game ever made”
Guardian Online

Despre acest joc

Gang Beasts is a silly local multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments.

Watch in horror and amusement as gangs of floppy antagonists grab, push, pull, and shove their enemies from permanently suspended window-cleaning scaffolds, unattended ferris wheels, and commercial haulage trucks.

Gasp with shock and delight at the spectacle of stupidly pugnacious thugs punching, kicking, and throwing their foes into unspecified hazardous machinery, flaming incinerator pits, and the paths of moving trains.

Cerinţe de sistem

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista
    • Processor: Core 2 Duo
    • Memory: 3 GB RAM
    • Graphics: SM3 512MB VRAM
    • Hard Drive: 800 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • Hard Drive: 800 MB available space
    Minimum:
    • OS: Snow Leopard
    • Processor: Dual Core Intel
    • Memory: 3 GB RAM
    • Graphics: SM3 512MB VRAM
    • Hard Drive: 800 MB available space
    Recommended:
    • OS: Mountain Lion
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • Hard Drive: 800 MB available space
    Minimum:
    • OS: Linux (Most Linux distributions should work)
    • Processor: Core 2 Duo
    • Memory: 3 GB RAM
    • Graphics: SM3 512MB VRAM
    • Hard Drive: 800 MB available space
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • Hard Drive: 800 MB available space
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