La continuación del galardonado X²: The Threat ofrecerá un nuevo motor 3D así como una nueva trama, nuevas naves y un nuevo modo de juego para aumentar la variedad del universo X. La economía de X³: Reunion será lo más complejo jamás visto en el universo X.
Análisis de usuarios:
Overall:
Variados (254 análisis) - El 68% de los 254 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 3 nov. 2005

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Comprar X3: Reunion

Packs que incluyen este juego

Comprar X3: GoldBox

Incluye 3 artículos: X3: Albion Prelude, X3: Reunion, X3: Terran Conflict

Comprar X-SuperBox

Incluye 6 artículos: X3: Albion Prelude, X3: Terran Conflict, X3: Reunion, X2: The Threat, X: Tension, X: Beyond the Frontier

Comprar Egosoft Collection

Incluye 9 artículos: X Rebirth, X Rebirth: Home of Light, X Rebirth: The Teladi Outpost, X2: The Threat, X3: Albion Prelude, X3: Reunion, X3: Terran Conflict, X: Beyond the Frontier, X: Tension

Contenido descargable para este juego

 

Acerca de este juego

La continuación del galardonado X²: The Threat ofrecerá un nuevo motor 3D así como una nueva trama, nuevas naves y un nuevo modo de juego para aumentar la variedad del universo X. La economía de X³: Reunion será lo más complejo jamás visto en el universo X. Los personajes no jugadores construyen fábricas y pueden comerciar libremente, las guerras pueden afectar la economía global, los piratas se comportarán de forma más realista.
La tecnología: se ha dedicado mucho tiempo a desarrollar el motor de X³, gracias a lo cual se aprovecha al completo la tecnología DirectX 9 para crear efectos visuales dramáticos e impresionantes naves realistas. Unido al sistema A.L. (Artificial Life, vida artificial) ampliamente mejorado, X³: REUNION presenta a los jugadores un universo siempre en desarrollo, donde la acción de un jugador puede modificar de verdad el futuro del universo.
Nuevo X³ 2.0: Bala Gi Research Missions:X³ 2.0: Bala Gi Research Missions ofrece una gran cantidad de funciones y misiones que permiten al jugador adentrarse más que nunca en el universo X.
El espacio es mucho más amplio gracias a la incorporación de dos sectores nuevos y a la introducción del gigantesco Cuartel General del Jugador que permite utilizar multitud de funciones nuevas, incluida la habilidad de construir tus propios barcos y de darles acabados espaciales personalizados. Además del nuevo acorazado M7, se han incorporado una serie de armas y dispositivos de a bordo nuevos que podrás utilizar y explorar.

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    • SO: Windows 10 / 8 / 7 / Vista / XP / 2000 / ME / 98SE
    • Procesador: Pentium IV a 1.7 GHz o equivalente
    • Memoria: 512 MB de RAM
    • Gráficos: Tarjeta 3D de 128 MB compatible con DirectX 9
    • DirectX®: 9
    • Disco Duro: 4,5 GB de espacio libre
    Minimum:
    • OS: 10.7 (Lion)
    • Processor: Pentium® IV or AMD® equivalent at 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 256MB OpenGL 2.0+ discrete NVIDIA/AMD card or Intel Core i7-2620M
    • Hard Drive: 5 GB of free space
    Recommended:
    • OS: 10.8 (Mountain Lion)
    • Processor: Intel® Core™ 2 Duo or AMD® equivalent at 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 512MB OpenGL 3.0+ discrete NVIDIA/AMD card
    • Hard Drive: 5 GB of free space
    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: Pentium® IV or AMD® equivalent at 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 256MB OpenGL 2.0+ discrete NVIDIA/AMD card (with proprietary driver) or Intel Core i7-2620M with Mesa 9.0
    • Hard Drive: 10 GB of free space
    Recommended:
    • OS: Ubuntu 12.04 LTS
    • Processor: Intel® Core™ 2 Duo or AMD® equivalent at 2.0 GHz
    • Memory: 3 GB RAM
    • Graphics: 512MB OpenGL 3.0+ discrete NVIDIA/AMD card (with proprietary driver)
    • Hard Drive: 10 GB of free space
Análisis útiles de usuarios
A 4 de 5 personas (80%) les ha sido útil este análisis
23.3 h registradas
Publicado el 23 de noviembre de 2015
Back in the day i played the non-steam version for countless hours...
10/10
Pros:
Good modding system
deep story (like the other games from the series)
good graphics for its age
good linux port

not-really-cons:
Time eater

cons:
nothing i know of
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A 6 de 10 personas (60%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
43.4 h registradas
Publicado el 7 de marzo
Total play time: 43 hours before I gave up in disgust.
Crashes: too many to count.

The good:
lovely graphics. (When you can see them beside the immovable overlay screens.)

The really ugly:
Worst user interface of any game I've EVER played. Confusing. Redundant. And impossible to actually FIND anything if you don't already know EXACTLY where it is.

Flight mechanics: ships in space aren't air fighters. or worse cars in mud. Why can't SPACE simulations get this right? If I shut off the engines, I don't just bloody stop. I keep going. But not in this game. Freelancer got it right, and it made space combat FUN. Others never seem to have learned the lesson. If I want an air-based dogfight game, I'll go get that, not a game that's theoretically based in space.

Mouse resolution seem to be hard-coded rather than depending on operating system settings, then they don't give you a means to reduce the sensitivity. So if you have a high resolution mouse, hope you like making micrometre movements to control things. Or go with a joystick, which isn't nearly as precise - and you have to be VERY precise when shooting because there's zero give.

Stupidly high learning curve, and (almost) zero tutorial. Examples:
-- In the FIRST tutorial (simulator) mission, you're told "don't forget to activate your turret" - and left with ZERO instructions on how to do that. You're on your own trying to figure out what you need. I did eventually figure it out, several hours into the game, and the answer is nowhere NEAR the weapon options panel they provide.
-- They give you a jump drive? You have to "just know" that you need lots of energy crystals for it, and where and how to get them.
-- Want to activate your jump drive? You better "just know" that it's going to make you stop in space with a big flashing "Hi, I'm a target" for a while. So although the enemy can jump as soon as they're in trouble, you trying to do so means certain death.
-- Want to buy something? Who created that interface? Wasn't anyone with any kind of user interface knowledge.
-- Want to do some trading? Well, it seems you don't have the trading interface. Except you DO have the trading interface, says so right in your ship inventory. Finally discovered that it's not the right LEVEL of trading interface, which is given a different name in the error message than it has in the inventory. Again, you just have to know.
-- The list goes on, and on, and on. Sadly, most of the online advice is written by people who HAVE that encyclopaeodic knowledge and forgot that they didn't once have it.
-- Regularly throughout the campaign you're told "meet you at XXX". Without being given ANY hints as to where it might be. Having to go to external sources just so you can actually figure out where you're supposed to next is definitely poor design.
-- Attempting to build a "factory complex" is an exercise in frustration since the positioning controls were done by someone who had never, ever used any kind of CAD program. It's what I'd expect out of a novice doing a project for a Bachelor level graphics class, and even then they probably wouldn't get a good grade. It's not something I would ever have expected out of a commercial product such as this one.
-- The list of faults goes on, and on, and on.

And, finally, the kicker: the storyline breaks. Hard. With no way to figure out how the hell to fix it. Mission 7, finding the crystals, your contact doesn't show up where they're supposed to be, which means no way to continue. Since I've spent several hours between the previous mission and this one trying to earn enough credits to get a better ship, I have NO idea where it might have gone wrong.
I might as well have started one of the "no storyline" missions, because this one is now totally hooped.

Not to mention crash after crash after crash making game (almost) unplayable. Latest one? You finish a long mission (only the 2nd or 3rd one) with zero chance of saving and... it just hangs there, staring at the piece the Talon just dropped, keyboard locked. Did I mention no chance of saving and no quick-saves so you have to repeat the whole, long, frustrating experience rather than restart from further along the mission line. Worse, apparently there's a way to save without docking, as I was reminded by the game when it misinterpreted my "fire at the enemy" for "save this game", but I was defeated in trying to figure out where or how to purchase the necessary bits and pieces to make it possible. I'm pretty good at figuring things out usually, but this game is that obtuse.

I was REALLY looking forward to playing this game. But as it stands, it's an unplayable mash of crap that requires an encyclopaedic knowledge of the game JUST TO PLAY THE FIRST BLOODY MISSIONS!

I'm sure the game is fun for those who took the hours and hours to develop that encyclopaedic knowledge required to do even the most basic tasks in the game. For someone like me who doesn't mind some complexity, but would rather just get in and play before I'm hit with the whole enchilada, this game isn't for me. Or for anyone else who feels that it shouldn't be necessary to digest a 96 page manual, megabytes of online information, and go through several hours of online learning just to complete the first few missions.

Annoying. Very annoying.

edit: 8-Mar: yet I still intend to master this game. Yes, it's annoying in so many ways, but hopefully once I *have* acquired the required encyclopaedic knowledge (or at least a portion thereof) it gets better? Certainly has promise, I just hope it can realize that promise.

edit: 11-Mar: after trying for many hours to get this game to work, all I can say is "no, not for me". If you want a game that takes hours of research just to START the game, and many more hours of external out-of-game research to even have a hope in hell of doing anything, then you might try this game. If you want something fun, not frustrating in the extreme, and something that doesn't resemble more of an office job than a "game", stay away. Far, far away. Personally, I'm giving up in disgust.
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A 3 de 6 personas (50%) les ha sido útil este análisis
68.6 h registradas
Publicado el 9 de febrero
In essence a very good game that is the spiritual successor to Elite. A reletively steep learning curve for a new comer to the series but there are plenty orf tutorials on Youtube and on the Egosoft forums for help.

Combat especially when piloting fighters seems quite reasonable so far. The interface is only slightly differrant compared to the later expansions of Terran Conflict and Albion Prelude and is not clunky in use. For referance I'm currently playing campaigns in both Reunion and Albion Prelude.

It might be said that the only reason to get Reunion these days is if you want to play the plot especially if you have the other two expansions. Which might be valid for some but I like Reunion for the lack of money early in the game compared to the later titles as it really gives you a sense of achievement further on. As well as various differculty settings starting the main plot {in regards to starting money etc} You are also given alternative starts of the Humble Merchant, Bankrupt Assasin, the explorer and a custom start. These ignore the plot and are perfect for a total sand box experience.
Though these are not as many as contained in x3:TC and x3:AP

Reunion is more than just a space trading and fighting sim as it is also a strategy game at heart that you can build your own industrial or millitary empire or even both.

If you can't afford Terran Conflict and/or Albion Prelude Reunion is a good place to start.
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A 12 de 12 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.6 h registradas
Publicado el 1 de abril de 2014
Fué,en su día, mi primer contacto con la saga X y,en pocas palabras : inconmensurable!!!

Que no te intimide este juego,para los no iniciados en esta temática es,desde mi punto de vista,perfecto;está en castellano,tanto las voces como las descripcciones y,si bien es cierto,que al principio cuesta adaptarse...pero,con un poco de perseverancia/paciencia,para asimilar el concepto del juego,puedo asegurar sin lugar a dudas,que te dará horas y HORAS de distracción asegurada.

Empiezas con una triste nave pero,al cabo de un tiempo ya tendrás una pequeña flota para gestionar...puedes dedicarte al comercio,exploración,caza recompensas...dominar sectores o,tener el tuyo propio...las posibilidades son cuasi-infinitas.

llegará un mometo que estará inmerso entre logistica,generando rutas a tus cargueros,para abastecer a tus estaciones... o milicia,creando grupos de combate para defender,tanto a tus sectores,estaciones o cargueros por igual...o quizás prefieras asigmar una escolta personalizada a un carguero determinado...las posibilidades son enormes y muy variadas.

La curva de aprendizaje en este juego es progresiva y,consultando algún tutorial,fácil...se va complicando según avanzas´pero es de agradecer,ya que te permite gestionar personalizadamente cualquier apartado del juego.

Puedes pilotar naves con un gamepad,un joystik un hotas o jugar con el teclado,tú eliges,con el dispositivo que estés más cómodo,o tengas a mano.

Cuando ya te familiarices con él,hay tropecientos mod´s,que cambian el juego por completo,por dificultad y/o complejidad...faltarán recursos...no destripo más...


MUY RECOMENDABLE,a quien le guste el género,claro está.
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A 7 de 7 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
34.9 h registradas
Publicado el 20 de diciembre de 2013
Continuacion del poco conocido " X2:The Treath " , conocido en español por " X2 : La Amenaza " , . Esta continuacion lo ha bordado , le doy 10+/ 10 , naves , enemigos , posibilidades , es que lo tienes todo , y el Final , P E D A Z O FINAL SUPERULTRAMEGA EPICO , el juego , 1 de las Maravillas poco conocidas de este mundo , Recomendado!
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