Diese Fortsetzung des preisgekrönten Spiels 'X²: The Threat' verwendet erstmalig eine neue 3D-Engine und bietet zudem neue Handlungsstränge, neue Schiffe und eine neue Spielerfahrung, um das X-Universum noch vielfältiger zu gestalten.
Nutzerreviews:
Insgesamt:
Ausgeglichen (254 Reviews) - 68 % der 254 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 3. Nov. 2005

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Über dieses Spiel

Diese Fortsetzung des preisgekrönten Spiels 'X²: The Threat' verwendet erstmalig eine neue 3D-Engine und bietet zudem neue Handlungsstränge, neue Schiffe und eine neue Spielerfahrung, um das X-Universum noch vielfältiger zu gestalten. Der wirtschaftliche Aspekt von 'X³: Reunion' ist komplexer als alles, was Sie bisher im X-Universum gesehen haben. Fabriken werden von NPCs errichtet, Kriege können die Weltwirtschaft beeinflussen, NPCs können frei Handel treiben und Piraten verhalten sich ebenfalls realitätsnaher.
Die Technologie: Die X³-Engine wurde mithilfe der DirectX 9-Technologie umfassend weiterentwickelt, um dramatische visuelle Effekte und unglaublich realistische Raumschiffe zu schaffen. Im Verbund mit dem massiv erweiterten A.L.-System (Artificial Life) bietet 'X³: REUNION' Spielern ein sich stets änderndes Universum, das sich weiterentwickelt und dessen Zukunft wahrhaft vom Handeln eines Spielers abhängt.
Die neuen X³ 2.0: Bala Gi Forschungsmissionen: Die X³ 2.0: Bala Gi Forschungsmissionen bieten eine Vielzahl neuer Funktionen und Missionen, mit denen der Spieler tiefer als je zuvor in das X-Universum vordringen kann.
Ihnen steht nun viel mehr Platz zur Verfügung, da zwei neue Sektoren hinzugefügt und das riesige Spieler-HQ eingeführt wurde. Damit sind viele neue und aufregende Funktionen möglich, wie z. B. die Fähigkeit, eigene Schiffe zu bauen und sie sogar mit individuellen Weltraumlakierungen zu gestalten. Zusätzlich zu dem neuen M7-Schlachtschiff können eine Vielzahl neuer Waffen und Schiffsinstrumente verwendet und erforscht werden.

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux
    • Betriebssystem: Windows 10 / 8 / 7 / Vista / XP / 2000 / ME / 98SE
    • Prozessor: Pentium IV 1,7GHz oder vergleichbar
    • Speicher: 512 MB RAM
    • Grafik: 128 MB 3D Karte kompatibel mit Direct X 9
    • DirectX®: 9
    • Festplatte: 4,5 GB frei
    Minimum:
    • Betriebssystem: 10.7 (Lion)
    • Prozessor: Pentium® IV oder vergleichbarer AMD® 2,0 GHz
    • Speicher: 1 GB RAM
    • Grafik: 256MB OpenGL 2.0+ separate NVIDIA/AMD-Grafikkarte oder Intel Core i7-2620M
    • Festplatte: 5 GB frei
    Empfohlen:
    • Betriebssystem: 10.8 (Mountain Lion)
    • Prozessor: Intel® Core™ 2 Duo oder vergleichbarer AMD® 2,0 GHz
    • Speicher: 2 GB RAM
    • Grafik: 512MB OpenGL 3.0+ separate NVIDIA/AMD-Grafikkarte
    • Festplatte: 5 GB frei
    Minimum:
    • Betriebssystem: Ubuntu 12.04 LTS
    • Prozessor: Pentium® IV oder vergleichbarer AMD® 2,0 GHz
    • Speicher: 1 GB RAM
    • Grafik: 256MB OpenGL 2.0+ separate NVIDIA/AMD-Grafikkarte (mit proprietärem Treiber) oder Intel Core i7-2620M mit Mesa 9.0
    • Festplatte: 10 GB frei
    Empfohlen:
    • Betriebssystem: Ubuntu 12.04 LTS
    • Prozessor: Intel® Core™ 2 Duo oder vergleichbarer AMD® 2,0 GHz
    • Speicher: 3 GB RAM
    • Grafik: 512MB OpenGL 3.0+ separate NVIDIA/AMD-Grafikkarte (mit proprietärem Treiber)
    • Festplatte: 10 GB frei
Hilfreiche Kundenreviews
4 von 5 Personen (80 %) fanden dieses Review hilfreich
23.3 Std. insgesamt
Verfasst: 23. November 2015
Back in the day i played the non-steam version for countless hours...
10/10
Pros:
Good modding system
deep story (like the other games from the series)
good graphics for its age
good linux port

not-really-cons:
Time eater

cons:
nothing i know of
War dieses Review hilfreich? Ja Nein Lustig
6 von 10 Personen (60 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
43.4 Std. insgesamt
Verfasst: 7. März
Total play time: 43 hours before I gave up in disgust.
Crashes: too many to count.

The good:
lovely graphics. (When you can see them beside the immovable overlay screens.)

The really ugly:
Worst user interface of any game I've EVER played. Confusing. Redundant. And impossible to actually FIND anything if you don't already know EXACTLY where it is.

Flight mechanics: ships in space aren't air fighters. or worse cars in mud. Why can't SPACE simulations get this right? If I shut off the engines, I don't just bloody stop. I keep going. But not in this game. Freelancer got it right, and it made space combat FUN. Others never seem to have learned the lesson. If I want an air-based dogfight game, I'll go get that, not a game that's theoretically based in space.

Mouse resolution seem to be hard-coded rather than depending on operating system settings, then they don't give you a means to reduce the sensitivity. So if you have a high resolution mouse, hope you like making micrometre movements to control things. Or go with a joystick, which isn't nearly as precise - and you have to be VERY precise when shooting because there's zero give.

Stupidly high learning curve, and (almost) zero tutorial. Examples:
-- In the FIRST tutorial (simulator) mission, you're told "don't forget to activate your turret" - and left with ZERO instructions on how to do that. You're on your own trying to figure out what you need. I did eventually figure it out, several hours into the game, and the answer is nowhere NEAR the weapon options panel they provide.
-- They give you a jump drive? You have to "just know" that you need lots of energy crystals for it, and where and how to get them.
-- Want to activate your jump drive? You better "just know" that it's going to make you stop in space with a big flashing "Hi, I'm a target" for a while. So although the enemy can jump as soon as they're in trouble, you trying to do so means certain death.
-- Want to buy something? Who created that interface? Wasn't anyone with any kind of user interface knowledge.
-- Want to do some trading? Well, it seems you don't have the trading interface. Except you DO have the trading interface, says so right in your ship inventory. Finally discovered that it's not the right LEVEL of trading interface, which is given a different name in the error message than it has in the inventory. Again, you just have to know.
-- The list goes on, and on, and on. Sadly, most of the online advice is written by people who HAVE that encyclopaeodic knowledge and forgot that they didn't once have it.
-- Regularly throughout the campaign you're told "meet you at XXX". Without being given ANY hints as to where it might be. Having to go to external sources just so you can actually figure out where you're supposed to next is definitely poor design.
-- Attempting to build a "factory complex" is an exercise in frustration since the positioning controls were done by someone who had never, ever used any kind of CAD program. It's what I'd expect out of a novice doing a project for a Bachelor level graphics class, and even then they probably wouldn't get a good grade. It's not something I would ever have expected out of a commercial product such as this one.
-- The list of faults goes on, and on, and on.

And, finally, the kicker: the storyline breaks. Hard. With no way to figure out how the hell to fix it. Mission 7, finding the crystals, your contact doesn't show up where they're supposed to be, which means no way to continue. Since I've spent several hours between the previous mission and this one trying to earn enough credits to get a better ship, I have NO idea where it might have gone wrong.
I might as well have started one of the "no storyline" missions, because this one is now totally hooped.

Not to mention crash after crash after crash making game (almost) unplayable. Latest one? You finish a long mission (only the 2nd or 3rd one) with zero chance of saving and... it just hangs there, staring at the piece the Talon just dropped, keyboard locked. Did I mention no chance of saving and no quick-saves so you have to repeat the whole, long, frustrating experience rather than restart from further along the mission line. Worse, apparently there's a way to save without docking, as I was reminded by the game when it misinterpreted my "fire at the enemy" for "save this game", but I was defeated in trying to figure out where or how to purchase the necessary bits and pieces to make it possible. I'm pretty good at figuring things out usually, but this game is that obtuse.

I was REALLY looking forward to playing this game. But as it stands, it's an unplayable mash of crap that requires an encyclopaedic knowledge of the game JUST TO PLAY THE FIRST BLOODY MISSIONS!

I'm sure the game is fun for those who took the hours and hours to develop that encyclopaedic knowledge required to do even the most basic tasks in the game. For someone like me who doesn't mind some complexity, but would rather just get in and play before I'm hit with the whole enchilada, this game isn't for me. Or for anyone else who feels that it shouldn't be necessary to digest a 96 page manual, megabytes of online information, and go through several hours of online learning just to complete the first few missions.

Annoying. Very annoying.

edit: 8-Mar: yet I still intend to master this game. Yes, it's annoying in so many ways, but hopefully once I *have* acquired the required encyclopaedic knowledge (or at least a portion thereof) it gets better? Certainly has promise, I just hope it can realize that promise.

edit: 11-Mar: after trying for many hours to get this game to work, all I can say is "no, not for me". If you want a game that takes hours of research just to START the game, and many more hours of external out-of-game research to even have a hope in hell of doing anything, then you might try this game. If you want something fun, not frustrating in the extreme, and something that doesn't resemble more of an office job than a "game", stay away. Far, far away. Personally, I'm giving up in disgust.
War dieses Review hilfreich? Ja Nein Lustig
3 von 6 Personen (50 %) fanden dieses Review hilfreich
68.6 Std. insgesamt
Verfasst: 9. Februar
In essence a very good game that is the spiritual successor to Elite. A reletively steep learning curve for a new comer to the series but there are plenty orf tutorials on Youtube and on the Egosoft forums for help.

Combat especially when piloting fighters seems quite reasonable so far. The interface is only slightly differrant compared to the later expansions of Terran Conflict and Albion Prelude and is not clunky in use. For referance I'm currently playing campaigns in both Reunion and Albion Prelude.

It might be said that the only reason to get Reunion these days is if you want to play the plot especially if you have the other two expansions. Which might be valid for some but I like Reunion for the lack of money early in the game compared to the later titles as it really gives you a sense of achievement further on. As well as various differculty settings starting the main plot {in regards to starting money etc} You are also given alternative starts of the Humble Merchant, Bankrupt Assasin, the explorer and a custom start. These ignore the plot and are perfect for a total sand box experience.
Though these are not as many as contained in x3:TC and x3:AP

Reunion is more than just a space trading and fighting sim as it is also a strategy game at heart that you can build your own industrial or millitary empire or even both.

If you can't afford Terran Conflict and/or Albion Prelude Reunion is a good place to start.
War dieses Review hilfreich? Ja Nein Lustig
4 von 12 Personen (33 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
85.5 Std. insgesamt
Verfasst: 25. Oktober 2015
Wer wollte nicht schon immer eine Fortsetzung vom grandiosen X2?
Ich für meinen Teil habe mich sehr auf X3 gefreut, aber:

Wer möchte nicht alle 20-30 Minuten aus dem Spiel geworfen werden?
Wer findet es nicht klasse, wenn alle paar Minuten ein Frachter (der hart erarbeiteten Handelsflotte) an diesen unausgereiften Fabrikkomplexen zerschellt?
Wer hätte es nicht klasse gefunden, die Kinderkrankheiten von X2 abgestellt zu sehen und zwar:
Ein grandioser Autopilot, der es schafft um einige Asteroiden herumzufliegen oder einen Frontalcrash mit einer leicht übersehbaren Station zu vermeiden...?

Leider passiert all dies bei X3... und hier könnte man sicherlich noch mehr Negatives
(- das fehlen eines ordentlichen Tutorials z.B.) anführen, aber mir reicht das, um X3 nicht zu empfehlen!
Holt euch lieber X2!
Da verliert man wenigstens nicht hunderte von Schiffen an diese verdammten Fabrikkomplexe!
(Und für diejenigen, die nun sagen mögen:
Aber es gibt doch auf der Egosoft Seite und in Foren Anleitungen, wie man Fabrikkomplexe am besten entwirft...
Diesen Menschen sage ich: Wenn ich so etwas als tolle Neuerung in einem Spiel anpreise und es nicht funktioniert, dann ist das schlicht und ergreifend xxxx!)
War dieses Review hilfreich? Ja Nein Lustig
3 von 27 Personen (11 %) fanden dieses Review hilfreich
6 Personen fanden dieses Review lustig
1.7 Std. insgesamt
Verfasst: 13. März 2015
Ich kann mit dem Spiel nichts anfangen. Für mich war es eine eindeutige Fehlinvestition.
Es gibt kein richtiges Tutorial, man kommt direkt ins Spielgeschehen und es dauert ewig, wirklich absolut EWIG von A nach B zu kommen. Da kann ich meine Zeit auch sinnvoller verschwenden.
Ich hab es in 2h nicht einmal geschafft den ersten Teil der Kampagne zu schaffen, weil es so langwierig ist und die Steuerung und Orientierung unklar.
War dieses Review hilfreich? Ja Nein Lustig