XX²: The Threat는 새로운 차원의 우주 시뮬레이션 게임입니다. X: Beyond The Frontier의 스토리를 이어갈 Julian Gardna가 되어 보십시오. 업그레이드된 그래픽 엔진으로 새롭게 디자인된 우주선과 기지는 플레이어에게 신선하고 정교한 우주를 선사합니다. 탐험: 130개가 넘는 아름다운 지역을 탐험할 수 있습니다. 곳곳에 함정과 기지를 공격할지도 모르는 성운이 있고, 소행성에서는 광물을 채취하여 돈을 벌 수 있습니다. 새로운 우주선: 정찰용 함정부터 그보다 훨씬 큰 수송용 전함까지 60종이 넘는 함정을 조종해 보십시오.
사용자 평가:
Overall:
대체로 긍정적 (평가 175 개) - 이 게임에 대한 사용자 평가 175개 중 77% 가 긍정적입니다.
출시 날짜: 2003년 12월 3일

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X2: The Threat 구매

이 게임이 포함된 패키지

X-SuperBox 구매

6 가지 포함된 항목들: X3: Albion Prelude, X3: Terran Conflict, X3: Reunion, X2: The Threat, X: Tension, X: Beyond the Frontier

Egosoft Collection 구매

9 가지 포함된 항목들: X Rebirth, X Rebirth: Home of Light, X Rebirth: The Teladi Outpost, X2: The Threat, X3: Albion Prelude, X3: Reunion, X3: Terran Conflict, X: Beyond the Frontier, X: Tension

 

게임에 대해

XX²: The Threat는 새로운 차원의 우주 시뮬레이션 게임입니다. X: Beyond The Frontier의 스토리를 이어갈 Julian Gardna가 되어 보십시오. 업그레이드된 그래픽 엔진으로 새롭게 디자인된 우주선과 기지는 플레이어에게 신선하고 정교한 우주를 선사합니다.
  • 탐험: 130개가 넘는 아름다운 지역을 탐험할 수 있습니다. 곳곳에 함정과 기지를 공격할지도 모르는 성운이 있고, 소행성에서는 광물을 채취하여 돈을 벌 수 있습니다.
  • 새로운 우주선: 정찰용 함정부터 그보다 훨씬 큰 수송용 전함까지 60종이 넘는 함정을 조종해 보십시오.
  • 새 업그레이드: 다양한 업그레이드를 이용하여 함정 시스템을 업그레이드하고 XX²를 위해 특별히 설계된 새로운 스크립팅 엔진을 사용하는 업그레이드를 다운로드하십시오.
  • 새로운 무기: 이온 디스럽터와 매스 드라이버 등 새 무기를 함정에 장착할 수 있을 뿐 아니라 공장을 설립하여 신무기를 개발하고 팔아 우주에서 나만의 제국을 건설할 수 있습니다.
  • 새로운 임무: 기지마다 게시되는 임무에 참여하여 호위대를 수비하고 모든 것을 파괴하는 Xenon 함대를 무찔러 돈을 벌 수 있습니다.
    무엇보다도 학살과 파괴를 일삼는 Khaak로부터 우주를 지키십시오.

시스템 요구 사항

    • OS: Windows 10 / 8 / 7 / Vista / XP / 2000 / ME / 98SE
    • Processor: Pentium III 800MHz or same grade
    • Memory: 256MB RAM
    • Graphics: 32MB 3D card compatible with Direct X 8.1
    • DirectX®: 8.1
    • Hard Drive: 1200MB available space
    • Sound:
유용한 고객 평가
2명 중 2명(100%)이 이 평가가 유용하다고 함
9.2 시간 기록
게시 일시: 2015년 12월 27일
Good, 'professional' (steep learning curve, needs to invest many hours on learning/ playing) space sim. Always singleplayer franchise under a massive sandbox universe, with sure sequels to come. That is: a game you can play for maybe a lifetime :-0, since familiarizing with one of them will get you into the other franchise games, each with hundred of gameplay hours. So for the ones which are fans of the genre interested on endless singleplayer gaming where you can do pretty much anything ('trade, think, explore, combat') a sure bet for infinite space wandering (just remember once in a while you do have a real life to take care of!). To sum it up: takes some time to learn, entry cost for lifetime spacefaring. Don't get lost in space! For the ones interested on a similar albeit multiplayer experience there's the 'EVE Online' game which provides a similarly huge, endless exploitable world (subscription-based).
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
65.4 시간 기록
게시 일시: 2016년 3월 17일
I enjoyed this one much more than X3. Totally recommened...
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1명 중 1명(100%)이 이 평가가 유용하다고 함
165.7 시간 기록
게시 일시: 2015년 12월 1일
If you're looking to get into the X universe X2 is definitely where you should start. It's a massive improvement over X1 though be warned, it's a timesink.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
0.6 시간 기록
게시 일시: 2015년 12월 7일
Good graphics, even for a 10-year old game. excellent sound and music. Immersive game-world so far.

The story (from what I can make out), centres on there was a spaceship five years ago and an unidentified spacecraft was loitering around it. They arrested the pilot. He spent five years in jail and when this prisoner was being transferred to another place, the boss of the people transferring him said were going to take charge of the prisoner, so they do, and they bring him down to a planet and that is where the game starts.
이 평가가 유용한가요? 아니요 재미있음
108명 중 102명(94%)이 이 평가가 유용하다고 함
12명이 이 평가가 재미있다고 함
79.2 시간 기록
게시 일시: 2013년 10월 1일
An hour or so into the game, I'm given a transporter ship and a mission to ferry some civilians from one sector to another. Accompanying me is my employer's daughter, Saya (who bears an uncanny likeness to Alyx Vance). Just as I'm approaching the last jump gate separating me and my destination, Saya's voice crackles over comms: "...I think we're being followed...I swear I saw a pirate ship." We pass through the gate and my heart sinks. A dozen pirate ships were waiting for me. I hand the controls over to the ship's computer and hop in the aft turret to lay down some desperate cover fire. The intelligent auto-pilot system gracefully and effectively dodges the brightly colored emmisions from the enemies' gamma impulse rays as I fire wildly into space. This is a transport vessel; unequipped for a sustained firefight, and woefully ineffective against a sorty of pirate ships. We aren't going to make it. But then, I remember that I have a ship docked in this sector: an M5 class Argon Discoverer light reconnaissance fighter craft. I call up my shipboard computer and access the ship to ship command console. I order my fighter to fly out into space, then I retake manual control of the transport. This plan might just work. I close the distance between my two craft to about 400 meters, rolling and weaving all the while to avoid the enemy projectiles. Commanding the transporter to dock at the TerraCorp HQ, I eject into space. Saya's voice on comms again: "W-what are you...where are you going? You can't just leave us here!" I ignore it, my plan already seeming foolish enough without her to remind me. I jetpack over to the Discoverer and enter the ship. Payback time. Locking onto the nearest pirate ship, I engage the ship's thrusters and begin pursuit. My M5 has the weakest weapons and shielding available, but I don't care. I have to protect the civilians; I have to protect Saya. The majority of the pirate ships turn to face this new threat. Two still chase the transporter. I throw my ship back and forth, narrowly dodging would-be kill shots, but still sustaining heavy damage. Shields critical. Hull at 43%. This plan was suicide. I lock on to the transport to track its progress. 200 meters out from docking. A few seconds away. With renewed hope, I turn my craft around and fly towards TerraCorp HQ and the transport. I just might pull this off. Suddenly, one of the pirates tailing the transport increases its speed and positions itself between the station and the transport. I'm 2 kilometers out, just out of effective firing range. I can only watch as the pirate ship fires a volley of lasers directly into the cockpit of the transport ship. The transport erupts in flames, spirals out of control. "No," I hear myself utter, "no no no..." The transport ship careens into the station and explodes, and with it, my passengers. My ship's computer makes an announcement: "Attention, your Argon Express has been destroyed by a pirate Orinoco in sector Home of Light." Saya, my employer's daughter and my character's potential love interest, dead. The pirates break formation and scatter, their mission accomplished. My M5 is crippled, my S.E.T.A. booster, one of the alpha impulse ray emmiters, and my duplex scanner all destroyed. I haven't the time to mourn, however, as I'm already receiving a message from my other employer: the Argon Secret Service. "Welcome to X2," I think to myself, as I fly my busted ship back to TerraCorp HQ. X2 improves upon Beyond the Frontier in almost every way. You can now fly any ship, leave your ship in a space suit, and trade and command stations remotely. Combat has been heavily refined, the story line improved, graphics modernized, and the universe expanded. This is the one of the few times I've ever seen a sequel outshine its predecessor, and I know that I'll enjoy every second of my journey across the X-universe.
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