X²: The Threat on uuden sukupolven avaruussimulaatiopeli, jossa olet Julian Gardna, joka jatkaa X: Beyond The Frontier -pelin tarinaa. Päivitetty grafiikkamoottori saa pelimaailman tuntumaan raikkaalta. Mukana on myös uusia alus- ja asemamalleja, jotka lisäävät maailman monimuotoisuutta.
Käyttäjäarvostelut:
Yhteensä:
Enimmäkseen myönteinen (175 arvostelua) - 77% / 175 tämän pelin pelaajien arvosteluista ovat positiivisia
Julkaisupäivä: 3. joulu, 2003

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Osta X2: The Threat

Paketit, jotka sisältävät tämän pelin

Osta X-SuperBox

Sisältää 6 kohdetta: X3: Albion Prelude, X3: Terran Conflict, X3: Reunion, X2: The Threat, X: Tension, X: Beyond the Frontier

Osta Egosoft Collection

Sisältää 9 kohdetta: X Rebirth, X Rebirth: Home of Light, X Rebirth: The Teladi Outpost, X2: The Threat, X3: Albion Prelude, X3: Reunion, X3: Terran Conflict, X: Beyond the Frontier, X: Tension

 

Tietoja pelistä

X²: The Threat on uuden sukupolven avaruussimulaatiopeli, jossa olet Julian Gardna, joka jatkaa X: Beyond The Frontier -pelin tarinaa. Päivitetty grafiikkamoottori saa pelimaailman tuntumaan raikkaalta. Mukana on myös uusia alus- ja asemamalleja, jotka lisäävät maailman monimuotoisuutta.
  • Tutki: Tutkittavana on yli 130 kauniisti suunniteltua sektoria, jotka sisältävät aluksiin ja avaruusasemiin vaikuttavia tähtisumuja ja asteroideja, joista voi louhia materiaalia myyntiin pelin myöhemmässä vaiheessa.
  • Uusia aluksia: Avaruutta voi tutkia yli 60 erikokoisella aluksella tiedustelualuksista suurikokoisiin tukialusluokan taistelulaivoihin.
  • Uusia päivityksiä: Voit tehostaa alusten järjestelmiä entistä monipuolisemmin ja ladata uusia päivityksiä, joissa hyödynnetään erityisesti X²-peliin suunniteltua uutta skriptausmoottoria.
  • Uusia aseita: Voit lisätä alukseesi uusia aseita, esimerkiksi Ion Disruptor ja Mass Driver. Voit myös rakentaa tehtaita, joissa kehitetään ja myydään aseita voiton saamiseksi, ja laajentaa näin valtakuntaasi maailmankaikkeudessa.
  • Uusia tehtäviä: Voit suorittaa tehtäviä, joita on tarjolla avaruusasemien ilmoitustauluilla, ansaita rahaa suojelemalla saattueita ja tuhota vastaantulevia Xenon-laivueita, jotka yrittävät tuhota kaiken tielleen osuvan.
    Ennen kaikkea voit kuitenkin puolustaa maailmankaikkeutta Khaakeilta, ennen kuin ne tappavat ja tuhoavat kaiken.

Järjestelmävaatimukset

    • OS: Windows 10 / 8 / 7 / Vista / XP / 2000 / ME / 98SE
    • Processor: Pentium III 800MHz or same grade
    • Memory: 256MB RAM
    • Graphics: 32MB 3D card compatible with Direct X 8.1
    • DirectX®: 8.1
    • Hard Drive: 1200MB available space
    • Sound:
Hyödylliset arvostelut
2/2 (100%) arvioi tämän hyödylliseksi
9.2 tuntia pelattu
Julkaistu 27. joulukuu, 2015.
Good, 'professional' (steep learning curve, needs to invest many hours on learning/ playing) space sim. Always singleplayer franchise under a massive sandbox universe, with sure sequels to come. That is: a game you can play for maybe a lifetime :-0, since familiarizing with one of them will get you into the other franchise games, each with hundred of gameplay hours. So for the ones which are fans of the genre interested on endless singleplayer gaming where you can do pretty much anything ('trade, think, explore, combat') a sure bet for infinite space wandering (just remember once in a while you do have a real life to take care of!). To sum it up: takes some time to learn, entry cost for lifetime spacefaring. Don't get lost in space! For the ones interested on a similar albeit multiplayer experience there's the 'EVE Online' game which provides a similarly huge, endless exploitable world (subscription-based).
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
1/1 (100%) arvioi tämän hyödylliseksi
65.4 tuntia pelattu
Julkaistu 17. maaliskuu.
I enjoyed this one much more than X3. Totally recommened...
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
1/1 (100%) arvioi tämän hyödylliseksi
165.7 tuntia pelattu
Julkaistu 1. joulukuu, 2015.
If you're looking to get into the X universe X2 is definitely where you should start. It's a massive improvement over X1 though be warned, it's a timesink.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
1/1 (100%) arvioi tämän hyödylliseksi
0.6 tuntia pelattu
Julkaistu 7. joulukuu, 2015.
Good graphics, even for a 10-year old game. excellent sound and music. Immersive game-world so far.

The story (from what I can make out), centres on there was a spaceship five years ago and an unidentified spacecraft was loitering around it. They arrested the pilot. He spent five years in jail and when this prisoner was being transferred to another place, the boss of the people transferring him said were going to take charge of the prisoner, so they do, and they bring him down to a planet and that is where the game starts.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
102/108 (94%) arvioi tämän hyödylliseksi
12 käyttäjän mielestä tämä arvostelu oli hauska
79.2 tuntia pelattu
Julkaistu 1. lokakuu, 2013.
An hour or so into the game, I'm given a transporter ship and a mission to ferry some civilians from one sector to another. Accompanying me is my employer's daughter, Saya (who bears an uncanny likeness to Alyx Vance). Just as I'm approaching the last jump gate separating me and my destination, Saya's voice crackles over comms: "...I think we're being followed...I swear I saw a pirate ship." We pass through the gate and my heart sinks. A dozen pirate ships were waiting for me. I hand the controls over to the ship's computer and hop in the aft turret to lay down some desperate cover fire. The intelligent auto-pilot system gracefully and effectively dodges the brightly colored emmisions from the enemies' gamma impulse rays as I fire wildly into space. This is a transport vessel; unequipped for a sustained firefight, and woefully ineffective against a sorty of pirate ships. We aren't going to make it. But then, I remember that I have a ship docked in this sector: an M5 class Argon Discoverer light reconnaissance fighter craft. I call up my shipboard computer and access the ship to ship command console. I order my fighter to fly out into space, then I retake manual control of the transport. This plan might just work. I close the distance between my two craft to about 400 meters, rolling and weaving all the while to avoid the enemy projectiles. Commanding the transporter to dock at the TerraCorp HQ, I eject into space. Saya's voice on comms again: "W-what are you...where are you going? You can't just leave us here!" I ignore it, my plan already seeming foolish enough without her to remind me. I jetpack over to the Discoverer and enter the ship. Payback time. Locking onto the nearest pirate ship, I engage the ship's thrusters and begin pursuit. My M5 has the weakest weapons and shielding available, but I don't care. I have to protect the civilians; I have to protect Saya. The majority of the pirate ships turn to face this new threat. Two still chase the transporter. I throw my ship back and forth, narrowly dodging would-be kill shots, but still sustaining heavy damage. Shields critical. Hull at 43%. This plan was suicide. I lock on to the transport to track its progress. 200 meters out from docking. A few seconds away. With renewed hope, I turn my craft around and fly towards TerraCorp HQ and the transport. I just might pull this off. Suddenly, one of the pirates tailing the transport increases its speed and positions itself between the station and the transport. I'm 2 kilometers out, just out of effective firing range. I can only watch as the pirate ship fires a volley of lasers directly into the cockpit of the transport ship. The transport erupts in flames, spirals out of control. "No," I hear myself utter, "no no no..." The transport ship careens into the station and explodes, and with it, my passengers. My ship's computer makes an announcement: "Attention, your Argon Express has been destroyed by a pirate Orinoco in sector Home of Light." Saya, my employer's daughter and my character's potential love interest, dead. The pirates break formation and scatter, their mission accomplished. My M5 is crippled, my S.E.T.A. booster, one of the alpha impulse ray emmiters, and my duplex scanner all destroyed. I haven't the time to mourn, however, as I'm already receiving a message from my other employer: the Argon Secret Service. "Welcome to X2," I think to myself, as I fly my busted ship back to TerraCorp HQ. X2 improves upon Beyond the Frontier in almost every way. You can now fly any ship, leave your ship in a space suit, and trade and command stations remotely. Combat has been heavily refined, the story line improved, graphics modernized, and the universe expanded. This is the one of the few times I've ever seen a sequel outshine its predecessor, and I know that I'll enjoy every second of my journey across the X-universe.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska