Conquer the forces of Death in A Wizard’s Lizard, an action RPG for Windows, Mac, and Linux. Explore ever-changing dungeons, filled with powerful weapons and items. Battle back the hordes of evil. Rescue villagers to improve your town and increase your power for your next trek into the dungeon.
用户评测: 多半好评 (293 篇评测)
发行日期: 2014年6月16日

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"Do you crave more games similar to The Binding of Isaac? Then this is the game for you. A roguelike inspired top down shooter with high replay value."
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6月24日

A Wizard's Lizard 2



We're excited to announce A Wizard's Lizard 2! This Summer we'll be launching a Kickstarter campaign to create more scaly adventures for Raga and his wizard. In the meantime, we'll be revealing more information about the sequel each week.

We've already been given the go-ahead by Valve to publish A Wizard's Lizard 2 on Steam so we won't have to go through Greenlight.



Follow us on Twitter for game updates and screeenshots, and join us on YouTube and Twitch as we develop the game.

Thanks so much for your support -- we can't wait to take Raga on another adventure!

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5月20日

2.4.0 Live

Version 2.4.0 is now live for all Steam players of A Wizard's Lizard. As mentioned previously, this update includes a whole bunch of new achievements for you to earn!

We're already prepping the changes for the next game update, which will include the usual bug fixes, more achievements, and other gameplay tweaks.

Game on!

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关于这款游戏

Conquer the forces of Death in A Wizard’s Lizard, an action RPG for Windows, Mac and Linux. Explore ever-changing dungeons, filled with valuable treasure and powerful items, while battling back the hordes of evil. Rescue townsfolk to improve your town and aid your next trek into the dungeon.

Fans of The Legend of Zelda, Gauntlet, and The Binding of Isaac will love the retro-inspired twin-stick action of A Wizard's Lizard.

When the wizard of Amberfall unlocks the magic of eternal life, Death comes to take him away. Now his faithful pet lizard must brave procedurally-generated dungeons to save him!

Master Life & Death: Death is only the beginning as you continue to unlock secrets in the realm of the dead. Find hidden items only accessible to those who have died and discover the power of resurrection. Tread carefully, the dead do not wish to be disturbed.

Rebuild the Town: Rescue townsfolk trapped throughout the dungeons for increasing reward. Discover lost blueprints which allow the town's blacksmith to craft new weapons and armor.

Restore the Museum: Search Death's domain for stolen artifacts and legendary weapons. Every item you find is returned to the museum for display. Can you recover all of the powerful weapons, legendary armor, and magical items?

Control your lizard using your favorite gamepad (including the Xbox 360 controller) for full 360 degree movement and attacking.

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Hardware accelerated graphics with dedicated memory
    • Hard Drive: 150 MB available space
    Minimum:
    • OS: OS X 10.7
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Hardware accelerated graphics with dedicated memory
    • Hard Drive: 150 MB available space
    Minimum:
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Hardware accelerated graphics with dedicated memory
    • Hard Drive: 150 MB available space
有价值的用户评测
7 人中有 7 人(100%)觉得这篇评测有价值
2.0 小时(记录在案的)
发布于:3月7日
总评6/10 如果你是一个每买一次游戏就要经过深思熟虑的玩家,我不会向你推荐这款游戏,可是如果你是个买游戏从来只看自己意愿的土豪玩家请你忽略这条评论
看到评测区都是英文的评测,我就为国内懒得看英文的玩家写一篇评测(要是写的不好请多见谅,评测仅代表个人意见)
操作手感:5/10 可以让你操作得当,但是不会让你融入游戏的氛围,而且我拿键盘鼠标和手柄各试了一次但是操作手感都不怎么样。

关卡6/10:由于是roguelike游戏,关卡是完全随机的,但是关卡的重复性比较高,有些关卡的机关和坑爹的地方就是特意为了让你掉血的,而且游戏内的血量非常难补充,因为补充血量有两个途径第一是通过你打怪物可能会掉落补充血量的道具;第二是你攒够了一定的钱数去商店购买补充血量。但是在游戏中可能你有了钱也没有商店可以让你购买补血的道具,因为在游戏内分好几种商店,我现在见过的商店只有饰品店和武器店以及血药店,所以可能因为你的运气不好就死在了补充血量的路上。(虽然死了一次以后可以让你再复活一次)

游戏音乐7/10:也还算是可以接受

游戏其他各项设计6/10:就像其他很多roguelike游戏一样,这个游戏是有很多不同的角色的,但是角色的解锁好像是要通过通关来实现的,可是因为各项其他原因(可能主要是我比较手残)我现在还没有通过关所以没有解锁任何的角色,所以我不对角色做什么评价。游戏内的怪物设计比较单调,你可能在好几关之内只能看到几种一样的怪物。

虽然这个游戏可能值得一玩,而且各项内容做的还算是不差却也到不了好的地步。但是我从各方面来说不是很喜欢这款游戏。
这篇评测是否有价值? 欢乐
6 人中有 5 人(83%)觉得这篇评测有价值
0.4 小时(记录在案的)
发布于:4月5日
还行吧,可爱版以撒……主要是手感太差
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
1.5 小时(记录在案的)
发布于:3月21日
难度不大 前提是不要和玩以撒一样手贱 没事干就按着攻击键 因为不当心打到道具店老板的后果很!严!重!
这篇评测是否有价值? 欢乐
34 人中有 25 人(74%)觉得这篇评测有价值
57.4 小时(记录在案的)
发布于:5月14日
My main issues with A Wizard's Lizard are: the game is too repetitive; there is not enough content; and everything becomes annoying (enemies, rooms, equipment).

A Small Explanation Of What A Wizard's Lizard Is All About

A Wizard's Lizard is very similar to The Binding of Isaac, but has an upgrade system similar to Rogue Legacy. During your crawl in the dungeon you can rescue an infinite number of villagers (3 max per crawl) who each give you 500 Gold to start each of your runs with. You spend your money before you enter the dungeon (or choose to save some or all of it for in-dungeon purchases). You spend your money on weapons / other equipment of which you purchase blueprints for in the dungeon. Dying will leave you in ghost form, but you can return to normal on the second part of each area.


The Game Is Too Repetitive

There are 3 main areas (Cemetery, Sewers, Crypt) each with 3 parts to them (e.g. Sewer 1, Sewer 2, Sewer 3) and 2 sub-areas with 1 part each respectively. That's it. All crawls feel the same because everything is set in stone. Blueprints, shopkeepers (and the kinds of items they sell), secret enemies and paths will always be in the same areas (e.g. Cemetery 2 will always have a blueprint for purchase, and Crypt 1 will always have a villager to rescue in the area). You always fight Death at the end. There are no surprises. Someone even wrote a guide on what you can find exactly in each level: https://steamcommunity.com/app/280040/discussions/0/540744934619347325/?

There Is Not Enough Content

Many of the weapons feel the same and I think a lot of them should not even be in the game. There's even a weapon called the Owl Slayer that is very effective against Owl enemies. The problem with bringing such a weapon is that Owl enemies are only in the first area (Cemetery). Owls are not even difficult enough to warrant bringing a weapon for the sole purpose of making it easier to kill them. As stated before, there are 3 main areas with 2 sub-areas. One of the sub-areas does not have a Boss at the end, so that's 3 main Bosses and 1 sub-boss. There are also a couple special enemies you can fight if you want to, but you usually do not want to. Unlocking shortcuts to the Crypt and Sewers are laughably easy. You just have to kill one of those special enemies in each area once, which is not hard at all. You will also encounter the same enemies over and over with the exception of a few rare enemies. The game has 72 blueprints to collect (those 72 blueprints do not even include every piece of equipment in the game). The game has a Museum that lets you know which weapons / equipment you have completed the game with. I have completed the game with every weapon and piece of equipment and I can say it was not worth it.

Everything Is Annoying

The Rooms: There is so much BS in a lot of the rooms that you have to be overly careful. Every room becomes a tedious nightmare making the game difficult for all the wrong reasons. There are so many non-enemy structures that when destroyed will send projectiles flying out and are very annoying. The Crypt is littered with arrow wall traps and the Sewers have wall traps that spew green liquid on you that slows you down and is more of a nuisance than anything. Rooms freeze with all activated / deactivated traps as they were when you leave a room. So if there is a sliding spike trap located near a door and it barely misses you as you get through the door, you will have to take damage on the way back for not paying attention. Another instance of this happening is when you die and become a ghost; all ghost enemies in previously completed rooms will be unfrozen like the spike trap. I died on a crawl one time after I was backtracking to get revived when I went through a room I had cleared before when I was alive, but now it had a skull ghost in the doorway which killed me instantly upon entering the room. Another annoying part of the rooms is that they can have annoying traps like webs on the floor that slow you down, fans that push or pull you, spike traps that spring up from under the floor, and spike traps that slide across the floor when you get in range. They are all annoying and everywhere.

The Weapons / Equipment: Damage upgrades are necessary if you want to have a fun time in your crawls, but they are somewhat rare (for one thing you cannot purchase any of them at the town before a crawl) and all of the damage upgrades except for the charms come with a downgrade. The downgrade is that with each piece of spiked equipment you put on, your fire rate will go down.

The Enemies: Once you enter a room with enemies you cannot leave until every enemy is dead (except for the 2 crystal enemies). This becomes especially annoying when you go into a room on accident. Some of the enemies can be fun to fight like the two types of Owls who attack you depending on which Owl type you attack which have some great strategic scenarios. And then there are all of the other enemies who all feel the same. Some enemies can freeze or slow you, but the majority of them just charge at you. The later stages feel like there are too many enemies / traps and the enemies have too much health. Some enemies can even kill you in one hit with an explosion against a wall.


Final Thoughts

If you're a completionist, you may find some entertainment from collecting every available blueprint (which was a pain to do by the way) or completing the game with every weapon and piece of equipment (which also was not very fun). The Museum also tracks how many times you've killed an enemy and will make the trophy of that monster Golden when you've "Mastered" killing them. This can mean a low number of kills like 25 or upwards of 500+. I'm not even going to try that because a lot of the enemies are rare or take a long time to get to.

You may also be interested in this game if you want a 10-20 hour game that you never want to play again.
这篇评测是否有价值? 欢乐
9 人中有 7 人(78%)觉得这篇评测有价值
13.7 小时(记录在案的)
发布于:5月20日
Most people seem to compare this game to Binding of Isaac, and that's a fair comparison. A Wizard's Lizard is a topdown twinstick Rogue-like shooter in which you explore the floors of the different dungeons, gradually earning new equipment, weapons and powers to help you along the way.

As far as a "clone" of Binding of Isaac goes, this one is actually pretty solid. It feels and plays the part, has great music, and is presented in a graphical aesthetic that feels all it's own.

One of the game's innovations is the hub village area you start in before you set out for your run attempt. At first, the village is barren and lacking in population. With each run you will occasionally find villagers who have been kidnapped by monsters. Rescue them and they return to the village, each villager rewarding you with a permanent 500 Gold boost for future runs. In each run you will also occasionally find purchasable Blueprints, which when bought will add one random item to the village store for purchase. Eventually, you will earn enough starting Gold to buy some starting equipment that fits your play style, or experiment and try different things. It's a really well thought out idea that encourages replaying and rewards players that stick with it long enough so that they can influence their run's start and not leave upgrades entirely up to luck.

What really helps distinguish this game from Binding of Isaac is the life/death mechanic. Traditionally, you'll be playing most of your runs alive, but if you lose all your health, you die, and come back as an afterlife spirit, giving you a second chance. The flipside to this is that there are far more enemies in each room in death, so you have to be even more careful when in this state. If you lose your health while a spirit, you die for good, and it's Game Over. Certain points in the game will allow you to bring yourself back to life, and there are some sections which require you to be either dead or alive to access or pass through, so it's a pretty nice idea to keep things interesting.

Newcomers to this who play Binding of Isaac frequently with the Xbox 360 controller, a small warning. This game has native controller support, but your shots will be aimed in any direction you point the control stick, not just N/S/E/W. If you're like me, you could be aiming in the slightly incorrect direction due to the placement of your thumb on the controller. With just four directions, there's plenty room for error in Binding of Isaac. Here, you have put in a bit more effort to make sure your shots are going in just the right direction. You'll eventually adapt, it just takes getting used to at first.

It's no Binding of Isaac, but if you're looking for a cute, gore-free alternative that's pretty enjoyable in it's own right, you could do worse than A Wizard's Lizard. Highly recommended when it's on sale.
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