Conquer the forces of Death in A Wizard’s Lizard, an action RPG for Windows, Mac, and Linux. Explore ever-changing dungeons, filled with powerful weapons and items. Battle back the hordes of evil. Rescue villagers to improve your town and increase your power for your next trek into the dungeon.
用户评测: 多半好评 (251 篇评测)
发行日期: 2014年6月16日

想要将这件物品添加至您的愿望单、关注它或标记为不感兴趣,请先登录

购买 A Wizard's Lizard

 

由鉴赏家推荐

"Do you crave more games similar to The Binding of Isaac? Then this is the game for you. A roguelike inspired top down shooter with high replay value."
点击这里阅读完整评测。

最近更新 查看所有(15)

4月23日

Save 60% on A Wizard's Lizard during the Steam Roguelike Sale!

Missed out on the recent Humble Roguelike Bundle? Good news! You can still pick up A Wizard's Lizard for just a few bucks during the Steam Roguelike Sale!!

Already own it? Tell a friend or gift them a copy!

0 条留言 了解更多

4月20日

[BETA] 2.3.1 Another new challenge and more bug fixes!

I wanted to get this version out to beta sooner, but I decided to take a little time and revamp how explosions work in the game. Previously, explosions were very unforgiving; if you were barely within the range of an explosion you'd immediately take full damage. I've changed how this works so that the hitbox for explosions scales up over time, while the damage scales down over time. The net effect is that explosions shouldn't damage you unless you're visibly in the graphic and you won't take full damage unless you're standing right next to it.

Here are the full changes for 2.3.1:

  • New Challenge: Genowlcide
  • Improve explosion hitboxes and reduce explosion damage over time
  • Fix gamepad detection
  • Fix stat calculations from items when transitioning from alive<->dead
  • Fix item counts for non-stackable items when transitioning from alive<->dead
  • Fix touch events overriding mouse events on hybrid tablets
  • Fix bug with Soul Rush ending immediately when used next to a destructible solid e.g. barrels

3 条留言 了解更多

关于这款游戏

Conquer the forces of Death in A Wizard’s Lizard, an action RPG for Windows, Mac and Linux. Explore ever-changing dungeons, filled with valuable treasure and powerful items, while battling back the hordes of evil. Rescue townsfolk to improve your town and aid your next trek into the dungeon.

Fans of The Legend of Zelda, Gauntlet, and The Binding of Isaac will love the retro-inspired twin-stick action of A Wizard's Lizard.

When the wizard of Amberfall unlocks the magic of eternal life, Death comes to take him away. Now his faithful pet lizard must brave procedurally-generated dungeons to save him!

Master Life & Death: Death is only the beginning as you continue to unlock secrets in the realm of the dead. Find hidden items only accessible to those who have died and discover the power of resurrection. Tread carefully, the dead do not wish to be disturbed.

Rebuild the Town: Rescue townsfolk trapped throughout the dungeons for increasing reward. Discover lost blueprints which allow the town's blacksmith to craft new weapons and armor.

Restore the Museum: Search Death's domain for stolen artifacts and legendary weapons. Every item you find is returned to the museum for display. Can you recover all of the powerful weapons, legendary armor, and magical items?

Control your lizard using your favorite gamepad (including the Xbox 360 controller) for full 360 degree movement and attacking.

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Hardware accelerated graphics with dedicated memory
    • Hard Drive: 150 MB available space
    Minimum:
    • OS: OS X 10.7
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Hardware accelerated graphics with dedicated memory
    • Hard Drive: 150 MB available space
    Minimum:
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Hardware accelerated graphics with dedicated memory
    • Hard Drive: 150 MB available space
有价值的用户评测
6 人中有 6 人(100%)觉得这篇评测有价值
1.0 小时(记录在案的)
发布于:3月7日
总评6/10 如果你是一个每买一次游戏就要经过深思熟虑的玩家,我不会向你推荐这款游戏,可是如果你是个买游戏从来只看自己意愿的土豪玩家请你忽略这条评论
看到评测区都是英文的评测,我就为国内懒得看英文的玩家写一篇评测(要是写的不好请多见谅,评测仅代表个人意见)
操作手感:5/10 可以让你操作得当,但是不会让你融入游戏的氛围,而且我拿键盘鼠标和手柄各试了一次但是操作手感都不怎么样。

关卡6/10:由于是roguelike游戏,关卡是完全随机的,但是关卡的重复性比较高,有些关卡的机关和坑爹的地方就是特意为了让你掉血的,而且游戏内的血量非常难补充,因为补充血量有两个途径第一是通过你打怪物可能会掉落补充血量的道具;第二是你攒够了一定的钱数去商店购买补充血量。但是在游戏中可能你有了钱也没有商店可以让你购买补血的道具,因为在游戏内分好几种商店,我现在见过的商店只有饰品店和武器店以及血药店,所以可能因为你的运气不好就死在了补充血量的路上。(虽然死了一次以后可以让你再复活一次)

游戏音乐7/10:也还算是可以接受

游戏其他各项设计6/10:就像其他很多roguelike游戏一样,这个游戏是有很多不同的角色的,但是角色的解锁好像是要通过通关来实现的,可是因为各项其他原因(可能主要是我比较手残)我现在还没有通过关所以没有解锁任何的角色,所以我不对角色做什么评价。游戏内的怪物设计比较单调,你可能在好几关之内只能看到几种一样的怪物。

虽然这个游戏可能值得一玩,而且各项内容做的还算是不差却也到不了好的地步。但是我从各方面来说不是很喜欢这款游戏。
这篇评测是否有价值? 欢乐
5 人中有 4 人(80%)觉得这篇评测有价值
0.4 小时(记录在案的)
发布于:4月5日
还行吧,可爱版以撒……主要是手感太差
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
1.5 小时(记录在案的)
发布于:3月21日
难度不大 前提是不要和玩以撒一样手贱 没事干就按着攻击键 因为不当心打到道具店老板的后果很!严!重!
这篇评测是否有价值? 欢乐
66 人中有 51 人(77%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
42.3 小时(记录在案的)
发布于:2014年11月27日
At the Time of Writing
Game: A Wizard's Lizard
Price: $8.49* (reg $16.99)
Genre: Action/RPG/Rogue-like
Time Played: 42 hours
Personal Enjoyment Rating: ☺☺☺☺☻

Links I Found Helpful**
A Youtube review by Northernlionhttps://www.youtube.com/watch?v=eYPa6XHPxP4

General
You may think that I absolutely love this game if you've looked at my hours played, and although I am enjoying it and I do recommend it, take it with a grain of salt please. I've found this game to be somewhat difficult, but the completionist in me just can not accept defeat, and so I keep coming back again and again. At this point I have 50 deaths and 0 wins. Therefore, I'm not at all sure what the ratio is between the game being challenging and my skill level being awful.

There are a few characters to unlock, however that is far in your future if you're anything like me. First you need to learn the ropes of the game. One of the most enjoyable aspects of a Wizard's Lizard is the opportunity to explore for yourself and get to grips with how to accomplish the objective of the game. However, as you learn a little more each time you die, it has to be said that the biggest drawback to this game is the repetativeness.

Last of all, I must mention that I have not played The Binding of Isaac, and therefore I can not give you any comments comparing the two games to each other. I find the Binding of Isaac too gory.

Gameplay
You are a lizard. A very cute lizard that looks cross and sticks his tongue out every time you attack. Your objective is to battle Death and help your wizard. You do this by wandering through the dungeon until you get to the last area. There are three main areas and two side areas. Getting hit (losing health) is a very bad thing because healing items are relatively few and far between.

As you progress further and further into the dungeon, you'll be able to rescue villagers and buy blueprints which are the two persistent progression aspects to the game. They will give you more options in town before you start a run, making you more powerful, and thus more likely to get further.

That's about it. It's pretty simple. Kill stuff before it kills you. Don't get hit. Get to the end. Although, as I might have mentioned before, it isn't necessarily easy to do.

Controls
Controls are WASD to move and arrow keys to attack (you can also use the mouse to attack, but I found it rather cumbersome to use). There are few hotkeys to learn to make life easier, but the three most important ones are: Z is a spell attack, X puts down a totem, and shift makes you dash. It's important to learn to use your abilities to help you clear out rooms faster and with less death.

Storyline
Very basic. It's really more of a theme than anything else. At the start there is a short cutscene setting you up to go rescue your wizard. Since I haven't managed to win a game yet I can't comment much more than that.

Sound
I really enjoy the music, it's quite fun if repetitive, but repetitive like Tetris or other beloved old games. You are warned if you hate repetitive music. The sound effects are rather basic and a little jarring on the ears. There are only a few which I deem practical sounds - giving you warning of an incoming attack.

Graphics
Delightful graphics in my opinion. Cartoony, sure, but charming. I also appreciate that I can turn off the bloody globs of zombie exploding because I do not enjoy gore. The lighting effects are very neat, although after a while they became tiresome for me because they do make gameplay harder. There is an option to turn the lighting effects off.

Pros
+ explore the game for yourself to learn the ropes
+ charming graphics
+ hotkeys
+ a lot to do for completionists
+ achievements*** are more like challenges
+ super cute lizard
Cons
- repetitive
- repetitive
- repetitive

Help Me Help You
If you did not find this review helpful, I would really appreciate your constructive criticism - tell me why it wasn’t helpful for you. It’s my hope to make the reviews that I do take the time to write up, as helpful as they possibly can be.

Rothana's Steam Review Archive
For those that are interested in seeing more of my reviews, I have set up an archive of them at an external website. I don't earn anything off of this at all, it's just a little side project that I add to when I can. Steam won't let me create a direct link though, so you'll need to make your own way to the URL I describe now: rothana dot weebly dot com

Footnotes
*Any prices that I mention are in CDN because that is what I see. The primary price I list at the top is the price that I bought the game at.
**I will not be keeping an eye on whether the links are up to date, so if they are broken I apologise. Remember that these are external websites and I'm just trying to be helpful - I'm not responsible for the content on the other end.
***Don't even get me started on achievements. My rant follows: Suffice it to say that I think most achievements are complete waste of space. The only reason I'm going to mention them as a plus point on a game is if they're being used properly. I don't care if you managed to kill your first zombie in the first five minutes of the tutorial... that isn't an achievement. Achievements should be challenges for the player to complete which are somewhat difficult to accomplish, and/or make you think about the game in a different way, thereby getting you to explore different ways of doing things and thus expanding upon the gameplay.

Edit Log
27/11/2014 added "help me help you" section
18/02/2015 added "rothana's archive" section
这篇评测是否有价值? 欢乐
59 人中有 42 人(71%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
7.7 小时(记录在案的)
发布于:1月9日
While this game looks nice, has a great theme and tone set by the visuals, and has a pretty nice upgrade system, there were many things that really killed my enjoyment of it.

While individual rooms are generated well, with a random layout and varied monsters, each floor is utterly predictable, from the number of rooms to the effective contents of each.

You don't do much damage, and you don't have many ways to get HP back, which is nice and reasonable, however every time you kill an enemy or break a destructable object the entire screen shakes. It seems like overkill, and quickly becomes more of an annoyance. Does every single kill need to have that impact? You can have upwards of 50 creatures on the screen at a time in some rooms. That's stopped being an occasional screen shake and become more of a semi-permanant earthquake.

The graphics look nice, but the game ran very badly on my machine. If more than one enemy was taking damage at a time the whole game seemed to tank for a few frames. If several traps go off at once, again, it tanks.

The game runs in a window, which is nice, but if you accidentally click outside the window, which is far from hard with a mouse controlled twin-stick shooter, then the game 'locks' whatever keyboard input it had until you jiggle it. for example, if you were walking downwards, you will continue walking downwards when you alt-tab back into it. For movement skills this is easy enough to fix, but it is particularly annoying when you accidentally lock down your sprint button, which prevents you from shooting and has a cooldown. Then 2-3 seconds after coming back into the game and fixing your movement, you find yourself sprinting off into the wall of spikes.

Running the game fullscreen letterboxes off either side of my screen. This is an understandable design descision, since having a fixed player camera makes sense, I won't hold that against the developers. However I will hold against them the fact that you can still click in the black regions with my mouse to target, and the game doesn't recognise that input, as if you had clicked out of the game. That's just bad.

Overall, while a nice game that would have done well as a free flash game, it quickly becomes very repeditive, and has enough buggy quality issues to make me sorely regret paying the full $15 price.
这篇评测是否有价值? 欢乐
20 人中有 13 人(65%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
14.4 小时(记录在案的)
发布于:2014年12月28日
Fun, challenging roguelike 2d twinstick shooter.

This game is hard. Like, seriously hard. It makes Megaman look like a stroll in the park. It makes Binding of Isaac look like a simple mugging instead of waking up chained to a drainpipe with a hacksaw and a cellphone next to you. In short, it's HARD.

If you persevere though, there are plenty of hidden secrets to uncover - secret levels, unlockable characters. The pace starts off slower than Binding of Isaac - you have to be tactical *and* strategic, but as the levels progress, can become quite frenetic. Masterpiece class in game mechanics design. Plus, Raga is so CUTE. 10/10.
这篇评测是否有价值? 欢乐
8 人中有 6 人(75%)觉得这篇评测有价值
15.2 小时(记录在案的)
发布于:2014年12月17日
Confusing, but fun, addicting, and challenging.
Unlike most others, i did not come because i play "Bindings of isaac" or whatever it is.

I came because i got a coupon.

7.8/10
这篇评测是否有价值? 欢乐
22 人中有 13 人(59%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1.8 小时(记录在案的)
发布于:2014年11月26日
A Wizard's Lizard is a game in the same style to Binding of Isaac as I'm sure many people have mentioned, though I would say there is a bit more focus on aiming for progression rather than rogue-like elements such as each run being different from the very first level and so on. So don't go in expecting exactly the same experience here as it won't be. It's also a pretty challenging game!

I was asked by the developer to take a look at the game for my first impressions series and if you'd like to see the game in motion as well as hear some more thoughts on it I'd encourage you to check out the video below.

https://www.youtube.com/watch?v=C5EeUOpagQc
这篇评测是否有价值? 欢乐
3 人中有 3 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1.5 小时(记录在案的)
发布于:4月24日
Finally killed the shopkeeper with an OP bee weapon,
Gets killed by projectile of a torch

11/10 IGN would kill shopkeeper for bees again
这篇评测是否有价值? 欢乐
3 人中有 3 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
8.4 小时(记录在案的)
发布于:4月5日
It like Binding of Isaac but i think it better (graphically and gameplay)
A Zelda's shooting Roguelike.
You improve the starting with finding blueprint for more item in shop.
and more starting money with townfork (a little like Rogue legacy)
you got equipable head boot armor arm ring book totem and (soul skill)...

Seem to have 6 character. Raga the lizard is the starting
A museum lobby for item and monster info.

Just starting but i really impress by that game.
They some flaw but seem be fix in the beta.
这篇评测是否有价值? 欢乐
5 人中有 4 人(80%)觉得这篇评测有价值
22.2 小时(记录在案的)
发布于:4月8日
Fun to play with a lot of dugeon, good for time killing. The only problem is it is too difficult to win.
这篇评测是否有价值? 欢乐
7 人中有 5 人(71%)觉得这篇评测有价值
21.1 小时(记录在案的)
发布于:3月23日
Lost Decade Games has giving the world a real gem of an instant classic with A Wizards Lizard.

The art style seem to devide people, but the gameplay sure doesn't. The little Lizard Raga walks, shoots, turns, scoots and everything else right on cue. Its one of those rare games where if you die, its your own dang fault.

Level layout is great too, viewed from a near top down (Isaac style). Theres so many dead ends that can lead to certain death or a ton of gold, or maybe even a weapon upgrade. The thrill of finding one of your favorite weapons in a random chest after a tough room is amazing. In my case finding a trident makes my run instantly better.

I absolutely love the whole "you die and get a second chance as an angel lizard while you can be resurrected and keep going"-bit. I also really like the fact that the ghosts of all your slain enemies can come back to haunt you the spirit world! Making you choose between disturbing the dead and possibly get more money, or letting them rest in peace and have fewer enemies when you die.. cause you will. A lot.

If you enjoy games like Binding of Isaac, Spelunky, Rogue Legacy I'm betting you'll like this cute little Lizards adventures as well.
这篇评测是否有价值? 欢乐
7 人中有 5 人(71%)觉得这篇评测有价值
0.6 小时(记录在案的)
发布于:3月20日
This game is worth a play if you really like Binding of Isaac but wish it:

1. Had a feudalish fantasy world theme instead of a gross demon/angel/baby theme

2. the main character was a cutie lizard

3. it also had aspects of hub and grinding for advanced starts al-la Rogue legacy

4. That #3 was required to get anywhere sometimes because of RNG screws and enemies exponentially getting healthier while your pickups remain slim.
这篇评测是否有价值? 欢乐
9 人中有 6 人(67%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
20.1 小时(记录在案的)
发布于:2月15日
Great game, I feel the whole 'become a ghost when you die' thing really adds to the game, and I love the artstyle. But overall I feel the game can be a bit too grindy, but then again so was Rogue Legacy and I loved that. I think the game needs something a bit.. more, to seperate itself from similar games. So while I do recommended it (I certainly liked/enjoyed it enough to 100% it) it just seems to be missing something and I can't put my finger on it. 7.5/10
这篇评测是否有价值? 欢乐
4 人中有 3 人(75%)觉得这篇评测有价值
0.6 小时(记录在案的)
发布于:3月21日
Pretty fun game if you like Bindings of Isaac, Legend of Zelda and of course roguelike genre. It has random dungeons, loot, progressing village and fun secrets. Not a must have, but a good addition to your library.
这篇评测是否有价值? 欢乐
4 人中有 3 人(75%)觉得这篇评测有价值
2.5 小时(记录在案的)
发布于:4月10日
a pretty fun little casual game; basically a simpler version of Binding of Isaac
这篇评测是否有价值? 欢乐
4 人中有 3 人(75%)觉得这篇评测有价值
106.2 小时(记录在案的)
发布于:4月4日
Can someone help me find the newest beta? thank you. PS I love this game because it drives me crazy (in a good way)
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
33.1 小时(记录在案的)
发布于:3月31日
Very addictive. Think of it like a cute, permadeath legend of zelda. You collect weapons and armour as you walk around fighting monsters, but each time you die, you go right back to the start.

If you make it far enough you have the chance to buy blueprints for weapons and to rescue townsfolk, both of which will help you in future games. So the game to my thoughts doesn't become too repetitive because even though technically you are starting at the beginning each time, you do so just that little bit stronger, with a new magic boomerang or similar which could potentially help you get just that little bit further.

If you're going to buy the game, make sure you play it through a couple of times before you judge it. The first time you die and have to start again sucks, and it isn't until you rescue your first townsperson (stage 3) that you realise just how exciting starting again can actually be. Most people who don't enjoy this game I suspect only play it for a little while. It gets better and better with each playthrough, if you give it a chance.

Technically this is a very short game - could probably finish it in an hour once you get uber enough, however to get uber will take hours of gameplay. It's a really interesting balance, and a fun little game which is well worth the price. Lots of different weapons to discover and apparently a whole heap of playable characters you can get after you beat the endboss - not that I have yet, and I've played a fair few hours.
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
3.1 小时(记录在案的)
发布于:3月29日
10/10 mushrooms, i kill stuff
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
12.7 小时(记录在案的)
发布于:4月4日
BE A WIZARD'S LIZZARD AND KILL UNDEAD FRANKS THAT ARE STEALING YOUR WIZZARD......GET HIM BACK HES A DAMESL INS DISTRELLSS
这篇评测是否有价值? 欢乐