Conquer the forces of Death in A Wizard’s Lizard, an action RPG for Windows, Mac, and Linux. Explore ever-changing dungeons, filled with powerful weapons and items. Battle back the hordes of evil. Rescue villagers to improve your town and increase your power for your next trek into the dungeon.
บทวิจารณ์จากผู้ใช้: แง่บวกเป็นส่วนมาก (289 บทวิจารณ์)
วันที่วางจำหน่าย: 16 มิ.ย. 2014

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ซื้อ A Wizard's Lizard

 

แนะนำโดยผู้แนะนำ

"Do you crave more games similar to The Binding of Isaac? Then this is the game for you. A roguelike inspired top down shooter with high replay value."
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อัปเดตล่าสุด ดูทั้งหมด (18)

24 มิถุนายน

A Wizard's Lizard 2



We're excited to announce A Wizard's Lizard 2! This Summer we'll be launching a Kickstarter campaign to create more scaly adventures for Raga and his wizard. In the meantime, we'll be revealing more information about the sequel each week.

We've already been given the go-ahead by Valve to publish A Wizard's Lizard 2 on Steam so we won't have to go through Greenlight.



Follow us on Twitter for game updates and screeenshots, and join us on YouTube and Twitch as we develop the game.

Thanks so much for your support -- we can't wait to take Raga on another adventure!

7 ความเห็น อ่านเพิ่มเติม

20 พฤษภาคม

2.4.0 Live

Version 2.4.0 is now live for all Steam players of A Wizard's Lizard. As mentioned previously, this update includes a whole bunch of new achievements for you to earn!

We're already prepping the changes for the next game update, which will include the usual bug fixes, more achievements, and other gameplay tweaks.

Game on!

5 ความเห็น อ่านเพิ่มเติม

เกี่ยวกับเกมนี้

Conquer the forces of Death in A Wizard’s Lizard, an action RPG for Windows, Mac and Linux. Explore ever-changing dungeons, filled with valuable treasure and powerful items, while battling back the hordes of evil. Rescue townsfolk to improve your town and aid your next trek into the dungeon.

Fans of The Legend of Zelda, Gauntlet, and The Binding of Isaac will love the retro-inspired twin-stick action of A Wizard's Lizard.

When the wizard of Amberfall unlocks the magic of eternal life, Death comes to take him away. Now his faithful pet lizard must brave procedurally-generated dungeons to save him!

Master Life & Death: Death is only the beginning as you continue to unlock secrets in the realm of the dead. Find hidden items only accessible to those who have died and discover the power of resurrection. Tread carefully, the dead do not wish to be disturbed.

Rebuild the Town: Rescue townsfolk trapped throughout the dungeons for increasing reward. Discover lost blueprints which allow the town's blacksmith to craft new weapons and armor.

Restore the Museum: Search Death's domain for stolen artifacts and legendary weapons. Every item you find is returned to the museum for display. Can you recover all of the powerful weapons, legendary armor, and magical items?

Control your lizard using your favorite gamepad (including the Xbox 360 controller) for full 360 degree movement and attacking.

ความต้องการระบบ

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Hardware accelerated graphics with dedicated memory
    • Hard Drive: 150 MB available space
    Minimum:
    • OS: OS X 10.7
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Hardware accelerated graphics with dedicated memory
    • Hard Drive: 150 MB available space
    Minimum:
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Hardware accelerated graphics with dedicated memory
    • Hard Drive: 150 MB available space
บทวิจารณ์จากผู้ใช้ที่เป็นประโยชน์
50 จาก 73 คน (68%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
8.2 ชม. ในบันทึก
โพสต์: 9 มกราคม
While this game looks nice, has a great theme and tone set by the visuals, and has a pretty nice upgrade system, there were many things that really killed my enjoyment of it.

While individual rooms are generated well, with a random layout and varied monsters, each floor is utterly predictable, from the number of rooms to the effective contents of each.

You don't do much damage, and you don't have many ways to get HP back, which is nice and reasonable, however every time you kill an enemy or break a destructable object the entire screen shakes. It seems like overkill, and quickly becomes more of an annoyance. Does every single kill need to have that impact? You can have upwards of 50 creatures on the screen at a time in some rooms. That's stopped being an occasional screen shake and become more of a semi-permanant earthquake.

The graphics look nice, but the game ran very badly on my machine. If more than one enemy was taking damage at a time the whole game seemed to tank for a few frames. If several traps go off at once, again, it tanks.

The game runs in a window, which is nice, but if you accidentally click outside the window, which is far from hard with a mouse controlled twin-stick shooter, then the game 'locks' whatever keyboard input it had until you jiggle it. for example, if you were walking downwards, you will continue walking downwards when you alt-tab back into it. For movement skills this is easy enough to fix, but it is particularly annoying when you accidentally lock down your sprint button, which prevents you from shooting and has a cooldown. Then 2-3 seconds after coming back into the game and fixing your movement, you find yourself sprinting off into the wall of spikes.

Running the game fullscreen letterboxes off either side of my screen. This is an understandable design descision, since having a fixed player camera makes sense, I won't hold that against the developers. However I will hold against them the fact that you can still click in the black regions with my mouse to target, and the game doesn't recognise that input, as if you had clicked out of the game. That's just bad.

Overall, while a nice game that would have done well as a free flash game, it quickly becomes very repeditive, and has enough buggy quality issues to make me sorely regret paying the full $15 price.
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17 จาก 22 คน (77%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
57.4 ชม. ในบันทึก
โพสต์: 14 พฤษภาคม
My main issues with A Wizard's Lizard are: the game is too repetitive; there is not enough content; and everything becomes annoying (enemies, rooms, equipment).

A Small Explanation Of What A Wizard's Lizard Is All About

A Wizard's Lizard is very similar to The Binding of Isaac, but has an upgrade system similar to Rogue Legacy. During your crawl in the dungeon you can rescue an infinite number of villagers (3 max per crawl) who each give you 500 Gold to start each of your runs with. You spend your money before you enter the dungeon (or choose to save some or all of it for in-dungeon purchases). You spend your money on weapons / other equipment of which you purchase blueprints for in the dungeon. Dying will leave you in ghost form, but you can return to normal on the second part of each area.


The Game Is Too Repetitive

There are 3 main areas (Cemetery, Sewers, Crypt) each with 3 parts to them (e.g. Sewer 1, Sewer 2, Sewer 3) and 2 sub-areas with 1 part each respectively. That's it. All crawls feel the same because everything is set in stone. Blueprints, shopkeepers (and the kinds of items they sell), secret enemies and paths will always be in the same areas (e.g. Cemetery 2 will always have a blueprint for purchase, and Crypt 1 will always have a villager to rescue in the area). You always fight Death at the end. There are no surprises. Someone even wrote a guide on what you can find exactly in each level: https://steamcommunity.com/app/280040/discussions/0/540744934619347325/?

There Is Not Enough Content

Many of the weapons feel the same and I think a lot of them should not even be in the game. There's even a weapon called the Owl Slayer that is very effective against Owl enemies. The problem with bringing such a weapon is that Owl enemies are only in the first area (Cemetery). Owls are not even difficult enough to warrant bringing a weapon for the sole purpose of making it easier to kill them. As stated before, there are 3 main areas with 2 sub-areas. One of the sub-areas does not have a Boss at the end, so that's 3 main Bosses and 1 sub-boss. There are also a couple special enemies you can fight if you want to, but you usually do not want to. Unlocking shortcuts to the Crypt and Sewers are laughably easy. You just have to kill one of those special enemies in each area once, which is not hard at all. You will also encounter the same enemies over and over with the exception of a few rare enemies. The game has 72 blueprints to collect (those 72 blueprints do not even include every piece of equipment in the game). The game has a Museum that lets you know which weapons / equipment you have completed the game with. I have completed the game with every weapon and piece of equipment and I can say it was not worth it.

Everything Is Annoying

The Rooms: There is so much BS in a lot of the rooms that you have to be overly careful. Every room becomes a tedious nightmare making the game difficult for all the wrong reasons. There are so many non-enemy structures that when destroyed will send projectiles flying out and are very annoying. The Crypt is littered with arrow wall traps and the Sewers have wall traps that spew green liquid on you that slows you down and is more of a nuisance than anything. Rooms freeze with all activated / deactivated traps as they were when you leave a room. So if there is a sliding spike trap located near a door and it barely misses you as you get through the door, you will have to take damage on the way back for not paying attention. Another instance of this happening is when you die and become a ghost; all ghost enemies in previously completed rooms will be unfrozen like the spike trap. I died on a crawl one time after I was backtracking to get revived when I went through a room I had cleared before when I was alive, but now it had a skull ghost in the doorway which killed me instantly upon entering the room. Another annoying part of the rooms is that they can have annoying traps like webs on the floor that slow you down, fans that push or pull you, spike traps that spring up from under the floor, and spike traps that slide across the floor when you get in range. They are all annoying and everywhere.

The Weapons / Equipment: Damage upgrades are necessary if you want to have a fun time in your crawls, but they are somewhat rare (for one thing you cannot purchase any of them at the town before a crawl) and all of the damage upgrades except for the charms come with a downgrade. The downgrade is that with each piece of spiked equipment you put on, your fire rate will go down.

The Enemies: Once you enter a room with enemies you cannot leave until every enemy is dead (except for the 2 crystal enemies). This becomes especially annoying when you go into a room on accident. Some of the enemies can be fun to fight like the two types of Owls who attack you depending on which Owl type you attack which have some great strategic scenarios. And then there are all of the other enemies who all feel the same. Some enemies can freeze or slow you, but the majority of them just charge at you. The later stages feel like there are too many enemies / traps and the enemies have too much health. Some enemies can even kill you in one hit with an explosion against a wall.


Final Thoughts

If you're a completionist, you may find some entertainment from collecting every available blueprint (which was a pain to do by the way) or completing the game with every weapon and piece of equipment (which also was not very fun). The Museum also tracks how many times you've killed an enemy and will make the trophy of that monster Golden when you've "Mastered" killing them. This can mean a low number of kills like 25 or upwards of 500+. I'm not even going to try that because a lot of the enemies are rare or take a long time to get to.

You may also be interested in this game if you want a 10-20 hour game that you never want to play again.
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3 จาก 3 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
10.7 ชม. ในบันทึก
โพสต์: 24 มิถุนายน
I recommeded this game because it is somewhat fun and i am a lostcast listener and want to support the devs.
That said positives:
- Fun Micro Mechanics, although you probably will find yourself using your normal attack the most
- Short enough for me to jump in and do a run (but i am not great in this game)
- Challenging enough
Negatives:
- Performance is bad on some pcs
- On my TV Screen i have huge borders
- Gets a little reptitive after a while

Overall its a nice game to have if you like this kind of genre.

p.s.: Dont forget me if i come screaming for help, a long time lostcast listener.

Greetings from PartTimeIndie
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3 จาก 3 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
78.1 ชม. ในบันทึก
โพสต์: 24 มิถุนายน
Good action game. Had a lot of fun with it.
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3 จาก 3 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
10.9 ชม. ในบันทึก
โพสต์: 16 มิถุนายน
good story, nice rogue-like game. Can be a bit challenging and frsutrating, but that's half the fun. Overall : 8/10
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