Conquer the forces of Death in A Wizard’s Lizard, an action RPG for Windows, Mac, and Linux. Explore ever-changing dungeons, filled with powerful weapons and items. Battle back the hordes of evil. Rescue villagers to improve your town and increase your power for your next trek into the dungeon.
Nutzerreviews: Größtenteils positiv (178 Reviews)
Veröffentlichung: 16. Juni 2014

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"Do you crave more games similar to The Binding of Isaac? Then this is the game for you. A roguelike inspired top down shooter with high replay value."
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Kürzliche Updates Alle anzeigen (7)

21. Januar

Trading Cards have arrived!

They've been a long time coming, but Trading Cards for A Wizard's Lizard are finally here. We have six cards from various artists including some awesome community members. A HUGE thanks to community members Allen Ohr, Etosaurus, Ryusuta, and our very own richtaur for allowing us to use their amazing artwork on our cards.

In addition, we're dropping the price of A Wizard's Lizard to $9.99 USD. We have new content in the pipeline as well, so stay tuned.

3 Kommentare Weiterlesen

21. Januar

Version 2.1.3: Bug fixes and stability improvements

2.1.3 has been baking on the beta branch for a while and we've just pushed it live to all players. This patch includes the following changes:

2.1.3

  • Fix crash related to entity/pawn optimizations
  • Fix bug in boomerang script

2.1.2
  • Improve gamepad analog controls
  • Improve dash cancellation (only cancel dashing when control direction >= 90 degrees)
  • Several rendering/performance optimizations
  • Fix collision bug with player weapons and Warlord Totem
  • Update Great Owl statue in the museum with new graphic
  • Remove ability to hide menu via UI toggle
  • Make UI toggle persist instead of while-held-down
  • Prevent boss intro from freezing game when UI hidden
  • Remove blue light from blue candle
  • Fix bug where complete trickster set can freeze game

3 Kommentare Weiterlesen

Über dieses Spiel

Conquer the forces of Death in A Wizard’s Lizard, an action RPG for Windows, Mac and Linux. Explore ever-changing dungeons, filled with valuable treasure and powerful items, while battling back the hordes of evil. Rescue townsfolk to improve your town and aid your next trek into the dungeon.

Fans of The Legend of Zelda, Gauntlet, and The Binding of Isaac will love the retro-inspired twin-stick action of A Wizard's Lizard.

When the wizard of Amberfall unlocks the magic of eternal life, Death comes to take him away. Now his faithful pet lizard must brave procedurally-generated dungeons to save him!

Master Life & Death: Death is only the beginning as you continue to unlock secrets in the realm of the dead. Find hidden items only accessible to those who have died and discover the power of resurrection. Tread carefully, the dead do not wish to be disturbed.

Rebuild the Town: Rescue townsfolk trapped throughout the dungeons for increasing reward. Discover lost blueprints which allow the town's blacksmith to craft new weapons and armor.

Restore the Museum: Search Death's domain for stolen artifacts and legendary weapons. Every item you find is returned to the museum for display. Can you recover all of the powerful weapons, legendary armor, and magical items?

Control your lizard using your favorite gamepad (including the Xbox 360 controller) for full 360 degree movement and attacking.

Systemvoraussetzungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Hardware accelerated graphics with dedicated memory
    • Hard Drive: 150 MB available space
    Minimum:
    • OS: OS X 10.7
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Hardware accelerated graphics with dedicated memory
    • Hard Drive: 150 MB available space
    Minimum:
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Hardware accelerated graphics with dedicated memory
    • Hard Drive: 150 MB available space
Hilfreiche Kundenreviews
5 von 8 Personen (63%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
22.4 Std. insgesamt
Verfasst: 27. Oktober 2014
Als nächstes geht es um ein Spiel was ich derzeit wirklich feiere, A Wizard’s Lizard einen Spiel was sich meiner Meinung nach von the Binding of Isaac bedient aber dennoch eigene Ideen hat.

Ihr seid eine zaubernde Echse die sich durch die Welt kämpfen muss und auf Ihrem Weg Geld, bessere Ausrüstung und Blueprints sammeln muss.

Und hier liegt schon der unterschied zu the binding of Isaac, denn Ihr könnt bei jedem run den Ihr habt die Blueprints und auch Gold ( das Gold was Ihr bei jedem neuen Run wieder habt ) finden und so vor jedem neuen Run Ausrüstung zusammenstellen könnnt die verschiedene Veränderungen mit sich bringen.

Ich könnte jetzt noch Stunden über dieses Spiel schreiben aber das möchte ich nicht, aber eins möchte ich noch los werden, kauft es euch!!!!!!!!!!!!!!!!!!!!!!

www.tumblr.com/blog/thebenjaminkendrick
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49 von 60 Personen (82%) fanden dieses Review hilfreich
32.6 Std. insgesamt
Verfasst: 20. Oktober 2014
It starts out being a blast as you rescue townsfolk, get newer and better items, and get further along into the game; but eventually devolves into repetitiveness. Although a roguelike in vein of TLoZ and BoI, it hardly gets very random. Due to this, as your skill level goes up, you get further in just to be hit by gobs of enemies. This is where the game's fault lies in as the enemies tend to take a lot of punishment before going down. As you get to the final area of the game, it gets worse in this regard as now said sponge enemies now hit like trucks and with every death you'll just be visiting the same rooms over and over and over. Now in an average roguelike, this wouldn't be a problem. In AWL, it's hardly random enough to give the player a reason to continue to do so.

Finding blueprints enables you to reduce the luck element by finding a good enough item that you can now use at the beginning of the game upon purchasing it. However, even that process could essentially be considered "grinding" as you're going through the same places yet again to get something to help you get through the game's 3 main areas.

Due to enemies spamming you in large amounts and them being able to take a heavy amount of punishment; rather than them changing up tactics, (or even getting new attacks or becoming faster for example) they essentially don't do anything creative with them. Everything else, such as the music, is passable at best. Overall, the game's faults will eventually wear you out on enjoying it.
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21 von 26 Personen (81%) fanden dieses Review hilfreich
11.7 Std. insgesamt
Verfasst: 25. August 2014
As a HUGE fan of "The Binding Of Isaac" I had so much high hopes for A Wizard's Lizard...

And i was not disappointed at all.

A Roguelike with Rpg elements, that gave me the rush iv been looking for in a game with this style for sometime now.

You start as a simple lizard that belongs to a wizard (hence the title), and (Wont spoil) stuff happens and you gotta be the hero.
And it is not just a Roguelike that throws you in the middle of nowhere and you just keep killing sh*t.
no you start at a town and talk to towns people, and go to shops, and unlock stuff, its nice having that in a Roguelike (Lite).

Controls basically plays like Boi, except for shooting goes at 360* (Degrees) so it is easier to play with a keyboard + mouse for me, i like playing Shooters using a mouse :| it fully supports a controller too so dont worry

there is an option to Subscribe to beta mode of this game, to get the updates and current fixes and patches.
So its great to KNOW that this game's devs are still working on it and improving it.
From what i saw so far they are still adding new items and stuff continuously, thats diffidently a big plus considering the fact that most promising games gets abandoned, i am glad this game isn't.

With those ADORABLE graphics, this game pulls off the perfect style for an RPG-Shooter.
I just love the first soundtrack, makes me feel like playing a Ps1 Rpg game.
very nice level designs, and characters, and enemies,
with great animations, the artwork i dare to say is perfect 10/10 everything is very beautiful.

The game has a very large set of Items, and Weapons and spells (totems) that can be found or purchased.
With the feature of "Spelunky" of finding shopkeepers as you venture through, that you can kill them to get free item ( be careful they are one TOUGH sob's)
Unique weapon attacks and styles, different items and "Builds".

As for achievements, i can say this game's achievements are pretty tough, the players database of whom finished them is really low, because they are not easy to accomplish, and i am crossing my fingers for trading cards.

The game has "Inner" achievements or should i say unlockables ( Kill X monsters ) to unlock statues in a gallery you find at the first village.

Epic Boss battles,Tough Enemies, Treasures all around , Traps , Secrets, everything is there.


So lets go with this again

Pros -

- Wonderful graphics, animations , soundtracks.
- Huge set of weapons and items and unlockables.
- Tricky enemies and boss battles
- High Replay Value, and i think it takes a long time to finish the game.
- Addictive gameplay style.
- Challenging levels, and great level design.
- A mix of Zelda, Binding of isaac, And Spelunky... you cant go wrong with those 3
- Different characters, items , weapons (Blueprints) to unlock

Cons -
- I found some minor ones but as they assured me its already fixed in the Beta so its cool
- 1 minor one is some performance issues with large rooms + many enemies.

i'd Diffidently dare to say that if you dont buy this game you are missing out on so much fun.
Trust me on this one.
If you like binding of isaac, and Enjoy roguelikes, or Shooters like this.
then this game is your soul mate ^^
But don't take my word for it , there are many Youtube videos, thank you for reading ^^
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13 von 15 Personen (87%) fanden dieses Review hilfreich
42.3 Std. insgesamt
Verfasst: 27. November 2014
At the Time of Writing
Game: A Wizard's Lizard
Price: $8.49* (reg $16.99)
Genre: Action/RPG/Rogue-like
Time Played: 42 hours
Personal Enjoyment Rating: ☺☺☺☺☻

Links I Found Helpful**
A Youtube review by Northernlionhttps://www.youtube.com/watch?v=eYPa6XHPxP4

General
You may think that I absolutely love this game if you've looked at my hours played, and although I am enjoying it and I do recommend it, take it with a grain of salt please. I've found this game to be somewhat difficult, but the completionist in me just can not accept defeat, and so I keep coming back again and again. At this point I have 50 deaths and 0 wins. Therefore, I'm not at all sure what the ratio is between the game being challenging and my skill level being awful.

There are a few characters to unlock, however that is far in your future if you're anything like me. First you need to learn the ropes of the game. One of the most enjoyable aspects of a Wizard's Lizard is the opportunity to explore for yourself and get to grips with how to accomplish the objective of the game. However, as you learn a little more each time you die, it has to be said that the biggest drawback to this game is the repetativeness.

Last of all, I must mention that I have not played The Binding of Isaac, and therefore I can not give you any comments comparing the two games to each other. I find the Binding of Isaac too gory.

Gameplay
You are a lizard. A very cute lizard that looks cross and sticks his tongue out every time you attack. Your objective is to battle Death and help your wizard. You do this by wandering through the dungeon until you get to the last area. There are three main areas and two side areas. Getting hit (losing health) is a very bad thing because healing items are relatively few and far between.

As you progress further and further into the dungeon, you'll be able to rescue villagers and buy blueprints which are the two persistent progression aspects to the game. They will give you more options in town before you start a run, making you more powerful, and thus more likely to get further.

That's about it. It's pretty simple. Kill stuff before it kills you. Don't get hit. Get to the end. Although, as I might have mentioned before, it isn't necessarily easy to do.

Controls
Controls are WASD to move and arrow keys to attack (you can also use the mouse to attack, but I found it rather cumbersome to use). There are few hotkeys to learn to make life easier, but the three most important ones are: Z is a spell attack, X puts down a totem, and shift makes you dash. It's important to learn to use your abilities to help you clear out rooms faster and with less death.

Storyline
Very basic. It's really more of a theme than anything else. At the start there is a short cutscene setting you up to go rescue your wizard. Since I haven't managed to win a game yet I can't comment much more than that.

Sound
I really enjoy the music, it's quite fun if repetitive, but repetitive like Tetris or other beloved old games. You are warned if you hate repetitive music. The sound effects are rather basic and a little jarring on the ears. There are only a few which I deem practical sounds - giving you warning of an incoming attack.

Graphics
Delightful graphics in my opinion. Cartoony, sure, but charming. I also appreciate that I can turn off the bloody globs of zombie exploding because I do not enjoy gore. The lighting effects are very neat, although after a while they became tiresome for me because they do make gameplay harder. There is an option to turn the lighting effects off.

Pros
+ explore the game for yourself to learn the ropes
+ charming graphics
+ hotkeys
+ a lot to do for completionists
+ achievements*** are more like challenges
+ super cute lizard
Cons
- repetitive
- repetitive
- repetitive

Help Me Help You
If you did not find this review helpful, I would really appreciate your constructive criticism - tell me why it wasn’t helpful for you. It’s my hope to make the reviews that I do take the time to write up, as helpful as they possibly can be.

Footnotes
*Any prices that I mention are in CDN because that is what I see. The primary price I list at the top is the price that I bought the game at.
**I will not be keeping an eye on whether the links are up to date, so if they are broken I apologise. Remember that these are external websites and I'm just trying to be helpful - I'm not responsible for the content on the other end.
***Don't even get me started on achievements. My rant follows: Suffice it to say that I think most achievements are complete waste of space. The only reason I'm going to mention them as a plus point on a game is if they're being used properly. I don't care if you managed to kill your first zombie in the first five minutes of the tutorial... that isn't an achievement. Achievements should be challenges for the player to complete which are somewhat difficult to accomplish, and/or make you think about the game in a different way, thereby getting you to explore different ways of doing things and thus expanding upon the gameplay.

Edit Log
27/11/2014 added "help me help you" section
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14 von 21 Personen (67%) fanden dieses Review hilfreich
30.5 Std. insgesamt
Verfasst: 13. Oktober 2014
Binding of Isaac with less junk to unlock, smoother and less arbitrarily punishing gameplay, and fewer juvenile memes. You'll see most of what's on offer in a few playthroughs but they'll at least be fun
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5 von 5 Personen (100%) fanden dieses Review hilfreich
3.5 Std. insgesamt
Verfasst: 6. September 2014
So would I recommend this game? Absolutly. Is this a game for everyone? Maybe, maybe not. Let me explain why.

First the premise of the game. You are a lizard-buddy from a wizard (hence the title) whose master gets taken away by some evil guys. Now it is up to you, to rescue him. And to do so you cross various dungeons and defeat a lot of baddies along the way. You get various equipment and skills and it's up to you to combine them and make the best of it.

Sounds like fun, doesn't it? Oh wait, but that isn't everything. We all have seen these type of games before. I mean Legend of Zelda or Binding of Isaac. But A Wizard's Lizard adds a little twist to it. In the dungeons you can save townspeople. Townspeople, you say? Yes, because you have access to a little townarea that serves as your main hub. Some townspeople just give hints (in the beginning that is) but the rescued ones actually give you a reward. They'll put in a small amount of cash in a treasure box in the town. With this cash you are able to buy weapons, upgrades, armor etc before entering a dungeon. A big plus since having for example a lance is beter then your starting sword.

But it doesn't stop there. Mostly when you die, that's it. Game over, start over. But not in this game. You resurrect as a sort of 'angel' lizard which gives you a second chance to finish the game. Combine this with the ability of certain rooms to turn you back to normal and you have a pretty much bag full of content to keep you entertained for a long time.

Are there any cons? Yeah, perhaps. The floors, although randomized, can get a bit repetitive. For example the 1st floor of the first dungeon has the exit on on side of the path and a little graveyard on the other side. What's inbetween them or where you spawn is random. But these two are a certain give. Good side about this is, you want to get to both sides for the cash and the exploration. Also sometimes the music can get a bit repetitive as well.

One last 'bad' thing is the enemies. Although most of the enemies are relativily fair some are a bit of a screwover. For example you have owl-enemies. But hitting one means all of the owls in that room starting flying around like a bunch of wild dogs and sometimes chase you. If you're stuck in a corner running for them, it can very easily screw you over.

So just to summarize the game with the pro's and con's:

Pro's:
+ Main hub-area is a nice new twist to the genre
+ Rescueing townsfolks adds a bit more exploration-iniviative for the players
+ Upgrade your character before going into the dungeons
+ Controls are smooth
+ 'Resurrect'-mode adds a lot more gameplay-time

Con's:
- Floor's & certain rooms can get a bit repetitive
- Same goes for the music
- Some enemies can really cheapshot you
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6 von 7 Personen (86%) fanden dieses Review hilfreich
1.8 Std. insgesamt
Verfasst: 26. November 2014
A Wizard's Lizard is a game in the same style to Binding of Isaac as I'm sure many people have mentioned, though I would say there is a bit more focus on aiming for progression rather than rogue-like elements such as each run being different from the very first level and so on. So don't go in expecting exactly the same experience here as it won't be. It's also a pretty challenging game!

I was asked by the developer to take a look at the game for my first impressions series and if you'd like to see the game in motion as well as hear some more thoughts on it I'd encourage you to check out the video below.

https://www.youtube.com/watch?v=C5EeUOpagQc
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4 von 5 Personen (80%) fanden dieses Review hilfreich
14.4 Std. insgesamt
Verfasst: 28. Dezember 2014
Fun, challenging roguelike 2d twinstick shooter.

This game is hard. Like, seriously hard. It makes Megaman look like a stroll in the park. It makes Binding of Isaac look like a simple mugging instead of waking up chained to a drainpipe with a hacksaw and a cellphone next to you. In short, it's HARD.

If you persevere though, there are plenty of hidden secrets to uncover - secret levels, unlockable characters. The pace starts off slower than Binding of Isaac - you have to be tactical *and* strategic, but as the levels progress, can become quite frenetic. Masterpiece class in game mechanics design. Plus, Raga is so CUTE. 10/10.
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5 von 7 Personen (71%) fanden dieses Review hilfreich
4.3 Std. insgesamt
Verfasst: 20. November 2014
A Wizards Lizard is an action packed RPG full of ever-changing dungeons, filled with valuable treasure and powerful items.
https://www.youtube.com/watch?v=r854ngxZA0c
You must battling hordes of evil creatures whilst rescuing townsfolk to improve your town and aid your next adventure. Fans of The Legend of Zelda, Gauntlet, and The Binding of Isaac will love this retro-inspired twin-stick action. Death is only the beginning as you continue to unlock secrets in the realm of the dead. - Recommended!
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3 von 4 Personen (75%) fanden dieses Review hilfreich
19.1 Std. insgesamt
Verfasst: 23. September 2014
As a huge fan of rogue-like / rogue-light / twin stick shooters, i had high hopes for this game. Unfortunately, going in with such high expectations left the game feeling a little light. That being said, the game isn't Isaac, it shouldnt be compared to that experience, and once i got that out of my mind - I was left with a really fun and challenging game. You'll die, you'll die a lot... but stick it out and "get good" and you'll have a great time.
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3 von 4 Personen (75%) fanden dieses Review hilfreich
12.8 Std. insgesamt
Verfasst: 2. Oktober 2014
First impressions of the game, its simple and fun. Can make you pretty salty at times, especially when your low on health or sitting good, and you walk into a room that corners you. It makes the runs better the more you save villagers and collect blueprints ( your restarts add cash and weps/armor ) If your feeling prideful just do "no-buy" runs but the option is there to buy. It's in a way similar to binding of issac, but if your hardcore into BoI don't expect the exact same thing, it is a different game, thus expect it like that. Overall its a nice / aggravating game, I'd recommend it.
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4 von 6 Personen (67%) fanden dieses Review hilfreich
39.0 Std. insgesamt
Verfasst: 4. Oktober 2014
Maybe not a masterpiece, but nobody expected one. I recommend this game to any roguelite fan who enjoys collecting Steam achievements.
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4 von 6 Personen (67%) fanden dieses Review hilfreich
491.9 Std. insgesamt
Verfasst: 4. Januar
Okay. I bought A Wizard's Lizard because I love the graphics and the story line appeals to me. Then, I absolutely got my head handed to me, again and again and again. Truly, the developers are devious little weasels! That got my ginger up and I decided to devote my non-work, non-Family Hour time to winning the game. I haven't had so much fun with a game since the original paper Dungeons & Dragons... and... anybody remember Larn? Wow! This game is so clever and so much fun I give it ye olde 2 Thumbs up for replayability. Note to other gamers who've been around the block a few times. Winning & unlocking the achievements relies more on channeling your own inner weasel than still having the reflexes of a 15 year old. Thank you, Lost Decade Games! More! :D
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2 von 3 Personen (67%) fanden dieses Review hilfreich
1.7 Std. insgesamt
Verfasst: 28. September 2014
A very fun quick game that's easy to understand and not that hard to play. It gets slightly easier as more money is given as more villagers are found.
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3 von 5 Personen (60%) fanden dieses Review hilfreich
7.4 Std. insgesamt
Verfasst: 9. Januar
While this game looks nice, has a great theme and tone set by the visuals, and has a pretty nice upgrade system, there were many things that really killed my enjoyment of it.

While individual rooms are generated well, with a random layout and varied monsters, each floor is utterly predictable, from the number of rooms to the effective contents of each.

You don't do much damage, and you don't have many ways to get HP back, which is nice and reasonable, however every time you kill an enemy or break a destructable object the entire screen shakes. It seems like overkill, and quickly becomes more of an annoyance. Does every single kill need to have that impact? You can have upwards of 50 creatures on the screen at a time in some rooms. That's stopped being an occasional screen shake and become more of a semi-permanant earthquake.

The graphics look nice, but the game ran very badly on my machine. If more than one enemy was taking damage at a time the whole game seemed to tank for a few frames. If several traps go off at once, again, it tanks.

The game runs in a window, which is nice, but if you accidentally click outside the window, which is far from hard with a mouse controlled twin-stick shooter, then the game 'locks' whatever keyboard input it had until you jiggle it. for example, if you were walking downwards, you will continue walking downwards when you alt-tab back into it. For movement skills this is easy enough to fix, but it is particularly annoying when you accidentally lock down your sprint button, which prevents you from shooting and has a cooldown. Then 2-3 seconds after coming back into the game and fixing your movement, you find yourself sprinting off into the wall of spikes.

Running the game fullscreen letterboxes off either side of my screen. This is an understandable design descision, since having a fixed player camera makes sense, I won't hold that against the developers. However I will hold against them the fact that you can still click in the black regions with my mouse to target, and the game doesn't recognise that input, as if you had clicked out of the game. That's just bad.

Overall, while a nice game that would have done well as a free flash game, it quickly becomes very repeditive, and has enough buggy quality issues to make me sorely regret paying the full $15 price.
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9 von 17 Personen (53%) fanden dieses Review hilfreich
12.2 Std. insgesamt
Verfasst: 31. Oktober 2014
Meh find games like Isaac and darker purpose more fun.
The game play is pretty repetive/slow in this game plus theres less in way of randomness.
(For example in isaac the varous pickups interact in weird ways but in this you just replace the weapon...and tere really doesnt seem to be much differece)

Good for a game or 2 but find Binding of Isaac and A Darker Purpose have more in the way of replay value (plus isaac is cheaper!)
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1 von 2 Personen (50%) fanden dieses Review hilfreich
0.8 Std. insgesamt
Verfasst: 5. August 2014
Very fun game. Just try not to accidentally hit the shopkeeper...but accidents happen
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1 von 2 Personen (50%) fanden dieses Review hilfreich
0.7 Std. insgesamt
Verfasst: 25. August 2014
Like The Binding of Isaac and other rogue-like dungeon crawlers, then this is the game for you.
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1 von 2 Personen (50%) fanden dieses Review hilfreich
11.7 Std. insgesamt
Verfasst: 17. Dezember 2014
Confusing, but fun, addicting, and challenging.
Like most others, i did not come because i play "Bindings of isaac" or whatever it is.

I came because i got a coupon.

7.8/10
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1 von 2 Personen (50%) fanden dieses Review hilfreich
8.1 Std. insgesamt
Verfasst: 17. August 2014
A lot of people say this game is a rip off of the Binding of Isaac but as a player of both games, I completely disagree. It may appear like a copy by looks but once you play anyone can see a Wizard's Lizard is a game of it own. The game reminds me of a Zelda reboot with a lot of new features and I like that. This game is one of my favorite rogue likes of all time. What makes it unique is that it's a feel good game like you rarely get mad or rage quit when playing. This game is great and if the price scares you buy it on sale, it's completely worth it. Now if only my damn lizard was like Raga.
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