Conquer the forces of Death in A Wizard’s Lizard, an action RPG for Windows, Mac, and Linux. Explore ever-changing dungeons, filled with powerful weapons and items. Battle back the hordes of evil. Rescue villagers to improve your town and increase your power for your next trek into the dungeon.
Análises de utilizadores: Praticamente positivas (249 análises)
Data de lançamento: 16 Jun, 2014

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"Do you crave more games similar to The Binding of Isaac? Then this is the game for you. A roguelike inspired top down shooter with high replay value."
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23 Abril

Save 60% on A Wizard's Lizard during the Steam Roguelike Sale!

Missed out on the recent Humble Roguelike Bundle? Good news! You can still pick up A Wizard's Lizard for just a few bucks during the Steam Roguelike Sale!!

Already own it? Tell a friend or gift them a copy!

http://store.steampowered.com/app/280040/

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20 Abril

[BETA] 2.3.1 Another new challenge and more bug fixes!

I wanted to get this version out to beta sooner, but I decided to take a little time and revamp how explosions work in the game. Previously, explosions were very unforgiving; if you were barely within the range of an explosion you'd immediately take full damage. I've changed how this works so that the hitbox for explosions scales up over time, while the damage scales down over time. The net effect is that explosions shouldn't damage you unless you're visibly in the graphic and you won't take full damage unless you're standing right next to it.

Here are the full changes for 2.3.1:

  • New Challenge: Genowlcide
  • Improve explosion hitboxes and reduce explosion damage over time
  • Fix gamepad detection
  • Fix stat calculations from items when transitioning from alive<->dead
  • Fix item counts for non-stackable items when transitioning from alive<->dead
  • Fix touch events overriding mouse events on hybrid tablets
  • Fix bug with Soul Rush ending immediately when used next to a destructible solid e.g. barrels

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Conquer the forces of Death in A Wizard’s Lizard, an action RPG for Windows, Mac and Linux. Explore ever-changing dungeons, filled with valuable treasure and powerful items, while battling back the hordes of evil. Rescue townsfolk to improve your town and aid your next trek into the dungeon.

Fans of The Legend of Zelda, Gauntlet, and The Binding of Isaac will love the retro-inspired twin-stick action of A Wizard's Lizard.

When the wizard of Amberfall unlocks the magic of eternal life, Death comes to take him away. Now his faithful pet lizard must brave procedurally-generated dungeons to save him!

Master Life & Death: Death is only the beginning as you continue to unlock secrets in the realm of the dead. Find hidden items only accessible to those who have died and discover the power of resurrection. Tread carefully, the dead do not wish to be disturbed.

Rebuild the Town: Rescue townsfolk trapped throughout the dungeons for increasing reward. Discover lost blueprints which allow the town's blacksmith to craft new weapons and armor.

Restore the Museum: Search Death's domain for stolen artifacts and legendary weapons. Every item you find is returned to the museum for display. Can you recover all of the powerful weapons, legendary armor, and magical items?

Control your lizard using your favorite gamepad (including the Xbox 360 controller) for full 360 degree movement and attacking.

Requisitos do Sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Hardware accelerated graphics with dedicated memory
    • Hard Drive: 150 MB available space
    Minimum:
    • OS: OS X 10.7
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Hardware accelerated graphics with dedicated memory
    • Hard Drive: 150 MB available space
    Minimum:
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Hardware accelerated graphics with dedicated memory
    • Hard Drive: 150 MB available space
Análises úteis de clientes
50 de 65 pessoas (77%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
42.3 hrs em registo
Publicada: 27 de Novembro de 2014
At the Time of Writing
Game: A Wizard's Lizard
Price: $8.49* (reg $16.99)
Genre: Action/RPG/Rogue-like
Time Played: 42 hours
Personal Enjoyment Rating: ☺☺☺☺☻

Links I Found Helpful**
A Youtube review by Northernlionhttps://www.youtube.com/watch?v=eYPa6XHPxP4

General
You may think that I absolutely love this game if you've looked at my hours played, and although I am enjoying it and I do recommend it, take it with a grain of salt please. I've found this game to be somewhat difficult, but the completionist in me just can not accept defeat, and so I keep coming back again and again. At this point I have 50 deaths and 0 wins. Therefore, I'm not at all sure what the ratio is between the game being challenging and my skill level being awful.

There are a few characters to unlock, however that is far in your future if you're anything like me. First you need to learn the ropes of the game. One of the most enjoyable aspects of a Wizard's Lizard is the opportunity to explore for yourself and get to grips with how to accomplish the objective of the game. However, as you learn a little more each time you die, it has to be said that the biggest drawback to this game is the repetativeness.

Last of all, I must mention that I have not played The Binding of Isaac, and therefore I can not give you any comments comparing the two games to each other. I find the Binding of Isaac too gory.

Gameplay
You are a lizard. A very cute lizard that looks cross and sticks his tongue out every time you attack. Your objective is to battle Death and help your wizard. You do this by wandering through the dungeon until you get to the last area. There are three main areas and two side areas. Getting hit (losing health) is a very bad thing because healing items are relatively few and far between.

As you progress further and further into the dungeon, you'll be able to rescue villagers and buy blueprints which are the two persistent progression aspects to the game. They will give you more options in town before you start a run, making you more powerful, and thus more likely to get further.

That's about it. It's pretty simple. Kill stuff before it kills you. Don't get hit. Get to the end. Although, as I might have mentioned before, it isn't necessarily easy to do.

Controls
Controls are WASD to move and arrow keys to attack (you can also use the mouse to attack, but I found it rather cumbersome to use). There are few hotkeys to learn to make life easier, but the three most important ones are: Z is a spell attack, X puts down a totem, and shift makes you dash. It's important to learn to use your abilities to help you clear out rooms faster and with less death.

Storyline
Very basic. It's really more of a theme than anything else. At the start there is a short cutscene setting you up to go rescue your wizard. Since I haven't managed to win a game yet I can't comment much more than that.

Sound
I really enjoy the music, it's quite fun if repetitive, but repetitive like Tetris or other beloved old games. You are warned if you hate repetitive music. The sound effects are rather basic and a little jarring on the ears. There are only a few which I deem practical sounds - giving you warning of an incoming attack.

Graphics
Delightful graphics in my opinion. Cartoony, sure, but charming. I also appreciate that I can turn off the bloody globs of zombie exploding because I do not enjoy gore. The lighting effects are very neat, although after a while they became tiresome for me because they do make gameplay harder. There is an option to turn the lighting effects off.

Pros
+ explore the game for yourself to learn the ropes
+ charming graphics
+ hotkeys
+ a lot to do for completionists
+ achievements*** are more like challenges
+ super cute lizard
Cons
- repetitive
- repetitive
- repetitive

Help Me Help You
If you did not find this review helpful, I would really appreciate your constructive criticism - tell me why it wasn’t helpful for you. It’s my hope to make the reviews that I do take the time to write up, as helpful as they possibly can be.

Rothana's Steam Review Archive
For those that are interested in seeing more of my reviews, I have set up an archive of them at an external website. I don't earn anything off of this at all, it's just a little side project that I add to when I can. Steam won't let me create a direct link though, so you'll need to make your own way to the URL I describe now: rothana dot weebly dot com

Footnotes
*Any prices that I mention are in CDN because that is what I see. The primary price I list at the top is the price that I bought the game at.
**I will not be keeping an eye on whether the links are up to date, so if they are broken I apologise. Remember that these are external websites and I'm just trying to be helpful - I'm not responsible for the content on the other end.
***Don't even get me started on achievements. My rant follows: Suffice it to say that I think most achievements are complete waste of space. The only reason I'm going to mention them as a plus point on a game is if they're being used properly. I don't care if you managed to kill your first zombie in the first five minutes of the tutorial... that isn't an achievement. Achievements should be challenges for the player to complete which are somewhat difficult to accomplish, and/or make you think about the game in a different way, thereby getting you to explore different ways of doing things and thus expanding upon the gameplay.

Edit Log
27/11/2014 added "help me help you" section
18/02/2015 added "rothana's archive" section
Achaste esta análise útil? Sim Não Engraçada
41 de 58 pessoas (71%) acharam esta análise útil
1 pessoa achou esta análise engraçada
7.7 hrs em registo
Publicada: 9 Janeiro
While this game looks nice, has a great theme and tone set by the visuals, and has a pretty nice upgrade system, there were many things that really killed my enjoyment of it.

While individual rooms are generated well, with a random layout and varied monsters, each floor is utterly predictable, from the number of rooms to the effective contents of each.

You don't do much damage, and you don't have many ways to get HP back, which is nice and reasonable, however every time you kill an enemy or break a destructable object the entire screen shakes. It seems like overkill, and quickly becomes more of an annoyance. Does every single kill need to have that impact? You can have upwards of 50 creatures on the screen at a time in some rooms. That's stopped being an occasional screen shake and become more of a semi-permanant earthquake.

The graphics look nice, but the game ran very badly on my machine. If more than one enemy was taking damage at a time the whole game seemed to tank for a few frames. If several traps go off at once, again, it tanks.

The game runs in a window, which is nice, but if you accidentally click outside the window, which is far from hard with a mouse controlled twin-stick shooter, then the game 'locks' whatever keyboard input it had until you jiggle it. for example, if you were walking downwards, you will continue walking downwards when you alt-tab back into it. For movement skills this is easy enough to fix, but it is particularly annoying when you accidentally lock down your sprint button, which prevents you from shooting and has a cooldown. Then 2-3 seconds after coming back into the game and fixing your movement, you find yourself sprinting off into the wall of spikes.

Running the game fullscreen letterboxes off either side of my screen. This is an understandable design descision, since having a fixed player camera makes sense, I won't hold that against the developers. However I will hold against them the fact that you can still click in the black regions with my mouse to target, and the game doesn't recognise that input, as if you had clicked out of the game. That's just bad.

Overall, while a nice game that would have done well as a free flash game, it quickly becomes very repeditive, and has enough buggy quality issues to make me sorely regret paying the full $15 price.
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13 de 20 pessoas (65%) acharam esta análise útil
1 pessoa achou esta análise engraçada
14.4 hrs em registo
Publicada: 28 de Dezembro de 2014
Fun, challenging roguelike 2d twinstick shooter.

This game is hard. Like, seriously hard. It makes Megaman look like a stroll in the park. It makes Binding of Isaac look like a simple mugging instead of waking up chained to a drainpipe with a hacksaw and a cellphone next to you. In short, it's HARD.

If you persevere though, there are plenty of hidden secrets to uncover - secret levels, unlockable characters. The pace starts off slower than Binding of Isaac - you have to be tactical *and* strategic, but as the levels progress, can become quite frenetic. Masterpiece class in game mechanics design. Plus, Raga is so CUTE. 10/10.
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6 de 8 pessoas (75%) acharam esta análise útil
15.2 hrs em registo
Publicada: 17 de Dezembro de 2014
Confusing, but fun, addicting, and challenging.
Unlike most others, i did not come because i play "Bindings of isaac" or whatever it is.

I came because i got a coupon.

7.8/10
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13 de 22 pessoas (59%) acharam esta análise útil
1 pessoa achou esta análise engraçada
1.8 hrs em registo
Publicada: 26 de Novembro de 2014
A Wizard's Lizard is a game in the same style to Binding of Isaac as I'm sure many people have mentioned, though I would say there is a bit more focus on aiming for progression rather than rogue-like elements such as each run being different from the very first level and so on. So don't go in expecting exactly the same experience here as it won't be. It's also a pretty challenging game!

I was asked by the developer to take a look at the game for my first impressions series and if you'd like to see the game in motion as well as hear some more thoughts on it I'd encourage you to check out the video below.

https://www.youtube.com/watch?v=C5EeUOpagQc
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3 de 3 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
8.4 hrs em registo
Publicada: 5 Abril
It like Binding of Isaac but i think it better (graphically and gameplay)
A Zelda's shooting Roguelike.
You improve the starting with finding blueprint for more item in shop.
and more starting money with townfork (a little like Rogue legacy)
you got equipable head boot armor arm ring book totem and (soul skill)...

Seem to have 6 character. Raga the lizard is the starting
A museum lobby for item and monster info.

Just starting but i really impress by that game.
They some flaw but seem be fix in the beta.
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3 de 3 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
1.5 hrs em registo
Publicada: 24 Abril
Finally killed the shopkeeper with an OP bee weapon,
Gets killed by projectile of a torch

11/10 IGN would kill shopkeeper for bees again
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4 de 5 pessoas (80%) acharam esta análise útil
22.2 hrs em registo
Publicada: 8 Abril
Fun to play with a lot of dugeon, good for time killing. The only problem is it is too difficult to win.
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5 de 7 pessoas (71%) acharam esta análise útil
21.1 hrs em registo
Publicada: 23 Março
Lost Decade Games has giving the world a real gem of an instant classic with A Wizards Lizard.

The art style seem to devide people, but the gameplay sure doesn't. The little Lizard Raga walks, shoots, turns, scoots and everything else right on cue. Its one of those rare games where if you die, its your own dang fault.

Level layout is great too, viewed from a near top down (Isaac style). Theres so many dead ends that can lead to certain death or a ton of gold, or maybe even a weapon upgrade. The thrill of finding one of your favorite weapons in a random chest after a tough room is amazing. In my case finding a trident makes my run instantly better.

I absolutely love the whole "you die and get a second chance as an angel lizard while you can be resurrected and keep going"-bit. I also really like the fact that the ghosts of all your slain enemies can come back to haunt you the spirit world! Making you choose between disturbing the dead and possibly get more money, or letting them rest in peace and have fewer enemies when you die.. cause you will. A lot.

If you enjoy games like Binding of Isaac, Spelunky, Rogue Legacy I'm betting you'll like this cute little Lizards adventures as well.
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5 de 7 pessoas (71%) acharam esta análise útil
0.6 hrs em registo
Publicada: 20 Março
This game is worth a play if you really like Binding of Isaac but wish it:

1. Had a feudalish fantasy world theme instead of a gross demon/angel/baby theme

2. the main character was a cutie lizard

3. it also had aspects of hub and grinding for advanced starts al-la Rogue legacy

4. That #3 was required to get anywhere sometimes because of RNG screws and enemies exponentially getting healthier while your pickups remain slim.
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6 de 9 pessoas (67%) acharam esta análise útil
1 pessoa achou esta análise engraçada
20.1 hrs em registo
Publicada: 15 Fevereiro
Great game, I feel the whole 'become a ghost when you die' thing really adds to the game, and I love the artstyle. But overall I feel the game can be a bit too grindy, but then again so was Rogue Legacy and I loved that. I think the game needs something a bit.. more, to seperate itself from similar games. So while I do recommended it (I certainly liked/enjoyed it enough to 100% it) it just seems to be missing something and I can't put my finger on it. 7.5/10
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3 de 4 pessoas (75%) acharam esta análise útil
0.6 hrs em registo
Publicada: 21 Março
Pretty fun game if you like Bindings of Isaac, Legend of Zelda and of course roguelike genre. It has random dungeons, loot, progressing village and fun secrets. Not a must have, but a good addition to your library.
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3 de 4 pessoas (75%) acharam esta análise útil
106.2 hrs em registo
Publicada: 4 Abril
Can someone help me find the newest beta? thank you. PS I love this game because it drives me crazy (in a good way)
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3 de 4 pessoas (75%) acharam esta análise útil
2.5 hrs em registo
Publicada: 10 Abril
a pretty fun little casual game; basically a simpler version of Binding of Isaac
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1 de 1 pessoas (100%) acharam esta análise útil
33.1 hrs em registo
Publicada: 31 Março
Very addictive. Think of it like a cute, permadeath legend of zelda. You collect weapons and armour as you walk around fighting monsters, but each time you die, you go right back to the start.

If you make it far enough you have the chance to buy blueprints for weapons and to rescue townsfolk, both of which will help you in future games. So the game to my thoughts doesn't become too repetitive because even though technically you are starting at the beginning each time, you do so just that little bit stronger, with a new magic boomerang or similar which could potentially help you get just that little bit further.

If you're going to buy the game, make sure you play it through a couple of times before you judge it. The first time you die and have to start again sucks, and it isn't until you rescue your first townsperson (stage 3) that you realise just how exciting starting again can actually be. Most people who don't enjoy this game I suspect only play it for a little while. It gets better and better with each playthrough, if you give it a chance.

Technically this is a very short game - could probably finish it in an hour once you get uber enough, however to get uber will take hours of gameplay. It's a really interesting balance, and a fun little game which is well worth the price. Lots of different weapons to discover and apparently a whole heap of playable characters you can get after you beat the endboss - not that I have yet, and I've played a fair few hours.
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1 de 1 pessoas (100%) acharam esta análise útil
3.1 hrs em registo
Publicada: 29 Março
10/10 mushrooms, i kill stuff
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1 de 1 pessoas (100%) acharam esta análise útil
12.7 hrs em registo
Publicada: 4 Abril
BE A WIZARD'S LIZZARD AND KILL UNDEAD FRANKS THAT ARE STEALING YOUR WIZZARD......GET HIM BACK HES A DAMESL INS DISTRELLSS
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1 de 1 pessoas (100%) acharam esta análise útil
11.4 hrs em registo
Publicada: 24 Abril
If you've ever played the binding of isaac you will find a lot of the elements in this game to be pretty similar. The only difference being that the overall difficulty curve here is quite low due to a grinding mechanic (rescuing villagers for $$$) that allows you to buy additional gear before starting each run. Regardless, there is still a good deal of challenge to be found and plenty of replayability, not to mention the devs are (as of 04/2015) still pushing updates for this game which is always a nice thing to see.
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2 de 3 pessoas (67%) acharam esta análise útil
0.7 hrs em registo
Publicada: 24 Março
A novel spin on the genre. It's a fun game, but it's not easy. Definitely challenging, but in a way that makes you want to come back and give it another go. Really enjoying it so far and looking forward to playing more!
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2 de 3 pessoas (67%) acharam esta análise útil
1 pessoa achou esta análise engraçada
60.6 hrs em registo
Publicada: 7 Março
This game is most commonly compared to the binding of isaac. They are both shooter roguelikes, but the similarities just about end there.

You have a primay thrown weapon, a time-based reusable totem, and a third soul weapon.
Careful planning and synergies between well timed usage of these can make the game a walk in the park. Each combination has a key way of making them function well rather than relying on game-breaking synergies from random generation that other roguelikes often do.

Also, lizards are awesome.
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