As a survivor of the mutant virus, make your way through the city and wipe out the hordes of flesh eating mutants. Teamwork is the key to survive the DEAD HORDE...
Grotendeels negatief (549 recensies) - 33% van de 549 gebruikersrecensies voor deze game is positief.
Releasedatum: 27 jul 2011

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Dead Horde - Two Pack kopen

Includes two copies of Dead Horde - Send the extra copy to your friend.


Over dit spel

As a survivor of the mutant virus together with a comrade or alone, you must make your way
through the city levels, every new area uncovering new challenges to overcome and mutants to
destroy. With a large variety of weapons at your disposal, together you must wipe out the hordes
of flesh eating mutants. Teamwork is the key to survive the DEAD HORDE...

Key features:

  • Dead Horde is an action packed, co-op top down, survival-horror shooter
  • Play the campaign in single-player, local co-op or online co-op with a friend
  • Make your way through the levels with a huge variety of weapons. Use assault rifles, shotguns, grenades, mini-guns and a lot more to unlock during the game
  • Fast paced action with seemingly never ending hordes of mutants.
  • Mutants evolve and become bigger, faster and stronger throughout the game.
  • Use vehicles solo or with a teammate to fight the mutants
  • Earn money by killing mutants and buy and upgrade weapons


      • Besturingssysteem: Windows XP SP3, Windows Vista SP2, Windows 7
      • Processor: Intel Core 2 Duo 2,4 GHz of hoger
      • Geheugen: 2 GB RAM
      • Videokaart: Shader Model 3.0 of beter, NVIDIA GeForce 8800 GT met 512 MB VRAM of beter, ATI Radeon HD 3850 met 512 MB VRAM of beter
      • DirectX®: DirectX 9.0c
      • Harde schijf: 1 GB vrije ruimte
      • Geluidskaart: DirectX 9.0c-compatibele geluidskaart
    Nuttige klantrecensies
    21 van de 22 mensen (95%) vonden deze recensie nuttig
    1 persoon vond deze recensie grappig
    10.3 uur in totaal
    Geplaatst: 30 maart
    When I first reviewed this game a year ago with a negative rating, I had not beaten it. Now that I have beaten it, I would like to still give it a negative rating but thoroughly explain why.

    First off, the price tag is wrong. This game should be in the $5 bin. I don't say that because the lack of story (you don't play a game like this for story), or for the graphics (I don't mind the old look, I rather like it.). This game is literally a one trick pony. In each level you fight zombie runners. Lots of them. Mobs. Oh, and they are just as fast as you. A zombie is as fast as a living trained soldier. Yeah, makes no sense, but it sure makes the game unforgiving and just plain stressful to play.

    The look of the game is rather dark. The levels are huge, and within each level you work your way from checkpoint to checkpoint, clearing zombies until you reach the end of the level. One of the major issues is that the levels are fairly long, and there is no save option. Even though the game saves the checkpoint, it only saves it while you are in game. If you leave the game, you will have to restart the whole level over again.

    The controls are very simple and I had no trouble playing the game. The dodge button is your friend, since you cannot outrrun the zombies. The sound effects and soundtrack left something to be desired, since only one song plays briefly when a horde rushes you. I really wish they could have come up with a few more tracks to change it up, but oh well.

    Now to fight zombies you need good guns. You start off with an Assault Rifle with unlimited ammo. This serves to be your primary gun. There are stores scattered amongst the levels so you can buy upgrades for your gun and buy new guns, such as a Shotgun, Rocket Launcher, a Lightning Gun, and a Minigun. There are also different kinds of grenades to purchase. The major damage weapons don't appear until near the end of the game. This game is so difficult that honestly the upgrades are not too noticeable, and I played this on Easy difficulty.

    I don't know which game came first, but the "mutants" of this game are identical to the ones from Left 4 Dead, with the exception that there are no witches. So imagine the runners of Left 4 Dead with the mutants and thats who you fight, with little to no variance. Just zombie mobs. For every walker, there are at least 100 runners coming at you. I'm honestly scared to see how this plays on Normal difficulty. As you kill zombies, you earn money and sometimes health packs are dropped if you need healing.

    Honestly, the whole time I was playing this game, I kept thinking about how great the games Zombie Shooter and Zombie Shooter 2 are. They are basic zombie shooters (soldier trying to stop a zombie virus), but it has RPG elements, like choosing stats for your hero (male of female). Not only that but you can pick fun perks that enhance your character. You get to buy guns and equipment to help in your missions. The soundtrack is great, a pumping techno/rock mix that is just great for killing zombies. The games definitely have more of an arcade look to them, but the level design is a lot more interesting then Dead Horde. Plus, you can get Zombie Shooter 1 and 2 for the price of Dead Horde (if you buy the two pack). Seriously, check those game out instead. There are even free demos so check it out. I wish Dead Horde would have had a demo, because that would have saved a lot of people's money.
    Was deze recensie nuttig? Ja Nee Grappig
    8 van de 10 mensen (80%) vonden deze recensie nuttig
    1 persoon vond deze recensie grappig
    0.2 uur in totaal
    Geplaatst: 29 november 2015
    Must say I didn't play long, so take this review for what it's worth. While the game isn't ugly graphics wise for the price, but two things make negative impressions on me is the controls (I used the keyboard) and it was just wonky movement with the W,S,A,D keys. The other negative was although it was a zombie game, it takes over a half a clip to kill one zombie. I would probably play it again just to see if a controller may change the movement issue, but the bullets to clip to zombie problem would still persist.
    Was deze recensie nuttig? Ja Nee Grappig
    6 van de 7 mensen (86%) vonden deze recensie nuttig
    0.8 uur in totaal
    Geplaatst: 22 maart
    Well, after playing it with friend for a few mins we both agreed, that this is another pointless shooting game where you just need to hold your LMB while trying to run away from zombies that are constanly running directly towards you. I don't know if you have to play more of this game to unlock more features, but it was very bad expirience. At least I'm happy that I paid only 1€ because paying full price of 10€ for this is ridiculous.
    Was deze recensie nuttig? Ja Nee Grappig
    6 van de 7 mensen (86%) vonden deze recensie nuttig
    3 mensen vonden deze recensie grappig
    0.1 uur in totaal
    Geplaatst: 27 januari
    i got this game for my friend im wondering if he is still a friend of mine
    Was deze recensie nuttig? Ja Nee Grappig
    8 van de 15 mensen (53%) vonden deze recensie nuttig
    30.6 uur in totaal
    Geplaatst: 4 december 2015
    VERDICT: Dead Horde is a barely average apocalypse themed twin-stick shooter with limited gameplay and dated graphics. Most gamers will find gameplay too repetitve and frustrating. Graphics are dull and the sounds basic. It is remaniscent of 80s style video games.

    The game relies on fast moving zombies/ mutants, ambushes and a sprinkling of bosses with unique abilities to create the overall challenge. Bad pathing & line-of-sight, slight stuttering animations and slow controls can cause frustration. Leading to frequent mistake-induced insta-death. That is until you get used to the mechanics.

    However its not all doom and gloom. It has a nice amount of weapons and upgrades. I had fun playing through it but only when I worked out the game machanics. It definitely has its moments but ultimately there are better games of its type out there.

    If you can overlook the gloomy graphics and the lack of manual save, and if you are a hardcore twin-stick shooter enthusiast you may find the difficulty that much more satisfying to overcome. Otherwise I would recommended only if old-skool games appeal to you. If you arent convinced then definitely look elsewhere for a better or modern variant.

    ... More info below ...

    01. GENRE: Old/skool, budget, linear, 2.5D twin-stick shooter

    02. SETTING: Military themed mutant/zombie apocalypse

    03. STORY/BACKGROUND: Weve seen it before: You are a soldier whose team was sent to investigate and stop a mutant infestation from taking hold in your area. Seperated from your squad you must now single-handedly (or with teammate) make your way through each area crawling with fast-moving enemies, while avoiding ambushes in order to rejoin your comrades and continue the mission. Along the way you earn cash to purchase weapons from a decent-sized arsenal and collect pick-ups to boost your ammo, cash and health.

    04. GAME MODES: One nine level campaign designed to be replayed four times with ramped up difficulty from easy to insane. It has coop or single-player modes. Had difficulty in finding a partner though.

    05. GAME/LEVEL DESIGN: Levels switch between linear corridored maps where you must get from A to B, to arena type zones where you must kill waves of progressively harder enemies. Some levels are a combination of both. There are a few sections where you can drive a vehicle, where you can slay mutants at will. These were fun. If only there were more of these sections!

    Range of design is limited if mixed up fairly well to compensate. There is no manual save so once started a level must be completed. Check-points allow you to restart if you die. But if you quit the game this progress is lost. Aggravating if you have had enough of dying and need a break!

    06. GAMEPLAY/MECHANICS: The basic dynamic is to move forward slowly. Group of mutants are alerted by your presence. It pays to be cautious as weapons only kill a few at a time. Every so often ambushes are triggered by location. Backpedal while shooting, move faster when running away or eventually get caught. Roll-away periodically handy for getting out of trouble fast. Trust me... you will be running back the way you came alot, alternating between backpedalling, running and rolling away. Watch out for zombies that avoid your line-of-sight by running behind objects so they cant be seen until too late.

    In terms of equipment you can buy ammo, weapons, grenades and upgrades periodically when you encounter a supply kiosk. Weapons include: assault rifle, shotgun, frag nades, mines, buzzsaw, rocket launcher, minigun, lightning cannon and kids toy for distraction. Each of these has a range of upgrades including: damage, clipsize, total ammo, and range. These cost cash to buy. Cash is earned through killing enemies. Moreso with limited pick-ups scattered around each level. Pickups also include: health boosts and ammo recharge for all but your assault rifle which has unlimited ammo.

    You die. Die and die. Its one of those games where you need to learn and use the glitches to kill the bosses. However if you perservere there is some decent gameplay to be found, even if after the second playthough it becomes repetitve.

    07. ENEMIES: There are only a few variations in the enemies faced. They are all zombies or mutations thereof. Each has their own strength of threat; the zombies tend to hunt in packs, some are faster than others and should be prioritized, The large bloats need a few clips emptied into them to avoid the green goo they vomit on the player. Dont let the slashers get to close as they damage fast and hard. While the leapers can jump from far and send waves of concussion towards the player if they get to close.

    08. A.I: The A.I. is super-heightened relying on the players proximity to zombies for them to activate and chase the For the most part the A.I. is simple yet effective.

    09. CONTROLS: Probably the worst part of the game (along with some of the animations). They can be sluggish and annoying. Frustratingly as so if and when you mess up you will get punished... badly on higher difficulties.

    10. GRAPHICS: Dated but well-drawn back in the day. The range of environments, furniture and models is frankly better than alot of modern games. Really keeps visuals interesting especially across levels. Definitely a plus overal. Resolution is limited to 1366x768.

    11. SOUNDTRACK & AUDIO: Minimal. A nice use of music when ambushes occur. However sometimes these cut out and are truly ♥♥♥-♥♥♥♥ed by a group of mutants. Not good!

    12. VOICE ACTING: There is none. Likely due to its low-ish budget. Frankly you wont miss it. The story [what there is of it] is so short that you can glaze over the text in a few seconds between levels.

    13. CHALLENGE/DIFFICULTY: Borders from easy to very difficult. Mostly due to the issues with controls and lack of smoothness in the animations. Game relies on zombie speed being faster and able to outrun players for the most part. Learning curve is okay but hard until mechanics are understood. Had the hardest time on Normal learning how to and when to; move and dodge, and learning glitches to take down each type of zed in every situation. Once you've got this nailed its just a question of applying them to encounters with more enemies.

    14. PROBLEMS: It plays well and is stable on my not so modern Core i3 PC.

    15. ACHIEVEMENTS: Most of the achievements you will get on your first playthrough. 100% completion will take some effort. Campaign must be completed on each difficulty level: easy, normal, hard and insane. Afterall four you will still need to farm another 2000 or so kills for the hardest achievement.

    16. DLC: None. If you want more there is a sequel of sorts called: Primal Fear.

    17. ONLINE PLAY/COMMUNITY: There is coop but after posting for some coop help I got no reply in over a week so you may be forced to play this singleplayer Im afraid. Thats a shame because some of the youtube videos of coop play take the game to a different enjoyment level.

    18. ENJOYMENT/APPEAL: Will mostly appeal to hardcore twin-stick shooter lovers and/or fans of old-skool games. Just dont expect much and you wont be disappointed.

    19. PLAYTIME/LONGEVITY/REPLAYABILITY: It maybe short and you can complete the campaign in a few hours but the game is designed for at least four complete play-throughs and with a Coop partner Id imagine its a lot more fun. If you are a casual gamer or not a big fan of twin-shooters you may be satisfied with only one or two tries. Otherwise the challenge with each difficulty is there for hardened veterans of such games.

    20. VALUE FOR MONEY: I would suggest getting this in a sale. Though its not far off being a good price for the content there is.
    Was deze recensie nuttig? Ja Nee Grappig