Como superviviente de un virus mutante, ábrete paso a través de la ciudad y acaba con las hordas de comedores de carne. El trabajo en equipo es la clave para sobrevivir en DEAD HORDE...
Análisis de usuarios: Mayormente negativos (535 análisis) - El 33% de los 535 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 27 jul. 2011

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Acerca de este juego

Como superviviente del virus mutante, junto a un compañero o por tu cuenta, deberás abrirte camino a través de los niveles de la ciudad, descubriendo nuevos desafíos y nuevos mutantes que destruir en cada nueva área. Con una gran variedad de armas a tu disposición, juntos deberéis acabar con la horda de mutantes carnívoros. El trabajo en equipo es la clave para sobrevivir en DEAD HORDE...

Características Principales:

  • Dead Horde es un shooter estilo survival-horror repleto de acción con vista cenital y modo multijugador cooperativo
  • Juega a la campaña en modo de un jugador, cooperativo local u online con un amigo
  • Ábrete camino a través de los niveles con una gran variedad de armas. Utiliza rifles de asalto, escopetas, granadas, ametralladoras y muchas más, desbloqueándolas durante el juego
  • Acción rápida con hordas de mutantes que parecen no terminar nunca
  • Los mutantes evolucionan y se hacen más grandes, rápidos y fuertes a lo largo del juego
  • Usa vehículos solo o con tus compañeros para pelear contra los mutantes
  • Gana dinero matando mutantes y compra mejoras para tus armas

    Requisitos del sistema

      • SO: Windows XP Sp3, Windows Vista Sp2, Windows 7
      • Procesador: Intel Core 2 Duo a 2.4 GHz o superior
      • Memoria: 2 GB de RAM
      • Gráficos: nVidia 8800 GT con 512 MB de VRAM o superior, ATI 3850HD con 512 MB de VRAM o superior, Shader 3.0
      • Versión de DirectX®: DirectX 9.0c
      • Disco Duro: 1 GB de espacio libre
      • Sonido: Dispositivo compatible con DirectX 9.0c
    Análisis útiles de usuarios
    A 15 de 19 personas (79%) les ha sido útil este análisis
    0.3 h registradas
    Publicado el 30 de agosto de 2015
    This game would be ok for the 10 year old me.
    I used to love flash games, and simple games were enough.

    But I've played many zombie games so far and this one is really bad.

    You don't have an invetory, it's not necessary once you have only 2 itens, gun and grenade.
    Almost no ammo management once your first weapon has infinity ammo.
    No scavenging, no itens to pick on the floor or to find in the map.
    You can upgrade your weapons in the shop, more damage and realod speed, but the zombies will get upgraded too, so it's useless.
    You can't enter any building.

    I gave up after 20 minutes, I think I saw everything the game has to offer...
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    A 5 de 7 personas (71%) les ha sido útil este análisis
    30.6 h registradas
    Publicado el 4 de diciembre de 2015
    VERDICT: Dead Horde is a barely average apocalypse themed twin-stick shooter with limited gameplay and dated graphics. Most gamers will find gameplay too repetitve and frustrating. Graphics are dull and the sounds basic. It is remaniscent of 80s style video games.

    The game relies on fast moving zombies/ mutants, ambushes and a sprinkling of bosses with unique abilities to create the overall challenge. Bad pathing & line-of-sight, slight stuttering animations and slow controls can cause frustration. Leading to frequent mistake-induced insta-death. That is until you get used to the mechanics.

    However its not all doom and gloom. It has a nice amount of weapons and upgrades. I had fun playing through it but only when I worked out the game machanics. It definitely has its moments but ultimately there are better games of its type out there.

    If you can overlook the gloomy graphics and the lack of manual save, and if you are a hardcore twin-stick shooter enthusiast you may find the difficulty that much more satisfying to overcome. Otherwise I would recommended only if old-skool games appeal to you. If you arent convinced then definitely look elsewhere for a better or modern variant.

    ... More info below ...

    01. GENRE: Old/skool, budget, linear, 2.5D twin-stick shooter

    02. SETTING: Military themed mutant/zombie apocalypse

    03. STORY/BACKGROUND: Weve seen it before: You are a soldier whose team was sent to investigate and stop a mutant infestation from taking hold in your area. Seperated from your squad you must now single-handedly (or with teammate) make your way through each area crawling with fast-moving enemies, while avoiding ambushes in order to rejoin your comrades and continue the mission. Along the way you earn cash to purchase weapons from a decent-sized arsenal and collect pick-ups to boost your ammo, cash and health.

    04. GAME MODES: One nine level campaign designed to be replayed four times with ramped up difficulty from easy to insane. It has coop or single-player modes. Had difficulty in finding a partner though.

    05. GAME/LEVEL DESIGN: Levels switch between linear corridored maps where you must get from A to B, to arena type zones where you must kill waves of progressively harder enemies. Some levels are a combination of both. There are a few sections where you can drive a vehicle, where you can slay mutants at will. These were fun. If only there were more of these sections!

    Range of design is limited if mixed up fairly well to compensate. There is no manual save so once started a level must be completed. Check-points allow you to restart if you die. But if you quit the game this progress is lost. Aggravating if you have had enough of dying and need a break!

    06. GAMEPLAY/MECHANICS: The basic dynamic is to move forward slowly. Group of mutants are alerted by your presence. It pays to be cautious as weapons only kill a few at a time. Every so often ambushes are triggered by location. Backpedal while shooting, move faster when running away or eventually get caught. Roll-away periodically handy for getting out of trouble fast. Trust me... you will be running back the way you came alot, alternating between backpedalling, running and rolling away. Watch out for zombies that avoid your line-of-sight by running behind objects so they cant be seen until too late.

    In terms of equipment you can buy ammo, weapons, grenades and upgrades periodically when you encounter a supply kiosk. Weapons include: assault rifle, shotgun, frag nades, mines, buzzsaw, rocket launcher, minigun, lightning cannon and kids toy for distraction. Each of these has a range of upgrades including: damage, clipsize, total ammo, and range. These cost cash to buy. Cash is earned through killing enemies. Moreso with limited pick-ups scattered around each level. Pickups also include: health boosts and ammo recharge for all but your assault rifle which has unlimited ammo.

    You die. Die and die. Its one of those games where you need to learn and use the glitches to kill the bosses. However if you perservere there is some decent gameplay to be found, even if after the second playthough it becomes repetitve.

    07. ENEMIES: There are only a few variations in the enemies faced. They are all zombies or mutations thereof. Each has their own strength of threat; the zombies tend to hunt in packs, some are faster than others and should be prioritized, The large bloats need a few clips emptied into them to avoid the green goo they vomit on the player. Dont let the slashers get to close as they damage fast and hard. While the leapers can jump from far and send waves of concussion towards the player if they get to close.

    08. A.I: The A.I. is super-heightened relying on the players proximity to zombies for them to activate and chase the For the most part the A.I. is simple yet effective.

    09. CONTROLS: Probably the worst part of the game (along with some of the animations). They can be sluggish and annoying. Frustratingly as so if and when you mess up you will get punished... badly on higher difficulties.

    10. GRAPHICS: Dated but well-drawn back in the day. The range of environments, furniture and models is frankly better than alot of modern games. Really keeps visuals interesting especially across levels. Definitely a plus overal. Resolution is limited to 1366x768.

    11. SOUNDTRACK & AUDIO: Minimal. A nice use of music when ambushes occur. However sometimes these cut out and are truly ♥♥♥-♥♥♥♥ed by a group of mutants. Not good!

    12. VOICE ACTING: There is none. Likely due to its low-ish budget. Frankly you wont miss it. The story [what there is of it] is so short that you can glaze over the text in a few seconds between levels.

    13. CHALLENGE/DIFFICULTY: Borders from easy to very difficult. Mostly due to the issues with controls and lack of smoothness in the animations. Game relies on zombie speed being faster and able to outrun players for the most part. Learning curve is okay but hard until mechanics are understood. Had the hardest time on Normal learning how to and when to; move and dodge, and learning glitches to take down each type of zed in every situation. Once you've got this nailed its just a question of applying them to encounters with more enemies.

    14. PROBLEMS: It plays well and is stable on my not so modern Core i3 PC.

    15. ACHIEVEMENTS: Most of the achievements you will get on your first playthrough. 100% completion will take some effort. Campaign must be completed on each difficulty level: easy, normal, hard and insane. Afterall four you will still need to farm another 2000 or so kills for the hardest achievement.

    16. DLC: None. If you want more there is a sequel of sorts called: Primal Fear.

    17. ONLINE PLAY/COMMUNITY: There is coop but after posting for some coop help I got no reply in over a week so you may be forced to play this singleplayer Im afraid. Thats a shame because some of the youtube videos of coop play take the game to a different enjoyment level.

    18. ENJOYMENT/APPEAL: Will mostly appeal to hardcore twin-stick shooter lovers and/or fans of old-skool games. Just dont expect much and you wont be disappointed.

    19. PLAYTIME/LONGEVITY/REPLAYABILITY: It maybe short and you can complete the campaign in a few hours but the game is designed for at least four complete play-throughs and with a Coop partner Id imagine its a lot more fun. If you are a casual gamer or not a big fan of twin-shooters you may be satisfied with only one or two tries. Otherwise the challenge with each difficulty is there for hardened veterans of such games.

    20. VALUE FOR MONEY: I would suggest getting this in a sale. Though its not far off being a good price for the content there is.
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    A 2 de 2 personas (100%) les ha sido útil este análisis
    4.3 h registradas
    Publicado el 17 de agosto de 2015
    good game for the right price.

    * fun to kill zombies always.
    *These zombies were once rich people.

    * No atmospheric music, only a damn track that play when things are to get dificult and main menu music.
    * Upgrading weapons is really expensive.
    * Enemies can take a lot of bulltes to kill (but quite easier to kill enemies compared to Primal Fear).
    * Enemies are faster than the playable character.
    * Quiting a mission in the middles ends up in restarting the whole mission, check point only works while in the mission.
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    A 2 de 3 personas (67%) les ha sido útil este análisis
    3.7 h registradas
    Publicado el 20 de diciembre de 2015
    it's good game but not everyone gonna love that point of wiew camera.
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    A 2 de 3 personas (67%) les ha sido útil este análisis
    0.2 h registradas
    Publicado el 29 de noviembre de 2015
    Must say I didn't play long, so take this review for what it's worth. While the game isn't ugly graphics wise for the price, but two things make negative impressions on me is the controls (I used the keyboard) and it was just wonky movement with the W,S,A,D keys. The other negative was although it was a zombie game, it takes over a half a clip to kill one zombie. I would probably play it again just to see if a controller may change the movement issue, but the bullets to clip to zombie problem would still persist.
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