★★☆☆☆ Graphics and Sound
Honestly, this game isn't that
bad looking on the initially. Of course, this is completely thrown out the window the moment you enter combat. The enemies are almost entirely
generic RPGmaker enemies. They do not match the theme of the game or the visuals. The attacks are unsatisfying visually, too. Then you find most of the puzzles in the dungeons involve pressing giant color coded buttons
. Also, every enemy is represented by the same imp sprite. This game looks good but uses way too much stock assets and ends up looking kind of ugly.
Music is nothing to note. It's usually not annoying, but it can be at times. Nothing stands out about it.
The sounds are once again, extremely unsatisfying. Honestly I turned them off after a while.
This game throws an interesting concept at you, the Threat mechanic. The enemies will always attack the party member with the highest "threat level", which is generated by moves items and certain equipment. It's not chance based ether, they will always
focus you. This turns certain party members into punching bags while the others are for aoe dps. It makes the game laughably easy because there no chances, it's abuseable to all hell.
Battle system aside, there are no random encounters, they're all scripted, meaning that EXP is fixed and there's no difficulty curve as long as you fight everything in order. Not that the enemies are ever particularly difficult, even on the highest setting, due to the threat mechanic.
Parties are not customizable in the slightest, you are given 5 party members that follow a role that will remain exactly the same regardless of how you decide to reclass them.
Stats are meaningless and easy to inflate due to a poorly designed "augmentation" system.
Simply put, it's lazy and didn't think mechanic with a lot of potential through very well.
This is probably the game's greatest attribute. I'm being a little bit generous because the storytelling is rather forced upon you and rushed, but the theme and overall feeling has a good basis. The characters are likable from the start, but unfortunately do not really
undergo any sense of development. It's a very short story and could probably benefit from slowing down a little bit.
I don't recommend this game. It's short lived and a very forgettable experience. The entire time I found myself wanting to like this game, hoping it would get better, but it never does. Good concept, bad presentation, badly put together.