Life under the rule of the winged Skyborn race isn't so bad for Claret Spencer, the star mechanic of an independent repair shop. She can patch up just about anything...but when a certain cravat-wearing customer turns her life upside-down, she finds herself pulled into an epic, city-wide conflict that's going to take a lot more than elbow...
用户评测: 特别好评 (366 篇评测)
发行日期: 2014年2月21日

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Life under the rule of the winged Skyborn race isn't so bad for Claret Spencer, the star mechanic of an independent repair shop. She can patch up just about anything...but when a certain cravat-wearing customer turns her life upside-down, she finds herself pulled into an epic, city-wide conflict that's going to take a lot more than elbow grease to fix! Join Claret on her journey through a tale of magic, metal and mystery as she unravels the secrets of the Skyborn!

This game features:
  • Lovable, addicting characters
  • Trendy and exciting Steampunk setting
  • Classic look, modern feel
  • Unique story-driven adventure
  • Multiple character classes
  • Breathtaking orchestral soundtrack

系统需求

    Minimum:
    • OS: Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
    • Processor: PC with 800MHz Intel® Pentium® III equivalent or higher processor
    • Memory: 256 MB RAM
    • Graphics: 1024x768 or better video resolution in High Color mode
    • Hard Drive: 200 MB available space
    • Sound Card: DirectSound-compatible sound card
有价值的用户评测
23 人中有 20 人(87%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
8.7 小时(记录在案的)
发布于:2014年10月31日
I loved this game.

I did not get through the additional content, I only played the story, but I can tell you that for it's short lived life, it was fun.

It's generally an RPG maker game, but done extremely well. I'm talking lots of custom art/graphics, and a strange weapon mod system.

I would love a sequel. I teared a wee bit at the end. ;)

9/10
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14 人中有 13 人(93%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
32.8 小时(记录在案的)
发布于:1月31日
I absolutely recommend the game, this is amazing work for a game on RPGMaker engine. What makes it special from number of other RPGM games? Well, bunch of nice things.
+ Skyborn presents you a rather deep world, with background story, interracial conflict.
+ Unlike most of RPGM games, Skyborn is set in steampunk setting.
+ Game is nicely balanced between storytelling and fighting. That means you do need to fight, but it's not too frequent.
+ Game has implemented mouse controls. Mouse is fully operational and working for UI and movement control. No other RPGM games can offer you this.
+ Crafting and upgrading mechanics without grind.
+ Game encourages explorers with free extra EXP and useful items.
+ Class speciality upgrades, which allow you put more strategy in fights. However there is an Ultimate Class for each character.
Now what can keep you from buying it:
- This is a j-rpg game. That means turn-based battles, mostly repetitive fights. Some of enemies will be very hard to defeat, until you discover their weaknesses. Sometimes it's oddly balanced, for example I couldn't kill one optional boss in the end, but easily defeated final boss.
- Game comes without Steamworks support. That means no Cloud sync and no Achievements (which could be good)
- Plot doesn't have open choices and has only one ending. It's good for a story, but nowadays most games feature multiple endings.

Still so good.
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16 人中有 14 人(88%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
2.0 小时(记录在案的)
发布于:2014年10月6日
I wasn't really sure about Skyborn at first. I got the game a while ago but I thought I'd never really play it. I downloaded it just cause it was really small in size. I decided to start it one day when my internet was out due to an outage. I started the game and began playing, next thing I know I've been playing Skyborn for 10 hours start to end, my internet was back but I was so into it I didn't even realize. I'm really glad I started this game that day, because I would've missed a great game otherwise.

I needed something with a new story, something interesting and fun to play and this game gave me everything I wanted. I only regret one thing about this game, and that is that it wasn't 10 times longer. Heck, I wish it was 1000 times longer.
I would recommend this to anyone who wants to play a good game. 11/10.

PS: Excuse my hours, apparently it doesn't count offline hours and updates when you come online.

PS :I'm a bit addicted now to games like these. Add me and tell me about amazing games like this so I don't miss anything amazing ever again.
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12 人中有 10 人(83%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
21.5 小时(记录在案的)
发布于:2014年11月8日
I really, enjoyed this game alot. If you like 16bit JRPGs this game is for you. The battle system is very fun and the story is well told with likable characters. My own only gripe is this game seems short (I won it around 13 hours.) I was surprised when the game warned me that there was "no going back" and I was only level 30, I fought every creature and talked to everyone but I feel like I missed something. But that shows its a good game when you want more. Pick up this game if you like older SNES JRPGs you won't regret this purchase.
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15 人中有 11 人(73%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
14.7 小时(记录在案的)
发布于:2014年10月27日
14 Hours of playtime with as far as I know, pretty much everything explored/done.

Game isn't really open world at any point and is quite linear, the story is good though and if you take time to explore a bit, you gain enough xp to avoid any go-back and grind groutine. Not that it is really possible since there are no random fights or endless xp/money.

While price is maybe a bit high for RPGMaker games, besed on included lore, plot, story and art assets I would say it is worth it if turn based fight RPG games are your thing.
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21 人中有 13 人(62%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
10.3 小时(记录在案的)
发布于:1月7日
★★☆☆☆ Graphics and Sound
Honestly, this game isn't that bad looking on the initially. Of course, this is completely thrown out the window the moment you enter combat. The enemies are almost entirely generic RPGmaker enemies. They do not match the theme of the game or the visuals. The attacks are unsatisfying visually, too. Then you find most of the puzzles in the dungeons involve pressing giant color coded buttons. Also, every enemy is represented by the same imp sprite. This game looks good but uses way too much stock assets and ends up looking kind of ugly.
Music is nothing to note. It's usually not annoying, but it can be at times. Nothing stands out about it.
The sounds are once again, extremely unsatisfying. Honestly I turned them off after a while.

★☆☆☆☆ Gameplay
This game throws an interesting concept at you, the Threat mechanic. The enemies will always attack the party member with the highest "threat level", which is generated by moves items and certain equipment. It's not chance based ether, they will always focus you. This turns certain party members into punching bags while the others are for aoe dps. It makes the game laughably easy because there no chances, it's abuseable to all hell.
Battle system aside, there are no random encounters, they're all scripted, meaning that EXP is fixed and there's no difficulty curve as long as you fight everything in order. Not that the enemies are ever particularly difficult, even on the highest setting, due to the threat mechanic.
Parties are not customizable in the slightest, you are given 5 party members that follow a role that will remain exactly the same regardless of how you decide to reclass them.
Stats are meaningless and easy to inflate due to a poorly designed "augmentation" system.
Simply put, it's lazy and didn't think mechanic with a lot of potential through very well.

★★★☆☆ Story
This is probably the game's greatest attribute. I'm being a little bit generous because the storytelling is rather forced upon you and rushed, but the theme and overall feeling has a good basis. The characters are likable from the start, but unfortunately do not really undergo any sense of development. It's a very short story and could probably benefit from slowing down a little bit.

★★☆☆☆ Overall
I don't recommend this game. It's short lived and a very forgettable experience. The entire time I found myself wanting to like this game, hoping it would get better, but it never does. Good concept, bad presentation, badly put together.
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8 人中有 6 人(75%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
2.6 小时(记录在案的)
发布于:2014年11月9日
I can really recommend this game to any fans of classic RPGs, you won't be disappointed.

+Story and dialogue are well-written, visuals and effects are good for a game of this genre
+Combat system is well done, with a wide variety of skills to employ
+Characters are unique and fill different roles, class changes allow for some choices
+Exploration is rewarded
+Play using mouse, keyboard, or a combination

-No in game video/resolution options
-No clear explanation of key bindings in game, rebindings very limited (via F1)
-F12 returns the game to the title screen without warning, rather than taking a screenshot
-Most battles serve no challenge, overall difficulty is low
这篇评测是否有价值? 有趣
2 人中有 2 人(100%)觉得这篇评测有价值
17.4 小时(记录在案的)
发布于:2014年11月17日
Skyborn took me by surprise, not just because of the setting and the lush steampunk visuals, but the fun gameplay. The combat has a threat system that's not groundbreaking, but it adds a certain amount of strategy other than button mashing.

For reviewers who complained about Skyborn not being an open world, it is not that kind of a game. This is a narrative-driven title where the player takes on the role of a surprisingly endearing female main character. I say surprising because JRPG females usually bore me to tears. Here, Claret is spunky, smart and has dialogue that actually made me smile.

+The other party members are equally memorable, and their portraits really communicate their expressions well.
+The story is also decent, predictable yet enjoyable, with a twist I did not see coming!
+The game was short enough that it didn't outwear its welcome.
+Exploration and gather resources is fun, if not indepth
+I have to applaud the developers for NOT piling info dump on us, and letting the world and the dialogue describe the setting.

Not So Good is what feels like an unexciting crafting system, and the story's tendency to remind the player of Skyborn prejudices again and again.

Verdict: This is definitely a worthy buy! I actually found myself wishing I could explore the game more at the end. 8/10
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4 人中有 3 人(75%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
10.9 小时(记录在案的)
发布于:2014年10月10日
Just finished playing through this game. Logged 10 hours on it with searching most areas. It is very well created giving just enough control to the player to feel important, yet not giving options everywhere so you sit thinking over the best option for 5-10 minutes trying to get the best outcomes. The story is certainly a good one and I wish there was more to it. I'm a 90s kid so I enjoyed the game play which is much like an old gameboy game with a top down view of the map which is layered over a background image. There are only 5 characters for your party and the equipment in game is not much varied but really you basically get exactly what you need with only having to choose the fight style of each character.

Tip: When you get the apples, use them. They work for the whole party. I sat on my first one till I got the second one cause I thought it was only for one character.

A great game to pass the time. I already wanted more of the game, but perhaps it ended with just the right amount of playthrough so it didn't get old before the final boss.

P.S. Anyone figure out what beating Saerhel gets you? She is rediculously difficult...
Also, I want to know about the Cloaked Man in the end scene.
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6 人中有 4 人(67%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
5.5 小时(记录在案的)
发布于:2014年10月5日
It is clearly a love story to the classic role-playing games of yore, yet unique with respect to its ideas and mechanics. Skyborn is far from a masterpiece, and its moments of ingenuity are peppered atop rookie mistakes, but I would be lying to you if I did not say that I enjoyed this much more than I expected to. 7.9/10.
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8 人中有 5 人(63%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
2.1 小时(记录在案的)
发布于:2014年10月27日
Awesome old school RPG ! Skyborn has huge amount of content in it , you cant discover everything. Battles are fun. Story and characters are also well developed. 9/10 definitely awesome !!!
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16 人中有 9 人(56%)觉得这篇评测有价值
7.2 小时(记录在案的)
发布于:2014年11月4日
So I want to start by saying I have not finished this game, nor do I plan to. Overall, it's not a bad game, really. It has a few hiccups here than there you come to expect from indie games such as collision detection issues. For a game created in RPG maker, its really nice.
I also noticed when I was dual wielding pistols, and one was very weak the other very strong, but they both hit for the same damage. I don't know if they just calculate the formula then split it that way, or if its really only taking into account one; this was an annoyance when testing weapons.

The game itself was pretty fun, I enjoyed the crafting and augmenting system a good deal, the story was pretty nice, and the characters were all solid. It had one major factor that ruined it for me: the difficulty.

As i said I havent finished this game, so maybe it gets harder; but I am currently 2 hours into it, and have yet to have any party member die nor have I felt the need to use an item. After two hours I feel I should have something to think about, but instead I have a character with 3 AoEs that an pretty much wipe the map (and this is with pretty bad weapons) and a tank that can always hold aggro and never dies. The bosses are laughably easy, I dont think any of them have brought any of my characters below 80% health.

Aside from the mobs being horrendously easy, there is also never a point where you are in danger. All the mobs you can simply ignore and walk past, no line of sight or anything to really worry about, so anytime you are low on health you can just go to one of the various healing points (which are free) and heal up. Their is usually one somewhere in a dungeon, so if you wanted you could go in between every mob you fight. The mobs also don't respawn (not a big deal, since you will never find yourself needing to grind) which is just a personal annoyance of mine.

I even gimped myself a bit, i began to not augment things and not really buy any upgrades; hell, two of my characters didn't even use all their gear slots, and I still had no worry at all.

If you want a casual game to walk through with a decent story, by all means pick up this game. Just expect to kill all the mobs using the same tactic and never having a real challenge out of it.
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1 人中有 1 人(100%)觉得这篇评测有价值
14.9 小时(记录在案的)
发布于:1月11日
This isn't the longest game in the world, not the most groundbreaking. However, it tells a short, entertaining story well. The addition of the "threat" mechanic to the basic turn-based combat makes for something interesting, and the story is interesting enough to hold your attention.

On the downside, it's really not very long. It will while away a few hours of entertaining JRPG style gameplay, but it's more of a short story than a novel.

If you find it in a sale, I can heartily recommend it, but possibly not at full price.
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1 人中有 1 人(100%)觉得这篇评测有价值
14.8 小时(记录在案的)
发布于:1月24日
This is JRPG-lite and I mean it in the best possibly way ever. If you're wanting to play a simple JRPG without dumping a large amount of time into it, this game is for you.

The nostalgia that assaulted me within the first couple hours of the game was real. It's relatively shortish for a JRPG. My 100% leisurely playthrough on hard took me around 14 hours, but I enjoyed every moment of it except for a few boss fights.

The game itself isn't very difficult. Even on hard it's at most an entertaining challenge. Until you get to a certain few boss battles.

The 2nd boss fight took me half an hour to beat to, because it was hard. Really, really hard but beatable once you figure out how to go about it. The last boss battle made me want to break something. The last boss is just incredibly difficult to defeat because he has a skill that, unless you debuff him in time, will 99.9% of the time wipe out your entire party. I barely won this battle through the skin of my teeth. It was incredibly frustrating because I had gotten so close a few times only to get wiped out with a single attack.

To beat the last boss you will need SPD (puffin feathers) on every bit of Chaska's armour, Sullivan's too just to be safe, so she can use Humilator to debuff the boss immediately after he buffs himself with his Energy skill. Make sure she (and Sullivan if possible) has Haste all the time. I was not prepared for this battle, but I used the souls augment on Chaska and the whopping three puffin feathers I had in my inventory. The permanent Haste ability from the soul was enough to get me barely through the battle. I completely lucked out. Alda somehow survived his ridiculous OP attack and somehow I managed to kill him via status effect. I don't even know what happened, but I'm not complaining.

A lot of the boss battles had a lot of luck attributed to them. If they use certain skills before you're prepared (ie: when you first encounter them) they can devastate you, but when you try again and they don't use that skill, it's a piece of cake. It's frustrating sometimes, but it didn't stop me from continuing to play.

Another thing were that were two areas that looped so that you could never figure out whether or not you had gotten all the goodies in the area unless you walked in circles for forever. The battle UI also looks terrible.

Aside from that, this was a genuinely fun game. It's gorgeous looking, and an incredibly well put together RPG Maker game. The story is pretty light and entertaining for the first half and gets more serious as the game goes on. It's not the greatest story ever, but it's fun and good enough.

A huge plus is that there are no random battles. The monsters are all visible and you can choose whether or not you want to fight them. There is nothing more annoying in JRPGs then having to fight every two steps when you're trying to explore every inch of the map. I like grinding for the most part, I really do, but as a completionist that drives me insane.

The character portraits are a really nice touch. Character design is great. I love the characters in the game. I love our spunky protagonist and her interactions with our tank. They're hilarious. I ship it.

The music is top notch as well. It's incredible well composed.

I really highly recommend this game if you're looking for a nice little time killer. I didn't expect much when I started playing and found myself really, really enjoying this.
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1 人中有 1 人(100%)觉得这篇评测有价值
19.2 小时(记录在案的)
发布于:2014年12月28日
It as all the nostalgic game elements I loved growing up, while still feeling like a new game. <3

Finally beat the game... LOOOOOOOOVED IT!!! I want a sequel, gosh darn it!!!!!!!
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1 人中有 1 人(100%)觉得这篇评测有价值
8.2 小时(记录在案的)
发布于:1月1日
I really enjoyed Skyborn, which was a nice mix of a pseudo-Steampunk aethetic, genuinely likeable characters, and a story that feels like a smaller-scale version of one of my favorite old-school RPGs Suikoden (more directly Suiko 2). I think the word that most aptly describes the game is "charming." The storyline -- a character gets swept up in events beyond their control and ends up joining a rebellion against tyrants -- is one I'm a total sucker for and when you combine that with a female main character, well, I'm sold. This is an RPG-maker game, so you can't expect fantastic graphics (though I thought the character designs were well-done) and Skyborn does have some faults. First of all, the controls can be fairly finicky and I found myself having to switch from keyboard controls (arrow keys) to my mouse (or vice versa) to navigate dungeons. Secondly, Skyborn desperately needs a map function. I spent right around nine hours playing the game and at least two of those hours were spent wandering dungeons aimlessly as I was lost. I appreciated that the dungeons were expansive and even included navigation puzzles but if you're going to do that you've gotta include some sort of map function so the player isn't retreading the same ground. And speaking of maps, a few of the city maps were full of needless obstacles that were more irritating than anything. Finally, as much as I enjoyed the game, I think it's a little over-priced (I bought it on sale). $15 seems a bit much for a 10 hour game, especially when they could have easily added more content in terms of deeper characterization, character backstories, and lore. But if you can catch Skyborn at $10 or less, you like old school RPGs, or want to support developers that create interesting female leads -- definitely worth the money!
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1 人中有 1 人(100%)觉得这篇评测有价值
6.0 小时(记录在案的)
发布于:2014年12月27日
Skyborn is a simple 2D RPG reminiscent of 16-bit era JRPGs. The protagonist is Claret Spencer, a mechanic who gets caught up in a rebellion against the titular Skyborn, a winged humanoid race persecuting humans and, more prominently, the so-called "half-breed" crosses of humans and Skyborn.

The story and characters are...simplistic, and if you play the game for them, you will probably be horribly disappointed. The production (visuals, audio) are nice, but nothing particularly noteworthy. Any saving grace would have to come from the gameplay...and that, in my experience, has been hit-and-miss.

There was clearly attention paid to gameplay details, which I can respect. The classic RPG situation where three spells are useful and 50+ are useless is generally avoided. Some exploration is offered without being annoying, and a lot of weaponry and crafting options are available. On the other hand, very little explanation is given on matters like the str/agi/int stats, and enemy difficulty spikes horribly towards the end of the game without warning. Not to mention the relatively short length of the whole thing...

I can only recommend this game on sale, if any of this interests you to begin with. At full price, there's certainly a lot more for your money available.
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1 人中有 1 人(100%)觉得这篇评测有价值
10.6 小时(记录在案的)
发布于:1月23日
Its probably the best rpg maker game of all time ;)
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1 人中有 1 人(100%)觉得这篇评测有价值
16.1 小时(记录在案的)
发布于:2014年10月2日
Playing Skyborn was like old home week, with a sound track remeniscent of Chrono Trigger and a story that was engaging, and fun. It was my first experience with anything produced on the RPGMaker engine and honestly made me want to not only dive into more games based on it, but start projects of my own. My onlly two complaints are that the game could have used MORE AIRSHIPS!...and also that i wish it were longer, but that's the mark of a good title I suppose, it leaves you wanting more.
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1 人中有 1 人(100%)觉得这篇评测有价值
7.9 小时(记录在案的)
发布于:2014年12月9日
A neat little story in a cute little game. Nothing fancy here, worth about 7 hours of playing.

Not much more to say here, it's nice to have games of such a compact format that don't take ages to finish.

I, for one, am satisfied with it.
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